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Made in us
Pulsating Possessed Chaos Marine




Denver, CO

The copper tops (as my necrons have been affectionately dubbed by everyone at the store) vs. the Salamanders. I decided to try out some scarabs this time around.

HQ
Necron Lord w/ destroyer body, resurrection orb, phase shifter, warscythe

Troops
10 Necron Warriors
10 Necron Warriors

Fast Attack
3 Wraiths
4 Destroyers
8 Scarabs w/ disruption fields

Heavy Support
2 Heavy Destroyers
2 Tomb Spyders
1 Monolith

The Salamanders (I noted the substitutions here)
HQ
Vulkan
Chaplain w/ jump pack

Elite
Dreadnaught w/ multi-melta
6 Assault Terminators w/ thunder hammer, storm shield (repped using black reach termies)

Troops
10 Tactical Marines, flamer, missile launcher
10 Tactical Marines, melta gun, missile launcher

Fast Attack
10 Assault Marines, power weapon

Heavy Support
Land Raider Redeemer (repped with a normal land raider)

Mission: ! objective in each deployment zone, extra points for having units on your opponents objective
Deployment: Pitched Battle

Deployment

The marines deploy tight in the center so they can go either way. The necron's sprawl across the battlefield.

I win the roll off and let the marines go first. Land Raider and both tac squads set up in the center, flanked by the assault squad with chaplain and the dreadnaught on the other side. He puts his objective in the center on the table. I place my objective in the bottom left corner and stick a unit of warriors on it, guarded by 2 tomb spyders. Monolith goes central along with the wraiths, lord, and heavy destroyers. Scarabs and destroyers are the far flank accross from the assault squad.

Salamanders Turn #1: Redeemer rumbles forward 12 and fires off a multi-melta at the monolith for no effect, dreadnaught also take's a pot shot for no effect. Assault squad moves up but gets a poor run role to get behind the terrain feature. Vulkan attatched to a tac marine squad moves forward next to the raider.

Necrons Turn #1: Destroyers and warriors shoot into the assault squad killing 4. Scarabs move up to block any assaults into the warriors or destroyers but I'm thinking everything is out of assault range of the jump packers. Wraiths move up behind the center pyramid. Heavy Destroyers shoot for the raider for no damage. Vulcan's tac squad was trying to use the raider for cover, but the monolith with its movement has a clear shot to the majority of the, unit so I place the particle whip on the corner of the raider and get a hit, nothing happens to the raider but I take out 5 marines. The warriors drop back and the tomb spyders move up to intercept the pain that is about to happen.

Necron Turn #1 left side

This will soon be a killing field. The fallen immortal is my objective that he has to take.

Necron Turn #1 right side

The floating rock is the forge rock of Vulkan (ie his objective). Man that looks like it's very far away. You can see the assault marines trying to sneak around my flank.

Salamanders Turn #2: Land raider moves up and dumps off the terminators, shoots the assault cannon at the warriors knocking one down. Assault squad moves to the right trying to hunker down in cover. The assault terminators charge the tomb spyder and scarab. Scarab gets 2 hits, and gets a wound, my opponent rolls a 1 and a terminator dies. Feeling invigorated I roll for the tomb spyder who gets one hit, and kills another assault terminator! And then the spyder and scarab are obliterated from the face of the earth.

Terminator Assault

That tomb spyder is in for a world of hurt. The amazing thing was them taking out two terminators as they went down!

Necrons Turn #2: I suck the warriors who are about to get munched by assault terminators through the monolith. They rapid fire into vulcans squad taking out 2 marines. On the other side I rapid fire into the assault squad, nobody dies, I shoot the destroyers, nobody dies, he made an amazing amount of saves that round. The heavy destroyers shoot and blow up the dreadnaught. The wraiths assault vulcan and squad, he passes all of his saves, I pass all of my saves. The scarabs move to try to lock down the assault squad, I lose one base and take out all but the chaplain and sergeant. I charge my last tomb spyder at the land raider and fail to hit.

Wraith Assault

So after all those attacks nothing dies on either side.

Salamanders Turn #3: The redeemer moves up 8 inch's and lays a template on the warrior squad that went through the monolith, knocking down 6 warriors. His saves aren't so good this round and he loses 3 marines in vulcans squad, one wraith drops, but the lord is close enough to give orb protection. The assault terminators munch the second spyder with no casualties. I can't kill the chaplain or the assault marine and lose another base.

Redeemer Blast

You can see here how I tried to blockt he redeemer off using the wraith combat and the monolith, but I wasn't able to block off enough, ouch.

Necrons Turn #3: Wraith gets back up. The monolith shoots for the land raider again, hits, rolls a 5 and a 1 for the glance, and then comes up a 6 to wreck the raider. My lord moves up to assault the terminators and sell his life dearly. The heavy destroyers shoot the assault terminators killing 1, and he fails morale, and the termies run right in front of the lord, it's a tough decision but I decide not to assault and to just escort them off the table. 5 of the 6 downed necron warriors (from the redeemer) get back up. Destroyers and the squad of warriors shoot into his other tac squad killing about 4. The other squad of warriors runs to get closer to his objective. Another scarab base goes down and I still can't kill anything from the assault squad. Vulcan takes a wound but also kills a wraith.

Running Terminators

That there is one confused Destroyer Lord, do I assault, do I not assault, so confused!

Salamanders Turn #4: Terminators continue to run. Vulcan takes out another wraith in hth. The tac squad moves up flames and bolters and knocks down 4 more necron warriors. The assault squad sergeant and chaplain hit with 6 attacks, and wound with all of them taking out 2 scarab bases, I then roll 6 dice and don't get a single 5 or 6, killing off the scarabs.

Necrons Turn #4: 3 of the 4 warriors get back up, both warrior squads shoot into the tac squad reducing it to 3 marines. The heavy destroyers and normal destroyers shoot down the assault marine sergeant and the
chaplain. I suck the wraith through the monolith and have it go pull escort duty and charge vulcan with the destroyer lord. Vulcan and the destroyer lord trade wounds. The arc from the monolith kills a terminator.

Break for the objective and death of the chaplain

The clear space to the right and south of the destroyers is where the scarab-assault squad battle took place. Or should I say where the chaplain and sergeant massacred swarms of scarabs! It took both heavy destroyers and the normal destroyers to take the two of them out afterwards.

Destroyer Lord vs. Vulkan He'stan

This sounded like a good idea at the time, I guess it ended well, it just took a few tries!

Salamanders Turn #5: He moves his 3 tac marines back to the objective, the terminators are still runninng, but very slowly, vulcan does 2 wounds to the lord and I fail my saves down goes the lord.

Necrons Turn #5: Destroyers and heavy destroyers down the tac squad. One unit of warriors runs onto his objective, the other ports back through the monolith and starts the run back to their own objective, I miss making it all the way back by about 2 inch's. The destroyer lord gets back up, vulkan hits and wounds with all of his attacks and takes down the destroyer lord again.

We roll and it comes up a 4, game on

Salamanders Turn #6: Vulkan hangs around the lords body to make sure he doesn't get back up. Terminators are still running very slowly.

Necrons Turn #6: Destroyer lord gets up, vulkan whiffs, and the lord takes him out the last tac marine that was hanging out with vulcan runs away.

We roll and it comes up a 4, another turn

Salamanders Turn #7: The tac marine rallies and heads for cover, the assault terminators keep running.

Necron Turn #7: The wraith moves over to the lone tac marine, but the tac marine is shot down by destroyers. The lord moves over and assaults the 3 terminators killing 2, the last one remains locked with the lord in hth. I had a taken a pic of the last assault terminator fighting the necron lord but it came out too blurry to post, oh well.

Aftermath: Ouch for the marines. He left the assault marines out to dry, they would have fared much better going up the middle. I think he may have been able to get an assault in on the wraiths on the 2nd turn but he forgot they were on the other side of the giant pyramid in the center. The luck shot on the land raider is what saved the poor warriors from just getting burned down over and over. And as always the lord did a pretty good job. The fight between him and vulcan was a lot of fun. I suggested freeing up some points for rhino's or razorbacks or something for his poor tac squads. The other player normally plays orks and has been working on his Salamanders ever since reading some of the black library books. He still has a bit of the ork mentality of rush them all going on . The scarabs whiffed it up pretty bad I don't know if they are worth it. Seems like I would probably get better mileage by either running the destroyers as 2x3 or adding a destroyer and a heavy destroyer to my existing squads.
   
Made in us
Fighter Ace





First off, love the paint job on your necrons. The copper look is awesome... especially on the monolith,

As for the actual battle... well played! Whether you intended it or not, it's my personal opinion that the scarabs sold their points well. I typically see scarabs being used as a tarpit, preventing dangerous assault units from hitting things you don't want hit. If he had charged a warrior squad and got a sweeping advance on you, you wouldn't have been able to hold those objectives... but I guess it's up to personal opinion. Again, good game! The destroyer lord appeared to be well worth his points with the constant respawning until Vulcan died.

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Made in au
Utilizing Careful Highlighting





Australia

Agree paint job looks great

Good Batrep, thanks for posting

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Made in us
Neophyte Undergoing Surgeries




Winter Park, FL

Another great bat rep! Thanks for posting them

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Made in us
Fixture of Dakka






on board Terminus Est

Your Lord seems to manage to always get back up. It's amazing.

G

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Made in us
Pulsating Possessed Chaos Marine




Denver, CO

Pvt. Jet wrote:First off, love the paint job on your necrons. The copper look is awesome... especially on the monolith,

As for the actual battle... well played! Whether you intended it or not, it's my personal opinion that the scarabs sold their points well. I typically see scarabs being used as a tarpit, preventing dangerous assault units from hitting things you don't want hit. If he had charged a warrior squad and got a sweeping advance on you, you wouldn't have been able to hold those objectives... but I guess it's up to personal opinion. Again, good game! The destroyer lord appeared to be well worth his points with the constant respawning until Vulcan died.


Oh I agree, the question is if I'd had 2 turns of shooting from immortals or more destroyers for the points could I have had the same outcome. Probably not which is why the scarabs will stay in for now. The assault squad was the only thing in the army I felt comfortable trying to tarpit, Vulkan is strength 6, the dread was strength 10, and don't even get me started on going anywhere near that redeemer!


Automatically Appended Next Post:
Black Blow Fly wrote:Your Lord seems to manage to always get back up. It's amazing.

G


Oh great, thanks for bringing it up. I'm screwed now . But if you look back the first batrep I posted against nid's, he got beat down by a carnifex and never stood back up . And I never got to make the role against the other space marine army.

This message was edited 2 times. Last update was at 2010/05/07 16:03:04


 
   
Made in us
Stalwart Veteran Guard Sergeant





Denver, CO

Warmaster wrote:Automatically Appended Next Post:
Black Blow Fly wrote:Your Lord seems to manage to always get back up. It's amazing.

G


Oh great, thanks for bringing it up. I'm screwed now . But if you look back the first batrep I posted against nid's, he got beat down by a carnifex and never stood back up . And I never got to make the role against the other space marine army.


But of course, it's not just your lord. Your warriors also seem to suffer a deplorable case of the "we'll-get-back-upsies".

And great battle report, as always! It's always nice to be able to see how bad you beat the rest of us around the store.

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Made in gb
Longtime Dakkanaut






London UK

yeah,
Sweet BatRep.
Nice armies and I really like the Martian scheme of the table.

I agree with PvtJet the scarabs seemed to do well.

Panic...

   
Made in au
Freaky Flayed One





Good report well played by both players and good looking models on both sides.

Your a we'll be back god I all ways fail 75% of my we'll be backs but I can pass feel no pains with my Tau commander all day.

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Made in us
Fresh-Faced New User




Ack, why wasn't Vulkan with the CC termies?
   
Made in us
Squishy Squig





Colorado

Well I'm a little late for posting on a battle report I was involved in but better then never.
But darkdm was correct in that I love salamanders for their background and yes this was also my first time playing marines in a competitive game.
And to answear the last question I didn't put He'stan in with the terminators was becuase I had taken six of them and I couldn't fit anyone else in the land raider

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Made in us
Decrepit Dakkanaut





Vallejo, CA

wait, were you playing 4th ed?

I ask because glancing vehicles can no longer wreck them, and losing combat should have put lots of wounds on fearless models or caused them to take morale checks with huge negative LD modifiers.

I guess I just fail to see why an army that only brought 20 warriors failed to phase out after the first terminator charge or vindicator hit.

Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

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Made in us
Pulsating Possessed Chaos Marine




Denver, CO

Ailaros wrote:wait, were you playing 4th ed?

I ask because glancing vehicles can no longer wreck them, and losing combat should have put lots of wounds on fearless models or caused them to take morale checks with huge negative LD modifiers.

I guess I just fail to see why an army that only brought 20 warriors failed to phase out after the first terminator charge or vindicator hit.


There was no vindicator in his list? Were you saying he should have had one?

And if you look at the pictures you'll see that one unit of warriors was screened by scarabs, and the other was screened by tomb spyder's. He did assault in and kill off a tomb spyder, but I then sucked the warriors through the monolith away from the now disembarked terminators. The terminators were never able to catch back up (due to him failing a morale check and having to fall back).
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

by vindicator, I meant redeemer, sorry. Space marine vehicles all sound alike to me.

So his problem was that instead of plowing through with his LRC and jumping over crappier units in order to start chewing on warriors, he ran straight into your popcorn instead. Smart monolith retreat with the warriors.

Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Pulsating Possessed Chaos Marine




Denver, CO

Ailaros wrote:by vindicator, I meant redeemer, sorry. Space marine vehicles all sound alike to me.

So his problem was that instead of plowing through with his LRC and jumping over crappier units in order to start chewing on warriors, he ran straight into your popcorn instead. Smart monolith retreat with the warriors.


The redeemer did get one really nice hit in before I blew it up, but you still get we'll be backs from the redeemer, I was able to space out enough that he didn't get everyone over those templates.

Against a good necron opponent using a lith, it's very hard to deliver a terminator payload using the land raider. To "push" aside the blocking unit, you are going to have to be 12 inch's away. If you are that close it's real easy for me to pull the warriors through the monolith and use the lith to block the raiders approach (which costs more turns). Eventually the monolith and heavy destroyers will get the raider, and then the termies are walking. Usually the best thing to do is figure out a way to block off the monolith and at the same time then go after the warriors. This is something I discussed with him afterwards. He sent the assault squad after one unit of warriors, and the terminators/raider after the other unit, basically ignoring the monolith (because that's what everyone on the internet tells him to do ). Really what he needed to do was use either the assault squad or the terminators to "hang out" around the monolith, so that way I can't really pull through because they will just get assaulted in the other place.
   
Made in us
Squishy Squig





Colorado

This may have been far more relevant earlier but I think I'll add myt side of the story.

So my orginal plan was to put my assualt marines and terminators in place so that they could go to hunt down the two warrior squads while I aslo planned to use the terminators to clear the objective if they had the chance. I was going to sit on the objective with my character-less squad while He'stan, the squad he was with, and the dreadnought I planned on using to react to what the necrons did.

While the drewadnought was blown to smitherins before being able to do anything the terminators managed to make thier way along fine (A land raider does a good job ensureing that). The assualt marines failed to commando thier way out of line of sight of the destroyers behind cover liked I hoped and they got shot for thier effort then charged by the scarabs while the ta squad stuck to the plan and stayed put but He'stan in a feat of heroic initiative decided to move towards the objective since the only thing that looked like they where in a position to deal with was a monolith while I wasn't planning on tackleing that thing with the forgefather and his squad.

Speaking of the monolith the reason I didn't go after it was becuase the only thing on the feild that I had that posed any threat to it was a dreadnought close combat weapon which was useless next to the dead husk of dreadnought it was attached to. So I decided to suck it up and deal with the doomsday device lumbering towards my side and try and win anyway and had I not completely forgotten about the monolith's ability to suck in warriors it may have ended happier for me.

And to reiterate this was my first game playing space marines in a manner that accually approched competitive and a necron player that was able with the army. And once agian have practically only played 'nids and orks I'm still in a very assualt oriented mindset when I play while I was outplayed and outmanuvered by my opponent. But I had my fun moments and I got plenty of good piopnpters afterwards.

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Made in us
Swamp Troll






I like how the lord came back from the ashes to revenge his own death lol!

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Made in se
Fresh-Faced New User




Can always join the Destroyer Lord to the scarabs. They move like jetbikes and will get like a +2 cover save when turboboosting, to complement the lords +3.

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Made in ca
Perfect Shot Dark Angels Predator Pilot




FoCo

Great Game and even better win Warmaster. Btw, how did you kill the Raider off of a glance?

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Made in us
Pulsating Possessed Chaos Marine




Denver, CO

ImRightBehindYou wrote:Great Game and even better win Warmaster. Btw, how did you kill the Raider off of a glance?


Any model under the hole of the particle whip template is hit at ap1 so it's only a net -1 on the damage result table instead of 2 for the glance. It also makes it the only ap1 weapon in the entire necron army
   
 
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