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Made in au
Longtime Dakkanaut




Especially if the new terrain actually does move as we believe per its product description!
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

Alcibiades wrote:
 casvalremdeikun wrote:
Alcibiades wrote:
 casvalremdeikun wrote:
Chalk it up to another instance of the designers not knowing how the frickin' game works.


Alternatively, the point is that by forcing the enemy to stay outsde of 5" (7" if going through cover) the chance of making a successful charge has been reduced,
I brought this up in a previous post. It is a tactically sound approach, since it is going to make chargers have to stay a bit back. But on 2d6, they are going to make their 6" charge 75% of the time(66% of the time for 7"). It gets even worse if they can reroll charge.



34% of the time, the unit will be eliminated on the following turn as the breachers move up .5" and unload. It makes it into more of a gamble.
Only if they didn't get the charge off, which is unlikely. Otherwise, the Breachers are locked in combat(or dead). And given their low Leadership, they are probably going to flee when they take losses, making them subject to being deleted since they are Initiative 2, whereas most other units are I4. But a mass of Breachers is not going to be a fun thing to charge into, but even a Jump Pack Assault Squad is going to wipe one out in combat (since they are going to make a 6" charge like 92% of the time with their jump packs firing).

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Made in nl
Water-Caste Negotiator





Caederes wrote:
Tau murder AV11, take three Broadsides as part of the FSC - two with Target Locks - and kill three Rhinos/Razorbacks a turn for 205 points. Getting the Breachers to shoot at the juicy targets inside is very easy for Tau.


Hahaha good one, even with hunter you first need to hit, then not fail to pen, pass any saves they might have and roll a 4 or higher. HRR broadsides are easily the most disappointing unit in my army list. Stop with these silly arguments that have no statistical basis, it as silly as people saying 'ow breachers are gud cause markerlights when overwatch', forgetting that supposedly these breachers just came out of a devilfish after rushing halfway across the field and no pathfinders will be near them (let alone how easy it is to get out of 5" before charging). Schrodinger's tau don't exist.

This message was edited 1 time. Last update was at 2015/10/13 07:50:02


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Longtime Dakkanaut




MoD_Legion wrote:
Caederes wrote:
Tau murder AV11, take three Broadsides as part of the FSC - two with Target Locks - and kill three Rhinos/Razorbacks a turn for 205 points. Getting the Breachers to shoot at the juicy targets inside is very easy for Tau.


Hahaha good one, even with hunter you first need to hit, then not fail to pen, pass any saves they might have and roll a 4 or higher. HRR broadsides are easily the most disappointing unit in my army list. Stop with these silly arguments that have no statistical basis, it as silly as people saying 'ow breachers are gud cause markerlights when overwatch', forgetting that supposedly these breachers just came out of a devilfish after rushing halfway across the field and no pathfinders will be near them (let alone how easy it is to get out of 5" before charging). Schrodinger's tau don't exist.


Umm, do you use Broadsides, ever? Do you know what High Yield Missile Pods are? Each individual Broadside puts out 4 S7 AP4 twin-linked shots at 36" and 4 S5 AP5 Ignores Cover twin-linked shots at 30". With Tank Hunters from the Firebase Support Cadre, you are killing a Rhino per individual Broadside if it doesn't have a cover save, no Markerlights required.

This message was edited 2 times. Last update was at 2015/10/13 08:07:36


 
   
Made in nl
Water-Caste Negotiator





Caederes wrote:
MoD_Legion wrote:
Caederes wrote:
Tau murder AV11, take three Broadsides as part of the FSC - two with Target Locks - and kill three Rhinos/Razorbacks a turn for 205 points. Getting the Breachers to shoot at the juicy targets inside is very easy for Tau.


Hahaha good one, even with hunter you first need to hit, then not fail to pen, pass any saves they might have and roll a 4 or higher. HRR broadsides are easily the most disappointing unit in my army list. Stop with these silly arguments that have no statistical basis, it as silly as people saying 'ow breachers are gud cause markerlights when overwatch', forgetting that supposedly these breachers just came out of a devilfish after rushing halfway across the field and no pathfinders will be near them (let alone how easy it is to get out of 5" before charging). Schrodinger's tau don't exist.


Umm, do you use Broadsides, ever? Do you know what High Yield Missile Pods are? Each individual Broadside puts out 4 S7 AP4 twin-linked shots at 36" and 4 S5 AP5 Ignores Cover twin-linked shots at 30". With Tank Hunters from the Firebase Support Cadre, you are killing a Rhino per individual Broadside if it doesn't have a cover save, no Markerlights required.

Maybe you should learn to not jump to conclusions and look at, you know, the most freaking obvious use of a highly competitive unit. No-one uses Heavy Rail Rifles. High Yield Missile Pods exist.



Fair enough, I though, was specifically talking about HRR-sides, which are terribad indeed. And yes I do use broadsides, but as I have a few of the FW variants (bought when HRR was semi-good with s10 ). I really need to get some HYMP versions :(.

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Made in au
Longtime Dakkanaut




All good bro, sorry for my rudeness. I feel your pain!
   
Made in nl
Regular Dakkanaut




My favourite unit, since the first codex, are units of drones.
They can get just about anywhere anytime and take down any infantry.

They can be the unit behind breachers (giving supporting fire) easily.

Another unit that could be usefull in combination with breachers (not played in the current codex) are stealth teams. I suspect these get better for their points and then they also are a very good unit to follow breachers in a devilfish around and protect breachers and hit and run from behind them.
   
Made in si
Foxy Wildborne







When I started, I had to buy individual metal power fists, metal special weapons, metal heavy weapons. Today people are complaining that you only get 12 heavy weapons in a box of 5 marines.

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in us
Fixture of Dakka





Steelcity

 lord_blackfang wrote:
When I started, I had to buy individual metal power fists, metal special weapons, metal heavy weapons. Today people are complaining that you only get 12 heavy weapons in a box of 5 marines.


I bet you had to walk uphill both ways to get to the game store also.

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Made in gb
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The Boneyard

 Kirasu wrote:
 lord_blackfang wrote:
When I started, I had to buy individual metal power fists, metal special weapons, metal heavy weapons. Today people are complaining that you only get 12 heavy weapons in a box of 5 marines.


I bet you had to walk uphill both ways to get to the game store also.


You know buying blisters was fun you got to choose now you end up with so much extra stuff sometimes you have no idea what to do with.

Now you have buy a 30 pound box often just so you can have an extra lascannon so yeah things aren't so good now
   
Made in gb
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 lord_blackfang wrote:
When I started, I had to buy individual metal power fists, metal special weapons, metal heavy weapons. Today people are complaining that you only get 12 heavy weapons in a box of 5 marines.


Yeah, I was thinking that

These young gamers today - in our day, of course, we had it tough. When a new unit appeared in an army list, you had to convert it yourself from components taken from a dozen other models. And we were happy to do so!

Then again, we did also get three Rhinos for a tenner, and Land Raiders came two per box...

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Et In Arcadia Ego





Canterbury

Doing the rounds.

Carbines still an option then.

[Thumb - details.PNG]


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Made in au
Longtime Dakkanaut




Another mention of the terrain being mobile....hmmmm. Thanks for the share!
   
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Gathering the Informations.

 reds8n wrote:
Doing the rounds.

Carbines still an option then.


The terrain is getting more and more interesting.
   
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The Shadowlands of Nagarythe

Not sure if this reached here yet, apologies if it has,

Spoiler:

"Let them that are happy talk of piety; we that would work our adversary must take no account of laws." http://back2basing.blogspot.pt/

 
   
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Gathering the Informations.

Hahahahaha.

Oh man, T'Au Sept has been dethroned as the "showcase" Sept.

That's like Ultramarines being replaced with Raven Guard or Iron Hands. Delicious.
   
Made in ca
Longtime Dakkanaut





I know. For the record I'm a Farsight Enclaves man. So naturally seeing that happen is gloriously hilarious to me too.

This message was edited 1 time. Last update was at 2015/10/13 12:09:54


 
   
Made in hu
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 Kanluwen wrote:
Hahahahaha.

Oh man, T'Au Sept has been dethroned as the "showcase" Sept.

That's like Ultramarines being replaced with Raven Guard or Iron Hands. Delicious.


Yeah, it is, like, the Black Legion being replaced with a random CSM warband... oh... wait a minute !

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Versteckt in den Schatten deines Geistes.

 reds8n wrote:
Doing the rounds.

Carbines still an option then.



So one Drone thingy, two walls, one rail turret... then what's the third bunkery thing in the picture?

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
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 H.B.M.C. wrote:
 reds8n wrote:
Doing the rounds.

Carbines still an option then.



So one Drone thingy, two walls, one rail turret... then what's the third bunkery thing in the picture?


The bunkery thing is the drone thingy. You can actually see the drones in its underside.

Edit:
Upon a closer look, I would say that there are three versions of the bunkery thing: one for the drone dock, one for the wall, and one for the gun turret. You can see all three in the first leaked pic with the white Tau: the drone bunker is at the top, the wall bunker is in the middle and the gun bunker is at the bottom of the pic.

This message was edited 1 time. Last update was at 2015/10/13 12:26:07


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Been Around the Block




Zelnik wrote:
Can I just bring up a point? Why do they keep making pulse pistol bits but never actually make rules for the stupid things?


Hmmm....pulse pistols have rules in the codex, of course I believe only the sniper drone marksmen are the only unit in the book that is equipped with them.
   
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Catskills in NYS

Yep, they are a 12" 5,5 pistol.

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 AtoMaki wrote:
Upon a closer look, I would say that there are three versions of the bunkery thing: one for the drone dock, one for the wall, and one for the gun turret. You can see all three in the first leaked pic with the white Tau: the drone bunker is at the top, the wall bunker is in the middle and the gun bunker is at the bottom of the pic.


I guess that middle one is for the two walls then.

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"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in si
Foxy Wildborne







 Kirasu wrote:
 lord_blackfang wrote:
When I started, I had to buy individual metal power fists, metal special weapons, metal heavy weapons. Today people are complaining that you only get 12 heavy weapons in a box of 5 marines.


I bet you had to walk uphill both ways to get to the game store also.


Yes. In the snow. With a boner.


Any pictures of this drone rack terrain piece?

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Spoiler:


Bringing this over so people can reference a photo.

From what the listed contents are, I feel like it might have an additional Drone Point present.

This message was edited 1 time. Last update was at 2015/10/13 12:35:14


 
   
Made in us
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Back in GA

Help me out with a rule here guys:

Breachers (which I think will be great against bike armies if Marker light rules stay the same and devilfish get better) fire at a unit with 3 models in the 5" range and the rest are in the 10" range. Does this mean if we fire and wound with the 5" profile we can only kill 3 models or will the AP3 wounds carry into the rest of the unit?

I do what the voices in my wifes head say...
 
   
Made in au
Longtime Dakkanaut




The only thing that matters is the maximum range of the weapon AFAIK.
   
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Catskills in NYS

That's.. a good question. I'm not quite sure.

Homosexuality is the #1 cause of gay marriage.
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Every pizza is a personal sized pizza if you try hard enough and believe in yourself.
 sebster wrote:
Yes, indeed. What a terrible piece of cultural imperialism it is for me to say that a country shouldn't murder its own citizens
 BaronIveagh wrote:
Basically they went from a carrot and stick to a smaller carrot and flanged mace.
 
   
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Willing Inquisitorial Excruciator




Falls Church, VA

 Fishboy wrote:
Help me out with a rule here guys:

Breachers (which I think will be great against bike armies if Marker light rules stay the same and devilfish get better) fire at a unit with 3 models in the 5" range and the rest are in the 10" range. Does this mean if we fire and wound with the 5" profile we can only kill 3 models or will the AP3 wounds carry into the rest of the unit?


It would work like rapid firing - you would check to see what profile is used at the time you fire the guns. If all of your squad is within 5 inches, you use the str 6 ap3 profile. They would then have a kill radius up to the maximum range of the gun.
   
Made in au
Longtime Dakkanaut




Yep I checked it just now, as long as all the models you are shooting at are inside the weapon's maximum range - 15" - then you kill them regardless of how many are specifically within 5". From the BRB;

"Note that, when determining if a model is out of range, always use the firing weapon's maximum range...."

As it doesn't specify "profile", we only have to worry about the weapon itself and its maximum range which is 15".

All good guys, Breachers get a +

This message was edited 1 time. Last update was at 2015/10/13 12:45:32


 
   
 
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