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Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

Quick little write up on my DIY chapter, The Gallowsmen.

Traditional Colours:


Urban Combat Colours:


Desert Combat Colours:



A Gallowsman is as equally skilled in combat as he is preparing the body of his enemy for their eventual funeral. Obsessed with the aspects of death, the Gallowsmen train in the arts of torture, public execution, and funeral rites. Much of their time not spent in battle is spent in the massive tomb underneath their homeworld, Petrefax. It is here that the dead of high ranking officials and fellow battle brothers are brought to be prepared for their funeral rites and final rest. Thousands upon thousands of graves line the walls of this tomb, labyrinthean in scope. When not in battle, a Gallowsmen is expected to practice and perform the rituals that are required to lay a person to rest. It is through this practice that the Gallowsmen feel they can come to understand death.

Commonly known as the Gallowsmen for their preferred method of execution (although they are adept in many, many others, each and every battle brother is thought to have a specialty, ranging from crucifixation and disembowelment to even more grisly methods), the name actually runs deeper then that. As a rite of passage, before training begins, new recruits are brought out into Petrefax's harsh deserts, where they are left to hang for 9 days and 9 nights. Those that survive are deemed worthy of becoming a Gallowsman, and those that don't are left as testiment to the extreme nature of the Gallowsmen.

In order to inspire fear in their enemies and zeal in their brothers, while in battle, the Gallowsmen carry a myriad of tools with which to hang and display the remains of the dead and dying foes, and in some cases, their own brothers. In addition to their standard weapon loadout, every Gallowsman is expected to carry the sacred embalming tools, salts, and wrappings required for a proper funeral, as well as a variety of pikes, nails, and planks to be used for battlefield torture and execution. The slow, steady advance of the Gallowsmen's battle march is marked by the hung, impaled, or crucified bodies of their foes. Indeed, it is a terrifying sight, and many a heretic has been brought to their knees just by the sight of what was once a battlefield now forest of bodies hung meters in the air, many still alive and writhing in pain. It is a grousome sight that causes even allied Marines and Guardsmen to feel uncomfortable on the field of battle with them.

Additionally, when fighting fallen brothers, their goal changes from the complete destruction of their foe, and rather, capturing as many as possible. The Gallowsmen believe that their fallen brothers are not inherently evil, but tainted by the forces of Chaos. It is the goal of the Gallowsmen to find forgivness and absolution for their fallen brothers, so that they may sit by the Emperor's side in death. Through extensive torture and sacred rituals, the Gallowsmen aim to remove the corrupting influence from their fallen bretheren. Once they have been absolved of all sin, they are finally allowed to die. A purified brother is then buried with the same rights as one of their own.
If a Gallowsman finds a fallen brother near death, unable to be brought to the Sacred Tomb for purification, they will attempt to purify them in the field. It is not uncommon to see mass purification and execution ceremonies after a battle against heretics, and this is almost as grousome a sight as the forest of corpses that they leave behind, with the cries of their fallen bretheren able to be heard for miles, and the smell of burning flesh filling the air. Because there is rarely as much time to purify a fallen brother in the field as there is back at the Sacred Tomb, a Gallowsmen must work quickly to inflict as much pain and suffering as possible, so as to purify their fallen brothers before they succomb to their wounds.

However, a Gallowsman's duty does not end on Petrefax, and it does not end on the battlefield. Constantly learning of new methods of corpse preservation and preperation, as well as new methods of torture and execution, Gallowsmen are occasionally sent on missions to join other chapters temporarily. It is only after returning from a mission that a Gallowsman may be elevated to the rank of a veteran. And it is these veterans who are the most revered amoung the practitioners of the deathly arts. On these missions, a Gallowsman who is attached to another chapter's primary duty is to perform learn and the funeral rights for the chapter they are in temporary service of. When a Gallowsman's mission is completed, he will return to his chapter, to spread the knowledge he has learned on his journey.

However, despite their complete veneration of death, the Gallowsmen do not stand for unessecary death. As such, the Gallowsmen respect the lives of civilians, and will go out of their way to ensure that civilians are not hurt during their battles, unless they are tainted by Chaos, in which case they are to be purified. However, they do not protect civilians out of a sense of compassion or duty like the Salamanders, but rather for the sake of their religious purposes.



Petrefax: World of a Thousand Tombs

History: Before the Horus Heresy, Petrefax had fairly little to offer as far as strategic resources are considered. However, it still managed to thrive as a small trading hub. It wasn't until after the Horus Heresy that Petrefax grew into the massive metropolis that it is today. With the Imperium on its knees, and much ground lost, many planets ended up being left unguarded. Fairly insignificant at the time, Petrafax was one of these planets. With the Imperium's presence on Petrefax all but gone, traders were free to buy and sell all kinds of illegal merchandise, including alien technology, forbidden technology, and in some circles even daemonic weaponry. As a trading hub, Petrefax managed to become incredibly wealthy in a very short amount of time. In the beginning of M36, it was not uncommon to see various Xenos doing buisiness on Petrefax.

Early in, M36, the Empire finally attempted to reclaim Petrefax. Although Petrefax was incredibly wealthy and in possession of highly advanced technology, the planet had no formal army. In less than 10 years, the planet was returned to Imperial control. Any Xenos found on the planet were sent to the Inquisition for interrogation and disection, and any surviving Rogue Traders who activly fought against the Imperial fleet had their liscense revoked (if they had one), and brought to trial in front of the Inquisition.

After the Imperial recovery of Petrefax, one would expect its success as a trading hub would begin to fail with Imperial restrictions and policing in place. However, because of the planet's already massive reputation as a trade planet, it would end up being too much work for the Empire to keep the planet constantly policed. Goods forbidden by the Imperium simply moved to the black market, which is expected to be even larger than Petrefax's massive legitimate economy.

After a millenium back in the Imperial fold, the Empire was beginning to become painfully aware of the threats surrounding Petrefax. First, because of it's large array of goods both Imperial and xenos, it was a fairly valuable planet. With the occasional Tau campaign in the system, and the presence of the remains of Craftworld Jotun, who had since become pirates raiding imperial strongholds, throughout the system, the Imperium saw the need to protect their investment. Even more terrifying was that the mass amounts of people living and trading on Petrefax ended up creating a cesspool of emotions, occasionally opening rifts through which the forces of Chaos would enter. Because of this, a new chapter was commissioned: The Gallowsmen.

The Sacred Tomb: The Fortress Monastary of the Gallowsmen is the Sacred tomb, a massive series of passages that lies underneath the surface of Petrefax. No one is quite sure how or when the Sacred Tomb was built, as there is no record of its creation in existance. It is believed by some that the Tomb was even made long before the human discovery of Petrefax. If this is the case, it could be millions of years old. And although the Gallowsmen make this place their home, even they don't know how far down the Tomb goes, or how wide it may really be. The Sacred Tomb only really started to be excavated after the creation of the Gallowsmen, and even four thousand years later, there are still passages left unopen and unexplored. It's believed that the Tomb may actually run underneath the entire surface of the planet.

So far, four levels of the Tomb have been discovered and excavated. The first level provides the living quarters and ceremonial grounds for the chapter. The majority of graves are located on this level.
The second functions as an armoury and combat training area for the Gallowsmen. With hallways ranging in size from as tight as the corridors as a small spaceship to as wide as a tank assembly plant, almost any combat drill can be practiced on the second level.
The third level functions as the library for the chapter. In addition to records of great deeds the chapter has done, it also contains graphic and exact detail of various torture, execution, and funeral methods. The Gallowsmen's records are so extensive that a man could spend a lifetime on the third level library, and he would still know not even a fraction of what a Gallowsman knows of death.
Although the fourth level has been opened up, it is not used by the Chapter.

The Geography of Petrefax
Petrefax was never known for its natural resources. What little of Petrefax that is above-ground hasn't been turned into a towering city is nothing more then desert, with no trace of life to be found. Short of the occasional training mission or battle held in the desert, or undiscovered xenos settlement, Petrefax can be considered completely dead outside of its cities.



Orginization:
Because of how marines are constantly returning and going on missions, orginization into companies instructed by the Codex Astartes would be difficult. Rather, the chapter orginizes itself into 3 large companies instead, the Chapterguard, Cityguard, and Desertguard (see first post for their colours). These companies are not segregated or treated differently, in fact, it's very common to see marines from all three companies deployed to the same sortie. However, each company functions completely differently in terms of combat practice. Most campaigns that take place outside of Petrefax almost always involve all three companies working in concert with one another.

Chapterguard: The Chapterguard are the general combat arm of the Gallowsmen. The majority of the Chapter's tactical Marines and veterans are part of this company. In addition, the majority of the Chapter's administrative powers wear the colours of the Chapterguard, as well as any dreadnaughts, regardless of their combat preferences or former company affiliation.

Cityguard: The Cityguard are trained to fight in the massive winding cities of Petrefax, and excell in high speed combat at close ranges. Almost the entirety of the chapter's jump troops and landspeeders are based in this company. The Cityguard prefer high speed, close range shootouts. The Cityguard's preferred weapons of choice are melta and flamer based weaponry, not only for the effectivness in combat that these weapons have, but also because they find the pain brought on as these weapons burn through the flesh of the heretic and the xenos to be immensly satisfying.

Desertguard: The Desertguard are the long range and heavy support section of the Gallowsmen. The majority of the chapter's armour is maintained by this division, as well as any heavy weapons not utilized by the Chapterguard. The Chapter Guard focuses on long ranged combat in the empty desert terrain of Petrefax. All new recruits are also placed in the desert guard, where they are trained in the arts of stealth, spotting, and ambush. Additionally, the dry and arid environment of Petrefax's deserts make learning the arts of preservation easier.



Gallowsmen Chapter Heirarchy

Initiate
(in game counts as Scouts)
The least experienced members of the chapter, initiates fulfill the roles of the scouts of any other chapter. They also spend much of their time practicing the arts of torture, execution, and burial. Initiates belong exclusively to the Desertgaurd, and are assigned to their final department of the chapter based on an assessment of their talents.
New initiates are primarily chosen from Petrefax. Upon being selected, the youths are left to hang in the desert for 9 days and 9 nights. Those that survive then begin their slow ascension into the ranks of the Gallowsmen.

Marine
(in game counts as Tactical/Assault/Devastator Marines)
All three major schools of combat are counted as the same rank amoung the Gallowsmen. Once an initiate completes their training, they graduate to the rank of a full-fledged battle brother. Their performance during their days as an initiate determines their role once they've graduated.
Devastators serve as members of the Desertgaurd, Assault Marines serve within the Citygaurd, and Tactical Marines are found within the Chaptergaurd. Although a battle brother is trained in all three major roles and can take up whatever role suits the situation best, their assignment into each role is indicative of their preferences and talents.

Veterans
(in game counts as Sterngaurd Veterans/Vangaurd Veterans/Honour Gaurd)
Advancing in martial prowess is not all it takes to become a veteran of the Gallowsmen. In order to do so, a marine must prove themselves by joining another chapter on a mission, in an attempt to gain knowledge of the funeral rituals of their peers. Upon the success of their mission and the sharing of their new knowledge with the chapter, they are finally granted status as a veteran.

Excavator
(in game counts as Tech Marine)
Excavators are the equivalent of Techmarines for the Gallowsmen. But where normal Techmarines focus on development and maitenance of vehicles and weaponry, the Gallowsmen's Excavators lead the excavation and maitenance of Petrefax's massive inner tomb. It is the Excavators who place the fallen marines of the chapter and their purified bretheren in their graves. Because of this alternate focus, with the exception of Dreadnoughts, which are treated with the utmost care for their link between the dead and the living, most of the Gallowsmen's vehicles are in a state of relative disrepair. Excavators rarely ever appear in combat.

Executioner
(in game counts as Death Company)
Veterans who show great skill and zeal in combat are upgraded to Executioners. Although an Executioner is as practiced in the ritualistic arts of the chapter as any other brother, their specialty lies in battle. Once an Executioner has been assigned a target, they will hunt them down relentlessly until they can be captured, and failing that, executed in battle. Executioners are absolutely relentless in battle and are known for charging ahead of their allies with little in the way of restraint. Although they have a commanding rank, Executioners tend to act on their own or with fellow executioners, as few others can actually keep up with them.
In addition to their combat duties, it is the roll of Executioners during formal executions to lay the killing blow.

Sanctifier
(in game counts as Sanguinary Priests/Novitiates)
Where as Executioners are ruthless and reckless warriors, Sanctifiers are calculating and tactful. While Sanctifiers are fearsome combatants in their own right, their main role on the battlefield is to enhance the morale of their brothers and lead them into battle. The Sanctifier waves the banner of his chapter and chants their sacred rites to envigorate his allies. Once an enemy has been defeated while still on the field of battle, it is the job of the Sanctifier to affix them onto a crucifix, gallows or pike, preferably while they still live, for all friends and foes alike to view. This macabre decoration acts to give even greater vigour to the Gallowsmen, while inspiring the deepest of terror in their foes.
When the battle is over, it is up to the Sanctifiers to gather the fallen foes and decide who is to be brought back to the caverns of Petrefax for purification, and who can only live long enough to be purified en masse on the field. While other battle brothers will participate and assist in these rituals, it is the Sanctifier who is most skilled and in charge of these rituals.
Additionally, the Sanctifiers are responsible for the teaching and practice of the arts of torture, purification, execution, and burial.
The final role of the Sanctifiers is discipline within the chapter itself. Sanctifiers judge their brothers' misdemeanors and punish accordingly.

Librarian
(in game counts as Librarians)
Librarains of the Gallowsmen have much the same role as they would in any other chapter--they manage and record the long history and practices of the chapter, and use their powerful psychic abilities in battle to aid their brothers.

High Executioner
(in game counts as Chaplains)
High Executioners are Executioners who have advanced beyond the simple combative mastery that a normal Executioner possesses. In addition to being ruthless and devastating in their own right, a High Executioner is able to share their undying vigour and strength with their brothers. While High Executioners share all the same duties of normal Executioners, they also tend to act as leaders for their brothers. A High Executioner's command is second only to the Chapter Master himself, and tied with that of the Sanctifiers.

Master Executioner (Chapter Master)
The Master Executioner is the highest ranking member of the Gallowsmen and is in command of the entire spectrum of operations of the chapter. Although the title "High Executioner" implies that the command of the Chapter can only belong to a brother who walks the path of the Executioner, this is a misnomer. The Current Master Executioner, Asagrim Woden, came from the ranks of the Sanctifiers.
A Master Executioner's presence on the battlefield inspires the greatest confidence in his men, and the rituals he performs are of the utmost sanctity. To be formally executed by the Master Executioner himself is considered an honour by the Gallowsmen, and reserved only for the chapter's greatest foes.
Although the Gallowsmen do not act as the government of Petrefax, the Master Executioner's influence on the planet's politics is immense, and his opinion is always regarded with great weight.

Dreadnoughts
(in game count as dreadnoughts/furioso/death company dreadnought)
Like most other chapters, the Gallowsmen have a deep respect for their brothers entombed in the massive armour of a Dreadnought. Brothers entombed in Dreadnoughts are relieved of their old formal duties, and like any other Dreadnought, used only in matters of the utmost importance. Beyond honouring the wisdom and deeds of their entombed and ancient bretheren, the Gallowsmen put a deep value in the fact that a Dreadnought acts as a link between the dead and the living.

The Fall of Petrefax

Inquisitor Lord Trismegistus had seen many horrors during his life. But what he saw when he joined the Gallowsmen in battle, not even he could take lightly. When a large Chaotic incursion occured in the desert wastes of Petrefax, it was Hermes Trismegistus who was sent to investigate the cause of the incursion. He would ultimately join the Gallowsmen in battle, and they both fought together valiantly to thwart their foe. However, when the battle ended, things gained a much darker tone. The fallen foes who were still living were gathered together and piled high, each sprinkled with salts and finally, accompanied by the zealous chants of their brothers, the Gallowsmen's Sanctifiers set the mound ablaze. The hellish chorus of the condemned would haunt Hermes for the rest of his life. And the decision he made because of it would likely haunt him beyond the grave.

Hermes knew that the terror he caused must have been a Chaotic ritual. Somehow, these Marines were tainted and working for Chaos. This depraved act could only be explained as a heresy.

In short order, the Gallowsmen were declared exomunicate. Any marines on mission in other chapters were slaughtered. Those that survived made an attempt to join their brothers on Petrefax.

It wasn't long before the Imperium began its assault on Petrefax. Within days, billions of lives were lost in the orbital bombardments. With the planet's vast cities utterly devestated, the ground assault would be brutal. The combined forces of several Space Marine chapters and the Imperial Gaurd would soon descend upon the planet.
But the Imperium was not the only threat...

The Enemy Within
The devestation that the orbital strike the Imperium launched was not without its side effects. The panic and fear of the many billions of people living on the planet, swelling beyond containment, caused warp rifts to open all over the planet. The forces of Chaos came in great number. Faced with insurmountable odds, most of the Gallowsmen were forced to hide within the tombs of Petrefax, but what awaited them there may have been even worse.

The recent bombardments, as well as the fighting between Chaos and the Imperium had caused something to stir. Finally awake for the first time in millenia, the Necrons crawled up from the very depths of the planet to reclaim their tombs. Faced with an innumerable and nearly invincible foe, the Gallowsmen had no choice but to once again retreat to the surface of Petrefax for what was certain to be their final battle.

The Enemy Without
With the planet besieged by on all sides, Eldar Pirates and Tau recon teams went to great lengths to take advantage of the chaos. They were forced to retreat quickly, but not before raiding many of the planet's most prized banks and storage facilities for rare xenos and Chaotic artifacts.

The Fall of the Gallowsmen
The Gallowsmen were Space Marines, and they fought for the Emperor when he cannot. They would uphold that core value until the very end, even in their darkest hour. Even with their fate sealed, not a single one would turn to the forces of Chaos. With their resolve as strong as ever, the Gallowsmen would fight with a zeal that had never been seen before. Their home and charge had been besieged on all sides by foes of all kinds. Of all the armies on Petrefax, not a single one fought with the ferocity that the Gallowsmen had. They cut a massive tear through both the forces of Chaos and the grim warriors of the Necrons. When a Gallowsman's bolter would run empty, he would fight with his sword until it shattered, and even then he would fight with his hands until even they were broken. Retreat was not an option. The only thing left for a Gallowsman was death. Both for himself and his enemies.

It is said, by the survivors of the campaign, that when met by Imperial forces, the Gallowsmen would stay their hand, ignoring them in the favour of the other foes. Why this happened, no one knows. The Gallowsmen were traitors to the Imperium.

The Death of Asagrim Woden
Asagrim Woden, Master Executioner and Chapter Master of the Gallowsmen would not escape his fate. When a Greater Daemon attacked Inquisitor Lord Luthor Geitz, it was Woden who saved him. The two fought off this common foe together in a final moment, both aware of what the alternative would mean. In an act of desperation, it was Woden who sacrificed himself in an attempt to land a devestating blow upon the monster. It cost him his life, but his attack hit home and allowed for his companion to banish the beast. Without Woden's help, Geitz surely would have died.

Woden began as an Assault Marine of the Citygaurd. A talented individual, it wasn't long before Woden became the highest ranking Sanctifier of the chapter. When serving alongside the previous Master Executioner, Sigfried Hildolfr, in an act that would be mirrored by Woden's death many centuries later, Hildolfr sacrificed himself to save Woden from a Daemon Prince of great power. It was with Hildolfr's blade that Woden would strike down the dark prince and banish to the warp. It is the same blade that he carried up until his own death, and which now lies within a secret vault, known only to Inquisitor Luthor Geitz himself. Not even Luthor's brother, Hermes Trismegistus, knows of the blade's existance, or the story of what really happened on Petrefax.

The End of the Gallowsmen
It took little more than a Month for Petrefax to fall. A week after Woden's death and surrounded on all sides, the Gallowsmen made their final stand. On the eve of M41, 989, the last Gallowsman, Sanctifier Gilliam Haephestos, would succumb to his wounds. The banner he left standing would remain unmolested for 3 days, when Petrefax was declared lost, and Exterminatus was carried out.



Master Exectuioner Asagrim Woden, Chapter Master of the Gallowsmen

Rise to Power
Woden began as a member of the Citygaurd, working his way up to the rank of Sanctifier. Although his martial prowess was flawless, it was his skills as a leader that made him stick out from his brothers. It wasn't long before Sigfried Hildolfr, the chapter master before him, appointed him as the Sanctifier of his personal honour gaurd.
During a particularly large chaotic incursion, Hildolfr and his honour gaurd were dispatched to destroy a daemon prince. Although chaotic incursions were normal operations for the Gallowsmen, this one was one of the largest in Petrefax's history. Hildolfr and his men were to strike at its heart and swiftly behead it. However, it wasn't long before most of the honour gaurd was slain, and all that remained were Hildolfr and Woden. The two fought valiantly, but even that was not enough to defeat the beast. The Prince struck Woden, the wound deep enough to make him drop his sword and fall to his knees. But before the Daemon could inflict the finishing blow, Hildolfr jumped in front of Woden and blocked the blow that would have ended his life.
Hildolfr urged Woden to return to his feet, but to no avail, the Daemon's poisons had worked its way into his system, and not even the blessed blood of his progeny could stop it. And before long, the Daemon's strength proved too much for Hildolfr, and his gaurd was broken and he was slain.
Enraged by the death of his master, through shear force of will, Woden managed to move his broken body. Rising to his feet and taking the blade of Hildolfr, now glowing brightly, he made a single blow against the Daemon Prince. Howling madly, the blade hit home, and the Daemon began to lose its material form.
But before it would fade away entirely, it cast a curse upon Woden...

From that day on, Woden would end up being the Gallowsmen's Master Executioner. However, it came at a dreadful price. Although unable to kill him, the Daemon's cursed poisons would pump through Woden's veins until the day he died. It constantly drains the life force from him, and although in due time he has learned to control the debilitating effect to some degree, it still has not left him. When not in battle, Woden rarely ever moves or speaks. When he must speak, he may only manage a quiet whisper. Woden must conserve all of his energy, for his body ages at an incredible rate. He must save what time he has for when he is most needed.

But when the time for battle comes, Sanctifier Haephestos will enter the Chapter Master's chamber, and awaken him from his catatonic state. Woden will slowly rise from his throne and place his withered frame within his hallowed armour, and take up his sword--the sword of his fallen master. When Asagrim Woden is on the battlefield, he is truely a terrible sight to behold. As he slays his foes, his rage only becomes greater and his strength more devestating. Any sign of his frailty is lost. At his best, Woden is truely a warrior without match, and all who oppose him are cleaved in two in the name of the Emperor. However, it is only a matter of time before the incredible debilitating pain of his curse returns, and Woden must return to his chamber.

Although Woden is commonly regarded as one of the greatest Chapter Masters the Gallowsmen have ever had, with his tactical expertise and combat prowess being invaluable, he privately holds a deep sense of guilt for his master, and a strong sense of inferiority. Had he been able to rise to his feet in the battle against the Daemon Prince, would things have been different? Although some may think that Woden has surpassed Hildolfr, to Woden he will always live in his shadow.

Hildolfr's Judgement
Hildolfr's Judgement, formally called the Executioner's Judgement, was the blade that Sigfried Hildolfr, former Master Executioner before Woden, carried into battle. The origins of the blade are largely unknown; in the vast markets of Petrefax, it is impossible to tell where it came from. The records that document the chapter's recovery of the blade have been lost as well. It wasn't until Hildolfr chose it from the chapter's vault that it even saw use.
The blade feeds on the souls of the dead. As those around it are slain, it becomes stronger. When engorged with souls, it glows brightly and howls wildly. In this state, the blade is even able to cleave a tank in two with little effort.
When Hildolfr died, his soul would feed the blade with the power that would ultimately defeat the daemon that killed him.
Upon his ascension to Master Executioner, Woden rechristened the blade as Hildolfr's Judgement.

Woden During the Fall
During the initial stages of the fall of Petrefax, Woden remained in his chamber. With the help of Sanctifier Haephestos, he commanded the Gallowsmen's efforts to return order to the planet. It wasn't until the Necrons awoke and the Gallowsmen were forced to retreat from the great tomb that Woden donned his armour and took up his sword for the last time.
For ten days, Woden would fight. And although is strength was immense and his skill flawless, each day his body would become more frail and his pain would become more intense. On the 7th day, one of his hearts would fail him, and on the 8th day, his left arm would be shattered. On the tenth day, he encountered Inquisotr Lord Luthor Geitz and a Greater Daemon of Khorne. He managed to hold off the beast, but with only one arm and his strength failing him, it was only a matter of time before he would fall.
Woden knew he was going to die, and he knew he was going to die here. In his final moment, he raised his blade and charged the beast. He made no attempt to gaurd himself, and was impaled by the beast. His blood, black with the poisons inside him, spattered the ground. But this was exactly as he planned it. As his life force was leaving him, it entered his blade, and with his final breath, he thrust the howling sword into the chest of the Daemon.
Realizing what had happened, Luthor Geitz took the moment granted by the fallen Chapter Master to banish the Daemon back to the warp. The extent of its defeat was so great that it would never be able to return for thousands of years.

Before he vacated the planet, Geitz recovered the sword. It now sits in his private vault. Not even his most trusted acolytes are privy to the knowledge of how the blade was obtained, let alone its existance.

This message was edited 16 times. Last update was at 2011/02/23 11:53:41


 
   
Made in gb
Lone Wolf Sentinel Pilot






Inside that little light in your refridgerator

These are loyalist?! I'm surprised the Inquisition hasn't squat'd them....

The fluff is sweet, nice work. My only gripe is that they seem to be a smidge Chaos-y. Aside from that: awesome.

However, despite their complete veneration of death, the Gallowsmen do not stand for unessecary death. As such, the Gallowsmen respect the lives of civilians, and will go out of their way to ensure that civilians are not hurt during their battles, unless they are tainted by Chaos, in which case they are to be purified. However, they do not protect civilians out of a sense of compassion or duty like the Salamanders, but rather for the sake of their religious purposes.


Loved this bit by the way.

S_P

Fafnir wrote:What part of "giant armoured ork suppository" do you not understand?

Balance wrote:Nothing wrong with feathers. Now, the whole chicken, that's kinky.
 
   
Made in ca
Stone Bonkers Fabricator General






Ya, sounds like they're on their way to becoming Chaos...

 
   
Made in ro
Focused Dark Angels Land Raider Pilot




Eeeveryvehr

Well, you could make them some sort of (secret) Night Lords splinter...they are quite similar in methods as i can see from the fluff.

Aside from that, nice work

Could you be there

'cause I'm the one who waits for you

Or are you unforgiven too?  
   
Made in gb
Arch Magos w/ 4 Meg of RAM





-

This message was edited 1 time. Last update was at 2017/09/23 18:59:38


Bye bye Dakkadakka, happy hobbying! I really enjoyed my time on here. Opinions were always my own :-) 
   
Made in us
Longtime Dakkanaut




Burbank CA

Pretty cool but some things:

A. The name of the chapter is The Gallowsmen but in the second paragraph you mention that that is what they are commonly called. Is it a nickname or their chapter name?
B. I doubt space marines would be "uncomfortable" per say. Possibly thinking "Damn they sure are heretics!" but I doubt they are looking away in disgust.
C. I enjoy the capturing chaos marines thing, but something about it smacks odd with me. I dunno, the Dark Angels do it but only to certain individuals... I suppose the scale it is on (Chaos Marines in general) has me skeptical.

Overall, pretty sweet! Personally though I don't like the Traditional colors

W/L/D 2011 record:

2000+ Deathwing: 1/0/0
Kabal of the Poisoned Tongue (WIP)

Long Long Ago, there were a man who tried to make his skills ultimate. Because of his bloody life, its no accident that he was involved in the troubles. 
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

Petrefax: World of a Thousand Tombs

History: Before the Horus Heresy, Petrefax had fairly little to offer as far as strategic resources are considered. However, it still managed to thrive as a small trading hub. However, it wasn't until after the Horus Heresy that Petrefax grew into the massive metropolis that it is today. With the Imperium on its knees, and much ground lost, many planets ended up being left unguarded. Fairly insignificant at the time, Petrafax was one of these planets. With the Imperium's presence on Petrefax all but gone, traders were free to buy and sell all kinds of illegal merchandise, including alien technology, forbidden technology, and in some circles even daemonic weaponry. As a trading hub, Petrefax managed to become incredibly wealthy in a very short amount of time. In the beginning of M36, it was not uncommon to see various Xenos doing buisiness on Petrefax.

Early in, M36, the Empire finally attempted to reclaim Petrefax. Although Petrefax was incredibly wealthy and in possession of highly advanced technology, the planet had no formal army. In less than 10 years, the planet was returned to Imperial control. Any Xenos found on the planet were sent to the Inquisition for interrogation and disection, and any surviving Rogue Traders who activly fought against the Imperial fleet had their liscense revoked (if they had one), and brought to trial in front of the Inquisition.

After the Imperial recovery of Petrefax, one would expect its success as a trading hub would begin to fail with Imperial restrictions and policing in place. However, because of the planet's already massive reputation as a trade planet, it would end up being too much work for the Empire to keep the planet constantly policed. Goods forbidden by the Imperium simply moved to the black market, which is expected to be even larger than Petrefax's massive legitimate economy.

After a millenium back in the Imperial fold, the Empire was beginning to become painfully aware of the threats surrounding Petrefax. First, because of it's large array of goods both Imperial and xenos, it was a fairly valuable planet. With the occasional Tau campaign in the system, and the presence of the remains of Craftworld Jotun, who had since become pirates raiding imperial strongholds, throughout the system, the Imperium saw the need to protect their investment. Even more terrifying was that the mass amounts of people living and trading on Petrefax ended up creating a cesspool of emotions, occasionally opening rifts through which the forces of Chaos would enter. Because of this, a new chapter was commissioned: The Gallowsmen.

The Sacred Tomb: The Fortress Monastary of the Gallowsmen is the Sacred tomb, a massive series of passages that lies underneath the surface of Petrefax. No one is quite sure how or when the Sacred Tomb was built, as there is no record of its creation in existance. It is believed by some that the Tomb was even made long before the human discovery of Petrefax. If this is the case, it could be millions of years old. And although the Gallowsmen make this place their home, even they don't know how far down the Tomb goes, or how wide it may really be. The Sacred Tomb only really started to be excavated after the creation of the Gallowsmen, and even four thousand years later, there are still passages left unopen and unexplored. It's believed that the Tomb may actually run underneath the entire surface of the planet.

So far, four levels of the Tomb have been discovered and excavated. The first level provides the living quarters and ceremonial grounds for the chapter. The majority of graves are located on this level.
The second functions as an armoury and combat training area for the Gallowsmen. With hallways ranging in size from as tight as the corridors as a small spaceship to as wide as a tank assembly plant, almost any combat drill can be practiced on the second level.
The third level functions as the library for the chapter. In addition to records of great deeds the chapter has done, it also contains graphic and exact detail of various torture, execution, and funeral methods. The Gallowsmen's records are so extensive that a man could spend a lifetime on the third level library, and he would still know not even a fraction of what a Gallowsman knows of death.
Although the fourth level has been opened up, it is not used by the Chapter.

The Geography of Petrefax
Petrefax was never known for its natural resources. What little of Petrefax that is above-ground hasn't been turned into a towering city is nothing more then desert, with no trace of life to be found. Short of the occasional training mission or battle held in the desert, or undiscovered xenos settlement, Petrefax can be considered completely dead outside of its cities.


Automatically Appended Next Post:
CrazyThang wrote:Pretty cool but some things:

A. The name of the chapter is The Gallowsmen but in the second paragraph you mention that that is what they are commonly called. Is it a nickname or their chapter name?


They're chapter name is The Gallowsmen, but it's assumed by most that it's because of one of their preferred methods of execution. However, their name comes from one of their rite of passage.

B. I doubt space marines would be "uncomfortable" per say. Possibly thinking "Damn they sure are heretics!" but I doubt they are looking away in disgust.


That comment was more focused on guardsmen then Marines. Plenty of chapters do some pretty disgusting things themselves.

C. I enjoy the capturing chaos marines thing, but something about it smacks odd with me. I dunno, the Dark Angels do it but only to certain individuals... I suppose the scale it is on (Chaos Marines in general) has me skeptical.


Chaotic Incursions, although a fairly regular occurence on Petrefax, tend to happen in small scales. Most of them happen because of random warp openings, that renegades choose to take advantage of, and not actual full-scale Chaotic assaults. When the occasional renegade crusade takes place, the Gallowsmen try their best to purify as many brothers as possible, but even they know they can't 'save' them all.

Overall, pretty sweet! Personally though I don't like the Traditional colors


They look better on the actual model, trust me.

This message was edited 2 times. Last update was at 2010/07/16 01:22:46


 
   
Made in gb
Sword-Bearing Inquisitorial Crusader







I really like the fluff. A bunch of torturing Space Marines which specialise in the death of the foe. For modeling purposes I would suggest using BT bitz (cause of the skull racks, seals and crosses). I assume the Inquisition hasn't got involved is because they are: A-Effective at killing traitors; B: Insane zealots devoted to the Emperor and C: It's better to have them fight for us than against us.

Finally a chapter more zealous than the Black Templars, I would assume BT and The Gallowsmen would get on like a heretics corpse on fire...

40k Armies
Marshal Helo's Strike Force: 1700 points (Complete)

DA:90S++G+M+B++I+Pw40k04++D++A++/wWD316R++T(F)DM+ 
   
Made in us
Longtime Dakkanaut




Burbank CA

Nice! The new fluff explains point C well and Point A appeared to be a misunderstanding more than anything. I see your point with B as well.

I like.

W/L/D 2011 record:

2000+ Deathwing: 1/0/0
Kabal of the Poisoned Tongue (WIP)

Long Long Ago, there were a man who tried to make his skills ultimate. Because of his bloody life, its no accident that he was involved in the troubles. 
   
Made in gb
Lone Wolf Sentinel Pilot






Inside that little light in your refridgerator

Fafnir wrote:That comment was more focused on guardsmen then Marines. Plenty of chapters do some pretty disgusting things themselves.


Damn Dark Angels and their sodomy.

S_P

Fafnir wrote:What part of "giant armoured ork suppository" do you not understand?

Balance wrote:Nothing wrong with feathers. Now, the whole chicken, that's kinky.
 
   
Made in gb
Arch Magos w/ 4 Meg of RAM





-

This message was edited 1 time. Last update was at 2017/09/23 18:59:48


Bye bye Dakkadakka, happy hobbying! I really enjoyed my time on here. Opinions were always my own :-) 
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

Bottle wrote:
The tomb existed on the planet perhaps millennia before Humans settled on the planet, so who was buried there? Are the Gallowsmen finding skeletal remains in the tombs? (Or fossils) and what are they of? What do the Gallowsmen think of them, and is it public knowledge what they're finding? (do those outside the chapter know?)


Nope, no fossils at all. At least on the first three levels, and none to be found on what's been excavated of the fourth. As for public knowledge, yes. Although access is restricted to high ranking officials, Gallowsmen support teams (serfs, guardsmen, etc.) and dig teams.

As for who made the tomb, they're just sleeping...

How did the creation of a new chapter needed to police a city with a large underworld create the torture specialists? Was it there preferred method of interrogation? ^^ But then what lead to the fascination with death? Simply because they were strongholded in a tomb?

Good read, thanks ^^


Let's just say that the history of original inhabitants of the tomb kind of had an effect on the current inhabitants...
   
Made in us
Longtime Dakkanaut




Burbank CA

Tomb Kings?! (yep I know what I said )

W/L/D 2011 record:

2000+ Deathwing: 1/0/0
Kabal of the Poisoned Tongue (WIP)

Long Long Ago, there were a man who tried to make his skills ultimate. Because of his bloody life, its no accident that he was involved in the troubles. 
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

Something like that.
   
Made in gb
Sniping Hexa





SW UK

I love your fluff, although it seems the inquisition might have to keep a close eye on them. They're pretty close to becoming chaos anyway, as for the necrons....... (Very nice touch)

Inquisitor_Syphonious wrote:All I can say is... thank you vodo40k...

Zweischneid wrote:No way man. A Space Marine in itself is scary. But a Marine WITHOUT helmet wears at least 3-times as much plot-armour as a Marine with helmet. And heaven forbid if the Marine would also happen to have an intimidating looking, vertical scar. Then you're surly boned. Those guys are the worst. Not a chance I'd say.

 
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

Orginization:
Because of how marines are constantly returning and going on missions, orginization into companies instructed by the Codex Astartes would be difficult. Rather, the chapter orginizes itself into 3 large companies instead, the Chapterguard, Cityguard, and Desertguard (see first post for their colours). These companies are not segregated or treated differently, in fact, it's very common to see marines from all three companies deployed to the same sortie. However, each company functions completely differently in terms of combat practice. Most campaigns that take place outside of Petrefax almost always involve all three companies working in concert with one another.

Chapterguard: The Chapterguard are the general combat arm of the Gallowsmen. The majority of the Chapter's tactical Marines and veterans are part of this company. In addition, the majority of the Chapter's administrative powers wear the colours of the Chapterguard, as well as any dreadnaughts, regardless of their combat preferences or former company affiliation.

Cityguard: The Cityguard are trained to fight in the massive winding cities of Petrefax, and excell in high speed combat at close ranges. Almost the entirety of the chapter's jump troops and landspeeders are based in this company. The Cityguard prefer high speed, close range shootouts. The Cityguard's preferred weapons of choice are melta and flamer based weaponry, not only for the effectivness in combat that these weapons have, but also because they find the pain brought on as these weapons burn through the flesh of the heretic and the xenos to be immensly satisfying.

Desertguard: The Desertguard are the long range and heavy support section of the Gallowsmen. The majority of the chapter's armour is maintained by this division, as well as any heavy weapons not utilized by the Chapterguard. The Chapter Guard focuses on long ranged combat in the empty desert terrain of Petrefax. All new recruits are also placed in the desert guard, where they are trained in the arts of stealth, spotting, and ambush. Additionally, the dry and arid environment of Petrefax's deserts make learning the arts of preservation easier.
   
Made in ro
Focused Dark Angels Land Raider Pilot




Eeeveryvehr

Hm, great idea with the organization, i like it. Good work

Could you be there

'cause I'm the one who waits for you

Or are you unforgiven too?  
   
Made in au
Spawn of Chaos





Bottle wrote:I think on their shoulder pads, you should paint this:



That would be so awesome!If I saw any army painted that way, I'd give it's owner money and a high five.

This message was edited 1 time. Last update was at 2010/07/20 09:51:46


"And they shall stammer"

3000+ pts Chaos Space Marines
~500pts Imperial guard


 
   
Made in us
Calculating Commissar






Excellent job. One of these days I will sit down and set The Sons of Gorgons fluff down in stone, similar to the way you have done here.

What program did you use for the pictures?


40k: IG "The Poli-Aima 1st" ~3500pts (and various allies)
KHADOR
X-Wing (Empire Strong)
 Ouze wrote:
I can't wait to buy one of these, open the box, peek at the sprues, and then put it back in the box and store it unpainted for years.
 
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

Just the interactive SM painter on B&C.
   
Made in us
Ruthless Rafkin






Glen Burnie, MD

I'd also remind our friend's mentioning chaos for the following:

1. The Mortifactors - http://wh40k.lexicanum.com/wiki/Mortifactors

2. In the Imperium of Man, servants who are most loyal to the Emperor have their skulls hollowed out and turned into flying robots.

3. The Imperium of Man's favorite way of ridding themselves of mutants and traitors: flamers.

4. The Imperium is akin to Europe in the dark ages: savage, unenlightened, harsh by necessity... FFS, they invented Memento Mori

The Gallowsmen would probably fit right in.



-Loki- wrote:
40k is about slamming two slegdehammers together and hoping the other breaks first. Malifaux is about fighting with scalpels trying to hit select areas and hoping you connect more. 
   
Made in gb
Avatar of the Bloody-Handed God






Inside your mind, corrupting the pathways

Some pretty cool fluff.

   
Made in gb
Daring Dark Eldar Raider Rider





Hertfordshire

Can someone tell me where everyone gets those marines to do their colour schemes on?

Please?

Dark Eldar - Kabal of the Poisoned Tongue
2000



 
   
Made in gb
Avatar of the Bloody-Handed God






Inside your mind, corrupting the pathways

Brutii11 wrote:Can someone tell me where everyone gets those marines to do their colour schemes on?

Please?


Here

   
Made in ca
Stone Bonkers Fabricator General






Valhallan42nd wrote:I'd also remind our friend's mentioning chaos for the following:

1. The Mortifactors - http://wh40k.lexicanum.com/wiki/Mortifactors

2. In the Imperium of Man, servants who are most loyal to the Emperor have their skulls hollowed out and turned into flying robots.

3. The Imperium of Man's favorite way of ridding themselves of mutants and traitors: flamers.

4. The Imperium is akin to Europe in the dark ages: savage, unenlightened, harsh by necessity... FFS, they invented Memento Mori

The Gallowsmen would probably fit right in.


Those Mortifactors are pretty dark and grim but still say these Gallowsmen fellows are even darker and grimmer.

 
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

Notable Gallowsmen: Tobias Fluegel

(pictures here)
http://www.dakkadakka.com/dakkaforum/posts/list/307317.page

Tobias Fluegel, member of the chapter's Honour Guard, always had a reputation for excellence. Although he's a veteran of many campaigns and missions, one of his most famous exploits took place on Petrefax. It was when an incursion of around 10 Chaos Marines managed to break out of the Warp and into the streets of Petrefax that Fluegel and his unit were deployed to capture them. In the beginning, Fluegel and his unit were able to quickly locate and assault their targets. However, when the numbers of the renegades had been reduced to around half, they fled into the sewers of Petrefax. Because communications outside of the sewer were all but impossible to the outside, and because the mobility of their jump packs was severly limited underground, Fluegel's squad opted to return to the fortress and have a tactical squad sent in to flush them out. However, Fluegel, relentless as he was, ignored the please of his unit, and descended into the sewers on his own.
The corridors of Petrefax's sewers are narrow and winding, and moving through them at high speeds is tantamount to suicide. However, Fluegel would not be detered. He sped through the sewers, nearly tearing his armour apart as he would grind and richochet off the walls. Using the noise from his jetpack and the heat and light from his flamer, he as able to trick and scare each of the renegades into a situation where they were cut off from their allies. With no way of communicating with each other, and scared in the dark and foreign sewers, each one was easy prey for Fluegel.

After waiting for Fluegel to return from the sewer entrance with no success, his unit was ready to declare him for dead. Just as they were about to leave, however, the road in front of them caved in, and out flew the dismembered bodies of 6 Chaos Marines, disemboweled and impaled on the long, thin pipeworks of Petrefax's sewers, gasping for air and begging for death. Shortly after, Fluegel himself flew out, triumphantly. His armour was beaten and battered and nearly falling apart. It was filled with sludge and water and unmentionable fluids, and the joints were worn and falling apart themselves. It was only after Fluegel as content with his mission and the state of his quarry that he collapsed from his wounds.

Upon being nursed back to health in the Sacred Tomb, Fluegel's daring actions and thoughtful tactics were honoured by the entire chapter, and he was elevated into the ranks of the Honour Guard.

Tobias Fluegel's choice weaponry consists of a Melta-pistol and hand-flamer. By wiring them directly into the generator of his jump pack, they can fire with the range and power of their full sized counterparts, although the time needed to recharge them is a fair bit longer. Because of this, Fluegel chooses to isolate his targets and take them out with as few shots as possible, to keep his down-time as low as possible.

This message was edited 3 times. Last update was at 2010/07/25 03:58:14


 
   
Made in us
Stormin' Stompa





Rogers, CT

I really like the fluff and the two non-traditional color schemes. The traditional one is just meh
EDIT: Hes right, the traditional one does look better on the models.

This message was edited 1 time. Last update was at 2010/07/25 03:03:39


   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

I guess you can be happy knowing that my army will primarily use the Cityguard scheme
   
Made in us
Stormin' Stompa





Rogers, CT

Fafnir wrote:I guess you can be happy knowing that my army will primarily use the Cityguard scheme

just edited my previous post

   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

Well, the reason why the SM painter image is so bright is because it was really hard to find an approximation, and GW doesn't make anything close to what I use.
   
 
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