This is game 2 of my ongoing gaming here in North Carolina... the lists up this time are the following:
Blood Angels 2500
HQ
----
Mephiston
Librarian - sword, rage
Elites
--------
Furioso - talons/
SB/melta
5x Assault Terms - 3x
TH/
SS, 2x claws
3x Sang Priests - 1x
LC/
JP, 1x
PW, 1x
JP
Troops
----------
10x Assault Marines - 2x melta/
pf
10x Assault Marines - 2x melta/
pf
10x Assault Marines - 2x melta/
pf
Fast Attack
----------------
Baal Pred -
TLAC
Baal Pred -
TLAC
3x Speeders -
MM/
HF
Heavy support
---------------------
Storm Raven -
TLAC, TLMM, ea
Storm Raven -
TLAC, TLMM, ea
vs
Space Wolves 2500
HQ
-----
Ragnar
Wolf Priest
Elites
--------
Venerable Dread -
AC,
DCCW,
SB, Drop Pod
9x Wolf Guard - 4x
PW's - Land Raider w/ EA/
MM
5x Wolf Guard - 2x
TDA w/
SS, 1x
TDA/
AC/
PF, 1x Arjac, 1x
LC's, Drop pod
Troops
----------
10x Grey Hunters - 2x melta,
PW - Rhino
10x Grey Hunters - 2x melta,
PW - Rhino
9x Grey Hunters - 1x melta,
PW - Rhino
Heavy Support
---------------------
Dreadnaught -
AC,
DCCW,
SB, Drop Pod
Vindicator
Vindicator
Mission: 4 Objectives
Deployment: Dawn of War
Wolves win the roll to go first and give it to the angels.
Deployment
Nothing is placed on the board. He chooses not to seize.
Blood Angels Turn 1
Movement: Everything comes on. I combat squad one squad and reserve the other 2. I move to hold both of the objectives near my edge and spread out. My speeders move on behind the middle building.
Space Puppies Turn 1
Movement: He rolls on both vindicators at cruising on my right, with a rhino between them. His priest and other rhino move on to my left. His raider rumbles on and takes aim at a raven. For his pods both dreads come in, scattering into walls (they really need to crush terrain
imo...) so behing placed next to em.
Shooting: His dreads open up and shake 1 baal. His raider fails to damage my raven. Everything else pops smoke.
Blood Angels 2 -
SW 1
Afterthoughts
The more and more I play angels in
DoW games the more I realize that unless my opponent has a LOT of ranged firepower, it actually helps me to go first. This was one of those cases; his vindis might have been able to see my raven if he'd tried, but hed have to hit me spot on and I'd have to fail cover, which was too many variables for him to warrant not popping smoke. This means I WILL get to him.
Blood Angels Turn 2
Movement: 1 squad of marines comes from reserve, I choose to combat squad and deep strike them in the back near one of his objectives. My speeders hop over the building, aiming to do something to a vindi. My middle raven moves up 12", termis staying inside for now. My other raven meph gets out to facestomp a dread, and then moves 12" to shoot his venerable. My stunned baal flats out behind a building. My other baal shuffles back a little bit. My objective holders stay put.
Shooting: My combat squads that DSed in manage to... get cover saved both times; lameeeee vindicator. All 3 speeders melta his raider and... fail to do anything. So my raven tries to melta his other vindicator, yet again, cover saved. My raven meltas his venerable, immobilizing it after the reroll. My baal also pens it, stunning it.
Assault: Meph does the locomotion with his dread and consolidates toward my 5 man squad.
Blood angels 2 - Space Wolves 1
Space Puppies Turn 2
Movement: Arjac comes in and his pod lands right next to meph. His raider shuffles to shoot more las doom into my raven. His vindictators move to shoot my combat squads that are behind them. His rhinos shuffle to get some melta shots on my speeders and a baal.
Shooting: His vindicators kill all but the melta guy from a combat squad; he passes morale. His meltas in his rhino wreck 2 speeders out of 3. His raider manages to wreck my raven, the termis get out and pass pinning. Arjac does 1 wound to meph with his hammer throw, and his assault cannon miraculously does 2 rending wounds to him!
Blood angels 1 - Space Wolves 1
Afterthoughts
Ouch! He killed quite a bit that turn, and now I have to move arjac and crew off my objective... not good. I really need to stop the vindicators before they mince all my troops, and worse yet; I gotta get ragnar out of his ride!
Blood Angels Turn 3
Movement: My last squad comes in, combat squadding, and landing around his vindicators. My last melta guy moves toward his raider, and my other combat squads move to melta his rhino and vindicator. My newly disembarked termis move around and are gonna charge his vindi and hopefully rhino squad. Meph moves to charge arjacs crew, and my remaining raven moves and unloads my furioso to help meph. My 5 man on the objective move to melta his pod. Both baals shuffle to continue shooting his dread and rhino, blocking his movement options on that side. My last speeder moves to help blast his raider.
Shooting: I manage to take a lascannon off the raider. 3 meltas later I manage to immobilize 1 vindicator facing away from everything (whew). I also explode his rhino, killing 2 dudes. They pass pinning. My baals shake his venerable dread again and stun his rhino on that side (woo!). My raven and dread fire into arjacs crew killing the assault cannon. I melta his pod and miss.
Assault: Mephy and my furioso charge into arjacs group and, miraculously, kill them all before they could swing! They consolidate toward my raven. My 5 man fails its charge on the pod. My termis multicharge his
GH squad and vindicator, stunning and immobilizing the vindicator and killing all the
GH's at the cost of 1
LC and 1
TH termi. They consolidate behind his vindicator.
Blood Angels 1 - Space Wolves 1
Space Puppies Turn 3
Movement: He only has 1 mobile rhino and his
LR that can move. He shuffles the raider to blast my termis with a bit of firepower and my last speeder. His mobile rhino moves on top of the raven wreck. Everything else stays in their rides or sits still.
Shooting: He wrecks my last speeder and knocks out 1 termi, leaving me with 2 terms, my libby, and priest. Nothing else really to shoot.
Blood Angels 1 - Space Wolves 1
Afterthoughts
I'm slowly shutting down his mobility and its working well! I'll try and wreck both vindis this turn to get them out of the picture. I'll use the ravens missiles/melta to wreck that rhino on the raven, and charge the contents with mephhy. The furioso can get back into the raven. Hopefully I can also wreck his stupid raider... The baals are doing a great job suppressing his dread and rhinos. I just need to get that pod off my objective!
Blood Angels Turn 4
Movement: My baals shuffle, raven loads the furioso and goes to blast his rhino. My melta guys on the right side aim at his vindi. 1 5 man squad moves to melta his raider. Meph jumps up to assault when the rhino pops.
Shooting: My raven UNLOADS on the rhino and.... immobilizes, weapon destroys, and stuns it. Damnit. Meph shoots it too and can't pen it. 2 meltas take down his right vindicator. 2 meltas finally wreck his raider. The baals shake his dread again. I also immobilize his other rhino, woo!
Assault: I charge ragnars squad for fun, and he kills the 5 man squad with just ragnar. I manage to do... nothing. He consolidates toward my termis. My termis charge and wreck his other vindicator. My squad on my objective wreck his pod finally.
Blood Angels 3 - Space Wolves 1
Note: You may be asking why I charged ragnar when i could have stayed there and been a road bump... see, the guy I was playing was getting a little upset by now, so I wanted to lighten him up. So, I let his death squad eat something... and he cheered up a bit.
Space Puppies Turn 4
Movement: Ragnar and co. move to assault my termis. His squad in the rhino on the raven get out, ready to shoot and charge mephhy. His priest squad also gets out of their rhino to shoot meph.
Shooting: His 4 meltas manage to do 1 wound on meph, leaving him with just 1 left!
Assault: Ragnar and Co. Decimate my termis, consolidating toward my marines. His 10 man squad charges meph and I kill 5! Then, in a twist of fate, his power weapon does 1 wound to meph... killing him. :( They consolidate onto his left side objective.
Blood Angels 3 - Space Wolves 1
Afterthoughts
I've got this one in the bag; he can only really hold the objective hes on, hes got a pod, dread, and rhino blocking his only straight shot at my objectives, and even then it will take at least 2 turns to get to me.
Blood Angels Turn 5
Movement: I move my raven up and drop out my dread, hoping to charge ragnars group. Every one of my marines move up to shoot and engage them. My baals stay put.
Shooting: More stunning his ven dread (
FYI by now I would have wrecked it 4 times, damn reroll). I kill 5 wolf guard between all my shooting.
Assault: I charge ragnars group, the dread was too far out. My marines manage to kill ALL the wolf guard, but ragnar kills 1 priest and 4 from 1 squad. My single melta guy runs, the other priest and 6 marines stick.
Space Puppies Turn 5
He moves marines around to shoot my raven. We go to ragnars assault, he kills all 5 marines from the other squad. Luckily, I get 2 hits with my power fist and instagib him! He fails to hurt the raven
Blood Angels Turn 6
I move only a third objective and shoot some stuff.
Space Puppies Turn 6
He doesn't really have much to do, he tries to melta my raven and whiffs... huddles on his objective.
VICTORY FOR THE BLOOD ANGELS!!!!!
Afterthoughts of the game
So this game I learned a big lesson: Don't send crap into ragnar. He was up to 10 attacks there at the end and luckily my opponent chose to rape another squad than kill my
PF... either way, I would have won, but by 1 less objective. My furioso might have gotten him tho, as he had no way to hurt him.
Good game though, my opponent was nice, though he was a little whiny and didn't listen when I told him what stuff did.... I had to repeat that priests gave me furious charge at LEAST 4 times during the game. Overall though, the list worked well!