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Daemons vs Razorspam BA -- 2k pts -- Annihilation/Dawn of War (completed)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

Howdy all,

So practicing for the ETC tournament here in ABQ in December... so I decided to try out my Daemons vs my friend Jess whos slowly getting into Razorspam BA. Heres the lists:

Daemons
HQ
----
Fateweaver - 333
Bloodthirster - Blessing, Might - 275

Elite
------
5x Fiends - 150
5x Fiends - 150

Troops
---------
5x Horrors - Bolt - 95
5x Horrors - Bolt - 95
5x Horrors - Bolt - 95
5x Horrors - Bolt, Changling - 100

Fast Attack
----------------
9x Flesh Hounds - Karanak - 170 pts

Heavy
-------
Daemon Prince - Wings, MOT, Bolt - 200
Daemon Prince - Wings, MOT, Bolt - 200
Daemon Prince - MoT, Bolt - 140 pts

Note: I know I'm just over on points, but he was OK with it as I was testing the Hounds




Blood Angels

HQ
----
Mephiston

Elites
--------
5x Assault Terms - 3x TH/SS
Furioso Dread - Talons, melta, heavy flamer
1x Sang Priest - PW/Infernus

Troops
----------
6x Assault Marines - Melta/Infernus/PW - Razorback w/ TLLC/Bolter
6x Assault Marines - Melta/Infernus/PW- Razorback w/ TLLC/Bolter
6x Assault Marines - Melta/Infernus/PW- Razorback w/ TLLC/Bolter
6x Assault Marines - Melta/Infernus/PF- Razorback w/ TLLC/Bolter

Heavy
---------
Stormraven - Hurricane Bolters, EA, TLLC, TLMM
5x Devestators - 4x Lascannons - Razorback w/ TLLC/Bolter



So YAY FOR LASCANNON SPAM.... >.> Hes testing his list as a good counter to all the GK razorspam/necron AV 13 spam here.

I win the roll off and after lots of contemplation, I decide to go first; I want his Raven to have to react to me, not the other way around.

I deploy nothing, Jesse does the same and chooses not to steal. I roll and get my primary wave! The hounds, Weaver, unwinged DP, 2 horror squads, and 1 fiend squad. Off we go!

Daemons T1
I Drop in all my units in the bottom right middle. My hounds scatter badly landing in a ruin (no DT tests rolled), Weaver, the DP, and fiends land spot on, and both horror units scatter a little.

I then run everything, getting all my units into weavers bubble.

Blood Angels T1
On he rolls! All his razors roll on 12" or so, pretty much lining his deployment. His devs hop out of their ride, ready to run behind a ruin. His raven comes on 6", ready to unload death into my stuff. Mephiston comes on 6" hiding behind a razor.

In the shooting phase his Devs run into cover for next turn... the rest of his army either fails nightfighting, or I make my saves (4++ with rerolls on the horrors is a good time!). Bad turn for him :(

Daemons 0 KP - BA 0 KP



EOT Thoughts: So, I'm unscathed through his first turn; I figured nightfighting would be a good boon as hes mostly ranged and I'm more personal. This will allow me to react and do a lot of damage before he can get to me!

Daemons T2
I get in my thirster, unit of fiends, another horror unit, and one DP. My fiends try to land close to his devs but scatter back. My BT tries to land around 15" or so from Mephiston, scattering back horribly. My DP hits spot on, as do my horrors.

I move my fiends and hounds toward his raven; I should be able to pretty well surround its base and keep its contents from doing much. Between them and my BoC's I should be able to put a good dent into his armor!

Shooting.... One DP rolls a 1 to hit with bolt. Weaver runs to get everyone into his bubble again. My second DP rolls a 1 to hit.... all 3 horror units whiff badly. Ooooook.... so I did NOTHING lol!

In assault my Fiends and hounds charge in, surrounding the base of the raven. They manage to rip off its lascannon, immobilize, and stun it. Good! This means those terminators and the furioso are basically blocked in for this turn!

Daemons 0 KP - BA 0 KP

Blood Angels T2
He mobilizes his lines. Meph flies 12" up, about 10" or so from my thirster and 12" or so from my fiends. He disembarks 1 6 man squad, moving them up to shoot/charge my fiends. This will essentially block mephs route to them. His other razors shuffle around to take shots where they can.

Shooting his raven does nothing much, his entire left flank shoots at the fiends on that side. In an amazing feat, he either fails wounds or I make my 5++! On my right, his 6 man squad unloads into my fiends, killing 1. I pull away the foremost one, effectively denying him the charge! He unloads some other shots into the fiends there as well, killing all but 2 of them (the one with might and normal dude) both have 1 wound left. Meph fleets but rolls a 1!

There are no assaults this turn.

Daemons 0 KP - BA 0 KP



EOT Thoughts: I still basically have my entire army, and he still has his. Hopefully I can start doing some damage this turn!

Daemons T3
My last DP and horrors decide not to show up.

I move up weaver, my BT, and move my hounds around to take it to meph. My 2 remaining fiends move toward his 6 man squad. All my horrors and foort DP move to blast the raven. My winged DP moves to start picking on the razorbacks. My left fiends move up to charge the devs this turn.

Shooting my winged DP stuns his foremost razorback. Weaver runs again to keep everyone in the middle in his bubble. My unwinged DP pops the raven finally! The explosion kills off my non-might fiend :( Everything inside is OK. I then fire all my horrors at the terminators, killing 1 claw.

In assault my BT and hounds get on meph. He wounds my BT 5 times... I fail 3 2++ saves! I was barely outside of weavers bubble :( Subsequently, Meph goes down in a hail of axe blows and bites. My lone fiend commits and charges his 6 man squad; with little hope of doing much. I kill 1 dude, they slaughter my last fiend. On my left my fiends need a 6 to get to his devs... I roll a 5 :( failed charge. my BT consolidates into weavers bubble, my hounds consolidate to wall off those assault marines from getting to Kairos.

Daemons 2 KP - BA 1 KP

Blood Angels T3
His razorwall shuffles arounmd, everything moving pretty much 12". He doesn't disembark anyone yet; most of his firepowers still in tact. His furioso moves to slaughter my horrors near the raven wreck, his termis move to the left hoping to find action next turn. His AM's aim to get my hounds.

Shooting he starts blasting my bloodthirster with 1 razor at a time.... I then go on to save every shot he throws at it, including his assault marine squad that fires at him because he'll do more damage than the hounds! After he dust clears his Dev squad finally does the felling blow; but at the cost of all his firepower basically going into the BT to pluck his last wound! His Furioso flames my horrors, killing 2.

In assault the furioso cleans up my horrors and doesn't get far for consolidation.

Daemons 2 KP - BA 3 KP



EOT Thoughts: WOW! If my dice rolls weren't on fire with my thirster, I could have been taking more damage all over. As things are, I'm in a great position to actually hit his lines and start cutting into his forces.

Daemons T4
My last DP shows up finally, landing behind one of the left side razorbacks.

I move my hounds to completely surround the 5 man AM squad. Kairos flies over to fire at the terminators and then tie them up (hopefully). My horrors on my right + unwinged DP move to fire more bolts at the furioso. My winged DP moves behind his mid-left razor, hellbent to take it down. My fiends get through the ruins; time to chop chop his devs!

Shooting I fire a lot of horrors + Kairos into the terminators; he loses 2 and they run off the board! What luck! My foot DP misses his bolt on the dread. My winged (yellow) DP on the left shoots and explodes his razor! No one dies. My grey DP's bolt is blocked by cover.

In assault, my hounds kill all marines and consolidate to form a wall in front of Kairos to block off the Furioso. My yellow DP charges and takes 2 wounds from tyhe 6 man squad in cover; but he kills 2 back, tying combat. my fiends are hot, taking no wounds, but steamrolling the devestators. They consolidate into the ruin they charged into.

Daemons 6 KP - BA 3 KP

Blood Angels T4
He unloads all his remaining marines, hes gonna blast my fiends to hell and back! His furioso moves around where the raven had wrecked, ready to put the hurt on kairos. His razorwall moves 12" or so, everything (and I do mean everything) that can focus on Kairos.

Shooting he blasts kairos will a hail of stormbolters, lascannons, and even his furiosos heavy flamer, but to no avail; I make all my saves. The furiosos heavy flamer even kills 2 hounds, meaning the furioso couldn't charge in. His AM squads fire and I make a lot of cover, losing 1 fiend and wounding another.

In assault my yellow DP mops up his marine squad, the fiends lose 2 more as well as a wound on the might fiend, and I kill off 3 marines. I fail my fearless save, leaving me with 2 wounded fiends against 3 marines. BTW, the other marine squad rolled low for DT which is why they failed to charge.

Daemons 7 KP - BA 3 KP



EOT Thoughts: Thats basically game; I should be able to plink that furioso to death on his back, I can easily clear out those marines on my left, and the razors don't have enough power to down more than 1 DP a turn.

Daemons T5
My last horror squad touches down on the left, scaattering back a little bit.

I pretty much move everything to the left to commence cleanup, minus the horrors/DP on the right.

Shooting I stun 2 razors, and fail to hurt the furioso (a lot more 1's to hit). I do kill off all but the priest/1 marine from his unengaged squad. Kairos also pops a razorback.

In assault I kill his SP/AM with my yellow DP. My hounds charge and stun/wep destroy the razor by karios. My fiends clean up the remaining marines. My DP charges the furioso, immobilizing/stunning it while taking a wound.

At this point we call the game; hes got a furioso that will probably stay there locked in CC for the next couple turns, 2 stunned razors, and 1 razor that can't do anything really.

Daemons 11 KP - BA 3 KP






VICTORY FOR THE DAEMONS OF CHAOS!!!!

End of game thoughts:

So a lot of luck this game turned a game that should have been a good matchup into a bloodbath; I couldn't hit with my bolts for the first 3-4 turns, but could make every armor save pretty much, while my opponent just couldn't get a break. The hounds performed admirably; I'll probably test them out in the next tournament here. They're a great counter to GK and Mephiston, while being really fast and hitting pretty hard which will be good against IG and DE.

The list worked well though and I was happy with it! Thanks for reading!

This message was edited 2 times. Last update was at 2011/11/15 20:19:27


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Syracuse, NY

I bet the Daemons take this one. The assault terminators could be tough, but I foresee those transports getting blown up pretty fast.

Interesting that you throw Wings on your Tzeetch Princes. I always just run Gaze and Bolt. I figure I can DS for side armor if I need it.

Daemons Blog - The Mandulian Chapel 
   
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Rotting Sorcerer of Nurgle






Jacksonville, NC

calypso2ts wrote:I bet the Daemons take this one. The assault terminators could be tough, but I foresee those transports getting blown up pretty fast.

Interesting that you throw Wings on your Tzeetch Princes. I always just run Gaze and Bolt. I figure I can DS for side armor if I need it.


After facing Tyranid Tervigon spam using wingless princes (and skarbrand) and getting steamrolled by venomthropes and gaunt screens (I could chew through and he just spawned more... and more) I started using a BT and winged princes.

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Syracuse, NY

I actually haven't played the new Tyranids with my Daemons yet, getting through those screens is not something I had thought about.

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Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

calypso2ts wrote:I actually haven't played the new Tyranids with my Daemons yet, getting through those screens is not something I had thought about.


The whole issue against nids is solely friggin Venomthropes; almost all our units have no grenades, meaning all units within a 'Thropes bubble and we charge we're swinging at I1.... which really sucks. That was my issue against em; I couldn't get to the thropes through his bubblewrap, and BoC doesn't do much when they have a Tyranid Prime there soaking up str 8 wounds. After that game I started running all horrors/wings on the princes

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Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

I'll be getting this one up in detail tomorrow!

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Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

Completed; enjoy!

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Made in gb
Fixture of Dakka






Lincolnshire, UK

Nice rep man. As ever, Daemons can still clear house with a bit (or a lot in this case) of luck it seems. Nice to see someone still using them (and you facing the Blood Angels this time!).
Good rep buddy, nice detail and quality of pictures, although from a viewers perspective i would've liked a few more of the latter.
Well played man.

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Krazed Killa Kan






State of Jefferson

enjoyed the turn by turn pics and scenery. nice br.
g
   
Made in us
Longtime Dakkanaut






Dallas Texas

cool demons list, hard army to play hence why nobody plays it.

When you charged the stormraven, why didnt you stay surrounding it, resulting in everything inside dying when you finally destroyed it?

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Syracuse, NY

Very good report. I am surprised he came in with his Raven so close to your threats rather than keeping it back with the rest of his troops.

It seems like this game really showcased how strong Fateweaver can be for a Daemon army if he is left relatively unmolested.

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Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

Smitty0305 wrote:cool demons list, hard army to play hence why nobody plays it.

When you charged the stormraven, why didnt you stay surrounding it, resulting in everything inside dying when you finally destroyed it?


Cuz it exploded Hounds and Fiends don't like explosion damage!

calypso2ts wrote:Very good report. I am surprised he came in with his Raven so close to your threats rather than keeping it back with the rest of his troops.

It seems like this game really showcased how strong Fateweaver can be for a Daemon army if he is left relatively unmolested.


I'll admit; my good consolidate rolls played a crucial part in keeping him alive. The two times he was in peril of getting charged I managed to get a unit in front of him to block him off. I've learned that Fateweaver is best kept out of combats where he'll take a lot of wounds (like the one time he got charged by 22 hormagaunts and died miserably taking 24 wounds....)

Thanks for the compliments all; I figured with newcrons out the GK heat will be a lil less. Plus I'm tired of playing my space S&M elves for a lil




Automatically Appended Next Post:
Just Dave wrote:Nice rep man. As ever, Daemons can still clear house with a bit (or a lot in this case) of luck it seems. Nice to see someone still using them (and you facing the Blood Angels this time!).
Good rep buddy, nice detail and quality of pictures, although from a viewers perspective i would've liked a few more of the latter.
Well played man.


I'll keep that in mind for future reps! I try to do a lot of overviews; I used to do pics every turn but that became tedious and I found it added a lot more time to most games. But I'll definitely spruce up and get more pics than just overviews in the future!

This message was edited 1 time. Last update was at 2011/11/16 07:43:31


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Fixture of Dakka





San Jose, CA

Good battle. This particular BA list didn't match up well against your daemons. He just didn't have the volume-of-fire to deal with a fateweaver build so unless your wrong half came in, the results were IMO to be expected (especially with a little help from the dice).

If you want units with grenades, consider daemonettes or seekers. Seekers are actually a very good unit. It's what I would use....after I fill up my Elite slots with Fiends.



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Sarasota, FL

Cool report thanks Zid! I like your Daemon army but the BA did not have a chance against it unless you rolled the wrong wave. I love how Daemons shred marine armies, those Hounds are cool again in the new meta, and I too love to run Horrors with Fateweaver. If only we could put Blessings on Crushers...

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Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

jy2 wrote:Good battle. This particular BA list didn't match up well against your daemons. He just didn't have the volume-of-fire to deal with a fateweaver build so unless your wrong half came in, the results were IMO to be expected (especially with a little help from the dice).

If you want units with grenades, consider daemonettes or seekers. Seekers are actually a very good unit. It's what I would use....after I fill up my Elite slots with Fiends.



I've been mulling Seekers over; plus I need tyo get more cold ones to make more fiends

I feel that DP's, Horrors, and Fateweaver mesh together really well; sure, they take a lot of wounds. But a 4++ rerolling is a 75% chance to save, which is excellent even on T3 gribbles! I think Seekers may be a better all around than the hounds, so maybe I'll proxy em' using my hounds if I get another test game in. If not, I feel this will be what I'm running (minus Karanak as I don't have the model).

As for his list, I feel it would do pretty well against MSU vehicle spam... sadly, it really wasn't equipped to deal with a lot of 4++ meanies with rerolls.

bladewalker wrote:Cool report thanks Zid! I like your Daemon army but the BA did not have a chance against it unless you rolled the wrong wave. I love how Daemons shred marine armies, those Hounds are cool again in the new meta, and I too love to run Horrors with Fateweaver. If only we could put Blessings on Crushers...


So true! I love Crushers to death, but how slow they are and their reliance on assault (with str 5 and only 4 attacks) really hinders them in a lot of matches. They're great bullet magnets, but I can't find a way to scoot a unit into this build :(

Now if the next Dex prices DP's reasonably (they're mega overpriced IMO) I'll definitely be able to squeeze in a unit. But we'll see

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