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Grey Knights vs Their Arch-Nemesis - Fateweaver Daemons! 2K - Did Daemons get Screwed Over? (Done)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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How badly do Daemons have it against the new Grey Knights?
Daemons are going to get tabled (or nearly).
Daemons are still competitive. Grey Knights will struggle to get a win.
Draw.
Not too bad. Daemons will win, though barely.
Grey Knights are just another MEQ army. Daemons will table them (or nearly).

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Made in us
Fixture of Dakka





San Jose, CA

At long last, my Grey Knights face their greatest nemesis....Fateweaver and his daemonic monsters! I was finally able to get in a game against a competitive Daemon army. At first, I suggested to my opponent about bringing a Blessings-Khorne army with Fateweaver, Bloodthirster and 3 winged Khorne Daemon Princes (all with Blessings of the Blood God). He chose not to, opting instead to bring a mixed-God chaos army. And it is a nasty list against most armies. But how will it do against the Grey Knights?


Enough with the chit-chat. Let's get it on!


Grey Knights 2K (My list)

I proxied my assault marines as interceptors, with their meltaguns as psycannons.

Grey Knight Grandmaster - Master-crafted Nemesis Force Sword, Blind Grenades, RAD Grenades, Psycannon

10x Strike Squad - 2x Psycannons, Psybolt Ammo, 1x Warding Stave
10x Strike Squad - 2x Psycannons, Psybolt Ammo, 1x Warding Stave

7x Grey Knight Terminators - Brotherhood Banner, Nemesis Force Swords, 1x Psycannon, 1x Warding Stave

10x Interceptors - 2x Psycannons, Psybolt Ammo, 1x Daemonhammer
10x Interceptors - 2x Psycannons, Psybolt Ammo, 1x Daemonhammer

Dread Knight - Heavy Incinerator, Personal Teleporter



Daemons 2K


Kairos Fateweaver
Bloodthirster - Blessings of the Blood God, Unholy Might

4x Bloodcrushers
4x Bloodcrushers
5x Fiends of Slaanesh

5x Plaguebearers - Icon
5x Plaguebearers - Icon
5x Plaguebearers

Daemon Prince - Cloud of Flies, Daemonic Flight, Iron Hide, Mark of Nurgle, Noxious Touch
Daemon Prince - Cloud of Flies, Daemonic Flight, Iron Hide, Mark of Nurgle, Noxious Touch
Daemon Prince - Cloud of Flies, Daemonic Flight, Iron Hide, Mark of Nurgle, Noxious Touch


-----------------------------------------------------------------------------------------------


PRE-GAME ANALYSIS:

Grey Knights:
Daemons have a very dangerous army. Blessings of the Blood God give his Bloodthirster 2++ invuln in assault against my nemesis force weapons. He brought Nurgle daemon princes because they are much more resilient to my shooting than Khorne DP's, even though the Khorne DP's with Blessings will have 2++ invulns in assault. He is much more concerned with my shooting than my assault. Everyone within 6" of Fateweaver get's to re-roll ALL failed saves (not just armor, but invuln and cover as well). When they're around Fateweaver, his army is really, really tough to take out. Fateweaver himself is such a b*tch to take out that I may just ignore him and concentrate on units outside his bubble. Then again, by doing so may be exactly want he wants. The problem here is target prioritization. There's going to be a lot of threats on the table (assuming that they don't all mishap) and I'm going to have to consider very carefully who to take out first.

While I have some mobility with 3 jump infantry units (5 if I combat-squad), he arguably has more with 5 jumping monstrous creatures and a very fast cavalry unit in his fiends. If I can't take him out fast enough, he should be upon me in 2 turns at most. He has an assault army and all his units (besides the plaguebearers) are very dangerous in combat. I DO NOT want to engage him in assault unless I absolutely must. While I may be able to take out 1 unit in assault, his counter-attack with multiple fast units will wipe out my units with relative ease, even my terminator squad.

My strategy, and I even told my opponent this, is to shoot him to death. I'm going to spread out and try to break up his units. They're damn tough to kill around Kairos, but if they split off from him, I should be able to shoot them down with concentrated fire. Basically, it'll be almost the exact same strategy I used against the Tyranids (which, BTW, is also the same player). Interceptors will stay on the flanks, apart from the main force, and try to draw out his units away from Kairos. If he goes after them, then it's less work for my main force. If not, then my interceptors will keep on harassing his units.

I should have the advantage in Seize Ground, with 5 combat-squadded scoring units (and possibly 2-5 more with Grand Strategy) compared to his 3 units. I would say he has the advantage in Capture and Control because he will be the more aggressive army, and C&C generally favors the advancing army as long as they have some resilience. Annihilation may favor me as well, with less Kill Points and better shooting.

Overall, I am looking to table my opponent. I think I definitely have the tools with Preferred Enemy, Hammerhand, S5 stormbolters, Warp Quake and Dark Excommunication and him having no defense against my psychic powers. He'd have to get real lucky not to lose (or I have to get real unlucky).



Daemons:
There is only 1 thing he really needs to do....and that is to get 1st turn. With 1st turn, I feel he has a good chance to win as he can drop his daemons without fear of mishapping from Warp Quake. And he can drop them close to minimize my shooting. With 1 less round of shooting, I don't like my chances very much against his very fast army. However, if I get 1st turn, it will really be an uphill battle for him. He would be forced to deepstrike far away, allowing me more time to shoot down his army. Then there's the greater chance of a mishap.....

Two things he needs to watch out for - one is my termistar unit (Grandmaster + terminators) and the other is my dreadknight. Blind grenades will take away his +1A charge bonus. Rad grenades combined with hammerhand means that my termistar is wounding his T6 monstrous creatures on 4's. Brotherhood banner gives all my terminators +1A, and I have Preferred Enemy against his army. If I charge him, he is striking at I1 due to psyk-out grenades. I have 4++ invulns (2++ invuln for my terminator with stave) in assault, and my Grandmaster has a 3++ invuln in assault. This unit is the only one he should fear in assault. He doesn't really want to assault it unless it is a concentrated effort with multiple units.

Then he also has to watch out for my dreadknight. Dark excommunication is just evil against daemons. If successfully cast, it disables the daemonic gifts of 1 unit in assault. That means no hellblade, iron hide, unholy might, rending, hit & run, blessings, noxious touch, etc. will work in assault with my dreadknight for 1 single unit. His best bet is also to assault my dreadknight with multiple units.

The key to a daemonic victory is whether he can get 1st turn or not and how well he can survive my shooting. If he goes first, he has a good chance against me. If he is also able to weather my shooting with relatively minor damage, he has a great chance against me. If not, then it will be a struggle for him just to not get tabled.


-----------------------------------------------------------------------------------------------

This message was edited 4 times. Last update was at 2011/04/10 20:53:46



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Made in us
Willing Inquisitorial Excruciator






MD. Baltimore Area


Going first with Warp quake is just mean to deamons

You can almost cover the whole board and force a lot of mishaps with it.


This message was edited 1 time. Last update was at 2011/04/09 09:13:23


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Made in gb
Towering Hierophant Bio-Titan





Fareham

Bleh, fething interceptors, the bain of my life.

Being a daemon player, i fething hate them with a passion, aswell as the dread.
However, nothing is impossible.

The game will last aslong as fateweaver, as once he is gone, the armie will follow.

Does seem weird he took a thirster though.
I would prefer skully on a jugger with the crushers and another herald with the 2nd unit.

Thus far im 2/1/1 against GK, but i havent faced any OTT setups yet (pure spam mainly)

Ive gone for a draw, but i want to se ehow this pans out.

   
Made in gb
Fixture of Dakka






Lincolnshire, UK

Narrow Grey Knights win I've gone for. They're both competitive armies with good lists, but I reckon Grey Knights will have the edge. Just.
Look forward to the report man, particularly the performance of the termies too actually, as I love that unit.

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Made in us
Fixture of Dakka





San Jose, CA

svendrex wrote:
Going first with Warp quake is just mean to deamons

You can almost cover the whole board and force a lot of mishaps with it.


I could've done that, but I didn't. It is a really dick move to do so against an army that has no choice in how it is deployed. And although this is a competitive game, it is a competitive "friendly" game.

How that would work, for those not aware, is this:

Grey Knights get 1st turn. I combat squad my interceptors. Everyone casts Warp Quake. Strike squads move up 6" and "spread the floor". 2 interceptor combat squad moves up 12" and spreads out. Finally, the last 2 interceptors shunt 24"-30" into the opponent's deployment zone and spread out.

Now there is almost no safe place for daemons to deepstrike.


Jackal wrote:Bleh, fething interceptors, the bain of my life.

Being a daemon player, i fething hate them with a passion, aswell as the dread.
However, nothing is impossible.


Agreed. Interceptors are absolutely annoying to a foot army that can't shoot them back. Move 12" away and keep firing S5/S7 stormbolters/psycannons at you. Then just when you think you have them trapped, they shunt 30" away from you, leaving you also out of position.

Jackal wrote:
The game will last aslong as fateweaver, as once he is gone, the armie will follow.

Does seem weird he took a thirster though.
I would prefer skully on a jugger with the crushers and another herald with the 2nd unit.

Thus far im 2/1/1 against GK, but i havent faced any OTT setups yet (pure spam mainly)

Ive gone for a draw, but i want to se ehow this pans out.


He went for the bloodthirster mainly because of its mobility. Bloodcrushers I can easily keep away from (at least with my interceptors), but I can't do that against multiple flying MC's.

Good to hear that it's not all doom and gloom for daemons against the new knights. Knights may have a lot of advantages against daemons, but to kit them out as anti-daemon means that they're not real good against the other 9-10 armies out there. A balanced GK army wouldn't be too scary to daemon players.



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Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in fi
Rough Rider with Boomstick




Finland

svendrex wrote:
Going first with Warp quake is just mean to deamons

You can almost cover the whole board and force a lot of mishaps with it.


I have to concur. I too am pessimistic about the chances of the Daemons. I voted
for the total ( or near total ) wipeout scenario in favor of the GK .

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Made in us
Fixture of Dakka





San Jose, CA

There is going to be a lot of pictures for this batrep so I will break it up into parts.


-----------------------------------------------------------------------------------------------


Mission: Seize Ground - 3 Objectives

Deployment: Pitched Battle

Initiative: Grey Knights


-----------------------------------------------------------------------------------------------


Deployment:


There are 3 objectives. We placed them all in the middle of the board - the center of the altar and 1 objective to either side of it.



Grey Knights deployment. My grandmaster makes both units of interceptors scoring.


Daemons try to seize the initiative but fail.


-----------------------------------------------------------------------------------------------


Grey Knights 1

Grey Knights advance, with interceptors moving up 12". Everyone - interceptors and strike squads - successfully casts Warp Quake. The good news for daemons is that I forgot to run forwards.


Daemons 1
For his preferred wave, SabrX picks:

Kairos
Fiends
1x Plaguebearers w/Icon
3x Daemon Princes

Chaos is smiling on Fateweaver today and his preferred wave comes in.


4 of his units land on target! 1 daemon prince scatters out just a little.


Fiends scatter away from Fateweaver, but all units land intact. The Chaos gods are pleased with their prophet.


Daemons all run to get within Fateweaver's bubble of protection. Plaguebearers run behind the ruins. Fiends run 6" to get both in cover and in range of Fateweaver's bubble.

SabrX just got his best case scenario. Not only did all his units land without a mishap, but they were all able to get within Kairos' bubble. Now all he has to do is weather my shooting next turn.


Grey Knights 2

GK movement. I successfully cast Warp Quake on all my units, but my left interceptors (from my perspective) does not move forwards. As a matter of fact, they move backwards to get outside of his daemon princes' assault range.


I focus fire my terminators, right interceptors and dreadknight heavy incinerator and kill off 3 fiends (and put 1W on another one). Then my left interceptors and 2 strike squads concentrate on his closest Nurgle prince and wipe him out. My dreadknight is out of assault range of his fiends.


Daemons 2


His bloodthirster, both bloodcrusher units and 1 plaguebearers come in, landing safely around his other plaguebearer's icon. I wonder if I made a mistake by not advancing my left interceptors. By doing so, I would have prevented them from coming in around Fateweaver's bubble and from using the icon. However, next turn, I most likely would've lost my 310pt unit of interceptors. Hmmmm.....


Chaoszilla advances. Deepstriking units run.


Daemonic Gaze from Fateweaver kills 2 from my left interceptors. Kairos also directs Bolt of Tzeentch at my dreadknight, but I make my invuln.


Kairos and 1 daemon prince (DP) then charge my strike squad. He didn't fire at them this time because he learned from our last game....he didn't want me to remove models that will take them out of his DP's assault range. I try to cast hammerhand but fail on a 6,6 for my psychic test. Luckily, I put the perils on my justicar with his 2++ warding stave invuln and he survives.


I fail to harm his DP and he kills 2-3 knights (it would've been more, but my justicar made his 2++ invuln against both Kairos and the DP). I then fail morale and fall back 12" (rolled boxcars 6,6 again). His DP consolidates 5" forwards and is just in range to prevent my knights from regrouping next turn.


His other DP and his fiends charge my dreadknight. My dreadknight attempts to cast Dark Excommunication and for the 3rd time this phase, I roll double 6's again. Luckily I past both of his 5+ invuln saves against Perils. Unfortunately for me, Dark Excommunication didn't go off.


He puts 3 wounds on my dreadknight and I kill off his fiends for a tied combat.


Grey Knights 3

Grey Knights movement. Strike squad continues to fall back 6". Luckily, I am not quite out yet (it's very close) and should be able to auto-rally next turn if I can get rid of his DP.


Terminators go after the daemon prince locked in combat with my dreadknight.


Knights converge on his other DP. Despite shooting from all 3 squads (including the strike squad that is falling back) and the fact that his DP is out of Fateweaver's bubble, his daemon makes his armor saves like a demon, only taking 3W when he should've been dead.


My other interceptor squad fires at Fateweaver but can't get through his re-rollable 3++ invuln.


My termistar assaults his DP. For the second time in a row, my dreadknight rolls 6,6 for his psychic test (3rd time overall) trying to cast Dark Excommunication and kills himself. My grandmaster, on the other hand, successfully casts hammerhand.


Only my GM and 4 other terminators are in range to strike. Despite Preferred Enemy, my banner giving the unit +1A, psyk-out grenades causing his DP to strike at last and wounding his T6 DP on 4's, I roll so poorly that I only cause 2W to him. We stay locked in combat. Uh oh....not good.


My strike squad and interceptors assault his other DP with just 1W left. Again, my strike squad tries to get off hammerhand and once again, yep, you guessed correctly. For the 4th time now, I roll boxcars. Luckily, the justicar's warding staff saves him yet again. I kill the nurgle prince and consolidate away from the daemonic force.


End of my turn 3.


Daemons 3

His last unit of plaguebearers come in and he does a risky deepstrike in my deployment zone. Now my retreating knights cannot regroup next turn because of his plagues.



Fateweaver, his bloodthirster, 1 unit of bloodcrushers and 1 unit of plaguebearers converge onto my termistar. This is going to hurt.....


His other bloodcrushers go after my left interceptor squad, rolling 6" for their difficult terrain test. Ouch, that's going to hurt as well.....



Fateweaver turns my Grandmaster into a chaos spawn (the obliterator model)!!!


Fateweaver also casts Bolt and Daemonic Gaze on my strike squad, killing 2.


Bloodcrushers charge my interceptors.....


....and they are no more. Lone justicar survives but breaks. Crushers consolidate towards my strike squad.


A huge melee ensues in the middle of the board. I believe I get hammerhand off, however, it matters not.


There is just too many I 5/6 S 6/9 power attacks and my terminators get wiped out. I did, however, wipe out his last nurgle prince, but his plaguebearers retaliate and bring down my warding stave terminator. Oh, what irony....


Grey Knights 4

I don't have many options left. My interceptor justicar regroups and goes after his plaguebearers.


Strike squad goes after his bloodcrushers.


Other interceptor squad moves away from his daemonic forces. Trust me, I have a plan to try to pull off a draw....and it's going to involve shunting. They then fire at the bloodthirster but can't get through Fateweaver's enchantments.


My lone interceptor shoots down 1 plaguebearer with his stormbolter. Strike squad only shoots down 1 bloodcrusher and puts 1W on another. Daemons are making some armor saves here.


For the glory of the Emperor! Die chaos scum!!!


It turns out it was my turn to die. I lose a bunch of knights and fail to hurt the bloodcrushers at all. Luckily, my knights stick around, though they did have to take some more armor saves due to No Retreat.


Lone justicar charges the plaguebearers.


Obviously, plaguebearers are close-combat bada$$es. First, they finish off my terminator with the 2++ invuln and now they add my justicar's head to their diseased trophy racks.


Daemons 4

Plaguebearers go to claim 2 objectives.


The rest of his forces go after my interceptors.


Fateweaver bolts and gazes at my interceptors, killing 3. Morale time....what, boxcars again (5th time now for leadership tests)?!? Oh well, there goes my plans to draw his monstrous creatures away from the objective and then shunt towards the objectives to contest. Bloodthirster cannot assault because it ran.


Surprisingly in this assault, bloodcrushers fail to kill even a single knight. Unsurprisingly, I fail to hurt his bloodcrushers.


Grey Knights 5

Interceptors continue to fall back due to both the bloodthirster and bloodcrushers. Shooting doesn't do much.


This time in assault, my strike finally manages to successfully cast hammerhand.....on a 1,1. My justicar than fails his 2+ invuln after the re-roll and the rest of my knights get killed by his bloodcrushers.


Daemons 5

Plaguebearers go grab 2 of the objectives.


My last grey knight unit gets surrounded.....


......and I am tabled at the end of 5.




Victory to the Chaos Daemons!!!


This message was edited 5 times. Last update was at 2011/04/16 05:38:19



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Made in ca
Stalwart Veteran Guard Sergeant





Vancouver, BC, Canada

is the GK codex as broken as the blood angels

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Mauleed





GO DAEMONS!
   
Made in us
Longtime Dakkanaut





Florida

No GK are balanced by the point costs.

Dark Excommunication denys all gifts including blessing of the blood god.

But if the fateweaver lasts, the game will go in favor of the deamons.

This message was edited 1 time. Last update was at 2011/04/09 22:00:18


Comparing tournament records is another form of e-peen measuring.
 
   
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Possessed Khorne Marine Covered in Spikes




Kelowna BC

I'm rooting for the deamons. I'm rooting for them so hard.
   
Made in us
Automated Rubric Marine of Tzeentch






Well, you didn't totally cheese out Warp Quake, so I can see Daemons having a chance so long as Fateweaver is alive.

GO DAEMONS!
   
Made in ca
Fresh-Faced Inquisitorial Acolyte



Canada

This battle should be called "can daemons win if GK are played with a handicap?" Not casting warp quake is a cute way of testing how well daemons will do against GK when we all know that you could have won the game first turn.

It isn't fair maybe but come tournament time with GK, expect to see a hell of alot of it.
   
Made in us
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Falls Church, VA

Bruteboss wrote:This battle should be called "can daemons win if GK are played with a handicap?" Not casting warp quake is a cute way of testing how well daemons will do against GK when we all know that you could have won the game first turn.

It isn't fair maybe but come tournament time with GK, expect to see a hell of alot of it.


According to his last post, he did cast warpquake. What he was saying earlier was that he didn't do the 100% move where you shunt and cover the entire board (almost) with warpquake. He did still use it though.
   
Made in ca
Fresh-Faced Inquisitorial Acolyte



Canada

He clearly wanted the daemons to land successfully, just not beside him. My point stands that had he shunted the interceptors across the board, the game would be 1 turn long. Boring, and not why we enjoy reading these batreps, but you will see it alot. Sad but true.
   
Made in us
Longtime Dakkanaut






Bay Area

Bruteboss wrote:Boring, and not why we enjoy reading these batreps, but you will see it alot. Sad but true.


Reading a one sided match is ever more boring. It's no fun when the outcome is predictable where one player completely decimates the other player without putting up a fight. There's no fun to be had for either players, well maybe sadistic fun for the GK player , and no suspense for the readers. Plus, he said this was a "'friendly' game" .

If this was a tournament, I'm sure jy2 would not hesitate to deploy that nasty trick. Good lord Matt Ward, look what you have done!

@jy2: I Look forward to reading the rest of the btrp. Keep up the good work!

This message was edited 1 time. Last update was at 2011/04/10 01:44:18


   
Made in us
Fixture of Dakka





San Jose, CA

SabrX wrote:
Bruteboss wrote:Boring, and not why we enjoy reading these batreps, but you will see it alot. Sad but true.


Reading a one sided match is ever more boring. It's no fun when the outcome is predictable where one player completely decimates the other player without putting up a fight. There's no fun to be had for either players, well maybe sadistic fun for the GK player , and no suspense for the readers. Plus, he said this was a "'friendly' game" .

If this was a tournament, I'm sure jy2 would not hesitate to deploy that nasty trick. Good lord Matt Ward, look what you have done!

@jy2: I Look forward to reading the rest of the btrp. Keep up the good work!



Thanks, and correct.


Also, another very important reason why I didn't use this tactic is because then there would be no useful information to be gained, both for myself and for the readers. How well is GK shooting against daemons? How well can daemons stand up to GK shooting? Can GK stand up to daemons in assault? How effective is the dreadknight against daemons? How effective is Blessings of the Blood God? How important is mobility to daemons, especially against the Grey Knights? How about mobility for the Grey Knights against Daemons? Do I have to take out Fateweaver to beat the daemons, or is splitting them up enough? How many chaos spawns will Fateweaver create? Etc., etc......

I need data to evaluate how well daemons match up against grey knights, and I won't get that if the game ends too prematurely due to some 1-trick pony tactic. And I'm sure the readers are more interested in getting really useful information instead of just more GK's-Will-Pwn-Daemons-So-They-Might-As-Well-Quit paranoia that is rampant throughout the net.



BTW, SabrX was my daemon opponent in this game.


This message was edited 1 time. Last update was at 2011/04/10 05:10:13



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Made in us
Land Raider Pilot on Cruise Control





jy2 wrote:
SabrX wrote:
Bruteboss wrote:Boring, and not why we enjoy reading these batreps, but you will see it alot. Sad but true.


Reading a one sided match is ever more boring. It's no fun when the outcome is predictable where one player completely decimates the other player without putting up a fight. There's no fun to be had for either players, well maybe sadistic fun for the GK player , and no suspense for the readers. Plus, he said this was a "'friendly' game" .

If this was a tournament, I'm sure jy2 would not hesitate to deploy that nasty trick. Good lord Matt Ward, look what you have done!

@jy2: I Look forward to reading the rest of the btrp. Keep up the good work!



Thanks, and correct.


Also, another very important reason why I didn't use this tactic is because then there would be no useful information to be gained, both for myself and for the readers. How well is GK shooting against daemons? How well can daemons stand up to GK shooting? Can GK stand up to daemons in assault? How effective is the dreadknight against daemons? How effective is Blessings of the Blood God? How important is mobility to daemons, especially against the Grey Knights? How about mobility for the Grey Knights against Daemons? Do I have to take out Fateweaver to beat the daemons, or is splitting them up enough? How many chaos spawns will Fateweaver create? Etc., etc......

I need data to evaluate how well daemons match up against grey knights, and I won't get that if the game ends too prematurely due to some 1-trick pony tactic. And I'm sure the readers are more interested in getting really useful information instead of just more GK's-Will-Pwn-Daemons-So-They-Might-As-Well-Quit paranoia that is rampant throughout the net.



BTW, SabrX was my daemon opponent in this game.




Well, if you can auto win the game with Warp-Quake spam, why does it matter?
   
Made in us
Fixture of Dakka





San Jose, CA

Griever wrote:
Well, if you can auto win the game with Warp-Quake spam, why does it matter?


Let's just say, while winning is important to me, it isn't everything. In this game, winning is secondary to a good, hard-fought competition and to providing useful information to my readers. Sure, I play to win, but there's more than 1 way to reach my objective. Shunting-Warp-Quake is a shortcut to winning, but by taking that short-cut, I'm going to miss many roads yet to be explored.


-----------------------------------------------------------


Also, for the record, I don't think Shunting Warp Quake is an auto-win. It makes it extremely difficult for daemons, but it is not a guaranteed win. Daemons can still recover as long as they've got mobility, though it will be a tough uphill battle for them.



This message was edited 2 times. Last update was at 2011/04/10 05:57:01



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Bay Area

Griever wrote:

Well, if you can auto win the game with Warp-Quake spam, why does it matter?


Clearly you did not digest the last few posts.

If it's an auto win, then it ceases to be game. No one will want to play against you and you will be all alone with your models collecting dust.

While Matt Ward has broken the balance and wrote a codex that could potentially auto-win against Daemons (assuming the Grey Knights go first, Daemons don't steal the Initiative, and warp quake is successfully cast among multiple squads), the same list will probably under-perform against other armies. Interceptors are expensive and are no more durable than a regular assault marine.

   
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Battle report updated to turn 2.



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Kelowna BC

You're really drawing this out, jy2 ^^

this is one where I really want to see the outcome because I'm playing CSM and am very curious to see how the DPs fare vs. NFW.
   
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Sorry about that. I'm currently working on 2 battle reports (just finished the other one that I started first). In addition, I had to go to work today.

Though I'm working tomorrow as well, I think I should be able to finish this report tomorrow.



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Good stuff, reading this very intently. I'm taking my Fateweaver list against a friend of mines new GK on Friday. If Kairos can turn a GK (or even a DK!) into a Spawn I call it a victory for Chaos regardless of outcome... GK never turned to Chaos... until now! Love the reports, keep them coming.

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Falls Church, VA

Not to nitpick, but one mistake I'm pretty sure you made (and this is normal since it's a new book).

jy2 wrote:Kairos and 1 daemon prince (DP) then charge my strike squad. He didn't fire at them this time because he learned from our last game....he didn't want me to remove models that will take them out of his DP's assault range. I try to cast hammerhand but fail on a 6,6 for my psychic test. Luckily, I put the perils on my justicar with his 2++ warding stave invuln and he survives.


You can only use a warding stave against wounds caused in close combat. I don't think perils of the warp qualifies as this.

But, that's just a minor nitpick as we all learn the new book. Excellent batreps, I quite enjoy reading these since I haven't had a whole lot of time to test out my new GK's!
   
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San Jose, CA

Hmmmm....my intepretation is that warding staves could be used on any wounds caused in close combat and although perils from hammerhand isn't caused by the enemy, it is a wound caused in close combat. For example, it would count towards combat resolution. I will ask this question in YMDC.

Thanks for bringing it to my attention.



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Falls Church, VA

jy2 wrote:Hmmmm....my intepretation is that warding staves could be used on any wounds caused in close combat and although perils from hammerhand isn't caused by the enemy, it is a wound caused in close combat. For example, it would count towards combat resolution. I will ask this question in YMDC.

Thanks for bringing it to my attention.



Ten to one it ends up being another 10 page thread based around whether we've got a definition for "close combat" or not, lol.

Just a thought, it's probably yet another "needs a FAQ/Ask a TO" question.

Back OT: I'm curious to see how this works out for you, whenever I play fatecrusher every shot goes into Fateweaver until he goes down. Although it takes on average 9 wounds to cause a failed save, even 1 can make him fail that important morale check. I've just found wading through the rerolls on everyone else to be a very uphill battle.
   
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Honestly, I think both lists are kinda kitted out to fight each other... most daemon lists won't run 3 nurgle princes in lew of 3 tzeentch princes for bolts; as well, most lists would rather run 12 fiends than more crushers.

Either way, look forward to reading how this ends, like many have said, really comes down to how long weaver lasts

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Battle report completed.



Post-game analysis to come........



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