Yeah,
Campaign game 4. We hope you enjoy.
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The Craft rocked violently; Captain Adrian of the UltraMarines bumped his head against the bulkhead. This annoyed him, as did the vessels smell; he wondered again about why he had removed his helmet?
He had been in low orbit for thirteen hours now. This was long enough to test even his enhanced patience. Just then next to him the dim green light of Tactical console sparkled with new enemy contact information, ‘a pathetically small traitor recon?’ Next the Vox crackled into life, ++Orders to Follow++ stand by++'"The PDF of LasShamus city has been over run. Salamanders are cleansing the streets of tainted civilians... they need more time...... the dead wont stay dead”.....Adrian Recognized the voice it was Battle Brother Gaius his voice sounded grave... ++"We’ve detected a small convoy of traitors detached from the main force, Intel indicates that if they reach LasShamus they will enhance the plague and there will be no saving the city.. ++ I’ve sent this information to your tactical console; ++Your Primary mission objective is to Deny the Traitors LasShamus... Adrian, Kill them All. You will be joined by Crimson Fists at the following co-or...”
the Vox communications are cut short. Adrian examines the data and after a few brief moments turns to the ThunderHawk’s pilots ”Bring the squadron to these co-ordinates If the Crimson Fists follow Codex doctrine... they will meet us at this bottle neck.”
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2000pts Ultra Marines -- Fingers
2000pts Crimson Fists -- Heretic
2000pts Chaos Space Marines -- Panic
Chaos Space Marines Recon Force
HQ
Daemon Prince of Nurgle (wings,
MoN, WarpTime)
Troops
10 x Plague Marines Personal Icon inc champion (PowerSword) Rhino Havoc Launcher
10 x Plague Marines Personal Icon inc champion (Melta Bombs) Rhino Havoc Launcher
10 x Plague Marines Personal Icon inc champion (Powerfist) Rhino Dozer Blade
Elite
DreadNought (extra close combat weapon, extra armour)
DreadNought (extra close combat weapon, extra armour)
DreadNought (extra close combat weapon, extra armour)
Heavy
Vindicator (possession)
Vindicator (possession)
3 x Obliterators
2035pts
To Help the
CSM, the Gods send forth their herald Arbitor Ian.
2000 pts Chaos Daemons -- ArbitorIan
Chaos Daemons
HQ
Keeper of Secrets (aura, musk, gaze)
Great Unclean One (touch, flies)
Troops
20 x Daemonettes
15 x Daemonettes
12 x Daemonettes
12 x PlagueBearers
Elite
6 x Fiends
Heavy
Daemon Prince (
MoS, Iron Hide, Might, aura, musk, gaze)
Daemon Princess (
MoS, flight, pavane, aura, musk, gaze)
Soul Grinder (vomit and phlegm)
1963pts
--- Custom Scenario. ---
(I made this up on the fly... and it’s in no way balanced...)
The
CSM are travelling along a road tasked with making ground towards a City.
Each army Deploys 24” from their short table edge.
3 Objective markers are placed on the Imperial Line.
To show Imperial forces have Intel and are expecting the
CSM.
The
CSM set up First.
The Imperial Forces set up Second.
First turn is then decided by 1-3 Traitors 4-6 Imperial.
--- Deployment ---
I set up the Nurgle Force in an aggressive formation to use the roads to get Plague marines and Icons into the Imperial formation ASAP.
Next the Imperials deployed using up all their available space along their front battle line
--- Deployment ---
Imperial 2 ---
Traitors 0 ---
--- Deployment ---
Imperial 2 ---
Traitors 0 ---
-- Imperial Forces roll a 4 and get First turn! --
--- Turn 1 ---
There is no imperial movement. But there is plenty of Imperial firepower...
Captain Adrian declares ‘Open Fire! Kill them all!’
Ultra marines Missiles and Dreadnought take out both
CSM vindicators!
The UM Devastators put 4 wounds on the Obliterators killing 2.
He’s basically taken out all my heavy support (I try not to cry) .
the Crimson Fists are less impressive, but they do manage to immobilise and shake
CSM rhinos.
Chaos Daemons Roll for their chosen units and the gods nod.
The KeeperOfSecrets, Princess, Fiends, Soulgrinder and PlagueBearers Daemonic Assault to the north of the Chaos Battle Line.
Plague marines disembark their immobilised rhino and run.
Rhinos and Dreads (+run) move forward and pop smoke.
The Princess calls the
CF forward out from the crater and the SoulGrinder Kills 7...
--- End of Turn 1 ---
Imperial 2 ---
Traitors 0 ---
--- Start of Turn 2 ---
Imperial 2 ---
Traitors 0 ---
--- Turn 2 ---
Crimson Fist Command Squad flank the Building to the north, open fire with bolt & plasma pistols and assault the Keeper of secrets and kill him!
Cf also Kill 1 PlagueBearer
the Rest of the Imperial Gun line open fire but can’t make out their targets through the smoke. (lots of hits and damage but i made all my cover saves)
the UM devastators take aim at the
PM on foot and Kill 6.
The Nurgle Dread next to the PlagueBearers tries to kill some... But fails....
Next two squads of Daemonettes
DS into the game, they use the PlagueMarines Icon.
One squad of Plague marines disembarks and move forward firing boltpistols at the UM and assault into them killing 1
both rhinos move to provide cover the Daemonettes.
The other squad of Plague marines disembark and rapid fire at the
CF
Plague bearers prove tough and kill 2
CF and take no wounds.
The remaining obliterator Kills 1 UM Devastator (unlucky for Fingers and wound allocation it’s the Sergeant, putting his squad out of coherency)
Fiends finish off the Crimson Fists
CMD squad leaving just the captain alive, the Captain kills 1 fiend.
The floating Daemon Princess finds herself in combat with admiring
CF vanguard, she kills 2 they cause 1 wound.
--- End of Turn 2 ---
Imperial 1 ---
Traitors 0 ---
--- Start of Turn 3 ---
Imperial 1 ---
Traitors 0 ---
--- Turn 3 ---
Space Marines begin to move up to replace losses.
A UM missile streaks through the sky to shakes
CSM Dread
next the Predator immobilises the another
CSM dread.
next The LascanonDread lashes out and wreaks the third
CSM dread.
UM pile in and kill 6 plague marines, slow to react the PlageMarines manage 2 kills in return.
the Crimson fist Dread charges another squad of Plague marines killing 1... But the Plague marine squad having 10k years of experience remove it’s
DCCW in return.
Slaanesh sends another Daemonic asset to the battle front, this time a Daemon prince.
He takes cover by the church to the north. The Nurgle dread moves up and provides him extra cover.
CSM Rhinos Havoc fire and the obliterator kill 3 Devastators.
Fiends kill the CrimsonFist Captain
The
CFs fighting the DaemonPrincess wound her again, she fails to wound.
the PlagueMarines continue to battle the Dreadnought and manage to shake him, he fails to wound.
in the PlagueBearers and Crimson Fist tactical combat, everyone is tired and everyone fails to cause wounds.
Ok next... the Daemonettes assault in and create a Big central Combat:
First squad of Daemonettes, 15 reach combat>60 attacks>30Hits>8 rend kills+1 unsaved kilsl> 9 dead UM Tacticals.
Second squad of Daemonettes, 11 reach combat>44 attacks> 3 rends and 2 unsaved kills> 5 dead UM Assault marines
Ultramarines kill 2 Plague Marines
PlagueMarines in return kill 1 UM and put 1 wound on the UM captain.
End result The Imperial Forces lost the Combat by 14 and every squad fails it’s
Ld test...
~ Next We rolled for each Imperial squads Int +
d6 vs Chaos Deamonettes (5+
d6).
The Daemonettes Int of 5 resulted in each Imperial squads being caught and no retreat applied.
So by
RAW we believe that each squad takes 14 no retreat saves... each... ( Did we do this correct? Rules experts, Please feedback?)
Captain Adrian takes 14 saves, and makes 13!
His assault marines are buried under an blur of claws
the Tacticals also suffer, 4 battle brothers are lost leaving 2 v.angry tactical marines...
--- End of Turn 3 ---
Imperial 1 ---
Traitors 0 ---
--- Start of Turn 4 ---
Imperial 1 ---
Traitors 0 ---
--- Turn 4 ---
Predator shakes the
CSM rhino
UM
DEV kill 1
PM
Crimson Fists jump to defend UM Captain Adrian,
And UltraMarines Counter Assault the Daemonettes.
SM combat phases- Big Combat
Daemonettes kill 8 CrimsonFists
Crimson Fists and UltraMarines kill 14 daemonettes
Plague Marines drool... I mean kill nothing....
the two deamonette and the Plague Marine units take 6 no retreat saves each:
7 daemonettes and 1
PM dies...
This leaves 4 daemonettes & 1 daemonettes and 1 plague marine left....... Combat has turned!!!
Obliterator and Rhino fire at the
DEV holding the objective, killing them all.
PlagueMarines run to now vacant objective
The Central Plague Marines wreak the
CF Dread and move towards the central objective.
Fiends have a go at the
CF Terminators, but bounce off them and then all fiends die to the terminator PowerFists.
DeamonPrince moves up using the Dread as Cover
The floating Slaanish DaemonPrincess breaks off the love affair and slays the last of the
CF tactical marines and moves up towards the church objective
Traitor Big Combat
Daemonettes kill 2 UM
Imperials kill all 5 Daemons
But all the UM’s in the world Can’t Kill the last PlagueMarine.
The Plague Marine watches all the daemons die and gets ready to strike last... and misses...
(but to his credit he makes all his no retreat saves, and ties up the Marines)
--- End of Turn 4 ---
Imperial 0 ---
Traitors 0 ---
--- Start of Turn 5 ---
Imperial 0 ---
Traitors 0 ---
--- Turn 5 ---
Crimson Fist Terminators Form around the
CSm Rhino and Fire at the Daemonettes killing 15 of the 20
UM dread shakes the
CSM rhino near the south objective... he then assaults and immobilises it.
CF Kill last 3 Plague marines at the centre of the table.
the Predator Shakes the
CSM dread.
Ultra Marines Kill the last PlagueMarine... like a fly...
and consolidate 6” to to Objective on top of the building.
Captian Adrian joins the central squad of Crimson Fists
CSM Daemon Prince and the Daemonic Greater Damon
GUO decide to turn up...
better late than never...Deamon Prince DeepStrikes ontop of the building next to the objective.
Then he runs forward to contest.
the
CSM dread assaults the
CF and UM Captain and contests the objective
In combat the twisted mechanical beast singles out and kills UltraMarine Captain Adrian.
the Slaanesh Prince and princess Assaults the Terminators and kills 2, but he suffers 2 wounds..
--- End of Turn 5 ---
Imperial 0 ---
Traitors 0 ---
--- End Of Game ---
Imperial 0 ---
Traitors 0 ---
We Roll for another turn....
and roll a 2.
(Damn.)
A cold draw Both sides felt they could turn this around.
Deamonettes havn't reached the objective.
The combat contests the central objective
The Late Arrival Deamon Prince contests the last objective...
Panic...