Switch Theme:

[PICS] PaniC Vs ArbitorIan 1000pts Nurgle CSM vs Slaanish Daemons (5th)  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Longtime Dakkanaut






London UK

Yeah,
A small 1000pts game.
Ians seperating his slaanesh CSM from his Chaos Daemons so he was keen to see how they handle?
it was a fairly quick game.
I also seemed to have lost most of the Map Photos...

-------------


---ArbitorIans Slaanesh Ladies---


HQ
* Keeper Of Secrets (Pavane of Slaanesh)

Troops
* 15 Daemonettes
* 15 Daemonettes
* 10 Daemonettes

Elites
* 4 Fiends of Slaanesh
* 3 Fiends of Slaanesh

975pts


-------------


---Panics Nurgle CSM.---


HQ
Lord (Mark of Nurgle, power Weapon)

Troops
7x PM (2 plasma Guns, Rhino with Havoc Launcher)
7x PM (2 plasma Guns, Rhino with Havoc Launcher)
7x PM (1 melta Gun, PF champion, Rhino with dozerblade)

Elite
5x possessed

998pts

I knew I was playing Chaos daemons, so I bought the Havoc launchers... it was about time i fixed these back on my rhinos, they fell off ages ago
For some reason I still bought a power weapon???

-------------


Mission:
Annihilation in Pitched Battle - long table edges
I won the roll and picked the table edge with the long hill.
Daemons let me go first...with out trying to seize the inititive? meh...!

---Turn1---
Possessed roll for DaemonKin= FNP -- nurgtastic
So i set up on top of the long hill...
the Marines were looking at a empty table, but could sense a disturbance in the force!
I decided to move the rhinos out onto the flanks and try and contain the deamons when they arrive?
(having never played Daeomons before... looking at a empty table I didn't know what to do!!!)
end of my turn1 I was deployed like this.

Squad on the hill has 2x Plasma
the rhino in the woods has the melta and PF champion plus the lord has joined the unit...
it's supported by the 5x possessed
the empty Rhino takes up possition on the hill to fire his Havoc launcher
the last squad in their rhino flanks along the left edge.

(ian separates his forces into two groups (HQ & both Elites --- 3 Troops Squads)
Ian wants his HQ and Elites rolls for his Daemonic incursion but the assault won't go as planned...
tzeentch has a giggle and Ian rolls a so he gets his three daemonette squads instead.
tzeentch plays with Ian some more All of his Daemonette squads Scatter.
two mildly scatter but after a run move are pretty much where they want to be.


but one scatters off the table, on the DSmishap table he rolls a four and I place the squad in the far corner. they all run.


end of turn 1 ------ Kill Points --- CSM - 0 --- Chaos Deamons - 0 -----



-------------


---Turn2---
PMs and Lord disembark and after the rhino moves off they formed a line and rapid fired into the daemonettes, the rhinos adds their bolter and havoc launcher to the incoming fire and 6 daemonettes are are destroyed, 3 daemonetts from each squad.
the Possessed assault into the DEamonettes in the woods next to them.
(mathhammer time haha)
12 Daemonettes hit first 36 attacks, 23 hits, 8wounds (3rends), I save one rend and all 5 non rending (1with FNP). 2possessed die
3 Possessed hit back 6 attacks, 4 wounds, Ian makes two saves. two daemonettes die.. Combats a tie.

Then From the WArp a KOS and 3 Fiends Rip into the material world.
KOS is accurate in his appearance and runs towards the PM rhino

thefiends scatter 3inchs in the woods facing the PM on the Hill


Daemonettess Assault the PM Squad And Lord
15 attacks on the lord and 21 attacks on the squad result in 1wound on the lord and 1 dead PM
Plague marines and Lord hit back killing 5, daemonettes are fearless and 1 more dies to no retreat. 6 dead Daemonettes
the daemonettes in combat with the Possessed cause no wounds while the Possessed kill two then two more to no retreat...4 dead.


end of turn 2 ------ Kill Points --- CSM - 0 --- Chaos Deamons - 0 -----



-------------

---Turn3---
PM on hill and rhino on it's hill fire at the Fiends killing 2


daemonettes kill 1 Possessed leaving two
possessed kill three daemonettes leaving three


++no re-enforcments for daemons++

KOS charges at the Lord and Kills him... lots... (1kp for daemons)


Daemonettes put all attacks on the PM squad and kill 3PM
PM and hit back and Kill 2

the surviving fiend turns back to help the three daemonettes but the Possessed still Kill 2 daemonettes



end of turn 3 ------ Kill Points --- CSM - 0 --- Chaos Deamons - 1 -----
+++ Map Photo Lost in the Warp +++ Sorry!!! +++


-------------

---Turn4---
The rhino in the middle retreats from the KOS firing it's Havoc as it goes...
PM on the hill move then run to get into a better firing position.
KOS kills the last remaining Pm... (1 KP for Daemons)


Fiends arrive and run toward the action...
daemonettes assault the retreating rhino but fail to penetrate.
KOS assaults and finnishes off the Possessed (1 KP for Daemons)


end of turn 4 ------ Kill Points --- CSM - 0 --- Chaos Deamons - 3 -----



-------------

---Turn5---
Rhino fires its bolter at the last daemonette and kills her (1 KP for CSM)
PM on hill Kill the last fiend (1 KP for CSM)
PM get out of their Rhino and rapid fire at daemonettes killing 9

The last remains of two Daemonette squads are fleeing


KOS stuns the Rhino
Fiends assault the PM killing 1


I roll for another turn... and fail!!! end of game!
end of turn 5 ------ Kill Points --- CSM - 2 --- Chaos Deamons - 3 -----


-------------


-------------

Panic...
-------------


This message was edited 4 times. Last update was at 2008/09/02 22:03:53


   
Made in gb
Thunderhawk Pilot Dropping From Orbit





Nice report dude.

you were so close, 1 more turn and you could have drawed or maybe won.

H.B.M.C. wrote:A competative gamer writes a list to win a game.

A casual gamer writes a list to win a game and then pretends he didn't.


Started my Salamanders army


 
   
Made in be
Resentful Grot With a Plan





Thanks for posting another excellent bat rep.
   
Made in gb
Horrific Hive Tyrant





London (work) / Pompey (live, from time to time)

amazing report
love the old slaaneh damons, fiends look better than the new ones, as does the KOS

Suffused with the dying memories of Sanguinus, the warriors of the Death Company seek only one thing: death in battle fighting against the enemies of the Emperor.  
   
Made in ph
Frenzied Juggernaut






amazing report. just shows the resilience of the Plague marines against rending unit.

awesome report. keep em coming.

qwekel wants to get bigger, please click on him and level him up.
 
   
Made in gb
Longtime Dakkanaut






London UK

yeah,
PM survivabliy is because they are T5. Rending beats FNP

The possessed were surviving because they had a inv 5+ against the Rending hits and a 3+ then 4+FNP - Daemonkin

It was a good game,
I think if i had 2 more turns I may have managed a draw if:
  • the PM held up against the fiends. and probabily the KOS

  • and the rhinos flat out backed away from the KOS

  • I managed to track down one of the daemonettes squads fleeing a grab their KP.


  • PAnic.

    This message was edited 1 time. Last update was at 2008/09/03 14:59:19


       
    Made in gb
    Dispassionate Imperial Judge






    HATE Club, East London

    Yeah, daemonettes being only S3 now was a right bugger. It means that they can ONLY wound Plaguemarines with 6s anyway...!

    I wasn't expecting them to die like that,,,:?

       
    Made in us
    Lurking Gaunt





    Another well done bat rep, keep em coming!

    Freaka
       
    Made in us
    Crafty Bray Shaman





    NCRP - Humboldt County

    Panic, did you roll for the random daemon power the possessed had? If so, what was it, I don't think I remember seeing it listed in your report. Very cool though. how did you get an overhead view of the whole table?

    Jean-luke Pee-card, of thee YOU ES ES Enter-prize

    Make it so!

     
       
    Made in us
    [ADMIN]
    President of the Mat Ward Fan Club






    Los Angeles, CA

    Panic wrote:
  • I managed to track down one of the daemonettes squads fleeing a grab their KP.




  • Fleeing units are removed at the end of the game as destroyed (see page 90 of the rulebook).

    You totally won that game.

    This message was edited 1 time. Last update was at 2008/09/04 13:19:53


    I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
    yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
    yakface's 40K rule #2: Friends don't let friends start a MEQ army.
    yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
    Waaagh Dakka: click the banner to learn more! 
       
    Made in gb
    Longtime Dakkanaut






    London UK

    yeah
    VermGho5t, I rolled that first thing at the start of turn 1.
    Panic wrote:---Turn1---
    Possessed roll for DaemonKin= FNP -- nurgtastic


    I rolled a 5 for Feel no Pain
    It was a pretty cool result to get, better than Scout, and 100% better than getting a 6 power weapons! due to everything having a inv save.

    PaniC..

    This message was edited 2 times. Last update was at 2008/09/04 14:30:44


       
    Made in gb
    Longtime Dakkanaut






    London UK

    yeah,
    Yak, Sorry that's my bad use of language, they wern't fleeing they are fearless, they were 'Fleeing' in the sense that Ian was moving them away from action and in cover from ranged attacks to protect their squads KP. so i'd have to go seek them out.

    I was guessing what I'd have to do shold i have a turn 6 to get that KP from Ians diminished daemonettes.

    I used the same tactic on him in the last game I played against his arbites, I had 1 PM left from a 7 man Squad so I had that Marine turn tale to protect his squads KP.

    I need to find a better way of expressing their running away and hiding...

    Panic...

    This message was edited 1 time. Last update was at 2008/09/04 14:32:28


       
     
    Forum Index » 40K Battle Reports
    Go to: