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Made in us
Longtime Dakkanaut






Dallas Texas

Im writing a comprehensive eldar guide to talk through and explain all aspects of eldar gameplay.

It will be posted on dakka, and hopefully some high traffic blogs.

One section of the article will cover specific conpetitive eldar lists, the context they did well in, and how exactly they are played.

If you would like to contribute to the article,post your favorite competitive lists. Post what tournaments you won or did well in with the list. Then give a detailed description on how you use each unit in synergy. The more detailed the better.

I will cite your dakka name or whatever you want cited in the article.

Hopefully we can consolidate many types of eldar gameplay.


Automatically Appended Next Post:
Dont hold out on me lol

This message was edited 1 time. Last update was at 2011/07/02 11:12:53


5000+ pts. Eldar 2500pts
"The only thing that match's the Eldar's firepower, is their arrogance".
8th General at Alamo GT 2011.
Tied 2nd General Alamo GT 2012
Top General Lower Bracket Railhead 2011
Top General Railhead 2012
# of Local Tournaments Won: 4
28-9-1 In Tournaments As Eldar.
Maintained a 75% Win Ratio As Eldar in 5th Edition GT's.



 
   
Made in gb
Pyro Pilot of a Triach Stalker






Norwich

My favorite Dual seer list:

Farseer @ 145
Farseer; Doom; Guide; Spirit Stones; Runes of Witnessing; Runes of Warding

Farseer @ 130
Farseer; Doom; Guide; Spirit Stones; Runes of Witnessing

Fire dragons @ 207
5 Fire dragons
1 Exarch @ 17
Exarch; Dragons Breath flamer; Crack shot
1 Wave serpent @ 110
Wave serpent; Twin linked Shruiken Cannon; Spirit stones

Fire dragons @ 207
5 Fire dragons
1 Exarch @ 17
Exarch; Dragons Breath flamer; Crack shot
1 Wave serpent @ 110
Wave serpent; Twin linked Shruiken Cannon; Spirit stones

Dire Avengers @ 262
9 Dire Avengers
1 Dire avenger exarch @ 32
Dire avenger Exarch; Dual Shruiken catapults; Bladestorm
Wave serpent @ 110
Wave serpent; Twin linked Missile Launchers; Spirit Stones

Dire Avengers @ 262
9 Dire Avengers
1 Dire avenger exarch @ 32
Dire avenger Exarch; Dual Shruiken catapults; Bladestorm
Wave serpent @ 110
Wave serpent; Twin linked Missile Launchers; Spirit Stones

Fire Prism @ 160
Fire prism; Holo-fields; Spirit Stones

Fire Prism @ 160
Fire prism; Holo-fields; Spirit Stones

Fire Prism @ 160
Fire prism; Holo-fields; Spirit Stones


The seer's go in the dire avenger wave serpents. They One of Farseers Guide's a fire prism, while the other 2 link.
The other farseers there to guide his own squad, or guide a fire prism if the other seer can't.
Fire dragons go roast a tank. Then Exarch goes of and flames something with his TL Heavy flamer.
The dire avengers are a counter assault unit, that blade-storms anything that comes near. Guide+Doom=WIN!

I normally deploy in a castle, so that Wave serpents cover everything. Prism's at the back. Dragons wave serpent Flat-out on first turn, Or if they are being aggressive, try and pop the aggressive tanks turn 1. The missle launchers kill tanks as No.1 priority.
Anything that gets near the castle, gets Guide+doom+Bladestormed. They die horribly, prisms are safe.

This message was edited 1 time. Last update was at 2011/07/05 14:33:30




 
   
Made in gb
Longtime Dakkanaut





Norwich

Duel seer of a different kind:
Jetseers 1500 points

HQ:
Farseer 130 Points
(Eldar Jetbike, Runes of Warding, Fortune)

-Warlocks x7 340 Points
(Eldar jetbikesx7, Enhance, Embolden x2)

Farseer 125 Points
(Eldar Jetbike, Runes of Witnessing, Fortune)

-Warlocks x7 335 Points
(Eldar jetbikesx7, Enhance, Embolden)

Troops:
Dire Avengers x5 60 points

Dire Avengers x5 60 points

Guardian Jetbikers x3 66 points

Heavy Support:

Falcon 190 points
(Bright Lance, Holo-fields, Spirit stones)

Falcon 190 points
(Bright Lance, Holo-fields, Spirit stones)

Total: 1496 points



I'm not an expert with this list, only used it at one tournament, did fairly well with it.
Seer Councils kill things.... Guardian jetbikers in reserve turbo boost onto objectives, if kill points just hide as far away as possible. Falcons try to take out tanks/MC with Lance and Pulsar. And Dire Avengers wait in Falcons to try and get objectives late in the game. Falcons need to keep moving 6" or more if they can't shoot.

With the Seer Council, you need to try and get multi-assaults. The main two drawbacks with the seers is no power weapons, and no fortune if going second. When Fortuned they are very hard to kill, so if you multi-assault even CC orientated units you have a good chance of victory in the end. They can kill tanks well, if your Falcons aren't having any luck doing so.

DC:90-S+G++M--B++I+pW40k08+D++A++/eWD257R++t(S)DM+ 
   
Made in us
Longtime Dakkanaut






Dallas Texas

Double jetseer at 1500 is insane. I never thought about going double deathstar so low.

Thanks for the lists, and give as much insight ad you can.

5000+ pts. Eldar 2500pts
"The only thing that match's the Eldar's firepower, is their arrogance".
8th General at Alamo GT 2011.
Tied 2nd General Alamo GT 2012
Top General Lower Bracket Railhead 2011
Top General Railhead 2012
# of Local Tournaments Won: 4
28-9-1 In Tournaments As Eldar.
Maintained a 75% Win Ratio As Eldar in 5th Edition GT's.



 
   
Made in gb
Pyro Pilot of a Triach Stalker






Norwich

Hold on, Do you want all my Eldar lists? Including footdar, Mechdar, Wraithdar, Eldracouncil and jetdar.



 
   
Made in us
Longtime Dakkanaut






Dallas Texas

The articles aim is to cover all aspects of conpetitive eldar synergy.

Any well thought out lisr youve been successful with that has a good detailed explanation would be appreciated.

5000+ pts. Eldar 2500pts
"The only thing that match's the Eldar's firepower, is their arrogance".
8th General at Alamo GT 2011.
Tied 2nd General Alamo GT 2012
Top General Lower Bracket Railhead 2011
Top General Railhead 2012
# of Local Tournaments Won: 4
28-9-1 In Tournaments As Eldar.
Maintained a 75% Win Ratio As Eldar in 5th Edition GT's.



 
   
Made in gb
Pyro Pilot of a Triach Stalker






Norwich

Eldrad Ulthran @ 210
Eldrad Ulthran

The Avatar of Khaine @ 155
The Avatar of Khaine

Wraithguard @ 391
10 Wraithguard
Warlock @ 31
Warlock; Spirit seer

Guardian squad @ 245
20 Guardians; Bright lance
Warlock @ 45
Warlock; Conceal; Embolden

Guardian squad @ 120
10 Guardians; Bright lance

Guardian squad @ 120
10 Guardians; Bright lance

Wraithlord @ 155
Wraithlord; Bright lance; Missile launcher

Wraithlord @ 155
Wraithlord; Bright lance; Scatter laser

Wraithlord @ 155
Wraithlord; Bright lance; Scatter laser

A walking castle. Guardians go in front, With the Wraithguard after (Eldrad goes here) And wraithlord last. Everything has a cover save. Eldrad casts Fortune on the Avatar and his Wraithguard. He then Cast's Guide on the Missile launcher Wraithlord. (Avatar Goes behind Wraithguard) The 10 man guardian Squads Deploy in cover and Pop tanks, While trying not to be Threatening.
The Wraithlords Pop transports, Hence the reason for giving them scatter lasers.
Does not do well in tournaments Because Dark eldar own it. (poison)



 
   
Made in us
Land Raider Pilot on Cruise Control





Tucson, AZ

Farseer w/ Doom, Guide, Stones, Warding, Witnessing & Spear

Dire Avengers x10 w/ 2DAC & Bladestorm in Wave Serpent w/ TL Cannon & Stones

Dire Avengers x5 in Wave Serpent w/ TL Cannon

Dire Avengers x5 in Wave Serpent w/ TL Cannon

Dire Avengers x5 in Wave Serpent w/ TL Cannon

Fire Dragons x5 in Wave Serpent w/ TL Cannon & Stones

Fire Dragons x5 in Wave Serpent w/ TL Cannon & Stones

Fire Prism

Fire Prism

Total Points: 1500

..........

Use mobile S6 shooting to open transports. Use Dragons to hunt heavy armor. Use Doom/Guided Bladestorms against exposed mobs. Use Fire Prisms against exposed heavy infantry. Use fast scoring skimmers to grab/contest objectives right at the end. Pretty straight-forward.

This message was edited 1 time. Last update was at 2011/07/02 20:46:54


- Imperial Fists - 7290
- Deathskulls - 6150

Take a look at my fully painted armies and terrain! - http://www.dakkadakka.com/dakkaforum/posts/list/548464.page 
   
Made in us
Longtime Dakkanaut






Dallas Texas

Good stuff so far thanks.

5000+ pts. Eldar 2500pts
"The only thing that match's the Eldar's firepower, is their arrogance".
8th General at Alamo GT 2011.
Tied 2nd General Alamo GT 2012
Top General Lower Bracket Railhead 2011
Top General Railhead 2012
# of Local Tournaments Won: 4
28-9-1 In Tournaments As Eldar.
Maintained a 75% Win Ratio As Eldar in 5th Edition GT's.



 
   
Made in us
Longtime Dakkanaut





New York / Los Angeles

Holy Crap at these lists! Woodbok's walking castle looks like a lot of fun, despite its susceptibility to insta-wounds and force weapons.

Also Double Seer Council on bikes is awesome at 1500.

Here's my not so impressive 1,500; but I've only recently started playing eldar, and made this bizarre list to take on a cadre of very defensive players. It's actually supposed to be 1,850; but it's even less interesting there. Just thought I'd throw it in because no one else seems to like shining spears.

Bike Council - 400
1 seer, Fortune
5 warlocks - Conceal, Enhance, Embolden, Singing Spears

Shining Spears 167
4x + exarch w/Star Lance

Shining Spears 167
4x + exarch w/Star Lance

5x Pathfinders - 120
5x Pathfinders - 120
5x Pathfinders - 120

Fire Dragons in Wave Serpent - 170

Fire Prism - 115
Fire Prism - 115

Soon to add

Proud supporter of Anrakyr, Scott the Paladin, and the Farsight faction. 
   
Made in us
Regular Dakkanaut





I have had alot of guys want to start Eldar but they feel they can't be competitive without mech.

BTW i like what your project is Smitty0305

 
   
Made in us
Longtime Dakkanaut






Dallas Texas

Cranberry Muffinman wrote:I have had alot of guys want to start Eldar but they feel they can't be competitive without mech.

BTW i like what your project is Smitty0305


I would say you do need meq to be conpetitive as eldar and most armies in general.

Interesting pathfinder jetbike list.

5000+ pts. Eldar 2500pts
"The only thing that match's the Eldar's firepower, is their arrogance".
8th General at Alamo GT 2011.
Tied 2nd General Alamo GT 2012
Top General Lower Bracket Railhead 2011
Top General Railhead 2012
# of Local Tournaments Won: 4
28-9-1 In Tournaments As Eldar.
Maintained a 75% Win Ratio As Eldar in 5th Edition GT's.



 
   
Made in gb
Pyro Pilot of a Triach Stalker






Norwich

My Jetdar list.

Farseer @ 170
Farseer; Runes of witnessing; Spirit Stones; Eldar Jetbike; Doom; Fortune
Warlock unit @ 470
9 Warlocks; Eldar jetbikes; 1 Embolden; 1 Enhance

Farseer @ 170
Farseer; Runes of witnessing; Spirit Stones; Eldar Jetbike; Doom; Fortune
Warlock unit @ 470
10 Warlocks; Eldar jetbikes; 1 Embolden; 1 Enhance

Guardian jetbikes @ 156
5 Guardian jetbikes; 2 Shruiken cannons
Warlock @ 48
Warlock; Eldar Jetbike; Singing spear; Embolden

Guardian jetbikes @ 156
5 Guardian jetbikes; 2 Shruiken cannons
Warlock @ 48
Warlock; Eldar Jetbike; Singing spear; Embolden

Guardian Jetbikes @ 76
4 Guardian Jetbikes; 1 Shruiken cannon


The Massive seer Councils will try and get a turn 1 charge. If it's obvious there not, then Turbo-boost.
Runes of witnessing is there because You need to cast fortune. These units do not die when fortune is on them.
The small jetbike Squad gets held in reserve, it survives a bit longer. Turbo-boost last turn with it.
The bigger jetbike squads go behind the seer councils, so that they don't die since people are going to try and kill the councils. They try and kill Transports, since S.6 can blow them up, as can the singing spear. You can also to jump kill jump, Similar to JSJ. Put big jetbike squads in front, and shoot tanks with spear and cannons. Councils them assault over you, and you jump behind. Safe, and kills stuff.



 
   
Made in us
Longtime Dakkanaut






Dallas Texas

Cool seer council lists

5000+ pts. Eldar 2500pts
"The only thing that match's the Eldar's firepower, is their arrogance".
8th General at Alamo GT 2011.
Tied 2nd General Alamo GT 2012
Top General Lower Bracket Railhead 2011
Top General Railhead 2012
# of Local Tournaments Won: 4
28-9-1 In Tournaments As Eldar.
Maintained a 75% Win Ratio As Eldar in 5th Edition GT's.



 
   
Made in gb
Longtime Dakkanaut





Norwich

woodbok wrote:


The Massive seer Councils will try and get a turn 1 charge. If it's obvious there not, then Turbo-boost.


Then they die as they can't do fortune.....

DC:90-S+G++M--B++I+pW40k08+D++A++/eWD257R++t(S)DM+ 
   
Made in gb
Pyro Pilot of a Triach Stalker






Norwich

As you go second, you can see where the enemy deploys. Then deploy where he isn't/Where he has least firepower. Deploy the councils as far back as possible, with the jetbike squads in front.



 
   
Made in gb
Never-Miss Nightwing Pilot





In the Webway.

I have a list which I ued to win a tournament at my FLGS with (only just though!). I can't remember it off the top of my head though, but it's written down somewhere. I'll post here again when I find it.

"The stars themselves once lived and died at our command yet you still dare oppose our will. "-Farseer Mirehn Biellann

Armies at 'The Stand-still Point':

Cap'n Waaagggh's warband (Fantasy Orcs) 2250pts. Waaagghhh! in full flow... W-D-L=10-3-3

Hive Fleet Leviathan Strand 1500pts. W-D-L=7-1-2 Nom.

Eldar armies of various sizes W-D-L 26-6-3

 
   
Made in gb
Pyro Pilot of a Triach Stalker






Norwich

MSU Eldar.

Autarch @ 80
Autarch; Fusion gun

Autarch @ 80
Autarch; Fusion gun

Fire Dragons @ 80
5 Fire Dragons
Wave serpent @ 110
Wave serpent; Twin-Linked Shruiken cannon; Spirit Stones

Fire Dragons @ 80
5 Fire Dragons
Wave serpent @ 110
Wave serpent; Twin-Linked Shruiken cannon; Spirit Stones

Fire Dragons @ 80
5 Fire Dragons
Wave serpent @ 110
Wave serpent; Twin-Linked Shruiken cannon; Spirit Stones

Dire Avengers @ 60
5 Dire Avengers
Wave serpent @ 135
Wave serpent; Twin-Linked Scatter lasers; Shruiken cannon; Spirit stones

Dire Avengers @ 60
5 Dire Avengers
Wave serpent @ 135
Wave serpent; Twin-Linked Scatter lasers; Shruiken cannon; Spirit stones

Dire Avengers @ 60
5 Dire Avengers
Wave serpent @ 135
Wave serpent; Twin-Linked Shruiken cannon; Shruiken cannon; Spirit stones

Fire Prism @ 150
Fire Prism; Holo-Fields

Fire Prism @ 150
Fire Prism; Holo-Fields

Fire Prism @ 150
Fire Prism; Holo-Fields

Everything goes in reserve. And on turn 2, Everything comes on on the roll of a 2+. Autarchs go in DA Serpents. Each one of those is throwing out 7 Strength 6 shots a turn, 4 of which are TL. They kill Transports first, and when foot troops come near you get out and nail him. Fire dragons kill Heavy tanks, as normal. The prisms kill Transports first, then foot troops.

This is An amazing example of an alpha strike. Everything comes on 6 and shoots the Crap out of stuff. Dragons flat-out, or if enemy is close go and melt him.
This does really well in Tournaments, Because I've got 9 AV12 Vehicles,. which are hard to kill. And I've got the fire power to put lots of other armies to shame.


EDIT: This list, and all the others i've posted along with others to come are 1750. Reason being is because GT is held at 1750, and These lists have been used at GT. (Yes, I used my walking castle at Tournaments)

This message was edited 1 time. Last update was at 2011/07/03 15:28:17




 
   
Made in gb
Never-Miss Nightwing Pilot





In the Webway.

Here it is:

----HQ----

Farseer (155)
RoW, SS, Doom, Mind War, Guide

Farseer (130)
SS, Doom, Fortune

----Elites----

Fire Dragons x7 (237)
WS w/ TL Starcannons

Fire Dragons x7 (237)
WS w/ TL Starcannons

Howling Banshees x10 (192)
Exarch w/ executioner, war shout and acrobatic

----Troops----

Guardian Defenders x11 (118)
BL weapon platform

Dire Avengers x10 (267)
Exarch w/ Bladestorm and dual shruiken catapaults. WS w/ TL scatters

Dire Avengers x10 (267)
Exarch w/ Bladestorm and dual shruiken catapaults. WS w/ TL scatters

----Heavy Support---

Dark Reapers x5 (217)
Exarch w/ Tempest Launcher and Crack Shot

War Walkers x3 (180)
Dual Scatters x3

Total: 2000

The tournament I won consisted of 5 matches with a ladder system. So if you were currently first, you'd play the person in second and if you were third you'd play the person in fourth and so on (unless you'd already played that person, in which case it was shuffled round a bit). It was the under 18s division so that does not by any means mean that I'm the best at my FLGS, there are much better players than me there, they're just not under 18. And it was a close run thing too, I only won by 1 point. A very enjoyable weekend of gaming though

"The stars themselves once lived and died at our command yet you still dare oppose our will. "-Farseer Mirehn Biellann

Armies at 'The Stand-still Point':

Cap'n Waaagggh's warband (Fantasy Orcs) 2250pts. Waaagghhh! in full flow... W-D-L=10-3-3

Hive Fleet Leviathan Strand 1500pts. W-D-L=7-1-2 Nom.

Eldar armies of various sizes W-D-L 26-6-3

 
   
Made in gb
Stalwart Tribune




HQ
Farseer (113 pts)
(x1) Shuriken Pistol, Singing Spear, Ghosthelm, Fortune, Runes of Warding, Runes of Witnessing, Rune Armour.

Elites

Fire Dragons (80 pts) (X3 @ 240 pts)
(x5) Fusion Gun, Melta Bombs.

Troops

Dire Avengers (60 pts) (X4 240 pts)
(X5) Avenger Shuriken Catapult.

Dire Avengers (82 pts)
(X6) Avenger Shuriken Catapult.

Heavy Support

Fire Prism (125 pts) (X3 @ 375 pts)
(x1) Prism Cannon, Shuriken Cannon.

Dedicated Transport

Wave Serpent (120 pts) (X8 @ 960 pts)
(x1) Shuriken Cannon, TL Suriken Cannon, Spirit stones, Energy Field.

2000

Simple really
Massed Av 12 Hulls, Mass S6 Shots, 15 Meltas 3 fire Prism to take AV 13-14, Farseer supports army, Avengers make vehicles scoring + small arms fire when poped.

This message was edited 3 times. Last update was at 2011/07/04 20:00:43


 
   
Made in us
Elite Tyranid Warrior





Heres a list I did really well with a couple of weeks ago.

1500 pts


Eldrad

Prince Yriel

5 jetlocks w/embolden and enhance

Dire avengers x5

Dire avengers x5 wave serpent tl eml ss star engines

9x Jetbikes 3 shuricannons, warlock w/ spear and embolden

2x vyper 2x scatter laser/ shuricannons

Falcon scatterlasers , shuricannon , holofield, ss, star engines



Definally off the beaten path here to be competetive but I used this list to great effect at a tourny a couple weeks ago.
Warlocks fly with the falcon that eldrad sits in ( got this from a post from smitty i believe !) guiding fortuning and dooming as needed as well as giving my falcon a mobile cover save . Yriel was my choice for killing a whole blood angel assault squad/ libby w/honor guard and a whole group of necron warriors single handely with his eye of wraith very nice! His master strategist and his power weapon singing spear are nice too. The jetbikes also offer anti infantry with my vipers . The whole army moves like a swarm of flies picking off one or two units at a time with all the strengh 6 shots .

This message was edited 1 time. Last update was at 2011/07/04 21:36:37


Im not larger than life , Im not taller than trees..
6000+ 1500+ 
   
Made in us
Longtime Dakkanaut






Dallas Texas

ElMG has a pretty standard mechdar list. Cool stuff.

Eldar own why arnt your banshees in a transport? Starcannons are weird lol. Dark reapers are interesting as well. I think ur list has room for improvement, but grats on the success.

Eyes very cool list. Interesting to see someone run a council with farseer in transport. Thats an idea I had but never tested. Overall I dont think ur list is optomized but its a really cool list and im glad your having success as eldar!

Thanks for the posts, really glad to see diversified lists doing well.

This message was edited 1 time. Last update was at 2011/07/04 22:55:26


5000+ pts. Eldar 2500pts
"The only thing that match's the Eldar's firepower, is their arrogance".
8th General at Alamo GT 2011.
Tied 2nd General Alamo GT 2012
Top General Lower Bracket Railhead 2011
Top General Railhead 2012
# of Local Tournaments Won: 4
28-9-1 In Tournaments As Eldar.
Maintained a 75% Win Ratio As Eldar in 5th Edition GT's.



 
   
Made in us
Elite Tyranid Warrior





Smitty0305 wrote:

Eyes very cool list. Interesting to see someone run a council with farseer in transport. Thats an idea I had but never tested. Overall I dont think ur list is optomized but its a really cool list and im glad your having success as eldar!


Yea the bike council pretty much went down every game and gave me mixed results , I dont think I will run them like that again. I haven't ran a footcouncil yet so ill have to play around with it a bit more. I have read a couple of your batreps and enjoy your lists and playstyle. and I really like your paint scheme, makes me want to get my stuff painted so I can post em up.

Im not larger than life , Im not taller than trees..
6000+ 1500+ 
   
Made in gb
Pyro Pilot of a Triach Stalker






Norwich

Smitty0305 wrote:
Interesting to see someone run a council with farseer in transport. Thats an idea I had but never tested.


Your wish is granted!

Eldracouncil

Eldrad Ulthran @ 210
Eldrad Ulthran
Warlock unit @ 270
10 Warlocks; Embolden; Enhance
Wave serpent @ 110
Wave serpent; Twin-linked Shruiken cannon; Spirit stones

Prince Yriel @ 155
Prince Yriel

Fire Dragons @ 80
5 Fire Dragons
Wave serpent @ 110
Wave serpent; Twin-linked Shruiken cannon; Spirit stones

Fire Dragons @ 80
5 Fire Dragons
Wave serpent @ 110
Wave serpent; Twin-linked Shruiken cannon; Spirit stones

Dire Avengers @ 60
5 Dire Avengers

Dire Avengers @ 60
5 Dire Avengers

Guardian Jetbikes @ 76
3 Guardian Jetbikes; Shruiken Cannon

Guardian Jetbikes @ 76
3 Guardian Jetbikes; Shruiken Cannon

Falcon @ 180
Falcon; Missle launcher; Spirit Stones; Holo-Fields

Falcon @ 180
Falcon; Missle launcher; Spirit Stones; Holo-Fields

Eldrad, warlocks and Yriel go in a wave serpent. Eldrad fortunes them, and does some other powers. They go kill stuff, since thats over 700 points in one unit + Transports. They will draw fire, but that's OK you want them to. The DA go in the Falcons, since they are hard to kill. If you go first, then you might want to guide these 2 beasts. FD Go melt Transports, NOT Heavy tanks. That's what your council of doom is for.
Jetbikes go in reserve, for last turn objective grabbing.



 
   
Made in nz
Longtime Dakkanaut



New Zealand

My 1850pt list I use most of the time is:

Farseer, Doom, Guide, Warding, Spirit Stones

Autarch with Fusion Gun

5 Fire Dragons
Wave Serpent with T/L Scatter Lasers and Spirit Stones

2 x 5 Harlies, 2 Fusion Pistols, 4 Kisses

2 x 5 Dire Avengers
2 x Wave Serpent with T/L Scatter Lasers and Spirit Stones

10 Storm Guardians, 2 Flamers and Warlock with Destructor
Wave Serpent with T/L Bright Lance and Spirit Stones

Vyper with Scatter Laser

2 x Falcon with Scatter Laser, Shuriken Cannon, Holo-fields and Spirit Stones

Fire Prism

I've been using this list in all the tournaments I've been to this year, done pretty well with it. Lost on table 1 in round 6 in one of them and was top 10 in another.
Contrary to what many people assume when they first see the list the Harlies do NOT go in the Falcons. Both the Avenger units start in the Falcons and the Harlies steal the Avenger Serpents (Falcons = backfield units, Serpents = midfield units). Started using the Harlies because I found I was using Dragons to kill Rhinos half the time and you don't need 5 Meltaguns to do that, so you might as well add some combat punch and general flexibility. They are particularly fun because of Hit and Run, which means they can jump out of combat and chase another tank if they survive a turn.

However I'm planning on phasing this out because it really struggles against AV12 lists which are showing up more and more. Guard I can deal with because I can get to the side armour, but Grey Knights and other Dread heavy lists are almost impossible to deal with with S6 shooting. You can easily tweak it by say dropping the Vyper to upgrade some things to EML, but I don't think it ends up with enough threatening stuff (particularly S6 torrent ability) to make an all comers list. Now I'm mostly working on my Dark Eldar for competitive games and experimenting with some more unusual/extreme builds for Eldar.
My planned 2000pt list (for upcoming tournaments if I end up using my Eldar) which I'm working on getting the models for is roughly:

Farseer, Doom, Guide, Warding

Autarch, Fusion Gun

2 x 5 Dragons in Serpents

3 x 5 Avengers in Falcons with EML and Holo-fields

3 x 3 Vypers with Scatter Lasers and Shuriken Cannons

Either the Vypers give the Falcons cover, which means they tend to live the entire game because Holo-Field Falcons are already almost impossible to kill, or the Falcons give the Vypers cover to keep the S6 torrent going longer. Falcons give me some more S8 shooting from range and you still have Dragons for the real heavy stuff.
   
Made in gb
Tower of Power






Cannock

This was my Eldar list when I played Eldar until Nov last year:

HQ

Farseer - spirit stones, runes of warding, doom & guide
Farseer - spirit stones, doom & guide

Elite

5 x Fire Dragons w/ Wave Serpent - Serpent w/ eldar missile launcher & shuriken cannon
5 x Fire Dragons w/ Wave Serpent - Serpent w/ eldar missile launcher & shuriken cannon
5 x Fire Dragons w/ Wave Serpent - Serpent w/ eldar missile launcher & shuriken cannon

Troops

10 x Dire Avengers w/ Wave Serpent - Serpent w/ eldar msisile launcher & shuriken cannon
10 x Dire Avengers w/ Wave Serpent - Serpent w/ eldar msisile launcher & shuriken cannon
10 x Dire Avengers w/ Wave Serpent - Serpent w/ eldar msisile launcher & shuriken cannon
6 x Guardian Jetbikes - 2 x shuriken cannons

Heavy Support

Fire Prism
Fire Prism

Played with that list for about a year, did ok and wasn't too bad. If I was to change anything now I'd drop doom from both Farseers and spirit stones and reduce all Avenger squads to 5 man. Then I'd spend the rest of those points on more Avenger-Serpents.

My mate Metallicarule on here uses the below list which I wrote for him and he has tuned:

HQ

Farseer - guide & runes of warding
Farseer - guide

Elite

5 x Fire Dragons w/ Wave Serpent - Serpent w/ twin-linked shuriken cannons & shuriken cannon
5 x Fire Dragons w/ Wave Serpent - Serpent w/ twin-linked shuriken cannons & shuriken cannon
5 x Fire Dragons w/ Wave Serpent - Serpent w/ twin-linked shuriken cannons & shuriken cannon

Troops

5 x Dire Avengers w/ Wave Serpent - Serpent w/ twin-linked shuriken cannon & shuriken cannon
5 x Dire Avengers w/ Wave Serpent - Serpent w/ twin-linked shuriken cannon & shuriken cannon
5 x Dire Avengers w/ Wave Serpent - Serpent w/ twin-linked shuriken cannon & shuriken cannon
5 x Dire Avengers w/ Wave Serpent - Serpent w/ twin-linked shuriken cannon & shuriken cannon

Heavy Support

3 x War Walkers - 3 x eldar missile launchers
3 x War Walkers - 3 x eldar missile launchers
3 x War Walkers - 3 x eldar missile launchers

Both lists are 2,000 points btw.

This message was edited 1 time. Last update was at 2011/07/05 13:50:00


warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Longtime Dakkanaut






Dallas Texas

So many good posts guys i really appreciate it.

7serpents 9 walkers is a mean list. Have you ever thought about eldrad?

5000+ pts. Eldar 2500pts
"The only thing that match's the Eldar's firepower, is their arrogance".
8th General at Alamo GT 2011.
Tied 2nd General Alamo GT 2012
Top General Lower Bracket Railhead 2011
Top General Railhead 2012
# of Local Tournaments Won: 4
28-9-1 In Tournaments As Eldar.
Maintained a 75% Win Ratio As Eldar in 5th Edition GT's.



 
   
Made in gb
Tower of Power






Cannock

He tried Eldrad before but did better with dual Guideseers. I personally never tried Eldrad.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in gb
Pyro Pilot of a Triach Stalker






Norwich

1750 Footdar

Farseer @ 100
Farseer; Guide; Runes of Witnessing; Runes of Warding

Harlequins @ 240
10 Harlequins; 9 Harlequin's Kisses
Troupe Master @ 20
Troupe Master; Power weapon
Shadowseer @ 30
Shadowseer

Harlequins @ 240
9 Harlequins; 9 Harlequin's Kisses
Troupe Master @ 20
Troupe Master; Power weapon
Shadowseer @ 30
Shadowseer

Guardian Defenders @ 110
10 Guardians; Bright lance

Guardian Defenders @ 110
10 Guardians; Bright lance

Guardian Defenders @ 110
10 Guardians; Bright lance

Guardian Defenders @ 110
10 Guardians; Bright lance

Guardian Defenders @ 110
10 Guardians; Bright lance

War walker squadron @ 210
3 War walkers; 6 Missile launchers

War walker squadron @ 210
3 War walkers; 6 Missile launchers

War walker squadron @ 180
3 War walkers; 6 Scatter lasers

Stick the farseer in one squad of Guardians. He guides the Scatter laser Walkers. They don't move for most of the game. The Rest of the guardians deploy in front. Harlequins act as a counter-charge. Missile walkers take out Transports/Medium tanks. Bright lances for Land raiders/ Medium tanks.



Tried it in a Tournament. The little mobility puts you down a lot, so I advise Against taking this list.

oh and BTW, When is the article being made?

This message was edited 2 times. Last update was at 2011/07/05 17:28:34




 
   
Made in us
Longtime Dakkanaut






Dallas Texas

thanks for posting!

keep em comming!

Also my rule for War Walkers, as the guide will mention, is that if you bring more than 3 walkers you need eldrad, because guide and fortune is lol hilarious.

This message was edited 1 time. Last update was at 2011/07/05 21:40:15


5000+ pts. Eldar 2500pts
"The only thing that match's the Eldar's firepower, is their arrogance".
8th General at Alamo GT 2011.
Tied 2nd General Alamo GT 2012
Top General Lower Bracket Railhead 2011
Top General Railhead 2012
# of Local Tournaments Won: 4
28-9-1 In Tournaments As Eldar.
Maintained a 75% Win Ratio As Eldar in 5th Edition GT's.



 
   
 
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