Howdy all,
Mini Battle Reps while developing my list:
http://www.dakkadakka.com/dakkaforum/posts/list/338682.page
Tournament #1 (
DE, Marines, Tau):
http://www.dakkadakka.com/dakkaforum/posts/list/346986.page
Game 1 can be seen here:
http://www.dakkadakka.com/dakkaforum/posts/list/354756.page
Game 2 can be seen here:
http://www.dakkadakka.com/dakkaforum/posts/list/356538.page
So game 3 of our campaign today! Due to personal stuff I'm going on hiatus for a couple weeks, but I'll be reporting on a tourney I'll be participating in on April 24th! That being said, I hopped into my last game for a while; I had a good chance at winning the campaign for the imperials if I were going to play next week, but decided against being a douche because I can't play out the rest.
Because everyone picked the opponents I wanted to face this week, I got pitted against a local Ultramarines player. Heres the lists:
Me
HQ
----
Meph
Libby - Rage/Shield - Tried something new today as Andrew was running a gunline style UM
Elites
------
5x Assault Terms - 3
TH/
SS
1 priest - bare
Furioso w/ talons, melta,
SB
Troops
--------
10x
AM w/ 2x melta,
PF
10x
AM w/ 2x melta,
PF
FA
----
Speeder w/
HF/
MM
Speeder w/
HF/
MM
Speeder w/
HF/
MM
Heavy
-------
Raven w/ EA, TLMM,
TLAC
Raven w/ EA, TLMM,
TLAC
His list (as far as I could tell):
Captain - Relic Blade, Stormshield
5x Assault Terms - 3x
TH/
SS, 2x claws, in a Land Raider w/ the captain (yes, I know its illegal, but whatever)
10x
Tac Marines -
PF, Melta, Heavy Bolter, rhino
10x
Tac Marines -
PF, Melta, Heavy Bolter, rhino
10x Devestators - 4x Lascannons
10x Devestators - 4x Missiles
He said he was trying this list out to see how it fared against ravens... ok. I personally liked his other UM list with lots of
Tac squads, but to each his own! We rolled 4 objectives/table quarters.
Deployment was:
Thoughts: Well, those devs will at least get 1 turn of shooting on me... so my plan is to get close and charge into them, hopefully taking them out. Those lascannons will not be nice to mephiston or my furioso :(
He rolls to steal and... he does! On to turn 1
Andrew Turn 1
------------------
Movement
- He doesn't move anything. Hes intent to stay there and shoot down my mobility, then come in and take me down. Really wish he didn't steal; this could be bad!
Shooting
- I pass shield on my libby (red raven)
- His raiders lascannons and his
ML devs shoot on my red raven, he glances twice and pens once... I fail all my cover, ugh! However, he manages only to stun it twice, thank god for EA!
- His lascannon
devs shoot the other raven, penning once. He blows off its
MM.
Assault
None
Thoughts: WHEW! What luck! That could have been a LOT worse! Andrews bad dice rolls (or my good luck?) definitely dulled that blade. However, he'll get at LEAST 1 more turn of shooting before I can disembark into his lines.
Me Turn 1
------------------
Movement
- Both Ravens turboboost up
- Both my left speeders turbo up
- My right speeder moves up 12"
Shooting
- My left raven shoots his left rhino, stunning it
- My right raven shoots and explodes his right rhino, killing 1 marine, they don't pin
- My only non-boosted speeder whiffs
Assault
None
Thoughts: Not too bad, I really wanna deal with that raider before the ravens go ka-blooey, but I was pretty sure my ravens melta was out of range. Lets see how next turn goes!
Andrew Turn 2
------------------
Movement
- His right marines move out of their crater, nothing else
Shooting
- He shoots all his
devs and land raider into the red raven, finally managing a wreck (he glanced at least 4 times and 3 pens, I failed all my cover). The terms aren't pinned
Assault
None
Thoughts: Could have been worse... his bad pen rolls really hurt him. I'll throw the termis into the marines/raider and hopefully both my squads can come in and down those vehicles!
Me Turn 2
------------------
Movement
- Both Am squads come in.
- Half of both combat squads (
PF/4 marines)
DS near my objectives. The other half (2x melta/3 marines) I deep strike super aggressively near his vehicles, landing both! I lose one marine to
DT tests
- Meph gets out and flies toward the combat squad behind the raider
- all 3 speeders flat out, surrounding the
devs to give cover
- My left raven pivots to fire his entire payload into the
dev squads
- The furioso gets out, intent to kill another combat squad
- Terms move up
Shooting
- My leftover raven
POTMS his assault cannon into the
LC devs, killing 1, and shoots all his missiles into the
ML devs, killing 3. They pass
ld
- The left
AM combat squad wrecks the rhino, pinning its contents (nobody dies in the 5" explosion)
- The right
AM squad whiffs on the raider :(
- both my left Am squads run to get into objective range
Assault
- Meph dominates his combat squad, consolidating behind a speeder
- Furioso noms his combat squad, consolidating to kill the pinned squad next turn
- The termis nom their combat squad, also managing to immobilize the raider! They consolidate around the raider.
Thoughts: Well, the games basically over... his entire line hinges on what the terminators manage to do. Hopefully he can pull something out!
Andrew Turn 3
------------------
Movement
- His termis disembark, moving toward my terminator squad
Shooting
- His
ML squad kills my Am squad to a man
- His
LC squad shoots everything into meph, but because hes hiding behind a speeder, I pass all my cover/armor saves!
- His raider (shaken due to the
TH hit) fires its lascannon into my termis, rolling double 1's
Assault
- His termis assault into my termis. Passing rage on my libby, heres what happened:
* Captain goes first, swinging at my Libby. He rolls 1, 2, 2, 4... Wounding the libby
* His
LC termis put down 3 wounds, I lose both
LC terms. My libby,
LC terms, and priest put down 3
PW, 1 normal. He loses 1
LC and 1
TH termi.
*
TH's swing... I instagib his captain and put down 1 more
TH termi. I pass my
TH saves.
End result: I win by 1
At this point we call it, even if his terms lock in, mephistons going to go on a rampage in his backlines and his last scoring unit (pinned) can't do much to the furioso!
Win for the
BA!
Afterthoughts
-----------------
This game I chalk up to pure luck and bad list choice more than skill. Andrew spent a LOT of points on those
devs... a LOT. That topped by bad pen/glance results put him at a huge disadvantage. If he'd wrecked the ravens or immobilized them I'd probably had to use the speeders as my primary
AT source and footslog my big meanies into his lines.
Due to this being my last campaign game, I'll post the campaign results for my tourney battle rep here in 3 weeks! Thanks for viewing!