Yeah,
A 2000pts Urban game using 5th Ed rules.
All of the intact building were treated as ruins that could not be entered. We decided not to use the City Of Death special rules.
We rolled for a mission in the 5th ED rule book.
-------------
---ArbitorIans White SCars---
TRAITS - +++Swift as the wind ---Faith in Suspicion ...
HQ
1 x Master of Sanctity (Terminator Armour, Crozius Arcanum, Combi-Flamer)7 x Terminator Command Sqaud (2 Cyclone Missile Launchers)
Elites
7 x Terminator Assault Squad (4 Lightning Claws, 3 Thunder Hammers)5 x Terminator Squad (Assault Cannon, 3 Chain Fists)1 x Dreadnought (Multimelta)
Troops
6 x Bikes (2 Flamers, Attack Bike with Heavy Bolter)6 x Bikes (Plasmagun, Attack Bike with Heavy Bolter)6 x Scouts
Heavy
VindicatorVindicator5 x Devastators (4 Heavy Bolters)
TOTAL - 2000 pts
-------------
---Panics Nurgle
CSM.---
HQ
DP (Mark of Nurgle, Wings, Gift of Chaos)
Troops
7x PM (2 plasma Guns, Rhino with Havoc Launcher)7x PM (2 plasma Guns, Rhino with Havoc Launcher)7x PM (1 melta Gun, PF champion, Rhino with dozerblade)
Elite
6 terminator (4 Lightning calws)3 terminators (reaper AC and 2 combi meltas)Chaos DreadNought With 2 DCCWs
Fast Attack
7x Raptors
Heavy
Land RaiderPredator AnnihilatorPredator Destructor
2003pts
-------------
Mission:
Sieze Ground – Dawn of war - Table halves
We Rolled fro number objective markers: 5
We placed them:
Objective1: - next to building top left
Objective2: - at the T-Junction top right
Objective3: - on the top level of the central building
Objective4: - in the urban garden on the right
Objective5: - next to building bottom right
Ian won the roll and picked the to go first and the top table edge.
---Deployment---
Ian Placed his 1 squad of bikers right on the halfway line to deny me placing troops near the centre
and scouts holding the Central objective.
Daemon Prince set up in the woods and one squad of
PM sat in their rhino
I failed to seize the inititive? meh...!
---Turn1---
Ians Forces arrive, a squad of devastators walk into town pointing their guns down the main road.
2 vindicators a dreadnought and a squad of bikers roll on and form a gun line facing the
DP. the first squad of bikers joins the gun line.
the gun line opens fire, (one vindicator misses) there is alot of hits and wounds, the
DP makes
all but 2 armour saves, 2 wounds down 2 to go!
The daemon prince calls in back up!
two preditors two rhinos and a Land raider move on from my table edge,
the preditor destructor and a rhino cruse up the tarmac (extra 6"!)
the preditor annihilator lets loose with the
TL LAscanons and kills a
SM Devastator
Deamon prince jumps into action and with Gift of chaos turns the space marine biker sargeant into a mindless spawn!
the
DP jumps into combat and both he and the Spawn wipe out the bikers!
end of turn 1 ------ Objectives ---
CSM - 0 --- Imperial - 1 -----
---Turn2---
2 squads of Imperial Terminators arrive via
DS teleport.
the Spawn is killed by Imperial Bike Bolter fire.
The vindicators and Terminators fire at the
DP his armour proves to be truely blessed and he only suffers 1 wound!
2 squads of Chaos Terminators arrive via
DS teleport. 3 behind the vindicators they fire when they appear but fail to do any damage. the other 6 terminator
DS into the ruins next to the imperial Terminators.
The chaos dread is running towards objective 2 behind the building..
DaemonPrince casts gift of chaos on the
SM Scoutsquad leader and turns him into a spawn too!
and flaps his wing and jumps up into combat killing one scout, the scouts kill the spawn
end of turn 2 ------ Objectives Kill Points ---
CSM - 0 --- Imperial - 0 -----
---Turn3---
More Imperial Terminators Teleport in from their Battle Barge, scattering into a crater
they let off krak missiles and destroy explode my Preditor destructor...
The vindicators dread and bikers kill the chaos terminator that appeared behind them
the
DP kills one scout, but they hold their nerve.
the imperial Terminators with guns stun the
LR.
The
DP tries to turn another Scout into a Spawn but suffers a Perils of the warp attack1 and dies (

)
2 squads of Plague marines get out of their Rhinos and rapid Fire at the imperial
CC Terminators
1
PM dies when his Plasma gun Explodes in his face. but it was totaly worth it as all the terminators are shot to death.
the other squad of
PM get out of their rhino and hide behind the Urban Garden
end of turn 3 ------ Objectives Kill Points ---
CSM - 1 --- Imperial - 1 -----
---Turn4---
Vindicators move out, turns out they can see uner the trees! the first fires at the
PM but misses. the shot hits and immobolises the
PM rhino. the second Vindicator fires at the Chaos Terminators and Kills 3!
the Imperial Dread penetrates the rhino and it explods killing 1
PM, the Devestator fire at the same
PM squad killing another.
Raptors are lost in the warp! (they scattered on to the scouts...)
PMs run from the Dread up onto the building contesting the objective
end of turn 4 ------ Objectives Kill Points ---
CSM - 1 --- Imperial - 1 -----
---Turn5---
Imperial terminators kill 1 chaos terminator
a krak missile from the Cyclone launcher stuns the Preditor
Dread Rolls well for moving through cover and assaults the
PM on the building
he kills three but with their krack grenades they destroy his
DCCW
Devastators run towards objective 5!
SpaceMarine Bikers secure objective 1 and the Vindicator kills 4 Plague marines hiding behind the garden
the remaining three run into the trees to claim the objective
Plague marines fire at the Devastators killing 2.
the imperial Terminator kill the Chaos Terminator in
CC and consolidate towards objective5
end of turn 5 ------ Objectives Kill Points ---
CSM - 2 --- Imperial - 1 -----
---Turn6---
Imperial Terminators Run(!) towards the Plague Marines in combat with the dread contesting objective 3 and Plague marines holding objective 5
vindicators fire at the
PM hiding in the trees killing 1!
the Imperial Dread kills a Plague marine
the Chaos dread breaks from cover and kills both remaining Devastators
the Chaos rhino and preditor move to protect the Plague marines holding objective 5
end of turn 6 ------ Objectives Kill Points ---
CSM - 2 --- Imperial - 1 -----
---Turn7--
Imperial Terminators destroy the Preditor sheilding the
PM
the Terminators kill the last
PM contesting objective3
the vindicators fail to hit the last
PF waving plague marine at objective 4
end of turn 7------ Objectives Kill Points ---
CSM - 2 --- Imperial - 2 -----
And its a Draw!
-------------
-------------
Panic...
-------------