HELLO. So, thanks for contributing to our VERY IMPORTANT POLLS. These polls made the game possible, and will definitely increase the number of viewers of this thread. Yup. We had considered posting each separate event in the game under a separate poll saying 'WHO WILL WIN' but we haven't.
ARBITES ARE BACK. We've tried out the Arbites in 6th, taking advantage of the Allies rules to represent some choices. The 3+ save Sisters have had little round 'Riot Shields' attached to them to make them look different to the 4+ save Grenadiers, but I don't like the look of them. I'll be converting something better this week...
ArbitorIan's Arbites (Sisters with Guard allies) - 1500pts
* Judge Jacobus (Uriah Jacobus)
* Suppression Team (Battle Conclave) - 4 Cybermastiffs, 5 Suppression Arbitors (4 Death Cult Assassins, 5 Crusaders)
* Combat Team (Battle Sisters Squad) - 2 Flamers, mounted in a Repressor
* Combat Team (Battle Sisters Squad) - 2 Flamers, mounted in a Repressor
* Response Team (Dominion Squad) - 2 Meltaguns, mounted in a Castigator (Immolator)
* Exorcist
* Exorcist
* Marshal (Company Command Squad) - 2 Plasmaguns
* Patrol Team (Veteran Squad w/Grenadiers) - 3 Grenade Launchers
* Patrol Team (Veteran Squad w/Grenadiers) - 2 Grenade Launchers
* 3 Armoured Sentinels with Multilasers
Panic's All Girl Hellion Display Team - 1500pts
* Baroness Whatsherface, the Skybitch (Baron Sathonyx)
* Haemonculus
* 10 Hellions
* 10 Hellions - Helliarch with Whip Thing
* 4 Kabalite Trueborn - 3 Blasters, mounted in a Venom - Shadowfield, 2 Splinter Cannons
* 4 Kabalite Trueborn - 3 Blasters, mounted in a Venom - Shadowfield, 2 Splinter Cannons
* 5 Wracks mounted in a Venom - Shadowfield, 2 Splinter Cannons
* 5 Scourges - 2 Blasters
* Talos - Chain Flails, Additional
CCW * Chronos
* Chronos
Pre-game We rolled The Emperor's Will with Dawn of War deployment. The warlord traits actually were remembered this time. Arbites rolled to control Night Fighting, which would be a bit useless as the more shooty army, and Dark Eldar got +1 save in ruins, which would be very useful. Dark Eldar deployed first, using the wall as cover for some Venoms and the Trueborn, while the Wracks held the objective and a harrying left flank was presented by two pain engines and an empty Venom. The Hellions and Scourges were in reserve.
Arbites then deployed around their objective in the biggest building on a refused flank. The only unit in reserve was the outflanking Response Team (Dominions).
The Arbites tried to steal the initiative, but failed. First turn to the Dark Eldar.
Dark Eldar Turn 1 The majority of the Dark Eldar force move forwards, many staying behind the cover afforded by the city walls.
Three arbitors are killed by splinter cannon fire from the empty Venom.
Arbites Turn 1 The Arbites line opens fire, both Exorcists managing to score a wound on each Chronos.
However, the rest of the Arbites line does badly, and everything else fails to score a wound. The line moves out and both Repressors pop smoke.
Dark Eldar Turn 2 The Baroness and her Hellion squad arrive from reserve, deploying behind the walls, as the Venoms and Trueborn deploy onto the battlements. The Chronos on the left fire soul weapons at the Marshal's squad (
CCS) and kills one, but when it tries to charge it takes a plasma wound from overwatch, and fails to roll high enough.
The Trueborn fire on the Repressors, but the smoke hinders them and they only cause one glance. The Venoms fire splinter cannon at the Combat Team (Battle Sisters) on the large building, wiping out most of a squad.
Arbites Turn 2 The Castigator and Response Team (Dominions) arrive, but on the wrong side of the board - they make the most of it and target the Hellions, killing two. The two Repressors, containing a Combat Team (Battle Sisters) and Jacobus' Suppression Team (Battle Conclave) move up to the walls. The Combat Team deploy, and take out the entire closest Trueborn squad and Haemonculus, glancing the nearby Venom as well.
The Marshall, Patrol Team and an Exorcist fire on the Chronos and finally manage to take it's last wound, and the Sentinels target and destroy the opposite Venom.
The Repressors' stormbolters target the Venoms, but even with the second Exorcist joining in, both Venoms end the turn with one hull point remaining.
Dark Eldar Turn 3 All the remaining Dark Eldar reserves arrive, the Scourges aiming for the centre of the field and the Hellions deploying in cover behind the walls.
The Talos charges the Sentinals, but only shakes one, while the Chronos targets the Response Team (Dominions), killing two.
The Baroness and her Hellions then leap the wall, firing and assaulting the Combat Team (Battle Sisters) and wiping out the squad.
The Scourges and Blasters target the Repressors, removing the weapon from one and shaking the other, while Venom fire takes out a few more Patrol Team members.
Arbites Turn 3 The Repressors fall back, providing cover for the Suppression Team (Conclave) to deploy, while their stormbolter fire wrecks a Venom. The Response Team (Dominions) try to kill the approaching Chronos, but can't cause a wound.
An Exorcist fires at the remaining Venom, exploding it and killing one Hellion in the blast.
As, nearby, the Talos explodes one Sentinel and shakes another.
The rest of the Patrol Teams (Grenadiers) redeploy around the central building.
Dark Eldar Turn 4 The Scourges take potshots at the Exorcist but miss it completely. The Trueborn do rather better, destroying the closest Repressor. The Chronos takes care of the Response Team while the Talos fininshes off the last of the Sentinels.
The Baroness and the remains of her retinue charge through the wreckage into the Suppression Team, issuing a challenge to Judge Jacobus. He refuses and is placed at the back, while the combat around him evens out to a draw.
And the Talos consolidates through the ruins towards the Marshall's squad (
CCS)
Arbites Turn 4 The Patrol Team advance on the Scourges, killing three of the squad with frag grenades and shotguns.
The Castigator realises it's in a good position for a victory point and moves towards the Dark Eldar deployment area, as the Exorcists and Marshall's squad target the Talos, but fail to harm it. The Suppression Team combat continues - both Suppression Arbitors (Crusaders) are killed but the Cybermastiffs (
DCAs) kill the rest of the Hellions.
The Castigator in the bottom right corner moves Flat Out into the deployment zone.
Dark Eldar Turn 5 The second squad of Hellions just manage to reach the Baroness' combat, but there are so few that only one Cybermastiff dies. The Talos finally advances into the Marshall and destroys the whole squad.
The Chronos and Scourges then move back, attempting to destroy the Castigator.
Arbites Turn 5 The Castigator finally reaches the corner of the board, while both Exorcists still attempt to take down the Talos. Plagued by bad rolls all game, they take manage to cause two wounds on it.
And the Hellions still do badly, killing the last dog, but leaving Jacobus alive.
Arbites numbers are dwindling in the fifth turn, but we roll and get another.
Dark Eldar Turn 6 The Talos emerges from the rubble to completely destroy the Patrol Team (Grenadiers) nearby, while the Chronos and Scourges give chase to the Castigator.
Jacobus's rosarius proves amazing as he deflects every wound caused by the Hellions.
Arbites Turn 6 The Exorcists finally manage to take down the Talos as, after another bad turn of combat, Panic suddenly remembers Hit&Run and leaves the Jacobus combat to line up on the objective.
The Hellion contingent lines up on the Patrol Teams as we roll and get another turn!
Dark Eldar Turn 7 The Hellions charge the Patrol Team, killing all of them, but not getting enough consolidation to reach the objective.
While the Baroness takes care of the remnants of a Combat Team
And the Chronos and Scourges catch up with the Castigator, destroying it.
Though the Exorcist has now moved into the deployment zone, so the
VP still stands.
Arbites Turn 7 But it looks like it's all over for the Arbites. The Exorcists try to kill some Wracks but fail to hit anything.
And Jacobus turns on the Baroness, trying a last ditch assassination attempt, but her shield holds.
End of Game! Dark Eldar - 4 (objective, linebreaker), Arbites - 2 (first blood, linebreaker)
Dark Eldar Win!!