The copper tops (as my necrons have been affectionately dubbed by everyone at the store) vs. the Salamanders. I decided to try out some scarabs this time around.
HQ
Necron Lord w/ destroyer body, resurrection orb, phase shifter, warscythe
Troops
10 Necron Warriors
10 Necron Warriors
Fast Attack
3 Wraiths
4 Destroyers
8 Scarabs w/ disruption fields
Heavy Support
2 Heavy Destroyers
2 Tomb Spyders
1 Monolith
The Salamanders (I noted the substitutions here)
HQ
Vulkan
Chaplain w/ jump pack
Elite
Dreadnaught w/ multi-melta
6 Assault Terminators w/ thunder hammer, storm shield (repped using black reach termies)
Troops
10 Tactical Marines, flamer, missile launcher
10 Tactical Marines, melta gun, missile launcher
Fast Attack
10 Assault Marines, power weapon
Heavy Support
Land Raider Redeemer (repped with a normal land raider)
Mission: ! objective in each deployment zone, extra points for having units on your opponents objective
Deployment: Pitched Battle
Deployment
The marines deploy tight in the center so they can go either way. The necron's sprawl across the battlefield.
I win the roll off and let the marines go first. Land Raider and both
tac squads set up in the center, flanked by the assault squad with chaplain and the dreadnaught on the other side. He puts his objective in the center on the table. I place my objective in the bottom left corner and stick a unit of warriors on it, guarded by 2 tomb spyders. Monolith goes central along with the wraiths, lord, and heavy destroyers. Scarabs and destroyers are the far flank accross from the assault squad.
Salamanders Turn #1: Redeemer rumbles forward 12 and fires off a multi-melta at the monolith for no effect, dreadnaught also take's a pot shot for no effect. Assault squad moves up but gets a poor run role to get behind the terrain feature. Vulkan attatched to a
tac marine squad moves forward next to the raider.
Necrons Turn #1: Destroyers and warriors shoot into the assault squad killing 4. Scarabs move up to block any assaults into the warriors or destroyers but I'm thinking everything is out of assault range of the jump packers. Wraiths move up behind the center pyramid. Heavy Destroyers shoot for the raider for no damage. Vulcan's
tac squad was trying to use the raider for cover, but the monolith with its movement has a clear shot to the majority of the, unit so I place the particle whip on the corner of the raider and get a hit, nothing happens to the raider but I take out 5 marines. The warriors drop back and the tomb spyders move up to intercept the pain that is about to happen.
Necron Turn #1 left side
This will soon be a killing field. The fallen immortal is my objective that he has to take.
Necron Turn #1 right side
The floating rock is the forge rock of Vulkan (ie his objective). Man that looks like it's very far away. You can see the assault marines trying to sneak around my flank.
Salamanders Turn #2: Land raider moves up and dumps off the terminators, shoots the assault cannon at the warriors knocking one down. Assault squad moves to the right trying to hunker down in cover. The assault terminators charge the tomb spyder and scarab. Scarab gets 2 hits, and gets a wound, my opponent rolls a 1 and a terminator dies. Feeling invigorated I roll for the tomb spyder who gets one hit, and kills another assault terminator! And then the spyder and scarab are obliterated from the face of the earth.
Terminator Assault
That tomb spyder is in for a world of hurt. The amazing thing was them taking out two terminators as they went down!
Necrons Turn #2: I suck the warriors who are about to get munched by assault terminators through the monolith. They rapid fire into vulcans squad taking out 2 marines. On the other side I rapid fire into the assault squad, nobody dies, I shoot the destroyers, nobody dies, he made an amazing amount of saves that round. The heavy destroyers shoot and blow up the dreadnaught. The wraiths assault vulcan and squad, he passes all of his saves, I pass all of my saves. The scarabs move to try to lock down the assault squad, I lose one base and take out all but the chaplain and sergeant. I charge my last tomb spyder at the land raider and fail to hit.
Wraith Assault
So after all those attacks nothing dies on either side.
Salamanders Turn #3: The redeemer moves up 8 inch's and lays a template on the warrior squad that went through the monolith, knocking down 6 warriors. His saves aren't so good this round and he loses 3 marines in vulcans squad, one wraith drops, but the lord is close enough to give orb protection. The assault terminators munch the second spyder with no casualties. I can't kill the chaplain or the assault marine and lose another base.
Redeemer Blast
You can see here how I tried to blockt he redeemer off using the wraith combat and the monolith, but I wasn't able to block off enough, ouch.
Necrons Turn #3: Wraith gets back up. The monolith shoots for the land raider again, hits, rolls a 5 and a 1 for the glance, and then comes up a 6 to wreck the raider. My lord moves up to assault the terminators and sell his life dearly. The heavy destroyers shoot the assault terminators killing 1, and he fails morale, and the termies run right in front of the lord, it's a tough decision but I decide not to assault and to just escort them off the table. 5 of the 6 downed necron warriors (from the redeemer) get back up. Destroyers and the squad of warriors shoot into his other
tac squad killing about 4. The other squad of warriors runs to get closer to his objective. Another scarab base goes down and I still can't kill anything from the assault squad. Vulcan takes a wound but also kills a wraith.
Running Terminators
That there is one confused Destroyer Lord, do I assault, do I not assault, so confused!
Salamanders Turn #4: Terminators continue to run. Vulcan takes out another wraith in
hth. The
tac squad moves up flames and bolters and knocks down 4 more necron warriors. The assault squad sergeant and chaplain hit with 6 attacks, and wound with all of them taking out 2 scarab bases, I then roll 6 dice and don't get a single 5 or 6, killing off the scarabs.
Necrons Turn #4: 3 of the 4 warriors get back up, both warrior squads shoot into the
tac squad reducing it to 3 marines. The heavy destroyers and normal destroyers shoot down the assault marine sergeant and the
chaplain. I suck the wraith through the monolith and have it go pull escort duty and charge vulcan with the destroyer lord. Vulcan and the destroyer lord trade wounds. The arc from the monolith kills a terminator.
Break for the objective and death of the chaplain
The clear space to the right and south of the destroyers is where the scarab-assault squad battle took place. Or should I say where the chaplain and sergeant massacred swarms of scarabs! It took both heavy destroyers and the normal destroyers to take the two of them out afterwards.
Destroyer Lord vs. Vulkan He'stan
This sounded like a good idea at the time, I guess it ended well, it just took a few tries!
Salamanders Turn #5: He moves his 3
tac marines back to the objective, the terminators are still runninng, but very slowly, vulcan does 2 wounds to the lord and I fail my saves down goes the lord.
Necrons Turn #5: Destroyers and heavy destroyers down the
tac squad. One unit of warriors runs onto his objective, the other ports back through the monolith and starts the run back to their own objective, I miss making it all the way back by about 2 inch's. The destroyer lord gets back up, vulkan hits and wounds with all of his attacks and takes down the destroyer lord again.
We roll and it comes up a 4, game on
Salamanders Turn #6: Vulkan hangs around the lords body to make sure he doesn't get back up. Terminators are still running very slowly.
Necrons Turn #6: Destroyer lord gets up, vulkan whiffs, and the lord takes him out the last
tac marine that was hanging out with vulcan runs away.
We roll and it comes up a 4, another turn
Salamanders Turn #7: The
tac marine rallies and heads for cover, the assault terminators keep running.
Necron Turn #7: The wraith moves over to the lone
tac marine, but the
tac marine is shot down by destroyers. The lord moves over and assaults the 3 terminators killing 2, the last one remains locked with the lord in
hth. I had a taken a pic of the last assault terminator fighting the necron lord but it came out too blurry to post, oh well.
Aftermath: Ouch for the marines. He left the assault marines out to dry, they would have fared much better going up the middle. I think he may have been able to get an assault in on the wraiths on the 2nd turn but he forgot they were on the other side of the giant pyramid in the center. The luck shot on the land raider is what saved the poor warriors from just getting burned down over and over. And as always the lord did a pretty good job. The fight between him and vulcan was a lot of fun. I suggested freeing up some points for rhino's or razorbacks or something for his poor
tac squads. The other player normally plays orks and has been working on his Salamanders ever since reading some of the black library books. He still has a bit of the ork mentality of rush them all going on

. The scarabs whiffed it up pretty bad I don't know if they are worth it. Seems like I would probably get better mileage by either running the destroyers as 2x3 or adding a destroyer and a heavy destroyer to my existing squads.