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Made in us
Decrepit Dakkanaut





Vallejo, CA

To view the previous report in this series, click here. To view the next game in this series, click here. To view more battle reports in The Hand of the King series, click here.

To view the tactical overview for this report, click here.


***


Vask (console): Prep for armored charge.

Hull: Deimos Command to all units, stand by to commence armored charge.



Vask (console): Are we ready?

Gunner: Weapon loaded, prepared for action.

Hull: Ready to go, sir!

Driver: Ready.

H41: Deimos One, standing by.

H42: Deimos Two, standing by.

H43: Umm... Deimos Three holding, sir.

H44: Deimos Four, standing by.

Vask (console): Enemy at 11-12-01.

Hull: Deimos Command to all units, enemy sighted at eleven, twelve, one.

H41: Copy enemy sighted.

H44: Copy enemy sighted.

Vask (console): D3?

Hull: Deimos Command to Deimos three, what is your status?

H43: Still holding, Deimos Command.

Vask (console): Transports?

Hull: Deimos Command to Marshal Theleos, are you ready?

Melchoir: Yeah, we're ready when you are. We'll follow behind.



H43: Deimos Three, standing by.

Vask (console): Finally.

Hull: Finally, Deimos Three.

Vask (console): Don't say that over the vox, you idiot.

Hull: Not saying it over the vox, yes sir.

H42: Deimos Two, copy again?

Vask (console): You weren't supposed to say that either!

Hull: Sorry, sir.

Vask (console): SB

Hull: This is Deimos Command, standing by.

Vask: Charge!



H41: Incoming enemy fire. Missiles and basilista.

H44: Confirming enemy fire.

H41: They're dug in pretty well, sir.

H43: Deimos Three, enemy vehicle down. Repeat, enemy vehicle down. I think it's just infantry now.

Driver: That's good to hear.

Gunner: Indeed. I like me my soft targets!

Melchoir: This is Melchoir. The chimeras are taking fire from the enemy. Shut down their anti-transport weapons, Vask.

Vask (console): Affirmative.

Hull: Copy that, marshal.

Hull: Deimos Command, shift fire to enemy quadcannon.

H41: They've still got their anti-tank weapons, sir!

Vask (console): G, see what you can do.

Gunner: Yes, sir.



Hull: Sir, we're approaching the enemy positions. They still have anti-tank weapons. They're dug in too tight, sir.

Driver: Request we reduce speed until enemy firepower is neutralized.

Vask: No.

Vask (console): Keep moving forward.

Hull: Deimos Command, keep moving forward. Neutralize enemy heavy weapons as able.

H44: We're taking pretty heavy fire, sir!

Hull: Repeat, keep moving forward.

Melchoir: Vask! We're getting killed here. Take off the pressure from that quadcannon.

Vask (console): RPO.

Hull: Deimos Command to Deimos One, Two. You are ordered to shift fire onto that defense gun. The lascannons can wait.

H42: Uhh... Affirmative, sir. Shifting fire.

Melchoir: Vask, we're getting outflanked.



Vask: Your orders?

Vask: Melchoir?

Melchoir: Keep advancing. I'll take care of this. You punch a hole.

Vask: You said outflanking?

Melchoir: They're coming in on the left, but I can't see anywhere else. You're on your own.

Vask (console): Order to watch for outflankers.

Hull: Deimos Command to all units, be advised. Enemy units are outflanking. Repeat, look for enemies on your fours and eights.

H44: What in the hell was that!?

H44: Enemy coming in from three! Our engine's been hit!

Driver: Lord Vask, we're almost on top of them. What should I do?



Melchoir: Vask! I said take down that quad cannon, dammit!

H43: What!? Aaaah! They're here.

H44: Enemy is engaging us, sir!

H43: What? No, that's impossible. Yes, fight him - Yes... Son of a bitch, HAND ME MY CHAINSWORD!

Driver: Vask, we're here! What are your orders?


***


Melchoir let out a deep breath. This was it... at least... he was pretty sure that this was it. This was the last line of defense. Once he broke through here, he'd be free.

With their losses earlier in the day, everyone was now bunched up into a single pack of armor. Everything except for their supply chimeras was now in a single, cohesive fighting force, ready to go. They had only one mission - to punch through.

Melchoir waited in torturous anxiety and anticipation. The dark cab of his chimera was dotted with lights filtering in through the wire hatches on the sides of the walls.

The vox next to him crackled and popped. The sunny voice of Lord Vask's surrogate struggled out into his ear.

"Deimos Command to Marshal Theleos, are you ready?"

This was it. The final charge.

He reached down and pushed the button.

"Yeah, we're ready when you are. We'll follow behind."

With a flick of the switch, he set the vox to talk to the chimera commanders.

"This is Melchoir. The tanks are ready to go. Whenever they advance, start following them. Keep close. They're there in front of you for a reason."

He let his hand off the button. The chimera began to shimmy as the engines switched into gear and revved up.

With a jerk, the chimera began to lurch forward slowly.

Blood pounded in the marshal's head, slamming into the back of his eardrums. This was almost it. It was almost over. Just one more push. He could do this.

The sounds of battle broke out from somewhere outside of the transport. He counted three, maybe four lascannons - it was hard to distinguish those of the enemy from their own - and at least a couple of missile launchers. Also, some sort of autocannon emplacement.

The shots bounced violently off of the russes in front of him. He'd stared down enemy heavy weapons fire on more occasions than he could count, but there was something unsettling about doing it inside of a chimera. Out in the open, he could always run. He could always duck behind something. He could always DO something, however futile. In here, all he could do was sit. And hope.

And pray.

He stood up and walked over the knees of the other soldiers up to the front of the cab and looked out of the main hatch viewport. He could see the back of the Leman Russ in front of him, belching smoke into the air from its tailpipes. Through the light sooty cloud, he could barely make out some of the enemy. They were behind some sort of a defensive line, bristling with firepower.

He reactively flinched as a lascannon round blew right in front of his visor. The shot just barely missed his transport and slammed into one of the ones behind him.

The laser blast ripped open a hole in the front of the vehicle and punched through the backside. The vehicle immediately came to a halt. Likely the crew had been killed. After a few moments, the soldiers inside got out and started to run for shelter.



Melchoir frowned. The tanks were supposed to absorb this kind of punishment, not the transports.

He reached down and activated the vox set.

"This is Melchoir. The chimeras are taking fire from the enemy. Shut down their anti-transport weapons, Vask."

"Copy that, marshal," came the surrogate voice of the command tank.

As the armored wall drove forward, Melchoir could finally see the enemy autocannon emplacement. After throwing fistfuls of steel bouncing off the front of the tanks, the defense gun swooped up and over the tanks, trying to target the transports behind them instead.

The fire was super accurate, and even being obscured at least 90% by the tanks in front of them, the chimeras started to take a serious pounding.

With a sickening blast of heavy weapons fire, the turret of the chimera to his left began to crumple in on itself. Shots started punching through, spraying a fine red mist out of the holes. The fire then swept over, knocking off both of the treads and then sweeping onto a second transport, causing it serious damage.

The men from the first transport, their ride now a wreck, got out and also ran for cover. Soon the other squad would follow.



Melchoir pounded his fist on the vox.

"Vask! We're getting killed here. Take off the pressure from that quadcannon."

This was not going according to plan. He could only hope that the tanks were doing their job, and that they'd be able to punch through once they got there.

He turned to one of the side viewports and looked at his retreating men.

Then he saw it.



From behind, the enemy was bringing in reinforcements. If they didn't make a breakout, and make it right now, they would be trapped.

He scrambled back to the vox set.

"Vask, we're getting outflanked," he reported, a note of alarm making it into his voice thanks to the fatigue.

"Your orders?" returned the rasping voice of the lead tank commander.

Melchoir closed his eyes, his mind racing. If the tanks helped against the outflankers, then they would all be gunned down at point blank range from the front. If the tanks made it through, but the infantry was entangled...

"Melchoir?" came the grating voice of Vask again.

There was only one thing that could be done.

"Keep advancing," he replied, "I'll take care of this. You punch a hole."

"You said outflanking?" came Vask again. He sounded distracted. Perhaps by the fact that he was about to run over a defense line.

"They're coming in on the left," the officer replied, "but I can't see anywhere else. You're on your own."

And good luck, the officer thought as he let his hand go from the button.

"All right, let's go!" Melchoir ordered to those in the cab with him. He started up his powerfist as the soldiers around him got to their feet and prepared to move out.

Suddenly, the chimera rocked violently under the explosive weight of enemy autocannon fire. A dozen rounds impacted onto the vehicle, nearly throwing the men off their feet. It would be suicide to run out into that, but who knew how long the chimera would last for?

"Vask!" Melchoir shouted into the vox, "I said take down that quad cannon, dammit!"

The chimera continued to groan and shake violently. Suicide or not, they couldn't stay here. That much was certain. He gave a nod to his men, and opened the back hatch. He stepped out into the bright light of day. The others ran out behind him as he drew his pistol and primed it.

Ahead of him, away from the defense wall, he could see enemy terminators charging in towards his troops. They had desperately attempted to form up a line against them, setting up around a ruined building.



As the enemy charged in, they met a withering display of meltagun and plasma pistol fire. One after another, they began to drop until only the biggest, angriest one of them remained.

Enraged, the enemy charged forward in great, bounding leaps.



With a loud growl, a mighty power axe was hefted high into the air. The guardsmen desperately tried to shoot into him, but to no effect. The terminator was upon them.

With one massive chop followed by another, the enemy cleaved all of the nearby guardsmen into bits. Terrified, those guardsmen at the back fled in a hopeless attempt to escape. This only made them more vulnerable as the enemy continued his gruesome chunking.

Once again, this would be something that Melchoir would have to handle personally. He gave the squad to move forward. As quickly as they were able, they began to pick over the ruined steel carcasses of the transports.



Just as they made it in, the enemy terminator broke out.

Melchoir looked to his left. The rest of his surviving infantry were ready there. Ready with anti-tank weapons. Ready to kill.

The air exploded in a shower of sparks as half a dozen meltaguns seared into the refractor field. The barrage of firepower was joined by lascannons and sunpistols.

These were amongst the finest guardsmen that Melchoir had commanded. They were the survivors. They were the ones who actually knew how to shoot. They were the ones that had scavenged the weapons from their dead comrades, and had lovingly restored them to perfect working order.

And they were good. The shots focused on the enemy like a laser beam. The concentration of energy easily bypassed the refractor and slammed into the armor underneath. With a howling cry, the enemy terminator began to smoulder and disintegrate.

Well, it looked like this would be one of those things that Melchoir wouldn't have to handle personally after all.

"Come on, men!" he shouted, pointing back towards the barricades in front of him.

"Charge!"



The tanks around him continued to trundle forward. Their heavy treads climbing the slight incline before the wall itself. Their massive hulks prepared to crush over everything.

Those enemy that valiantly still held the line were firing their boltguns into the lumbering behemoths to no effect. As Melchoir and his veterans began to pour forward, they shifted their fire.

Then, to Melchoir's surprise, the enemy rose from their barricades.

With a great shout, they charged forwards.



Instantly the air burst into murderous pistol fire. A guardsman in front of Melchoir took three bolts to the gut. Melchoir aimed his pistol at the nearest marine and shot him in the face, blowing his head off. Gunfire bounced off of his refractor field while the tanks unloaded their massive sponson cannons into the enemy.

They were caught off guard by the barrage of firepower. They were slowed slightly. Melchoir took his chance to pounce.





Meltaguns blasted in at point-blank range as they closed the last few feet. The marines were swept aside in a gory blast of anti-tank fire.

Melchoir charged in. The enemy in front of him swung wide with his chainsword, but the attack glanced hard off of his helmet. In return, he lunged forward and grabbed the sword arm with his powered gauntlet. With a loud grunt, Melchoir managed to remove the arm from its socket, ripping the entire appendage clean away from the space marine. The enemy twirled around as the crude amputation completed itself and Melchoir bashed into the marine's power pack with his own arm. From the side, a veteran got in with a bayonet, and tackled the enemy to the ground.

To his right, the enemy warlord desperately fended off the veteran guardsmen as they pushed in. His psychic staff rippled with power, sending first one guardsman, and then another into shreiking, convulsing heaps. Melchoir lunged at him. For all of his power, the enemy rune priest lacked the gift of foresight.

He turned only at the last possible moment to see Melchoir bearing down on him. He tried to shield himself, only to find a massive gauntlet enveloping his face. Melchoir squeezed his fingers as hard as possible. The servo motors creaked and groaned. Then, suddenly, the helmet gave way. The metal crumpled in his hand, and the head inside instantly pulpified.

Melchoir looked around as his foe collapsed, twitching, to the ground. He looked again. Was that it?

As best he could tell, the enemy was defeated. Only the dying sounds of sponson fire seemed to betray the ragged scraps of an enemy force.

That was it. Melchoir stood bewhildered for a moment.

The veterans around him looked at him eagerly.

"Come on, boys!" Melchoir shouted, "We're breaking out!"

The few troops around him cheered, and the tanks around him groaned into action as they broke over the enemy wall.






***


The chimera squeaked slightly on its suspension as it rolled over terrain. The cabin was dark. Melchoir had turned the lights off, leaving only the starlight coming in through the hatches and a single status light to cast their faint glow over the cabin.

The guardsmen, despite being packed in like sardines, were largely asleep.

Melchoir's body jostled as his ride bumped along. His head lolled back and forth as his eyes stared out of the hatches at the stars high above.

They were out now. Five Leman Russ tanks and four chimera transports, and a wide expanse of open ground ahead of them. He could only hope now that they would be able to make it to Drop Zone Beta. The vehicles were slow, but they were constantly in motion. Perhaps they would manage to make it somewhere.

A cool night breeze filtered nearly imperceptibly into the chimera. Melchoir closed his eyes.

His fatigue-addled mind continued to run on what was left of his adrenaline. He still couldn't quite piece it all together. The Ecclesiarchy had sponsored a church-based overthrow of the reigning king of Folera. Usurpation was common. Ecclesiarchical support in said endeavor wasn't THAT uncommon. Melchoir had learned his history well.

But immediately going on crusade. That was strange. It was almost as if the Ecclesiarchy overthrew the king, not to restore proper order, but because they needed Folera's army. Theirs to direct.

And what about the kingsguard? A year ago, that had been all but a ceremonial position. Now it was an elite fighting force. Being trained by someone. Being very highly educated... for some purpose.

He hoped that his conspiratorial ideas would be assuaged once he got to Beta. Everything might just be set straight there.

Everything would...

... probably...

For the first time in over two days, Melchoir slept.


***

This message was edited 1 time. Last update was at 2013/03/01 23:42:12


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in gb
Junior Officer with Laspistol




Manchester, UK

Very nice report Ailaros. I have been considering a russ charge force lately, there is just something fun about advancing as Guard.

The Tvashtan 422nd "Fire Leopards" - Updated 19/03/11

"Never attribute to malice that which is adequately explained by stupidity." - Hanlon's Razor 
   
Made in us
Ultramarine Librarian with Freaky Familiar





Southern California, USA

Aha, the irony of Space Wolves being decimated by Leman Russ battle tanks. All in all, a good batrep. It makes me want Vanquishers even more!

BTW, it would be nice if you had a little subsection that makes it clear who won or lost and other tactical tidbits. Cause in some of your batreps it was a tad ambiguous.

Thought for the day: Hope is the first step on the road to disappointment.
30k Ultramarines: 2000 pts
Bolt Action Germans: ~1200 pts
AOS Stormcast: Just starting.
The Empire : ~60-70 models.
1500 pts
: My Salamanders painting blog 16 Infantry and 2 Vehicles done so far!  
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Trickstick wrote:there is just something fun about advancing as Guard.

I'm not going to lie, this is the first time I've felt as awesome about my guard army since this game:



... which, ironically enough, was also against space wolves.

TheCustomLime wrote:Aha, the irony of Space Wolves being decimated by Leman Russ battle tanks.

Yeah, that wasn't lost on me either.

TheCustomLime wrote:BTW, it would be nice if you had a little subsection that makes it clear who won or lost and other tactical tidbits. Cause in some of your batreps it was a tad ambiguous.

I do, actually.

That's why there's this at the top of every report:

Ailaros wrote:To view the tactical overview for this report, click here.

Basically, there's just too much content to put on a single webpage (or single forum post). As such, I do the tactical side of it as a separate document.




This message was edited 2 times. Last update was at 2013/02/28 03:57:51


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Ultramarine Librarian with Freaky Familiar





Southern California, USA

 Ailaros wrote:


TheCustomLime wrote:BTW, it would be nice if you had a little subsection that makes it clear who won or lost and other tactical tidbits. Cause in some of your batreps it was a tad ambiguous.

I do, actually.

That's why there's this at the top of every report:

Ailaros wrote:To view the tactical overview for this report, click here.

Basically, there's just too much content to put on a single webpage (or single forum post). As such, I do the tactical side of it as a separate document.






It still would be nice. I'm not saying a total turn by turn thing just a little spoiler'd bit at the end that says who won, why and what you thought of it. I do read the tactical breakdown but I'm just saying.

Thought for the day: Hope is the first step on the road to disappointment.
30k Ultramarines: 2000 pts
Bolt Action Germans: ~1200 pts
AOS Stormcast: Just starting.
The Empire : ~60-70 models.
1500 pts
: My Salamanders painting blog 16 Infantry and 2 Vehicles done so far!  
   
Made in us
Fresh-Faced New User




I totally love your battle reports, some of my favorite here on dakka.

Out of curiosity have you thought about putting Pask in a punisher with 3 heavy bolters? You would have to drop some plasma pistols, but I feel like you could use the extra shots. 29 strength 5 shots at BS4 is nothing to sneeze at. You might even want a heavy stubber just to make it an amazing 32 shots! I think you might have some trouble against a horde list like orks or nids, just a thought!
   
Made in us
Spawn of Chaos





Chicago, IL USA

I've really come to care about old melchoir. These reports are great!

8th Grand Company (Iron Warriors 8,000pts): 36-11-2
Antiocan Forgeborn (Traitor IG 3,000pts): 11-4-2
Heavy Rain Cadre (Tau 4,000pts): 9-3-0
Hive Fleet Lunulata (Tyranids 2,000pts): 6-4-0
/ G.L.O. Genestealer Cult (IG/Tyranids 2,000pts): 0-2-0
[Stats current as of 9/8/13]

Good Pics with Some of Everything: http://www.dakkadakka.com/gallery/images-44940-37559_Glamor%20Shots.html
Battle Reports: http://www.dakkadakka.com/dakkaforum/posts/list/562168.page 
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

Another excellent report sir, your fluff is top-notch.
I always enjoy reading them.

What kind of camera do you use? Those pictures are excellent.

Huzzah, 1000th post!

This message was edited 1 time. Last update was at 2013/02/28 06:50:08


Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts

MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in la
Witch Hunter in the Shadows





Earth

Those plasma pistols have been doing pretty well the last couple of games. Have you ever considered giving your sarges double plasma pistols? Or maybe that is driving up the cost just a little too much...?

   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Thanks!

So, the camera I use is nothing special. It's a Canon SX160. It's not as good as my old DSLR, but it's also not broken. Probably the biggest problem I have with it is that it has some pretty serious problems with color. I can take a bunch of pictures over the course of a battle report and sometimes the green table mat will look ochre, and some times it will look aqua. Same table, pictures taken a few moments apart.

Of course, it was also a lot cheaper than a DSLR, and it does still have manual shutter controls, so that's nice.

As for the army list, I'm certainly thinking things over. Part of the problem is that I'm not really certain where I want to be going with this all. I still don't have a lot of experience with mech lists yet, and so don't have the most nuanced understanding of my strengths and weaknesses with this style yet.

I'm starting to see pask and the lascannons leaving my list, but I still have to be able to win against our store's gunliners, and against necron AV13 spam.

Having an entire army of gunslinging plasma pistols does sound like such an insanely bad idea that I might have to try it, though. Really, you want to charge in? Really? Say hello to OVERWATCH!!!


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Fixture of Dakka





Well, if you want to have fun, you have to play your game even if it's typically a bad idea.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in gb
Navigator





These reports are awesome!
   
Made in us
Calculating Commissar






I can now die a happy man. I lived to see a guard blitzkrieg.

Also, whoever brought the CSM/Necron list needs to be punched in the face. 4 scythes and 3 hellturkeys is unacceptable in any setting.

40k: IG "The Poli-Aima 1st" ~3500pts (and various allies)
KHADOR
X-Wing (Empire Strong)
 Ouze wrote:
I can't wait to buy one of these, open the box, peek at the sprues, and then put it back in the box and store it unpainted for years.
 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

DarknessEternal wrote:Well, if you want to have fun, you have to play your game even if it's typically a bad idea.

... I'd... LIKE to believe this isn't true.

I suppose, if anything, this summarizes my main "problem" with 40k, in general, but especially in this rules edition. How do I, on the one hand, win a reasonable number of games, and, on the other, do so with an appropriate handicap, and still have fun whilst I do it.

Happygrunt wrote:I can now die a happy man. I lived to see a guard blitzkrieg.

And I can feel a little better as a guard player having done one.

Of course... a blitzkreig at 6" per turn isn't exactly... LIGHTNING war...

Happygrunt wrote:Also, whoever brought the CSM/Necron list needs to be punched in the face. 4 scythes and 3 hellturkeys is unacceptable in any setting.

To be fair, that was two players. One of them was a necron player with a doom scythe and two nightscythes, and the other brought two helldrakes, a doom scythe and a night scythe.

Still, it does showcase one of the things I don't like about allies. GK and Tau? GK and NECRON? Necron and CSM? Really?

The only one that bothers me more is that eldar and dark eldar are battle brothers. That makes as much sense as GK and demons being so.


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Fixture of Dakka





 Happygrunt wrote:

Also, whoever brought the CSM/Necron list needs to be punched in the face. 4 scythes and 3 hellturkeys is unacceptable in any setting.

It was CSM versus Necron.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

It was Necron versus CSM/Necron.


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Calculating Commissar






 Ailaros wrote:


Happygrunt wrote:Also, whoever brought the CSM/Necron list needs to be punched in the face. 4 scythes and 3 hellturkeys is unacceptable in any setting.

To be fair, that was two players. One of them was a necron player with a doom scythe and two nightscythes, and the other brought two helldrakes, a doom scythe and a night scythe.

Still, it does showcase one of the things I don't like about allies. GK and Tau? GK and NECRON? Necron and CSM? Really?

The only one that bothers me more is that eldar and dark eldar are battle brothers. That makes as much sense as GK and demons being so.



I see that as one of the few ways to do an Eldar Corsair list outside of FW. Don't get me started on allies though, I am still confused why inquisitors can't take command of guard squads.

Also, excellent report. I just wish I could afford to do a big Russ/Chimera mech list. (I am getting there though!)

40k: IG "The Poli-Aima 1st" ~3500pts (and various allies)
KHADOR
X-Wing (Empire Strong)
 Ouze wrote:
I can't wait to buy one of these, open the box, peek at the sprues, and then put it back in the box and store it unpainted for years.
 
   
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 Ailaros wrote:

The only one that bothers me more is that eldar and dark eldar are battle brothers. That makes as much sense as GK and demons being so.

Eldar and Dark Eldar makes exact sense. They're relationship is absolutely nothing like Gk versus Chaos. But this topic is not really suited for the Battle Reports forum.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
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Ground Crew




Halfway between nowhere and anarchy

Your reports are always the first place I come to on Dakka, I kinda feel a little attached to melchoir and vask.
Mabey you should stick all the best ones together and publish them as a full story (when we're done here obviously)

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 Happygrunt wrote:
I can now die a happy man. I lived to see a guard blitzkrieg.

Also, whoever brought the CSM/Necron list needs to be punched in the face. 4 scythes and 3 hellturkeys is unacceptable in any setting.


Well i only had 4 fliers but out of curiousity IF that list even was legal (Which it isnt..) do you believe its not ok to be competitive at a tournament? lol seriously?
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Yeah, that too. This was a tournament. Not time to drape oneself with niceties.


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
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Ghastly Grave Guard



Uk

I like the way you have done this but a guardsman ripping off a space marines arm with his bare hands? Not gonna happen...
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

It wasn't with his bare hand.



It was with a power fist.


... Man, in all this time I'm surprised that I haven't taken a better picture of Melchoir.



This message was edited 1 time. Last update was at 2013/03/02 03:26:28


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in gb
Ghastly Grave Guard



Uk

Ah thank you for clearing that up for me. I should really learn to read stuff more carefully before posting....
   
Made in us
Fixture of Dakka





 Ailaros wrote:
DarknessEternal wrote:Well, if you want to have fun, you have to play your game even if it's typically a bad idea.

... I'd... LIKE to believe this isn't true.

I suppose, if anything, this summarizes my main "problem" with 40k, in general, but especially in this rules edition. How do I, on the one hand, win a reasonable number of games, and, on the other, do so with an appropriate handicap, and still have fun whilst I do it.

Missed this in the pile. The answer is you don't. If fun for you involve a non-competitive army making unsound decisions, you don't also get to win. You have to decide what you really find fun and do that. Don't pretend you find something fun and complain about the other things.

That is not a 40k problem. That is an everything in life problem. If you truly enjoy something, you have to do that thing and ignore everything else.

This message was edited 1 time. Last update was at 2013/03/04 16:15:31


"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in us
Space Marine Scout with Sniper Rifle




Tarry Town

 Ailaros wrote:
Melchoir lunged at him. For all of his power, the enemy rune priest lacked the gift of foresight.

He turned only at the last possible moment to see Melchoir bearing down on him. He tried to shield himself, only to find a massive gauntlet enveloping his face. Melchoir squeezed his fingers as hard as possible. The servo motors creaked and groaned. Then, suddenly, the helmet gave way. The metal crumpled in his hand, and the head inside instantly pulpified.


YEEEEEEAAAAAAAAAAH

...Seriously, only proper reaction to that. I really ought to start making popcorn before reading these battle reports. And Melchoir as a Lord Commissar is awesome.

"Sometimes it is better to light a flamethrower than to curse the darkness."
- Terry Pratchett

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Made in us
Badass "Sister Sin"






Camas, WA

Wow. Great report. Not sure what his plan was with that list because it is a pretty bad SW list. He has freakin' power fists on his Long Fangs, ffs. 4 HQs? It is just bad.

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