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Made in gb
Regular Dakkanaut






Am I being dumb here why is there no crisis suit box up for the build your kill team selection? 2 wounds, 3+ save, elites? Am I missing a reason they have been excluded?
   
Made in us
Decrepit Dakkanaut






Omadon's Realm


 Yodhrin wrote:
 EnTyme wrote:
 tyrannosaurus wrote:
 MeanGreenStompa wrote:
 tyrannosaurus wrote:
Again, no interest in a new GW release. So many other skirmish games I would play ahead of this [Infinity, Bushido, Marvel, Mordheim...]


Thanks for stopping by to share that.


Sharing thoughts about a gaming release on a gaming forum? Shame on me! Would you prefer "Oh my God this is so awesoooooooome, an expensive rebox with rules inferior to those freely available on the internet, woohoo!"? Better?


Actually I'd prefer you to say "I'm not interested in this. I'll just move on to something I am interested in and let others enjoy it." If you aren't interested, what is the point of even commenting. Oh. Right. You're just trolling. Carry on.


You mean exactly what he did say before MGS decided to take a gak down his neck? And if you' aren't interested in reading opinions you disagree with, what is the point of even frequenting a discussion forum? Oh. Right. You're just doing exactly what you're accusing someone else of doing, except you actually are doing it.

Seriously people, if your definition of trolling is "not gushing uncritically in agreement with my own personal taste", then just walk away from the internet now and save both yourselves and those of us capable of tolerating interaction with differing views a lot of annoyance.



I hardly took a gak down his neck, sunshine. And where was the opinion to disagree with, it was 'I don't play this and won't play this'.

I wonder what the outcome would be if I posted as frequently as tyrannosorearse does in GW threads, in other company's threads to say 'Hi, I'm posting to say I'm not interested in this product'.

It was a pointless comment, seriously, it had the same worth as me posting in the next WM/H thread to say 'I don't play WM/H'.

Whether it was trolling is possibly up for debate, whether it was vacuous isn't.



 
   
Made in be
Longtime Dakkanaut





What I meant before is that they apparently removed rules that don't work well when you suddenly have each model as a separate unit.

But honestly, I wouldn't be against removing all "free rules" in such a small scale - 'cause it's too easy to optimize. The same for relics/artefacts/whatever the name for unique weapons or equipments.

And then I remember it's a game with its designers firmly believing in talking with your opponent to make an interesting game. Soooo...there is always room for house-rules if it really doesn't suit our tastes, isn't it?
   
Made in us
Longtime Dakkanaut




 daemonish wrote:
Am I being dumb here why is there no crisis suit box up for the build your kill team selection? 2 wounds, 3+ save, elites? Am I missing a reason they have been excluded?


Many things are missing. For Tau, you could add the Kroots too (although, the standard kroot box is now "web exclusive", even though it's plastic, so maybe something funky is happening with that). The piranha is also a pretty nice for KT.
Even pathfinders could be used. While the markerlights are pretty useless in KT, the min squad is 4, and they can take 3 special weapons (not a powerful option, but it can definitely add variety) and a recon drone.
Anyway, my point is that many options are missing, even the ones that are fluffy and have plastic kits.
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight

I've played Skitarii with KT in the past as well and maybe the Doctrina's are a bit OP?

I mean, I love opening up with BS7 rifles and carbines, but this may be a bit too much first-second turn leafblowing for such a small game.


Automatically Appended Next Post:
 daemonish wrote:
Am I being dumb here why is there no crisis suit box up for the build your kill team selection? 2 wounds, 3+ save, elites? Am I missing a reason they have been excluded?
Maybe they went for personal choices?

This message was edited 1 time. Last update was at 2016/08/29 18:57:08




Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in gb
Regular Dakkanaut






Phew, just glad I am not being dumb. Was thinking pirana for a KT but I have a nice tester KT for my eldar and Tau and see how we do. Hoping there is a model limit implemented so we don't get 60+ models for one team. Maybe 20 models maximum.
   
Made in us
Ancient Venerable Black Templar Dreadnought





Where ever the Emperor needs his eyes

 ultimentra wrote:
Doctrina Imperatives for Skitarii aren't dependent on the number of units, only Canticles are. Skitarii just get the Doctrinas as an army-wide special rule. I'm still salty that they don't get to use them. If GW is going to take away our free rules, then no other faction should get their free rules, which basically every faction except Imperial Guard and Chaos Space Marines have something. Imperial Guard have orders but they only effect one model now so they basically don't matter.


Wouldnt the orders affect everyone with in the Command Bubble and not just one guy?

This message was edited 1 time. Last update was at 2016/08/29 19:44:00


 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight

No, you order a single unit, not units within a certain range.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in us
Ancient Venerable Black Templar Dreadnought





Where ever the Emperor needs his eyes

Would the unit just be the single model or the Unit you bought that the Single Model Unit was apart of?

Also in regards to the Skitarii, wouldn't them having Relentless as a pretty much army wide affect make up for losing the ability to make them +1,2,3 BS for a turn? I mean they still get to move and shoot full range.t

This message was edited 1 time. Last update was at 2016/08/29 19:54:21


 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight

In the case of Kill Team every model is a unit onto itself, so only one model can be bossed around by the platoon commander. This is also how we played it when someone fielded a Tempestus command squad and some Scions.

Skitarii don't just have relentless, but also FNP 6+, which can be quite a lifesaver in some cases. It's not just moving and shooting though, they can also assault afterwards, which can also be quite a lifesaver when you deny your opponent his charges and any bonuses he might get otherwise.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in be
Longtime Dakkanaut





I'm confused...Are the full rules in the coming Kill Team box already out? Or are you talking about 6th edition or another fan made set of rules for Kill Team?

Because I don't see where you read you can't take crisis suits in your team.
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight

We're referencing to the previous edition, which will for the most part be the same as the new rules, with some minor changes and additions from the look of it.

Also, who said you can't take those annoying piece of gak Tau contraptions?



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in us
Ancient Venerable Black Templar Dreadnought





Where ever the Emperor needs his eyes

 BrookM wrote:
In the case of Kill Team every model is a unit onto itself, so only one model can be bossed around by the platoon commander. This is also how we played it when someone fielded a Tempestus command squad and some Scions.


Ok, that makes sense.

Skitarii don't just have relentless, but also FNP 6+, which can be quite a lifesaver in some cases. It's not just moving and shooting though, they can also assault afterwards, which can also be quite a lifesaver when you deny your opponent his charges and any bonuses he might get otherwise.


Yeah, that all seems pretty damn good to me.
   
Made in us
Sadistic Inquisitorial Excruciator




USA

Having played Skitarii in the last game of KT I played a couple months back, my (anecdotal) experience was that Doctrina Imperatives are just as broken as they sound at that point level. In fact my group (including myself- the player of the Skitarii) concluded that if anyone played Skitarii next time we played, they couldn't use the Imperatives.

 
   
Made in gb
Regular Dakkanaut





London

When i started working in a game store i picked up start collecting mechanicus because i love the models but don't play 40k since i long ago lost the urge to spend an entire day getting shot at across a gothic carpark.
This however is going to motivate me to paint and convert up those skittarii into a killteam and get gaming.

   
Made in us
Most Glorious Grey Seer





Everett, WA

fresus wrote:
...Kroots too (although, the standard kroot box is now "web exclusive", even though it's plastic, so maybe something funky is happening with that).

Nothing funky going on. Kroots don't sell and GW stores need shelf space for stuff that does. Anything that gets pulled back from the one-man stores becomes "web exclusive".


 
   
Made in ca
Fixture of Dakka





Bathing in elitist French expats fumes

The rules will be available as a standalone download from the BL website (if you don't own an iDevice) on September 3rd. For a very reasonable price, too.

 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

 
   
Made in us
Longtime Dakkanaut




Personally excited because my corsairs will be awesome for this! Every one can take a different type of weapon (melee, shrunken catapult, splinter rifle, and lasblaster) 2 in 5 may take a special weapon (melts, blaster, shredder, and flamer) AND their character can take a power sword and other goodness to boot!

Throw in jet packs and heavy mesh armor and they'll be a diverse threat to most units in the game. Gonna be sweet

   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight

Maybe we can stick the following slab of text from the rulebook preview in the OP, so people know what Kill Team is all about:

There is no safety in numbers, no margin for error – it’s just you and your team. The mission stands upon a razor’s edge, with triumph on one side and only ignoble death upon the other. Can you emerge victorious? This is Kill Team – tense, small-scale battles in the 41st Millennium, where a single warrior can make all the difference.

The entire galaxy is at war. Rival fleets of starships clash across the black void while entire planets are turned into battlefields. Massive armies are unleashed, duelling for supremacy over land, air and sea. Yet not every battle is fought on a grandiose scale. There is another kind of war, made up of more personal battles, where the struggle is so close you can feel the draft from whirring chainsword teeth and hear the heat crackle off a plasma pulse.

Games of Kill Team put you in charge of a small band of warriors whose skill, determination and courage are put to the test as they undertake do-or-die missions without the support of a wider army. Each member of the Kill Team acts independently, but a wise leader knows that everyone must play their part if their mission is to succeed. Every individual action – every shot, every blow struck – can be the difference between victory and defeat.

The history of the 41st Millennium is replete with small-scale operations that carried vast consequences, whether by design or out of desperate need. An elite squad infiltrates a Necron tomb complex, few in number to avoid triggering the auto-defences that would awaken the ancient evil out of stasis. Can the team fight past the sentries to deliver melta-charges to the heart of the energy reactors without rousing the tomb world? Entire star systems hang in the balance. In another zone a lone Space Marine squad must escape ambush and return to their battle-brothers. The data they carry holds the secret of the enemy’s most advanced weapon prototype. Such vital information might alter the course of a war that has lasted centuries. Elsewhere, an Ork Mekaniak leads his best Burna Boyz on a scrap hunt, seeking to procure a power source to fuel a war engine that can topple hive cities. These small groups of determined warriors can have far-reaching impact on their war zones, so whether you choose a team of elite heroes, or as many expendables as you can get, they must all fight with one purpose if they are to complete their missions.

The book you now hold in your hands contains all the information and rules you’ll need to select your team and generate specialist skills for your warriors. These abilities, such as expert marksmanship or a penchant for dirty fighting, help personalise your force. After all, these aren’t just a random selection of warriors, but a squad of grizzled veterans or an eclectic gathering of last chance conscripts, or any theme you care to imagine. Further on, you will also find special missions that let you take your assembled team into action. Kill Team battles are deadly, fast-paced affairs that offer a slew of tactical challenges. A few optional rules are included that suggest how you can take your Kill Team games further, setting your Kill Teams heroic new challenges, or perhaps even linking them into a campaign. And all of that is just scratching the surface of the possibilities.

Before you delve too deeply into these pages, we offer a word of warning: there is more to Kill Team than meets the eye. Like the gnashadon – an ambushing predator from the death world of Catachan – what is seen on the surface is only a portion of what lies beneath. The scale of Kill Team, with forces often smaller than a dozen models, provides many unique hobby opportunities. Some avid modellers will want to build their Citadel Miniatures to reflect the specialist roles, for example, by creating a perfectly posed sniper or hidden infiltrator. An entire Kill Team might be customised in such a fashion, depicting torn and battle-scarred warriors or resplendent veterans laden with honour markings. Kill Team is also a great opportunity for painters to try out new techniques, like weathering a squad that has been long on the campaign, or trying out a new camouflage pattern, without having to commit to doing a whole army in a particular style.

For the tactically minded, the short, sharp nature of Kill Team lends itself to all manner of enjoyable games and variations. As the action is swift, you can get several battles in during the course of the same session! Get started with the six missions supplied within these pages, but there is no reason your battles have to end there. With narrative battles that you devise yourself, your Kill Team can protect a shield generator, defile sacred idols, or exterminate corrupt cult leaders. The battlefields of the 41st Millennium offer endless variety, allowing for some unique terrain set-ups. Fight through labyrinthine space hulks or stalk each other amongst the densest jungle death worlds – the more claustrophobic and cover-filled, the better.

There’s no end to the options, so what are you waiting for? Flip the page and give the rules a quick scan before pulling your Kill Team together and getting stuck in. Remember, make every shot count…



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in us
Fresh-Faced New User




I like how they gave FNP to a Flayed One in their sample list. Clearly written by someone who has ever played Necrons....
   
Made in us
Longtime Dakkanaut





I've never played 40k, or really know anything about the rules at all, but this Kill Team box is interesting. Would Kill Team be an appropriate starting point for a total 40k newbie, or does it require detailed knowledge of the 40k rules and codices? And I'm not sure that I'm interested in investing in full armies for the complete 40k experience. I'm not looking for a third miniatures game right now, so would Kill Team be a satisfying experience as its own game, divorced from the greater 40k experience?
   
Made in us
Stubborn Dark Angels Veteran Sergeant





Illinois

 Sqorgar wrote:
I've never played 40k, or really know anything about the rules at all, but this Kill Team box is interesting. Would Kill Team be an appropriate starting point for a total 40k newbie, or does it require detailed knowledge of the 40k rules and codices? And I'm not sure that I'm interested in investing in full armies for the complete 40k experience. I'm not looking for a third miniatures game right now, so would Kill Team be a satisfying experience as its own game, divorced from the greater 40k experience?


Kill team is different but an ok starting point. Combat patrol games might be more like real 40k than kill team but kill team has such a low entry point of literally a box for most things. Starting there to see if you like the mechanics and basic rules would not be a waste. Maybe starting with the starter box assuming you like dark angels or chaos and playing kill team with those minis would be a good bargain for you.
   
Made in us
Gargantuan Gargant





New Bedford, MA USA

 Sqorgar wrote:
I've never played 40k, or really know anything about the rules at all, but this Kill Team box is interesting. Would Kill Team be an appropriate starting point for a total 40k newbie, or does it require detailed knowledge of the 40k rules and codices? And I'm not sure that I'm interested in investing in full armies for the complete 40k experience. I'm not looking for a third miniatures game right now, so would Kill Team be a satisfying experience as its own game, divorced from the greater 40k experience?


Kill Team is a great starting point. The box includes the full 40K rule book, the Kill Team rules, and the rules for both units included in the box.

This will allow you play without a codex, using the actual 40K rules, not a dumb downed version.

It is a satisfying experience.
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight

 Sqorgar wrote:
I've never played 40k, or really know anything about the rules at all, but this Kill Team box is interesting. Would Kill Team be an appropriate starting point for a total 40k newbie, or does it require detailed knowledge of the 40k rules and codices? And I'm not sure that I'm interested in investing in full armies for the complete 40k experience. I'm not looking for a third miniatures game right now, so would Kill Team be a satisfying experience as its own game, divorced from the greater 40k experience?
Yes, yes you can! This is 40k but somewhat dumbed down, faster and looser, but still friendly enough (perhaps even friendlier) to be picked up by new players and veterans alike.

The boxed set has everything you need to start playing, no army books needed.
   
Made in us
Longtime Dakkanaut




You still need to read the 40K rules before reading the KT rules.
However, if you just start with the content of the box, you can skip many rules from the main rulebook (the whole psychic phase, the vehicles section, most unit types, almost all of the special rules etc.), so it's a lot more manageable to learn in one go. Then in the future, if you like it, you can add new units and read the corresponding rules.
   
Made in us
Parachuting Bashi Bazouk




Bowie, MD

I would say Kill Team is the ideal introduction to 40k and the ideal in-road for getting people to play since the cost of entry is so much lower.

I sincerely hope they continue to post free PDFs of example Kill Teams on the store (or in White Dwarf) so people can try things out without committing to an expensive codex. That was an excellent move.

In a perfect world, the Start Collecting sets would come with an additional sheet showing you how to use some of the included models in Kill Team.
   
Made in us
Longtime Dakkanaut





I realize that the starter box comes with rules for the space marines and fire warriors, but if I wanted to get one of the other kill team groups on the GW site (like the Wraithguard or Tyranid Warriors), I would need to buy a codex for each faction, right? 40k doesn't have free unit rules. I'm assuming that the mini rulebook included with the game doesn't have unit stats in it for all the possible kill teams. And there's no AoS-like app where I can buy unit stats separately from the codices (that I'm aware of). So, realistically, to play Kill Team with a bunch of different factional teams would require a few hundred dollars in codices, right?

It just seems to me like Kill Team is less a stepping on point for new players and more like alternate scenario rules for people who already have 40k experience, armies, and books. I'm just wondering how viable it would be if I played Kill Team (and only Kill Team) as a player with no 40k experience, armies, or books.
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight

Indeed, you'll need to buy the relevant codex to go with the faction in question.



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Fiat justitia ruat caelum

 
   
Made in us
Basecoated Black




Pittsburgh, PA

Most of the newer kits have the rules for the units in the instructions if I remember correctly.

 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

 daemonish wrote:
Am I being dumb here why is there no crisis suit box up for the build your kill team selection? 2 wounds, 3+ save, elites? Am I missing a reason they have been excluded?


'Not included' =/= 'excluded'. I'd wager the web store editor just picked basic troops choices for each list plus a couple of other cool items. It's not an exhaustive 'all these are legal and only these' selection.

 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
 
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