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Made in us
Fresh-Faced New User




All in all, great news. All of it is much appreciated.

I'm ravenous for news about HQ structure:

Is it still mandatory to take a CHQ?

Is there any way the Company Commander can lose the squad, be an IC? (Hoping for flying pigs here...)
   
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drinking ale on the ground like russ intended

No commanders are not ICs they are part of the squad and can't leave.

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Dominating Dominatrix






Piercing the heavens

Wouldn't make much sense in an IG army anyway.
   
Made in us
Rough Rider with Boomstick





It was a great change to make IG Officers non IC. I think I can count on one hand the amount of times i've had my HSO loose his squad and actually join another squad. Usually when the squad goes, the commander is dead with them.

IG officers as IC is only a liability.


I am also glad Commissars look like they are not IC as well Makes me feel less uneasy fielding them. A 50man unit lead by a commissar is a tough nut to crack

The Happy Guardsman
Red Templars
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Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

BoxANT wrote:IG officers as IC is only a liability.


And a KP, don't forget that.

But you are correct - I can count the amount of times that an Officer has survived the destruction of his squad on one hand. He almost always goes with it.

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"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
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I heard on LO (librarium online) that as many squads as you want can be merged into a single unit. For example: A platoon of 5 squads gets merged into one group of 30 men and another group of 20, each group being worth 1 KP, OR a group of 30 and 2 groups of 10 for 3 KP etc... Anybody know for sure?


-A.

This message was edited 1 time. Last update was at 2009/03/24 00:23:34


Haddi wrote:
Hello Guardsmen, look at your Leman, now back to mine, now back to your Leman, now back to mine. Sadly, your Leman isn't mine, but if they stopped using standard engines and switched to Lucifer Pattern, they could move like they're mine. Look down, back up. Where are you? Your in a battlefield with the Rhino your Leman could move like. Whats in your hand, back at me, I have it, it's the fire control for the Twin-linked Assault Cannons aimed at you. Look again, it's a Deep-Striked Land-Raider. Anything is possible when your Tanks move like Blood Angels, and not like Guardsmen. I'm on a Baneblade. 
   
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Magic Hate Ball Says:

All signs point to yes, augfubuoy.

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"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
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A garden grove on Citadel Station

That is somewhat good news, but I am still disappointed by the lack of being able to merge HW squads with infantry. Hopefully the HW squads turn out to be less vulnerable than they seem.

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augfubuoy wrote:I heard on LO (librarium online) that as many squads as you want can be merged into a single unit. For example: A platoon of 5 squads gets merged into one group of 30 men and another group of 20, each group being worth 1 KP, OR a group of 30 and 2 groups of 10 for 3 KP etc... Anybody know for sure?


-A.


Yeah, you can merge the infantry squads in a platoon.

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Made in gb
Yellin' Yoof






ikew wrote:All in all, great news. All of it is much appreciated.

I'm ravenous for news about HQ structure:

Is it still mandatory to take a CHQ?

Is there any way the Company Commander can lose the squad, be an IC? (Hoping for flying pigs here...)


Company command squads are not mandatory.

I play
my blog - http://hldmodels.blogspot.com/
 
   
Made in us
Fresh-Faced New User




"Company command squads are not mandatory."

Really? That's fantastic! I don't know why, but I've always preferred an HQ that can drift freely from squad to squad or go it alone. It's great to hear that I can have an army lead by a Commisar Lord or Primaris Psyker, even if that means giving up the opportunity to really dive into the awesome new "orders" system...

This message was edited 2 times. Last update was at 2009/03/24 13:31:51


 
   
Made in gb
Been Around the Block




Afternoon folks.

Just got back, made lots and lots of notes and had a good read. I'm still good to answer questions, but I have points and rules for everything so writing them up is going to take a little while. I'll post in chunks, say: HQ, Elites, Troops ... easier to read and easier to write?

Mods: Am I ok putting out points costs? That not gonna step on anyones toes / copyright blahblahblah?
   
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NY

Please please please middle, what do targeters do??

Where is your saviour now?

"War is an act of force, and there are no limitations to the application of that force" - Clausewitz 
   
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Been Around the Block




Targeters? Absolutely nothing. Stormtroopers do not have them anymore. It's going to break a few hearts I know, but still they do come with hotshot lasgun + hotshot pistol and a ccw.

   
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Possessed Khorne Marine Covered in Spikes



NY

Wow thats absolutely lame. Any idea if the hotshot lasgun benefits from FRFSRF?

also can vets be bought in squads of 5, or is it 10 only?

Where is your saviour now?

"War is an act of force, and there are no limitations to the application of that force" - Clausewitz 
   
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Home Base: Prosper, TX (Dallas)

Couple quick questions:

You'll probably get to it but what are the costs of the SWS and the weapons?

How do sniper squads work? Or are they even in there? There was the rumored 6 man, bs4 team w/Infiltrate and Stealth w/the option to take camo cloaks but I haven't seen it mentioned or how it would work.

That's pretty much it

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Denton Tx

WE NEED YOU MIDDLE POST ON HOW ORDERS WORK!!!! WOOHOOO

 
   
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Hardened Veteran Guardsman



Denton Tx

what is "listen up you maggots"
Can you have vet squads get fists

 
   
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Been Around the Block




I'm typing up a post with loads in it but still keeping an eye out for questions.

Khornatedemon: Wording on FRFSRF! is ' models firing lasguns ' Thats all I can give you.

Vets are vet sergeant + 9 vets. No more 5-10.

Hulksmash: No dedicated sniper squad in there. You get your 3-10 Ratlings with inf + stealth or your 6man sws with 3 sniper rifles.

I'll throw the points in with the write up.



   
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OMG Middle, do not let my had asplode!

The Happy Guardsman
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Denton Tx

So fists in Vet Squads??

Can you explain the Orders??

Can you send me and BoxANT 50$??


 
   
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Perth

Dude. Nick. Chill.

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Did I get that right? Stormtroopers have Hotshot guns? The ones with AP3? I thought they get Hellguns only
   
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Biloxi, MS USA

Anung Un Rama wrote:Did I get that right? Stormtroopers have Hotshot guns? The ones with AP3? I thought they get Hellguns only


*sigh* Once again, Hellgun = Hotshot Lasgun. They're the same thing, GW is just changing the name BACK to the 2nd ed name from the 3rd ed name.

This message was edited 1 time. Last update was at 2009/03/24 16:37:33


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Denton Tx

No im fine just messing around...... kind of (50$ anytime)

 
   
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Been Around the Block




These are facts straight from the book. A lot of the things in Frazzled's sticky are true but a few things are not.

Orders: Officers have a number of orders they can give out. Company Commander gets two orders per turn and 12" range, Platoon Commanders get one order and 6" range.

LD test for the squad being ordered on the squads LD. Pass you do the order immediately. Fail and you act normally later in the shooting phase when all orders are done. Double one you may receive an additional order.

Start of the shooting phase you start with your Company Commander and assign his two orders to squads. Company Commanders have the same three orders that Platoon Commanders have + three of their own.

Company Commanders: Bring it down! Pick an enemy unit to fire at with the unit being ordered. The ordered unit gets Twin-linked weapons against that enemy unit.

Fire on my target! (I have to apologize here, I think I mixed up Pask's +1ap/re-roll wounding MC's with the HQ orders. ) Same again, Pick an enemy unit to fire at with the unit being ordered. The enemy unit must re-roll successful cover saves from the ordered unit.

Get back into the fight! You order a unit that is falling back to immediately regroup ( no test except the one for one to recieve the order ) even if there is enemy nearby / the squad is under half strength. If a unit is pinned and you call this order, then that unit is no longer pinned. In both cases the unit may shoot and assault this turn.

_____________________________

Platoon Commanders: FRFSRF! "models firing lasguns" +1 shot. I'll leave the interpretation too you, but i'm certain there will be a YMDC about it and whether a hotshot is a 'special type of movement' or not.

Movemovemove! 3d6 run and pick the highest.

[duck+cover] Didn't write the name down but you immediately go to ground so no shooting but you get +2 cover save in opponents turn.

_____________________________

In all cases, orders may be given to friendly non-vehicle units that are not embarked in vehicles ( so no chimera TL fire points ).

In all cases orders are immediate. As soon as you receive your order from the Commander you do as you are told. That is your shooting / run for the phase albeit buffed, there is no shooting twice.

In all cases each unit may receive one order ( unless you roll a double one ). Pass or fail your test, that is still your one order.

Officers in vehicles may not give orders if they themselves are embarked in a vehicle ( Chimera is an exception to this with it's Mobile Command rule )

This ones for BoxANT, Vox casters ignore the range for orders so you can do it anywhere on the batttlefield and let you re-roll your Ld test.


EDIT: Thanks Biophysic. Similar orders may be given to different squads. EG: two different squads both with bring it down.

This message was edited 1 time. Last update was at 2009/03/24 17:09:29


 
   
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Richmond, VA

I am SO dying to read this summary.

My questtions are, what weapon options for ST sergeants. PW? PF? Plasma Pistol?
   
Made in us
Regular Dakkanaut





Fire on my target! (I have to apologize here, I think I mixed up Pask's +1ap/re-roll wounding MC's with the HQ orders. ) Same again, Pick an enemy unit to fire at with the unit being ordered. The enemy unit must re-roll successful cover saves from the ordered unit.


And this single handedly put IG above Orks and a few other armies. I can see now why they're going to be a tourney army. Ugh, gonna be a painful year.
   
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Home Base: Prosper, TX (Dallas)

Generally though how many shots are the guard gonna have to make you reroll cover saves? The only time I can see this working is if they merge a giant unit and let loose with it at 24" against a horde. I think it's fun and fluffy and definitely helps out the stormtroopers if they don't get the extra shot they really will kill more marines than before.

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You know, I'm thinking that these orders are going to be a lot more fun and more tactical than the old doctrines.

There may be some that become stand-outs, but from the summary (thanks middle!) they all seem pretty useful.

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This conversation has even begun to boggle my internet-hardened mind.

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