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Made in us
Longtime Dakkanaut





Giving Tau Broadsides Tank Hunter


6+ = 6/36 | Reroll 1s = 7/36 | Reroll Misses = 11/36 ||||||| 5+ = 12/36 | Reroll 1s 14/36 | Reroll Misses = 20/36 ||||||| 4+ = 18/36 | Reroll 1s 21/36 | Reroll Misses = 27/36
3+ = 24/36 | Reroll 1s 28/36 | Reroll Misses = 32/36 ||||||| 2+ = 30/36 | Reroll 1s 35/36 ||||||| Highest of 2d6 = 4.47
 
   
Made in us
Stealthy Warhound Titan Princeps






Yes, because str10 AP1 is not enough firepower!
   
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Longtime Dakkanaut





I want str11 baby


6+ = 6/36 | Reroll 1s = 7/36 | Reroll Misses = 11/36 ||||||| 5+ = 12/36 | Reroll 1s 14/36 | Reroll Misses = 20/36 ||||||| 4+ = 18/36 | Reroll 1s 21/36 | Reroll Misses = 27/36
3+ = 24/36 | Reroll 1s 28/36 | Reroll Misses = 32/36 ||||||| 2+ = 30/36 | Reroll 1s 35/36 ||||||| Highest of 2d6 = 4.47
 
   
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Roaring Reaver Rider






Warwickshire

Because they don't need at all, they are pretty much the best anti-tank as it is.

They can move and fire those beautiful railguns, what more do you need.

Nom XD
   
Made in us
Longtime Dakkanaut





nomsheep wrote:Because they don't need at all, they are pretty much the best anti-tank as it is.

They can move and fire those beautiful railguns, what more do you need.

Nom XD

jus saying
they can only move if you give them the stabilization upgrade

This message was edited 1 time. Last update was at 2011/11/09 08:42:15



6+ = 6/36 | Reroll 1s = 7/36 | Reroll Misses = 11/36 ||||||| 5+ = 12/36 | Reroll 1s 14/36 | Reroll Misses = 20/36 ||||||| 4+ = 18/36 | Reroll 1s 21/36 | Reroll Misses = 27/36
3+ = 24/36 | Reroll 1s 28/36 | Reroll Misses = 32/36 ||||||| 2+ = 30/36 | Reroll 1s 35/36 ||||||| Highest of 2d6 = 4.47
 
   
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Leaping Dog Warrior





What more do we need ummmm...... Blast Template be nice! XD

Tacticool always trumps tactics

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Roaring Reaver Rider






Warwickshire

Talamare wrote:
nomsheep wrote:Because they don't need at all, they are pretty much the best anti-tank as it is.

They can move and fire those beautiful railguns, what more do you need.

Nom XD

jus saying
they can only move if you give them the stabilization upgrade


True dat, but I always have given them it.

Nom XD


Automatically Appended Next Post:
KoganStyle wrote:What more do we need ummmm...... Blast Template be nice! XD


Tis why we have hammerheads.

Nom XD

This message was edited 1 time. Last update was at 2011/11/09 08:43:42


 
   
Made in us
Longtime Dakkanaut





KoganStyle wrote:What more do we need ummmm...... Blast Template be nice! XD


Due to extensive testing, we the Tau have found the Airburst Fragmentation Grenade to be field worthy and is now standard issue wargear

Also we have combined the technology used in the smart missile system with it, so that you do not need line of sight

further more it now causes pinning for some reason

Tau... never enough pinning


6+ = 6/36 | Reroll 1s = 7/36 | Reroll Misses = 11/36 ||||||| 5+ = 12/36 | Reroll 1s 14/36 | Reroll Misses = 20/36 ||||||| 4+ = 18/36 | Reroll 1s 21/36 | Reroll Misses = 27/36
3+ = 24/36 | Reroll 1s 28/36 | Reroll Misses = 32/36 ||||||| 2+ = 30/36 | Reroll 1s 35/36 ||||||| Highest of 2d6 = 4.47
 
   
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Steadfast Grey Hunter





Strength 10 AP 1 is the best tank-hunting weapon ever IMO. It is already really good as it is considering how cheap the broadsides are.

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Roaring Reaver Rider






Warwickshire

Talamare wrote:
KoganStyle wrote:What more do we need ummmm...... Blast Template be nice! XD


Due to extensive testing, we the Tau have found the Airburst Fragmentation Grenade to be field worthy and is now standard issue wargear

Also we have combined the technology used in the smart missile system with it, so that you do not need line of sight

further more it now causes pinning for some reason

Tau... never enough pinning


We have also brought in nom's patented rule of cool as standard

Rule of cool
If it belongs to me it's cool as a result of this all other armies are melted by it's coolness (and my lighter) before gameplay resulting in instant victory for me.


Tau wishlisting, can never get enough threads on it.

Nom XD
   
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Longtime Dakkanaut





England: Newcastle

Talamare wrote:Giving Tau Broadsides Tank Hunter


...Do you think it might be a touch overkill? Can you even go over str 10?

Now lance weapons!


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Regular Dakkanaut




Totalwar1402 wrote:
Talamare wrote:Giving Tau Broadsides Tank Hunter


...Do you think it might be a touch overkill? Can you even go over str 10?


No, you can't go over Str 10. (Check page 6 of the BRB, 4th paragraph, the one that starts with "Certain pieces of wargear").

So Tank Hunters would do nothing for Broadside Railguns.
   
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Regular Dakkanaut




Tau could use a ranged strength 8 weapon. I'm sick of being stuck between missile pods or wasting a railgun on armor 13...

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StormForged wrote:Tau could use a ranged strength 8 weapon. I'm sick of being stuck between missile pods or wasting a railgun on armor 13...


Like the Fusion Gun?

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Shrike325 wrote:
StormForged wrote:Tau could use a ranged strength 8 weapon. I'm sick of being stuck between missile pods or wasting a railgun on armor 13...


Like the Fusion Gun?


Something beyond 6"-12". Around 36"-48".

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Made in us
Fixture of Dakka





San Jose, CA

How about this?

Railgun S10 AP1 Assault 1, Lance, Ignore Cover (and no LOS needed just like the SMS)

And they can be taken by crisis suits for 25pts!


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Holland , Vermont

jy2 wrote
Railgun S10 AP1 Assault 1, Lance, Ignore Cover (and no LOS needed just like the SMS)


sorry but thats a bit much, the railgun is pretty much pefect as it is, adding lance, ignore cover and making it assault is way over the top.

There are many other things in the Tau codex that needs help, personally I would like some battlesuit portable Ion cannons or some such

as to each of the opposed changes.

Lance : adding lance to a already str 10 ap 1 weapon is over powered, making AV top out at 12 would mean that only a 1 would not pen even a land raider, so in all fairness to our enemies I dont want to see that level of play balance.

Assault : A Railgun is a massive weapon accelerating a projectile at realivistic speeds, so it should be a heavy weapon at the least, but the suits already have a option to allow them to move and shoot, so no needs for the change.

Ignore cover : cant really see the logic for that, since even other powerful weapons still give cover saves, and the SMS does not need LOS due to the missles being self guided and manuvering around obstacles.

Railguns are one of the things the Tau rules did well, no reason to try and improve on them, other than maybe let us have more of them in a force.

but if you suggestion was intended as sarcasm, then sorry the internet does not convey sarcasm well.

This message was edited 1 time. Last update was at 2011/11/09 20:11:00


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San Jose, CA

Only joking. It's fine as it is.


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Shas'la with Pulse Carbine






Arizona

How about giving them relentless...since they're already twice as much as a Terminator and have no way to move and shoot without becoming more expensive, and even then they can move as little as 1 inch. Tank hunter would also be nice, as would a sub round...maybe the ability to combine fire to match the hammerhead one, since lets face it 3 5'' sub rounds would be OP like nobodies business lol. Or give them the option to take other things like an ion cannon, since I would take ion cannons if I could take them in 3s for one heavy slot lol...then the heavy rate of fire on those things would actually be worth it.

On an unrelated note, how about dropping the points of stealth suits to like 18 or so and letting them take plasma rifles at 15 pts a pop?

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Purposeful Hammerhead Pilot





Atlanta GA

jy2 wrote:How about this?

Railgun S10 AP1 Assault 1, Lance, Ignore Cover (and no LOS needed just like the SMS)

And they can be taken by crisis suits for 25pts!


I think this would fix Fire Warriors.

BLU
Opinions should go here. 
   
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Longtime Dakkanaut





IcyCool wrote:
Totalwar1402 wrote:
Talamare wrote:Giving Tau Broadsides Tank Hunter


...Do you think it might be a touch overkill? Can you even go over str 10?


No, you can't go over Str 10. (Check page 6 of the BRB, 4th paragraph, the one that starts with "Certain pieces of wargear").

So Tank Hunters would do nothing for Broadside Railguns.


Tank Hunter doesnt increase STR, it just adds 1 to the pen roll

So it would work


6+ = 6/36 | Reroll 1s = 7/36 | Reroll Misses = 11/36 ||||||| 5+ = 12/36 | Reroll 1s 14/36 | Reroll Misses = 20/36 ||||||| 4+ = 18/36 | Reroll 1s 21/36 | Reroll Misses = 27/36
3+ = 24/36 | Reroll 1s 28/36 | Reroll Misses = 32/36 ||||||| 2+ = 30/36 | Reroll 1s 35/36 ||||||| Highest of 2d6 = 4.47
 
   
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Kelne



Lost

jy2 wrote:How about this?

Railgun S10 AP1 Assault 1, Lance, Ignore Cover (and no LOS needed just like the SMS)

And they can be taken by crisis suits for 25pts!


I'm guessing you are being sarcastic?

That thing would glance almost anything on a 2+. Even a KFF can't get you out of that one because of no cover. Though Meka dreads and holos are fine I suppose.
   
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jy2 wrote:How about this?

Railgun S10 AP1 Assault 1, Lance, Ignore Cover (and no LOS needed just like the SMS)

And they can be taken by crisis suits for 25pts!


You might as well go all out then

Railgun S10 AP1 240" Assault, Lance, Melta, Ignore Cover, Tank Hunter

Auto Pen

So... its effectively 13-30 and it lowers enemies armor to 12... so... yea


6+ = 6/36 | Reroll 1s = 7/36 | Reroll Misses = 11/36 ||||||| 5+ = 12/36 | Reroll 1s 14/36 | Reroll Misses = 20/36 ||||||| 4+ = 18/36 | Reroll 1s 21/36 | Reroll Misses = 27/36
3+ = 24/36 | Reroll 1s 28/36 | Reroll Misses = 32/36 ||||||| 2+ = 30/36 | Reroll 1s 35/36 ||||||| Highest of 2d6 = 4.47
 
   
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Courageous Space Marine Captain






Glasgow, Scotland

Let's see. 72" range, can fire on the move, Str 10, adds 1 to damage and ignores all types of armour, and already pens AV 10 automatically. Your idea wouldn't effect much, but would penetrate AV 10-11 auto, and ensure at least a glance on AV 12.


Hmmmm. No.

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Stealthy Kroot Stalker






U.S.

Why not make it a non-blast ordnance weapon? S10 +2d6 pick the highest seems good to me.
   
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Shunting Grey Knight Interceptor




Newcastle

It's an anti-tank weapon and blasts aren't too good at taking out vehicles, so I wouldn't put blast on the railgun.

With regards to jy2's post, he is clearly joking. I don't think everybody should take it so seriously.

I don't think that, possibly the best, anti-tank weapon in the game needs any change rules wise.



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Courageous Space Marine Captain






Glasgow, Scotland

It's fine the way it is. It's verging on OP already.

For fun, I'll make it so IOP you won't comprehend just how OP.

Range-Infinity
Str 10
AP 1
Type-Ordnance 1, no blast, Lance, Melta, ignores all saves and EW, ID

It always rolls 4D6 for Armour Penertatrion, and picks the 2 highest.


Basically, it is a D weqapon without being Str D, and walys inflicts ID to everybody, with no saves or rules allowed.

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Roaring Reaver Rider






Warwickshire

Deadshot wrote:It's fine the way it is. It's verging on OP already.

For fun, I'll make it so IOP you won't comprehend just how OP.

Range-Infinity
Str 10
AP 1
Type-Ordnance 1, no blast, Lance, Melta, ignores all saves and EW, ID

It always rolls 4D6 for Armour Penertatrion, and picks the 2 highest.


Basically, it is a D weqapon without being Str D, and walys inflicts ID to everybody, with no saves or rules allowed.


Wow, just wow, I believe we also need to update the broadside stats with it.

10/10/10/10/10/10/10/10/2+/2++
   
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Courageous Space Marine Captain






Glasgow, Scotland

It has a rerollable 2++ and a rerollable 2+ FNP.

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Stealthy Kroot Stalker






U.S.

What seems to be the problem with making the railgun non-blast ordnance? Cover still laughs at it, and the dice gods can still screw with you by making you roll low both numbers.
   
 
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