Switch Theme:

[1850pt. Guard v. Chaos] The Hand of the King - Episode XXVI (The Iron Line)  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Decrepit Dakkanaut





Vallejo, CA

To view the previous report in this series, click here. To view the next report in this series, click here. To view more battle reports in The Hand of the King series, click here.

To view the tactical overview for this report, click here.


***


Melchoir was tense. Somewhere deep inside, he felt that the universe had a cruel sense of irony, and was just the thinnest strand of fate from making him into a tragic figure. Whenever he got close to achieving his goals, he always felt a pang of dread, as if he was going to have come all this way just to have something get screwed up at the very end and ruin everything.

This was now one of such moments.

Things had been going very well for the forces of Folera. The enemy had been largely crushed by a brutal air and artillery campaign. The final siege was underway. It would only be a matter of time.

All that was left for the rest of the forces to do was to stamp out any remaining pockets of resistance found here and there scattered around the planet. What little was left of Melchoir's line was joined together with forces from the 7th armored corps. Now that the war was mostly tied up in the siege, the Leman Russes were of less use than in those places where fighting was still engaged over open ground. Melchoir was used to serving in mixed infantry and armor groups, but even he was taken a bit aback by just how many tanks were at their disposal.

The advance across their designated area had been rapid. The armor crushed everything while the infantry easily cleaned up later. There was only one place left to clear out, now. When it was made secure, he would be done. With his many missions accomplished, odds were that he'd get a bit of time off before getting reassigned to a new unit.

That was, at least, unless he screwed something up now, here at the end of everything.

The officer walked forward along with his men, lead by several large battle tanks. They were coming up to a ruined outpost. Its craggy form could just barely be made out against the night sky. He looked up and could see the stars. The weather had finally begun to calm down as of late. Perhaps the seasons were beginning to turn. Melchoir never could tell on planets not his home.

The tanks came to a stop at the edge, just out of range of the ruin, and the rest of the infantry formed up behind them. The officer pulled out his surveyor. The scanner barely worked anymore. Through its flickering screen, the officer could make out signals. There were enemy here after all.

"Deploy fireflies," Melchoir ordered into his micro-bead.

A few moments later, the tanks in front of him shot their rockets up into the air, leaving a thin trail of sparkles glowing orange against the sky. Silently, they were lost up into the night sky. The cluster of them then crackled and popped into life, the firefly grenades sending an eerie green glow over the battlefield.



The enemy was startled to life as the flares began to float in the still air. Vehicles suddenly roared to life. A few disorganized shouts were called out, breaking amongst the silent guardsmen.

The enemy began to move, slowly stirring into action.

Melchoir looked through the ruins and could see them. He took a deep breath. He just had no not screw this up. Not now.

"All units, engage the enemy," the officer ordered.



The tank commanders scarcely needed to be told to start firing. Immediately, the air began to burst with the heavy pom-pom-pom of the exterminator cannons, lascannons both on the tanks and from those infantry that had a good vantage point began to join them. The first enemy casualties began to mount as a lascannon blast found an enemy transport, catching it into flames.

A bright light pierced the sky as the command tank engaged its searchlight. The beam of light swept across the enemy vehicles until it stopped on an enemy siege tank. The command tank fired at it, blasting apart the target's massive cannon. Quickly, the other tanks nearby traversed over and fired into the vehicle. A lascannon bore through its front armor causing the tank to erupt in a cataclysmic fireball.

Heavy weapons fire continued to flash as the shockwaves of the armor's thunderous barrage beat into the enemy downrange. Melchoir could see one of the enemy transports trying to advance, only to get hung up on terrain, while the other passed through only to eat a massive barrage of anti-tank fire. Once again, a knock-out punch slammed into the vehicle's armor, causing the a wide gash to burst out of it, violently ejecting smoke and flame.



Quickly the enemy's mobile element was neutralized under the weight of the thundering autocannons. A few enemy tanks attempted to return fire against the Russes, but were quickly shut down as the command tank fired at the first one and then the second, it's vanquisher cannon ripping apart each target with a single shot.

Melchoir had scarcely been on the winning side of a more lopsided display of firepower. He began to relax just a little bit. Everything was going to be smooth.

The officer looked around at his men. They all stood stalwartly looking on. Except for one of them. He was screaming like a maniac and waving a bunch of explosives above his head. Wait, that wasn't right.



The crazed cultist lifted his hands above his head and shouted a gutteral intonation to the dark god of blood and violence. Before Melchoir could even issue an order, from behind him came the groaning shreik of aircraft engines.

"What?" Melchoir shouted angrily to himself. The skies were supposed to have been completely empty of enemy fliers. They weren't supposed to expect this kind of resistance. What was going on here?

And then, as if on cue, the aircraft descended from the inky darkness into the glow of the flares.





The cultist's voice reached a fevered pitch as the guardsman stood dumbfounded before him. He offered up a final curse before he suddenly detonated himself.

The explosion blasted over the guardsmen, sending a huge, greasy fireball erupting up into the air. Shrapnel pattered off of the armor of the tanks and a thick, roiling smoke blossomed from where the cultist had once stood. A few bits bounced off of Melchoir. He bent down to pick one of the pieces up, examining it in the dim green glow. It was a smouldering tooth.

The officer dropped the former missile in disgust as the fliers began to circle overhead. The graceful entities were difficult to see in the flare light at first, but then they began their attack.

Massive sprays of fire belched out from the circling aircraft, vomiting flaming fuel down onto the guardsmen below. Panic began to set in as another one came down and spewed its lethal fiery chemicals all over them.

Melchoir lurched backwards as a rolling wave of flame cascaded down onto him. The horrible attack instantly incinerated his whole command squad. The flaming liquid bounced angrily off of the officer's refractor field, miraculously saving him as the sheet of fire collapsed to the ground. The officer recoiled in terror from the raining death, only to be surprised that he had survived. His uniform had caught ablaze, and he quickly patted it out as dozens of guardsmen burned alive around him.

The officer turned towards the tanks, who were still firing at something downfield. He needed them to take down these fliers, and to do it now. These aircraft were the biggest threat to the men and to the mission.

He thought.

From behind the roiling clouds of flame being dropped from above, a new threat began to appear.



In the darkness, shadows departed from the ruins. A mass of enemy soldiers began to emerge and then to rush forwards. A black tide of cultists began to howl their damned cries to their dark gods. It was a full-fledged attack.

Before them was a massive shape, difficult to tell in the darkness. It was a machine of some sort, but it couldn't be said precisely what it was.

With terrifying speed, the enemy bounded forward.



As it barreled into his shocked men, it produced a set of whirring blades that immediately began to do their work. With effortless grace, the creature spun around, lopping off heads, arms, and chunks of flesh from all around it all at once. As fast as it moved, guardsmen were eviscerated, blood and body parts spraying into the air.

The guardsmen instantly panicked at the new threat. Nothing could be done to stop it as fistfuls of guardsmen were chopped to pointless gore all around them.

They began to break and run.

"No!" Melchoir shouted, "Stand your ground! Stand your.... Regroup! Regroup I said!"

The demonic machine hacked apart the guardsmen as they desperately attempted to flee from their invincible destroyer.

"Marshal!" came the cry of one of the soldiers of his other platoon, "Marshal, look out!"

Melchoir turned from the scene to his right and looked to his left.



There was ANOTHER one!

The second monster turned slowly and saw the mass of guardsmen before it. They were ripe with fear.

Melchoir closed his eyes and drew in a deep breath.

"Men!" he shouted, "Form ranks, face the enemy!" He pointed at the creature on the left as the one on the right butchered another dozen guardsmen. He was about to lose everything.

"First rank lasgunners, on your knees! Second rank meltagunners! Third rank lasgunners! Stagger formation, go!"

The guardsmen quickly attempted to put into practice their endless hours of drill. The monster barreled towards them at freightening speed. Before it were a line of kneeling guardsmen followed by a row standing, with a row behind sticking bayonets and lasguns through between them. It approached the bristling men.

"First rank, FIRE!" Melchoir shoted. Lasguns immediately began to fire in a wave of light and energy. "Meltaguns, FIRE!" The searing blast of short-ranged anti-tank weapons blasted over the heads of the guardsmen in front of them. The concussive heat rays broke through the wall of fire and crackled on the creature's demonic hide. "Second rank, FIRE!"

The lasgun from the succeeding lines of guardsmen joined the first as they were just running out of energy. The concentrated blast of violence of an entire Imperial Guard platoon focused onto a single point. With a scream of rending agony, the creature began to disintegrate. Bits of flesh, armor, and machine began to vaporize off of it in swirling clouds.

"Basilist, FIRE!" From behind them all, the lascannons opened up just as the lasguns ran dry. The shambling hulk was burst through with anti-tank shots, causing huge hunks to collapse to the ground.

"Reload!" Melchoir shouted. He turned to his right, he knew that the other one was going to be right there. It was too late. Had the tanks finally shifted targets? Had they been destroyed? This was it. This was the major screw up right at the end of everything.

He winced as he turned around, prepared to meet his gristly evisceration.

He could see the other monster. The combined weight of five battle tanks was focused squarely on it. The creature desperately tried to carry on forward momentum as it was pummled to the ground by the irresistable barrage of exterminator cannon fire. Sponson and hull anti-tank weapons punched holes into it. The demonic entity wailed loudly as its mortal flesh gave way to the awesome firepower of the armored assault.

Suddenly, the monster was bathed in a radiant white light. Melchoir turned, shielding his eyes. The searchlight from the command tank burst brightly across the guardsmen. The tank commander gave a silent order. The turret traversed. The officer instinctively flinched.

The tank's main gun blasted its shot. It landed square on the monster's head, exploding it into non-existence. The searchlight was shuttered as the enemy slumped to the ground dead.

From all around him, the enemy poured in from the darkness.





From above, a tidal wave of flame rolled out of the sky and crashed down onto the guardsmen. Instantly, screams of agony pierced the inferno as a liquid holocaust rained down upon them.

Melchoir turned to the tank commander. "The fliers! Take down these damned fliers!" he shouted desperately. He whirled around towards his men. "To me!" he shouted, "Regroup to me!"

Those guardsmen who were still able huddled together as the enemy came rushing in.

"Form ranks!" Melchoir shouted. "Lasgunners in front! Fix your bayonets!"

"There here!" someone shouted in a panic.

"Let them have it!"



The guardsmen barely had time to fire before the enemy was on top of them. The first few were downed by fire only to have more rush in. The guardsmen piled in after them as the enemy set on them with combat knives against their bayonets.



The brutal melee quickly ground down. The cultists were rabid in their worship of the god of blood, but the guardsmen were too well trained. Too well armed. Too well armored.

The guardsmen began to push back against the cultists, impaling them on their lasguns, and clubbing and stomping them in whatever way they could.

Meanwhile, the enemy stormed at them from the left flank. Enemy meltaguns were brought forward and began to press in on the tanks.



The Russes fired at whatever was at hand, desperate for survival. Exterminator cannon fire poured into the new meltagun threat, the torrent from the turrets and the brutal punishment from their anti-tank hull weapons ripping them apart with ease. Other exterminators were able to bring down a flier with their multimeltas, ending the threat to the tanks from the air.

The guardsmen broke free from their melee. The enemy was still right on top of them.



One of the aircraft wheeled around and began to hover right on top of them. It unleashed a torrent of flame straight down, engulfing nearly everybody.

Guardsmen everywhere once again burned to death where they stood, engulfed in the flames.

Melchoir could only look up in horror as the circling beast devoured his soldiers.

The slowing of its flight, though, left the aircraft vulnerable. Freed from more pressing issues, the Leman Russes finally swung around towards the aerial bombarders. Exterminator cannon fire swept over one of the aircraft, a shower of autocannon shells and lascannon fire bringing it to the ground. The one hovering overhead was easy prey to multimelta sponsons and turret weapons alike.

In their own cries of anguish, the enemy fliers dropped from the sky and landed as flaming wrecks on the ground.



With the fliers gone, the exterminators traversed their turrets down to the last of the onrushing cultists and traitor guardsmen. With brutal efficiency, the combination of their firepower easily swept the field of those last few who had emerged from the ruin.

Almost as soon as it had begun, it was all over.

The enemy was defeated.

The roar of the tank's gunfire began to ebb away with the last failing light of the firefly flares. Melchoir looked around him. There were only four men left to him that were still battle-ready. He was stunned.

Darkness overtook them as the lights above flickered out.

"Marshal," came a grating, rasping voice from behind him. It was coming over a speaker, which only made the sound more indistinguishable from static. Melchoir had never heard the voice before, and it immediately chilled him as he stood in the blackness of the night.

He turned and looked, it was the unit commander of the Russes looking down at him from behind his respirator. The stare was dead in the darkness.

"There is an emergency," the voice creaked at him, "We must go."

"I don't know if this place is secure, though," the officer protested. The tank commander, as if drained by what few words he had managed to speak pointed to the officer's scanner, still held clenched in Melchoir's hand. He hadn't even time enough to put it away.

The officer looked down at the device. It was still on.

He did a quick search of the area. As best he could tell, that was all of them. One last mass attack by everyone who was left on this little square of this forsaken planet.

"Come," the half-electronic voice grated at him.

"But my men," Melchoir protested.

"Later."

Unsure of what was happening, but content that the mission was complete, Melchoir reluctantly obeyed the tank commander's summons. He crawled up the hand-holds on the side of the tank until he was up next to the turret.

The commander gave the marshal a stare void of any human feature. Silently, he nodded and pushed a button on a small console in front of him. A tone wafted up from somewhere within the lumbering behemoth, and the mass of tank began to move out into the night.

To where, Melchoir wasn't entirely certain.


***

Melchoir plopped down onto his collapsible desk chair with a sigh. He was exhausted.

He had gotten a ride to the nearest base camp, wherein he was whisked off by valkyrie to a general officer's meeting for all guard units in the area. The news was grim.

Though the planet was now nearly entirely in loyalist hands, some sort of great bloom of the enemy had somehow unfurled itself all over the sub-sector. Somehow, what had been a contained fight on a single planet was now an explosive contagion on all nearby worlds. Everywhere there were alarms raised of the inhuman robotic menace, and the traitorous grey marines, as well as warriors of chaos. Everywhere was suddenly and violently devolving around them.

Without a doubt. The Foleran Off-World Army was the nearest Imperial Guard presence to handle the threat. Veterans of the completing campaign would be split up amongst the millions of guardsmen who still hadn't even managed planetfall yet. The fight, far from over, was just beginning, at least, so it seemed.

They were all to get what rest they could. Most of the officers would be up for re-assignment soon, and shipped off to somewhere to be determined.

Melchoir hated not knowing what was going on. Being in the Guard, though, offered little reprieve from this particular nuisance.

The officer rubbed his temples briefly and stared down at the tiny folding desk. There were two large trunks filled to bursting with papers on the floor beneath it, and several large folders containing hundreds of sheets apiece were stacked on top.

All of this had been Sanario's.

They still hadn't found him. The brass had given him up for eaten, but Melchoir wasn't so sure. He actually knew what the priest was capable of. Regardless, all of the priest's effects went unclaimed when he went missing. Rather than turning over his possessions to the Ecclesiarchy, Melchoir had decided to smuggle them away. There were tens of thousands of articles of correspondence. Form upon form in triplicate. Books, notes, endless effects.

Worse, most of it was encoded. Sanario was hiding something. He knew it.

Thankfully his time spent translating ancient Foleran and pushing papers during his brief time as an ADC gave him a knack for this kind of task. All he needed to do was break the myriad of codes and secret sayings.

He would get to the bottom of it all. He knew it.


***






This message was edited 1 time. Last update was at 2013/01/17 22:56:35


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Posts with Authority





Boston-area [Watertown] Massachusetts

I am very glad to see you back in action. Good show!


Falling down is the same as being hit by a planet — "I paint to the 20 foot rule, it saves a lot of time." -- Me
ddogwood wrote:People who feel the need to cheat at Warhammer deserve pity, not anger. I mean, how pathetic does your life have to be to make you feel like you need to cheat at your toy army soldiers game?
 
   
Made in ba
Rough Rider with Boomstick





Greater Manchester, UK

Ah, ongoing story, mystery, and lots of Dakka. Here's to a gore-soaked Ailaros in 2013!

(Great as ever Ailaros)

Run a whole lot of wfrp and other rpg's, play The Woods and Kill Team, gather and look mournfully at imperial guard knowing I'll never finish enough to use them on the tabletop  
   
Made in nl
Lesser Daemon of Chaos






Groningen, The Netherlands

Awesome Battlereport, thnx!

What was the Cultist exploding in the beginning if I may ask?

Cilithan

Fiery the angels fell; deep thunder rolled around their shores; burning with the fires of Orc.

Armies:
Daemons: 5000+ points
CSM/Black Legion: 5000+ points
Deathwatch/Knights: 5000 points
 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Marbo.

I didn't leave my opponent anywhere useful to put him, so he just sort of put him in front of my stuff. The shot was placed right in front of him to try and wing both of the tanks, but the shot scattered backwards back onto him.


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Veteran Wolf Guard Squad Leader



DC Metro

Fun read. AV14 still rules, especially when you've got enough infantry to stop it from getting swarmed in assault.
   
Made in us
Heroic Senior Officer





Western Kentucky

told you you'd love Leman Russes

Leman Russes of all shapes and sizes are the tits this edition.

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in gb
Junior Officer with Laspistol





I'm liking the movement from boys to toys. It seemed to pay off too!

 Ailaros wrote:
Marbo.

I didn't leave my opponent anywhere useful to put him, so he just sort of put him in front of my stuff. The shot was placed right in front of him to try and wing both of the tanks, but the shot scattered backwards back onto him.



Don't say that; someone will come around and proudly state "Then Marbo did his job!" Like simply deploying logically to counter him made it worth taking 65pts worth of what amounted to nothing.


Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...

FAQs 
   
Made in us
Badass "Sister Sin"






Camas, WA

Crazy report!

That is a lot of toys though.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in ca
Noble Knight of the Realm





Canada

Great report, as always, Ailaros, thanks for posting.

Wow, I didn't realise that a Vanquisher with Pask was THAT good. That thing dominated this game. And if it's that good for someone with your horrifically bad dice, it's the real deal. I'm sold on adding one to my own force.

You mention in the tactical overview that it was the hull/sponson weapons that did all the heavy lifting on the Exterminators. I note that regular LRBTs are the exact same cost ... might be worth considering those as an alternative since the Str 8 pie plates, while being useless against the Helldrakes, could have wrought even more havoc with the enemy troops.

"Pask" needs a name, though. And some snarky banter between Melchior and him would be a welcome addition as well.

   
Made in us
Heroic Senior Officer





Western Kentucky

Problem is that a normal russ would cause all those fancy hull weapons to snap fire. An exterminator can always fire at full effect

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in ca
Noble Knight of the Realm





Canada

 MrMoustaffa wrote:
Problem is that a normal russ would cause all those fancy hull weapons to snap fire. An exterminator can always fire at full effect


Maybe ... I only just recently discovered that there is some controversy over this and a friend who emailed Forgeworld about it got the response that "Page 83 of the Warhammer 40,000 rulebook states that Heavy vehicles always count as remaining stationary for shooting; the Vehicles and Ordnance paragraph on page 71 specifically relates to the Moving and Shooting with Vehicles heading.

The Heavy or Super-heavy type overrides this; as such yes, the Internet is just a bit confused because it's not especially clear from the rules."

The wording of the rule on its face is that the other weapons ALWAYS snap-fire, but Forgeworld has a point about the context of that phrase. The same friend has not received a response from GW. Hopefully they'll FAQ this in the manner described above.

   
Made in us
Heroic Senior Officer





Western Kentucky

Heavy would have no bearing on snap firing though. It doesn't matter if you count as standing still or not when the main cannon always causes every other weapon on the vehicle to snap fire.

Not trying to be a jerk or anything, but that rule seems pretty cut and dry.

It's not like the discussion with the previous incarnation of Lumbering Behemoth, which said "Allows one other weapon alongside the turret to fire normally, even if the turret is ordnance" With that one, you COULD make an argument that one of your weapons would ignore snap firing (I even agreed that a weapon could fire normally with the main cannon)

But this is derailing the batrep. If you're seeing something I'm missing, maybe this discussion should be moved over to YMDC.

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

MrMoustaffa wrote:told you you'd love Leman Russes

Leman Russes of all shapes and sizes are the tits this edition.

I'm sorry, what were you saying about shapes and sizes of tits? I mean russes?

Griddlelol wrote:Don't say that; someone will come around and proudly state "Then Marbo did his job!" Like simply deploying logically to counter him made it worth taking 65pts worth of what amounted to nothing.

Sure, but this was a purge game. Against Khorne. Not like I was going to do much more than castle up this game anyways.

pretre wrote:That is a lot of toys though.

So this game was against the same person who returned my ass to me on a silver platter with just the correct amount of tasteful parsley garnish in this game. You'll note that the balance of this list is roughly the same as the others (A few vehicular anti-tank units, 3 fliers, a few small troops squad, two close combat monsters on fast mounts, etc.). I'll guiltily admit, I did feel a pang of vindication for my previous drubbing after this game.

NWansbutter wrote:You mention in the tactical overview that it was the hull/sponson weapons that did all the heavy lifting on the Exterminators. I note that regular LRBTs are the exact same cost ... might be worth considering those as an alternative since the Str 8 pie plates, while being useless against the Helldrakes, could have wrought even more havoc with the enemy troops.
MrMoustaffa wrote:Problem is that a normal russ would cause all those fancy hull weapons to snap fire. An exterminator can always fire at full effect

So, about the russes. Firstly, as moustaffa mentions, I don't think the LRBT would be better here. It would have been better than the exterminators turn 1 (because I might have blown up multiple chimeras in the left-side parking lot), but for every turn after, the exterminator was equal to, or better to whatever task it was up against. It could shoot hull and turret weapons equally (important against those khorne lords who both failed armor saves AND invul saves), and it could at least cause glancing hits against those fliers.

Furthermore, I'm actually thinking about taking this the other way. Take those 10 points I have left over from the hunter-killer and turn it into an upgrade from an exterminator to a vanquisher in each of the russ squads.

This, of course, brings me FAR outside of my comfort zone, but I think it might be the best decision. By normal sentiments, I'm basically forsaking my ability to handle hordes, or most infantry at all. The versatility is going to be in the toilet, and I'll be left stranded if my opponents don't show up with lots of toys in the list.

On the other hand, that doesn't seem very likely. Looking around the store, most people nowadays are going with a relatively minimum number of weak, MSU scoring units, and the rest is more or less crammed into toys. Furthermore, really look at it. Against infantry, we'd be talking about 6 autocannons, 8 multimeltas, and 10 lascannons on my russes. Hell, that's volume of fire nearly enough to BE an anti-horde weapon. Plus, I know for darn sure that wing lists wouldn't want to face off against this either. Plus, I DO still have a crap ton of lasguns. Next monday, I think I'm going to give this a try.

NWansbutter wrote:"Pask" needs a name, though. And some snarky banter between Melchior and him would be a welcome addition as well.

One of the reasons I haven't named him yet is because of my usual convention for naming special characters - anagrams. Al'Rahem became Rhamael, Harker became Harrek, Nork becomes Kron!, etc. Obviously, this doesn't always work, and it sort of isn't now, given that Pask doesn't really anagram into anything but Kasp, which I only somewhat like. I'll just have to think about this more.

And yeah, missing the priest does sort of remove my dialogue, which I don't like. I'm still trying to figure that one out.



This message was edited 1 time. Last update was at 2013/01/10 20:17:27


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Heroic Senior Officer





Western Kentucky

I guess you could always call him Patton and be done with it

As for the vanquisher thing, as hilarious as it sounds to have THREE vanquishers in a list, it sounds like a wee bit of overkill, especially since they would be squadroned.

Now, if your store ever started doing double force org, absolutely. Then you've got 3 independent vanquishers and 2 independent exterminators. That would be flexible, and capable of handling the possibility of there being more vehicles with the additional slots.

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in ca
Noble Knight of the Realm





Canada

Agreed: http://www.dakkadakka.com/dakkaforum/posts/list/0/475079.page#5160540


Automatically Appended Next Post:
To try to get this thread back on course ... what, if anything, did your opponent's veterans do? I see them mentioned in the army list, and see their chimeras got popped, but can't find a mention of what they did. Did they just sit back in his deployment zone?

This message was edited 1 time. Last update was at 2013/01/10 20:31:57


   
Made in us
Frightening Flamer of Tzeentch





 NWansbutter wrote:
Agreed: http://www.dakkadakka.com/dakkaforum/posts/list/0/475079.page#5160540


Automatically Appended Next Post:
To try to get this thread back on course ... what, if anything, did your opponent's veterans do? I see them mentioned in the army list, and see their chimeras got popped, but can't find a mention of what they did. Did they just sit back in his deployment zone?


They stayed in my deployment zone so i didnt give up free kill points i ran them forward at the end because i knew i'd lost and just shot there lasguns.
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

MrMoustaffa wrote:I guess you could always call him Patton and be done with it

lol. Well, I know I want to recycle the first name of Taiaphas, just because it fits the old-tymie austere cold-heartedness that I think Pask brings. It's just the last name...

MrMoustaffa wrote:As for the vanquisher thing, as hilarious as it sounds to have THREE vanquishers in a list, it sounds like a wee bit of overkill, especially since they would be squadroned.

I'd break the squads the other way:

LRExt - lascannon, multimeltas
LRVanq - lascannon, multimeltas

LRExt - lascannon, multimeltas
LRVanq - lascannon, multimeltas

LRVanq - lascannon, pask.

You could complain about mixing the two types, but most of the game they're going to be shooting at the same targets anyways. Plus, it leaves me less vulnerable to having just my exterminators or just my vanquishers picked off due to squad shenanigans. Plus, it reduces overkill, and I think might be a bit friendlier for night fighting.

NWansbutter wrote:what, if anything, did your opponent's veterans do? I see them mentioned in the army list, and see their chimeras got popped, but can't find a mention of what they did. Did they just sit back in his deployment zone?

So, they started the game on the left, with a vindicator, CCS in chimera, and the two vet squads in chimeras from left to right, respectively. Turn 1, exterminators and pask blow up the vindicator, and the other exterminators explode the right-most, doing very light casualties, and piling the guys out. Turn 2, he keeps the vets that were forced to pile out in the backfield. As this was KP, I assumed that he didn't want to run a doomed meltagun charge out in the open against exterminators.

Meanwhile, the center chimera full of vets moves forward and immediately immobilizes itself on terrain. The guys inside stay inside (I think for the same reason), the CCS chimera passes terrain and moves up and pops smoke.

Turn 3, the nearby exterminators, now in long-range of multimeltas, make very, very short work of the CCS chimera, the resulting explosion killing everybody but the officer.

I think at this point, my opponent didn't know what do do with his crumpled left-side attack. I still had 90-odd guardsmen on the board, and I still had all of my tanks. He had the better part of 24" to cross mostly open ground to get to me before he had the chance to do any damage whatsoever. I think he decided to preserve KP here. The officer moved backwards, the troops in the can stayed in their can, and the dismounted vets sort of just chilled out.

On turn 4, I think was when my opponent came to the conclusion that I was so busy with everything else, that I really didn't care about his vets. On that turn, the vets in the transport swapped places with the senior officer, and the ~18 guardsmen advanced. On turn 5, they slogged through the cover that they did have and then ran forward. On turn 6, I horribly gunned down one of the vet squads with the now-liberated exterminator squad, the other one dove for cover and took a long-range FRF against my surviving infantry. On turn 7, I didn't bother to shoot at them, and they didn't have any targets.

It's a tough case to say that they were going to be doing much this game, though. Had they been more proactive, then I certainly would have shot at them more, and more ignored the cultists (or fliers), as they were my opponent's only source of anti-tank by the mid-point of turn 4. Instead of giving up all 6 kill points, they only wound up giving away 4. If he had charged them in, yeah, it would have put more pressure on me, I suppose, but I don't know if it would have made much of a difference. There was a lull in my exterminator action on turn 2 between when I'd killed off the chimeras and before I could shoot at juggernoughts. My right-side exterminators tried to peel paint on a pred, but they just as easily could have shot at aggressive vet squads.

In any case, the real problem for my opponent was in the lists. I brought only as many KP onto the table as he did with his ALLIES, much less with his main force. The fact that half of them were on AV14 behemoths only made that more challenging.


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Heroic Senior Officer





Western Kentucky

I got it! Kasper the friendly tank! Think of all the wacky adventures melchoir and Kasper could have!

"we need to take that hill! Kasper! Where are y-"

"H-here sir! ah- Ah-AHCHOO!" *vindicator explodes in the distance*

"bless you kasper"

No, I'm not drunk, why do you ask?

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in ca
Noble Knight of the Realm





Canada

There may be something to that. With Melchior and Kaspar, he has 2/3 of the Three Kings of Christmas fame. Just name someone Balthazar and you're good to go.

   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Well, I already have a Caspar:



He's my lord commissar (on the right). I suppose I could clip something out of the Balthazar name (Taiaphas Balthazar seems too long, though), like Taiaphas Alzar or Taiaphas Althar or Taiaphas Razal or something.

I've already got his tank name picked out (Menin Archon - The Prince of Wrath), but I need something accordingly awesome for the guy himself.


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in ca
Noble Knight of the Realm





Canada

 Ailaros wrote:
I've already got his tank name picked out (Menin Archon - The Prince of Wrath), but I need something accordingly awesome for the guy himself.


You also need a suitable awesome converted tank commander sticking out of the top hatch.

   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Already have.



I'm actually half done with the model already. Getting close to the washing stage. Tonight after work I'm going to clean up the camo and put down the recognition stripes.

The only thing missing is the gun. I could just use the vanquisher cannon provided, but I'd rather not. I look at a weapon that behaves like an up-damage lascannon or an up-raged meltagun, and I think that it should LOOK like a lascannon or a meltagun, rather than looking like a battlecannon, which is neither.

In any case, I've got some conversion work to do over the weekend to have this guy ready by next monday, which I hope to be.




Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Executing Exarch





McKenzie, TN

I am really glad to see more battle reports, interesting as always.

The russes really carried their weight in this game. It will be interesting to see how they perform in more AT oriented environments.
   
Made in us
Preacher of the Emperor





Michigan

Great report! Interesting about being assigned to the "bad guys." Guess you'll be fighting a lot of loyalists then? That could make this unfolding mystery veeerrrry interesting.

And as a tangentially related note on the Vanquisher-
Spoiler:

Have you thought about using an Empire Great Cannon for the barrel? I know it's not anywhere close to the lascannon or melta look, but it's significantly distinguished from the standard guns and the ornamentation would be great for a command tank. Rawson's got some great pics of his-



Just a thought, anyway.

   
Made in us
Decrepit Dakkanaut





Vallejo, CA

ansacs wrote: It will be interesting to see how they perform in more AT oriented environments.

It will. I guess I'm kind of banking on the idea that I'm bringing so much of both foot infantry AND heavy armor that my opponents won't be able to handle both effectively, and I can just focus on whichever one they're weaker at and then have what they were brought to kill be rather unscathed at the end of the game. I guess I don't know for certain if this idea is correct, though.

I guess we'll see.

Zefig wrote:Great report! Interesting about being assigned to the "bad guys." Guess you'll be fighting a lot of loyalists then?

... well... The "bad guy" team is me with guard, necron, chaos, chaos, and demons. The "mercenary" team is guard, guard, dark eldar, necron, and chaos, while the "good guy" team is GK, GK, DA, BA, and SM.

As such, the teams are basically "marines v. grab bag v. grab bag". I've already been having to come up with ways to think about me vs. grey knights, and that's not terribly likely to be different now.

Also, I love that cannon for vostroyan, and it would be great for praetorian. Don't know if it's the thing for Folera, though.

***

So, the more I've been thinking, the more I'm starting to think that, in addition to dropping the hunter-killer for a pair of vanquisher upgrades, that I should find 10 other points in my list and make them ALL vanquishers.

I mean, this is a tank that I've traditionally thought, at best, "meh" of, but we're in 6th ed now, right? I mean, if I have 5 vanquishers, I'm basically guaranteed at least one vanquisher cannon hit per turn on a flier (well, two, because they'd all have at least hull lascannons in range), which seems pretty solid, while anything MC, TEq, or anything with an armor value is basically guaranteed to liquefy to all of that firepower.

Obviously, it still lacks a bit of anti-horde (or does it, with 36 lascannon equivalents plus all those lasguns?) but boy, if my opponent brought anything heavier than a horde of light infantry, would they be screwed.



This message was edited 1 time. Last update was at 2013/01/11 08:57:43


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Space Marine Scout with Sniper Rifle




Tarry Town

As much as I love your battle reports, Ailaros, I have to ask you to stop making them.

Because I don't have the money to buy a Guard army (especially considering the amount of cash I'm dropping on my Sternguard at the moment; I love those guys like you love Guard blobs) but you keep making me want to.

"Sometimes it is better to light a flamethrower than to curse the darkness."
- Terry Pratchett

=====Begin Dakka Geek Code=====
DC:90-S+G+M+B++I+Pw40k11#+D+A+/aWD-R++T(T)DM+
======End Dakka Geek Code====== 
   
Made in us
Heroic Senior Officer





Western Kentucky

If your games start going like mine Ailaros, people will start to bumrush the tanks, desperately trying to swat the guardsmen out of the way. Get used to seeing your guardsmen taking even more fire than usual as the opponent tries to chew through those meatshields in time.

I have to say though that I would be slightly worried about horde MEQ. My area has a ton of them, and without basic Leman Russes, Colossi, Basilisks, or really any high strength AP 3 blasts, I think those lists will be just as big of a threat as a green tide or rival foot guard list.

Also, that is BS that there isn't a single ork player in that league.

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Foolamancer wrote:I don't have the money to buy a Guard army but you keep making me want to.

Lol, just wait until I get all of my russes up and painted.

MrMoustaffa wrote:If your games start going like mine Ailaros, people will start to bumrush the tanks, desperately trying to swat the guardsmen out of the way. Get used to seeing your guardsmen taking even more fire than usual as the opponent tries to chew through those meatshields in time.

I don't know if it's possible for my guardsmen to die any faster than they have so far this edition.

MrMoustaffa wrote:I have to say though that I would be slightly worried about horde MEQ.

Ignoring the infantry for a moment, 5 vanqhishers puts down 8 Ap2 (or better) wounds per turn on MEq. If my opponent JUST ran power armor, I'd kill, hypothetically, 48 marines with just the fire from the tanks in 6 turns. Then you add the 11 lascannons and 8 meltaguns and 62 las weapons, most of which can FRF, and I don't forsee myself having much of a problem here.


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in gb
Junior Officer with Laspistol





Have you tried using the eradicator that caused such a fuss in the tactics section?
Maybe instead of those 2 vanqs, the eradicators might be awesome, especially against those vets or cultists.


Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...

FAQs 
   
 
Forum Index » 40K Battle Reports
Go to: