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Made in us
Longtime Dakkanaut




A little something that started rolling in my head last night:

HQ
165 Anraykr
230 Overlord (TankyMcTankerston), Phaeron, MSS, Phylactery, SW, Phase, TA

ELITE
220 C'Tan WW/??

TROOPS
255 Night Scythe/5 Warriors/LanceTek/PulseTek
255 Night Scythe/5 Warriors/LanceTek/PulseTek
235 Night Scythe/5 Warriors/LanceTek/LanceTek
400 Night Scythe/10 P-Immortals/Chronotek/Lord w/MSS/RO/WS

HEAVY SUPPORT
200 Monolith

40 points left over for the second C'tan power and some other gadgets.

It seems like a short list but I'm really digging the mobility versus lack of mobility for my opponent. Also for anti tank I've got 4 Tesla Destructors, 6 Lancetek shots, Mono's Particle Whip, 2 Chronod TAs, and 10 rapid fire phaeroned Gauss Blasters. Thinking about finding 5 points to give the C'Tan the thunderbolt. Not overwhelming, but still enough to use mobility and the Pulses to my advantage to ensure a strong Beta Strike if I don't go first.

The most intriguing thing for me is the delivery system for the little mini deathstar. You should be able to flat out it first turn about 30" from the opponent, then see if you can sucker them in to moving 6 to shoot at it. If they do, they will have to pass a difficult terrain test, a nightfighting test, a blastic skill test, penetrate/glance, 4+ cover save, and then and immobilise or better. Pretty unlikely a flanks worth of fire power will get through all those tests. Next turn, you should be able to get boots on the ground 9" to 15" away from the opponent. Pretty nasty.

   
Made in us
Longtime Dakkanaut





New York / Los Angeles

I don't really see the C'tan being more useful here than another monolith or a doom scythe. You're not using tremorstaves or orikan, so you have nothing to take advantage of the Writhing Wordscape other than hoping your opponent tries to move through cover a lot.

I'd say lose the C'tan, buy a second monolith, and put anrakyr on a CCB. Or lose both monoliths and some upgrades and just play 3 doom scythes.

Soon to add

Proud supporter of Anrakyr, Scott the Paladin, and the Farsight faction. 
   
Made in us
Longtime Dakkanaut




junk wrote:I don't really see the C'tan being more useful here than another monolith or a doom scythe. You're not using tremorstaves or orikan, so you have nothing to take advantage of the Writhing Wordscape other than hoping your opponent tries to move through cover a lot.

I'd say lose the C'tan, buy a second monolith, and put anrakyr on a CCB. Or lose both monoliths and some upgrades and just play 3 doom scythes.


Yeah I actually was first making the lsit as a Scythe Spam, but then started finagling the WW mechanic into it. It doesn't work with tremor or Orikan, but it does slow the opponent down, whether that be because they choose not to move or they have to make difficult/dangerous terrain tests and roll poorly. This creates a dramatic disparity between their mobility and might Scythed up mobility. That's the idea at least.

Thanks for the input Junk.


Automatically Appended Next Post:
Also in reply to Anraykr, I know he definitely works in a CCB, but since he has FC and CA I've been thinking for sometime, why not stick him with the Pyrrians? Makes a nasty little unit.


Automatically Appended Next Post:
Just ran this through the mathanator, a BS 4 Str 8 from 30" away has a 3% chance of success (immobilise or better), after factoring in a difficult terrain test, night fighting, and the 4+ cover save.

3%...I guess that's what really excites me about the list.

So like, even if you were 30" away from 3 psyfleman dreads, you're statisticaly going to live through the fire power.

This message was edited 2 times. Last update was at 2012/02/21 22:22:12


 
   
Made in us
Longtime Dakkanaut





New York / Los Angeles

Well, sticking anrakyr in that gang with the Rezlord and phaeron is actually pretty hard core, so I'll yield that.

I still don't really see how writhing worldscape is helping you in this list. You're just hoping that your enemy avoids cover? In which case, you should pair the WW With Thunderbolt. Better though, you should be running at least two tremorstaves, for 60 points its a good deal, and if you're willing to lay out a couple more points, a crucible with anrakyr's death squad would also be useful.

Just to be clear, what is causing the difficult terrain tests that you are attempting to exploit with writhing worldscape?




Automatically Appended Next Post:
You could lose 1 night scythe to pay for 2 tremorstaves, the Monolith gives whatever unit ends up foot slogging the extra mobility thanks to the gate.


Automatically Appended Next Post:
Or lose the phylactery, i think it may just be gratuitous.

This message was edited 2 times. Last update was at 2012/02/21 22:49:57


Soon to add

Proud supporter of Anrakyr, Scott the Paladin, and the Farsight faction. 
   
Made in us
Longtime Dakkanaut




junk wrote:Well, sticking anrakyr in that gang with the Rezlord and phaeron is actually pretty hard core, so I'll yield that.

I still don't really see how writhing worldscape is helping you in this list. You're just hoping that your enemy avoids cover? In which case, you should pair the WW With Thunderbolt. Better though, you should be running at least two tremorstaves, for 60 points its a good deal, and if you're willing to lay out a couple more points, a crucible with anrakyr's death squad would also be useful.

Just to be clear, what is causing the difficult terrain tests that you are attempting to exploit with writhing worldscape?


You know I think I was crossing Orikan and WW. WW is just Difficult>Dangerous and already Dangerous> failed or=n 1 or 2, only Orikan makes open ground difficult. I think I was crossing some wires on that one.

Automatically Appended Next Post:
You could lose 1 night scythe to pay for 2 tremorstaves, the Monolith gives whatever unit ends up foot slogging the extra mobility thanks to the gate.


Automatically Appended Next Post:
Or lose the phylactery, i think it may just be gratuitous.


Yeah, I'm thinking that might be necessary now. And your absolutely right on the phylactery, its just one of those deals when you already dumping 215 points into a wound punching bag, why not an extra 15 for the chance to get more wounds to punch? Unfortunately it will only really kick in once every three deaths, but I have found it pretty nice on Imo so I've gotten kind of fond of it.

This message was edited 1 time. Last update was at 2012/02/22 14:06:51


 
   
 
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