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2015/08/31 23:32:40
Subject: Mars Attacks! Gitsplitta's AdMech (8/29: Rangers finished)
It's been said before, but the addittion of the grass on those bases really takes them to a higher level.
Crenelated robes look ace.
And yes to go for a bit more depth on the red earth patches, ochre may be a highlight option instead of orange, to help keep the robes dettached from the ground?
2015/08/31 23:41:43
Subject: Mars Attacks! Gitsplitta's AdMech (8/29: Rangers finished)
Ochre, ocher: light brownish yellow to brownish orange.
Edit: Ninjaed; thanks, Ramos. And a picture is worth a thousand words... That's what I meant to say. A light brown or tan hue to the orange highlights.
This message was edited 1 time. Last update was at 2015/09/01 00:20:39
2015/09/01 13:54:35
Subject: Mars Attacks! Gitsplitta's AdMech (8/29: Rangers finished)
My Project Blog: Necrons, Orks, Sisters, Blood Angels, and X-Wing "
"One morning I shot an elephant in my pajamas. How it got into my pajamas, I'll never know." Groucho Marx
~A grammatically correct sentence can have multiple, valid interpretations.
Arguing over the facts is the lowest form of debate.
2015/09/01 14:19:39
Subject: Mars Attacks! Gitsplitta's AdMech (8/29: Rangers finished)
If there's any doubt how incompetent I am at playing this game... you can watch this video battle report by Eiluj The Farseer. My little Skitarii force with knight back-up vs. some Necrons. It does feature the use of RiTides objective marker ModCubes though. We really like them.
Anvildude: "Honestly, it's kinda refreshing to see an Ork vehicle that doesn't look like a rainbow threw up on it."
Very kind of you Stonelessword. Unfortunately, all my blogs are on hold whilst I finish my Monster Mash, Halloween army challenge. But, if you'd like to check that one out as well, here is the link.
Skittari have been searching for relics in an abandoned city several hundred kilometers from Typhon Tower. Recently recovered data slates on a forgeworld have pointed to possible relics or STC's there, Mars has given orders that any "interesting " finds will be kept secret from local government and the Mantis Warriors. So far nothing of note has been found, a engineseer from the local PDF has been snooping around but no information has been shared. He was not there long before he had to report to a nearby imperial outpost.
A unit of Mantis Warriors scouts, led by a rather gruff chaplain had asked for 2 units of rangers to accompany them on maneuvers. The head princep had no choice but to say yes though it would slow down the search.
A hazy humid day has the crews searching a new site, servitors digging has scared up clouds of insects that buzz about. A group of Rangers note a small column of armored warriors heading towards the site, perhaps the Mantis Warriors have returned...
This message was edited 2 times. Last update was at 2016/04/20 13:13:21
2016/04/20 13:34:00
Subject: Re:Mars Attacks! Gitsplitta's AdMech (9/2: video batrep... the horror...)
An alpha of the Skitarii rangers crouches upon a low rise, scanning the horizon and processing various wavelengths of data. As he sits motionless, scanning, processing, scanning, processing... a ranger approaches from the lee of the small hill.
This gave the alpha pause. The numerical and force projection disadvantages were overwhelming. They would have to abandon the dig site unless reserves could be summoned. But what could possibly get here quickly enough and with sufficient firepower to aid them?
"01010011 01110101 01101101 01101101 01101111 01101110 00100000 01110100 01101000 01100101 00100000 01001011 01101110 01101001 01100111 01101000 01110100 01110011" The alpha new there would be a cost for this summons... the households were readily available but demanded a price for their services.
"01011001 01100101 01110011 00100000 01101101 01111001 00100000 01100001 01101100 01110000 01101000 01100001!" the ranger replied before wheeling and heading off to the communications array.
Unfortunately, I packed up my army this morning before photographing it. That is real binary above. You can plug it into a translator and you'll see the details of the story.
This message was edited 2 times. Last update was at 2016/04/20 13:44:29
Anvildude: "Honestly, it's kinda refreshing to see an Ork vehicle that doesn't look like a rainbow threw up on it."
This is the latest in an ongoing series of battles between myself and Yorkright making up a campaign that started between his Blood Angels and my Mantis Warriors. Over the months since we've begun, the story has naturally morphed to include other armies that we own. We talk about the story and battles ahead of time and go so far as to share army lists in an attempt to assure competitive, interesting battles. It's been incredibly fun. Probably the best series of games I've played in my 25 years of 40k.
The story to date: Inquisitor Jaxeena is convinced that the Mantis Warriors are hiding a taint of chaos in their gene seed and is determined to obtained a sample for her own uses. The Mantis Warriors of course refuse to comply, so Jaxxena enlists the aid of the Blood Angels and mounts a series of attacks against a relatively isolated MW task force on the fringe of MW controlled space. After several bloody conflicts where no clear winner emerges, a captain of the Mantis Warriors is captured and placed into stasis. Before Jaxeena can evac her prize however, a Mantis Warrior scout force, with the aid of some Skitarii scout units mount a counter attack on the Imperial Guard base where their captain is being held. The attack liberates the captain from the stasis cube, but another occupant of the cube... a herald of Slaanesh is also released. The herald is slain and Jaxeena is captured and placed into her own stasis cube by the victorious Mantis Warriors. They believe she has been corrupted by the dark powers as the methods she has employed are well beyond the norm, even for an Imperial Inquisitor.
The Skitarii are here to provide protection for an Adeptis Mechanicus excavation of an archeological site thought to contain ancient technology. With the cooperation they received from the Mantis Warrior affiliated governor of the planet and their natural distrust of the Inquisition, it's not surprising that they provided aid to the astartes chapter.
This is where our current story begins....
Yorkright wrote: Skittari have been searching for relics in an abandoned city several hundred kilometers from Typhon Tower. Recently recovered data slates on a forgeworld have pointed to possible relics or STC's there, Mars has given orders that any "interesting " finds will be kept secret from local government and the Mantis Warriors. So far nothing of note has been found, a engineseer from the local PDF has been snooping around but no information has been shared. He was not there long before he had to report to a nearby imperial outpost. A unit of Mantis Warriors scouts, led by a rather gruff chaplain had asked for 2 units of rangers to accompany them on maneuvers. The head princep had no choice but to say yes though it would slow down the search. A hazy humid day has the crews searching a new site, servitors digging has scared up clouds of insects that buzz about. A group of Rangers note a small column of armored warriors heading towards the site, perhaps the Mantis Warriors have returned...
Gitsplitta wrote: An alpha of the Skitarii rangers crouches upon a low rise, scanning the horizon and processing various wavelengths of data. As he sits motionless, scanning, processing, scanning, processing... a ranger approaches from the lee of the small hill.
This gave the alpha pause. The numerical and force projection disadvantages were overwhelming. They would have to abandon the dig site unless help could be summoned. But what could possibly get here quickly enough and with sufficient firepower to aid them?
"01010011 01110101 01101101 01101101 01101111 01101110 00100000 01110100 01101000 01100101 00100000 01001011 01101110 01101001 01100111 01101000 01110100 01110011" The alpha knew there would be a cost for this summons... the households were readily available but demanded a steep price for their services.
"01011001 01100101 01110011 00100000 01101101 01111001 00100000 01100001 01101100 01110000 01101000 01100001!" the ranger replied before wheeling and heading off to the communications array.
Unfortunately, I packed up my army this morning before photographing it. That is real binary above. You can plug it into a translator and you'll see the details of the story.
And two knights.... Before you pop a cork, the knights were part of "the plan", I would never take 2 knights in a 1250 point battle normally.
The Game: 1250 points Night Fight 5 mysterious objectives worth 3 ea at the end of the game STW, LB, FB
MW go first, both knights start in reserve as they had to be summoned.
Deployment:
Both forces deploy across the battlefield fairly evenly, the red arrows indicate the positions of the objective markers.
On the chaos far right, a forge fiend takes up position in a ruin.
Center right, a large group of Emperor's Children prepare to advance on the thin Skitarii forces.
In the center, a predator backs up the Lord and spawn, while on the far left a rhino loaded with CSM sits on an objective. There is a unit of 3 obliterators in reserve.
On the Skitarii right, a unit of 5 scouts hold on objective in a cooling pond.
The infiltrators hold up in ruin in the center of the board, able to quickly move to wherever they're needed.
The second ranger unit hold an objective high in a building ruin.
Turn 1:
The Skitarii stand pat, waiting for their reserves to arrive. Firing from the rangers on the right flank takes a single hull point off of the rhino across from them.
The chaos Lord and escort fearlessly move out towards the dig site (crater in the center of the table).
At turn's end, the chaos forces had made significant' progress in the center. The flanks decided to stand pat.
Turn 2:
The first knight arrives right on time! The infiltrators decide to re-deploy away from the Lord and his unit towards the left flank. Shooting ensues, not much happens as a result.
The obliterators deep strike right in front of the rangers on my right flank and eliminate them.
The Lord and company investigate the dig site.
The Emperor's Children move into a ruin near the center of the table.
... and shoot the crap out of the rangers on my left flank.
Turn 3:
The knight on my left flank moves up, shoots uselessly at a variety of units and then fails his charge vs. the infantry.
The second knight arrives and also shoots uselessly at the oblits. I figure if I can clear this objective, I can hold it the rest of the game while still providing fire support for the rest of the army.
The remaining two rangers consolidate on the objective in the building & the infiltrators continue to move forward and left.
The Lord and his gribbleys make a dash for the now nearly unprotected objective on my left flank.
The knight starts taking a pounding from plasmas, meltas and the like.
The other knight gets chewed on as well.
Here's how things stand at turn's end.
Turn 4:
The infiltrators finally make their move, and with the aid of some good dice rolls, assault the Emperor's Children.
The alpha challenges the EC sergeant to a duel.
Thanks to the careful application of the +3 WS, -2 BS bonus... it's a pretty one-sided battle.
On the right flank, the knight charges the oblits, is killed and goes nuclear... taking the traitors with it.
The knight on my left moves forward for some useless shooting. Here's where things stood at the end of the turn.
Three things of importance happen during the bottom of 4. My remaining knight gets brought down to 3 hull points by the forge fiend and the predator, the Chaos Lord makes his way to the ruin where my last two scouts are doing their best to be elusive. I lose one to shooting, only the alpha remains. Lastly the rhino that's been hiding in the far ruins on the left drops off it's marines to sit on one objective and makes a cross-table dash for a second objective.
Turn 5:
Up until this point (with the notable exception of the infiltrators) it's pretty much all been bad news for me. That's about to change. My wounded knight who to this point hasn't really hit anything with his guns... gives me something to cheer about.
The other thing of significance is that I believe the infiltrators managed to take out the last of the Emperor's Children.
In return, the predator manages to peel two additional hull points off of my remaining knight.. leaving me at 1. The Lord and retinue close in on my last remaining skitarii alpha.
The Lord challenges the Alpha with predictable results...
However... then something unpredictable happens... Oh joy.
Here's how things stood at the end of 5. We roll and the game goes on.
Turn 6:
My knight dashes across the backfield and assaults the predator that has been a literal pain in his behind.
... and yeah... as you'd expect.
Here's the view at the end of my turn.
The newly minted demon prince swoops down out of the tower to assault my infiltrators holding an objective.
The infiltrators fight valiantly but there isn't a lot they can do against such might. The alpha is killed & as the only figure in the unit with an invulnerable save, the conclusion is foregone.
The game ended at this point. A major victory for the Dark Forces.
The skitarii had been all but swept from the field. The lone knight retreated to his Household base to report the disastrous loss of his brother and the strength of the Chaos incursion. As he left he made the mistake of leaving the comm channel open, and was treated to the metallic screams of the infiltrators and they were ripped apart by the demon prince.
This message was edited 6 times. Last update was at 2016/05/12 16:25:48
Anvildude: "Honestly, it's kinda refreshing to see an Ork vehicle that doesn't look like a rainbow threw up on it."
Awesome batrep Gitsy and both armies looked beautiful. Cool game. I think you skitarri need a war convocation. Honestly I think the skitarri and cult are overcosted and I think the War Convocation is the only thing that makes them competitive. That being said you were playing against a points inefficient army anyway as CSM are in world of hurt for points anyway. It was a good game and the CSM did a good job against two superheavies which could have been disastrous to them. Thanks for all the nice pics and battle report it was very entertaining man. Cheers.
Armies
Eldar, Dark Eldar, Harlequins, Eldar Corsairs, Orks, Tyranids, Genestealer Cult, Chaos, Choas Space Marines, Tau, Sisters of Battle, Inquisition, Necrons, Space Marines, Space Wolves, Grey Knights, Imperial Knights, Dark Angels, Imperial Guard, Ad Mech, Knights, Skaven, Sylvaneth
2016/05/12 16:15:46
Subject: Mars Attacks! Gitsplitta's AdMech (5/12: skirmish at the dig - full battle report!)
I agree Eiluj, and I'm working on it. I'm farming out a bunch of stuff to Nerdfest and will finish the rest myself. Hope to have it all ready to go by some time this summer.
It was a really fun battle. I like the knights because they're not infallible and they aren't guaranteed to be dominant... you have to get lucky with them.
My games with Yorkright have all been a real challenge and a real joy. We think that in this case it might have been better if I'd started with one knight on the table on the other in reserve... but it wouldn't have really fit the story line we'd set up so I'm just fine with how things went. I didn't HAVE to put the second knight right in front of 3 oblits after all.
@Savage: Thanks!
This message was edited 2 times. Last update was at 2016/05/12 16:42:22
Anvildude: "Honestly, it's kinda refreshing to see an Ork vehicle that doesn't look like a rainbow threw up on it."
I was wondering at first about the knights in reserve and then remembered the storyline so it made sense to me fluffwise as they were being called in for back up. I liked the story and sticking with it in the game.
Armies
Eldar, Dark Eldar, Harlequins, Eldar Corsairs, Orks, Tyranids, Genestealer Cult, Chaos, Choas Space Marines, Tau, Sisters of Battle, Inquisition, Necrons, Space Marines, Space Wolves, Grey Knights, Imperial Knights, Dark Angels, Imperial Guard, Ad Mech, Knights, Skaven, Sylvaneth
2016/05/12 18:18:31
Subject: Re:Mars Attacks! Gitsplitta's AdMech (5/12: skirmish at the dig - full battle report!)
Great report Gits, as always an enjoyable game! Again I have to say sitting across the table from Gits is always a good time, he puts up with my story lines and makes them shine with his reports. Can't wait for our next installment, lets just say Blood for the Blood.. er For Sangunius!
2016/05/12 19:18:22
Subject: Re:Mars Attacks! Gitsplitta's AdMech (5/12: skirmish at the dig - full battle report!)
Yorkright wrote: Great report Gits, as always an enjoyable game! Again I have to say sitting across the table from Gits is always a good time, he puts up with my story lines and makes them shine with his reports. Can't wait for our next installment, lets just say Blood for the Blood.. er For Sangunius!
Flippin' Vampire.... I have a stake with your primarch's name on it for you
Armies
Eldar, Dark Eldar, Harlequins, Eldar Corsairs, Orks, Tyranids, Genestealer Cult, Chaos, Choas Space Marines, Tau, Sisters of Battle, Inquisition, Necrons, Space Marines, Space Wolves, Grey Knights, Imperial Knights, Dark Angels, Imperial Guard, Ad Mech, Knights, Skaven, Sylvaneth
2016/05/13 17:07:26
Subject: Mars Attacks! Gitsplitta's AdMech (5/12: skirmish at the dig - full battle report!)
I know I haven't posted in a long time... part of my annual summer P&M blahs. However, things have been moving forward at a considerable pace behind the scenes. Realizing that I really wanted to play my AdMech, but also realizing that it would be months before I was properly motivated to do them, I copped out and engaged Nerdfest09 to paint most of the remaining models. He did a brilliant job as one might expect, and now I have a very playable Skitarii/Cult Mechanicus list. Don't have the war convocation yet... just sent the last batch of models needed for that off to Nerdy. As it's only 16 figures, I'm hoping he'll be able to work them in soon and I'll have my convo for the fall tournaments.
For my part, I'm at least trying to put some of my own work into these models by doing a really nice job on the bases. I actually changed the way I approached them a bit from the skitarii infantry. I suspect they'll look nearly the same when done, but the new method is more interesting, varied and much more repeatable (as far as coloring the ground goes). I'm hoping to be able to start showing off finished models soon... but before I cover up the ground with greenery, would anyone be interested in seeing the bases as-is, with a little bit of explanation as to how I did them?
Anvildude: "Honestly, it's kinda refreshing to see an Ork vehicle that doesn't look like a rainbow threw up on it."
I’m always interested in the how-to’s of people’s processes. Bases in particular are something I just phone in. Seeing how someone who enjoys doing them gets results would be helpful.
Thanks guys... here's a few pics from the tournament the Saturday before last...
My army. Cult Mech CAD, Skitarii ... whatever you call it... and a knight. 1850.
Game 1 vs. a Tyranid list with 9 flyers. Yes, 9. Knew I was done for from the outset, but I did my best to put up a bit of a fight.
My only survivors... robots on the hill with HQ escort... sitting on a skyfire objective (the infiltrators next to them died).
Got slaughtered... but I did kill his warlord and didn't get tabled... so I called that a successful effort.
Game 2 vs. LoTD. Thought I had this one in hand early but it got very dicey as the game went on. Point-wise it was a lopsided victory for me, but that didn't reflect the reality of the game at all. Primary and secondary missions went right down to the wire...
Game 3 vs. Necrons (not optimized). Another game that looked really good in the offing then came down to the last Necron unit's shooting phase to determine winner of primary. Last rolls went my way, but a very fun and exciting game none-the-less. The knight really saved my hind-quarters, dashing all the way across the table and taking out a number of very bothersome units, including the nightbringer.
Last but not least... a shot from a practice game for this army vs. Solar_lion. His scouts are actually perched up on the 3rd floor of a ruin and I managed to figure out how to hang my knight up there with them.
"Lucy, I'm hooo-oooome!" (Most of you probably don't get that reference... sorry, I'm old.)
Anvildude: "Honestly, it's kinda refreshing to see an Ork vehicle that doesn't look like a rainbow threw up on it."