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The NecroNid Wars III - 2K Hive Fleet Pandora (Tyranids) vs Janthkin's Balanced Necrons (Completed)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Can nids overcome what may possibly be the strongest army in 6th?
Nids win. Crons do not have an answer for tyranid psychic powers.
Draw. Tyranid resiliency = necron firepower.
Necrons win. Tyranids do not have an answer to their flyers.

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Made in us
Fixture of Dakka





San Jose, CA

Ok, you guys are in for a treat. 3 battle reports in 1 week!

The rivalry between Janthkin and I go way back. First, there was:


The NecroNid Wars I

This was in the early days of the new necron codex and I was running my experimental "Tremorcron" foot necron list.


Then we have:


NecroNid Wars II - The Robots Strike Back

This was my very first necron game of 6th Edition. What I thought would be an easy game for the crons turned out to be a pummeling at the hands of Janthkin's bugs.


And now, the trilogy continues....


NecroNid Wars III - Return of the Hive Mind

My new Hive Fleet Pandora against Janthkin's balanced necrons. Janthkin's necrons, aside from having the same number of flyers as mine, is a totally different monster than my wraithwing crons. He prefers to run a more shooty, troop-heavy army whereas I normally run a more assaulty, troop-lite army. However, under his generalship, his necrons are deadly nonetheless. The last game we had in 6th - my foot-grey knights against his balanced necrons - he actually managed to table me (battle report here)! So as with all my battles against Kevin, I am expecting a very competitive and bloody battle to come....


-------------------------------------------------------------------


2000 Hive Fleet Pandora vs Janthkin's Necrons


2K Tyranids



Swarmlord (Warlord)
Tyrant Guard - Lash Whips
Flyrant - 2x TL-Devourers, Old Adversary

3x Hive Guards
3x Hive Guards
2x Zoanthropes

Tervigon - Catalyst, Cluster Spines, Toxin Sacs, Crushing Claws
10x Termagants
Tervigon - Catalyst, Cluster Spines, Toxin Sacs, Crushing Claws
10x Termagants

20x Gargoyles - Adrenal Glands, Toxin Sacs

3x Biovores
3x Biovores



2000 Necrons



Nemesor Zandrekh
Overlord - 2+, Mindshackle Scarabs, Warscythe (Warlord)
2x Crypteks - Harbinger of Destruction w/Solar Pulse, Harbinger of Despair w/Veil of Darkness
1x Cryptek - Harbinger of Destruction w/Solar Pulse

10x Immortals - Gauss, Night Scythe
10x Immortals - Tesla, Night Scythe
15x Warriors
5x Warriors - Night Scythe

8x Scarabs

Doom Scythe
3x Spyders - Gloom Prism, Claws
2x Spyders - Gloom Prism


-------------------------------------------------------------------


Mission: Crusade - 3x Objectives


Deployment: Dawn of War


Initiative: Necrons


Map of terrain:



-------------------------------------------------------------------

This message was edited 3 times. Last update was at 2012/10/31 19:04:17



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
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7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Tunneling Trygon






i'm going to wait and see what the psychic powers are before I vote... if you get Iron Arm on a Tervigon that'll basically give you one objective. Necrons hate it when you're Toughness 8 or 9!


 
   
Made in us
Fixture of Dakka





San Jose, CA

These are all my psychic powers, all from Biomancy.





6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Huge Hierodule





Louisiana

warp speed swarmlord is good, too bad he didn't roll iron arm or endurance to go along with it.

I don't commonly replace the tervigon's powers with rulebook powers, it can make them very CC strong but i prefer a support roll and a guaranteed feel no pain. Catalyst has a shorter range (effective 18" to the 24" of endurance) but the ability to move before casting it helps when some models might be out of LOS or can move closer to be in range (when necessary).

Good luck vs the 'crons and if you can get his troops on the ground you should have no trouble slamming them in CC.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
Fixture of Dakka





San Jose, CA

-------------------------------------------------------------------


PRE-GAME ANALYSIS:

Tyranids:
It's really hard to gauge how this game will turn out. On paper, I think my nids have the resiliency to not only survive necron shooting, but to give my opponent matchup problems as well. However, you really can't discount the generalship of your opponent. The general truly is an X-factor and in this case, my opponent, Kevin, is very good. I've played against his crons once in 6E with my striker-grey knights. What I thought was a good matchup for me back then ended up with my knights getting tabled. I've also played against his necrons with my nids back in 5th when he was just starting his necrons. Again, it was another game where I thought my 9-hive guard tyranids had a favorable matchup against his non-flyer scythe army (we didn't do a battle report for this one because all his scythes were proxies at that time). And once again, his crons (in non-flyer scythes!!!) were able to get the win against my nids in a very tight game. This game I see another favorable matchup for me. However, I cannot under-estimate Kevin's necrons. He wields his necrons like a surgeon with a scalpel and if I am not careful, he will dissect my army 1 unit at a time.

But the new psychic powers should be a boon for my nids. He cannot stop any of my blessings, though with 2 gloom prisms, it won't be easy to get my malediction powers off (i.e. Enfeeble). But good luck shooting down T8/9 monstrous creatures with S5/7 guns (assuming I can get a couple of Iron Arms for my TMC's). The lack of AP 1/2 guns in this case may hurt the crons. And if I can get Endurance as well, my monstrous creatures aren't going to die anytime soon.

For the most part, I will be ignoring his flyers. I really don't have too many options to deal with them besides the flyrant and hive guards. Then again, I've designed my list to basically ignore flyers, surviving with my resiliency. I think there are really 2 ways to play against flyer-based armies. You either 1) bring a shooty army and shoot them down, or you 2) bring an army with a lot of resiliency and just weather their onslaught while trying to kill off the rest of the army. I will be try strategy #2 against the necron army.

Overall, I think this will be a favorable matchup for me but against my opponent, I cannot take anything for granted. It is going to be a tough and challenging fight as all my games against my opponent have been thus far.



--------------------------------------------------------------


Deployment:

Spoiler:

First of all, the Tyranid psychic powers:

Swarmlord: Enfeeble, Life Leech, Warp Speed, Haemorrhage
Flyrant: Iron Arm, Warp Speed
Tervigon: Iron Arm, Life Leech
Tervigon: Iron Arm, Warp Speed
Zoan #1: Life Leech, Haemorrhage
Zoan #2: Enfeeble, Endurance

Positives: I've got 3 Iron Arms and on the units that really need it.

Negatives: Only 1 Endurance.

For Warlord traits, I get +1 VP per successful challenge for Swarmy. Janthkin gets some forgettable trait.


Map of the terrain.


The 3 objectives, more or less all on the left flank.


Close-up of Janthkin's Necron-Blood Angel objective.


Anyways, necron deployment. Zandrehk deploys with the immortals. His Warlord Overlord is in reserves with his other immortals.

And yeah, he knows I have biovores.


Tyranid deployment.

I decline to seize the initiative and we begin.




--------------------------------------------------------------


Necrons 1

Spoiler:

Necron movement. Spyders pump out 5 scarabs. Crons then spread out by running.


His immortals with 2 lance-teks (crypteks with eldritch lance) shoot at and put 3W on my tervigon.




Tyranids 1

Spoiler:
I cast all my psychic powers. The crons are out of range of Enfeeble.


Tervigon spawns 16 gants and runs out (rolled doubles).


Tyranids then advance.


Flyrant swoops.


Newly spawned gants move forwards and prepare for a Turn 1 assault against his scarabs. I make sure to leave some trailing gants.


Shooting by biovores and my flyrant kills 9 warriors and 1 scarab.


Then to my opponent's horror, his warriors fail morale on LD 9 and run off the table.

Ouch!

First Blood to nids.


Gants then assault his scarabs.


I do 8 wounds, killing 3 bases (1 was already wounded by the biovores). His scarabs then fail to consolidate into base with my gants so combat is effectively over.


We then pile in.




Necrons 2

Spoiler:

Overview of the top of Turn 2.


2 night scythes come in from reserves - an empty one and the one with his immortals and Warlord. He positions them about 24" from my flyrant.


Spyders spawn more gants. They then get ready for assault.


Necron movement. Zandrehk takes away Swarmy's (?) buffs and gives his scarabs Hit-&-Run.


It takes both the scythes and Zandrekh's immortals to strip off 2W from him. They also fail to ground him.


We then go straight to assault.


Gants survive, losing 8-2. BTW, one of the spyders already lost 2W to my hive guard shooting last turn.




Tyranids 2

Spoiler:
Every turn, I would cast whatever power I could, especially Iron Arm and Endurance.


Tyranid movement. One thing if you would notice, Janthkin is a master at using the terrain to his utmost advantage. He is funneling my bugs through 2 chokepoints so that he doesn't have to deal with my entire army all at once.

I don't spawn any gants this turn.


Flyrant swoops to go after his immortals + Warlord in the scythe.


Due to bad rolling on the vehicle penetration (or was it good jinking, I forgot), my flyrant only takes off 2 Hull Points.


Biovores and hive guards then pound on his immortals, killing 4.


And to his utter bad luck, Kevin fails another morale test!


My tervigon makes it into assault with his spyders.


However, my uber-combat tervigons completely whiffs in combat and only deals 1W to the spyders. 2 spyders attacking back decides to smash for 2 attacks....and takes off 2W from my tervie.


He also kills off all my gants. As scarabs cannot pile into combat with my tervigon, they are freed from combat.




Necrons 3

Spoiler:

Overview of the top of Turn 3.


Doom scythe comes in. Night scythes move. One flies off the table.


In another stroke of bad back, Kevin fails another LD test!!!

Zandrehk's unit runs off the board.


Spyders spawn more scarabs. Scarabs get ready to take out my gargoyles.


Doom scythe puts 1W on the tervie and 3W on the hive guards, killing 1.


His night scythe targets my zoans and put 1W on them.

Splash damage from both scythes also put 1W on my hive guards and biovores.


Scarabs assault the gargoyles.


Spyders finish off my tervigon with smash attacks.


Finally, the scarabs wipe out the gargoyles, taking 7W in return.

Though he lost Zandrehk and his immortals, at least he was able to come back a little by finishing off my tervigons and wiping out the gargoyles.




Tyranids 3

Spoiler:

No more Mr. Nice Swarmy. Swarmy gets ready to kick a$$ and take names.


Flyrant glides.


After biovore blasts and his twin-linked brainleech devourer shooting by my flyrant, scarabs are reduced to just 2 bases left.


Flyrant and tervigon then double-teams the surviving scarabs and wipe them off the face of this planet.


Swarmy furiously charges the spyders. Fortunately for the crons, Swarmy couldn't hit jack. He only kills 1 spyder. The spyders, needing 5's to hit in return, don't do anything.




Necrons 4

Spoiler:

Overview of the top of Turn 4.


2 night scythes come in. His Warlord and immortals disembark.


Doom scythe moves. I believe the other night scythe flies off the board.


Doom scythe wipes out the hive guards.


Night scythes and immortals fire at the tervigon and takes off another 3W (2W remaining).


In assault, spyders assault and smash my tervigon to death.

I'm beginning to see the drawbacks of the Crushing Claws. A tervigon without claws and with Warp Speed would have probably finished off those spyders first.


Finally, Swarmy finishes off the spyders locked in combat with him and consolidates.




Tyranids 4

Spoiler:

My flyrant swoops over his doom scythe. I choose not to Vector Strike. My shooting will do way more damage.


Tyranids advance. Gants go after the objective.


Flyrant shoots down the doom scythe. The explosion kills 2 gants.


Biovore blasts scatter. I only manage to kill 2 immortals.


Swarmy then fails his charge by 1".

I make a mistake here. I forget that Warp Speed gives you fleet. Swarmy should have been able to re-roll his charge. Oh well, lesson learned.




Necrons 5

Spoiler:

Overview of the top of Turn 5.


I make another mistake. I didn't look at Kevin's army list closely enough to notice that he had a Veil cryptek. Anyways, they teleport away from Swarmy.

His night scythes go after my flyrant.


Warriors disembark from night scythe.


Spyders go to screen out the Swarmlord.


Night scythes take out my flyrant.


Immortals then wipe out all but 1 termagant.


Finally, his warriors shoot at and take out my zoanthropes.

I now see Kevin's brilliant plan....other than the Swarmlord, he has just wiped out all my Synapse!!!

Question is....is it too little too late?

BTW, he does not assault Swarmy with his spyders. Rather, he is using them as a decoy to try to distract the Great One. Will I fall for such an obvious bait tactic?




Tyranids 5

Spoiler:
Despite the domination of my nids, I am actually in quite a pickle right now. I've got only 2 troops left, of which 1 unit only has 1 model. I've also only got 1 source of synapse who is slightly out of position right now because I did not know he had a veil-tek with his immortals.

Kevin has 2 troops left, of which he can teleport 1 onto an objective at any time. He will wipe out my unit of 1 termagant. And with a little luck, he may also be able to wipe out my other troops as well.

And to make matters worse, both of my biovores are out of synapse range and fail their Instinctive Behaviour tests!


Gants swarm the objective. If you notice, I try to put a couple of gants out of LOS so that he wouldn't be able to wipe them all out with shooting should the game continue (unless he teleports his immortals to a point where he can see them and claim an objective).


Now here we come up with a rules question. His night scythe is the closest target for my biovores. However, blasts cannot hit flyers. Can I still place my blast template on it still such that the blast is on the flyer and also covering his disembarked warriors?

Because we were pressed for time, Janthkin tells me to go ahead.

The biovore blasts then wipe out his warriors with 2 direct hits.


My other biovores fire at his immortals, killing 3 and cause 1W (or was it 2W?) on his Warlord. This time, he passes both his pinning test and morale.


What the heck. Swarmy assaults the spyders and wipes them out. I don't care if they are bait or not, Swarmy needs to satiate his thirst for vengeance...for my tervigons!


We then roll to see if the game continues or not. The roll comes out a 2. Game over.


-------------------------------------------------------------------



My single termagant has got the central objective.


The other termagants have got the right objective (from my perspective).

Neither of us gets each other's Warlord nor Linebreaker. My tyranids get First Blood for the warrior squad.

Tyranids win 7-0.




Crushing Victory to Hive Fleet Pandora!!!





-------------------------------------------------------------------


POST-GAME ANALYSIS:

Tyranids:
Spoiler:
Wow, that was a tougher game than I had thought it would be. I had all the tools to deal with Kevin's army and yet somehow, he made it into a very tight and tense game, even after losing 2 very important units to failed morale tests. My opponent played his army very well while I made some mistakes. If he had made even one of those 3 morale tests, the ending could have very well been much, much different.

Now what mistakes did I make?

- Not reading my opponent's list carefully enough. Had I known he had a veil-tek in his army, I would have played a little differenly. I would've probably left 1 tervigon in the backfield to protect against his potential deepstrike.

- Assaulting his scarabs with both my flyrant and tervigon. That was over-kill. The flyrant would have been enough to finish them off. But I assaulted with the tervigon for 2 reasons mainly - 1) to gain extra movement for my tervigon towards his Warlord's unit (unaware that he had a veil-tek there) and 2) to protect my flyrant. Had my flyrant been the only unit in combat, once freed, he would be vulnerable to enemy shooting. The tervigon was meant to draw some of the fire away from my flyrant.

- This is more of a tactical opinion than it is an actual mistake. I deployed my gargoyles in the rear. My opponent suggested that the gargoyles should be deployed in front of the army as a fast threat that forces the opponent to have to deal with them.

- Perhaps I assaulted his scarabs too early. I'm still on the fence on this one. I assaulted them in my opponent's side of the table, thus allowing him to give support to his scarabs via spyders. Had I let him assault me instead, I could have counter-charged with 2 tervigons, gants and the Swarmlord. That potentially could have wiped out all his scarabs.

The central LOS-blocking impassable terrain was both a blessing and a curse. It protected my units from his shooting. At the same time, it became a choke-point for my otherwise slow, foot-slogging army. I may have to consider getting some ymgarls in the future for more mobility and as another disruption unit (hey!....my bugs are going to start looking more and more like Kevin's bugs!). But props to my opponent for really taking advantage of the terrain. Too bad that my hive guards and biovores can still fire from behind it.

In closing, another great battle against a great opponent. Too bad my opponent had a little bad luck this game, but those things happen. Next time, I will try to table him without the bad luck.



This message was edited 7 times. Last update was at 2012/11/02 15:55:56



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in gb
Tower of Power






Cannock

I've put my vote on Necrons. Will be intersting to see this game.

Btw - what are those Night Scythe models?

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Fixture of Dakka





San Jose, CA

They're custom-made resin models that Kevin designed and had casted. He made them before the actual scythe models came out.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in gb
Tower of Power






Cannock

I do like the curved chassis and the enclosed cabin. I really dislike that open cabin with a passion.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in se
Dakka Veteran




Very much looking forward to seeing this one. The board control aspect will be interesting to see in action here with both of you spawning cheap hordes and all objectives in the dead center.

Both tervigons have iron arm, but with necrons going first they'll likely be denied the cozy ruined buildings. They're not incredibly reliable as gant factories either.

It's gonna come down to whether or not the flying nids can overwhelm the scarab farm before the fliers come in and you run out of gants and the tervigons go dry/dead. Can FMCs start on board or must they reserve?
Either way I'm gonna vote nids - I really admire the list and I believe in those biovores.
   
Made in be
Deranged Necron Destroyer






JY2,
some remarks on the first turn:

All Necrons have Ldshp 10, and your gants cant assault turn 1, thought i read somewhere no assault can be done on turn 1 in the new rulebook.

This message was edited 3 times. Last update was at 2012/10/31 07:46:06


You have ruled this galaxy for ten thousand years
Yet have little of account to show for your efforts
Order. Unity. Obedience.
We taught the galaxy these things

And we shall do so again.

4500 pts


 
   
Made in us
Dakka Veteran





 Valek wrote:
JY2,
some remarks on the first turn:

All Necrons have Ldshp 10, and your gants cant assault turn 1, thought i read somewhere no assault can be done on turn 1 in the new rulebook.

as far as i see turn 1 the game is all but played, scarabs tied up and a shooting unit gone, he will lack the firepower to withstand the gants & gargoyles, we dont even speak about the biggies yet...


The Necrons would suffer -1 Ld from the Devourers, making them Ld 9. As for the turn 1 assault, there's nothing preventing that. You might be remembering that you can't assault on the first player turn after infiltrating.

I wouldn't call it over yet, but that's quite a beating for turn 1. 15 warriors (and presumably a couple Crypteks) dead. The scarabs are neutralized. First blood...If those Tervigons and the Hive Tyrant are T8 or higher, this looks pretty bad for the Crons.

An interesting question...what would other players do with the Hive Tyrant? I think it would be a decent move to send him into the immortal squad with Zandrehk. Tie up and most likely kill another 350+ point scoring unit, while taking away a decent amount of shooting. At the same time, the flyrant is the best answer to the flyers and generally wants to stay in the air while shooting.

This message was edited 2 times. Last update was at 2012/10/31 08:00:53


 
   
Made in be
Deranged Necron Destroyer






aha, forgot the -1 ldshp modifier.
Idd charging only after infiltrate.

Ignore those been to quick...

The flyrant needs to be airborn to kill those scythes.

You have ruled this galaxy for ten thousand years
Yet have little of account to show for your efforts
Order. Unity. Obedience.
We taught the galaxy these things

And we shall do so again.

4500 pts


 
   
Made in us
Huge Hierodule





Louisiana

Scarabs are vulnerable to blasts. I would have lobbed the biovores straight into the middle of them before assaulting with gants.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
Fixture of Dakka





San Jose, CA

 tetrisphreak wrote:
warp speed swarmlord is good, too bad he didn't roll iron arm or endurance to go along with it.

I don't commonly replace the tervigon's powers with rulebook powers, it can make them very CC strong but i prefer a support roll and a guaranteed feel no pain. Catalyst has a shorter range (effective 18" to the 24" of endurance) but the ability to move before casting it helps when some models might be out of LOS or can move closer to be in range (when necessary).

Good luck vs the 'crons and if you can get his troops on the ground you should have no trouble slamming them in CC.

You know what? Janthkin is of the same opinion as well. He runs 1 cc-tervigon with claws and 1 plain tervigon with codex powers for the guaranteed FNP in a support role for his nids. Maybe this is a lesson I will eventually learn.



Almarine wrote:
Very much looking forward to seeing this one. The board control aspect will be interesting to see in action here with both of you spawning cheap hordes and all objectives in the dead center.

Both tervigons have iron arm, but with necrons going first they'll likely be denied the cozy ruined buildings. They're not incredibly reliable as gant factories either.

It's gonna come down to whether or not the flying nids can overwhelm the scarab farm before the fliers come in and you run out of gants and the tervigons go dry/dead. Can FMCs start on board or must they reserve?
Either way I'm gonna vote nids - I really admire the list and I believe in those biovores.

FMC's can start on the board, but only in Hover mode.

And thanks about the list.


 Valek wrote:
aha, forgot the -1 ldshp modifier.
Idd charging only after infiltrate.

Ignore those been to quick...

The flyrant needs to be airborn to kill those scythes.

Trust me, if I make any mistakes, Janthkin would correct me. He is an expert bug player and probably better with the rules than me.


Siphen wrote:

I wouldn't call it over yet, but that's quite a beating for turn 1. 15 warriors (and presumably a couple Crypteks) dead. The scarabs are neutralized. First blood...If those Tervigons and the Hive Tyrant are T8 or higher, this looks pretty bad for the Crons.

An interesting question...what would other players do with the Hive Tyrant? I think it would be a decent move to send him into the immortal squad with Zandrehk. Tie up and most likely kill another 350+ point scoring unit, while taking away a decent amount of shooting. At the same time, the flyrant is the best answer to the flyers and generally wants to stay in the air while shooting.

I would use him to try to take out those flyers. He is my best anti-air option.

Against his ground units, I have my hive guards and biovores who don't need to see to shoot them down.


 tetrisphreak wrote:
Scarabs are vulnerable to blasts. I would have lobbed the biovores straight into the middle of them before assaulting with gants.

My opponent was well aware of that and spaced his scarabs out so that the blasts would only probably hit 3 at a time at most. So I actually placed them on his warriors overlapping with his scarabs to try to maximize damage.

More importantly, I was afraid a direct barrage on his scarabs might have killed too many and take my gants out of charge range (or have to roll high to make the charge).

I actually had a very nasty trick up my sleeves that would've potentially wiped them out - Enfeeble the scarabs and then bombard them with double-insta-killing barrages. Too bad my psychic guys couldn't see them to enfeeble them.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in se
Dakka Veteran




I think with so many dead crons already I'd have sent flyrant at the fliers as well.

Why throw the tervigon away to those spyders? Gargoyles would decimate them easily I thought.
   
Made in us
Fixture of Dakka





San Jose, CA



Battle report completed.



Almarine wrote:
I think with so many dead crons already I'd have sent flyrant at the fliers as well.

Why throw the tervigon away to those spyders? Gargoyles would decimate them easily I thought.

I actually had a very good chance to kill them.

To really hurt me, I knew that they would have to resort to smash attacks, thus only 1 attack each (the 3rd spyder was in base with the termagants so had to fight them instead).

Tervigon would have had 4+D3 attacks on the charge with Poison (+ possibly Warp Speed). Had I not rolled so badly to hit, I could have wiped out his spyders.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Longtime Dakkanaut




I think if Zandrekh's unit doesn't fail 2 leadership 10 rolls back to back, the Necrons win the game.
   
Made in us
Tunneling Trygon






Expected a Tyranid victory, but not this way. I'm very impressed that he managed to kill those Tervigons, I guess I underestimated the CC on the spyders. Still, congrats on the win!


 
   
Made in us
Fixture of Dakka





San Jose, CA

Yeah, Janthkin played his necrons very well and I, well, I played my nids like someone who hasn't played nids for quite some time. He basically funnelled me through the 2 choke points and waited there for me to c*ck-block my own guys.

The first assault with my Tervigon, I should have won even though he got to strike first with his spyders. But bad rolling (I rolled all 1's and 2's and only hit once) caused me to lose my tervigon.

The second assault - the double-team with 2 TMC's against his scarabs - was a mistake. I didn't need to do that. Had I known that he had a veil-tek in there (stupid me for not reading his list more carefully), I would have left my tervigon back to protect my backfield.

I'll analyze the game in more detail later with my Post-game Analysis. Despite the failed leaderships, Janthkin played a great game and even had me a little worried near the end.



This message was edited 1 time. Last update was at 2012/11/01 00:10:59



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Haemonculi Flesh Apprentice






Great game! Lots of ups and downs for both sides, ultimately this game demonstrated the strength of being fearless for me.

As to the rules question I will have to take some more time on it but my impression as of now being a bit sleep deprived is that you can't target the flier as it is a blast weapon. Is this a question of word usage? Is it a matter of "can't hit" =/= "can't target?" I would play it as they cannot be targeted thus you choose another target as if they aren't there as an option, though I can see how debate could arise from this.

Great game!

   
Made in nz
Hardened Veteran Guardsman





Auckland, New Zealand

I'll take your bad luck, and i'll raise it. 5 LD 9 tests failed in a row is proof to that. (cursed useless commissars)
BTW great game, was great to not see shooty spam lists grinding it out in a boring game of shooty shooty death death.

http://www.dakkadakka.com/dakkaforum/posts/list/0/493046.page#5049916
I didn't choose the WAAGH! life, the WAAGH! life chose me.  
   
Made in us
Fixture of Dakka






San Jose, CA

*sigh* I really wanted a turn 6 - the Immortals shoot that single 'gant to death, while walking onto an objective, and my Warlord separate off to go score Linebreaker. Instant tie...maybe.

Very interesting game. I have some work to do on my use of Scarabs, that's for sure. And I need to practice my Morale test, too - I've obviously gotten rusty, with all the Tyranid game play.

I do find it somewhat hilarious that my semi-random collection of models (it was 2 1k lists from the Adepticon Team Tourney) has suddenly become a pretty effective 2k list.
DarthDiggler wrote:
I think if Zandrekh's unit doesn't fail 2 leadership 10 rolls back to back, the Necrons win the game.
You may well be right; that was a LOT of firepower to just lose so easily. :(

This message was edited 1 time. Last update was at 2012/11/01 23:35:22


Quis Custodiet Ipsos Custodes? 
   
Made in us
Fate-Controlling Farseer





Fort Campbell

JY2, I really love your reports, but I've gotta question your rationale behind calling a 4 Flyer Cron list "Balanced".

I don't play in the competitive circles that your crew does, so maybe I'm missing something.

Full Frontal Nerdity 
   
Made in gb
Lord of the Fleet






London

Interesting read: one of the most powerful armies in the game beaten by what is usually accepted as one of the weakest.
   
Made in us
Fixture of Dakka






San Jose, CA

 Valkyrie wrote:
Interesting read: one of the most powerful armies in the game beaten by what is usually accepted as one of the weakest.
Believe me - neither of us thinks that about Tyranids.

Quis Custodiet Ipsos Custodes? 
   
Made in us
Fixture of Dakka





San Jose, CA



Post-Game Analysis posted.


 Red Corsair wrote:
Great game! Lots of ups and downs for both sides, ultimately this game demonstrated the strength of being fearless for me.

As to the rules question I will have to take some more time on it but my impression as of now being a bit sleep deprived is that you can't target the flier as it is a blast weapon. Is this a question of word usage? Is it a matter of "can't hit" =/= "can't target?" I would play it as they cannot be targeted thus you choose another target as if they aren't there as an option, though I can see how debate could arise from this.

Great game!

Just asked in YMDC.

http://www.dakkadakka.com/dakkaforum/posts/list/0/486610.page#4938846




Automatically Appended Next Post:
 undead flesh addict wrote:
I'll take your bad luck, and i'll raise it. 5 LD 9 tests failed in a row is proof to that. (cursed useless commissars)
BTW great game, was great to not see shooty spam lists grinding it out in a boring game of shooty shooty death death.

Nasty!

I remember this game that my brother was involved in back in I believe 3rd edition. Someone was running Lord Solar Macharius and the mission was Slay the General. So in the early game, his opponent was able to somehow force a morale test on Macharius' unit. No prob....LD10. Fails his attempt. Oh, wait, I get to re-roll my LD. Fails again. His commissar then summarily executes him. Game over.


 Janthkin wrote:
*sigh* I really wanted a turn 6 - the Immortals shoot that single 'gant to death, while walking onto an objective, and my Warlord separate off to go score Linebreaker. Instant tie...maybe.

Very interesting game. I have some work to do on my use of Scarabs, that's for sure. And I need to practice my Morale test, too - I've obviously gotten rusty, with all the Tyranid game play.

I do find it somewhat hilarious that my semi-random collection of models (it was 2 1k lists from the Adepticon Team Tourney) has suddenly become a pretty effective 2k list.
DarthDiggler wrote:
I think if Zandrekh's unit doesn't fail 2 leadership 10 rolls back to back, the Necrons win the game.
You may well be right; that was a LOT of firepower to just lose so easily. :(

Yeah those things happen.

I remember this one game I played against Reece's Bjorn-missile wolves. I dropped a mega-bomb, tricked-out 500pt+ Vanguard unit right in front of his guys. It then scatters into his guys and gets destroyed.

Still managed to pull out the draw, though I was getting my butt handed to me.

And then there were those 2 games against Frankie where everything that could go wrong went wrong for me....


djones520 wrote:
JY2, I really love your reports, but I've gotta question your rationale behind calling a 4 Flyer Cron list "Balanced".

I don't play in the competitive circles that your crew does, so maybe I'm missing something.

I guess my definition of "balance" differs greatly from other people's definition.

This is how I define "balanced" - by how well you handle the 3 phases of the game: movement, shooting and assault.

Janthkin's crons have great mobility thanks to his scythes. His army has good shooting thanks to his troops and teslas. And while he doesn't have good assault, he actually has great anti-assault - smashing monstrous creatures, tarpitting scarabs and troops in flyers that can't be assaulted. Thus, from my perspective, his list is very balanced.


 Valkyrie wrote:
Interesting read: one of the most powerful armies in the game beaten by what is usually accepted as one of the weakest.

The perception is that they are weak, but the truth is that they are anything but weak. Most dedicated tyranid players actually feel that their armies got stronger in 6th. Sure, some aspects of 6th have hurt them, but overall the pros outweighs the cons.

This message was edited 1 time. Last update was at 2012/11/02 17:03:14



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Fate-Controlling Farseer





Fort Campbell

Ok, looking at it from your point of view, I can see your reasoning behind it.

The way I've always looked at Balanced is an army list that doesn't overload on the uber-elite of the book. Granted for Crons that's hard to to, but flyers to me still jump out as being one of those things that having more then 1 or 2, your playing a WAAC list.

Full Frontal Nerdity 
   
Made in us
Tunneling Trygon






 jy2 wrote:

 Valkyrie wrote:
Interesting read: one of the most powerful armies in the game beaten by what is usually accepted as one of the weakest.

The perception is that they are weak, but the truth is that they are anything but weak. Most dedicated tyranid players actually feel that their armies got stronger in 6th. Sure, some aspects of 6th have hurt them, but overall the pros outweighs the cons.



As a whole, a lot of Tyranids armies are weak, but if your opponent knows what he is doing they can be disgustingly brutal. I'd give them the award for "most under-estimated codex". I love it when my first time playing a guy, he laughs about how easy to beat Nids are. I even had a guy at BeakyCon tell the head judge that I would be an "easy win" because Nids are weak, and this was Day 2 on the top table! That was my perhaps my most satisfying win of 6th edition.

This message was edited 1 time. Last update was at 2012/11/02 21:48:35



 
   
Made in us
Sinewy Scourge






Ok, looking at it from your point of view, I can see your reasoning behind it.

The way I've always looked at Balanced is an army list that doesn't overload on the uber-elite of the book. Granted for Crons that's hard to to, but flyers to me still jump out as being one of those things that having more then 1 or 2, your playing a WAAC list.


*Sigh* WAAC refers to a state of mind. Games who cheat, roll dice in a scummy way, move too far, ect. Competitive is what you mean. Generally, competitive players are actually nicer to game with IMO. Nothing wrong with trying to win. I think that players who don't take good lists are crazy. Why spend time with a hobby that you don't want to do well in? *Shrug*

Flyers aren't bad once you let go of 5th edition lists and mindsets.

2nd Place 2015 ATC--Team 48
6th Place 2014 ATC--team Ziggy Wardust and the Hammers from Mars
3rd Place 2013 ATC--team Quality Control
7-1 at 2013 Nova Open (winner of bracket 4)
 
   
Made in ca
Regular Dakkanaut




Regina, Saskatchewan, Canada

Love reading your reports jy2, especially with your cool blue bugs.

I have a question about your flyrants: how did you model the dual twin linked Devourers? From your pictures it looks like you mounted the head of a Devourer on a Deathspitter?

 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!
 
   
 
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