so, now that my nurgle army is done i need a big epic project to keep my idle hands occupied. pictures will be forth coming tonight.
i also want to talk about some rules ideas i have for playing true scale marines with true scale abilities - this might not be the right forum, but we can deal with that later. i'm sorry but ws4 bs4 etc just doesn't cut it with me. so..... what i'm initially suggesting is the "upper limit" stats of munda +1, an amount of skills, and a 3+ (or 5+, discuss) armour save, much like 3rd ed, taken on
2d6. i chose 5+ simply because it meant that a lascannon reduced the save. either that or an armour value of 10.
models will follow
Automatically Appended Next Post:
inquisitor Hal "great arms" Falloth
inducted Brother "azael" the bringer of the red death, formally of the blood angels assault squad "redeemer"
inducted brother "bear", formally of the crimson fists tactical squad "invictus" - sole survivor
inducted brother librarian "Hillio", formally of the knights of the raven, tyranid and stealt expert
and "mwha ha ha ha " evil chaos magus of tzeentch
Automatically Appended Next Post: the marines stand aprox 3.8
cm high, and are built using terminator legs, biggenised marine torsos, termie arms and shoulder pads (generally) with normal back packs. i have the parts for a space wolf lightning claws expert coming and enough parts to build a true scale tzeentch marine sorcerer - updates will be a coming.....