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2013/12/16 19:52:07
Subject: Warhammer 40K Escalation Video Bat Rep Revenant vs C'Tan 1750pts
JY2 brings his Cron Air list with a Transcendent C'Tan against Reecius' Revenant Titan in a battle of the D's! We also try out some Void Shields with proxy models to see what their impact on the game would be.
This message was edited 1 time. Last update was at 2013/12/16 20:26:10
Void shields are game changers. I think the relay is a bit much, personally, but essentially the put up 3 AV12 shields per generator. They stop anything, even D weapons that hit them, although the do collapse. On a 5+, they come back online.
You can get inside their radius though (12") and shoot stuff inside of them to bypass them. The Rev is really good at that with his speed.
1750, yes.
C'Tan had the Helstrom cannon D weapon.
Automatically Appended Next Post:
CthuluIsSpy wrote: Lies. The first Frontline report video with the rev was about 1 minute shorter.
Hahaha, you got me there!
This message was edited 1 time. Last update was at 2013/12/16 20:25:54
Roci wrote: Someone needs to bring the superheavy pylon... drop that and see if it can punch holes in the titan...
The Pylon isn't bad, but of 3 shots, you'll get two hits, one will get through the Holo-field and you have to roll a six and then a 3+ to kill the titan. It would definitely help out like the C'tan did but don't expect it to live a turn against the Revenant's shooting or drop it in a single shooting phase. The best hope with it is to deep strike it in, get some shots off, hopefully roll well and then back it up with fliers. Maybe 3x3 scarabs out of LOS, the Pylon in reserves and then everything else in flyers. Hope you don't get tabled turn one, deep strike the Pylon in and do as much damage as you can and then try to finish up with fliers. The Pylon will give you a turn of distraction to manuever the fliers and get some shots off.
Great batte report, as slowed as strength D is. I feel like jy2 rolled better than average with his C'tan not dying to the Revenant's initial shooting (or being so crippled thr Revenant wouldn't need to use both guns to finish it), getting good Titan Holo-Field Rolls and lots of Tesla hits and he still couldn't compete with the titan's power. I really want to see you guys try out the Tzeentch Daemon Lord, I believe jy2 has it and it's a flying Gargantuan Creature with crazy melee and pretty good shooting (6+D3 Haywire Apocalyptic Barrage), a mastery level 4 psyker and you can give it a rerollable 2++ with the Grimoire, with most D weapons unable to target it due to the fact it can fly. Should drop a Revenant in assault just fine, I think. It can also generate two scoring units every turn if it gets to assault something so you can't just kill everything else and win on objectives - Aetaos'rau'keres Deep Strikes D6+3 Horrors using a large blast template that scatters on his BS of 6 and he can easily prescience himself as one of his four powers, so you can pretty much just drop them onto objectives with pinpoint accuracy. He also has the Exalted Reward that lets you summon Daemons when you win in close combat without rolling for it, as well as two other exalted rewards. I think he might genuinely have a shot at killing the Revenant as long as you can stay in the air long enough and it's not like anything besides strength D is getting through a rerollable 2++ on nine wounds with toughness 8.
Sample 1750 list in the spoiler
Spoiler:
HQ Fateweaver - 300
Lord of Change, Exalted Reward - 260
Troops
10 Plaguebearers - 90
10 Plaguebearers - 90
Lord of War
Aetaos'rau'keres, Daemon Lord of Tzeentch - 999
1739 with 11 points left for another plaguebearer or a lesser reward on the LoC.
What do you guys say, fancy seeing if the master of schemes himself can triumph over mr big D without any destroyer weapons of his own?
This message was edited 1 time. Last update was at 2013/12/16 21:11:10
Currently not in posession of any armies - I merely theorycraft and discuss background,
Waiting for HH Book 6 so I can start an Imperial Army army.
2013/12/16 21:21:21
Subject: Warhammer 40K Escalation Video Bat Rep Revenant vs C'Tan 1750pts
What beat me this game wasn't the Void Shields. Rather, it was the deployment type - Hammer & Anvil. It basically nerfed my alpha-strike with my flyers and allowed Reece to react to them when they came in.
Oh, and those damn Haywires. I fired 20 Gauss shots from my warriors and 8 Haywire shots from my crypteks. Average rolls would have been:
20+8 shots, 13+5 hits, 6.5+2.5 passes Holofields. On average, I should have taken off 3 HP's from his Revenant with my 2 units of warriors. Instead, I only do 1. Now I'm not saying I would have won, but had I taken out his titan even a turn earlier, I would have had time to go after his jetbike troops. I would have also been able to preserve my Warlord and maybe even drop him off on Reece's objective to contest.
Anywyas, it was a good learning experience and I am going to use some of the input for my Escalation tactica for Necrons.
buddha wrote: Oh god was that depressing to watch. I hope the big tournies do not make titans part of the meta.
Quick question, I thought the holo-fields on the titan were only a 3+. I saw some twos in JY2's rolls. Was it buffed beyond that?
Holofields on the titan are hit on a 4+ if it moved and on a 3+ if it didn't move. Any other results not pertaining to that could have been one of us moving the dice as the video was usually taken after the turn was over.
HQ Fateweaver - 300
Lord of Change, Exalted Reward - 260
Troops
10 Plaguebearers - 90
10 Plaguebearers - 90
Lord of War
Aetaos'rau'keres, Daemon Lord of Tzeentch - 999
1739 with 11 points left for another plaguebearer or a lesser reward on the LoC.
What do you guys say, fancy seeing if the master of schemes himself can triumph over mr big D without any destroyer weapons of his own?
I don't have the actual model, though I do use a count-as model for Aetaos.
The 4 Daemonlords.
Anyways, I'm thinking about a test game with Aetaos, though it'll probably be against one of my other armies and probably at 2K. Gotta find a way to fit in Be'lakor as well.
This message was edited 1 time. Last update was at 2013/12/16 21:31:21
JY2-did the ctan have another power other than stride and withering? It has to take a 2nd ascendant power and the 6d6 s8 shots couldve shredded the titan with some good rolling.
2013 Nova Open Tournament Champ- 2014 Las Vegas Open Best Tau Player/13th overall 2014 NOVA Open Second to One 2015 Las Vegas Open Best Tau Player/10th overall
thanatos67 wrote: JY2-did the ctan have another power other than stride and withering? It has to take a 2nd ascendant power and the 6d6 s8 shots couldve shredded the titan with some good rolling.
No, I made a mistake in this game and forgot to take a 2nd power.
The 2nd power I would have taken would be Cosmic Fire and I'd have to give up my 2 storm-teks plus Sempitenal Weave on my Overlord to get it.
Yeah, it is a bit silly. I think even 1 would be tolerable, but when you fire multiple Ds on a fast platform with the best defense also? It's a bit much.
Actually that game was reasonably close and fast. Both of which are good things...
Jy2 I imagine the crimson hunter was out of range when your flyers came on? Was there any specific reason you didn't wait to drop the troops from the nightscythes and concentrate on winning the air fight while letting your ground units get mauled? As far as I can see the troops you dropped had little chance to finish the titan then and there but could have made the difference if you could have killed the crimson hunter. Once the hunter died you could have hovered, dropped the troops and opened up full till on the titan. Just curious as it is hard to judge these things in video batreps.
BTW I really like the crimson hunter void shield combo. I never thought about them affecting flyers. That crimson hunter is amazing with void shields to protect it.
2013/12/17 04:45:31
Subject: Warhammer 40K Escalation Video Bat Rep Revenant vs C'Tan 1750pts
I couldn't take on his Crimson Hunter initially because not only was it out of range, but it was protected by 9 Void Shields as well.
Then next turn, it flew up right in front of my flyers and I had no choice but to overshoot it. I could've held my troops a little longer, but why wait? I could have almost won it right there if I could take out his titan. It was a longshot but I was down big time. I needed to take a gamble or I already know what the outcome would be. If I didn't take out his titan, next turn his Revenant would have jumped back and I would have still been out of range to shoot it down when my flyers came in again.
On average, my troops should have done 3HP of damage. Instead, they performed way below average by doing only 1 HP of damage. I believe his titan only had 4-5 HP's left at that point so with a little luck, I could have taken it down.
When you get that second C'Tan power into the list it should be an interesting boost.
I do still think it was a relatively close game that hinged heavily on a few dice. In fact I think you were right that even after your C'Tan went down you could have won the game. A few dice didn't agree with you though.
2013/12/17 18:09:58
Subject: Warhammer 40K Escalation Video Bat Rep Revenant vs C'Tan 1750pts
You know, I've been thinking - it would have been better to get Seismic assault than Wave of Withering against against the Rev.
You can inflict 1 D strength hit at most against the Rev, which, unless you roll a 6 and then at least a 3 for damage, won't kill it.
That's assuming you get in range.
With Seismic assault though, you will most likely be in range due to it's 48 + 12 (18 with slide) killzone, meaning that you should keep shooting at it. 6D6 shots will yield quite a few shots, and BS6 means that must of them would hit. Assuming it moves, on average half will bypass the shield, and at S8 against AV12 it could cause some damage. What's even better is that apparently, you can double up on powers, meaning that you can churn out 12D6 shots a turn.
Just my analysis. Could be crazy talk.
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
2013/12/17 18:42:00
Subject: Warhammer 40K Escalation Video Bat Rep Revenant vs C'Tan 1750pts
When you get that second C'Tan power into the list it should be an interesting boost.
I do still think it was a relatively close game that hinged heavily on a few dice. In fact I think you were right that even after your C'Tan went down you could have won the game. A few dice didn't agree with you though.
It wasn't that close. I had a chance but with the deployment being H&A, it was always a longshot for me. Had the deployment been something else, I think Reece's army would have actually been the underdog in our matchup.
CthuluIsSpy wrote: You know, I've been thinking - it would have been better to get Seismic assault than Wave of Withering against against the Rev.
You can inflict 1 D strength hit at most against the Rev, which, unless you roll a 6 and then at least a 3 for damage, won't kill it.
That's assuming you get in range.
With Seismic assault though, you will most likely be in range due to it's 48 + 12 (18 with slide) killzone, meaning that you should keep shooting at it. 6D6 shots will yield quite a few shots, and BS6 means that must of them would hit. Assuming it moves, on average half will bypass the shield, and at S8 against AV12 it could cause some damage. What's even better is that apparently, you can double up on powers, meaning that you can churn out 12D6 shots a turn.
Just my analysis. Could be crazy talk.
Seismic Assault definitely would have been better in this matchup against the Revenant. However, here's the thing. I build my lists as a TAC (Take-All Comers) Escalation list. So whether it be against the Revenant or a Warhound or a Daemonlord, I would have equipped him just the same. At 1750, it would cost too much to fit in Seismic Assault. I would have to give up too much of my supporting units. Consequently, my list would become less balanced and that was something I wasn't willing to do. Maybe at 2K, but not at 1750.
Solosam47 wrote: Great match! Any chance on fielding other Lords of War besides rev and ctan T?
What do you guys think of forgeworlds new list for escalation?
Sure, I'll be fielding my other titans, though not necessarily in a Frontline game.
I have no problems with the FW list of Escalation units. It happened much sooner than I had thought, but it doesn't come as a surprise to me at all.
So far we have seen what I would consider "small" games of Escalation, like 1750-1850 points, with the Lord of War taking up a considerable amount of points. I think the "sweet spot" as far as points go for Escalation games is 2500 points. Players would basically be taking a 1500-2000 point army, something they would play with normally, and then throwing in a Lord of War choice. I think it would give both players enough "regular" 40K units and a decent Lord of War choice to actually play the mission instead of every game being about who can whip out their big D first.
I agree with you 100%. The sweet spot for games of Escalation really begins at 2250-2500. We play mainly at 1750 to demonstrate how Escalation games would be like in tournament play, since both the BAO and the LVO will be at 1750. At those points levels, it becomes ridiculously pro-Revdar, though I am trying to show people how to build balanced Escalation armies, even at 1750.
Yeah, I can understand that, since those are coming up soon. With Escalation changing the landscape, so to speak, then perhaps the points for tournaments need to change as well, if tournaments are going to allow lords of war. If a 2500 pt game with a lord of war choice plays at about the same pace as a regular 1750-1850 game, then perhaps 2500 points should be the new standard for tournaments allowing lords of war.
The burning pits of Hades, also known as Sweden in summer
Apocalypse page 9 wrote:[...]These are new units that we have designed for use in games of Apocalypse, drawn from the Warhammer 40,000 background. We felt they were simply too powerful to include in games of Warhammer 40,000, but perfectly at home in games of Apocalypse.[...]
Perfectly good to abandon your good judgement when you smell $$$, GW?
I should think of a new signature... In the meantime, have a
2013/12/18 21:29:43
Subject: Re:Warhammer 40K Escalation Video Bat Rep Revenant vs C'Tan 1750pts
Apocalypse page 9 wrote:[...]These are new units that we have designed for use in games of Apocalypse, drawn from the Warhammer 40,000 background. We felt they were simply too powerful to include in games of Warhammer 40,000, but perfectly at home in games of Apocalypse.[...]
Perfectly good to abandon your good judgement when you smell $$$, GW?
I advise you to read my sig for guidance. It may be cathartic.
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
2013/12/19 04:44:00
Subject: Re:Warhammer 40K Escalation Video Bat Rep Revenant vs C'Tan 1750pts
So, more proof that D-weapons should stay tucked away in apocalypse. It is unfortunate because without any sort of S: D, or no toning down of the D, the super heavies/gargantuan creatures look like they could be fun.
Dark Angels- 7500 pts Tau- 5000pts Chaos Daemons- 3000/2000 pts Dark Eldar(allies)- 1500 pts Zoom, Zoom, Iyaan.
KalashnikovMarine wrote: I just watched a battleship falling in love with a man.... yep. That's enough anime for the day.