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Made in us
Longtime Dakkanaut






Bay Area

I recently competed in Bay Area Open 2013 40k Championship, hosted by Frontline Gaming. The tournament was held at Contra County Fairgrounds, located in Antioch-Pittsburg, California. It started on March 2nd and lasted 2 days. There was a huge turnout with 50 Fantasy players and 144 40k players showing up.

http://www.frontlinegaming.org/

The tournament itself was broken down into 7 games, each with a custom scenario. Each game had a maximum of 10 possible battle points. Pairings was Swiss style. There was no comp score, but there was a rating system to enforce sportsmanship. There was also an in house FAQ to address issues that weren't covered in GW's FAQ/Errata.


For the tournament, I brought my 1750pts Tau-Orks army. The 3x Daemonettes and 2x 40mm bases are objectives.

My list is TAC and should be able handle everything including flyers, mech-spam, death stars, horde, and AV14. Its main weakness is pskyer heavy armies and deep strike armies. Unfortunately I wasn't able to test my army with any of the BAO 2013 scenarios. I'm very busy being a full-time student and completely my last semester in college. I did however played one game against Jy2's Tyranids.

Jy2's battle report featuring his Tyranids vs. my Tau-Orks: http://www.dakkadakka.com/dakkaforum/posts/list/500238.page

I find Broadsides compliment Nobz Bikers very well. Ork Shoota Boyz are effective and provides a horde aspect to my list. Fire Warriors is one of the best infantry in 6th ed. The Bastion is also excellent for protecting my Warlord and giving Broadsides LOS.

For this battle report, I'll be borrowing Jy2's format (hope you don't mind Jim). Please note the Introduction at the start and Epilogue at end of each game is my narrative to explain why each army is fighting each other.

Game 1: Tau-Orks vs. Eldar-Dark Eldar

Introduction (skip if you are only interested in the battle report)
Spoiler:
"Shas'el Tealk," said Shaper Ga'Kho. "Your blatant disregard for the lives of your allies have resulted in unanimous vote by the Kroot mercenaries to void our contract with your Cadre. May you find better cannon fodder to fuel your war against the Tyranids."

Ga'Kho glowers with contempt.

"I hope we never meet again, for both of our sakes," he spat.

The screen goes blank, ending the transmission. Tealk angrily punches his fist on the blank screen. "Greedy mercs," yell Tealk.

His screen switch to video feed from his Crisis Suit's head. He watch in disbelief as his erstwhile Kroot allies blast off in an Orca Drop ship, rapidly ascending into the atmosphere.

"I gave them supplies, shelter, ammunition, and even a ship! All I ask, in return, was service for the greater good. What good is it for me, the employer, risk my neck on the front lines? Hmm? These bird brains are the worst mercenaries ever!"

Tealk resumes cursing inside his Crisis Suit's cockpit. Without the Kroot mercenaries, there will be nothing holding back the Tyranid invasion from ripping into the Tau's gunlines. The Shadow Cadre had already lost all except Tealk's Crisis Suits in the initial days of the war. Kroots suffered heavy casualties and were now in full retreat. Only the cadre's Fire Warriors, Broadside, and fortification remains.

Just as all hope was lost, a notification pops up on Tealk's command HUD. He touches the screen and establish communication.

"Shas'el," greeted Kor'el Sora. "Our Manta's sensors have detected an unscheduled departure from the Kroot's Orca Drop Ship."

Tealk glowers with contempt. "Yes Kor'el," he reply, "I'm well aware of their desertion."

"We've also detected an Ork Kroozer exiting the warp and it will soon enter this planet's orbit.

Tealk frowns. "Kor'el, why haven't you engage it already?"

"It's a Freebooterz ship and registered in our mercenary database," replied Sora.

"Show me," the Shas'el commanded.

Tealk's main screen switches to video feed coming from a scout drone in space. Amid the black background of space, a ramshackle metal monster sped toward the planet. The kroozer appeared to have been salvaged from an Imperial ship. Its massive prow was jammed pack with ridiculous number of guns. Its hull was decorated with painted Ork graffiti.

The Kroot Orca Drop Ship suddenly appeared from the corner of the screen with a direct collision course to the kroozer.

Puzzled, Tealk ask, "why haven't the Kroots change their heading?"

Sora smirk. "That's because they need authorization to override auto pilot."

Tealk burst into laughter and watch in satisfaction as the Orca Drop Ship immediately begin firing its weapons, in a feeble attempt to stop the behemoth Ork ship. The kroozer's massive prow bulldoze into the tiny transport ship, crumpling it like a tin can. Seconds later, it exploded.

"Patch me to the Warboss of that kroozer," Tealk orders, "I must congratulate him for dealing with the insurrection."

"Yes honourable Shas'el," said Sora in a sarcastic tone.

The screen goes blank, ending transmission. Tealk sneers. "Your wish has granted, Shaper Ga'Kho. We really won't be seeing each other ever again."

.....

Twenty minutes later, communication is established between Shas'el Tealk and Warboss Badgaz.

"Oi blue skin, ur kroots' fenda benda kost me ship ah new paint job,"

Tealk rolls his eyes. "You could have told your pilot to change course."

The Warboss grunts. "Nah, not me problem da bird brainz flew der ship in fronta me kroozer," he reply with a wink.

"Warboss, I have a business proposal," said Tealk, changing topic.

Badgaz's thick green brows furl. "Go on."

"I wish to employ your services in my war against the Tyranids."

Badgaz thought it over the a minute and spoke, "Why woud I needz ur lot to beat da Nidz? Me boyz can stomp da bugz real good."

"The Tyranid swarm is numerous and endless," reply Tealk, "Their Tervigons keep spawning Termagants, bogging any attempts to get close to them. My Broadsides howver can shut them down, but they need get close enough. That's where you come in."

"And wot spoilz do I git out of diz?" ask Badgaz.

Tealk clap his hands. He had this. "All the teeth you'll ever want," said the Shas'el.

"Deal!" yell the Warboss.

.....


Jy2's battle report featuring his Tyranids vs. my Tau-Orks:
http://www.dakkadakka.com/dakkaforum/posts/list/500238.page

.....

"Incoming," cry Shas'la Cruz.

A blue blur crash into the roof, landing next to the Fire Warriors. A Hive Tyrant emerge from the dust. Bucking its head back, he extends its leathery wings, open his maw, and bellows a thunderous roar. At his feet lie mangle bodies of dead and wounded Fire Warriors.

"What do we do?" cry Shas'la Teemo, "it's blocking our exit."

"The only thing we can do," reply Cruz, "fight!" He switches his Pulse Rifle to full auto and spray at the alien monster. The other Fire Warriors do the same.

The Hive Tyrant's thick bonded exoskeleton repels the torrent of blue plasma fired by the Fire Warriors. It does nothing except scorch burn marks and make the alien commander angrier.

It lashes out with a clawed limb. Cruz jumps away in the nick of time. Teemo was less fortunate. He screams in pain as a claw impales his stomach, sticking out through his back. The Tyrant drags hapless Teemo closer, lower his dead, and feast.

Seeing an opportunity, Cruz somersault forward, land upright in front of the Tyrant's head. Raising his Pulse Rifle, Cruz takes aim and shoots the Tyrant's eyes. Searing heat boils peripheral organs, blinding the alien commander.

It burst into rage and lashes blindly, smashing two other Fire Warrior.

Cruz duck and and crawl underneath the Tyrant. After a quick reload, he lies on his back, raises his rifle, and shoot straight into the Tyrant's exposed throat. Flesh and muscles burns away, passing through the cranium.

The Tyrant lurches forward and collapse dead on its side.

Without connection to the hivemind the remaining Tyranid ground forces fall into total anarchy and began fought among each other.

Shas'la Cruz and the surviving Fire Warriors whoop with joy. Victory!

......

Shas'el Tealk survey the battlefield. Fire Warriors busy were mopping up any Tyranid survivors. Orks help themselves to teeth and trophies. Tealk thought it was uncivilized, but at least it was far better than what his former Kroot carnivore allies would do after they won a battle.

Shas'la Cruz was promoted to Shas'ui for his heroic action in bringing down the last Hive Tyrant. Tealk shook his head in disbelief. A squad of Fire Warriors bringing down a Hive Tyrant. This story will circulate among the cadre and last ages.

Warboss Badgaz' warbike pull up next to Shas'el's Crisis Suits. Tealk exited his cockpit and went to greet the Warboss.

"You fought well today, for a blue skin," joke the Warboss.

"Like wise," reply Tealk with a grin. "I'm surprised you are still standing after what that Hive Tyrant did to you and your Nobz."

"Ha ha, dank da dok fer dat. Fix me up real good," reply Badgaz. He chuckles. "Ur lot ain't bad. Beatin dat big monsta that bested me Nobz."

The Warboss held out his fist in front of the Shas'el. Tealk did the same and bump his fist with the Warboss'.

"I see a bright future in this alliance," said Tealk.

......

Thousands of light years away, Farseer Isawa Jidai foresee a different, more disturbing future.

She woke up from her meditation in cold sweat. A rare expression of fear broke her impassive face.

Farseer Isawa Gennai, older brother and second in command, approach his sister. "What did you see," he ask with a concerned look on his face.

"I saw an unholy alliance that will destruction to our Craftworld," whisper Jidai.

Gennai's expression darkens. "Then we go to war," he announced.

.....



My first game took place at table 65, located in the corner of the barn.

My first match was against Eldar-Dark Eldar.

Army List



Rokugnar Craftworld
Primary: Eldar
Farseer, Jetbike, Spirit Stones, Runes of Witnessing, Runes of Warding, Guide, Fortune
Farseer, Spirit Stones, Runes of Witnessing, Guide, Mind War, Eldritch Storm

7x Fire Dragons
-Wave Serpent w/ TL-Scatter Lasers, Shuriken Cannon

10x Dire Avengers, Exarch w/ Avenger Shuriken Catapult, Bladestorm
-Wave Serpent, TL0Scatter Lasers, Shuriken Cannon
5x Pathfinders
6x Guardian Jetbikes, 2x Shuriken Cannons Warlock w/ Embolden, Singing Spear

3x Vypers, 2 Shuriken Cannons each

Ally: Dark Eldar
Haemonculus, Hexrifle

10x Kabalite Warriors, Splinter Cannon
-Raider, Dark Lance, Flickerfield

Voidraven Bomber, Flickerfield

Tau-Orks (my list)
Primary: Tau
Shas'el, Missile Pod, Multi-tracker, Blacksun Filter

12x Fire Warriors
6x Fire Warriors

3x Broadsides, 2x Target Locks, 1x Blacksun Filter
3x Broadsides, 3x Target Locks

Ally: Orks
Warboss, Power klaw, warbike, attack squig, cybork body, bosspole

6x Nobz, warbikes, 2x big choppa, 2x power klaw, 1x bosspole, 1x Waaagh! Banner, Painboy, 6x cybork body

30x Ork Boyz, Shootas
30x Ork Boyz, Shootas

Fortification:
Imperial Bastion, Quad-gun

Scenario 1

Mission:
Emperor’s Will (4pts)
Crusade (3pts)
First Blood (1pt)
Linebreaker (1pt)
Slay the Warlord (1pt)

Deployment:
Dawn of War

There are always 3 Crusade Objectives placed outside of either player’s deployment zone. Emperor’s Will objectives are placed in each player’s own deployment zone.

Warlord Traits, Psychic Powers, Objectives
Spoiler:

My opponent and I rolls for Warlord traits. My Shas'el get Inspiring Presence. My opponent's Farseer on Jetbike got Conqueror of Cities.

Next, my opponent rolls for psychic powers. Farseer on bike kept the powers, purchased from the Eldar codex. Farseer on Jetbike kept its purchased psychic powers. Farseer on foot roll on the Divination table and get Hallucination, Misfortune, and Prescience


I win the roll off to pick deployment zone. I chose the side with the hill, which I place my Bastion on top of.

My opponent and I take turns placing objectives. Most of mine were placed close to each other. I place my Emperor's Will objective in my deployment zone, near the Bastion. I also place Crusader objectives (Daemonette models) in no man's land, not too far from my Emperor's Will objective.


My opponent place his Emperor's Will behind a couple shipping containers that block TLOS. His Crusader objective hide behind silos in the middle of the board.


Pre-game Thoughts:
Winning the objective placement puts my army at a huge advantage. It takes a lot of firepower to move two squads of Ork Boyz. The Eldar-Dark Eldar army is lacking in troops. My 6 Broadsides should have no problem dealing with the Eldar-Dark Eldar transports, Vypers, and Voidraven bomber. The only thing I'm really concerned about is the Guardian Jetbikes. Once Farseer casts fortune, their armor saves becomes re-rolls. Fortunately I have Nobz Bikers, which can beat them in assault.

My plan is to play aggressive. Disable my opponent's mobility early on and mop up infantry.

Deployment
Spoiler:


Eldar win the roll off to deploy first. Fire Dragon Wave Serpent, Kabalite Raider, and Foot Farseer + Dire Avenger Wave Serpent positions on the left. Vypers hide behind the crates. Jetbike Farseer and Guardian Jet Bikes, and Haemonculus deploy on the right. Voidraven Bomber stay in reserve.


My forces deploy close to the objectives. 6 man Fire Warriors deploy inside the Bastion. Second Broadsides finds a nice vantage point in a tall ruin. Nobz Bikers and Warboss form a long line, screening Fire Warriors and Ork Boyz.


Broadsides with 3 Target Locks setup on top of the Bastion. Shas'el join them and mans the Quad-Gun.


After I finish deploying, Pathfinders infiltrate next to the Haemonculus.

I roll a die to seize the initiative and succeed!


Turn 1: Tau-Orks

Spoiler:

My successful roll to seize the initiative caught the Eldar player off guard. Most of his units are deployed out in the open without cover. His Jet Bikes aren't fortuned.


Everyone moves up. To save time, I move and run both Ork Boyz squads in the movement phase.


You'll notice in the last picture I made a mistake moving my Nobz Bikers. I accidentally place them out of coherency. Rather than shooting, I decide to turbo boost them back into coherency.


Broadsides on the Bastion divide their shooting among the three transports. Both the Fire Dragon Wave Serpent and Raider goes up in flames. 2 Fire Dragons and 3 Kabalite Warriors dies in the fiery explosion. Dire Avenger Wave Serpent suffer crew stunned and loses a hull point.

Combine shooting from Shas'el and Fire Warriors kill 4 Guardian Jet Bikes.


To make matters worst, Fire Dragons fail their moral test and fall back.

Wow, extremely effective first turn. Not only did my Broadsides disabled Eldar/Dark Eldar's mobility, they also scor first blood!


Turn 1: Rokugnar Craftworld

Spoiler:

Fire Dragons regroup.

Jetbike Farseer cast fortune on his own unit and guide the Vypers. Dire Avengers disembark and hides behind storage containers. Kabalite Warriors find refuge behind a wall. Farseer on foot seperates from the Dire Avengers and joins the Kabalite Warriors.


Jetbikes turbo-boost to the far left corner.


Combined shooting from Vypers and Kabalite Warriors only kills 10 Ork Boyz.


Turn 2: Tau-Orks

Spoiler:


Ork Boyz and Fire Warriors advances forward. Nobz Bikers goes after Vypers.


Ork Boyz on the right aren't in range in anything. They run.


Combined shooting from left Shoota Boyz, Shas'el, and Fire Warriors wipes out Kabalite Warriors and Farseer.

Broadsides concentrate their shooting on Jetbike Farseer and remaining Wave Serpent. Dire Avenger's Wave Serpent explode, killing 1 Fire Dragon. Guardian Jet Bikes and Farseer make all their saves.


Nobz Bikers assault and destroys all 3 Vypers.

So far it's not looking good for my opponent. He only has a Haemonculus, Pathfinders, Dire Avengers, half a squad of Fire Dragons, depleted squad of Guardian Jet Bikes, Farseer on Jetbike, and Voidraven Bomber.


Turn 2: Rokugnar Craftworld

Spoiler:

Voidraven Bomber come in from reserves. It enters from the left table corner.


My Quad-gun intercepts it. I roll 2 glances and 1 penetration. The bomber makes 2 cover saves against the glances, but fail its cover save against the penetration. I roll a 6 on the damage chart, blowing it up.

At this point, my opponent concedes. I was rolling pretty well and my opponent's heart wasn't in the game.

Tau-Orks takes 10 - 0 battlepoints.

Crushing Victory for the Tau-Orks!


Post-game Thoughts:
Spoiler:

Wow, that was a quick game. I roll very well. I was able to seize the initiative early on and my single unit of Broadsides took care of all three Eldar-Dark Eldar transports. Both Railsgun penetrated Wave Serpents, despite energy fields! I also rolled a lucky 6 on the damage table against the Voidraven Bomber. Overall, it was a bad match for my opponent. He should have deployed his forces behind cover in the rare chance that I seize the initiative.

I start off well after winning 10 - 0 in my first match.


Epilogue (skip if you don't care for narrative)
Spoiler:
.....

Shas'el Tealk wait as his Suit's multi-tracker lock on. A transparent red ring appear in his viewfinder over a group of Guard Jetbikes. He grips his trigger, signaling his Missile Pod and Quad-gun to let loose.

The loud roar of the Quad-gun and the flare of rockets flies straight at the Eldar riders. Four of them disengage, dodging the incoming projectiles. Three of them were too slow and were immediately ripped to shreds.

A stream of blue lights from Fire Warriors on the ground hit a disengaged Eldar bike. Its rider holds on to his dear life as his bike bucks wildly, and eventually crashes into the ground.

Three surviving riders turbo boost off into the distance.

"Shas'el," Kor'el Sora reports in, "we've lost contact from one of our airborne drones in the north. It was flying at a high altitude. Be on the look out for inbound enemy aircraft."

Tealk study his command HUD and frown. Nothing reported on our radar. He switch to infared from scout drones, but saw no heat signatures.

'Great,' he thought, 'an invisible flyer. Time to do this the old fashion way.'

Tealk pulls a latch, opening his Crisis Suit's cockpit. The burnt smell from the discharge Quad-gun and Missile Pods fills the air.

"All forces, cease firing." he commands.

The sounds of battle suddenly goes dead silent as if someone pressed a mute button. Even the trigger happy Orks stop shooting.

Tealk closed his eyes and listen. Far off in the distance, Tealk could hear a high pitch whine, growing louder by the second.

Tealk nudges his joystick, lining up the Quad-gun to the source of the sound. "Wait for it, wait for it," he whispers to himself.

At last a loud sonic boom erupts followed by scream of jet engines. With quick reflexes, Tealk jerk his joystick, realigning the Quad-gun, and squeeze the trigger. Its four barrels unleash a deadly stream of bullets into the sky. The dark silhouette of a Void Ravenbomber jerk up trying avoid the oncoming torrent of bullets, but it was too late.

The bomber's belly become riddle with holes. Black smoke and fire bleeds out. The Voidraven loses control and climbs straight up until it loses thrust. It hovers a couple seconds before free falling, crashing into the ground. Black and orange mushroom cloud erupts.

A loud cheer erupts from the Tau and Orks. The battle is over.


Game 2: Tau-Orks vs. Chaos Space Marines

Link to Game 2: http://www.dakkadakka.com/dakkaforum/posts/list/512684.page#5376263

Game 3: Tau-Orks vs. Daemons of Chaos (5th Ed)

Link to Game 3: http://www.dakkadakka.com/dakkaforum/posts/list/30/512684.page#5396788

Game 4: Tau-Orks vs. Dark Angels

Link to Game 4: http://www.dakkadakka.com/dakkaforum/posts/list/60/512684.page#5424384

Game 5: Tau-Orks vs. Orks

Link to Game 5: http://www.dakkadakka.com/dakkaforum/posts/list/60/512684.page#5435163

Game 6: Tau-Orks vs. Necrons

Link to Game 6: http://www.dakkadakka.com/dakkaforum/posts/list/60/512684.page#5443216

Game 7: Tau-Orks vs. Orks

Link to Game 7: http://www.dakkadakka.com/dakkaforum/posts/list/60/512684.page#5447724

Tournament Summary, List Assessment, and Final Result

Link to Final Result: http://www.dakkadakka.com/dakkaforum/posts/list/60/512684.page#5451495

This message was edited 23 times. Last update was at 2013/03/31 16:40:23


   
Made in us
Hurr! Ogryn Bone 'Ead!




Los Gatos, CA

Think that is a good way to start any tournament by stealing the initiative. Can’t wait to see how your games played out.

BAO 2015 : Best Space Wolves.

The best battle plans are the simplest. Just run forward and punch your enemy in the face.  
   
Made in gb
Longtime Dakkanaut





Looking forward to this report (as well as tombkings and jy2's of course!) good moving seizing the intiative before he can get his powers off on the jet bike squad, also the tanks look a easy first blood for you!

40kGlobal AOA member, regular of Overlords podcast club and 4tk gaming store. Blogger @ http://sanguinesons.blogspot.co.uk/
06/2013: 1st at War of the Roses ETC warm up.
08/213: 3rd place double teams at 4tk
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11/2013: 5th at GT heat 3
11/2013: 5th COG 2k at 4tk
01/2014: 34th at Caledonian
03/2014: 3rd GT Final 
   
Made in us
Badass "Sister Sin"






Camas, WA

Ooh. Keep it coming.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Fixture of Dakka





San Jose, CA

Another look at SabrX's Deldar opponent:





6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Longtime Dakkanaut






Bay Area

Game 1 complete.

 Panzer1944 wrote:
Think that is a good way to start any tournament by stealing the initiative. Can’t wait to see how your games played out.


Yeah, stealing the initiative or going first is a huge advantage against Eldar. My opponent should have deployed his forces in cover.

MarkyMark wrote:
Looking forward to this report (as well as tombkings and jy2's of course!) good moving seizing the intiative before he can get his powers off on the jet bike squad, also the tanks look a easy first blood for you!

With 6 Broadsides, it's extremely easy to score First Blood.

 pretre wrote:
Ooh. Keep it coming.

You'll be happy to know 5 SoB with or without allies showed up at the tournament. One of them placed 16th!

 jy2 wrote:
Another look at SabrX's Deldar opponent:




Thanks Jy2! I'll include that in my battle report.

   
Made in us
Fixture of Dakka





San Jose, CA

You surprised me with how fast your game went. I think we were still on our Turn 1 when you came over and told me that you were done.

Congrats against Deldar.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Longtime Dakkanaut




Wow tough break for the eldar player getting seized on. Your right though, with his ability to just pop over cover he definately should have deployed behind the buildings and stuff.

Btw I LOVE your little side fluff you put in the reports. Very creative and fun!
   
Made in us
Hurr! Ogryn Bone 'Ead!




Los Gatos, CA

Ugh not a pleasant game for your opponent. As soon as you stole the initiative I knew those broadsides where going to cause some pain. Been on the other end of the Bastion Broadsides with turn one stolen from me and it’s never been pretty. Just have to hope you get some lucky rolls to prevent even more damage, though it seems for your opponent it was not to be. Look forward to game 2.

BAO 2015 : Best Space Wolves.

The best battle plans are the simplest. Just run forward and punch your enemy in the face.  
   
Made in us
Smokin' Skorcha Driver




Tucson, Arizona

Awesome list you have there! I really like how well those broadsides support your nobz they compliment them very well. I wish I had the flexability to ally my Orks with another army but I am too stubborn to steer away from pure Orks. I did play against your opponent and he absolutely destroyed me. I had no answer to those fortuned jetbikes. I was the Ork player with the custom made Wazdakka if you happened to see it. Looking forward to seeing the rest of your games.

-5000 Pts. of Orks
-1750 Pts. of Ravenwing 
   
Made in us
Fixture of Dakka





San Jose, CA



y0disisray's Wazdakka-led orks.

BTW, good to meet you though I'm sorry I forgot your name. Hope your drive back wasn't too bad.


This message was edited 1 time. Last update was at 2013/03/09 19:36:32



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Smokin' Skorcha Driver




Tucson, Arizona

Hey Jim it's Noah it was awesome finally meeting you. The drive back was pretty terrible and I think that if I were to attend the BAO again I would have to fly because 14 hours each way was pretty rough.

-5000 Pts. of Orks
-1750 Pts. of Ravenwing 
   
Made in us
[DCM]
Tilter at Windmills






Manchester, NH

Very nice report, thanks! Yeah, seizing on Eldar out of cover is brutal, especially when you've got the Broadsides and anti-infantry firepower to capitalize on it.

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Made in us
Fixture of Dakka





San Jose, CA

I hate getting sneezed on. Last time that happened, I had 2 flyrants out in the open against a Chaos army with 9 oblits!



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Terminator with Assault Cannon





Your opponent's army is beautiful, but it was a hard matchup for him going in and getting seized on did not help!

Congrats on the win, and I'm looking forward to seeing the rest of your battle reports from this event.

This message was edited 1 time. Last update was at 2013/03/09 23:42:24


 
   
Made in us
Longtime Dakkanaut






Bay Area

jy2 wrote:You surprised me with how fast your game went. I think we were still on our Turn 1 when you came over and told me that you were done.

Congrats against Deldar.



Thanks. On the plus side, I had plenty of time to walk around and watch other players' games.

Chancetragedy wrote:Wow tough break for the eldar player getting seized on. Your right though, with his ability to just pop over cover he definately should have deployed behind the buildings and stuff.

Btw I LOVE your little side fluff you put in the reports. Very creative and fun!


I'm glad you enjoyed reading my narrative. It's fun coming up with crazy background explaining why two armies are fighting each other.

Panzer1944 wrote:Ugh not a pleasant game for your opponent. As soon as you stole the initiative I knew those broadsides where going to cause some pain. Been on the other end of the Bastion Broadsides with turn one stolen from me and it’s never been pretty. Just have to hope you get some lucky rolls to prevent even more damage, though it seems for your opponent it was not to be. Look forward to game 2.


I believe Kingsley was the other Tau player, beside me, who fielded Broadsides on top of Bastions. It's a strong combo and help mitigate lack of tall non-impassible terrain.

y0disisray wrote:Awesome list you have there! I really like how well those broadsides support your nobz they compliment them very well. I wish I had the flexability to ally my Orks with another army but I am too stubborn to steer away from pure Orks. I did play against your opponent and he absolutely destroyed me. I had no answer to those fortuned jetbikes. I was the Ork player with the custom made Wazdakka if you happened to see it. Looking forward to seeing the rest of your games.


Pure Orks can also have ridiculous volume of fire support. I'm almost done building my green tide army. At 2K it will have assaulty Warboss on bike, Big Mek w/ KFF, 3 x 3 Big Gunz Kannons, 2 x 10 Lootas, Runtherd + 16 Gretchins, 150 Shoota Boyz, 2 Dakkajets, and Aegis Defense Line w/ Quad-gun

Mannahnin wrote:Very nice report, thanks! Yeah, seizing on Eldar out of cover is brutal, especially when you've got the Broadsides and anti-infantry firepower to capitalize on it.


Shootas, Fire Warriors, and Quad-gun spits out amazing amounts of anti-infantry shooting. However, there are limitations, which you'll see in other battle reports.

Kingsley wrote:Your opponent's army is beautiful, but it was a hard matchup for him going in and getting seized on did not help!

Congrats on the win, and I'm looking forward to seeing the rest of your battle reports from this event.


It really was a beautiful army. I believe the Eldar player posted somewhere in this forum that he placed 7th in painting. Good for him!

I'm also interested in how your Tau-Space Marines did in each scenario.

   
Made in us
Terminator with Assault Cannon





 SabrX wrote:
Panzer1944 wrote:Ugh not a pleasant game for your opponent. As soon as you stole the initiative I knew those broadsides where going to cause some pain. Been on the other end of the Bastion Broadsides with turn one stolen from me and it’s never been pretty. Just have to hope you get some lucky rolls to prevent even more damage, though it seems for your opponent it was not to be. Look forward to game 2.


I believe Kingsley was the other Tau player, beside me, who fielded Broadsides on top of Bastions. It's a strong combo and help mitigate lack of tall non-impassible terrain.


Typically I actually field my Broadsides inside the Bastion, but yeah. Bastions IMO synergize much better than ADLs with many Tau units.

 SabrX wrote:
Kingsley wrote:Your opponent's army is beautiful, but it was a hard matchup for him going in and getting seized on did not help!

Congrats on the win, and I'm looking forward to seeing the rest of your battle reports from this event.


It really was a beautiful army. I believe the Eldar player posted somewhere in this forum that he placed 7th in painting. Good for him!

I'm also interested in how your Tau-Space Marines did in each scenario.


I ended up going 5-2 and winning Best Space Marines. Unfortunately I did not take pictures so won't be posting full batreps. I will say, however, that all but one of my games were very close. I might post a general tournament report later if there is interest.
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Yeah, this really does showcase what a two 6's rolled at opportune times can achieve. Well, that and you got to have the majority of the objectives, of course.

In any case, it must have been at least a morale boost to have an opponent concede after turn two on the first game of a tournament.



Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in gb
Twisted Trueborn with Blaster






Seems like the dice were with you! Tau and Orks are a very good pairing, looking forward to seeing how the tournament goes for you.

I represent the Surrey Spartans gaming group. Check us out and feel free to come along for a game! https://www.facebook.com/groups/425689674233804/
Tzeentch Daemons 2000pts
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A Terran Alliance and Dindrenzi Fleet for Firestorm Armada
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Made in us
Painlord Titan Princeps of Slaanesh





Syracuse, NY

The last three GT's I played in, I had game 1's just like this, it is a great way to start - and for at least a moment you are tied for first...!


Automatically Appended Next Post:
The last three GT's I played in, I had game 1's just like this, it is a great way to start - and for at least a moment you are tied for first - I hope you made sure Jy2 knew that you were ahead of him!


Automatically Appended Next Post:
The last three GT's I played in, I had game 1's just like this, it is a great way to start - and for at least a moment you are tied for first - I hope you made sure Jy2 knew that you were ahead of him!

This message was edited 2 times. Last update was at 2013/03/11 01:33:29


Daemons Blog - The Mandulian Chapel 
   
Made in us
Longtime Dakkanaut






Bay Area

Game 2: Tau-Orks vs. Chaos Space Marines

Introduction (skip if you are only interested in the battle report)

Spoiler:
Along the frontier of the Mordant Zone lies the spaceport Eldarado XIII. Named after a legendary city from ancient Imperium past, Eldarado XIII serve as a safe haven for pirates, criminals, and rogues from all races. Within the spaceport lies a sprawling city featuring black markets, entertainment district, and gladiatorial arena. Here it's not uncommon to see Freebooterz Orks and Eldar outcasts walking the same streets. Every once in a while, agents of the Inquisition are seen doing business or tracking leads.

Nestled between a Dark Eldar brothel and a Demiurg pawn shop lies the pub, 'Russ' Bar Tab'. Inside, Shas'el Tealk and Warboss Badgaz sit at a table. Bored Tealk swishes his half filled glass of Amasec. Badgaz lift his tankard and chug down frothy fungus beer. He let out a large belch, stinking up room. Tealk cringe, wishing he brought his helmet.

The Warboss grunts to Tealk and ask, "Ow much longa we waitin?"

Tealk checks his watch. "Half an hour has passed," he reply, "it seem the deal is..."

"Still going," interrupts a feminine voice. A hooded figure takes a seat, sitting across Tealk and Badgaz.

Both the Warboss and Shas'el look up startled.

"And you are miss... ?" Ask Tealk.

The stranger reveals a rosary underneath her cloak with fleur de lys dangling from its chain. "Canoness Dianus," she introduce herself.

Tealk's posture stiffens. "I never expect the Ecclesiarchy to be in this neck of space," he commented.

"Let's keep it that way," whispers Dianus, hiding her rosary.

"Oi missy, wot took you so long?" Ask Badgaz in a gruff tone.

"I was being followed," she replied. "Now are we going to keep asking questions or will we get down to business?"

Tealk relaxes. "Proceed," he said.

The Canoness withdrew a dataslate underneath her robes. After murmuring a litany, the slate flickers on, displaying a map of a group of planets. "

"Four months ago, the 'Order of Our Martyred Lady' lost contact from one of their missions, who were on a routine pilgrimage to planet Versailles," she said, pointing to planet. "A month later, they sent a priest to investigate their whereabouts. What the priest found is disturbing."

Dianus swipes her dataslate and opens a video. Recording of a pillage plays out. Imperium towns people could be seen fleeing in terror. Both Tealk and Badgaz gasp. The assailants appears on the screen as Battle Sisters in desecrated armor with ruinous symbols of chaos and Slaanesh. Many bear erotic motifs or had torn off their right breast plate. Each one replaced their standard issue Bolter with Sonic weapons.

In unison, the renegade Sisters level their weapons. Dianus mutes the video. Invisible high frequency waves of sonic energy hits a group of people. The fleeing citizens collapse and convulses as their organs burst and blood bleeds out from every opening. The Sisters of Slaanesh continue their sensual onslaught with sadistic glee. A group of Sisters pins down a man and starts raping him in public.

Tealk cringes, feeling both disgusted and emasculated. Badgaz in the other hand found the spectacle amusing.

"Dem rowdy umies actin like me Orks on happy Gork an' Mork's day," said Badgaz with a big grin.

Both Tealk and the hooded figure shake their head in disbelief.

"The Orders Militant of the sisterhood have convened and decided this matter be kept a secret and dealt with by non-Imperials," reply Dianus in a serious tone. "And that's where you two come in."

Tealk gulps down the rest of his Amasec. For a few seconds, he was silent, absorbing the magnitude of this situation. It wasn't uncommon for Imperial Guard regiments to succumb to the allure of chaos. On rare instances, even Space Marines defect. However, this was the first time he heard Sisters of Battle, the Imperium's most devout warriors, falling to chaos.

"This is a serious matter and carries a high risk," intoned Tealk, "We expect equal compensation for this dangerous mission and whatever befalls after it."

Dianus looks around, scanning the pub for eavesdroppers. Satisfied, she tap her dataslate and brings up a picture of a detailed coat of arms. "The sisterhood have prepared a Warrant of Trade. It will be rewarded upon successful completion of this mission," said Dianus in a hush tone.

Both Tealk's and Badgaz's jaw drops. A Warrant of Trade is a legal document and normally given to Rogue Traders. It grant its bearer authority equal to Chapter Masters, Inquisitors, and Planetary Governors. Having one allowed unrestricted access and trade to the vast majority of the Imperium.

Tealk's eyes narrow with suspicion. "How do I know your sisterhood won't cut all ties, once we finish," he inquire.

Dianus pulls back her cloak, revealing her raven hair and battle scarred face. She wore a pristine white armor drape in red livery. Tealk instantly recognizes the colors belonging to the Order of Faith.

"My Order has a reputation for collaborating with xenos. We have closer ties with the Ordo Xenos than the Ordo Hereticus," she said, "You have my word that no treasonous acts will occur by the Order of Faith, through I cannot say the same for any other Imperials that thinks less of it."

Tealk nods approvingly. "I was there when your Sisters, Eldar, and my cadre formed a coalition to fend off a Tyranid invasion," he replied, "I accept this mission."

Dianus smiles. She motions to a Kroot bartender. "Bartender," she called, "A glass of Rotgut and another round of drinks for these two. My treat."

.....



My win in game 1 bumps me to table 31. Drats, does that mean 61 other players also got 10 - 0 in their first game?

My opponent brought a Slaanesh themed Chaos Space Marine lists. Instead of using Chaos Space Marine models, he proxy (you guessed it) Sisters of Battle models. It's a shame he doesn't have any Daemonettes models. Nothing is hotter than Sister of Battle stand ins with Daemonettes in the same list.

Fortunately I brought Daemonette objective markers.

Army List



Chaos Space Marines
Sorcerer, Master Level 3, Melta Bombs, Gift of Mutation, Spell Familiar, Steed of Slaneeh - Inquisitor on Steed of Slaanesh model
Chaos Lord, Mark of Slaanesh, 1 Lighting Claw, Melta Bombs, Jump Pack, Sigil of Corruption, Gift of Mutation, Burning Brand of Skalantrax - Saint Celestine model

10x Noise Marines, 2x Blastmaster, 7x Sonic Blaster, Icon of Excess, MeltaBomb - Battle Sister models. Banner = Icon of Excess and Meltaguns = Blastmaster
10x Noise Marines, 2x Blastmaster, 7x Sonic Blaster, Icon of Excess, MeltaBomb - Battle Sister models. Banner = Icon of Excess and Multi-melta = Blastmaster
10x Noise Marines, 2x Blastmaster, 7x Sonic Blaster, Icon of Excess, MeltaBomb - Battle Sister models. Banner = Icon of Excess and Multi-melta = Blastmaster

9x Raptors, 2x Flamers, Mark of Saanesh, Icon of Excess - Seraphim models
5x Chaos Spwan - Worm models

Maulerfiend

Upon writing this battle report, I discovered Noise Marines can only take 1 Blaster Master per 10 models in a squad. I didn't know at the time because I'm not 100% familiar with codex Chaos Space Marines. Oh well...
y0disisray informed me FAQ allows Noise Marines with 10 models can have 2 Blast Masters

Tau-Orks (my list)
Primary: Tau
Shas'el, Missile Pod, Multi-tracker, Blacksun Filter

12x Fire Warriors
6x Fire Warriors

3x Broadsides, 2x Target Locks, 1x Blacksun Filter
3x Broadsides, 3x Target Locks

Ally: Orks
Warboss, Power klaw, warbike, attack squig, cybork body, bosspole

6x Nobz, warbikes, 2x big choppa, 2x power klaw, 1x bosspole, 1x Waaagh! Banner, Painboy, 6x cybork body

30x Ork Boyz, Shootas
30x Ork Boyz, Shootas

Fortification:
Imperial Bastion, Quad-gun

Scenario 2

Mission:
The Scouring (4pts)
Purge the Alien (3pts)
First Blood (1pt)
Linebreaker (1pt)
Slay the Warlord (1pt)

Deployment:
Hammer and Anvil Deployment.

There are always 6 objectives for The Scouring, 2 of which must always go outside either player’s deployment zone.

In the Scouring, each player places 2 objectives in their opponent’s deployment zone and 1 outside of either player’s deployment zone following normal objective placement rules (6 total on the board for the Scouring). Each player has a 1, 2, and 3 point objective, which are revealed just before the role to seize the initiative as normal. You will end up with 2 objectives in no man’s land, and 2 in each deployment zone. Destroying fast attack choices counts for points to this mission.

Warlord Traits, Psychic Powers, Objectives
Spoiler:

We roll on the Warlord table. My Shas'el once again get inspiring presence.

Chaos Lord get Temporal Distortion (fleet) from CSM Chaos Boon table and Flames of Spite (Soublaze in assault) from CSM Warlord Trait table.

Chaos Sorcerer rolls for psychic powers. She gets Sensory Overlord (24" Str4 AP4 Assault 4, Blind, Concussive, Pinning), Haemorrhage and Terrify from BRB.

I win the roll off for deployment zone. The terrain setup is symmetrical, so it really didn't matter where I deploy. For convenience sake, I choose the side with the board edge.


Following the Scouring mission, my opponent and I take turns placing the objectives. We kept the point value per a secret by writing a sequence of numbers in the order we place them.





Pre-game Thoughts:
I'm surprised my opponent didn't field any Cultists, Helldrakes or Oblits. I'm used to seeing them in my games against Jy2. I've never played against a Maulerfiend. I'm also not familiar with the new Noise Marines. There certainly is a lot of units in his army with FNP. Fortunately I have quite a few Power Klaws and Railguns that bypasses FNP.

My opponent has the advantage with 2 Fast Attack choices to my none. That's a total of 5 scoring units to my 4.

Deployment
Spoiler:

I win the roll off to deploy first.


My Nobz Bikers screen my troops. 6 man Fire Warriors setup shop inside the Bastion. Broadside teams takes their positions ontop the right most ruin and my Bastion. Shas'el mans the Quad-gun and joins Broadsides.


My opponent deploys all his Noise Marines on the side where most of his objectives were placed. Maulerfiend hides out of TLOS behind a ruin. Chaos Lord + Raptors finds cover behind tentacles.


Sorcerer on Steed of Slaanesh attach to Chaos Spawns will outflank from reserve.


With deployment finished, we reveal value of each objective and triggered mysterious objectives.

Objectives near my deployment zone turn out to be 1 and 2 points objectives. The 3 points objective appears to be in crater not too far from his Noise Marines.

The 2 points mysterious objective turns out to be Skyfire Nexus. There's no flyers on either side, making this objective redundant. 1 points objective turns out to be Scatterfield, giving my Shoota Boyz +1 cover save.


The objective near the Raptors turn out to be 1 point objective. It's also Grav Wave Generator, halving assault distance.

2 points and 3 points objectives appear to be close by.

My opponent fail to seize the initiative and away we go!


Turn 1: Tau-Orks
Spoiler:


The bulk of my forces moves up, using the impassible terrain to shield them from the Noise Marines. To save time, I run both Shoota Boyz in the movement phase. Both advance a mere 3".


Heavy concentration of shooting from Shas'el, Fire Warriors, and 3 Nobz Bikers whittles down 6 raptors.


Railgun picks off a black Noise Marine.


Turn 1: Chaos Space Marines
Spoiler:


Noise Marines hold their position. Weary of the Tau-Orks range anti-infantry shooting, Chaos Lord and Raptors hide behind midfield silos.


Combined shooting from all three Noise Marine squads decimates my right Ork Shoota Boyz, leaving a few survivors.


Shoota Boyz fail their moral test and fall back, needing snake eyes to group.


Maulerfiend attempts to charge the Nobz Bikers, but its charge distance is shy by 1".


Turn 2: Tau-Orks
Spoiler:


Shoota Boyz fails to regroup and flee off the table.
Shoota Boyz fails to regroup and fall back, dangerously close to the table edge.


Losing a whole squad of Shoota Boyz was a major blow. Now I know why my opponent placed his objectives out in the open close to my deployment zone. It didn't matter whether my Ork Boyz were in terrain or not. Sonic Blasters ignores cover saves!

I switch my tactics, playing more conservative with my troops. Like the Raptors, Fire Warriors uses midfield silos to block TLOS. Ork Boyz pull back staying 30" away from Noise Marines. Nobz Bikers advance forward.


Shas'el pick off a Noise Marine from the painted squad.


Broadsides blow up the Maulerfiend, scoring First Blood!


Nobz Bikers' dakkaguns wipes out remaining Raptors, leaving only the Chaos Lord.


Nobz Bikers assault. Chaos Lord overwatch using Burning Brand of Skalantrax (Str4 AP3 flamer) and inflicts a wound, killing a single a Big Choppa.


Chaos Lord issues a challenge, which my Warboss accepts. Chaos Lord, needing 6's, fail to wound my T6 Warboss. My Warboss then proceeds to clobber the Chaos Lord to death giving me Slay the Warlord.

Unfortunately the Nobz Bikers roll low on their consolidation, leaving the majority exposed to Noise Marines' shooting.


Turn 2: Chaos Space Marines
Spoiler:


Reserves don't come in. No movement for the Noise Marines. They know what needs to be done.


Combined shooting wipes out 3 Nobz Bikers and scores a wound on my Warboss.

Unfortunately one of the dead Nobz Bikers happens to be the Painboy. No more FNP.


Turn 3: Tau-Orks
Spoiler:

Fire Warriors moves out into the open, ready to lend aid to the Nobz Bikers.

Fleeing Shoota Boyz rolls 9" and finally runs off the table.


Thanks to Icon of Excess, Noise Marines make all their saves again Bastion's Heavy Bolters, Shas'el Missile Pod + Quadgun, and Nobz Biker dakkaguns. Broadsides do manage to kill 3 black Noise Marines and 1 painted Noise Marine.


Nobz Bikers assault painted Noise Marines. They overwatch, but fails to hit or wound. Here it would have been better for the Noise Marines to not issue any challenge and get wiped out, leaving the Nobz Bikers exposed to next turn shooting. However, the Noise Marine Champion is very much alive and is forced to issue a challenge, which my Warboss happily accepts.

Noise Marines attack first, inflicting 1 wound on a power klaw Nob with the Waaagh! Banner. Nobz strikes back, ripping 3 Noise Marines to shred. Warboss easily subdues the Champion. Noise Marines lose combat, but are fearless. Nobz and Warboss remains locked in combat, safe from shooting.

Turn 3: Chaos Space Marines
Spoiler:



Chaos Spawn with attached Sorcerer outflanks from reserves from my opponent's left board edge. 6th ed prevents reserves from assaulting the turn they come in. Sorcerer + Spawns hide the same ruins as the Broadsides.


Painted Noise Marines shoot at the Broadsides, but the Tau heavy support make all their saves.

I didn't take a picture of it, but 4 Fire Warriors get shot to death by painted Noise Marines inside the Ruins.


In assault, Noise Marines rolls well and scores 2 wounds, killing a Nobz Biker and wounds another. Warboss and the last Nobz Biker wipes them out the Noise Marines and consolidate.


Turn 4: Tau-Orks
Spoiler:


With the Chaos reserves showing up, everyone springs into action.


Nobz Bikers shoot and pick off a Noise Marine.


Combined shooting from Fire Warriors, Shas'el, and Broadsides kill 5 Chaos Spawns.


Warboss + Nob Biker assault and wipe out black Noise Marines. They consolidate toward the last squad of painted Noise Marines.


Turn 4: Chaos Space Marines
Spoiler:


Chaos Spawn and Sorcerer ignore the Broadside and goes after the Fire Warriors.


Noise Marines cut down the Warboss and Nob Biker in shooting, finally ending their reign of terror.


Chaos Sorcerer cast Sensory Overlord on the Fire Warriors. 3 Fire Warriors succumbs to its witchfire. They are also blind, concussive, but not pinned.


Sorcerer and Spawn follow up with assault. Three Fire Warriors perish inflicting now wounds in return. Had they break, the Chaos Spawn and Sorcerer would be left out in the open to my next turn's shooting. However, they catch a lucky break as the Fire Warriors rolls a 3 for moral, keeping their foe locked in combat.


Turn 5: Tau-Orks
Spoiler:

Shoota Boyz get into assault position.

During objective placement phase, I had stupidly place the Bastion's door in front of Impassible Terrain. Fire Warriors inside Bastion emergency disembark. I screw up once again and didn't realize they could move 6" from the Bastion's hull like a normal disembark. Had I done that, they would have gone after the 3 point objective.


3 Noise Marines die to Tau's shooting.


Shoota Boyz assault. Chaos Spawn receives 4+ save. Sorcerer strikes first, killing 3 Boyz. She then 'Look out Sir!' a bunch of wounds to the Spawn, who save all except 2. Sorcerer fails a couple 'Look out Sir!' and receives 1 wound, while saving the others. Fire Warriors make all their armor saves. Combat draws.


Turn 5: Chaos Space Marines
Spoiler:



Noise Marines make use of Leaping Down from the top of their building. They pass all their impact tests. They forgo shooting and run closer to the 3 points objective.


In a surprise turn of event, Chaos Sorcerer cast Terrify and bashes 1 Ork Boy to death. Spawn gobbles up remaining Fire Warriors. Without furious charge, the Ork Boyz need 6's to wound. Sorcerer and Spawn make a lot of armor saves and wins combat by 3.

Because of terrify, the Ork Boyz are no longer fearless and fails their moral test. Chaos Sorcerer and Spawn massacres 26 Shoota Boyz in sweeping advance! She then consolidates behind terrain.

At this point, no one is winning primary. It's currently a draw for secondary with both sides scoring 5 - 5. I've got Slay the Warlord and First Blood while my opponent has Linebreaker.

We roll to see if the game continues, and it does!


Turn 6: Tau-Orks
Spoiler:


Fire Warriors moves within rapid fire range of the Sorcerer and Spawn.


Broadsides snipes 3 Noise Marines.


Combined shooting from Shas'el, Broadsides, and Fire Warriors finally kills Chaos Sorcerer and Spawn.


Turn 6: Chaos Space Marines
Spoiler:



Noise Marines huff it, moving and running to the 3 points objective. They succeed.

At this point we call it.

I win secondary with 7 kill points to my opponent's 5. I also scored First Blood and Slay the Warlord. My Fire Warriors were in control of a 1 point objective. On the other hand, my opponent's Noise Marines were in control of a 3 point objective. Thus I win 5 - 4.

Victory for Tau-Orks!


Post-game Thoughts:
Spoiler:

After writing this battle report, I realize my opponent and I made a slight error. We overlooked the fact that killing Fast Attack choices count toward Primary. I killed 2 Fast Attack choices (Raptors and Chaos Spawn) and my Fire Warriors holding 1 point objective, which would sum to 3 points total for primary. Primary would have been a draw.

So technically the final score would have been 5 - 0.

Overall, this was an extremely close match. The Noise Marines Blast Master and Sonic Weapons hard counters my Shoota Boyz. I was surprised when the almost wiped out a whole squad. After that, I changed my strategy. Moving my other Shoota Boyz squad ahead would have been suicidal. I also had to be ready for the outflanking Sorcerer and Chaos Spawns.

It's games like these where my Warboss and Nobz Bikers truly shine. They have great mobility and are extremely durable. Not only did they kill the the Raptors and enemy Warlord, they also took out two squads of Noise Marines! My Ork Boyz on the other hand seriously under-performed. They accomplish nothing throughout the game except inflicting 2 wounds on the Spawn and 1 wound on the Sorcerer.

My Broadsides also did a stellar job. They took out the Maulerfiend and their Railguns instant killed quite a few Chaos Spawns. Fire Warriors did all right. Needless heroics prevented my forces from finishing off the Sorcerer + Spawn in shooting phase. They did however score a single point objective and help kill a few Raptors and Noise Marines.

The Chaos Sorcerer and Spawn surprised me. Not only did they kill a full squad of Fire Warriors, they survived a lot of attack from the Shoota Boyz and eventually massacred them all. They definitely deserve MVP for the Chaos side.

I a lot of fun in this game. My opponent, fellow Dakkalite Dude_I_Suck, fought well and surprised me with his Chaos Sorcerer + Chaos Spawn. Dude_I_Suck is a good sport and his list is deceptively well crafted against mine. Well played Dude_I_Suck!


Epilogue (skip if you don't care for narrative)
Spoiler:
.....

Warboss Badgaz whoops with joy, as he throttles his warbike toward the the enemy warlord. The former Canoness had become a Chaos Lord. The ruinous powers of Slaanesh had bestow her dark gifts, turning her hands into vicious crab-like claws. Her screaming jet-pack held her aloft. To a human, she would have appeared as a fallen angel or a wicked and lustful demoness. The Warboss, on the other hand, lack such aesthetics and viewed her as good fun to be had.

His Nobz had already gunned down Chaos Lord's retinue. Dismembered ligaments, shredded armor, and splotches of blood was all that was left of the former Seraphims turned Raptors.

One of the Nobz name Lugnut release the clutch, causing him to throttle ahead of the pack.

"Last Ork reach da umie is a rotten squig," taunts Lugnut as he he zooms past Badgaz.

Annoyed, Badgaz reaches for Gribbly, his pet attack squig. The voracious little critter immediately start gnawing on its master's finger. Badgaz fling Gribbly into the air. Landing on the back of Lugnut's head, Gribbly scurries on top and bite into the Nobz's face. Caught by surprise, Lugnut loses control and jerk his handlebar. Sharp turn cause his bike to flip on its side, sending Lugnut spinning on the ground.

Badgaz ducks as his Warbike plows into Lugnut. The Nobz flailing body flies over the Warboss and lands head first behind with a loud "crunch!". Gribbly lands on top of Badgaz's bosspole, happily munching on Lugnut's torn nose.

"Ha, ha, first un ahead da boss become squig food," jokes Badgaz.

"Oi," he yells over his shoulder to other Nobz, "Da warlord iz mine. If you grots lay a claw on er, you become squig food like Lugnut!"

The other Nobz decelerate, falling behind their Warboss. Warning heeded.

By now the Chaos Lord was a hundred metres away and closing fast.

"Do you feel it? Do you feel it?!" Screams the Chaos Lord over the roar of the engines. "This exquisite pain, your pain! Your misery is my pleasure!"

She fly low and fast with an outstretch Lightning Claw aim towards the Warboss' throat. Just as she was about to reach, Badgaz open the throttle and lean back, lifting his Warbike's front into the air. The Chaos Lord's eyes widens in bewilderment as she careens into it. Her shoulder scraps the warbike's bottom hull, angling her downward and crashing into the ground.

Badgaz hits his breaks, skidding to a halt. The Chaos Lord stand up. Despite her body battered and bleeding, she screams in ecstasy. "Yess, yess, I want more, give me more pain!" cries the Chaos Lord. She lifts her claws and clacks them with glee.

Badgaz grins. He lifts his massive power klaw and opens its jaws. "Bet me klaw is bigga than urs," he shouted. Badgaz wheels his bike around, facing the Chaos Lord. He revs his engine. The Chaos Lord, crouch low with both arms on the ground in front of her. Her body poised in a sprinter start position. Her jetback thrusters engage with a low hum, ready for take off.

Both stare each other in the eye, waiting for a signal. A loud crack in the distance from a Railgun sets them off.

Badgaz sling shots forward with his large claw open at his left side. Chaos Lord rockets forward with both of her claws in front of her. Both combatants race towards each other picking momentum. Just when they are about to collide, Warboss Badgaz leans hard right, raising his klaw in the air where his head should of been. The Chaos Lord's slams head first into its open maw. Badgaz snaps it shut.

He slows down and bring his klaw it in front of him. The Chaos Lord's lifeless head looked up at him with her face frozen in eternal ecstasy.

"Dis be good addition to me trophy rack," he chuckles.


Stay tune for game 3

This message was edited 8 times. Last update was at 2013/03/12 16:07:36


   
Made in us
Smokin' Skorcha Driver




Tucson, Arizona

Noise Marines have been FAQed to be able to take 2 blast masters with a squad of 10.

This message was edited 1 time. Last update was at 2013/03/11 06:39:54


-5000 Pts. of Orks
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Bay Area

 y0disisray wrote:
Noise Marines have been FAQed to be able to take 2 blast masters with a squad of 10.


Thanks for the clarification!

This message was edited 3 times. Last update was at 2013/03/11 06:45:37


   
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 SabrX wrote:
My opponent brought a Slaanesh themed Chaos Space Marine lists. Instead of using Chaos Space Marine models, he proxy (you guessed it) Sisters of Battle models.
BOO! HISS! BOOO!!!!
   
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Fixture of Dakka





San Jose, CA

I'm surprised my opponent didn't field any Cultists, Helldrakes or Oblits. I'm used to seeing them in my games against Jy2. I've never played against a Maulerfiend. I'm also not familiar with the new Noise Marines. There certainly is a lot of units in his army with FNP. Fortunately I have quite a few Power Klaws and Railguns that bypasses FNP.

In that case, you probably destroyed him. No, j.k.

Gotta give him props for bringing a fluffy list though. That's like bringing a knife to a gun-fight.




6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
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Smokin' Skorcha Driver




Tucson, Arizona

How funny that your first two opponents were my last two. Unfortunately for me they both beat me pretty handily. Once again weapons that ignore cover were the bane of my army and Noise Marines had plenty of those to go around.

-5000 Pts. of Orks
-1750 Pts. of Ravenwing 
   
Made in us
Longtime Dakkanaut






Bay Area

Amerikon wrote:
 SabrX wrote:
My opponent brought a Slaanesh themed Chaos Space Marine lists. Instead of using Chaos Space Marine models, he proxy (you guessed it) Sisters of Battle models.
BOO! HISS! BOOO!!!!


You crack me up Amerikon.

 jy2 wrote:
I'm surprised my opponent didn't field any Cultists, Helldrakes or Oblits. I'm used to seeing them in my games against Jy2. I've never played against a Maulerfiend. I'm also not familiar with the new Noise Marines. There certainly is a lot of units in his army with FNP. Fortunately I have quite a few Power Klaws and Railguns that bypasses FNP.

In that case, you probably destroyed him. No, j.k.

Gotta give him props for bringing a fluffy list though. That's like bringing a knife to a gun-fight.




Not all fluff lists are bad. Nurgle themed CSM or Ravenwing is strong.

 y0disisray wrote:
How funny that your first two opponents were my last two. Unfortunately for me they both beat me pretty handily. Once again weapons that ignore cover were the bane of my army and Noise Marines had plenty of those to go around.


After losing an entire squad of Shoota Boyz to a single turn of shooting, I can definitely picture your Orks having a rough time.

   
Made in us
Chaos Space Marine dedicated to Slaanesh




Rochester, NY

Actually, my warlord got temporal distortion for his gift of mutation, his warlord trait was a number 2 (warlord and his unit get Soulblaze in melee). I'll save the rest of my comments until after, but I had a fun game with you (I don't want to spoil your report). I do like the introduction for this game though.

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San Jose, CA

 calypso2ts wrote:

The last three GT's I played in, I had game 1's just like this, it is a great way to start - and for at least a moment you are tied for first - I hope you made sure Jy2 knew that you were ahead of him!

Oh, I knew. Way to rub it in, why don't you. j.k.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Longtime Dakkanaut






Bay Area

Turn 4 is complete.

 Dude_I_Suck wrote:
Actually, my warlord got temporal distortion for his gift of mutation, his warlord trait was a number 2 (warlord and his unit get Soulblaze in melee). I'll save the rest of my comments until after, but I had a fun game with you (I don't want to spoil your report). I do like the introduction for this game though.


Thanks! Additions have been made.

 jy2 wrote:
 calypso2ts wrote:

The last three GT's I played in, I had game 1's just like this, it is a great way to start - and for at least a moment you are tied for first - I hope you made sure Jy2 knew that you were ahead of him!

Oh, I knew. Way to rub it in, why don't you. j.k.



Jy2 already knows my Tau-Orks have beaten his Nids. j/k

This message was edited 2 times. Last update was at 2013/03/12 02:50:16


   
 
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