Ok, so we played another game yesterday - I think I finally got the hang of how a Slaaneshi Daemon army is meant to work. We played over Gary's lovely Eldar terrian, which I don't think we see enough of in these Battle Reports. It was 1500pts, Annihilation, Table Quarters deployment, with Nurgle
CSM taking first turn.
PaniC's Nurgle CSM - 1499pts
* Daemon Prince (Wings, Mark of Nurgle, Warptime)
* Dreadnought (Plasma Cannon, Extra Armour)
* Dreadnought (Plasma Cannon, Extra Armour)
* Dreadnought (Extra Close Combat Weapon, Extra Armour)
* 7 Plague Marines (Icon, inc Champion with Powerfist)
* 7 Plague Marines (Icon, inc Champion with Power Sword)
* 7 Plague Marines (Icon, inc Champion)
* 7 Lesser Daemons
* Vindicator (Daemonic Possession)
* Vindicator (Daemonic Possession)
ArbitorIan's Slaaneshi Daemons - 1498pts
* Keeper of Secrets (Aura of Acquiescence, Soporific Musk, Pavane of Slaanesh)
* Herald of Slaanesh (Aura of Acquiescence, Rending Claws, Transfixing Gaze, Pavane of Slaanesh, Chaos Icon)
* 6 Fiends of Slaanesh
* 20 Daemonettes of Slaanesh
* 15 Daemonettes of Slaanesh
* 12 Daemonettes of Slaanesh
* Daemon Prince (Mark of Slaanesh, Iron Hide, Aura of Acquiescence, Soporific Musk, Transfixing Gaze)
* Soulgrinder (Vomit, Tongue)
Deployment
Nurgle deployed in the northwest corner of the board, keeping their Lesser Daemons and Daemon Prince in reserve. Slaanesh split their forces and got the chosen half - the Fiends, Herald, Keeper of Secrets and Soulgrinder. The three Daemonette squads and the Daemon Prince stay in reserve.
Turn 1
Nurgle get first turn and their Dreadnoughts advance out over the terrain. One goes crazy, but there's nothing he can attack yet. In the Slaanesh turn, the first wave shows up, the fiends staying back out of Vindicator range and the Herald narrowly avoiding the edge of the board. The Soulgrinder fires his tounge attack at the Dreadnought but misses.
Dreadnoughts fan out
Herald just about arrives to the south!
Fiends stay out of range
End of Turn 1
Turn 2
On the Nurgle side, the Nurgle Daemon Prince arrives, backing up the southernmost Dreadnought. The
CC Dreadnough goes crazy, and shoots it's guns at the fiends, but does no damage. Once Plasma Dread fires at the Soulgrinder but the shot scatters off, and the other fires at the Keeper of Secrets, but is saved.
In the Slaanesh turn, the Slaanesh Daemon Prince arrives metres away from the Nurgle
DP. The Soulgrinder fires it's tongue at the closest Plasma Dread, exploding it. The Fiends then use their incredible assault range (6" move, 12" charge + fleet) to charge the
CC Dread, destroying one of it's
CC weapons, Immobilising it, and shaking it (which it ignores). The Keeper of Secrets then charges the final Plasma Dread in the south, Immobilising it and destroying it's
CC Weapon.
Nurgle
DP shows up
Fiends assault across the board
Keeper of Secrets duels with Plasma Dread
End of Turn 2
Turn 3
Nurgle's Vindicators are finally in range and move down from their hill to get a clearer shot. One opens fire on the Soulgrinder, but only shakes it (which it ignores) and the other opens fire on the Herald (the only model not in combat) causing one wound. The Nurgle
DP then charges the Slaanesh
DP, but loses two attacks from the Slaanesh
DP's Transfixing Gaze and Aura of Acquiescence, and fails to cause any wounds. The Slaanesh
DP manages to inflict one in return, and then uses Soporific Musk to withdraw. In other combats, the Fiends finish off the
CC Dread, and the Keeper of Secrets explodes the final Plasma Dread.
In Slaanesh's turn, the 20 Daemonette and 15 Daemonette squads turn up and spread out to avoid Vindicator fire. The Soulgrinder immobilises the northern Vindicator, before the Fiends charge into it with a total of 36 Attacks, destroying the Demolisher cannon and shaking it. The Keeper of Secrets fleets into the southern Vindicator, immobilising it, and the Slaanesh
DP and the Herald charge the Nurgle
DP. This time, the Nurgle
DP uses his Warptime and kills the Herald, but the Slaanesh
DP causes one further wound.
Vindicators move into firing positions
Daemonettes arrive en masse
Daemon Princes and Herald in combat
The Vindicators are charged
End of Turn 3
Turn 4
The Lesser Daemons arrive at the start of the Nurgle turn, but attempt their deep strike a bit too close and scatter into a building! They get misdirected and are placed far, far away behind the Plague Marine gunline. The Plague Marines on the hill fire at the Fiends assaulting the northern Vindicator, causing two wounds and killing one model. In assault, the Nurgle
DP casts his Warptime again and inflicts 3 wounds on the Slaanesh
DP, killing it! He takes another wound in return, though.
In the Slaanesh turn, the final 12 Daemonette squad arrives in the south. The Keeper of Secrets disengages the southrn Vindicator and charges the Nurgle
DP, taking it's final wound before it can strike back and killing it. The 20 Daemonette squad then charge the disengaged southern Vindicator. Only 10 of them can reach, but that's still 40 attacks, and they manage to wreck it. The Fiends also wreck the northern Vindicator.
Nurgle reinforcements are misplaced in Deep Strike!
Daemonettes wreck a Vindicator
End of Turn 4
Turn 5
In turn 5, all the Plague Marines can do is open fire on the Fiends, causing four wounds and killing a further two models. The Slaanesh forces realise that they've scored enough Kill Points to force a win, and that the Plague Marines will never catch up with them, and so start the retreat. We don't roll for any extra turns, as there is no way the remaining Nurgle forces could catch the retreating (and fleeting) Slaanesh.
The final score is
Slaaneshi Daemons 6 - Nurgle Marines 2
Plague Marines open fire
End of Turn 5