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Made in us
Longtime Dakkanaut






Richmond, VA

So now we have 8 varants of Super-Heavy Tanks. Has anyone tried some of them in battle? Got a favorite fr the points? Got one that you know without using it that its crap. Let's debate!

I've used the Baneblade only so far. It's a solid tank, and I'm not really sure any of the others offer me enough to make it worth replacing in my Apocalypse games. Though for city fight a flaming Stormsword sounds pretty cool.
   
Made in gb
Monstrous Master Moulder






I dunno...

I like the look of the Banehammer and Banesword, the Banesword is nice and long-ranged and the hammer is disruptive!

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[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

I love my standard out of the box Baneblade, she's yet to fail me. I also have a Hellhammer with extra sponsons but I've yet to give that one a try. A friend used that one in a few Nid invasion games that the store ran a while ago and she says it works fine when wading into the enemy, flamers and main gun blazing. Being able to go super-nuclear when destroyed also helps.



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Made in de
Wrathful Warlord Titan Commander






germany,bavaria

I think i'll try the Banehammer. Sounds fun to place terrain tests where you shoot at.

Target locked,ready to fire



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Made in ca
Hellacious Havoc




Edmonton area, Canada

I've narrowed it down to either the stormsword or the doomhammer. I really don't want another long range tank.



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Rampaging Furioso Blood Angel Dreadnought





SC, USA

Seems to me that a having a hip-pocket shadowsword would be a must for the oncoming Stompa invasion.
   
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Hanging Out with Russ until Wolftime







Honestly if you're gonna invest in a Super heavy, GW or not, Invest in magnetising it.

It may be freaking hard to do, but its a worthwhile investment I reckon.

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Made in au
Purposeful Hammerhead Pilot





Australia, Victoria

At least you guys CAN get super-heavies from GW. *cry* No love for tau ):

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Dominating Dominatrix






Piercing the heavens

Superscope wrote:At least you guys CAN get super-heavies from GW. *cry* No love for tau ):
You can always use Gue'va sala (or wahtever they're called) auxilliary troops. With a Baneblade
   
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Foul Dwimmerlaik






Minneapolis, MN

For me, I would have to get a stormlord for my deathwing army. Transporting 20 termies is just too sweet.

   
Made in gb
Newbie Black Templar Neophyte




Northern Ireland

out of all the super heavies, im sticking to the bog standard baneblade. tho it can confuse me as which gun shud take which target. but i am getting a new tank to join my two blades. and i thikn banesword. like its been said above, long range 10" blast. but it would need to be up front with the army to get LOS.

"My men can eat their belts, but my tanks gotta have fuel!"
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Made in us
Hellacious Havoc




OC FTW

What about the Vulken Mega Bolter blade?
Idk what the stats are but it looks awesome

 
   
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Sister Vastly Superior




Gig Harbor, WA

Is the Gorgon still around?
I thought that was a Baneblade variant... I always thought that was cool.

Drive a platoon onto an objective... *drool*

anyways, I would prefer GW to work on more practical vehicles. Like a light tank, or a mid-range Baneblade lite with a mega battle cannon and TL autocannon sponsons and hull gun for about half the points (and cost )

Oh well...

If I were to get a SH, It'd likely be the plain Baneblade. I just don't see a need for anything else.

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Made in us
Regular Dakkanaut




I don't see any real issues in taking the Baneblade, Stormlord, Stormsword and the Shadowsword in vehicle heavy battles. The Banehammer has uses against Orks and Tyranids.
   
Made in us
Been Around the Block




Glen Burnie, MD

Banehammer or Doomhammer. I want them to flank my Gorgon.
I'm kinda partial to the Stormlord, but the Tremor cannon and Magma Cannon seem too cool to pass up!

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Made in us
Tough-as-Nails Ork Boy





Honestly I'm going to have to go with the main 2 options: Shadow sword for sheer titan and tank killyness, and stromlord for the moveable battle fortress aspect that can put out an enormous, let me say that again EMORMOUS ammount of fire, park that magnificent basrtard full of guard heavey weapons teams, 3 twinlinked heavey bolters, 2 lascanons, and the (if sitting still) heavey 30 meq destroyer of the vulcan mega bolter and watch the jaws drop. Just thinking about it brings a tear to me eye ....

tears of violent joy muahahahahaha

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Made in us
Stinky Spore




Stormlord. Hands down. Park and fire the megadeathgatlingofultimatemodelshredding twice per turn. So nasty.

Cheers.
   
Made in us
Jovial Plaguebearer of Nurgle




The one that has a volcano cannon... d3 structure points of damage is rediculous for 500 points hands down do not question titan weapons' authority on a tank.

After you get a couple of those (because you will spend $95 each paycheck to get these som'bitches) get the transports to transport all those footsloggers you will have in apoc that don't have transports... i mean come on, whats better, 4 chimeras or one super heavy transport? the super heavy is also cheaper lol


EDIT: Too bad baneblades share the shittiness that is IG BS

This message was edited 1 time. Last update was at 2009/03/11 05:23:09


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Made in us
Black Templar Recruit Undergoing Surgeries




Stormlord. Vulcan mega-bolter as well as a transport capacity of 40?! Yes please. Pack it with 40 Templars (in my case) drive forward ripping apart a squad a turn and then charge them with 40 power armored bodies. Always fun.

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Made in ca
Hellacious Havoc




Edmonton area, Canada

Nenya97 wrote:The one that has a volcano cannon... d3 structure points of damage is rediculous for 500 points hands down do not question titan weapons' authority on a tank.

After you get a couple of those (because you will spend $95 each paycheck to get these som'bitches) get the transports to transport all those footsloggers you will have in apoc that don't have transports... i mean come on, whats better, 4 chimeras or one super heavy transport? the super heavy is also cheaper lol


EDIT: Too bad baneblades share the shittiness that is IG BS



Volcano cannon doesn't do d3 structure points. That's a vortex grenade. Volcano Cannon just means instant penetrating hit.

What do you guys think of this for a tank company?

Baneblade
Stormsword
Doomhammer



8k CSM, legion 2, founding chapter 'Faceless Reavers' and auxiliary forces
2k 'Waaaghboss Gorzag's Trukkladz'

DR:90S++G++MB+I--Pw40k07#+D+A++/fWD343R+T(P)DM+ 
   
Made in us
Hierarch




Pueblo, CO

Masaioh wrote:
Nenya97 wrote:The one that has a volcano cannon... d3 structure points of damage is rediculous for 500 points hands down do not question titan weapons' authority on a tank.

After you get a couple of those (because you will spend $95 each paycheck to get these som'bitches) get the transports to transport all those footsloggers you will have in apoc that don't have transports... i mean come on, whats better, 4 chimeras or one super heavy transport? the super heavy is also cheaper lol


EDIT: Too bad baneblades share the shittiness that is IG BS



Volcano cannon doesn't do d3 structure points. That's a vortex grenade. Volcano Cannon just means instant penetrating hit.

Correction: The volcano cannon DOES yield d3 structural points when damage is rolled, AS WELL AS having the benefits of auto-penning armor. It's essentially an anti-titan weapon, both fluff and game-wise...

You just need some sort of supporting fire to get those shots there, as it will still only strip off a single void shield. If my memory's not failing me, take 2-3 of these in formation with a Daemon Engine Coven, or an Emperor's Fist formation (the one that lets you take a $#!t-ton of Leman Russ tanks), and you've got a rather effective combination that will eat Warhounds for lunch, and will make owners of larger titans a little leery of you, as well.

Things I've gotten other players to admit...
Foldalot: Pariahs can sometimes be useful 
   
Made in us
Decrepit Dakkanaut





Biloxi, MS USA

Dronze wrote:Correction: The volcano cannon DOES yield d3 structural points when damage is rolled, AS WELL AS having the benefits of auto-penning armor. It's essentially an anti-titan weapon, both fluff and game-wise...


Sorry, Dronze, but he IS correct, at least according to Apocalype, pg. 96, where D Weapons are defined. All they do to vehicles is auto pen, add +1 to the roll on the table, and ignore cover/obscurement. There is no rule giving D Weapons the d3 Structure points ability.

This message was edited 1 time. Last update was at 2009/03/11 16:28:05


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Made in us
Hierarch




Pueblo, CO

It's not the fact that it's strength D that gives it the 1d3 structure point damage... It's the fact that it's a Destroyer or Titan Destroyer weapon (I'm unsure of the name of the rule) that gives it the extra damage. Fluff-wise and game wise, it's designed to go titan-hunting, especially given the fact that compared to other weapons in that class, it's got a really small blast template. I'll look it up tonight, as I don't have the book in front of me.

Check the IAA entry...

This message was edited 1 time. Last update was at 2009/03/11 16:38:12


Things I've gotten other players to admit...
Foldalot: Pariahs can sometimes be useful 
   
Made in us
Decrepit Dakkanaut





Biloxi, MS USA

Dronze wrote:It's not the fact that it's strength D that gives it the 1d3 structure point damage... It's the fact that it's a Destroyer or Titan Destroyer weapon (I'm unsure of the name of the rule) that gives it the extra damage. Fluff-wise and game wise, it's designed to go titan-hunting, especially given the fact that compared to other weapons in that class, it's got a really small blast template. I'll look it up tonight, as I don't have the book in front of me.

Check the IAA entry...


The Shadowsword no longer has that rule. It's only Strength D(which IS the Destroyer rule from Apocalypse) now. Or did you not know GW published a new Shadowsword Datasheet? Besides the IAA Datasheet doesn't have that rule anyway.

I'm sorry, but you're wrong, there is no such rules anymore, you're thinking of the OLD Forge World rules in Imperial Armour Volume 1, which have been overwritten with Apocalypse rules. There is no more "Titan Killer"rule, which is what you're thinking of, it's been replaced with Apocalypse's Strength D/Destroyer rule.

This message was edited 3 times. Last update was at 2009/03/11 17:30:49


You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie
The Before Times: A Place That Celebrates The World That Was 
   
Made in us
Hierarch




Pueblo, CO

Platuan4th wrote:
Dronze wrote:It's not the fact that it's strength D that gives it the 1d3 structure point damage... It's the fact that it's a Destroyer or Titan Destroyer weapon (I'm unsure of the name of the rule) that gives it the extra damage. Fluff-wise and game wise, it's designed to go titan-hunting, especially given the fact that compared to other weapons in that class, it's got a really small blast template. I'll look it up tonight, as I don't have the book in front of me.

Check the IAA entry...


The Shadowsword no longer has that rule. It's only Strength D(which IS the Destroyer rule from Apocalypse) now. Or did you not know GW published a new Shadowsword Datasheet? Besides the IAA Datasheet doesn't have that rule anyway.

I'm sorry, but you're wrong, there is no such rules anymore, you're thinking of the OLD Forge World rules in Imperial Armour Volume 1, which have been overwritten with Apocalypse rules. There is no more "Titan Killer"rule, which is what you're thinking of, it's been replaced with Apocalypse's Strength D/Destroyer rule.
Ahh, my mistake...

Well, now that the shadowsword officially blows for it's intended purpose, I'm kinda wishing I hadn't sunk $400 into the pair of them...

Things I've gotten other players to admit...
Foldalot: Pariahs can sometimes be useful 
   
Made in ca
Hellacious Havoc




Edmonton area, Canada

IIRC it's still the most powerful weapon out of all 6 tank variants. It doesn't have a 10" blast like the warlord version, unfortunately.



8k CSM, legion 2, founding chapter 'Faceless Reavers' and auxiliary forces
2k 'Waaaghboss Gorzag's Trukkladz'

DR:90S++G++MB+I--Pw40k07#+D+A++/fWD343R+T(P)DM+ 
   
Made in us
Hierarch




Pueblo, CO

But for the cost, it's still only a single shot that, aside from putting big holes in armor, isn't of much use.

But I'm kind of odd that way... I'm sort of stuck between the lines of versatility and raw, screaming, ugly, death-causing power. I like my stat lines AND my fluff, and to nerf what is, essentially, a big chunk of anti-titan goodness just seems like a bad thing to do. So this specialist vehicle, which needed a ton and a half of firepower to be effective to begin with, becomes, from the standpoint of it's original role, as a superheavy and titan hunter, a simple armor sniper, built to pick off landraiders, and be an over-sized, kinda difficult to hide, given it's role, tank hunter.

Things I've gotten other players to admit...
Foldalot: Pariahs can sometimes be useful 
   
Made in ca
Hellacious Havoc




Edmonton area, Canada

Don't forget the 2-4 las and 3-5 TL HB.

If you like fluff so much, why not just make your own custom tank? Unless you play in tourneys or play with a really strict gaming group, you could easily make a custom tank. That's what I did for my khorne baneblade - it's possessed and made of flesh, metal and bones. Took me 6 hours total to finish building it and it's about 1/3 painted. 750 points of doom that can kill a warlord in one turn, or just 2-3 warhounds.



8k CSM, legion 2, founding chapter 'Faceless Reavers' and auxiliary forces
2k 'Waaaghboss Gorzag's Trukkladz'

DR:90S++G++MB+I--Pw40k07#+D+A++/fWD343R+T(P)DM+ 
   
Made in us
Nimble Pistolier





stormlord to rape everything with 30 S6 AP3 shots and the stormsword for S D vehicle killing

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What should I get to finish off my Super Heavy Regiment the. The organisation is as follows:

[Command Super Heavy - Empty Slot]

Baneblade
Baneblade
Baneblade

Hellhammer
Stormblade
[Empty Slot]

Macharius
Macharius Vulcan
Macharius Vanquisher

What should I fill those last two slots with?

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