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2500 Team Option Tourney -- AI, Albuquerque NM -- Dark Eldar + Space Wolves (Completed)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

Howdy all,

Yesterday we had a tournament at one of my local stores. The general idea was this: 2500 pt tourney, you could team up with someone using ONE FOC, but you each had to take 1 HQ, or you could come solo. The general idea was a team tourney, but it allowed for players to come solo if they didn't have any mates.

So I teamed up with a local SW player whos been dinking around with them since I started my DE; so we came up with a hard hitting, lots of shooting, list. Here goes!

List (DE/SW)

HQ
-----
Duke Sliscus
Rune Priest - LL, HUrricane, Meltabomb, Chooser
Rune Priest - LL, Jaws, Chooser

Elites
--------
3x Trueborn - 3x Blasters - Venom w/ dual SC's
3x Trueborn - 3x Blasters - Venom w/ dual SC's

Troops
----------
10x Wyches - Agonizer, Haywires, 2x Hydra Gauntlets - Raider w/ FF, TGL
9x Wyches - Agonizer, Haywires - Raider w/ FF, TGL
9x Wyches - Agonizer, Haywires - Raider w/ FF, TGL
9x Warriors - Raider w/ FF, Racks, Shock Prow
9x Grey Hunters - Melta, Banner, MOTW, PW - Rhino
9x Grey Hunters - Melta, Banner, MOTW, PW - Drop Pod

Heavies
-----------
6x Longfangs - 5x ML's - Razorback w/ TLLC
6x Longfangs - 5x ML's - Razorback w/ TLLC
6x Longfangs - 5x ML's

So we had a quick list with some heavy hitters, and LOTS of shooting. Originally 8 teams showed up, then 1 guy bailed because he didn't like the rules (which were wacky BTW), and a second left because he didn't wanna sit out and didn't want anyone else to sit out which was nice of em. So we had 6 teams..... and off we went!

Game 1 vs IG/SW

Their list (from memory) was like this

HQ
-----
CCS - 2x melta, AC - Chimera w/ ML, HF
Rune Priest - LL, Jaws, Chooser

Elites
--------
6x PBS - Chimera w/ ML, HF
5x Wolf Scouts - MOTW, PW, melta

Troops
----------
10x Vets - 2x melta, AC - Chimera w/ ML, HF
10x Vets - 2x melta, AC - Chimera w/ ML, HF
10x Vets - 2x melta, AC - Chimera w/ ML, HF
9x Grey Hunters - Melta, Standard, MOTW, PW - Rhino
10x Grey Hunters - 2x Melta, Standard, MOTW, PW - Rhino

Fast Attack
----------------
Vendetta w/ EA
Vendetta w/ EA

Heavies
------------
2x Basilisks
2x Executioners (no sponsons)
6x Longfangs - 5x ML's

Mission: Each team member deploys on a different table quarter on the same side (i.e. if I deploy in the bottom left, my team mate deploys in the bottom right). One objective is in the middle of the table.

Our opponents win the roll off and decide to go first

A NOTE ON ALL GAMES: we had a 2 hour time limit + 15 min to set up. Reason being, we didn't start until 1240, and no one wanted to be there until 10 pm playing. So I forgot to take pictures 99% of the time lol.... sorry!

The IG piled up on our left with vendettas in front, chimeras in mid, russes and lisks in back. The SW player put his longfangs in a raised hill-forest and both rhinos on the ground, scouts in reserve.

After a lot of discussion about pros and cons, we decided to go all reserve; too bad my partner decided to take the drop pod instead of a rhino!

The objective was in the middle of a large ruined spaceship; we agreed that we couldn't pass through the sides were you couldn't see through... so it was a huge half moon. the IG had deployed behind the half moon (blocking their and our LOS, and path to the objective)

We chose not to seize and off we went!

IG/SW T1
They shuffled around a lot. Vendettas turboed.

DE/SW T1
Pod drops in... we tried to position it to where Egan could suicide the unit and possibly take down 2 rhinos. Sadly, it scatters back 11"..... So he tries to run, and gets a "1". So now the drop pod unit is stuck in the open with every IG gun looking at em.

IG/SW T2
Predictably combined fire sees the GH/priest squad smoked, and the pod goes up in flames. Both vendettas turbo again

DE/SW T2
We roll reserves and get a good roll! All 3 longfang packs come in, and 1 las razor. I get 3 raiders and 1 venom. My venom and his las-razor come in on the right, I poop out my trueborn into cover. The longfangs come in on the bottom right corner, most huddle into the crowded forest, and his last pack hang back on the board edge. I make a poor choice, moving both wych raiders on 12" to shoot, and the dukes raider flat outs outta LOS.

Shooting we immobilize and stun the right vendetta. We also immobilize a chimera smack in the middle of their pathway around the middle ruin! This means only 2 vehicles will be able to go through at a time. Thats about it lol....

Our plan is to siphon all the the units on their side through that pathway (as going around the other way will take them 3 turns moving 12" so they wouldn't risk that). That meant they were moving into OUR firing position rather than us running into theirs.

IG/SW T3
Predictably, they start moving units through the openings around te chimera. Both rhinos shuffle up to fire.

Shooting they do a number on us, taking out our las-razor, and all 3 of my raiders... No squads are pinned, but I lose a few wyches.

DE/SW T3
We get in everything but my last wych raider and the last las-razor.

Wyches get hoofing it, baron and co hide in the middle ruins, my trueborn all aim at the same vendetta they did last turn.

Shooting sees us: wreck 1 rhino further blocking the pathway, immobilize/ double wep destroy the back vendetta (thus only leaving going over the rhino wreck to get past that area), stun and blow more weps off the right vendetta, kill a few longfangs, and a couple GH in the middle.

IG/SW T4
More shuffling, they get a chimera onto the ruined rhino safely.

Shooting they blow up one of our longfang packs, take out a unit of wyches (they ran), 1 trueborn, and thats about it.... On, and the scouts come in, rolling a "2" so they come in completely away from where they were needed.

The GH that got forced out last turn charge the baron and his warriors... in an unpredictable show of awesome, the warriors/baron kill 5 hunters, while only losing 4 themselves! The GH hold.

DE/SW T4
I move my last few wyches to come bail the duke out. My last raider turbos onto the board. We have this in the bag if we can stop that chimera on the rhino!

Shooting we wreck the chimera on the rhino, pinning the vets that get out... SCORE! We do more stunned results all around the place. We're not wrecking anything, but at this point, we're just trying to hold the tide of vehicles back while we control the objective.

In assault the baron/warriors/wyches get the GH down to 2 guys, but they still hold!

IG/SW T5
They only have one way around, but its completely clogged with units. So the last Gh get out, roll poorly for terrain. Everything else tries to get in for some shooting. Their last hope is to get to the middle with that last GH squad with a run.

Shooting they do.... very little. My last little raider holds up, taking 6 plasma cannons, lots of missiles, AC's, and ML's. All for just 1 wep destroyed. Huzzah!

In assault the last GH's crumble, and the duke and 3 remaining wyches consolidate toward the large 10 man GH squad (which rolled low for their run!)

DE/SW T5
We rush this turn, as we only have about 20 minutes. Pretty much, our GH rhino flat outs, the GH get out, and run onto the objective. We blast the pinned vets. I charge and wipe out the rune priest/GH squad.

At this point we could push for a last turn, but its fruitless; they would have to get around the mass of immobilized/wrecked vehicles, my 2 wych units, and pull a full strength GH squad off an objective in cover to try and draw. So we called it.

VICTORY FOR THE DARK WOLVES!!!!

Afterthoughts: This game we didn't go for the throat like usual, but played off our opponents deployment error. Of course, if we had bad reserve rolls things could have been very different; but our gamble payed off. Terrain was also a great boon this round!

Going into round 2 we found we were the ONLY table to have a win loss... meaning all 4 other teams had a draw!

Game 2 vs Orks/Eldar

Round 2 sees us fighting a very odd list...

Their list (from memory) is as follows

HQ
-----
Eldrad
Bik Mek w/ KFF

Elites
--------
15x Lootas
15x Lootas
12x Lootas

Troops
----------
10x Dire Avengers - I think they had a PW, also had exarch - Wave Serpent w/ Bright Lance and Cannon
10x Dire Avengers - I think they had a PW, also had exarch - Wave Serpent w/ Bright Lance and Cannon
30x Shoota Boyz - PK/Boss Pole, 3x Big Shootas
30x Shoota Boyz - PK/Boss Pole, 3x Big Shootas

Heavies
------------
Wraithlord - Brightlances
3x War Walkers - Scatterlasers
2x War Walkers - Scatterlasers

Mission: This mission had a special rule if ANY units you and your team mate have are deployed within 6" you must roll a D6. On a 1, your units attack each other in melee (vehicles tank shot/ram). This happened only at the beginning of the game. Otherwise, 3 objectives are placed: 1 in the center of the board and 1 6" from each deployment board edge in the center.

We won the roll to go first

This match we actually had a pic! Heres after T1 (you can tell how we deployed by it)


They roll to seize and fail... good thing, all that shooting woulda hurt!

DE/SW T1
Pod drops in on our objective. I turbo one raider, moving the others 12". Both venoms move 12" to blast orks. My partner shuffles his rhinos.

Shooting we kill 2 walkers from one unit, one walker and shake another from the other unit, we also ping a wound off the wraithlord, and kill a bunch of orks.

Ork/Eldar T1
The eldar guy shuffles to blast my raiders, guiding his wraithlord and fortuning his DA squad inside. His walkers shuffle around too. Orks stay pretty well still, one unit moving towards my raiders.

Shooting sees them....... wreck 1 las-razor, and stun 2 of my raiders. Not bad! They also wreck the dukes raider and mulch his unit down to just himself and 1 warrior (damn lootas!)

DE/SW T2
I move up to assault his horde with duke and my 10 man wych squad. A bunch of shuffling on our side otherwise.

Shooting we stun both waveserpents, wreck 1 more walker, kill a handful of orks, and kill the wraithlord (go poison!).

I'd continue this report but basically thats about it.... we pin them in their zones, killing everything but the serpents (they both had no weps, were immobilized), eldrad and his unit, 1 unit of lootas had 4 guys left, 1 unit had 10 guys left, and 12 ork boyz. We also controlled all 3 objectives.

Win for the Dark Wolves!!!!

Afterthoughts: This game we just pushed them back and pummeled them. Egans Longfangs accounted for a lot of the kills this game, while i just pinned the orcs/eldar back. They were so focused shooting/assaulting my stuff egan hel 2 objectives uncontested, while T5 I managed to score the last objective with my 1 remaining warrior (he gets a medal!).

Game 3 vs Orks/GK

This mission was COMPLETELY wacky to the point of being borderline stupid... But first the list:

Their list from memory was as follows:

HQ
-----
One of the inquisitors - All grenades
Big Mek - KFF, Scorcha

Elites
-------
10x Purifiers - 3x Psycannons, 1x Incinerator, 5x Halbards, 1x Daemonhammer, Psybolt Ammo - Razorback w/ TLAC and Psybolt
10x Purifiers - 3x Psycannons, 1x Incinerator, 5x Halbards, 1x Daemonhammer, Psybolt Ammo - Razorback w/ TLAC and Psybolt
10x Purifiers - 3x Psycannons, 1x Incinerator, 5x Halbards, 1x Daemonhammer - Razorback w/ TLAC and Psybolt

Troops
----------
30x Boyz - Slugga/Choppas, PK/Boss Pole
30x Boyz - Slugga/Choppas, PK/Boss Pole
30x Boyz - Slugga/Choppas, PK/Boss Pole
30x Grotz - 3x Runtherds

Heavies
------------
3x Kanz - Grotzookas
3x Kanz - Bazookas
3x Kanz - Big Shootaz

Mission: This mission is victory points. However, at the beginning of the game each player must choose 1 of their HQ's and 1 of their troops (if they have any). These MUST deploy in the center, 6" apart. It can be any troop choice. The idea was to be a huge HQ showdown, except... they could get blown to pieces before it even started!

So for this I chose duke with one of the 9 man wych squads, my partner took his drop pod squad, The GK guy hadf just his inquistor, and the ork guy took 30 boyz w/ his Mek... Our opponents won first turn.

After the orks deployed in a massive wall, with the purifiers all combat squadding all over the place (incinerator, 3 halbards, hammer in all razors), we rolled.... and seized the initiative!

This game I'll give a brief synopsis:
- Our HQ's run away from mid-field
- The orc player basically gives up because of losing first turn and we block his orcs to where they must move through DT to get anywhere
- After I lose a raider and a venom, plus the duke and his wyches, we go on a kill streak killing: 20 grots, a full boyz squad, 5/6 purifier combat squads, all the razorbacks, and a kan
- On the plus side, the Big mek passed 3 straight JoTWW hits....

Before the end of T5 our opponents give up as they only have 2 boyz squads, most of the kanz, 5 grots, and a purifier combat squad left. We lost 2 raiders, 1 wych squad, the duke, and a venom.

Sop in the end we took first being the ONLY team to win all our games; second place went to a team that went 1-0-2... so everyone else lost or drew all their games.

Thanks for reading; sorry these aren't as detailed as usual :(

This message was edited 6 times. Last update was at 2011/11/15 20:19:57


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Made in us
Willing Inquisitorial Excruciator





Sarasota, FL

Triple win, you guys have the best combo from those listed imho.

7K Points of Black Legion and Daemons
5K Points of Grey Knights and Red Hunters  
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

L'll get reps up tomorrow

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Made in fi
Annoyed Blood Angel Devastator




Finland

The way you described the last scenario. I think you lost or draw that one.
   
Made in us
Fixture of Dakka





San Jose, CA

You win game 1 because they don't have enough ranged AT.

You lose game 2 because Eldrad is the cheesemeister. RP's will be too scared to use their psychic powers.

You also lose game 3 because you concentrate too much on the purifiers and get overrun by the orks.

This message was edited 1 time. Last update was at 2011/10/25 08:48:37



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Made in au
Malicious Mandrake





Just one note - War Walkers are heavy, not fast.

Looking forward to the batreps; I think you went Win/Loss/Win (presuming eldrad guided the lootas) or Win/Win/Win.

This message was edited 1 time. Last update was at 2011/10/25 10:53:21


*Click*  
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

Vasara wrote:The way you described the last scenario. I think you lost or draw that one.


win or lose, a bad scenarios a bad scenario. Seriously, people with HQ's like a CCS and such would get facepwned. On top of it, you HAD to take a troop with you if you had one.... only one guy in the store (who knew the missions before anyone else) didn't have troops, which was the GK guy (his partner wrote the scenarios for the rounds)

I'll be getting these up this morning before I gotta go do my PT test!

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Fixture of Dakka





San Jose, CA

Warboss Gutrip wrote:Looking forward to the batreps; I think you went Win/Loss/Win (presuming eldrad guided the lootas) or Win/Win/Win.

Nope. Doesn't work that way. Eldar psychic powers only works on eldar units. Thank goodness. I would hate to see Eldrad teaming up with fortuned, guided TH/SS termies.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
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Made in us
Horrific Howling Banshee





jy2 wrote:
Warboss Gutrip wrote:Looking forward to the batreps; I think you went Win/Loss/Win (presuming eldrad guided the lootas) or Win/Win/Win.

Nope. Doesn't work that way. Eldar psychic powers only works on eldar units. Thank goodness. I would hate to see Eldrad teaming up with fortuned, guided TH/SS termies.



Where does it outline this specifically? In the codex it just says friendly units, since it doesn't specify Eldar units I figure friendly can easily mean ally.

   
Made in us
Fixture of Dakka





San Jose, CA

dabupp wrote:
jy2 wrote:
Warboss Gutrip wrote:Looking forward to the batreps; I think you went Win/Loss/Win (presuming eldrad guided the lootas) or Win/Win/Win.

Nope. Doesn't work that way. Eldar psychic powers only works on eldar units. Thank goodness. I would hate to see Eldrad teaming up with fortuned, guided TH/SS termies.



Where does it outline this specifically? In the codex it just says friendly units, since it doesn't specify Eldar units I figure friendly can easily mean ally.

Actually, let me rephrase it.

Guide and Fortune can only be used on an eldar unit.


6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Horrific Howling Banshee





jy2 wrote:
dabupp wrote:
jy2 wrote:
Warboss Gutrip wrote:Looking forward to the batreps; I think you went Win/Loss/Win (presuming eldrad guided the lootas) or Win/Win/Win.

Nope. Doesn't work that way. Eldar psychic powers only works on eldar units. Thank goodness. I would hate to see Eldrad teaming up with fortuned, guided TH/SS termies.



Where does it outline this specifically? In the codex it just says friendly units, since it doesn't specify Eldar units I figure friendly can easily mean ally.

Actually, let me rephrase it.

Guide and Fortune can only be used on an eldar unit.


That's what I mean, where are you drawing that from? As far as I knew it was always house rules decides because nothing says yay or nay either way.

   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

Finished the last rep (more like a highlight lol)

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Sinewy Scourge





Lodi CA

Good reports! In your second game you immobolized a turboed vendetta so did it become wrecked?










 
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

Hückleberry wrote:Good reports! In your second game you immobolized a turboed vendetta so did it become wrecked?


I don't believe it turbo'd.... They turboed their first turn, second turn they turned and shot, then we laid into em

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Rough Rider with Boomstick




USA

Wow the SW/DE list looks very vicious, cant really find much weaknesses except maybe replacing the drop pod for another razorback and chooser is kind of not worth it for its point cost.
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

SonsofVulkan wrote:Wow the SW/DE list looks very vicious, cant really find much weaknesses except maybe replacing the drop pod for another razorback and chooser is kind of not worth it for its point cost.


Originally he was going to use 2 rhinos, but at the last second he wanted to try a drop pod so... we went with it. It was a massive detriment game 1, game 2 it didn't do much, and game 3 it did block off the ork advance for the most part.

But I agree completely!

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Been Around the Block




Great stuff on the win!
Sqallum

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Growlin' Guntrukk Driver with Killacannon





Pooler, GA

I ran a Farseer with my Orks in a League this summer, and although he can't Fortune and Guide my Greenskins, he can Doom the hell out of whatever's in their way. DOOOOOM!

I don't write the rules. My ego just lives and dies by them one model at a time. 
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

Ghenghis Jon wrote:I ran a Farseer with my Orks in a League this summer, and although he can't Fortune and Guide my Greenskins, he can Doom the hell out of whatever's in their way. DOOOOOM!


True that! I think the Eldar Player, however, was far too focused on me my partner went relatively unscathed game 2

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dabupp wrote:
jy2 wrote:
dabupp wrote:
jy2 wrote:
Warboss Gutrip wrote:Looking forward to the batreps; I think you went Win/Loss/Win (presuming eldrad guided the lootas) or Win/Win/Win.

Nope. Doesn't work that way. Eldar psychic powers only works on eldar units. Thank goodness. I would hate to see Eldrad teaming up with fortuned, guided TH/SS termies.



Where does it outline this specifically? In the codex it just says friendly units, since it doesn't specify Eldar units I figure friendly can easily mean ally.

Actually, let me rephrase it.

Guide and Fortune can only be used on an eldar unit.


That's what I mean, where are you drawing that from? As far as I knew it was always house rules decides because nothing says yay or nay either way.


in the eldar dex in the power section it says that guide and fortune can only be cast on friendly eldar units, look it up.
   
 
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