Howdy all,
So this weekend we got in a tourney at one of my
FLGS's. We had a great turn out (16 players) and the field was varied!
I took my usual double-raven storm list. The list is as follows:
HQ
---
Mephiston
Librarian - rage/shield
Elites
------
5x Assault Terms - 3x
TH/
SS, 2x
LC
1x Priest - bare
Furioso Dread - Talons, melta,
SB
Troops
-------
10x
AM - 2x melta,
PF
10x
AM - 2x melta,
PF
FA
---
Speeder -
HF/
MM
Speeder -
HF/
MM
Speeder -
HF/
MM
Heavy
-----
Stormraven - TLMM,
TLAC, EA
Stormraven - TLMM,
TLAC, EA
Previous games/tournaments played using this list can be viewed at any of the following:
Mini Battle Reps while developing my list:
http://www.dakkadakka.com/dakkaforum/posts/list/338682.page
Tournament #1 (
DE, Marines, Tau):
http://www.dakkadakka.com/dakkaforum/posts/list/346986.page
Game 1 can be seen here:
http://www.dakkadakka.com/dakkaforum/posts/list/354756.page
Game 2 can be seen here:
http://www.dakkadakka.com/dakkaforum/posts/list/356538.page
Game 3 can be seen here:
http://www.dakkadakka.com/dakkaforum/posts/list/358256.page
As for the field, a breakdown of what the lists "themes" are as follows:
Tyranids - Mixed
MC/Horde
Tyranids - horde ran by 2 flyrants
Black Templars - Drop Pod
Ultramarines - Flotslogging (new player)
Eldar - Wraithguard heavy
Eldar - Eldrad/warwalker spam
Blood Angels - Drop Pod/
DoA
Blood Angels - Infantry heavy w/ 1x raven
Blood Angels - Rhino spam w/ 1x raven
Blood Angels - Razorspam
Tau - Horde tau
Tau - Crisis suit spam
IG - Normal mech
IG
Chaos - Fabius Bile marines
Space Wolves - Longfang spam
So it was nice that there were no 2 lists alike (as a matter of fact, it was super varied!)
For our
NOVA's we also include 3 bonus missions per match: 1) kill enemy
HQ, 2) accomplish 2 or more objs, 3) table your foe
That being said, onto the games!
Game 1 vs Razorspam
BA
Jesses List (from memory)
-------------------------
Mephiston
5x Assault Terms - 3x
TH/
SS, 2x
LC - in
LRC w/ EA/
MM
3x 5 man
AM squads - melta,
PW - in razorback w/
TLLC
3x Sang priest -
pw's
1x 6 man
AM squad -
PF, melta, infernus - in razorback w/
HB
Mission: 5 objectives, pitched battle. 5 turns, roll for 6 and 7.
I win the roll off and deploy... and jesse steals :( The table looked as follows
Jesse Turn 1
Movement: His
LRC moves up flat out. His razors shuffle around a bit. Meph flies up and runs into the forest in the mid.
Shooting: All his
LC's hit... and he rolls 1's and 2's, failing to do anything on the ravens. His
LRC destroys my righthand speeder. He kills a few marines.
My Turn 1
Movement: My raven w/ meph and dread turbos up the middle. My other raven moves 12" and my terms get out, ready to play with meph. My two middle marine combat squads move up 12". Both speeders turbo up the middle.
Shooting: I manage to blow the
LC off 1 razor, woo! my marines all run.
Assault: Terms charge meph and I get rage off. I manage to cancel his rage. I do dirty things to meph without losing a single guy!
Jesse Turn 2
Movement: His two functional las razors shuffle. His weaponless razor moves up 6" and he forgets razorbacks have no firing points >.< His
HB razor moves up a bit, hovering near the obj on his right. His
LRC moves up 12" more and the terms get out.
Shooting: He does diddly to anything, I either make cover or he misses. I think he might have killed 1 marine from the middle squad, cutting it to 3 guys.
Assault: His terms charge into the ruins and kill my combat squad there :(
My Turn 2
Movement: My right raven skits around the ruin, targeting his
LRC. My center raven drops off meph and moves 12" up, targeting both razors. One of my speeders cuts left toward his razor, the other moves up 12" targeting his back razor. One of my combat squads moves up over the forest in my back now that mephs dead. the other moves left, toward his razor. My terms stay in the forest.
Shooting: I manage to wreck both of his middle razors and his
LRC; I also blow the
HB off the left razor.
Assault: My 3 man combat squad charges the
HB razor, stunning it. Meph charges the squad closest to him, killing 5 and staying locked with the last marine (he made ALL his fearless saves).
Jesse Turn 3
Movement: His disembarked squad moves up to blast my back speeder. He disembarks his
HB razor and moves to assault. His other razor stays put, content to shoot stuff. His terms exit the ruins to charge my raven.
Shooting: He wrecks my middle razor and kills 1 marine from the 3 man squad. He also wrecks my middle speeder.
Assault: He kills 1 of my 2 remaining marines in the small squad, barely leaving me alive. His terms manage to stun my bottom raven, which thankfully has EA!
My Turn 3
Movement: My (now) disembarked furioso moves up to kill the squad that blasted my speeder. Meph flies to the right 12" behind his last
LC razor. My remaining raven turbos 24" up to shoot the
LC razor. My last speeder moves behind the
HB razor to blast it again. My middle combat squad moves onto the middle objective. My termis run into the ruins that his termis exited
Shooting: I boom his last
LC razor, leaving them open for meph love. I manage to immobilize his last razor...
Assault: My last marine dies... bleh. Mephy dominates his squad, as does the furioso. Both consolidate well.
Jesse Turn 4
Movement: His last squad moves up 6" to blast my speeder. His termis move into the ruins with me.
Shooting: He immobilizes/stuns/weapon destroys my speeder...
Assault: His terms come in at me. In a fantastic display of failure, I manage to kill 1 terminator, while losing 3 of my own -_- I pass
LD
My Turn 4
Movement: I forget meph, my furioso moves up the hill hes on 6", trying to get to the last squad. My raven turbos to my left 24". Everything else stays put.
Shooting: I kill 2 marines from his 6 man squad
Assault: So I fail once more, losing both my remaining termis... but in a stroke of luck I kill off all but 1! He passes
LD.
Jesse Turn 5
Short synopsis: he kills my libby in
CC, I fail to kill his termi and stay locked. His 4 man squad wrecks my furioso with their meltas.
My Turn 5
Short synopsis: our
CC continues with both of us failing. I blast his squad with everything from the raven, killing them to a man.
Result
I score the primary, 2-0. I killed his
HQ and also managed to get table quarters and win kill points, giving me 2 bonus points. I missed tabling him by 1 term :(
Lunch Game vs Jesses
BA
-----------------------
So lunch came and me and Jesse decided to do a practice game; me using my
DE (incompleted) and him using his
BA (furioso and SR)
I brought:
3x Haemis, 1 with shattershard
3x 8 wyches, agonizer, 2 with flails and 1 with hydra - raiders w/ torture
GL's and
FF's
3x ravagers
2x venoms
2x 3 blaster trueborn
He brought:
Mephiston
3x 5 man
AM squads,
PW, melta -
TLLC razors
SR w/
TLLC, TLMM, hurricane bolters
Furioso w/ talons in pod
3x sang priests w/
pw's
Mission: we just played annihilation/spearhead. I had to proxy 1 ravager using a speeder
lol...
Overview: I managed to eek out a win, 10
kp to 7. He had his raven, pod, and furioso left, I had 1 raider, 1 venom, 1 ravager, 3 wych squads, and 3 haems left. Killing meph with massed fire and immobilizing the raven T1 were key to victory; though I missed a LOT with my lances, and rolled low on the chart
lol. Though my saves were on fire!
Patricks List (from memory)
---------------------------
Crisis commander w/ 2x bodyguards - various wargear
3x broadsides w/ shield generators
hammerhead
devilfish
2x 12 man firewarrior squads
2x 20 kroot squads
3x 3 sniper drones w/ controllers
8x pathfinders
6x stealth suits w/ 2 fusion blasters
Mission: Table Quarters (
VP's), Spearhead. 5 turns, roll for 6 and 7.
I win the roll off and deploy... The table looked as follows
My Turn 1
Movement: I turbo up everything right into his face! both marine squads slide up 12" spreading into a line to stay in cover. My third speeder turbos up behind the ruins on the top right to hold that quarter.
Shooting: I kill 2 pathfinders, making them flee (key!). I also manage to stun his hammerhead.
Pat Turn 1
Movement: His pathfinders rally. His suits move to fusion my left raven. Everything else shuffles a little.
Shooting: I make a lot of cover and he misses a bunch. He does stun my top speeder and shake my middle speeder.
Assault: Stuff jumps away from me.
My Turn 2
Movement: Terminators, meph, and furioso all get out. Meph flies/fleets between his kroot and the ruins, having just barely enough room to stay out of 1". Furioso just shuffles to be able to charge the kroot. Terms line up a multi. Both ravens just shuffle. My mobile speeder turbos into the back left corner behind everything. My other speeder hides. My top marines move up 12" to melta the devilfish, my other marines spread into a line to take the bottom two quarters.
Shooting: One raven stuns and immobilizes his hammerhead, the other whiffs. I wreck the devilfish.
Assault: Termis kill all the suits and cause the kroot to run, losing no one. Furioso runs down the other kroot. Meph kills 1 broadside after he makes 4/5 of his saves...
Pat Turn 2
Movement: His kroot keep runnin, being within 6" of my speeder (yay!). His suits jump over the firewarriors. Everything else shuffles.
Shooting: He kills 2 termis and does 1 wound to my libby between his pathfinders, suits, and firewarriors. He also shoots his drones at them too. His firewarriors kill 2 marines from the top squad.
Assault: Suits jump away from me again :/
My Turn 3
Movement: Furioso and termis move up. Ravens shuffle again. Top marines move up 12" to charge all his drones. My speeder lines up a flamer for his firewarriors
Shooting: Ravens stun the hammerhead again! GAH! I kill 1 suit with my melta, they pass
ld. My speeder flamers his firewarriors, killing 9/12! They pass
ld
Assault: I make his left firewarriors run with the terms and kill 1 more broadside (again, he made 3/4 invuns). I kill 2 drones with my furioso, but they hold. I kill both his other drone groups!
Pat Turn 3
Movement: His kroot and firewarriors run off the board. His suits jump back summore.
Shooting: He kills all but my libby from the term squad. He kills 1 marine from the top squad.
Assault: Suits jump again, his drones finally go down. Last broadside bites it.
My Turn 4
Movement: Meph flies toward the center of the board. Furioso and marines go to blast his hammerhead. 1 speeder moves to kill his pathfinders, the other moves to kill his last warriors. Ravens shuffle
Shooting: I kill 1 suit and put 2 wounds on his commander. I kill all but 1 pathfinder. I kill all his firewarriors. His hammerhead finally bites it!
Assault: Stuff runs.
Pat Turn 4
Movement: His commander jumps into the corner for a last stand!
Shooting: He kills my libby :(
My Turn 5
Table him with my speeders!
Result
I score the primary, 4 table quarters to 0. I tabled him, so score max bonus points. 18 points woo! He was an awesome opponent, he said he learned a lot and had a lot of fun as well!
Hanks List (from memory)
------------------------
Fabius Bile
Chaos lord w/
Mok, daemon weapon, combi-melta
6x Possessed Marines w/
MoK - Rhino
10x Chaos Marines - melta, flamer - rhino
10x Chaos Marines - melta, flamer - rhino
10x Chaos Marines - melta, flamer - rhino
Defiler
3x Obliterators
Havoc squad w/ 2 reaper
AC's and 2
ML's
Mission: Kill points, dawn of war. Auto turn 6, roll for 7.
hank wins the roll off and deploys nothing... as do I
lol. I choose not to steal and we're off!
Hank Turn 1
Eveything moves on...
my Turn 1
Movement: My stuff moves on, 1 speeder to the left, both other speeders/ravens on my right.
Shooting: I stun both middle rhinos
Hank Turn 2
Movement: His oblits move up a few inches. His left rhino moves up 12" and guys get out. Fabius' rhino moves up a bit. His havocs stay still, as does his defiler.
Shooting: He wrecks my termi raven. he then drops a battlecannon onto the termis, killing my priest after wounding all but 1... he wrecks my left speeder.
Assault: None.
KP: Chaos 3-
BA 0
My Turn 2
Movement: I move my raven up 12", disembarking meph. My termis move to assault his parking lot. My speeders shuffle. Both my
AM squads drop in combat squads, landing all over the place.
Shooting: I wreck his defiler, meph fleets 5", I whiff everything on his oblits in an attempt to insta-kill them with meltas.
Assault: Termis wreck 1 rhino, immobilize another, and stun the other. Meph dominates the havocs.
KP: Chaos 3-
BA 3
Hank Turn 3
Movement: His oblits move toward my rear-most combat squad. His left squad moves toward the squad on that side. All his rhinos disembark.
Shooting: 2 full squads shoot at meph with rapid fire bolters, when the smoke clears he's taken 3 wounds. His oblits kill 2 marines with shooting, and they run 13" over the rhinos. In a bad rolling fit I lose 1 terminator to fabius' pistol.
Assault: His possessed charge my termis, I whiff (badly) losing all my termis but 1 and take 1 wound on my libby... I manage to insta-kill his lord with my
TH, passing
ld. I also lose 2 more marines in my squad. He kills all but 1 of my left combat squad and I hold. His oblits charge and kill the rest of my back combat squad.
KP: Chaos 5-
BA 3
My Turn 3
Movement: Meph flies over his 20 marines, aiming to bail my libby out. My raven moves back 6", dropping the dread. My right combat squad moves over to do a multi-assault and cause a buttload of fearless saves. My other squad moves up 12" to charge into his parking lot.
Shooting: I kill 1 oblit and wound another with lots of shooting. Everything else (I heavy flamered and hit 12 marines in 1 batch and 9 in another, only killing 2 marines in all! GAH!) whiffs
Assault: Between my furioso and 5 man squad I cause 9 fearless saves to 1 squad, killing all but the sergeant. In return I lose all but 3 marines. Mephhy kills all (ALL) of the possessed, and my
TH insta-gibs fabius, saving my last marine!
KP: Chaos 5-
BA 6
HankTurn 4
Movement: His oblits lumber toward my furioso. His other squad moves toward his rhino.
Shooting: Oblits kill off my furioso. His other squad kills off my speeder that flamered them.
Assault: His sergeant between 3 guys; I lose 1, he makes 3 saves, we stick.
KP: Chaos 7-
BA 6
My Turn 4
Movement: I move to charge his parking lot again. Mephhy gets in the raven, which turbos 24". I move to assault his sergeant with my 1 last marine!
Shooting: Raven stuns his left rhino.
Assault: I wreck his final rhinos. My last term and libby charge his oblit over the wrecks; libby dies to
DT test. I hit his oblit with BOTH
TH strikes, he makes both 5++!!!! I make my 1 3++ and we stick. His sergeant kills both guys in
CC, causing my other marine to run 5"...woo.
KP: Chaos 9-
BA 8
Hank Turn 5
Movement: His other squad stays put to shoot the raven. His lone sergeant hits down my last dude.
Shooting: He fails everything...
Assault: He charges and kills my final marine in
CC. I whiff my
TH attacks and he kills my termi...
KP: Chaos 9-
BA 8
My Turn 5
Movement: Meph gets out, rolls double 1's and takes his 4th wound. He moves to charge the last oblit.
Shooting: Speeder kills his last marine on the right (FINALLY!) Meph rolls a 1 for his pistol, and luckily I save. I stun his final rhino.
Assault: Meph kills the last oblit.
KP: Chaos 9-
BA 10
Hank Turn 6
Movement: His guys shuffle to shoot the raven again.
Shooting: Shoots the raven
Assault: Assaults the raven
My Turn 6
Movement: I move meph behind the rhino parking lot. My speeder turbos to the bottom right. My raven moves to blast his rhino finally.
Shooting: I score 3 pens, and roll 3 3's.... wow. Wrecked the rhino finally.
Hank Turn 7
He moves his last squad onto an obj.
My Turn 7
I move meph into the top left quarter, my ravens in the bottom left, my speeders in the bottom right, and my squads in the top right holding an obj.
Result
I score the primary, 12
KP - 9
KP. I manage to take all table quarters with my last turn sprint with meph, giving me 2 bonus points.
That last game was rough; my dice almost abandoned me to the point I couldn't recover. Hank was an awesome opponent and made few mistakes!
In the end I managed to score 92/109 total points. I got best general and third best overall (I had 2 models not painted). Overall it was loads of fun, had some great opponents and learned quite a bit (especially in that last game)!
Thanks for reading!