Switch Theme:

2K Competitive - Jy2's Wraithwing Necrons vs Reecius' Imperial Guards (Video Report Up)  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Poll
Will Necrons be able to compete with the Imperial Guards?
Yes. Necrons will take it.
Draw.
No. Imperial Guards are still one of the top dogs.

View results
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Fixture of Dakka





San Jose, CA

I challenged Reece (aka Reecius) to a game. I wanted to test out my Doom Scythe Wraithwing necrons against 1 of 2 builds - either Imperial Guards or Grey Knights. Even though the grey knights have not won a lot of the bigger tournaments, IMO, they are arguably the 2 top tournament armies in the game today. If necrons can hang with them, then I will have the confidence to say that the new necrons are definitely a very competitive army.

First off, this will only be my 2nd game with my Wraithwing using doom scythes. My first game with them was against the new Sisters of Battle (battle report here). In that game, my opponent didn't really have a lot of experience with the new Sisters of Battle and made a few mistakes, especially in deployment, which I took advantage of.

But since then, I've altered my list. The Destroyer Lord has always been just a temporary unit. My final TAC (Take-All-Comer's) necron list will have 2 Catacomb Command Barges, one piloted by my Overlord and the other by Anrakyr. This just makes sense in my army as it adds another very fast threat that my opponent will have to contend with. It also adds redundancy to my list. Also, while I am still taking 2 doom scythes, I will be using vendettas as proxies this time around as I believe the final model will be on the vendetta/stormraven flyer bases as opposed to the normal skimmer bases.

I believe my game with Reece will be a lot tougher game, both for me and for him. Reece recently took his IG army to a local 1500pt tournament and won the tournament with it. His IG army is somewhat unusual. You won't see vendettas or manticores in his army. As a matter of fact, you won't even see him spam chimeras. His list is based off of 6 leman russes backed by a whole lot of infantry. It is basically a foot-IG list backed by leman russ firepower and was designed as an anti-meta list. It was designed to make all those missile-spam, hive guard-spam, lance-spam and psyfleman-spam MSU lists irrelevant. You can check out his leman russ tactica here.

Both Reece and I are both necron and IG players so you can be sure we will know each other's strengths and weaknesses. We are both cunning generals and good tacticians so I think this will be a great match. Will Reece's IG have enough firepower to take out my numerous threats, or will my tactic of Maximum Threat Overload overrun his lines? Stay tuned.....


-------------------------------------------------------------------


2000 Jy2's Wraithwing Necrons vs Reecius' Imperial Guards


2K Necrons (My list)



Anrakyr
Catacomb Command Barge
1x Cryptek - Harbinger of Destruction, Solar Pulse

Necron Overlord - Mindshackle Scarabs, Phase Shifter, Warscythe, Weave
Catacomb Command Barge
1x Cryptek - Harbinger of Destruction, Solar Pulse

5x Warriors
5x Warriors
5x Warriors
5x Warriors

10x Canoptek Scarabs
6x Canoptek Wraiths - 3x Whip Coils, 1x Particle Blaster (Raveners)
5x Canoptek Wraiths - 3x Whip Coils, 1x Particle Blaster (Raveners)

3x Canoptek Spyders - Claw Array, Gloom Prism
Doom Scythe (Vendetta)
Doom Scythe (Vendetta)


2K Imperial Guards



Lord Commissar - Camo Cloak, Power Fist

Platoon Command Squad - 4x Flamers
Infantry Squad - Lascannon, Power Weapon
Infantry Squad - Lascannon, Power Weapon
Infantry Squad - Lascannon, Power Weapon
Infantry Squad - Lascannon, Power Weapon
Infantry Squad - Lascannon, Power Weapon, Commissar w/Power Weapon
10x Penal Legions

10x Rough Riders - Power Weapon (Chaos Seekers)
2x Sentinels - 2x Autocannons, 2x Search lights

2x Leman Russ Demolisher - Hull Heavy Bolter
2x Leman Russ Executioner - Hull Heavy Bolter, Plasma Cannon Sponsons
2x Leman Russ Russ - Hull Heavy Bolter, Heavy Bolter Sponsons


This message was edited 5 times. Last update was at 2011/12/31 01:04:22



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Brain-Dead Zombie of Nurgle



You don't get to know ya git

I say the Guards are going to win lot more bllits flyingin your driecon

Time to get more skulls for my pointey stick  
   
Made in us
Awesome Autarch






Las Vegas, NV

My list is a LOT different than you are used to seeing, but I love playing it!

I have been having success with it, so let's see if it can take Jim's Crons down?

From 1850, I added another platoon squad and a unit of Sentinels exactly to counter Scarab farm lists and for more anti-light mech (and because they are yet another unit you never see).

I would have added these to the list at 2K no matter who my opponent was, not just because it is Crons, so this isn't list Tailoring on my part, Sine Jim isn't running Imotekh, it wouldn't make that much of a difference, honestly.

I am excited to see how this plays out! No mater what, it will be a fun, challenging game as Jim and min always are.


IG 2000pts
Unit Description Size Cost
HQ
Lord Commissar Cloak, P.Fist 1 95

Troops
PCS Flamer x 4 5 50
Infantry Squad L.Cannon, P.Weapon 10 80
Infantry Squad L.Cannon, P.Weapon 10 80
Infantry Squad L.Cannon, Commissar, P.Weapon x 2 10 125
Infantry Squad L.Cannon, P.Weapon, Flamer 10 80
Infantry Squad L.Cannon, P.Weapon 10 80
Penal Legion 10 80

Elites

Fast Attack
Rough Riders P.Weapon 10 115
Sentinels A.Cannon x 2, Search Light x 2 2 82

Heavy Support
Demolisher H.H.Bolte 2 330
Executioner H.H.Bolter, P.Cannon Sponsons 2 460
Russ H.H.Bolter, Sponson H.Bolters x 2 2 340

Totals 84 1997

This message was edited 1 time. Last update was at 2011/12/28 06:38:14


   
Made in us
Unrelenting Rubric Terminator of Tzeentch





Akron, Ohio

I'm betting on the Necrons here. With the Pulses, I don't expect more than one or two good turns of shooting for the Guard. If the CCB's and the Doomscythes aren't knocked out by then, those Russ are going to be hurting. The wraiths shouldn't have much trouble killing off the power-blob.

DR:90S+G++MB+I+Pw40k07++D++A++/eWD-R+++T(Ot)DM+
 
   
Made in cn
Blackclad Wayfarer





From England. Living in Shanghai

I'm gonna go the opposite way and say Guard. With Scout moving Sentinels and the attached Searchlights I foresee some early shooting on something important. That and the fact the Russes are not easy pickings, even with S10 AP1, you still need to roll a 4+ to damage them. The amount of S8+ on the guard side is also huge. Capable of insta-killing Wraiths, getting ordnance rolls vs AV13 and large blasts to rack up wounds on Scarabs...I think it's gonna be brutal.

Looking for games in Shanghai? Send a PM 
   
Made in us
Awesome Autarch






Las Vegas, NV

My Analysis:

It will come down to who strikes first.

As so often happens with IG, the first roll to see who goes first is the most important. If I can strike him before he hits me, I will do massive damage.

With Searchlights on my Sentinels, I have a chance to cut through the Solar Pulse on one key unit per turn. So, we'll see!

This is obviously a unique IG list, means to spoil the meta game, but this will be a great test of its worth, as Scarab Farm lists tend to dominate IG (I play one myself!)

I think that so long as I can get my searchlights in place to take out key units early game, I will be fine. If not, it will be a tough battle. The Rough Riders will struggle with Wraiths, but they will be great for hunting down the little MSU scoring units.

If I can not cut through night fight, and Jim pulls off an alpha strike with his Night Scythes, and a charge with Wraiths and Scarabs, I am in deep $#!+!

   
Made in us
Tzeentch Veteran Marine with Psychic Potential




Interested to see this one play out. Lucky for me, I got a front row seat haha.

This message was edited 1 time. Last update was at 2011/12/28 05:28:43


   
Made in us
Fixture of Dakka





San Jose, CA

Thanks, Reece, for your list and pre-game analysis. I will add your analysis here as well.


PRE-GAME ANALYSIS:

Necrons:
I don't think guards will stand a chance! My crons are going to rape them. I'm going to pull out so many shenanigan moves that his guardsmen won't be able to sit down for a week due to all the burt-hutt. Just kidding. Nothing like a good trash-talking to buildup our friendly rivalry.

Reece's guards is a most unusual army indeed. Then again, so are my necrons. In fact, we are both "anti-meta" armies in that both of our armies make most of the current pre-dominant AT useless.

But honestly, I think Reece will have his hands full. I've got 7 very fast threats waiting to alpha strike him - 2 lords on command barges, 2 doom scythes, 2 wraiths and my scarabs. Under the cover of 2 turns of Night-fight (3 counting Dawn of War deployment) and he won't be able to shoot me down in time. With only 1 searchlight, he may at most wipeout 1 unit a turn. That just isn't enough. He's going to have to count on tarpitting me with his super tarpit blob-squad, which I suspect is what he will do. However, if anything, I will tarpit his blob squad with my scarabs first, thus giving free reign to my wraiths to wreak havoc on the rest of his army.

My opponent will have an interesting dilemma. Should he spread out his tanks or castle them up? If he castles them up, he can screen them out with his blob squad. If he spreads them out, he won't be able to blob up to protect then. In that case, my guys will just go through his screening units like a hot knife through butter. I suspect he will spread them out to make me chase after them. But honestly, I'd probably just ignore them and go kill his troops.

Sentinels will deploy on the board with the rest of the army. It would be foolish to outflank them because I will already be on his units by Turn 2. The unit I really have to watch out for will be his rough riders. Those sneaky guys will be going after my weaker troops. Bah, let them. They will be able to kill 1 at most before I shoot them down with my other warriors.

To tell the truth, I think IG will be the underdog this game. They will only get 1 turn of good shooting before my crons are upon them. My army is just too fast and too many.

Now let's see if Reece can make me eat my own words come game day.


Imperial Guards: (by Reecius)
It will come down to who strikes first.

As so often happens with IG, the first roll to see who goes first is the most important. If I can strike him before he hits me, I will do massive damage.

With Searchlights on my Sentinels, I have a chance to cut through the Solar Pulse on one key unit per turn. So, we'll see!

This is obviously a unique IG list, means to spoil the meta game, but this will be a great test of its worth, as Scarab Farm lists tend to dominate IG (I play one myself!)

I think that so long as I can get my searchlights in place to take out key units early game, I will be fine. If not, it will be a tough battle. The Rough Riders will struggle with Wraiths, but they will be great for hunting down the little MSU scoring units.

If I can not cut through night fight, and Jim pulls off an alpha strike with his Night Scythes, and a charge with Wraiths and Scarabs, I am in deep $#!+!


-------------------------------------------------------------------


Mission: Kill Points (My very 1st KP game with my necrons!)

Deployment: Pitched Battle

Initiative: Necrons


-------------------------------------------------------------------


Here is a link to the video battle report on Reece's blog. It's got more in-depth commentary and thoughts on the game. Check it out!


http://www.frontlinegaming.org/2011/12/30/video-battle-report-threat-overload-necrons-jy2-vs-imperial-guard-leman-russ-list-reecius/


-------------------------------------------------------------------


Deployment:

Map of the terrain.


My deployment. Anrakyr to the left and Overlord to the right. I leave 3 units of warriors (what Reece would call the "grot squads") in reserves.


1 unit of warriors with both crypteks hide behind the ruins.


Reece's deployment. He blobs up all his infantry and join the Lord Commissar to them. Penal Legions will be outflanking.

Now this is a curious deployment, not at all what I thought he would do. I thought he would spread them out, with demolishers in the middle and the other 2 squadrons on the flanks. Castling up in the corner is just, as 1 poster put it in my other battle report (against Sisters of Battle), "it was his (necron's) whole armies wet dream in fact lol."

But Reece's reason for deploying as such is twofold. First, we are not playing objectives so he doesn't really need to advance at all.

Secondly, he was playing a refused flank strategy. Basically deploy to one flank and I will lose movement and shooting from the opposite flank. It buys him a little time to focus his entire army on my left flank while my right flank tries to catch up. He also deploys away from Anrakyr so I couldn't make his tanks fire at his own units....at least not for 1 or 2 turns.

Anyways, I think it is a big gamble on his part to deploy in such a fashion.


His rough riders (BTW they are cavalry) deploy near the middle.


Imperial Guards try to steal the initiative but fail.


--------------------------------------------------------------


Necrons 1

Overlord moves flat-out. Spyders spawn 3 scarabs and one of the spyders take 1W.


One doom scythe (on my left) moves 12" and prepares to fire. The other doom scythe (to my right) moves 36" to prepare for a Turn 2 Death ray. The rest of my army advances.


Anrakyr moves flat-out as well. Necrons run.

My only shooting is 1 Death ray. I roll 9" for it but that is out of range of any of the IG units.


Imperial Guards 1
My cryptek envokes his Solar Pulse. It is now Night-fighting.


Rough riders advance.


Demolishers and sentinels move.


His blob squad fires 5 lascannons at my Overlord's command barge. Only 1 hits and then he rolls a 1 to penentrate its armor.

His sentinels use their searchlights and fire 4 autocannon shots at my doom scythe that had just fired (thus no cover). He fails to do anything to it.

His demolishers and normal russes fire at my wraiths as they both successfully pass their Night-fight tests. One of the battle cannon shots (or was it demolisher?) scatters onto my doom scythe (the one his sentinels failed to take out) and wrecks it. I lose 1 wraith and another wraith takes 1W I believe to his heavy bolters (and maybe 1 executioner plasma cannon scatter).

IG: 1, Necrons: 0


He then fires his plasmacutioners at my wraiths (once again, he sees them) and ends up killing 1 wraith. His plasma cannons also hit my scarabs 12 times. Basically, each save I fail will kill 2 scarab bases. Out of 12 hits, 8 wounds....and I only fail 1 3+ cover, thus only killing 2 scarabs.

Wow...not a good shooting phase for Reece at all.


Rough riders then charge my unit of 4 wraiths.


I do lose 1 wraith but send them packing after I kill 5 riders.

IG: 1, Necrons: 0


Necrons 2

2 units of warriors come in from reserves. They come in from the middle of my deployment zone and move into the crater.


Warriors with crypteks move up to the top level. (My converted crypteks are still waiting for the deathmark heads.)


Spyders spawn another 3 scarabs and the whole army advances.


Command barge cruises over one of the sentinels and back. Its sweeping attack explodes one of the sentinels. Overlord disembarks.


Wraiths get ready to pounce and my doom scythe gets ready to put the smackdown on his 3 tanks nicely lined up.


Anrakyr's barge only moves 12". He tries to commandeer one of the demolishers but fails his test to control it (rolled a 1).

I make a mistake here, which I didn't realize until writing this report. I fire my Tachyon Arrow at his demolisher and blow it up. However, this is illegal as passengers inside a transport cannot fire if the transport moves faster than combat speed.

So Reece, I apologize for this mistake.


Ok, here comes the real hurt....the doom scythe! Its Death ray goes through 3 tanks and glances all 3 of them. His regular russ makes its cover, so I immobilize 1 executioner, which then becomes a wreck as it is a squadron, and weapon destroy the other.


Finally, wraiths assault the sentinels and my Overlord his executioner.


I kill his sentinel....

IG: 1, Necrons: 1


....and wreck his executioner.

IG: 1, Necrons: 2


Imperial Guards 2

Overview of the bottom of Turn 2.


Penal legionnaires come in. BTW, they get rending and +1A.


Rough riders run off the board. PCS (platoon command squad) hides behind the demolisher.

IG: 1, Necrons: 3


Blob squad moves forwards.


Demolisher fires at my doom scythe. He also places the large blast such that it covers 2 wraiths. He immobilizes my doom scythe but fails to kill a wraith.

2 leman russes then also fire at doom scythe, covering 4 wraiths as well. Both are direct hits, but he only gets 2 weapon destroyed results! The doom scythe still lives! Also, my wraiths pass all 4 saves against his insta-killing battle cannon shots.

Reece just cannot get a break with his shooting.


A pistol shot puts 1W on a wraith.


Legionnaires charge my Overlord. He actually passes his mindshackle test, but only manages to put 1 rending wound on my Overlord, of which I successfully save against. I then whiff against his unit and only kill 1. He passes morale.


Now for the bloodbath.


Guardsmen beat my wraiths in combat. I kill 6 guardsmen and insta-gib his Lord Commissar. He kills 5 wraiths (though 2 of them only had 1W each).

Actually, I won combat. I forgot to factor in his 3-Wound HQ into combat resolution. Oh well. Fortunately, wraiths pass their No Retreat saves.

IG: 1, Necrons: 4


Guardsmen pile in.


Necrons 3

Last unit of warriors come in from reserves.


Spyders spawn another 3 scarabs. They get ready to assault the blob squad.


Anrakyr moves 24" and flies over his demolisher. I sweep attack and explode it. The explosion kills 1 from his platoon command squad.

IG: 1, Necrons: 5

I forget to use Anrakyr's Mind Over Machine power to take control his leman russ.

I've got no shooting this turn.


Scarabs assault. Tarpit versus tarpit. They both probably will stay locked in combat for the rest of the game.


1 legionnaire kills himself after getting mindshackled, and my Overlord kills another 2 legionnaires. They stay locked in combat.

IG: 1, Necrons: 5


--------------------------------------------------------------


Right now, I've got a sizeable lead in Kill Points (5-1), with several more coming up (his PCS, the legionnaires and his leman russes). At best, he'll probably kill my 2 squads of wraiths and the immobilized, weaponless doom scythe for another 3 KP's. He can't win so my opponent decides to concede this game.




Victory to the Metallic Dead - Necrons!!!


--------------------------------------------------------------


POST-GAME ANALYSIS:

Necrons:
For the most part, the game turned out kind of how I expected. I was able to apply a huge amount of pressure and I could tell during Reece's deployment that he was affected by it. I was expecting him to spread out, which was why I put my really fast units - my 2 barge lords and the 2 doom scythes - on the outside to threaten his flanking units (and also because they could react the fastest should he castle up to one flank). IMO, him deploying to my left flank actually benefitted me, as I really didn't have any shooting. This also prevented him from firing at my weaker troop units as I believe the terrain would have blocked his LOS. And then I think I surprised him when my far doom scythe went supersonic, moving 36" to take away his deployment advantage. Overall, his deployment really didn't do anything for him as I was still able to threaten him with my entire army on Turn 2 as I had originally planned.

What made this game different was, once again, the dice. While I don't think Reece rolled too poorly (IMO he rolled about average for the most part), I was rolling well for my armor/cover saves and also on the damage charts when I hurt his tanks. Overall, that helped to speed up the end of the game greatly. Otherwise, I think Reece would still be in the game and fighting til Turn 5 and maybe even beyond.

Once again, the doom scythes are proving their worth. Although I did lose 1 doom scythe because it failed to hit his tanks on Turn 1, the 2nd scythe helped to make up for this by basically disabling both executioners (which my Overlord then finished off). Dying was to be expected as long as they got something back in return, but the threat that they presented made them a positive net contribution overall. They are definitely proving that they belong in my Maximum Threat Overload strategy, even after just 2 games.

I'm really liking Anrakyr, especially for the threat that he represents. He just has so many ways to kill tanks - sweeping attack with his barge and disembark, use Mind Over Machine to control another tank to fire upon their own, fire his Tachyon Arrow and then assault. Under ideal conditions, he could potentially take out 3 tanks in 1 turn! I think he fits in really well in my list.

My necrons are tough, however, they have yet to face Reece's toughest army....his Bjorn missile-wolves. Perhaps sometime in the future, along with a rematch of his guards now that he's personally experienced playing against my army.


Imperial Guards: (by Reecius)
Haha, the luck was nowhere near even! Jim made 11/12 saves on his Scarabs that would have killed 2 bases per shot. In the first few rounds of combat, he literally failed nearly no saves. I either missed, or he made a save, it was very frustrating.

And my night fight roles didn't have to be good, Jim advanced to within the average distance I needed to spot him. The average night fight roll is 21", we were closer than that in nearly every case.

With Jim rolling as hot with his saves as he was, there wasn't much I could do. Had I spread out, it may have gone better, but I assumed with averages, I would have been able to fight back, giving as good as I got. I assumed I would have been able to take out several of his units in this first turn, but it was just painful to see the dice go against me every single roll! Haha

My plan was to take out as many easy kill points as I could and rely on the resilience of my Blob to tie up some of his units. It just didn't work out that way, unfortunately.

But hey, it's a dice game.

Congratz to you, Jim! I look forward to a rematch.

This message was edited 10 times. Last update was at 2011/12/31 01:00:15



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in my
Regular Dakkanaut





Demolisher H.H.Bolter, Sponson P.Cannons x 2 2 460
Executioner H.H.Bolter 2 330


I take it that there's a typing error here between the types of LRs and their respective point cost.


Anyway, hurry up guys. All your fans are eagerly awaiting!!
   
Made in us
Awesome Autarch






Las Vegas, NV

I twas indeed! Haha, thanks for pointing that out.

   
Made in us
Fixture of Dakka





San Jose, CA

RustyKnight wrote:I'm betting on the Necrons here. With the Pulses, I don't expect more than one or two good turns of shooting for the Guard. If the CCB's and the Doomscythes aren't knocked out by then, those Russ are going to be hurting. The wraiths shouldn't have much trouble killing off the power-blob.

Don't under-estimate his blob squad. 51 stubborn guys with LD10 and re-rolling morale means I won't break them any time soon. As a matter of fact, the only way for me to kill them is to assault with both units of wraiths and my scarabs. Otherwise, I'd probably be stuck there for a while and then his tanks and rough riders can go necron troop hunting.


MarshallDin wrote:
Demolisher H.H.Bolter, Sponson P.Cannons x 2 2 460
Executioner H.H.Bolter 2 330


I take it that there's a typing error here between the types of LRs and their respective point cost.


Anyway, hurry up guys. All your fans are eagerly awaiting!!

I believe it should be the executioners with the plasma sponsoons. The demolishers should be naked. Probably a bad copy and paste job?


@Reece:

Also, your list adds up to 1947 only.

This message was edited 1 time. Last update was at 2011/12/30 07:39:40



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in fi
Annoyed Blood Angel Devastator




Finland

I seem to be getting a habit on betting against Jy2 (no offense) He actually reminds me of my usual opponent who also plays draigowing with above average dice rolls.

The scarabs are difficult to kill before they manage to tarpit something, but it can be done with that much high strenght shooting.
   
Made in us
Devestating Grey Knight Dreadknight






Tokyo, Japan

I'm gonna have to go with necrons (just because I've had terrible luck vs them with my IG but then again I only played IG like a few weeks and run them like space marines lol >.<

+ Thought of the day + Not even in death does duty end.


 
   
Made in us
Anointed Dark Priest of Chaos






jy2 wrote: We are both cunning generals and good tacticians


And humble too...

My money is on 'crons.

++ Death In The Dark++ A Zone Mortalis Hobby Project Log: http://www.dakkadakka.com/dakkaforum/posts/list/0/663090.page#8712701
 
   
Made in us
Loyal Necron Lychguard





St. Louis, MO

I gotta say crons looking at the lists, but I would say the IG list could be nasty against a less experianced opponent.

11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die.
++

Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless.
 
   
Made in us
Been Around the Block





Since Necrons have the mobility I think they will win as they can use this to avoid Bad "Pie plates" and get into position to attack rear and side armor of Leman Russ. Rough Riders IMO should be taken out as early as possible as they can quickly threaten key elements, and hinder the flow of movement.

Sisters 1500 
   
Made in us
Fixture of Dakka





San Jose, CA

jy2 wrote: @Reece:

Also, your list adds up to 1947 only.

Oh, nevermind. I forgot to add in your PCS unit.


Vasara wrote:I seem to be getting a habit on betting against Jy2 (no offense) He actually reminds me of my usual opponent who also plays draigowing with above average dice rolls.

The scarabs are difficult to kill before they manage to tarpit something, but it can be done with that much high strenght shooting.

Executioners will be the bane of my scarabs. Double-wound insta-kills from 10 blast markers isn't going to be fun.


whitespirit wrote:Since Necrons have the mobility I think they will win as they can use this to avoid Bad "Pie plates" and get into position to attack rear and side armor of Leman Russ. Rough Riders IMO should be taken out as early as possible as they can quickly threaten key elements, and hinder the flow of movement.

Indeed. One of my tactics is to deny him his leman russ shots, and I'm not just talking about night-fight. You will see how I am going to do so in the report....maybe.

Regarding the rough riders, I'd probably ignore them until they get a little closer. I see them only as a threat to my warriors....who will probably be in reserves anyways.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in ph
Nihilistic Necron Lord




The best State-Texas

This will be a very interesting to see! Wish it was Thursday now!

Looks like we are going to get spoiled for choice, with another written AND video battle report!

Can't say who I think will win it. Both lists are good, and both Generals are great. It'll probably come down to the dice rolls.

I'm sure we are in for a treat!

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in gb
Lord of the Fleet






London

I'm going to go for the Guardsmen here, as a treadhead myself I can see that those blasts are going to give the Scarabs a bit of a run for their money, although the Solar Pulses could counteract this. I have to ask though, why are you taking a Gloom Prism when he has no psychic capabilities at all? Can't wait for the report though
   
Made in us
Fixture of Dakka





San Jose, CA

Valkyrie wrote:I'm going to go for the Guardsmen here, as a treadhead myself I can see that those blasts are going to give the Scarabs a bit of a run for their money, although the Solar Pulses could counteract this. I have to ask though, why are you taking a Gloom Prism when he has no psychic capabilities at all? Can't wait for the report though

For wound allocation purposes, and because this is an all-comer's list.


6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Guardsman with Flashlight




Somewhere in my garage

Totally looking forward to this fight! i'm a close friend of the IG and will always support them to the bitter end! (unless Chaos has something better then just loyalty of course )

Anywayz, i see the executioners causin a bit of trouble for those scarabs and other things metal.

BTW i really do enjoy the fact these armies aren't like the many cookie-cutter armies out there like meltavet IG and such, things tend to get stale when everyone plays the samething and people tend to forget that other things can work as well.

"If you're the last one alive, you're not fighting hard enough!"
Exalted Pariah Wrote
Though, with all of humanity united maybe the Emperor would fight Gork and Mork in the background to stop this from happening....
Then humanity wins as Pedro Kantor Falcon Punches the Arch Arsonist so hard into Gazghull that it stuns him long enough for Brother Jarod of the Black Templar(a ven dread who HATES orkz) to throw a barely concious Yarrick powerklaw first into his face.

Make War, Not Trollcraft  
   
Made in us
Regular Dakkanaut





Huh? The game hasn't been played yet?

Wow, jy, couldn't you just wait til Monday to post the entire thing at once?
   
Made in us
Member of a Lodge? I Can't Say





Los Angeles, CA

I don't see how the IG could lose this one, but Jy2's opponents seem to find some cursed dice when they play him so it could go either way.


http://www.3forint.com/ Back in Action! 
   
Made in us
Frightening Flamer of Tzeentch





@ jy2 - I think you are a solid player so this matchup is very interesting to me. I hope you will also do a batrep versus a more conventional IG army to test the Necron mettle. About your list - I don't like min squads of Warriors for your core troops as I think there is a lot of cool stuff you can do with Necron troops - that said I'm certain your selection is based upon your wisdom. : )

Looking forward to the match !! Make sure to take lots of photos. I wanna see Reecius' army.

Do not fear 
   
Made in us
Fixture of Dakka





San Jose, CA

Vasara wrote:I seem to be getting a habit on betting against Jy2 (no offense) He actually reminds me of my usual opponent who also plays draigowing with above average dice rolls.

The scarabs are difficult to kill before they manage to tarpit something, but it can be done with that much high strenght shooting.

I can't be lucky all the time. Who knows, maybe today will be the day my dice deserts me. Doh!!!....Mustn't.....jinx....self.


CT GAMER wrote:
jy2 wrote: We are both cunning generals and good tacticians


And humble too...

My money is on 'crons.

Humble is my middle name! And "Awesomesauce God of War" is my nickname.

That's just to let the voters know that on generalship, we are about even.


metalgear1313 wrote:Totally looking forward to this fight! i'm a close friend of the IG and will always support them to the bitter end! (unless Chaos has something better then just loyalty of course )

Anywayz, i see the executioners causin a bit of trouble for those scarabs and other things metal.

BTW i really do enjoy the fact these armies aren't like the many cookie-cutter armies out there like meltavet IG and such, things tend to get stale when everyone plays the samething and people tend to forget that other things can work as well.

Honestly? I'm not too concerned with the executioners, though I probably should be. What I'm more concerned about are the tanks that will insta-gib my wraiths.


Kwi wrote:Huh? The game hasn't been played yet?

Wow, jy, couldn't you just wait til Monday to post the entire thing at once?

Lol. Honestly, as a fan and a writer, I am just as anxious to post this report (and play it) as you guys probably are to read it.

This time I also wanted to do something a little different. Whereas my usual batreps are done post-game with the results already known (to me), this time I wanted to share my anticipation pre-game along with the readers, sort of a vicarious experience if you will.

It's just something a little different that I wanted to try out.


Dok wrote:I don't see how the IG could lose this one, but Jy2's opponents seem to find some cursed dice when they play him so it could go either way.

Lol. It's not that bad...is it? But as I seem to recall in my battle against Reece last time, the dice was crazy for both of us. I'm hoping this time the dice will be a little more sane.


-666- wrote:@ jy2 - I think you are a solid player so this matchup is very interesting to me. I hope you will also do a batrep versus a more conventional IG army to test the Necron mettle. About your list - I don't like min squads of Warriors for your core troops as I think there is a lot of cool stuff you can do with Necron troops - that said I'm certain your selection is based upon your wisdom. : )

Looking forward to the match !! Make sure to take lots of photos. I wanna see Reecius' army.

That will probably be in the future. My next matchup will be against either my Crowe-Puriifers or Draigowing army.

But my army is an unconventional one as well, which may throw a lot of people off. Maybe it does take another unconventional list to deal with an unconventional list?

There are 2 main types of lists that I see for necrons. One that is troopcentric (such as Reece's own phalanx crons) which integrates them into the offense and buffs them up. The other is the more traditional 4th edition style in which the offense is focused on the other FOC's, with min-sized troop choices just for scoring purposes. Usually this type of list will just have the absolute minimum - 2 5-man troops. At least mine has 4 troops to increase resiliency. Then the rest of my army just focuses on applying a huge amount of pressure on my opponent.


This message was edited 2 times. Last update was at 2011/12/29 17:33:03



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Dakka Veteran




Huntsville, AL

it's Thursday ....
   
Made in us
Fixture of Dakka





San Jose, CA

Clay Williams wrote:it's Thursday ....

I'm about to head out to Reece's shop. It's about an hour away.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Painlord Titan Princeps of Slaanesh





Syracuse, NY

Remember he is on West Coast time!

Daemons Blog - The Mandulian Chapel 
   
Made in us
Dakka Veteran




Huntsville, AL

I need my battle reports NOW!!! =)
   
Made in us
Devestating Grey Knight Dreadknight






Tokyo, Japan

Clay Williams wrote:I need my battle reports NOW!!! =)


we're all on bat-rap-crack unfortunately. Don't hold out on us man! *weep weep*

+ Thought of the day + Not even in death does duty end.


 
   
 
Forum Index » 40K Battle Reports
Go to: