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[PICS] 6ED FIREWATER - Grotz vs Tau - Panic vs ArbitorIan - 1500pts  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in gb
Dispassionate Imperial Judge






HATE Club, East London

SO, finally we've got around to playing and reporting a proper game of 6ed. We've played a couple so far and all the rulebook-checking meant we never got to finish a game, so today we've been playing using my new reference sheets. WE ACTUALLY GOT TO TURN FIVE. And had a real result. Amazing. Here's how it went.

As always, pics are by Panic through the game. Attempting to remember what happened by me.

Panic's Grots - 1500pts - http://www.dakkadakka.com/dakkaforum/posts/list/261148.page



* Little Big Mek (KFF)
* Little Big Mek (KFF)
* 5 Megagrotz (1 Rokkit, 1 Skorcha, TL Shootas)
* Deff Dred (2 Klaws, 2 Big Shootas)
* Deff Dred (2 Klaws, 2 Big Shootas)
* 3 Buggies (TL Rokkit)
* 3 Buggies (TL Rokkit)
* 3 Buggies (TL Rokkit)
* 3 Killa Kans (Skorchas)
* 3 Killa Kans (Grotzookas)
* 3 Killa Kans (Big Shootas)


ArbitorIan's Tau - 1500pts - http://www.dakkadakka.com/dakkaforum/posts/list/291790.page



* Shas'el (PR, FB, MT, HWDC, 2 Gun Drones)
* 3 Crisis Suits (TL MP, 1 x BSF, 1 x TL, 1 x DC, 1 Gun Drone)
* 3 Crisis Suits (Flamers, BC, 1 x MP, 1 x BSF, 1 x DC, 2 Gun Drones)
* 4 Stealth Suits (BC, 2 x BSF, 2 x DC, 1 Gun Drone each)
* 11 Fire Warriors (Shas'ui with HWDC, 1 Gun Drone)
* 11 Fire Warriors (Shas'ui with HWDC, 1 Gun Drone) in Devilfish (Disruption Pod, Multitracker, SMS)
* 3 Broadsides (SMS, 1 x BSF, 1 x TL, 1 x DC, 2 Gun Drones)
* Hammerhead (Railgun, SMS, Disruption Pod, Multitracker)
* Hammerhead (Railgun, SMS, Disruption Pod, Multitracker)


Deployment

We rolled for mission and deployment, getting Emperor's Will (single Objective each) and Hammer & Anvil (sideways deployment). Tau elected to deploy first and take first turn, staying in the back of the field with most units deployed in or around the two bastions, and the Devilfish, Stealth Team and BC Crisis Team on one flank. The MP Crisis Team are on the battlements of one bastion, and the FW squad in the main part of the other bastion. The commander went into DS reserve.



The Grots the set up in the classic Kan Wall, two Deff Dreds in the center supported by Kans and KFF Meks, and the buggies on the flanks, all in a line as far forward as the zone would allow. The Grots were held in reserve to hold the backfield objective.



Final deployment - the Grots as far forward as possible while the Tau try and make the most of the extra backfield and stay away!




Turn One

Tau started, revealing their objective to be a Targetting Array (not much use to the already TL Broadsides controlling it, though!). Both Hammerheads moved to activate their Jink saves (3+ with a disruption pod) and the Devilfish moved forward, moving Flat Out to give it a ridiculous 2+ cover save against shooting from more than 12" away. Not to mention, Night Fighting was in effect - but despite the number of Blacksun Filters in use Tau shooting was poor, resulting in a single Stunned Kan. The flanking force jostled a bit but were out of tange for the most part.



The Grot line then made a big push, discovering that all the canals for this game would be Firewater - dangerous terrain which auto-wrecks any immobilised vehicles! Various buggies stalled and immobilised themselves in ruins, creating about five separate units of buggies on the bottom flank. Generally, shooting was poor or exchanged for running, but a lucky rokkit destroyed the drone in the MP Crisis Team, and they promptly failed their Morale check, falling back from the battlements...



At the end of Turn One, the Grot line has moved forwards considerably, but become a bit disordered on the bottom due to immobilisations and the breaking up of squadrons.




Turn Two

The commander arrives, jetpacking in behind the immobilised buggies at the bottom, as on the same flank the Stealth and BC Crisis team move forwards to engage the buggies. The Devilfish takes a risky move in going over the top of the ruins, passing it's dangerous terrain tests.



The MP Crisis Team fail to regroup, falling back to within an inch of the edge of the board. The commander then opens fire on the closest team of Kans, killing two. In the Grot turn, the remaining Kan turns around to charge him, taking out a drone with it's Big Shoota, but then rolls low to charge through difficult terrain and fails the charge. The rest of the Grot line advance, reaching the forward canal section and the KFFs managing to save every Railgun shot aimed at them!



At the end of the second turn, the Grot line is at the river, with the loss of just a few buggies. At the bottom flank, things are a bit different, with only a few surviving buggies and one Kan. The Meks have also left the Meganobz squad to try and keep up with the Kans - since the Meganobz can't run any more, they slow down the whole advance. The grots have arrived though, all three squads swamping their own objective at the back.




Turn Three

In turn three, the Devilfish clears the building, landing in the enemy deployment zone, and then move Flat Out to cross over to the far canal. The MP Crisis team regroup and arrange themselves to see the now lonesome Head Mek, killing him with MP fire. This leaves the lead Dred vulnerable and it is popped by a Devilfish railgun.



The Fire Warriors fire at the leading buggy squadrom, wrecking one, while on the bottom flank, burst cannon fire takes Hull Points from many vehicles but fails to wreck any. The commander destroys the last of his Kans though with his FB.



In the Grot turn, the final advancing buggy kills itself in the fiery canal, but the rest of the line continues the advance, two Kan squadrons closing to the canal and the Dred crossing it, ready to krump a bunka next turn. the Meganobz turn around, seeking to help out the Grots repel the pesky Devilfish.



At the end of turn three, Grots still have seven walkers about to reach the Tau lines and a Devilfish in their backfield. They also take a hull point from the central Devilfish with a glace that gets through it's crazy cover saves.




Turn Four

The Fire Warriors are now in range of the second Mek, and kill him, leaving the final walkers vulnerable - the last Dred is killed by a Hammerhead Railgun. Railgun fire from the Broadsides knocks out a couple more Kans, and the Commander kills one of the immobilised buggies while the BC Crisis team bounce through the wreckage to help out the Devilfish.



The Stealth Team (in their old-skool colour scheme - really must get around to repainting these guys) advance up the central building but run foul of Dangerous Terrain tests, losing two suits, while the BC Crisis team thrust into cover.



In the Grot turn, more of the line falls to fire, only three Kans actually making across the final canal. The Meganobz continue to move to defend the objective, opening fire on the Commander and killing him with surprisingly accurate Big Shoota fire!



At the end of Turn Four, the game now centres on defending the two objectives, particularly the Grot one. A sneaky Grot Buggy has got behind the far Hammerhead, but still can't hit anything.




Turn Five

In turn five, with no KFF left, the massed Tau fire from Hammerheads, Broadsides and MP Crisis Suits take out everything left in the Tau zone - three Kans and the sneaky buggy. In the Grot zone, the FWs dismount and destroy the closest Grot squad, but are still quite far away from the objective.



The Fire Warriors disembark the bastion and move to claim their own objective, and the BC Crisis Team and Stealth Suits shoot at the Meganobz with no effect.



And in the Grot turn, the Megagrotz charge the Devilfish, exploding it and killing so many Fire Warriors that they start to fall back, effectively ending the threat to their objective. However, it's not enough and the game ends there.

Tau - 6VP (Objective, Slay the Warlord, First Blood, Linebreaker)
Grots - 4VP (Objective, Slay the Warlord)

This message was edited 2 times. Last update was at 2012/09/12 14:53:48


   
Made in ba
Rough Rider with Boomstick





Greater Manchester, UK

Dang I love to read your battle reports... Makes me feel like I'm 15 years back in time, reading 2nd ed White Dwarf.

Lovely, keep it up!

Run a whole lot of wfrp and other rpg's, play The Woods and Kill Team, gather and look mournfully at imperial guard knowing I'll never finish enough to use them on the tabletop  
   
Made in hk
Krazy Grot Kutta Driva





Hong Kong

This was brilliant! I love the well painted figures, and the battle-feild! keep 'em coming!


Automatically Appended Next Post:
Oh, and I also love the grot themed army

This message was edited 1 time. Last update was at 2012/09/11 12:29:42


3500

Check out my Orks WIP blog 'ere http://www.dakkadakka.com/dakkaforum/posts/list/451845.page
Painting, and modeling models, not armies.
http://www.dakkadakka.com/dakkaforum/posts/list/528744.page 
   
Made in gb
Member of a Lodge? I Can't Say






awesome report

“Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls.
The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does.
That is why we are the Eaters of Worlds, and the War Hounds no longer."
– Eighth Captain, Khârn 
   
Made in au
Nimble Ellyrian Reaver






Australia, mate

I'm always a fan of the Ian vs. Panic reports, they are always well done.

I just had to post to say that the yellow on those tau is really great. One shudders at the effort that must have been expended...
   
Made in us
Huge Hierodule





Louisiana

Great report! How did you get such a bright yellow on your suits?

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in gb
Dispassionate Imperial Judge






HATE Club, East London

Thanks guys! We're going to try and get a rematch in at the end of the week...

Teh_K42 wrote:I just had to post to say that the yellow on those tau is really great. One shudders at the effort that must have been expended...

tetrisphreak wrote:Great report! How did you get such a bright yellow on your suits?


It took me loads and loads of thin coats - I must have spent months getting it so flat and perfect.

Um.. no, not really. Actually, I was a massive cheat. Montana Acrylic Spray Paints brought from art shops and sprayed with a good cap. Skull White Primer, one coat of spray Montana Mango, then use a thin brush to wash in all the recesses/lines. Easy peasy, and REALLY fast...


This message was edited 1 time. Last update was at 2012/09/11 14:09:09


   
Made in us
Longtime Dakkanaut




Oklahoma City

cool bat rep, cool models, and a cool board!

sad to see the grots didn't pull out a W though! terrible luck crossing the river with the kans/buggies it looked like.. ouch.


http://www.dakkadakka.com/dakkaforum/posts/list/472615.page#4701031 LAND HOOOOOOO! my freeboota blog (can look me up on the-waaagh and da warpath same username)... Currently in the the midst of adventure into night goblin squig cult



hi daoc friends this is beeyawnsay c: 
   
Made in us
Blood-Raging Khorne Berserker





Los Angeles

Your batreps are always so pretty. How do you have so many painted armies? It's just amazing.

Avoiding Dakka until they get serious about dealing with their troll problem 
   
Made in us
Fresh-Faced New User




Kingsville, Texas

terrible luck crossing the river with the kans/buggies it looked like.. ouch.


This. I believe both players would have had a more interesting game had they skipped on the crappy "mysterious terrain" on a board which doomed anything that was walking/driving across.

Other than that, great batrep. It takes alot of effort to make one. So it is always appreciated.

New to WM/H 
   
Made in us
Stubborn Prosecutor





USA

Once again great report guys

It's time to go full Skeletor  
   
Made in us
Anointed Dark Priest of Chaos






Another great rep with plenty of eye-candy.

This message was edited 2 times. Last update was at 2012/09/12 04:14:45


++ Death In The Dark++ A Zone Mortalis Hobby Project Log: http://www.dakkadakka.com/dakkaforum/posts/list/0/663090.page#8712701
 
   
Made in gb
Ancient Ultramarine Venerable Dreadnought





UK

Best Batrep I've read that Ian! Thanks for putting all that effort into it.

We are arming Syrian rebels who support ISIS, who is fighting Iran, who is fighting Iraq who we also support against ISIS, while fighting Kurds who we support while they are fighting Syrian rebels.  
   
Made in au
Bounding Dark Angels Assault Marine





Australia

love the models so much, also like the idea of an all grot army

3500 (ish) points
who-knows-how-many points random stuff  
   
Made in us
Longtime Dakkanaut





Whorelando, FL

Awesome Batrep. I'm digging the subtle, but cool conversions in each army.

   
Made in gb
Fixture of Dakka






Wiltshire, UK

Great bat rep although I think it would have been better without the mysterious terrain, it really stuffed the poor Grots from the start.

The yellow on the Tau looks really nice.


   
Made in us
Perfect Shot Black Templar Predator Pilot





The Veiled Region

Great bat rep and nice looking armies!
   
Made in us
Hoary Long Fang with Lascannon





Memphis, TN

Man those tau conversions are really cool!

Check out this comp!http://www.dakkadakka.com/dakkaforum/posts/list/0/498307.page
My P&M Blog:http://www.dakkadakka.com/dakkaforum/posts/list/497661.page
2500 Brothers of Sanguinor
2500 Purifiers
750 : Bad Wolves

2 successful trades: TemplarCoyote, blood angel

P.M. for a reference! K.C.C.O.! 
   
Made in us
Stalwart Strike Squad Grey Knight





Sunnyvale, CA

Thank you for the battle report!

Both armies look really unique and are very impressive!

I like how you grouped 4 images into one, I may try that out in my next battle report!

One suggestion, next time play on a map that is a bit harder for Tau to get clear shooting lanes and definitely no rivers crisscrossing the entire board. At deployment, the Grot forces were basically trying to storm a castle (two front towers and a ruin) with a full coverage moat in front, a tall order for any army!

- 4000
- 1500 6th ed codex: 2 wins, 1 loss, 0 draws 
   
Made in au
[MOD]
Not as Good as a Minion






Brisbane

Those grots have got to be one of the cutest armies ever...

Yes I know how that sounded.

I wish I had time for all the game systems I own, let alone want to own... 
   
Made in gb
Dispassionate Imperial Judge






HATE Club, East London

 Grey Therion wrote:
Thank you for the battle report!

Both armies look really unique and are very impressive!

I like how you grouped 4 images into one, I may try that out in my next battle report!

One suggestion, next time play on a map that is a bit harder for Tau to get clear shooting lanes and definitely no rivers crisscrossing the entire board. At deployment, the Grot forces were basically trying to storm a castle (two front towers and a ruin) with a full coverage moat in front, a tall order for any army!


Thanks - we weren't sure about the four images, but it makes them quicker to upload for Panic, and easier for me to remember what happened so we'll stick with them. I think maybe one or two really good full images would be good, but we'll stick with the montages for most of it.

I agree that the terrain definitely ended up in the Tau's favour. The simplest change might have been swapping the ruined Bastion in the centre with one of the Tau ones, to even out the battlefield - but we didn't know who would choose zone when we set up the mission.

Things like the rivers might have easily been something else that was much more of a boon to the Grot army so I'm not sure it was unfairly set up, just that the way the terrain happened to be, the methods of the two armies, and the mysterious river result consipred to give the Tau an advantage. Had we rolled differently, the Grots could have had the same advantage?

   
Made in us
Angry Blood Angel Assault marine





Close to Maddness, Far from Safe

Great read, fun battle, all cool in with youz foolz!

Check out my little ork story I am working on here!

http://www.dakkadakka.com/dakkaforum/posts/list/632365.page

 
   
Made in gb
Longtime Dakkanaut






London UK

yeah,
Thanx guys it was a good game.
The grots got kinda destroyed, they took very heavy casualties, but that's what they do best...
The good thing about grots is you always have more!

 ArbitorIan wrote:
I agree that the terrain definitely ended up in the Tau's favour. The simplest change might have been swapping the ruined Bastion in the centre with one of the Tau ones, to even out the battlefield - but we didn't know who would choose zone when we set up the mission.
We also rolled for deployment zones after the board was set. We had no idea that it would be played sideways when setting up the terrain, this cause the two bastions in one deployment zone setup.
This layout also gives the Tau a extra big deployment zone forcing the kan wall to cover more ground.
I decided to send everything at the Tau to increase the chances of something making it across...

One thing I noticed in this game was I didn't suffer any weapon destroyed results on the Kans, which used to happen a lot in 5th.
In 6th the Kans and buggies got glanced to death pretty easy.

My Kans and Dred's D6 rolled low for almost every run move, but they also saved a insane amount of 5++ KFF saves!
I made a few bad decisions in this game, I think I should have walked one of the grot meks with a squad of grots.
I also kinda forgot about first blood and kill the enemy warlord VPs until after Ian had bagged both!

PAnic...

This message was edited 1 time. Last update was at 2012/09/14 01:25:03


   
Made in us
Devestating Grey Knight Dreadknight






Tokyo, Japan

I love the terrain and really well done explosion results. I really gotta learn to magnetize like you guys. BTW, where did you guys get all the fire markers?

Excellent report! Doesn't seem like the crazy covers did much but how were the targeters working for the broadsides?

+ Thought of the day + Not even in death does duty end.


 
   
Made in us
Regular Dakkanaut





Honolulu, HI

Wow, I really like those Tau suit mash-up's. Very cool looking!

contributing member and trouble maker to www.senjistudios.com
Day job: www.impactgamesairsoft.com  
   
Made in gb
Dispassionate Imperial Judge






HATE Club, East London

7yler wrote:Wow, I really like those Tau suit mash-up's. Very cool looking!


Thanks - more to come - we just finished a Dark Eldar/Tau game with some XV9 suits as well...

sudojoe wrote:I love the terrain and really well done explosion results. I really gotta learn to magnetize like you guys. BTW, where did you guys get all the fire markers?

Excellent report! Doesn't seem like the crazy covers did much but how were the targeters working for the broadsides?


I think the fire markers are a mix of the Gale Force 9 ones and the Litko ones. GF9 do a huge selection of that sort of thing. The explosions are made out of all the spare Kan bits Panic had left over from the box sets!

Do you mean the targeter objectives? The Broadsides couldn't use them, since you only ever get one re-roll and they already get one for being twin-linked. I guess they might have been useful had I used the SMS systems, but who ever uses those??

   
 
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