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Made in au
Ragin' Ork Dreadnought






Albany, Australia

Da Dark Angelz vs El Quixo, 1000pts

DA DARK ANGELZ
[HQ] Morgrim "Da Lion" Grimork (Da Warboss): Mega Armour (Power Klaw, Twin Linked Shoota, Stikkbombs), Cybork Body (110pts)
[HQ] Skarag Mekslag (Da Big Mek): Burna, Kustom Force Field, Mek's Tools (105pts)
[TR] Grimskab Badwort (Da Painboy): 'Urty Syringe, Dok's Tools, Cybork Body and Da Inna Circul (5 Nobz): 2 Power Klaws, Big Choppa, 2 Choppas, 4 Sluggas, Twin Linked Shoota, 5 'Eavy Armour, Bosspole, Cybork Bodies in a Trukk: Big Shoota, Boarding Plank, Red Paint Job, Reinforced Ram (320pts)
[TR] Da Warboss' Taktikal Boyz - 10 Shootas including Big Shoota and Nob: Power Klaw, Slugga, Bosspole in a Trukk: Big Shoota, Boarding Plank, Red Paint Job, Reinforced Ram (155pts)
[TR] Skarag's Taktikal Boyz - 11 Shootas including Rokkit Launcha and Nob: Power Klaw, Slugga, Bosspole in a Trukk: Big Shoota, Boarding Plank, Red Paint Job, Reinforced Ram (166pts)
[FA] Rav'nwing I - Deffkopta with Twin Linked Rocket Launchas and Buzzsaw (70pts)
[FA] Rav'nwing II - Deffkopta with Twin Linked Rocket Launchas and Buzzsaw (70pts)
TOTAL: 996pts

EL QUIXO
[HQ] El Quixo (Commander Shas'el): Flamer, Twin Linked Missile Pod
[HQ] Commander Shas'el: Flamer, Twin Linked Missile Pod
[EL] Crisis Battlesuit: Flamers, Twin Linked Missile Pods
[EL] Crisis Battlesuit: Flamers, Twin Linked Missile Pods
[TR] 8 Fire Warriors with Pulse Rifles
[TR] 20 Kroot
[TR] 20 Kroot
[??] 8 Gun Drones
[HS] Ionhead Gunship
[HS] Ionhead Gunship

MISSION: Annihilation
DEPLOYMENT: Pitched Battle

PRELUDE

Tau win the roll off and choose to deploy and go first, splitting their forces across the board - slightly more heavily on the left (Gun Drones and Fire Warriors) whilst two large units of Kroot infiltrated. Morgrimm lines up his Trukks slightly left of centre, the main Tau force in his sights, whilst the Deffkoptas protect each side.


The two units of Kroot infiltrate in front of the two Tau forces in a cunning move to restrict the Deffkopta scout moves somewhat.


Morgrimm seizes the initiative!

TURN 1

The infiltrating Kroot are too tempting a target and Morgrimm moves to assault them with his boyz. The left Deffkopta, unable to engage any non kamikaze targets, turbo boosts to the left whilst the right Deffkopta heads towards the unprotected Ionhead. The remaining two Trukks flat out ahead.

House Rulez: Whilst generally you aren't allowed to pre-measure anything, you are given specific permission to pre-measure movement. We discovered this is a conundrum with a Deffkopta which can turbo-boost 24" and move and assault 18". I started by seeing if I could turbo-boost into the top left corner, and when discovering I couldn't, wanted to change to a normal move - but this could also conceivably allow me to pre-measure my assault range. We decided I would need to declare my movement type first before pre-measuring my movement, and as I had already checked the turbo-boost range, a turbo-boost was what I did.


The right Deffkopta manages to immobilise and weapon destroy the right Ionhead in assault, whilst Morgrim and his boyz are lucky to clean up the Kroot for the loss of four boyz…

Taktikal Note: The Kroot were unlucky - 40 attacks should have cleared out seven to eight boyz, which would have reduced the return attacks and most likely ended up with them winning combat. Morgrimm would have been safer tank shocking them, along with the Big Mek Trukk if they held. The left Deffkopta could then have turbo boosted into a position to ensure they ran off the table.


The Tau respond, first targeting the Deffkoptas and destroying both, before taking pot shots at the Trukks. KFF was in fine form again, though a stunned result did get through on the Nobz Trukk.

Taktikal Note. At one point, the left Deffkopta was wounded and "pinned". I later realised turbo boosting (jet)bikes can not be pinned. Thankfully, it did not occur to me to try to get a 2++ on the final wound

DA DARK ANGELZ: 1 KP, EL QUIXO: 2 KP

TURN 2

Morgrimm orders an all out attack! Skarag's Trukk first tank shocks the Gun Drones, hoping to send them off the board and opening up the Commander and Crisis Suit to assault - but the Gun Drones hold. After some deliberation, Skarag decides he and his boyz are safer staying in the Trukk - there are enough boyz on the board to clear everything else. Da Nobz disembark and move towards the Fire Warriors whilst Morgrimm moves towards the Gun Drones. Morgrim's Trukk moves flat out to block LOS from the Ionhead.



Morgrimm calls the Waaagh! and the Gun Drones and Fire Warriors are swept away in assault.


The Tau concentrate on the Ork mobility, immobilising and weapon destroying Morgrimm's Trukk and stunning Skarag's, as well as destroying da Nobz' ride. However, their Commander and Crisis Suit are badly positioned for a counter assault...

DA DARK ANGELZ: 3 KP, EL QUIXO: 3 KP

TURN 3
Morgrimm splits off from his boyz to tackle the Crisis Suit to the right, whilst his boyz head to the left to deal with the Commander. Skarag disembarks, leaves his unit, joins Morgrim's boyz and prepares to fix their immobilised Trukk. Skarag's Boyz disembark their stunned Trukk and move towards the tricksy Ionhead, planning to pummel it with their Rokkit Launcha. Da Nobz start the long slog towards the remaining Tau to the right.


In assault, both the Commander and Crisis Suit succumb to Power Klaws, leaving only the Ionhead on this side of the battlefield. In return, the far side Commander immobilises Skarag's abandoned Trukk...

DA DARK ANGELZ: 5 KP, EL QUIXO: 3 KP

TURN 4

Da Nobz continue towards the right, making it into assault with the immobilised Ionhead and wrecking it.


Skarag joins Morgrimm's boyz in their Trukk and chase after the last Ionhead, his boyz performing similarly on foot, Rokkit Laucha firing wildly.


Morgrimm himself runs as fast as his Mega-armour will carry him, hoping somehow to get back into the fight after Skarag's Trukk was immobilised...



The remains of the Tau force continue to dance just outside of range, frustrating da boyz no end...

DA DARK ANGELZ: 6 KP, EL QUIXO: 3 KP

TURN 5

On da left, Skarag moves flat out towards the Ionhead, ensuring it won't be able to escape a boarding plank next turn, while his boyz on foot actually made a perfect Rokkit Launcha penetrating hit - if it hadn't been at an obscure angle and hit the intervening building instead...


Meanwhile, on the right, the Kroot were just a little too close - allowing the Nobz to assault right in...


With predictable results...


Too close to the victorious Nobz, da Kroot fled da field, whilst the tricksy suits danced away again...


...and so does the Ionhead. The Tau do manage to wreck Skarag's immobilised Trukk (good thing he's not on it anymore!)


And the suits move out of Nobz assault range...

DA DARK ANGELZ: 7 KP, EL QUIXO: 4 KP


VICTORY: DA DARK ANGELZ


Skarag chasing an Ionhead...


Nobz chasing Tau suits...


Morgrimm considers how to pin down those tricksy Tau next time...

AFTERMATH - DA DARK ANGELZ
We played this back at the start of October, so my memory is a bit rusty - but it was an excellent, challenging and somewhat frustrating game. I believe El Quixo's goal was to remove my mobility, which, while taking longer than expected due to my usual flukey KFF rolls, eventually panned out. That and the spread out deployment left me chasing the last remnants of the Tau to little effect. For once, El Quixo managed to win the roll to take first turn, making it somewhat comical that I then went ahead and seized the initiative!

The assault against the Kroot was, in hindsight, ill-advised and extremely lucky on my part. I feel I should have tank shocked them two or three times. This may have set things up so I could do the same to the Gun Drones, Commander and Crisis Suit the following turn - possibly allowing a multiple assault on whatever was still left.

Report Card:
Morgrim "Da Lion" Grimork (Da Warboss): Killed some Kroot and a Crisis Suit, but was effectively grounded after that. B
Skarag Mekslag (Da Big Mek): KFF worked overtime against multiple Missile Pods, as well as un-immobilising Morgrimm's Trukk. A
Grimskab Badwort (Da Painboy) and Da Inna Circul (5 Nobz) in a Trukk: Claimed Fire Warriors and the right Ionhead and Kroot. Made it across the board, though not through as much firepower as I was expecting (Tau was still concentrating on my Trukks). A
Da Warboss' Taktikal Boyz in a Trukk: Killed the left Kroot and the Tau Commander. A
Skarag's Taktikal Boyz in a Trukk: Chased an Ionhead. C
Rav'nwing I: Diverted fire from Trukks. C
Rav'nwing II: Diverted fire from Trukks. Immobilised right Ionhead. C+

Hope you enjoyed! Let me know anything that you think might make these reports better!

   
Made in us
Decrepit Dakkanaut






Mesopotamia. The Kingdom Where we Secretly Reign.

Wow. I loved all of the pictures! It really helped me to follow the game.

I liked grading the units based on their performance in that game too... I might have to steal that if you don't mind!

Drink deeply and lustily from the foamy draught of evil.
W: 1.756 Quadrillion L: 0 D: 2
Haters gon' hate. 
   
Made in be
Liberated Grot Land Raida






Belgium

The Dark Angelz are looking good in action! Do you find the burna better then the PK on the mek? I use mine with a PK in combination with a boarding plank, and since he tends to ride with a unit of burnagrots, I don't really miss out on the burna

A Squeaky Waaagh!!

Camkhieri: "And another very cool thing, my phones predictive text actually gave me chicken as an option after typing robot, how cool is that."'

Meercat: "All eyes turned to the horizon and beheld, in lonely and menacing grandeur, the silhouette of a single Grot robot chicken; a portent of evil days to come."
From 'The Plucking of Gindoo Phlem' 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Nicely done!

Spreading out his forces didn't hurt him AS much, given that he was playing tau on an annihilation game, but it did him very few favors as your well-played ork charge horribly mangled half of his forces without him being able to do much of anything about it.

That he just sat there hoping for the best as you gobbled up unit after unit was a poor plan, which you capitalized on smartly.

Nice job. Pity the tau when the opponent can close in quickly...


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in au
Ragin' Ork Dreadnought






Albany, Australia

Monster Rain: Thanks. I do my best, and I like lots of pics in battle reports - even if some are a bit dark... Re grading units - steal away - I think I stole it from somewhere else myself - though this is the first time I have remembered to use it!

CommissarKhaine: The Burna on the Mek is a hangover from my original 500pt list, though given I don't have any Burna Boyz yet (and not sure how I would field them in any useful configuration in 1000pts), his role hasn't changed - his secondary role (after KFF) is horde control. (His tertiary role is MEQ killer - but that is extremely situational!) I already have the PK Nob in his unit to use the Boarding Plank - which has the added advantage of not being able to be singled out in combat. The Mek rarely leaves his Trukk if at all possible... Not a good example this game - he never used his Burna - but wait until my game against Santobell

Ailaros: Thanks! I should add I enjoy all of your battle reports too... I would have thought spreading out more would have helped - any time he castles up just leads to being overrun by Orks. At least here, only half of his army was overrun and two thirds of my mobility had been removed. I imagine he could have reduced his losses to a third by spreading out more - but then, he thought he was getting first turn... and that the KFF would obey the natural laws of probability... He is learning to bubble wrap his units though... I guess his initial setup forced me to make a choice between splitting my forces and risking half of my army through lack of KFF, or munching the greatest concentration of Tau and hoping I had the mobility and numbers to cross the great divide afterwards (or play Kill Point denial, but that is so un-Orky - even for Da Dark Angelz!)


   
Made in us
Grey Knight Psionic Stormraven Pilot







Nice editing with those arrows and stuff , they were really heplful.

 
   
Made in be
Liberated Grot Land Raida






Belgium

Arakasi wrote:
CommissarKhaine: The Burna on the Mek is a hangover from my original 500pt list, though given I don't have any Burna Boyz yet (and not sure how I would field them in any useful configuration in 1000pts), his role hasn't changed - his secondary role (after KFF) is horde control. (His tertiary role is MEQ killer - but that is extremely situational!) I already have the PK Nob in his unit to use the Boarding Plank - which has the added advantage of not being able to be singled out in combat. The Mek rarely leaves his Trukk if at all possible... Not a good example this game - he never used his Burna - but wait until my game against Santobell



I'll be awaiting the report then. My big mek runs with the burnas who can't get a PK, so having a S9 drive-by-klaw always comes in handy. My mek doesn't like getting out either

A Squeaky Waaagh!!

Camkhieri: "And another very cool thing, my phones predictive text actually gave me chicken as an option after typing robot, how cool is that."'

Meercat: "All eyes turned to the horizon and beheld, in lonely and menacing grandeur, the silhouette of a single Grot robot chicken; a portent of evil days to come."
From 'The Plucking of Gindoo Phlem' 
   
Made in gb
Swift Swooping Hawk






Scotland

Liking the bat-rep Arakasi. Thanks for putting in the time and effort.

I agree about the arrows 'n' stuff. It made it much easier to follow.

On a side note has Troy won a game against you yet? :-)



"Now I am become Death, the destroyer of worlds." - J. Robert Oppenheimer - Exterminatus had it's roots way back in history. 
   
Made in au
Ragin' Ork Dreadnought






Albany, Australia

I don't think so. Drawn once. All my battles are on Dakka though - not just the wins! He suffers greatly from my lucky KFF - which, incidentally, failed me in my two games yesterday - showing me just how fragile my list can be... I'm particularly looking forward to writing up the last one - but I have four more before that!


   
Made in gb
Swift Swooping Hawk






Scotland

I've experienced your KFF's before and your nasty nob squad.

I didn't like either. Nor for that matter your Ravenwing. They gave me fits.

Are you back in the UK now?

Hope to get a game against you soon. I'd like to see the Army in the flesh again as it's progressing well - Kudos on your progress.



"Now I am become Death, the destroyer of worlds." - J. Robert Oppenheimer - Exterminatus had it's roots way back in history. 
   
Made in au
Ragin' Ork Dreadnought






Albany, Australia

Heading back in 6.5 hours

   
 
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