At Powerfist Gaming last night, played against Dave. Not played against Dave before. Dave is using Blood Angels, he also told me he's not a very good tactical player. Hmmm. Will see how it goes.
Necrons - 2,000 points
HQ
Overlord w/ Catacomb Command Barge - warscythe
Royal Court - 3 x Crypteks w/ - harbinger of destruction & solar pulse
Elites
Triarch Stalker
Triarch Stalker
Troops
5 x Necron Warriors w/ Ghost Ark
5 x Necron Warriors w/ Ghost Ark
5 x Necron Warriors w/ Ghost Ark
5 x Necron Immortals
Fast Attack
6 x Canoptek Scarabs
5 x Canoptek Wraiths - 2 x whip coils
5 x Canoptek Wraiths - 2 x whip coils
Heavy Support
2 x Canoptek Spyders - fabricator claw array
Annihilation Barge
Annihilation Barge
Blood Angels - 2,000 points
HQ
Reclusiarch - plasma pistol
Elite
5 x Terminators - assault cannon & 2 x chainfists
2 x Sanguinary Priests
Troops
10 x Tactical Marines w/ Rhino - plasma gun & lascannon
10 x Tactical Marines - meltagun & heavy bolter
8 x Death Company w/ Rhino - power weapon & 2 x infernus pistols
10 x Assault Marines - 2 x flamers
10 x Assault Marines - 2 x meltaguns - sgt w/ thunder hammer
Heavy Support
Stormraven - twin-linked multi melta & twin-linked assault cannon
Pre-game Analysis
Ok, I think if I get good target priority and pick at Dave's army then I should have this in the bag. The Stormraven will have a big target painted on it as not only does it have multi meltas, assault cannons and bloodstrike missiles which can hurt my vehicles but also the Terminators with chain fists. If I can stop that and gun down the squad then that's a lot of pressure off me. The only thing then to worry about is the Assault Squad running about with dual meltaguns. If I can get all that nailed on quickly then the chances of me surviving this game will increase a lot.
Game: annihilation + dawn of war
Deployment
I win the roll off and let Dave deploy first. In dawn of war games I always like to go second and deploy nothing, this is because the opponent will lose a turn shooting at me and most times they will always put something on the table for me to shoot at.
Dave deploys the two Assault Squads in the top left (ignore the photo with other models on the table).
I deploy nothing.
* Tactical Notes
Ok, Dave has dropped down his two Assault Squads and kept them together, which is good. I know how quickly these can move so I'll have to tackle the melta unit first. Can't really say much else until he brings everything else on.
Turn 1
Dave brings on the two Tactical Squads who walk on the from the board edge, both Priests are attached to these units. The Death Company Rhino and the empty one move 12" towards me on the right flank. The Stormraven carrying the Terminators moves flat out and comes to a stop between two terrain pieces in the centre. The Assault Marines bound down the left flank towards the Stormraven.
No shooty shooty, he he he I am a sneaky cunning fox
My turn; all my stuff rolls on in the centre together. Ghost Arks form the wall while a Triarch Stalker goes exposed on the left to make room for the Wraiths, Scarabs and Spyders - the Spyders spawn two Scarabs by the way. Overlord moves flat out in the Command Barge along the right table edge and uses a large rock ruin to block
LOS best I can.
Shooting; Triarch Stalker on the left flank blasts the Stormraven and glances it, Raven saves though anything which fires at it is now twin-linked. Gauss flayers from Ghost Ark blast it but nothing, Cryptek inside blasts with the lance and the Raven makes the save. The other Triarch Stalker has a pop and the Raven is now wrecked - Terminators pass pinning. I then blast the Terminators with everything I've got, one Annihilation Barge is out of range thanks to night fighting, though I still manage to put down two Terminators and force a leadership test, which the Terminators pass.
Kill points - Necrons: 1 Blood Angels: 0
* Tactical Notes
Ok, a good start as that anti tank Stormraven is out the picture and the Terminators have depleted numbers. I just hope they get bogged down in terrain and cannot reach assault as those chain fists will make a mess of my necrodermis vehicles. Something else I am worried about next turn is those melta Assault Marines, I expect them to go to the Triarch Stalker and probably slag it will a flamer unit charges a unit of Wraiths. If this happens, I could at least use one unit of Wraiths to counter assault the melta Assault Marines and Canoptek Spyders to chew on the flamer unit. I guess I will see what Dave does.
My plan for next turn is to tackle those melta Marines in some shape or form. Terminators I will torrent to death with Triarch Stalkers as there's no vehicles close by. Overlord will sweep a Rhino while the Canoptek Scarabs will assault another Rhino.
Turn 2
Dave bounds both Assault Squads towards my metallic vehicle line while the Terminators strangely hold positon. Both Rhinos come roaring down the right flank and move over to the centre. I also declare I am using solar pulse, it's gone dark again!
Shooting; meltas fire at the Triarch Stalker on the left, luckily they are out of melta range and one misses any way - no damage here. Lascannon fires at the Command Barge and it misses. I think that's about it as the flamers aren't in range of the Wraiths.
Necrons second turn; Immortals arrive from reserve and appear on the left flank to fire at the melta Assault Squad.
Canoptek Spyders spawn two more Scarabs, though the Spyder with the claw takes a wound. Vehicles move about so they don't get auto hit by chain fists next turn. Wraiths move out from by the Triarch Stalker ready to assault the melta unit. Scarabs charge towards the Death Company Rhino. Overlord sweeps the empty Rhino and cuts it in half scoring me another kill point.
Shooting; Immortals fire gauss blasters into melta Assault Squad but fail to kill any Space Marines. Heat rays from both Triarch Stalkers blast the Terminators with dual Annihilation Barge support and gauss flayers from the a Ghost Ark and the Terminators are wiped out. Gauss flayers and lances blast the Death Company Rhino and it is immobilised and shaken while a Warrior squad and Cryptek fire into the melta Assault Marines and kill three - squad is fearless by the way as affected by red thirst.
In assault both Canoptek Wraith units charge and wipe out the Assault Marines while the Scarabs auto hit the immobilised Death Company Rhino and it's wrecked. I did attempt to block all doors though only managed to block the sides and the Death Company bailed out.
Kill points - Necrons: 5 Blood Angels: 0
* Tactical Notes
Cracking turn this one, nailed those pesky Terminators, which I am surprised they didn't come out and start cutting me up with chain fists. The Canoptek Wraiths have shredded those Assault Marines and I suspect the flamer Assault Marines will no doubt counter charge them, hopefully the Wraiths can hold out. The Death Company are exposed ready to be gauss flayerd to pieces, though I think I can kiss those Canoptek Scarabs good bye.
Next turn I will send both Wraith units to tackle the flamer Assault Marines and eleminate all threats on that flank. Ghost Arks will move up and rapid fire the Death Company to death along with Warrior and Annihilation Barge support, I'll probably fire a Triarch Stalker at them first so everything else is twin-linked and sweep with the Overlord just to kill one or two more.
Turn 3
Flamer Assault Marines strangely retreat instead of engaging, they also run and take
LOS cover behind a bastion. Everything else holds position.
Shooting; Death Company blast into the Scarabs and kill a few swarms, luckily I get cover thanks to the Rhino wreck. Lascannon blasts the Command Barge and scores shaken after I fail cover save, living metal makes the save, plasma from the same unit does glance though I manage to save that one. That is it for Blood Angels!
In assault the Death Company charge the Scarabs and wipe them all out thanks to a huge amount of no retreat saves, to be honest and not to be a sore loser I just take the remaining two Scarabs off as I probably have to make about 14 saves. Dave gets a kill point!
Necrons third turn; I move the Immortals up to blast the flamer Assault Marines while both Wraith units gain chase. Two Ghost Arks move up to deal with the Death Company along with the Annihilation Barges. Both Triarch Stalkers run, the closest probably wouldn't get
LOS on the Death Co anyway. Overlord sweeps the Death Co and kills one Marine in black.
Shooting; Immortals are 2" out of range of the Assault Marines :(. Ghost Arks, Warriors, Crypteks and Annihilation Barges blast the Death Company and Reclusiarch to pieces.
Assault; Wraiths rip the Assault Squad to pieces and score me another kill point and secure the left flank.
Kill points - Necrons: 8 Blood Angels: 1
* Tactical Notes
That's the left flank secured and the centre of the board in my control. Just need to tackle two Tactical Squads which are a bit out my range at the moment so I'll have to spent a turn moving up.
Next turn I'll hope to get the Wraiths into assault of the closest Tactical Squad. Overlord will sweep another unit while that same unit will get blasted, if I am in range.
Turn 4
Blood Angels hold position and nothing moves.
Shooting; a few bolters, meltagun and heavy bolter blast the Wraiths and knock a wound off. Plasma gun and lascannon fire at the Command Barge and do nothing - that's it for the Angels.
Necrons move up the right flank and land between two terrain pieces. One Triarch Stalker climbs over the Stormraven wreck while the other lags behind. Both Wraiths move to possibly assault the closest Tactical Squad, one Wraith unit will no doubt be out of range and the other will be touch and go. Overlord sweeps and kills two Tactical Marines.
Shooting; Triarch Stalker fires into the Tactical Squad and kills a Marine after cover saves. Ghost Arks, Crypteks and Annihilation Barges fire into the Tactical Squad the Overlord did the sweeping attack on and kills 5 Marines, luckily they are fearless thanks to red thirst.
In assault one unit of Wraiths charge the other Tactical Squad, the Wraiths lose combat by one though the Priest and a Marine is dead.
Kill points - Necrons: 9 Blood Angels: 1
* Tactical Notes
It appears that the Blood Angels are now on borrowed time. One Tactical Squad is half strength and the other is locked in combat. I think with another barrage of shooting and a supportive assault from the other units of Wraiths that it could be all over. I guess we will see...
Turn 5
No movement for Blood Angels so straight onto the shooty shooty, which the plasma and lascannon just bounce off the Command Barge.
In assault the Wraiths beat the Blood Angels and only three Marines left, they fail and fall back about a few inches from the table edge.
The depleted Wraiths unit moves towards the bigger surviving Tactical Squad while the full strength Wraith unit moves up to the depleted unit. Both Triarch Stalkers move through terrain while Ghost Arks move up, though one does immobilise itself on the Death Company Rhino wreck. Overlord sweeps the Tactical Marines and kills one and then bails out ready to assault.
Shooting; both Triarch Stalkers blast the falling back Tactical Squad and force another morale test, as they are already fleeing they auto fail and fall back off the board. The remaining Tactical Squad then gets blasted with gauss flayers, eldritch lances and tesla guns.
In assault the Overlord and Wraiths charge the Blood Angels, the Angels lose combat.
We roll for next turn, though Dave conceeds, which is furry muff.
Kill points - Necrons: 10 Blood Angels: 1
Summary
I must admit, I was expecting a slightly tougher battle and Dave surprised me with some odd tactics. I guess to be fair he did say he wasn't very tactical. I think if Dave was more aggressive like getting those chain fists to chop things up and get the Assault Marines to actually charge stuff then he would have scored himself some more points. Some better tactics would have helped him too like combat squading the Tacticals and throwing both of them into Rhinos and then popping the Priests with the Assault Marines for more punch.
The Necron list is a modification of the my old and I really enjoyed it. I dropped wargear from the Overlord as he is always sweeping and rarely uses the 2+ armour save and mindshackle scarabs. The extra starting Scarabs didn't make much difference as I soon made up the numbers. The small Necron squads worked fine too, in my previous games the Cryptek is shooting vehicles mostly so the Warriors rarely fire. Not worth investing more into a unit when the unit hardly fires those gauss flayers.
What I gained was another Wraith unit and they did well. I know I was ganging up 400 points of Necrons on about 200 points of Blood Angels, but it worked. The Wraiths probably wouldn't tackle a full unit of Assault Marines by themselves so I needed a double work load.
I am also giving thought to the Scarabs. I really do like Scarabs, though most times they only get one round of assault in before they get blasted to bits. I find that vehicle hunting is what they do and against infantry they are only good for tarpit and that's it. Another problem is because they are beasts I find they end up been outof Spyder's spawn range thanks to the 12" assault range, this means the Spyders have to play catch up. So I am thinking of maybe dropping the Scarabs and Spyders and getting another Annihilation Barge for more shooty and boost the number of Wraiths and add another whip coil and two particle casters to make those units more beefy. I could get another whole unit of Wraiths if I really wanted instead, though triple Annihilation Barges do sound cool.
What do you guys think about Scarabs and Spyders and maybe switching them for a Annihilaton Barge and more Wraiths?