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Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

Howdy all,

Mini Battle Reps while developing my list: http://www.dakkadakka.com/dakkaforum/posts/list/338682.page
Tournament #1 (DE, Marines, Tau): http://www.dakkadakka.com/dakkaforum/posts/list/346986.page
Game 1 can be seen here: http://www.dakkadakka.com/dakkaforum/posts/list/354756.page
Game 2 can be seen here: http://www.dakkadakka.com/dakkaforum/posts/list/356538.page

So game 3 of our campaign today! Due to personal stuff I'm going on hiatus for a couple weeks, but I'll be reporting on a tourney I'll be participating in on April 24th! That being said, I hopped into my last game for a while; I had a good chance at winning the campaign for the imperials if I were going to play next week, but decided against being a douche because I can't play out the rest.

Because everyone picked the opponents I wanted to face this week, I got pitted against a local Ultramarines player. Heres the lists:

Me
HQ
----
Meph
Libby - Rage/Shield - Tried something new today as Andrew was running a gunline style UM

Elites
------
5x Assault Terms - 3 TH/SS
1 priest - bare
Furioso w/ talons, melta, SB

Troops
--------
10x AM w/ 2x melta, PF
10x AM w/ 2x melta, PF

FA
----
Speeder w/ HF/MM
Speeder w/ HF/MM
Speeder w/ HF/MM

Heavy
-------
Raven w/ EA, TLMM, TLAC
Raven w/ EA, TLMM, TLAC


His list (as far as I could tell):
Captain - Relic Blade, Stormshield
5x Assault Terms - 3x TH/SS, 2x claws, in a Land Raider w/ the captain (yes, I know its illegal, but whatever)
10x Tac Marines - PF, Melta, Heavy Bolter, rhino
10x Tac Marines - PF, Melta, Heavy Bolter, rhino
10x Devestators - 4x Lascannons
10x Devestators - 4x Missiles

He said he was trying this list out to see how it fared against ravens... ok. I personally liked his other UM list with lots of Tac squads, but to each his own! We rolled 4 objectives/table quarters.

Deployment was:


Thoughts: Well, those devs will at least get 1 turn of shooting on me... so my plan is to get close and charge into them, hopefully taking them out. Those lascannons will not be nice to mephiston or my furioso :(

He rolls to steal and... he does! On to turn 1

Andrew Turn 1
------------------
Movement
- He doesn't move anything. Hes intent to stay there and shoot down my mobility, then come in and take me down. Really wish he didn't steal; this could be bad!

Shooting
- I pass shield on my libby (red raven)
- His raiders lascannons and his ML devs shoot on my red raven, he glances twice and pens once... I fail all my cover, ugh! However, he manages only to stun it twice, thank god for EA!
- His lascannon devs shoot the other raven, penning once. He blows off its MM.

Assault
None



Thoughts: WHEW! What luck! That could have been a LOT worse! Andrews bad dice rolls (or my good luck?) definitely dulled that blade. However, he'll get at LEAST 1 more turn of shooting before I can disembark into his lines.

Me Turn 1
------------------
Movement
- Both Ravens turboboost up
- Both my left speeders turbo up
- My right speeder moves up 12"

Shooting
- My left raven shoots his left rhino, stunning it
- My right raven shoots and explodes his right rhino, killing 1 marine, they don't pin
- My only non-boosted speeder whiffs

Assault
None



Thoughts: Not too bad, I really wanna deal with that raider before the ravens go ka-blooey, but I was pretty sure my ravens melta was out of range. Lets see how next turn goes!


Andrew Turn 2
------------------
Movement
- His right marines move out of their crater, nothing else

Shooting
- He shoots all his devs and land raider into the red raven, finally managing a wreck (he glanced at least 4 times and 3 pens, I failed all my cover). The terms aren't pinned

Assault
None



Thoughts: Could have been worse... his bad pen rolls really hurt him. I'll throw the termis into the marines/raider and hopefully both my squads can come in and down those vehicles!

Me Turn 2
------------------
Movement
- Both Am squads come in.
- Half of both combat squads (PF/4 marines) DS near my objectives. The other half (2x melta/3 marines) I deep strike super aggressively near his vehicles, landing both! I lose one marine to DT tests
- Meph gets out and flies toward the combat squad behind the raider
- all 3 speeders flat out, surrounding the devs to give cover
- My left raven pivots to fire his entire payload into the dev squads
- The furioso gets out, intent to kill another combat squad
- Terms move up

Shooting
- My leftover raven POTMS his assault cannon into the LC devs, killing 1, and shoots all his missiles into the ML devs, killing 3. They pass ld
- The left AM combat squad wrecks the rhino, pinning its contents (nobody dies in the 5" explosion)
- The right AM squad whiffs on the raider :(
- both my left Am squads run to get into objective range

Assault
- Meph dominates his combat squad, consolidating behind a speeder
- Furioso noms his combat squad, consolidating to kill the pinned squad next turn
- The termis nom their combat squad, also managing to immobilize the raider! They consolidate around the raider.



Thoughts: Well, the games basically over... his entire line hinges on what the terminators manage to do. Hopefully he can pull something out!

Andrew Turn 3
------------------
Movement
- His termis disembark, moving toward my terminator squad

Shooting
- His ML squad kills my Am squad to a man
- His LC squad shoots everything into meph, but because hes hiding behind a speeder, I pass all my cover/armor saves!
- His raider (shaken due to the TH hit) fires its lascannon into my termis, rolling double 1's

Assault
- His termis assault into my termis. Passing rage on my libby, heres what happened:
* Captain goes first, swinging at my Libby. He rolls 1, 2, 2, 4... Wounding the libby
* His LC termis put down 3 wounds, I lose both LC terms. My libby, LC terms, and priest put down 3 PW, 1 normal. He loses 1 LC and 1 TH termi.
* TH's swing... I instagib his captain and put down 1 more TH termi. I pass my TH saves.
End result: I win by 1

At this point we call it, even if his terms lock in, mephistons going to go on a rampage in his backlines and his last scoring unit (pinned) can't do much to the furioso!



Win for the BA!

Afterthoughts
-----------------
This game I chalk up to pure luck and bad list choice more than skill. Andrew spent a LOT of points on those devs... a LOT. That topped by bad pen/glance results put him at a huge disadvantage. If he'd wrecked the ravens or immobilized them I'd probably had to use the speeders as my primary AT source and footslog my big meanies into his lines.

Due to this being my last campaign game, I'll post the campaign results for my tourney battle rep here in 3 weeks! Thanks for viewing!

This message was edited 1 time. Last update was at 2011/04/12 06:55:12


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Scuttling Genestealer




Zid wrote:

5x Assault Terms - 3x TH/SS, 2x claws, in a Land Raider w/ the captain (yes, I know its illegal, but whatever)


That is legal because codex SM land raiders can hold 12 as can their rhinos and drop pods.
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

Cjc1223 wrote:
Zid wrote:

5x Assault Terms - 3x TH/SS, 2x claws, in a Land Raider w/ the captain (yes, I know its illegal, but whatever)


That is legal because codex SM land raiders can hold 12 as can their rhinos and drop pods.


Ah, see, that I didn't know! Always good to learn something new; Sm aren't very common in these parts, BA are the much more popular choice

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Painlord Titan Princeps of Slaanesh





Syracuse, NY

SM Rhinos cannot hold 12 models. Their drop pods can hold 12 though, I am unsure on the LR, but I believe 12 is correct for it./

This one was over from the start with so many points spent on extra Devastator bodies. With 4 special weapons in a squad I would at most throw in 2 extras, probably just 1 and deal with losses of the missiles.

Those Heavy bolters were an interesting choice as well, didn't seem to do anything but thats what heavy bolters do...nothing.

Well played on your part, I think the SM codex needs a bit of an update personally, although not as bad as some others of course.

Daemons Blog - The Mandulian Chapel 
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

calypso2ts wrote:SM Rhinos cannot hold 12 models. Their drop pods can hold 12 though, I am unsure on the LR, but I believe 12 is correct for it./

This one was over from the start with so many points spent on extra Devastator bodies. With 4 special weapons in a squad I would at most throw in 2 extras, probably just 1 and deal with losses of the missiles.

Those Heavy bolters were an interesting choice as well, didn't seem to do anything but thats what heavy bolters do...nothing.

Well played on your part, I think the SM codex needs a bit of an update personally, although not as bad as some others of course.


Well our previous battle his list was:
Captain w/ Relic blade/SS, Command squad w/ 5x TH, Apoth, 2x LC, 1x PF, 2x PW, banner
Normal LR w/ EA
10x Tac w/ PF, MM, Melta, in rhino w/ HK
10x Tac w/ PF, MM, Plasma, in rhino w/ HK
10x Tac w/ PW, MM, melta, in rhino w/ HK
Vindicator

At 1500, which I believe was a much more balanced list. I ran not quite as tough list, but the outcome was basically the same. I agree tho, SM do need love... Gunline SM or vulcan seem to be the only decent choices

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Latest Tourney results:
1st Place Special Mission tourney 12/15/18 (Battlereps)
2nd Place ITC tourney 08/20/18 ( Battlerep)
3rd Place ITC Tourney 06/08/18(Battlereps
   
Made in us
Fixture of Dakka





San Jose, CA

Recently I played a 2v2 against Tau and eldar. I brought my grey knights and 1 landraider. My partner, playing BA, brought 2 stormravens, 1 with terminators, Corbulo and furioso and the other with death company, reclusiarch and DC dread as well as 2 assault squads and 2 baal predators. When we were able to seize the initiative on them, I thought we were going to annihilate them in combat. Well, on their turn 1, they shot down both stormravens and then my land raider on turn 2. We ended up losing.

Moral of the story - you live and die by the survival of your stormravens. If they get shot down early, you'll most likely lose, but if they make it to deliver their payload, you can potentially table your opponent. Good to see that your stormravens are working out for you. I tend to shy away from them because I'm just not comfortable relying too much on them.

BTW, vanilla marines is the only MEQ army whose LR's can hold 12. Everyone else's LR's only seat 10.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

jy2 wrote:Recently I played a 2v2 against Tau and eldar. I brought my grey knights and 1 landraider. My partner, playing BA, brought 2 stormravens, 1 with terminators, Corbulo and furioso and the other with death company, reclusiarch and DC dread as well as 2 assault squads and 2 baal predators. When we were able to seize the initiative on them, I thought we were going to annihilate them in combat. Well, on their turn 1, they shot down both stormravens and then my land raider on turn 2. We ended up losing.

Moral of the story - you live and die by the survival of your stormravens. If they get shot down early, you'll most likely lose, but if they make it to deliver their payload, you can potentially table your opponent. Good to see that your stormravens are working out for you. I tend to shy away from them because I'm just not comfortable relying too much on them.

BTW, vanilla marines is the only MEQ army whose LR's can hold 12. Everyone else's LR's only seat 10.



Exactly the point; Ravens are devestating when used correctly, the only potentially huge downfall is (as you mentioned) when a very shooty army siezes. Of course, this is always a bad thing haha. But yeah, they haven't failed me (yet), so we'll see!

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Check out my YouTube channel, Heretic Wargaming USA: https://www.youtube.com/channel/UCLiPUI3zwSxPiHzWjFQKcNA
Latest Tourney results:
1st Place Special Mission tourney 12/15/18 (Battlereps)
2nd Place ITC tourney 08/20/18 ( Battlerep)
3rd Place ITC Tourney 06/08/18(Battlereps
   
Made in us
Dark Angels Neophyte Undergoing Surgeries




Wow I thought that battle would turn out completely different. I thought that spammy marine gunline was just going to tear through those speeders and ravens. Nice move putting those speeders in front of the Devs to get Meph some cover saves - I think that move alone one you the game. Great Battle Report!

2000pts Khrone - Tzeentch Demons 
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

Edit: Added in links to older battle reps using my ravens

Check out my P&M Blog!
Check out my YouTube channel, Heretic Wargaming USA: https://www.youtube.com/channel/UCLiPUI3zwSxPiHzWjFQKcNA
Latest Tourney results:
1st Place Special Mission tourney 12/15/18 (Battlereps)
2nd Place ITC tourney 08/20/18 ( Battlerep)
3rd Place ITC Tourney 06/08/18(Battlereps
   
 
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