Hey folks!
You can read my other battle reports for this event here:
Whiskey Challenge / Celebrity Match
Round One
Round Two
Round Three
Round Four
Round Six
The Pink Waaaugh!
HQ1: Ghazghkull Thraka
HQ2: Big Mek with
KFF and Powerklaw
Troop1: 7x Nobs, cybork bodies + wound shenanigans in dedicated transport battlewagon
Troop2: 16x Boyz, Nob/Powerklaw/Bosspole
Troop3: 12x Trukk Boyz, Nob/Powerklaw/Bosspole + Trukk
Troop4: 10x Gretchin + Runtherder
Elite1: 15x Burnas
Elite2: 5x Lootas
Elite3: 5x Lootas
Fast Attack1: 3x Warbuggies with
TL Rokkits
Fast Attack2: 1x Deffkopta,
TL Rokkits + Buzzsaw
Fast Attack3: 1x Deffkopta,
TL Rokkits + Buzzsaw
Heavy1: Battlewagon
Heavy2: Battlewagon (Deffrolla, Boarding Plank, Grabbin' Klaw, Armor Plates, Grot Riggers, Big Shoota).
Sunday morning....my back is kicking my ass. ><
I ended the tournament on Saturday 4-0, earning myself an invitation to the Sunday swiss-pairings to determine the ultimate tournament winner. While it felt nice being a "winner," the knowledge was tempered by the revelation that I was the worst-seeded winner based on mission requirements from the tournament, and would have to play in an extra "quarter-finals" round with the second-worst seeded winner to qualify for the swiss-pairings.
Damn it. My early lead in my first game and my resulting willingness to wait out the end of the game with an easy win instead of going for the roflstomping is *STILL* haunting me. I ended up seeded against the toughest opponents, and am now required to fight to qualify for the...winner's tournament. *sigh*
Samuel Penson's (VirusSD1) Space Wolves:
HQ - Njal Stormcaller
EL - Wolf Guard Pack (4) - 2 Bolters, 2 Combi-Flamer/Power Weapon
EL - Wolf Scouts Pack (5) - Power Weapon, Melta Gun, Meltabombs
EL - Wolf Scouts Pack (5) - Power Weapon, Melta Gun, Meltabombs
TR - Grey Hunter Pack (7) - Flamer in Rhino
TR - Grey Hunter Pack (5) - Flamer in Razorback (Twin Linked Heavy Bolter)
TR - Grey Hunter Pack (5) - Flamer in Razorback (Twin Linked Heavy Bolter)
FA - Landspeeder Squadron (3) - Multimelta/Heavy Flamers
FA - Thunderwolf Cavalry (5) - Thunderhammer
FA - Thunderwolf Cavalry (5) - Powerfist
HS - Predator - Twinlinked Lascannon & Heavybolter Sponsons
HS - Predator - Twinlinked Lascannon & Heavybolter Sponsons
Nova Mission #4 is a randomized dice roll for the
GT: We rolled mission 1, which is Dawn of War, with the win conditions taking the following precedence:
1. Victory Points
2. Table Quarters
3. Objectives
Pre-Game Tactical Assessment:
Sam beat Hulksmash in Game 4 the previous day, making me automatically wary; Hulksmash is about as good as it comes. Ork boyz can throw out a lot of attacks, but against Thunderwolf Cavalry? I've been down that road before and it hurts. On the flip side, he hasn't gotten the mystical wound allocation on his
TWC, so my ultimate goal is to delivery Ghazghkull Thraka into one of those units and eat it. I have three deffrollas and I want to bring those into play too; he'll get armor saves, but they insta-kill his models for every one he fails. He's got enough heavy bolters to discourage me from disembarking early or exposing Lootas, and I'm wary of his land speeder multi-meltas and lascannons on the predators. And the scouts....damned scouts. My backfield is going to get threatened and that'll mean dead Lootas unless I'm careful. I'd like to be able to unload burna templates on him, but it will completely depend on his spacing and where we end up - He can move 12", fleet
D6, and assault 6, which doesn't lend itself so much to a battlewagon moving 6" and unloading burna templates.
Sam and I pose for a photo-
op. Interestingly, I'm completely relaxed, and he seems to be as well. I took some razzing before the tournament that if I didn't go at least 3-1, I wasn't a respectable
40k player. =p Sitting at 4-0, and with a title and prizes under my belt, I'm actually not concerned about Sunday's games (I still want to win of course), but the stress that seems to be associated with the top tables is pleasantly absent.
Here's a shot of Sam's Space Marines, complete with the 80s fannypack-converted-dice bag. Bwah ha ha. Sorry Sam, I couldn't help it.
We roll for deployment, and I narrowly edge him out!
Here's a picture of my deployment. I've kept everything in
DoW reserves to come out on turn one. Sam drops some sort of thingie in my deployment zone that lets thingies within a certain range do something or another to their shooting. *consults with Gwar* Alright, its a Chooser of the Slain, and it prevents infiltrators and gives +1
BS to Rune Priests.
Yes, you're seeing that table correctly. Some motherf***ing hobbits are going to get crunked on today!
Sam deploys: Njal and a rhino with a unit of some kind inside deploy behind the BLOS terrain in the middle.
Ork Turn One:
I move onto the table!! My deffkopta turbo-boost on for 3+ cover saves (Njal can't use his power yet), my rokkit buggies come on first and scoot 18" to get around the terrain in front of where the battlewagons will be coming on, who in turn move on in the center.
My Lootas both move on 6" up to the edge of terrain, and both score 6s for their run rolls. Woot!
I forgot about my gretchin (they usually stay in reserve for late game pwnage) but I wanted them on the table here to protect my Lootas. Oops.
Space Wolves Turn One:
Sam brings his own forces on.
Vantage shot here: One of his razorbacks with a tactical squad came on in the empty quarter.
Sam opens fire, and between nightfight and misses scores only a weapon destroyed result on a warbuggy.
Ork Turn Two:
I'm eyeballing his
TWC. I don't want them assaulting my battlewagons, so run my warbuggies 18" up the field to provide a physical screen for my battlewagons. One rolls a

and goes up in smoke (where the brown crater is).
Here's a shot of my whole movement. Gretchin came in and deployed across my back line, about 1" apart (not enough to get through to the Lootas). The lootas are too far away for scouts to get to from the side, and I realize that scouts will do what scouts do...so I want to give them my gretchin unit. I'm keeping my trukk back so that when the scouts *do* eat my gretchin, my boyz unit will be able to counter assault. At the same time, one of my deffkoptas moves over to the side of the board to serve as a threat should they come on from the side while angling for shots at his razorback back there. Just trying to cover my bases.
Lootas open fire and score a weapon-destroyed on a Landspeeder; I take the multi-melta.
My Deffkopta that can see shoots at the razorback and scores an immobilized result!
End of movement shot.
Space Wolves Turn Two:
Both squads of Wolf Scouts come in from reserve; the first squad of Wolf Scouts comes in by the end of my gretchin line.
The other squad comes in at the other end of the gretchin line.
His speeders move up 12" to get side armor shots on my battlewagons, while his
TWC move into more strategically advantageous positions.
The tactical marines in the immobilized razorback disembark and move up onto the bunker.
His
TWC models all run forward. Post move shot.
His left-side scouts take a calculated risk and fire a melta into the back of the
KFF wagon. Awwww. I said, "Well, I might have saved against it anyway" and rolled a dice and failed. Double awww. Sometimes I like doing "What if" scenarios to see if I made the right choices; it helps me make future tactical decisions.
I don't know what Njal was trying to cast, but he won't do it today!
Shooting commences! Lascannon into my warbuggies. He rolls a 1 to glance and causes a weaponless warbuggy to be shaken.
The two multi-meltas that he has left on his landspeeders open up on the side of the Nob wagon. STR8 vs. AV12 and...nada.
In my backfield, the second unit of scouts assaults into my gretchin and wipe them out. Stupid power weapon! Oh wait....
His heavy bolter whiffs at the bottom right Deffkopta, but his tactical squad cause a wound to the closer deffkopta.
Ork Turn Three:
WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAUUUUUUUGH!
There's enough in range to justify it, so I do. The pictures aren't phase-appropriate, my apologizes. I was trying to play fast.
The trukk boyz swing around the hill and unload in front of the Scout unit. They will shoot into it and assault it. A short distance away, the rear-field Deffkopta will turn and assault into the other unit of Scouts.
I made several errors here:
1. The Lootas closest to the scouts declared that they were firing on the Scouts. I got out the dice to roll without checking
LOS (like, getting down and looking at eye-level). Sam asks me to check, and it turns out that only two Lootas can see.
2. I don't want to assault in against a power weapon unaided (statistics say that eventually I'll die), so I reflexively turn my OTHER lootas and shoot at the scouts too. Three can see. NONE of the Lootas do any damage.
3. Fantastic distraction tactic; my Lootas were SUPPOSED to fire at the non-flat-out-moving landspeeders, who are handily out in the open. Instead, I totally forget about them and open up on the Scouts. This will haunt me.
My burnas exit their wagon, run 6" on the Waaaugh! towards the tactical squad on the roof. I've got a wounded deffkopta over there, which won't be enough to take those marines down solo. After hearty consideration, I decided that throwing the burnas at the
TWC would be a mistake; they have something like 5 attacks each....so 3+ to hit, 3+ to wound on 25 attacks against my 6+ armor saves would be a bunch of dead burnas. Besides, I think Ghazghkull can handle them solo. If both
TWC were in range, I might have tossed Ghazghkull into one and the burnas (backed up by boyz/nobs) into the other.
You can see my warbuggies in that picture lining up for shots at his razorback. They will whiff of course.
This picture might make more sense if you had seen it before the assault. My Boyz were lining up to assist the nobs, but after their 6" run/fleet, they were about 5" away from the nearest
TWC model that the Nobs were going after....and he was in cover. Meaning that I'd have to
2d6 into the
TWC and pray for a 5-6 to get into combat. At the same time, I DEFINITELY don't want to throw them at the
TWC that Ghazghkull is assaulting, or they'll all turn and assault the boyz, and waste Ghazghkull's 2++. Instead, they fleet out and line up so that they can make it to the rhino. There's nothing in range for me to do a secondary assault with, so they charge into the rhino.
In my backfield, my deffkopta takes a power weapon wound and makes two armor saves (Space Wolves like rolling 5+ apparently). In return, my deffkopta kills two scouts, wins combat, and the scouts decide to stick around for more.
In the top right table quarter, 3 burnas fall before the Space Wolves, along with the Deffkopta. Only a single marine got to attack the Deffkopta (not the power weapon), and he did one wound. Which I of course failed. >< 36 power weapon attacks later, there are no space marines left.
In the middle, all the Thunderwolf Cavalry lined up against Ghazghkull and land 7 hits. And then....do 7 wounds. Sixes rend? Yahtzee!
Fortunately Ghazghkull is on the Waaaugh! Seven 2++ saves later:
Ghazghkull takes a wound! Someone needs to train these puppies not to bite!
Ghazghkull swings back, getting five hits and 4 wounds. Four STR10 wounds. Four puppies disappear, for 8 wounds worth of combat resolution!
My battlewagon boyz glance the rhino to death! Weapon destroyed + Immobilized + Weapon destroyed = wrecked. Njal and friends pile out.
His other
TWC squad has been assaulted by Nobs! Bunches of attacks later, I've passed most of my 5++ / 4+
FNP saves and return fire - knocking out two
TWC and wounding a third. His Thunderhammer prepares to even the score and causes one wound. I make my 5++ save, woot!
He's fearless (I think I'm interpreting this picture right), and fails some fearless saves. Either that or I powerklawed another
TWC down. Either way, he passes leadership, or I catch him and he takes fearless saves, but we end up locked in combat.
Space Wolf Turn Three:
I didn't take a picture of it, but my Nobs wagon had room to rotate and tank shock / ram into his land-speeders. He dodged. However, the tournament had ruled that the Deffrolla wasn't part of a ram, so that rammed skimmers who dodge still take the hits. This also means that if I ram something and the Deffrolla explodes it, I don't get to keep going. Too bad I didn't get to play against mechanized Eldar. =p At any rate, my deffrolla got ONE hit (Gak), which wrecked one of his speeders (the one without the multi-melta) and leaving him two.
At the top of
SW Turn three, the two speeders that I FORGOT
TO SHOOT WITH LOOTAS turn and aim their heavy flamers. Sam intends to show me what REAL burnination is supposed to look like.
My burnas had consolidated out of combat back towards their battlewagon (intending to get back in next turn). Another razorback moves up and dumps out its squad. By the burnas. Who are out in the open. Seriously.
Njal separates from the marines he was with and climbs on top of the building and....starts singing, "
I Believe I Can Fly" by R. Kelly. How majestic. His grey hunter squad moves up to get into assault range of the blue boyz.

Two heavy flamers later....the entire squad minus a boy and the nob have gone poof. And the nob is wounded.
The grey hunters in mid-field open up on my burnas and drop 5 of them.
The grey hunters by the depleted boyz squad assault in and cause four wounds. ALMOST made it.
The nobs finish roasting the Thunderwolf Cavalry they're in assault with and consolidate towards Njal and the grey hunters hungrily.
Ghazghkull finishes off his
TWC and consolidates towards the rear of the wrecked rhino. There's a predator back there that hasn't moved.
At this point, time is called and we cut our game short. I have a 500-600
VP lead, and secondary/tertiary don't matter.
Post-Game Analysis: I'm comfortable saying that if the game had continued, I had this one under wraps. The
TWC were both gone, and both Ghazghkull and the nobs were in the enemy backfield, about to wipe out Njal, grey hunters, and a predator. My 7 remaining burnas would have jumped into their battlewagon, nudged up 6" towards those grey hunters that just shot them and dropped a template over them. And this time...my Lootas wouldn't have forgotten about the damned land speeders.
I think Sam visually misjudged my threat radius - knowing it on paper is different than seeing it on the table.
At any rate, with my "qualifier" round done, I'm headed to the semi-finals - sitting at 5-0, and two games away from being the Nova winner!