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![[Post New]](/s/i/i.gif) 2011/12/27 11:30:23
Subject: Sarissa Precision's 'System ∞' HDF scenery
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Been Around the Block
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Hi everyone, not too sure if this is going into the right thread / topic area but it seemed as good a place as any. Just wanted to let everyone know that Sarissa Precision are doing a new range of HDF futuristic scenery suitable for use in modern skirmish games such as Infinity or Necromunda, but I can seen uses in other game systems too such as 40k for some of it. I'm in no way affiliated to Sarissa Precission, you can find more info on my blog here:
http://www.infinitythegame.com/forum/showthread.php?tid=8538
and you can find Sarissa's website here:
http://www.sarissa-precision.co.uk/
Thanks
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![[Post New]](/s/i/i.gif) 2011/12/27 11:47:50
Subject: Sarissa Precision's 'System ∞' HDF scenery
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Renegade Inquisitor with a Bound Daemon
Tied and gagged in the back of your car
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Hmmm...
Could be useful...
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![[Post New]](/s/i/i.gif) 2011/12/27 11:52:17
Subject: Sarissa Precision's 'System ∞' HDF scenery
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Widowmaker
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Oh this looks good. Do want.
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![[Post New]](/s/i/i.gif) 2011/12/27 11:58:40
Subject: Re:Sarissa Precision's 'System ∞' HDF scenery
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Mighty Chosen Warrior of Chaos
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These look great! I really glad that they didn't go the Blue route and produce something indistinguishable at first glance to a Micro version (yeah that was a dig, he he he). Adam at Maelstrom has been promised a board for his Infinity intros, and I and a few others have been quite keen to see how these come out. Colour me very impressed, nice shapes with lots of thought gone into the design and extra elements to increase variety. I can't wait to see it all in person and find out if reality matches the images!
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![[Post New]](/s/i/i.gif) 2011/12/27 12:03:47
Subject: Re:Sarissa Precision's 'System ∞' HDF scenery
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Been Around the Block
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Captain Jack wrote:These look great! I really glad that they didn't go the Blue route and produce something indistinguishable at first glance to a Micro version (yeah that was a dig, he he he). Adam at Maelstrom has been promised a board for his Infinity intros, and I and a few others have been quite keen to see how these come out. Colour me very impressed, nice shapes with lots of thought gone into the design and extra elements to increase variety. I can't wait to see it all in person and find out if reality matches the images!
Well you'll be getting some photo's in reviews over the next few days. Are you near the Maelstrom? If so I might be tempted to bring some of this stuff down there so you can see it in the flesh.
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![[Post New]](/s/i/i.gif) 2011/12/27 12:47:47
Subject: Sarissa Precision's 'System ∞' HDF scenery
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Prescient Cryptek of Eternity
Mayhem Comics in Des Moines, Iowa
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Could be good. Hoping it's not disappointingly expensive like some of the other HDF stuff that's been advertised.
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![[Post New]](/s/i/i.gif) 2011/12/27 13:16:36
Subject: Sarissa Precision's 'System ∞' HDF scenery
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Martial Arts SAS
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The 15mm WW2 buildings and the movement trays are very interesting...
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![[Post New]](/s/i/i.gif) 2011/12/27 14:16:55
Subject: Sarissa Precision's 'System ∞' HDF scenery
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The Last Chancer Who Survived
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They're stuff is really great. I got a few of their heroic wild west buildings for my game and they work great. They snap together pretty easily, you could take them apart for transporting if you want but I decided to glue mine together. They're a good deal and they ship fast too, even to the US
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![[Post New]](/s/i/i.gif) 2011/12/27 22:02:15
Subject: Re:Sarissa Precision's 'System ∞' HDF scenery
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Mighty Chosen Warrior of Chaos
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SirAngry wrote:Well you'll be getting some photo's in reviews over the next few days. Are you near the Maelstrom? If so I might be tempted to bring some of this stuff down there so you can see it in the flesh. 
Yup, just down the road really. Am planning to have a trip up there tomorrow, and hope to start going to the Thurs pm Infinity nights when I'm not on shift. One of the guys that I have chatted to has a lot of the Micro art stuff and that is nice, but I prefer the less slabby shape of the Sarissa bits. Though the walkway looks like it could be a pony to get minis between the legs, but there are always solutions to be had. Cheers for the offer and I look forward to having a better look!
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![[Post New]](/s/i/i.gif) 2011/12/28 00:00:55
Subject: Re:Sarissa Precision's 'System ∞' HDF scenery
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Decrepit Dakkanaut
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Frontline Gamer wrote:World Exclusive: Sarissa Precision 'System ∞'
27th December, 2011
You know what? Sitting on a world exclusive isn't very easy you know. Especially when it's something a little bit exciting. Sure, so I'm not about to break the news on a new race in 40k, or tell you the 8th race in Warpath. Neither am I about to show you the profiles of the 0-12 forces in Infinity. But, hey I'm only a little blog and any world exclusive is a big deal for me alright! It's also my first so yeah... I'm milking it baby! No, what I'm about to show you is the latest efforts of those lovely chaps at Sarissa Precision. You know the people behind all that Old West scenery I've reviewed and used for my games of Malifaux of late. I'm a fully signed up fan of their Old West scenery and indeed laser cut HDF scenery in general. I really do think it's the future of scenery as it's strong, versatile and affordable what's not to love?
So imagine my delight when a fair few months back now I got an email off of Steve at Sarissa Precision asking me if I'd look over some new concepts for them. Stuff with a more futuristic 'slant'. I was only too happy to oblige and feedback my comments. This back and forth has gone on past a fair few emails and months now, and all the time I had to keep my big gob shut about how cool their stuff was. Not able to say a thing on pain of death, and trust me as somebody who just loves talking hobby and letting others know about cool stuff, it has very nearly killed me. I've been bouncing off of walls with anticipation, because I'm genuinely interested to see what other gamers think of it, and what you think of it. However, I can now break the silence and let you see what I've been looking at for quite a while now, and that is a really cool fully modular set of futuristic HDF terrain, suitable for many types of future war skirmish games, such as Infinity.
It is with Infinity that I really see this stuff taking off. Sure we've got Micro Art producing their admittedly really nice looking buildings and walkways, but as of right now there isn't really that much variance with what's on offer in that range. I'm sure that variance will come with the Micro Art stuff, as they've promised it will. But, what Sarissa Precision are starting with is a full set of buildings that offer you that versatility and difference, with it's own unique style and look. That ability to shape your battlefields the way you want to. And I'm bloody excited about it! The other really good thing about the Sarissa Precision stuff is cost, the Old West scenery was all extremely well priced and This range is no different with prices for buildings starting at £12. So this really could break down one of the two remaining barriers, that I think are stopping Infinity really taking off as a game system, and that is a suitable, quick and cost effective way of building up a board full of well made scenery. The other issue I'll be touching on soon in a series of articles.
So just what the hell have those lovely chaps at Sarrissa Precision got in store? Well over all I think the look and feel of their 'System ∞' stuff is more of a sci-fi outpost, or a colonisation town, a temporary settlement and intransigent in nature. The first settlement in a new region of some recently discovered planet, if you will. I suppose the best way to describe it would either be industrial prefab units or maybe even the Wild West in space! In short it's a very different feel and vibe to what we've seen from other companies, the frontier town ambiance should see people create different types of board, or at least I hope it will, I suppose I'm looking at a kind of Wild West town in space kind of look, mixed in with research outpost... yeah this means I'll be doing a board with this stuff. So I'll be doing work in progress articles of that for you too. Currently I'm looking at doing a Haqq Islam desert outpost settlement with some medical research facility attach. Lots of sand and palm trees, but what have Sarissa Precision got to help me achieve that look?
Walkways and Gantries
Well, we've all seen recently how cool walkways and gantries can be, some people may even have mercilessly 'borrowed' another companies design (you know who you are!). And yes I'm trying to be polite about it. However, we already have Micro Arts urban looking walkways, so I don't see the point in a company following that design or trying to 'emulate' it, the market has already provided that. So praise the lord that Sarissa also saw no point in going down that same route. Yeah, sure they're walkways, but nobody owns the right on walkways and gantries, besides Sarissa have gone for a more utilitarian and industrial looking set of walkways. They look like they belong in a frontier town in space, or an iron works, or a petrochemical factory, not some futuristic social housing estate. They wear their functionality on their sleeves, not that they actually have sleeves, look it's a turn of phrase. Oh here look at some pretty pictures:
They are also bloody versatile. Not content with making one type of walkway, Sarissa have developed a veritabe gaggle of options with their walkways, we have the standard walkway sections with open sides and top, in two heights high and low. But they've also produced various add on kits such as the nifty looking 'Gantry Rail Lighting' kits complete with laser cut acrylic lights. Swanky. Or my personal favourite add on kit the 'Gantry Canopies with Lighting' I can just see so many possibilities and uses for them in the games that I have played in Infinity. Genuinely when I saw the covered canopies there might have been an audible girlish squeal of delight emminating from my vicinity... OK I'm a wargames geek and I'm easily pleased! I think these few options alone would have been enough to keep this gamer happy creating walkways in the sky...
But not Sarissa. They decided they needed to offer more options, some of the criticisms gamers have leveled at the Micro Art Walkways is that they are open, well so far the pictures of the walkways I've shown you are also open. Well, you've got options now. There are 'Low Enclosed Gantry Signage Rails' and 'High Enclosed Gantry Signage Rails', both of which offer you as a gamer sturdy solid cover, at varying heights. Bloody fantastic option if you ask me. However, Sarissa haven't been content to stop there, oh no, they also give us the exceptionally cool looking (well I really like them) 'High Enclosed Gantry Tech Rails', in short they've given us gamers all the possible options we could desire. So there is absolutely no way in the world any of you guys could complain about what is on offer here, unless of course you're just a whinger.
The final type of walkway has only actually very recently been passed under my nose! Yeah, that's right, hot off the press. It was an option that I wasn't expecting, and didn't even known was something I might actually want... but again it's a fabulous option. They're called 'Gantry Walls' and they provide a solid wall of complete line of sight blocking terrain. They provide you with the option of building an enclosed military compound, or maybe a secure high tech research facility or industrial zone. They can be linked on the internal walls side with the other walkway systems, and also the rather cool looking 'Outpost Watch Tower'. There is also the 'Gantry Wall Gate', which actually has doors that can open and close. So where are the pictures I hear you cry? Well Sarissahaven't put them on sale yet and I don't want to spoil every surprise now do I? You'll just have to wait for these. The options are a little bewildering at first, but also really liberating. They really do give you all the options you need, and the best bit is that as they're sold seperately you only need buy the options you want so there's no wastage and you get the perfect layout you were after. They're off to a good start with these walkway options, they really are!
Pods and hab units
These will be the meat and veg of the 'System ∞' modular terrain sets. They offer a really cool way of constructing your own outpost frontier space town. As such there are a fair few options to hand, all of which allow you easy access to their interiors. We have the nice small, but perfectly formed 'Habitation Pod Explorer' Great for stacking smaller units on top of bigger units. Or even for creating small, narrow back street warren type environments. Next up we have the slightly longer version of the this pod, the 'Habitation Pod Settler'. It has the same neat hexagonal 'tube' like shape, but offers a more substantially sized construction. Again the possibilities for building your own frontier town are opened up with this building, with the ability, in conjunction with those walkways to 'stack' these in interesting configurations and create your own unique habitation block units.
Building on the length of 'Habitation Pod Settler' we then get the positively huge 'Habitation Pod Family', I guess the clue is in the name, it doubles or thereabouts the width of the 'Habitation Pod Settler' while retaining that length. You know, not that size matters or anything. This wider pod also introduces some standard internal detailing to the mix, in the shape of some 'structure frames', they add a nice utilitarian functionality to the interior of the building. The Habitation Pod Family also has the rather neat feature of these big open panel type windows, that come supplied with the shutters 'down' look, but can be removed, and I'm also told that at a future date there will also be some laser cut acrylic 'windows' made available. A variation on this particular theme is the 'Plaza - Pod', looking suspiciously like the Habitation Pod Family, you'll actually see that it has a 'porch' type area to the front of it. Offering yet another subtle variance for us wargamers to use. Pretty much all of what I have said about the largest Pod also rings true about the Plaza - Pod.
But just like the walkways, Sarissa Precision have also got some nice conversion and add on kits to bring to the base units as well. From nice details such as the 'Pod Tech Panel' accessory kit that will allow you to add some extra surface details to your Pods, such as numbers or various service panel hatches, a simple idea but a welcome one. There are also the 'Pod Trade Signage' options, to attach at the front roof sections of those pods to turn them into commercial looking units, again a simple idea, but a again very useful, not just aesthetically but also for breaking up any high vantage points Line of Sight, and providing some cover. You want more? What about some 'Pod Roof Access Ladders'? Yep, you'll have a cool looking sets of steps designed to grant easy access to those roofs, again something Infinity players have been begging for. There are also A variety of 'Elevation Supports' for raising those pods higher off of the ground, either at 'high' or 'medium' elevations that match up with the gantry options. Cunning! Yet more splendid options.
However, that's all external stuff right? Well yep, and external stuff is great no question, but in my games of Infinity invariably we end up going inside buildings to get away from the withering hail of bullets. So it is great that all of these pods allow really quick and easy access to the internal structures, just like they do with their Oldwest range. Even better is the fact that there will be 'Pod Interior Wall' kits to subdivide the interiors up. Yeah they really have thought of everything, these internal walls will allow you to section off parts of the internal sections into rooms, with doors and everything. I very nearly wet myself when I saw that, OK maybe that was too much information, but hopefully all of you Infinity gamers are just as excited about all of this as I am, because now we can create workable realistic buildings quickly and cost effectively. I've always wanted to have a shoot out in a kitchen / dinning room, with a few bits of decent resin internal details my dream can now be turned into reality. Thanks Sarissa.
Industrial units
There are plenty of us gamers out there who want to create Industrial looking boards. Replete with shipping containers, warehuses and storage silo's. Up until now if this is the look you were going for you had to be a dab hand with the old scratch built scenery. Or have been lucky enough to have tracked down some AT-43 shipping containers, which are rarer than rocking horse poo! However, my main issue with the AT-43 shipping containers, apart from their scarcity, is the fact they don't actually look all that 'modern' or 'futuristic'. Maybe in a couple hundreds of years shipping containers will look as they do today, or maybe they'll look a little bit more sleek and more like these shipping containers from Sarissa. The way they interlock in nice straight lines and retain a nice space between the upper and lower sections just looks modern to me. Yeah OK, so that gap might be considered wasted shipping space, but in the future we'll all be hedonistic, decadent consumers, so what's a little wasted space between containers? Besides these fit better with the sleek anime look of Infinity.
The other great staple of Industrial designs that I've seen, apart from the utilitarian gantries already covered elsewhere in this article, are those silo type structures. I mean come on, admit it, we've all tried the Pringles tube silo. Haven't we? Sure some of us have probably achieved better success with it than others, but if your 'Pringle silo's' are anything at all like mine they're a weak structure that eventually breaks down and need re-doing from the ground up. So when I saw the 'System ∞ - Silo' there may have been a hallelujah moment. They look cool, offer your snipers decent positions with which to pop heads, and also provide great ground cover. The standing up silo's will also get a great accessory set in the shape of the 'Silo Ladders', that will hopefully stop snipers sitting on top of them killing people with impunity, unless they're smart enough to bring some antipersonnel mines with them. The second accessory offered with for the silo's is the 'Silo Horizontal Support Frame', which allows you, rather obviously, to put those Silo's horizontally, to add to this there will also be some 'Silo Horizontal Side Ladders. Again versatility seems to be the watchword here... and I like it
I have however saved the best till last. During one of my many emails to Steve at Sarissa, mentioning the sorts of things I think us gamers might like to see, I may have mentioned that we'd all like to to see a warehouse type structure. Sure enough a few days later I got this image I know, totally fracking awesome right, RIGHT? The 'Industrial - Warehous Unit' has to be my current pick of the bunch, I mean look at it and tell me you don't want at least one of them right now! On your gaming board, completed, and ready to play games over. They'll provide a nice big internal space that you'll be able to stack boxes and crates inside, hell maybe you might even be able to fit a resin sci-fi vehicle in there from somewhere like Antenocitis Workshop. Now wouldn't that look ace, and wouldn't that just be a brutally cool piece of scenery to fight over? Just look at the possibilities all of this Industrial looking scenery now affords us as gamers. There's not too much you can't do with this now is there? Go on build yourself a future warehouse / industrial sector... there may even be a rather huge center piece office / factory / research facility building I'm not showing you yet. I know I'm mean aren't I.
Street furniture
Finally, but by no means least comes the street furniture. It's something that many of us I'm sure mess up or neglect on our own boards. Many of us are good at getting the big square blocks of buildings done, although if you're like me recently you might even be a bit poor at getting those done! So street furniture isn't always the highest of priorities, trust me I know. So it's great Sarissa have also provided a few options in this department as well. Although it's not quite classed as street level clutter, there will be a 'Roof Clutter' set, that will provide you with a solar panels and AC unit to put onto building roofs. There will also be the very hi-tech looking 'Satellite Ariel Array', which sure could end up on top of roofs, but there's no reason why they couldn't be at street level, they'd look ace amongst a temporary looking street market, Ghost In the Shell Stylie! Ah yes, shoot outs amongst melons. They've also decided to provide us all with some street lamps, it's the one thing that is always missing from my own urban boards and totally ruins the illusion of a street. Well no more, I have a solution for that now. There's even the 'Street Canopy with Lighting', which looks a bit like a bus shelter, or maybe one of those 'smoking shelters' that have sprung up at workplaces all over the UK since the smoking ban. Either way it will have its uses in helping to create a frontier town. There will be some 'High' and 'low' street walls made available, so that's most of the bases I can think of well and truly covered.
Conclusion
I know this has been a mammoth article, and a huge amount of information for you to digest, but hopefully you all think it has been worth it. I know I'm super excited by all the stuff Sarissa Precision have shown me over the last month or two, and I've been itching to get my hands on it and game test it all... and now I have! I also want to work out cool configurations and build a cool looking Haqqislam military outpost / research facility out of it all, I even have a colour scheme and basic plan in mind. Although when I look at this stuff I see endless possibilities for Infinity, it also has scope outside of Infinity. There is no reason why this stuff couldn't be used to make a Tau outpost in 40k or maybe a futuristic looking shanty town for Dark Age or Eden. Hell It would even make some utterly fab looking Necromunda terrain. Obviously I'm sure my enthusiasm and excitement for this range comes through loud and clear. It's just yet another great scenery option for us wargamers to choose from, and choice is a good thing right? What I now want to know, having broken the story to you all, is what do you think of it? Please jot your comments down below, I'm sure the guys at Sarissa would also love to hear what you have to say about it all as well. I'll be posting an Interview with Steve Cumming of Sarissa Precision tomorrow and doing some reviews throughout the week... oh and did I mention when this stuff goes on sale? I didn't? Well guess what, it goes on sale on January 2nd. Not long to wait is it? Peace out!
http://thefrontlinegamer.blogspot.com/2011/12/world-exclusive-sarissa-precision.html (with some mre pics)
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![[Post New]](/s/i/i.gif) 2011/12/28 09:50:09
Subject: Sarissa Precision's 'System ∞' HDF scenery
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Been Around the Block
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@Kroothawk, thanks for posting my article in its entirety.
@Captain Jack, not too sure when I'll be next down the Maelstrom as I'm in the West Mids. BUT, next time I am I'll drop you a PM and let you know.
Just so you know, I've dropped an interview with Steve Cummings of Sarissa Precision up on my blog. More importantly it has pictures of some of the buildings in it. They're all dry assembled. No glue. Ceers.
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![[Post New]](/s/i/i.gif) 2011/12/28 09:59:21
Subject: Re:Sarissa Precision's 'System ∞' HDF scenery
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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Added to my faves, the cityblock kits in particular are looking mighty interesting with my 7TV ambitions.
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2011/12/28 09:59:28
Subject: Sarissa Precision's 'System ∞' HDF scenery
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Sinewy Scourge
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Great the price point right and you'll have a horde of customers. Stuff looks great, I'll keep an eye on future developments.
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![[Post New]](/s/i/i.gif) 2011/12/28 10:07:46
Subject: Sarissa Precision's 'System ∞' HDF scenery
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Been Around the Block
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AesSedai wrote:Great the price point right and you'll have a horde of customers. Stuff looks great, I'll keep an eye on future developments.
Sadly I won't be getting any customers. I'm not affiliated with Sarissa Precision in any way. I just gave them some feedback during the design process.
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![[Post New]](/s/i/i.gif) 2011/12/28 10:11:06
Subject: Sarissa Precision's 'System ∞' HDF scenery
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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SirAngry wrote:AesSedai wrote:Great the price point right and you'll have a horde of customers. Stuff looks great, I'll keep an eye on future developments.
Sadly I won't be getting any customers. I'm not affiliated with Sarissa Precision in any way. I just gave them some feedback during the design process.
He should give you freebies then!
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2011/12/28 10:36:27
Subject: Sarissa Precision's 'System ∞' HDF scenery
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Been Around the Block
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http://thefrontlinegamer.blogspot.com/2011/12/review-system-habitation-pod-explorer.html
First review. It's the small pod, or to give it its proper title the Habitation Pod - Explorer. Cheers.
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![[Post New]](/s/i/i.gif) 2011/12/28 15:16:10
Subject: Re:Sarissa Precision's 'System ∞' HDF scenery
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Longtime Dakkanaut
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![[Post New]](/s/i/i.gif) 2011/12/28 15:24:40
Subject: Sarissa Precision's 'System ∞' HDF scenery
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Foxy Wildborne
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Looking really good. Do we have a price point yet?
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The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2011/12/28 15:46:30
Subject: Re:Sarissa Precision's 'System ∞' HDF scenery
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Last Remaining Whole C'Tan
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This feels right, to me, like the perfect terrain for an Aliens-themed board. It just has a xenomorph scenery feel - I love it.
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lord_blackfang wrote:Respect to the guy who subscribed just to post a massive ASCII dong in the chat and immediately get banned.
Flinty wrote:The benefit of slate is that its.actually a.rock with rock like properties. The downside is that it's a rock |
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![[Post New]](/s/i/i.gif) 2011/12/28 15:59:19
Subject: Sarissa Precision's 'System ∞' HDF scenery
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The Last Chancer Who Survived
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One thing about their kits, or at least the ones I ordered, is they'll make your place smell like a campfire for a good week or so  I guess it's from the laser beams burning the wood and stuff.
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![[Post New]](/s/i/i.gif) 2011/12/28 16:41:06
Subject: Sarissa Precision's 'System ∞' HDF scenery
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Pious Warrior Priest
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Looking good!
I'm loving all the MDF stuff that is coming out lately, we need more of it!
Edit: Ah, these are the same guys who made the awesome, and insanely cheap wild west buildings.. this is gonna turn out really well, I think.
I like how the individual models are stackable, so you can create your own unique buildings on the fly:
They've got some renders of how this will work on their site, and it's looking pretty good, something like this would be great for necromunda:
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This message was edited 2 times. Last update was at 2011/12/28 16:44:39
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![[Post New]](/s/i/i.gif) 2011/12/28 19:53:41
Subject: Sarissa Precision's 'System ∞' HDF scenery
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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Necros wrote:One thing about their kits, or at least the ones I ordered, is they'll make your place smell like a campfire for a good week or so  I guess it's from the laser beams burning the wood and stuff.
Haha, I had the same with my MicroArt buildings. The shopkeep who put them away for me couldn't find them in his store until he tracked them by scent. Good smell innit. Guess that seals the deal for me, once I have some space to spare that is.
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2011/12/28 20:23:45
Subject: Sarissa Precision's 'System ∞' HDF scenery
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Decrepit Dakkanaut
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lord_blackfang wrote:Looking really good. Do we have a price point yet?
See here.
The other really good thing about the Sarissa Precision stuff is cost, the Old West scenery was all extremely well priced and This range is no different with prices for buildings starting at £12.
Ouze wrote:This feels right, to me, like the perfect terrain for an Aliens-themed board. It just has a xenomorph scenery feel - I love it.
Yeah, no skullz
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![[Post New]](/s/i/i.gif) 2011/12/28 20:46:31
Subject: Sarissa Precision's 'System ∞' HDF scenery
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Battleship Captain
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So, how does the HDF stuff paint up?
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Man, I wish there was a real Black Library where I could get a Black Library Card and take out Black Library Books without having to buy them. Of course, late fees would be your soul. But it would be worth it. - InquisitorMack |
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![[Post New]](/s/i/i.gif) 2011/12/28 20:52:06
Subject: Re:Sarissa Precision's 'System ∞' HDF scenery
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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If it's like MicroArt's stuff, easy enough.
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2011/12/28 21:27:43
Subject: Sarissa Precision's 'System ∞' HDF scenery
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Been Around the Block
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Death By Monkeys wrote:So, how does the HDF stuff paint up?
Not too bad. As it's in effect wood you can paint straight onto the surface. However, the stuff is essentially dryer than Gandhi's flip flops!!! So I find either using a big tank brush and some ink or watered down acrylic paint to prime them works wonders. Don't waste any spray primer on them because it'll just soak it up!
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![[Post New]](/s/i/i.gif) 2011/12/28 21:39:37
Subject: Sarissa Precision's 'System ∞' HDF scenery
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The Last Chancer Who Survived
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For the wild west buildings I was doing, I had an awesome plan to use all GW washes to paint & stain them, but that didn't work well. The washes are just too light. So I got some small cans of water based wood stain from my local hardware place and that worked much better. The wood will suck up anything wet, so if you want to paint it like a normal model, I'd use a spray primer first. Go to the hardware store and get some paint thats good for wood, but apply it sparingly so you don't fill in the details.
I read tutorial where I guy used ink and colored sharpie magic markers and got some great weathering effects that way, but I never tried it. can't find the link now :(
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![[Post New]](/s/i/i.gif) 2011/12/28 21:44:04
Subject: Sarissa Precision's 'System ∞' HDF scenery
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Zealous Sin-Eater
Chico, CA
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Necros wrote:One thing about their kits, or at least the ones I ordered, is they'll make your place smell like a campfire for a good week or so  I guess it's from the laser beams burning the wood and stuff.
I don't see that as a bad thing.
The kit look good, being looking at the City Block Bundle, myself.
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Peter: As we all know, Christmas is that mystical time of year when the ghost of Jesus rises from the grave to feast on the flesh of the living! So we all sing Christmas Carols to lull him back to sleep.
Bob: Outrageous, How dare he say such blasphemy. I've got to do something.
Man #1: Bob, there's nothing you can do.
Bob: Well, I guess I'll just have to develop a sense of humor. |
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![[Post New]](/s/i/i.gif) 2011/12/28 23:46:16
Subject: Sarissa Precision's 'System ∞' HDF scenery
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Been Around the Block
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Necros wrote:For the wild west buildings I was doing, I had an awesome plan to use all GW washes to paint & stain them, but that didn't work well. The washes are just too light. So I got some small cans of water based wood stain from my local hardware place and that worked much better. The wood will suck up anything wet, so if you want to paint it like a normal model, I'd use a spray primer first. Go to the hardware store and get some paint thats good for wood, but apply it sparingly so you don't fill in the details.
I read tutorial where I guy used ink and colored sharpie magic markers and got some great weathering effects that way, but I never tried it. can't find the link now :(
Wood stain would work fine but honestly using a spray primer is big waste of time. It just really eats into spray primers and is a massive waste of money. Much better to buy some standard acrylic paint in a big tub water it down a little and brush it on. Also a standard ink as opposed to a glaze or wash stains the buildings nicely too. On my Old West buildings from Sarissa I used Coat d Arms inks. I've painted enough HDF buildings to know that spray primers get eaten alive by this stuff... and yes I am talking from very costly experience!!! lol.
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![[Post New]](/s/i/i.gif) 2011/12/28 23:55:59
Subject: Sarissa Precision's 'System ∞' HDF scenery
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Avatar of the Bloody-Handed God
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Reminds me of the Portal 2 cryo pods.
Any painted pics?
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