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Made in us
Decrepit Dakkanaut





Vallejo, CA

Welcome to game 14 of the blood conquers all series. To view this series' battle report registry, click here

The team escalation league continues, this time with both players bringing 750 points.

THE CHALLENGERS: daaaaaaaaarrrrrrrrrr.....

Eldar
750 pts.

Farseer
Farseer

10x guardians with spirit seer
8x pathfinders

wraithlord
wraithlord

Eldar
750 pts.

Autarch

10x avengers
10x avengers in wave serpent

wraithlord
wraithlord


THE DEFENDERS: Die xeno scum!

Space Marines (Spikey Wolves)
750 pts.

Grimnar
5 assorted termies
5 assorted termies

Imperial Guard
750 pts.

4x melta CCS

3x melta PCS
2x flamer PCS
power blob
power blob

Hydra
Hydra
Hydra

So I had a 3x power blob list in the pocket, but knowing that my odds of facing DE raider spam increase as the number of games I didn't play against it, I had my hydras at the ready. When I learned we were going to play against a four wraithlord list of doom, I definitely decided to keep the hydra list around.

The mission this time was "carry and conceal". Basically, it was seize ground, except instead of simply needing to go over and grab the opponent's objective, you had to grab their flag AND BRING IT BACK to your flag. Also, each player was given a special ability in which they could select one unit once per game to make one of it's shooting attacks count as S8 AP1 (but it also suffered from "gets hot!" that round).

We rolled dawn of war, and our side rolled for first turn and took it.

At deployment, the field looked like this:



The strategy here is pretty obvious. Bum rush them and hope that the wraithlord don't entangle us too much that we can't get the flag. The one major penalty of taking the hydra list compared to the extra power blob is that I don't have as many units to simply overwhelm them with. That and DoW is going to make it pretty hard to get all the way over to their objective and then all the way back.

In any case, at least we'll get to browbeat some eldar.


TURN 1

Report concerning the action on: Ocheian 16
Daxos Line

After what appeared to be an easing of the climate as the month began has now misfortunately devolved into torrential rain. I have found myself personally soaked to the very bone itself on numerous occasions, a fact which I find most intolerable. Formal complaints have been made to my superior officers to no effect. I fear they may be conspiring against me, and my certain level of battlefield comfort I have come to expect, befitting a man of my status.

Though dislodged from our previous attempts to flank the city, we have fought as much as has been possible or even conceivable in such conditions of moisture to continue these very actions. I had spread my line out, once collected, in an attempt to gain an excess of strategic ground. In pouring rain, my men began to outflank our foes so as to gain the position of our ultimate objective of outflanking the remainder of our foes who by now were enacting a defense of their positions in the city most stalwart.

On the morning of the 16th, I could stand the weather no longer and thus ordered a general attack in hopes that it would at least lighten our insufferable condition.




Our army is definitely at the advantage here in Dawn of War, what with my partner being able to deploy all 750 points and all. As such, we characteristically begin the game with a mass charge forward.

That and the rest of the stuff appears from our board edge.

After this point, the field looked like this:



In their turn, unsurprisingly, everything else of theirs, save the wave serpent full of avengers shows up. The left side gets 2 wraithlord and the guardians with a seer and the right side gets two wraithlord and a farseer. The right side avengers moved forward.

The field still wreathed in mist, I could not easily come to grips with the situation on the field, as dankness crept in on me, I began to hear reports on my micro-vox of an enemy rudely blundered into by my men. The rain, great concealer of our foes as it was, had decided that peril should be obscured until it was right upon my men. Unable to continue forward on foot myself, I sent my men into the teeth of the proverbial dragon itself.

Not long was the time I was forced to wait before the sounds of gunfire erupted in the mist.


Shooting sees our opponents start by rolling very poorly for their night vision rolls, especially against the left side terminators. On the right, the avenger squad draws a bead on grimnar and his boys. The air erupts with a bladestorm... a S8 AP1 bladestorm. In the huge volley, my partner is forced to make a deluge of 4++ saves (predominantly from shields, but also from cover). One wound gets put on grimnar and 4 of the terminators are killed, leaving only the big guy and a thunder hammer storm shield dude.

On the left, one of the farseers reaches deep into the warp and pulls out a mind war on my front blob's commissar, causing him to fall to a distinctive popping sound.

After this point, the field looked like this:




TURN 2

You killed my commissar! You bastard!!!

Without my commissar, I suddenly become more loathe to simply rush into close combat with something. Of course, I also have these wraithlords everywhere I've got to worry about. I just can't let this counter to my blob strategy cramp my style.

In movement, everything rushes forwards except my partner's left-side terminators. He's afraid of getting them into close combat, because the only weapon particularly useful against the wraithlord is a single thunder hammer.

In shooting, my now commissar-less blob triggers my super-killer ability. If ever there was something more outrageous than S8 AP1 bladestorming, it would be S8 AP1 FRFSRFing. I lose a healthy dose of guardsmen to "get's hot!" (only passed a single armor save), but it is plenty worth it as the squad absolutely vaporizes a wraithlord. Meanwhile, my hydras open up on one of his left side wraithlords. Amazingly, just two tanks put down enough sticking wounds that the wraithlord is left with only one wound left. Then, while focusing on something else, my opponent unfortunately decides to trigger his uber-death ability on his terminators' storm bolters which throw down lots of wounds on said wrathlord, putting him down several times over.

On the right, a hydra throws some wounds on the dire avengers, who then take 4 storm bolter shots in the teeth. They take enough casualties to take a morale check, which they fail, causing a couple of avengers and the autarch to book it very slowly towards the edge of the board.

After this point, the field looked like this:



Through my field glasses from my position of command I could finally make out our arcane foe. Much fire was being outpoured from a ruined building ahead of us. From what they were cowering was not clear, but I now certainly felt it my obligation to keep an eye on them to direct my forces most effectively.

I wiped my glasses lenses with a spare set of caviar kerchiefs and threw them away after this. What sort of civilized man would consume his roe with such aquified rags? In any regard, it was now certain that my foe was in a tough place.




In our opponents' turn, they start by throwing down the ace up their proverbial sleeve. With the autarch still technically on the board, the eldar army still gets the +1 to reserves, meaning the serpent full o' avengers shoots 36" onto the board, screaming towards my far left side hydra. On the right, the remaining right side wraithlord and nearby farseer close in on grimnar and attache.

In shooting, the pathfinders in the ruin put down an unfortunate number of AP1 shots, getting through 2 terminator's invul saves. Meanwhile, a pair of flamer shots from the wraithlord gets through the thunder hammer guy's terminator armor. The wraithlord hiding on the left throws some shots at my hydra that's facing down the serpent for a single glance which throws down a shaken result.

Then the wraithlord charged in, most angrily:



The wraithlord put down a couple of wounds, but Grimnar's belt-of-storm-shield thing took the damage down to 1. Right after, Grimar's 6 S10 power fist attacks (or whatever) with preferred enemy makes a mockery of the wraithlord.

After this point, the field looked like this:




TURN 3

In our turn, I start by moving my stray meltagun over to the left in order to provide area denial to his wave serpent (along with my 4x melta CCS and hydras, there's really not a lot of safe territory in that part of the field anymore. Strangely enough, my partner once again decides to leave his left side terminators stock still. Meanwhile, everything else moves in for the kill.

In shooting, we start out with a mistake on my part. Assuming that I couldn't win combat with the pathfinders or guardians and that I'd then be swept promptly off the field, I decide to shoot my forward-side power blob against his guardians. FRF goes off but a healthy dose of cover keeps their casualties at a minimum. Meanwhile, my hydras open up on the wave serpent, but to make up for their stellar shooting last turn, proceed to flub it this turn (one of the hydra flak cannon batteries only managed a single hit after rerolls). The one that was shaken last turn pops smoke.

In assault, Grimnar says hello to the farseer. It was an experience that the farseer's soul in the great infinity circuit will never forget.

After this point, the field looked like this:



By this point, our opponents are starting to look a little thin on the field. As such, their movement is pretty much confined to the wave serpent rushing over towards the objective.

Oh, and a 10-ton hulking construct of spiritual metal decides to say hello:



In shooting, my partner's left side terminators are again subjected to a withering hail of sniper fire, this time a full half of the shots flipped into AP 1 mode. I almost couldn't watch as my partner took his invul saves, but thankfully he had the common sense to take my advice to keep the dude with the storm shield alive (rather than throwing shots at it so the storm shield would confer a better save).

The remaining farseer throws down mind war on grimnar and succeeds with a frightening margin (like 3 or 4 wounds or something), but the amulet of the lucky wolf's tail or whatever cancels the power.

In close combat, the wraithlord charges in and squishes a couple of dudes. My dudes can't do anything back. Even without the commissar, though, I still manage to pass a Ld6 morale check. We have now successfully tarpitted each other...

After this point, the field looked like this:




TURN 4

In our turn, we charge in.

From behind me, there was suddenly the sound of engines, quite vectored in nature. Alarmed at this rude intrusion, I immediately sent my men on ahead. I shouted orders greatly to this man and that to ruin the witchcraft vehicle with smart expediency. I took great care myself to avoid exposing myself unnecessarily to the elements.

Small drops from the ruins above occasionally pattered off my refractor field, causing the faintest whiffs of ozone to mingle with that of melta fire of the most terrible sort and the putrid odor of melting spirit metal.


In shooting, I throw BiD on the PCS and it gets a glance in, but it's stopped by cover. I FoMT on the command squad itself and get a glance and a pen. The glance is thrown away due to cover even after the reroll, but the penetrating hit sticks. I roll for damage and come up with a 1...

In a fit of rage I shoot my two nearby hydras at it. The one on the left, still phased from its shaking horribly flubs it's roles. The one on the other side, though, murders the vehicle, causing it to explode in a HUGE fireball, wiping out the entire PCS and half of the avengers inside. The right side hydra can see the tall white helmets over the other hydra and plinks another couple with assorted fire.

In close combat, the lone left side terminator charges in. The wraithlord turns around and puts down 3 attacks for 3 hits and 3 wounds. The poor storm shielder fails to pass all 3 3+'s. We fail combat but I pass my Ld7 check.

After this point, the field looked like this:



In our opponent's turn, everything charges out for an ultimate fight to the death.



In shooting, they whip out their other super killer attack and use it to fire super shuriken catapults at my untouched power blob killing a pretty hefty amount of them. Meanwhile, the devestated avengers on our side of the board throw some catapult shots at the side armor of one of the hydras, causing a single glance for another shaken result. Then his snipers on the roof take aim at grimnar. 3 AP1 shots and a regular hit see Grimnar fail the single armor save and fail to roll all 3 of his 3++, causing the mighty warrior to fall.

Before the carnage begins, the farseer throws a mind war on my other commissar, but fails the psychic test.

In close combat, he charges his guardians into my guardsmen, but they fight like, well, guardians. He puts down a couple of wounds that stick, but my power weapons go to town on the guardians, resulting in a tied combat. Once again, my other blob sticks around in the whack-a-mole game with the wraithlord. I don't have my commissar, but the wraithlord just doesn't have enough attacks to give me enough of a negative modifier to just throw me off the board straight away.

After this point, the field looked like this:



After this, we all look at the board. With grimnar gone and no way to take down the wraithlord while it was stuck in close combat, the odds of our side capturing the flag and bringing it back are zero. Likewise they have nothing doing on our flag. The only chance of victory is if we can wipe them. I stand a decent chance against the guardians with my one power blob, and if the wraithlord popped out of combat on their turn I might have been able to kill it with a hydra barrage... but the odds of us getting a wipe seem pretty darn long.


FINAL RESULTS

All players involved agree. This game is a draw.

- So, yeah, there was basically no way to win this mission. The only way a victory as per the mission could have occurred would have been if one team was a super fast skimmer army and their opponent left their flag poorly defended (and the game went long). Every other game that night ended in a draw except one which was a victory due to tabling their opponents in an insane bout of bad luck for a marine player. That said, we dined on the cheese of a 4 wraithlord list, and they trimmed the beard of a 2 terminator 2 blob squad list. A good time was had by all.

- This was a learning experience for me with my blob squads. Firstly, I got to see a couple of counters to the blob. Having my commissar sniped out of the squad caused me to waffle, and with no possible way for a blob squad to ever hurt a wraithlord unless they got to get a shot in first (and even then...), this was probably the least ideal game for these squads. As well, I learned that power blobs can still be useful in certain circumstances even without the commissar. It would have been very possible for me to win a charge against the pathfinders or the guardians, instead of foolishly sitting them around to get a volley of lasgun fire in.

- I had the opportunity to take 3 blobs in this list and I only took 2. Don't get me wrong, the hydras were convenient what with the near wraithlord kill and the stone cold stopping of the serpent. That said, I really felt the burden of not having that third blob up there. In the case of this game, I could have had a blob to handle the wraithlord (well, to tarpit it), one to handle the guardians AND one to charge the snipers and claim the objective.

MVP: Grimnar. Yeah, he's BAMF.

Hero of the Game: My left side power blob. They may have lost their iron-clad backbone of morale when the commissar's head exploded, but they sure stuck it in for the long haul.

By this point, I was thoroughly sopping. With rain beginning to fall anew I must admit I quite lost my gentlemanly temperment. With great bluster I ordered my vehicular cannonade battery to open fire indiscriminately with great gusto. After much shooting into the mist, I was informed that the enemy had broken and fled.

Unable to pursue our foes through the growing downpour I personally returned to my deplorable shelter to wait out the storm. I greatly hope that tomorrow will yield more favorable results to an assault.

In grateful service,

Sir Daxos P. Clinton III - KAP, EKS, ICM - Foleran Armies in his Majesty's Royal Dictate.
Blood Conquers All

Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in ca
Longtime Dakkanaut





Lol, good 'ol Daxos.

Fun and Fluff for the Win! 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

I don't know how anyone can play on a table with such little terrain, but I did like the "Mood Fog" in the first few pictures. That was cool.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
Wicked Warp Spider






You really need to start telling your league organisers or whoever to stop making idiot special rules (one round of shooting can be S8 AP1 in this case) - do they not see how unecessary, silly and unbalancing that is?

Eldar Corsairs: 4000 pts
Imperial Guard: 4000 pts

Corregidor 700 pts
Acontecimento 400 pts 
   
Made in us
Guarding Guardian




I-bounty-hunt-the-elderly wrote:You really need to start telling your league organisers or whoever to stop making idiot special rules (one round of shooting can be S8 AP1 in this case) - do they not see how unecessary, silly and unbalancing that is?


Well, since most of the people at the store play for fun anyway, having crazy rules only makes the game more interesting. And it's not like anyone else is stepping up to do the job. Also, it's only unbalancing if only one side gets to benifit from the rule. Since both sides get the uber shots then how is that unbalanced?

This message was edited 1 time. Last update was at 2010/09/15 17:44:09


 
   
Made in us
Steadfast Grey Hunter





There was ~25% terrain on the table, just arraigned creating a "lot of open spaces" via placement... I agree, the rules are "neat", but I'd far rather see that than the extremely limited 3 missions/3 deployments from the rulebook after a while... :-) 'sides, it's just a "fun" league, only reason we went with the "Let's see how many Wraithlords we can field" lists...
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

H.B.M.C. wrote:I don't know how anyone can play on a table with such little terrain

You might be missing the fact that the hills were also terrain. In fact, we had more like 33% than 25%.

I-bounty-hunt-the-elderly wrote:You really need to start telling your league organisers or whoever to stop making idiot special rules (one round of shooting can be S8 AP1 in this case) - do they not see how unecessary, silly and unbalancing that is?

kahos_angel wrote:Well, since most of the people at the store play for fun anyway, having crazy rules only makes the game more interesting. And it's not like anyone else is stepping up to do the job. Also, it's only unbalancing if only one side gets to benifit from the rule. Since both sides get the uber shots then how is that unbalanced?

pchappel wrote:I agree, the rules are "neat", but I'd far rather see that than the extremely limited 3 missions/3 deployments from the rulebook after a while... :-)


So as for the special missions. I'm actually not that distraught by most of the special little goodies that get thrown around (in this case both players getting the super killer thing). The one a few games ago where everyone got deepstrike and twin linked and preferred enemy and fleet was a hoot.

What does bother me, though, is when the missions mess with victory conditions. In this game, there was no way to win. As such, in this case I'd rather the goofy mission objective wouldn't have been there. Also, special missions are often skewed to favor skimmer armies (vehicles can capture objectives, or objectives move around a lot, or no kill points, for example), which I really don't care for. Mech lists are already given enough candy without the game organizer giving them more.

Throwing around some goofy stuff can be nice, but it's also slightly obnoxious. With the three default deployment types and three different mission types you can play 9 different games, and that's before you include the fact that your opponent is going to be different, and terrain won't be the same. Taking a carefully balanced rules set and wrecking said balance with strangeness is something I more tolerate than particularly enjoy.

Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Steadfast Grey Hunter





:-) I see these as more of a change of pace sort of thing... It's a fairly recent development at the store, some of them have worked better than others, but then I played in a lot of the Warmachine leagues with truly messed up rules and victory conditions, so I might have a higher tolerance for it...

I do agree, this one was pretty much a "wipe out the enemy" for actual victory... :-) I have to admit I paid a lot less attention to the VC's as a FT player, there was only one actual way to win in any case. Wolves or Eldar CAN win other ways, and as you know IG has no problem putting Troops out there for objective missions...
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

All of that is very much most likely true. As I've only been playing at the AG again for only a few months, my normal has ONLY been strange missions.

Perhaps I'd like it better if we did more with the deployment being strange and the missions being regular ones rolled for instead of the other way around. That or have a mission now and again that's like "you get 1 point per model" still on the board. It would be just as egregious as that one mission where the objective moved 3D6" per turn and skimmers could just pick it up and fly away with it, except then I'd have the advantage

Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Guarding Guardian




Ailaros wrote:All of that is very much most likely true. As I've only been playing at the AG again for only a few months, my normal has ONLY been strange missions.

Perhaps I'd like it better if we did more with the deployment being strange and the missions being regular ones rolled for instead of the other way around. That or have a mission now and again that's like "you get 1 point per model" still on the board. It would be just as egregious as that one mission where the objective moved 3D6" per turn and skimmers could just pick it up and fly away with it, except then I'd have the advantage


But, if you notice, none of the skimmer armies won that mission. I actually won that mission with an all wraithguard army no one had anything close to mobility. Survivability, yes. Mobility, no way.
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Right, this mission was so poorly planned out that not even skimmers could crack it. If anyone had even the remotest chance, though, it would be a skimmer army (as it would have taken 5 turns to drive without skimmers or walk up, pick up the flag, and drive/run back, and that's assuming it wasn't even defended at all).

Which table were you playing at? I thought only the father-son tag team won due to massacre.

In any case, different may be different, but it's not always better.

Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Guarding Guardian




"That or have a mission now and again that's like "you get 1 point per model" still on the board. It would be just as egregious as that one mission where the objective moved 3D6" per turn and skimmers could just pick it up and fly away with it, except then I'd have the advantage"

I thought you were talking about the mission where the obj. moved around. That's the one I won with an all foot army. It was at the beginning of the last league.
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Oh yeah, I won that one too. That was more due to my opponent having never faced new guard before, I think, causing him to make some serious errors. I'm fairly sure if I played this again against him, things wouldn't go so well for me.

Squirrel has learned, however, as he now had the sense to make it so that at least only units with a weapons skill can capture objectives. Still defeats the purpose of the troops restriction, but at least vehicles couldn't score this game, unlike most special missions involving objectives.

Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Slaanesh Chosen Marine Riding a Fiend






The sink.

Nice pictures!
   
Made in nz
Rough Rider with Boomstick






Off the shoulder of Orion

I love these reports - clealy laid out and easy to follow, Ailaros' army looks great and the black humour in the narrative of Sir Daxos is hilarious.

Also, I'm picking up a lot of pointers on how to play guard!

This message was edited 1 time. Last update was at 2010/09/17 00:24:59


My Collected Narrative Photo Battle Reports

http://www.dakkadakka.com/wiki/en/Gordy2000%27s_Battle_Reports

Thanks to Thor 665 for putting together the article
 
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

Interesting lists overall, I love grimnar... hes beastmode

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Made in au
Devestating Grey Knight Dreadknight





Grimnar was insane!

Im starting to love Daxos, never kill him

This inspires me to make my own report, but my games are much more competitive and therefore less narrative.
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Thanks, everyone!

Jaon wrote:This inspires me to make my own report, but my games are much more competitive and therefore less narrative.

Oh, let me tell you, as far as I'm concerned, these games are plenty competitive. The narration is added in later and is wrapped around what happened, rather than me sitting there deciding how to move units in such a way so as to create the best narrative.

For example, in this particular game I left my CCS under the building because I needed to have a melta hedge against his wave serpent in case my hydras were too busy frantically killing wraithlord. It just so happens that my meltiest squad is my CCS, thus I left it on the objective. After the game was over, him hiding in the building became the narrative of foppish hydrophobia in the narrative, but it wasn't because of the narrative that I left them in the building.

The narrative I've added in while I write the report has traditionally been a source of insight into my thought process at the time, and for the luls. This series has emphasized the luls more, as I don't have two people in the same squad that I can run a conversation between.

Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Auspicious Aspiring Champion of Chaos





life.

Very nice battle report, although is the grimnir a stand in chaos lord?

I collect:

Grand alliance death (whole alliance)

Stormcast eternals

Slaves to Darkness - currently Nurgle but may expand to undivided.
 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Actually, they're all chaos models. He has the chaos models because they're pretty (and he's done a really nice job converting them. Very pretty models). He's just running them with a light-side codex because he doesn't want to actually play chaos.

Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Auspicious Aspiring Champion of Chaos





life.

I hear that. Gods know GW messed up with that codex.

I collect:

Grand alliance death (whole alliance)

Stormcast eternals

Slaves to Darkness - currently Nurgle but may expand to undivided.
 
   
 
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