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Made in us
Fixture of Dakka





San Jose, CA

Sir_Prometheus wrote:I suppose I might see you there. I'm looking over your ard boys battle reports, and will have a response for you.

How many people were at your ard boyz? Doesn't look to be that many.

Last year, we had 24 because there was only 1 location in our area. This year, that got cut into about half because GW added another venue in our area. I think we had about 10-12 people only this time.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Member of the Malleus



Boston, MA

Artemo wrote:
But seriously, you're bringing 5 psyflemen? Ok, nvm, you don't have a purifier army, you have a psyflemen army.


Is what you said in reply to another poster which is why I asked the 'nitpicking' question as to whether the list I mentioned above was what you would have called a Purifier list.

Now we're agreed that it is, I don't really understand why you think it's especially weak.



I was making a joke, son. Except I was only half joking, cuz seriously, that's a metric please don't swear on Dakka of Psyflemen. And more to the point, the psyflemen are huge part and really the pillar of that army more than the purifiers. That's the difference between that and the list which just had one GKSS unit in it.

This message was edited 1 time. Last update was at 2011/08/24 19:50:40


Going to the Feast of Blades Invitational! Check out my blog.

http://prometheusatwar.com/

 
   
Made in us
Member of the Malleus



Boston, MA

jy2 wrote:
Sir_Prometheus wrote:I suppose I might see you there. I'm looking over your ard boys battle reports, and will have a response for you.

How many people were at your ard boyz? Doesn't look to be that many.

Last year, we had 24 because there was only 1 location in our area. This year, that got cut into about half because GW added another venue in our area. I think we had about 10-12 people only this time.


We had 13. Somehow I got the impression yours was a bit smaller from the reports.

So let's take a look at those batreps, shall we? I've decided this is a better thread for it rather than hijacking that other thread.

First of all, I'd like to say I appreciate the service you provide in doing such detailed batreps. I'm pretty lazy about doing mine, and they aren't quite as detailed. http://prometheusatwar.com/2011/08/ard-boyz-battle-reports/

A few observations, mostly about your list:

  • I like the idea with the warding staves in small squads, to make a tarpit out of a small unit that might otherwise get blown away. Good idea. I do wonder if 4 of them was really needed, but I like that you did differentiate with some units have having hammers, and some staves.


  • I like the addition of the interceptors, it adds some much needed flavor to your army. They also look like the did a lot of heavily lifting for you. I've only used interceptors a couple times, but my own experience indicates, even worse than purifiers, in small squads they're easy to dakka down, and even more expensive. This has led me to think they work better in 10 man squads, which often isn't an investment I'm up for. I'm curious as to why yours didn't see more fire like mine do, whether you were real cautious with them, or people prioritze differently over there, or what.


  • You by and large were quite aggressive with the Psyflemen, which is good, it keeps the reinforced aegis up front, but why, oh why, didn't you give a couple of them, the venerables, an assault cannon? With BS5, it actually performs much better than the autocannon against a lot targets. You were almost always within range. I prefer to have a psycannon, DCCW and str 5 bolter combo, which has almost as much output, though at shorter ranges, than the psyflemen, but if you're not interested in the CC utility you can always do autocannon left arm with psycannon right arm. That actually has a lot more firepower than the dual autocannon arms, and once again, seemed like you almost always had the range.


  • You really drive your purifiers hard into CC, rather than holding back to shoot, which I find odd, since you've dedicated 40% of the squad to a shooting role.


  • Let's keep in mind the ratio here. Your 5 man purifier unit 2 psycannons, rhino and the warding stave costs 209 pts. My 10 man with 2 psycannons and psybolts in a rhino costs 280. That's 74% So if you gave up 4 of those squads, you could get 3 GKSS fully equipped, maxed out. 50% more bodies. Way more Dakka.

    Individual reports:

    Purifiers vs Ard Boyz 1: TWC Space Wolves http://www.dakkadakka.com/dakkaforum/posts/list/90/388321.page


    Looks to be a pretty standard variety of SW list. Surprised he didn't take a rune priest.

    1) good job reserving your traitor, that's what I did, too, though I didn't baby sit him, I used Driago's psychic communion to keep him off board for longer. (yet another benefit of being Crowe)

    2) forgetting night fight probably helped you out. Any long fang or razorback shots that didn't go straight on your psyflemen would seem to be a mistake. When I read "wrecked/weapon destoryed stunned rhin" I read a psyfleman that didn't have the same done to it.

    3) How exactly did you wipe out 6 TWC first turn? That's 12 T5 wounds, with good saves. (more, the Lord was in there, right?) Your army has the firepower but not, I suspect, the right guns in the right place turn 1. I'm think you must have gotten pretty lucky there, correct?

    4) I think the battle rolls pretty predicatably from there, with the crippling effects of not having shot your psyfleman more in the early game, and losing half of his rock units turn 1. But your enemy seemed either unaware, or forgot, about the Heroic Sacrifice power on Crowe. Getting into CC with him with expensive units, let alone the lord, was just silly. On the other hand, Crowe would have been fairly trivial to shoot up.

    I am struck by how much better GKSS would have done through much of this. You would have been stunning/immobilizing rhinos much more easily, while destroying them at about the same rate. You would have been much more able to deal with both TWC and GH at range, before they even got close, and when they did get close, sure, you could have used purifiers to protect them.




    So, I play Tau. They were actually my first army, even the army played last time I did the Ard Boyz, which was a few years ago. I've largely stopped playing them mostly because psychic powers mess them up too easily. I, too, think they can be surprisingly good, but it all depends against what. I'm really surprised this guy made it to third place. Partly because of inherent weaknesses of Tau against some units, but mostly because it doesn't seem like a very good list.

    1) His broadsides are all good, and his death rain crisis suits have their place, but he needs to put more plasma shots in there. 3 isn't enough. It's not surprising he wrecked 4 rhinos a turn, that's what the deathrains are designed to do, but he's way over specialized, not everything is a rhino.

    2) Why the heck doesn't he have more Devil Fish? DFs are the best thing Tau have going for them right now, overpriced as they are, mostly because they're tough and can tank shock you off objective. If he'd have 2 more DFs (you can put Kroot inside them, btw) you never could have beaten him at the Objective game.

    3) I love pathfinders, but they're a force multiplier unit, they need a good partner to amplify. What was the point of the pathfinders in this list? Most of his firepower is twin linked, doesn't really need a boost to BS all that much. I suppose reducing cover saves is nice, but he doesn't have that much low AP. I just don't see a good synergy for them here. Some seeker missiles would have been a good idea, or more firepower that is less twin-linked.

    4) Firewarriors simply should not be on the ground, immobile.

    5) some Piranhas would have done him a lot of good.

    6) His broadsides should have messed your psyflemen up. What were they doing this whole time? I see a lot news about how you tried to kill them, very little about what they did back to you.

    All that said, it sounds like he fought you to a stand still. You're right, that he doesn't really care how you good you are in CC, you'll squish him just the same. It's actually quite liberating, as a Tau player, when your opponent is talking about how badass his units are, and you're just like "it's all the same to me buddy, I'm just trying to shoot you before you get there."

    Which, you know, once again is an argument for using more GKSS. More shooting, more bodies, and if they wanted to get into CC they're gonna kill the Tau just as dead.

    Purifiers vs Ard Boyz 3: Draigo-Stormraven





    Automatically Appended Next Post:
    Purifiers vs Ard Boyz 3: Draigo-Stormraven http://www.dakkadakka.com/dakkaforum/posts/list/150/388321.page


    So, I like the idea behind Stormraven-based list. Some interesting things here, good concept, kinda mis-constructed in the execution, both in the final list and how it was used. I get the feeling he hand't had a huge amount of practice with it (which is hard to get with a Ard Boyz list). It's kinda overpowering, so even unpracticed, will smash some folks, but can splat a bit against others. That's what happened with you.

    Actually, the list went splat, and he was still fighting you to a draw. The only reason it wasn't a draw was that he was dumb and, once again, let Crowe get into CC with his big expensive Draigo, which was worth double pts, and they mutually annihilated. Can you tell me why people keep on letting you do that to them? I mean, bravo on pulling it off, but it shouldn't be so easy, he's not so hard to shoot down. Are they unaware of that power? Are you like some super ninja in getting him into combat? It's almost enough to convince me that Crowe is worth his pts, except well, you could do the exact same thing with a 100 pt BroChamp.

    Main comments:

    1) Neat as the 3 Stormraven's are, it's probably better to have one of them be a Land Raider. Just in case, Y'know, some body was crazy and took 5 freaking psyflemen, and they had nothing better to do.

    2) Who won the roll for initiative? I know he went first, but was that his choice? I would have been fighting to go second, here. Had you gone first, when he came screaming on, he could've hurt some dreadnoughts. He would have been lucky to kill even 1, but he might've, might have stunned something, might have blown off an arm, anything to delay some of the pain.

    3) I like his gundam /winged DK conversions. But why, oh why, didn't those have the Teleporter packs? That would have been much better. He could have either come one normally, running to nearly keep up with the SRs, or shunted, to be right there, guaranteed, end of his turn 1. That's pressure. You're gonna be thinking a lot harder about dedicating all fire at the SRs with those guys in your face. Or he could have Deep struck as he did, and just bee much more mobile. Probably would have shunted, myself.

    4) I kinda feel a few assaulty dreads in the SRs might have served well here, would probably have to replace some DK for that. Might be too many eggs in one basket.

    5) He makes the same mistake you do, and takes too many psycannons in his purifiers. Why put 4 psycannons in a squad that is inherently meant to only be shooting 1 round before charging out of a SR? Could have saved himself 20 pts, hit harder. He only gets to really use those 4 psycannons when things go wrong. Backup plans are good, but don't plan to fail.

    6) I hate that inquisitor build, especially in this list. Should have used a Xenos inquisitor with crazy nades. He's not even taking a henchman squad? He's paying 100+ pts for one BS 4 psycannon.

    7) I'm assuming the teleport homer in the purgations squad is a typo? Otherwise, I like the 4 flamer thing.


    Anyway, again, you won this one because you had a ton of psyflemen, and he had a very juicy target for all that. And you really won it because he let Draigo get sucked into the warp, which there wasn't really a good reason to let happen.

    This message was edited 1 time. Last update was at 2011/08/25 00:21:23


    Going to the Feast of Blades Invitational! Check out my blog.

    http://prometheusatwar.com/

     
       
    Made in us
    Stalwart Strike Squad Grey Knight





    Sunnyvale, CA

    ...The only reason it wasn't a draw was that he was dumb and...


    You certainly know how to be friendly with people. Thank you for rating my intelligence level based on a single battle report! Other than that I have learned my lesson, bubble wrap your commander for 1 turn if facing Crowe.

    1) Neat as the 3 Stormraven's are, it's probably better to have one of them be a Land Raider.


    100% agree. I played Daemonhunters for over a year and I simply wanted to take a break from using Land Raiders for a while.

    2) Who won the roll for initiative? I know he went first, but was that his choice? I would have been fighting to go second, here. Had you gone first, when he came screaming on, he could've hurt some dreadnoughts. He would have been lucky to kill even 1, but he might've, might have stunned something, might have blown off an arm, anything to delay some of the pain.


    100% agree. I just lost with this list for the first time just 5 minutes prior to starting the game against Crowe. I was really upset and not thinking properly. Also, in our venue Mission 3 was played without night fighting on turn 1

    3) But why, oh why, didn't those have the Teleporter packs?


    I played 20+ games with 240 point Dreadknights and it occurred to me to try out the 130 stock version for a few games. The first 7 games it worked PERFECTLY but then game 7&8... not so good. Still, its a very expensive upgrade and it should not be assumed that EVERY Dreadknight always has to have a personal teleporter. If you look at the report more closely, on Turn 2 to 5 the Dreadknights are fighting non-stop; they are not walking around aimlessly trying to find a target.

    4) I kinda feel a few assaulty dreads in the SRs might have served well here, would probably have to replace some DK for that. Might be too many eggs in one basket.


    A single venerable dreadnought with a BS5 Multi Melta and reinforced Aegias would have done miracles! It was my fault for not including one.

    5) He makes the same mistake you do, and takes too many psycannons in his purifiers.


    Agreed. My best purifier builds have been with no or reduced psycannons. It looks on paper like you get a psy-cannon for 10 points but you loose so much in the process!

    6) I know exactly where you are coming from as I have now used both for 8+ games. Xenos is better.


    7) I'm assuming the teleport homer in the purgations squad is a typo? Otherwise, I like the 4 flamer thing.


    No it is not a typo, please read your codex. Purgation get the cheapest teleport homer in the army. The 4 Incinerators is a good concept, they have killed A LOT, but its not needed in a GK army and they will be dropped.

    Back to the original topic:

    Crowe --> Purifiers troops. Interesting suicide unit in a rhino charging forward to its death.

    Draigo --> Paladins as troops (remember, the new terminators do not have the old shrouding, are not fearless and have limited access to special weapons, so you want Draigo for a Terminator based army). Expensive, slow, has problems against vehicles.

    Mordrak --> Fun to play with once or twice but other than that I have not found or seen anyone find a use for him.

    Stern --> Love the modle, worshiped his Deamon Hunter version, have no idea how to play with him in the new codex.

    Grand Master --> Can never go wrong with him. I have tried every possible build, 1 or 2 in the army. He will always be useful and kick a$$.

    Broter Captain --> I have not seen people use him but you do get: special attacks, extra hammerhands and most importatnly, re-roll to hit on the whole squad he is with.

    This message was edited 1 time. Last update was at 2011/08/25 20:02:07


    - 4000
    - 1500 6th ed codex: 2 wins, 1 loss, 0 draws 
       
    Made in us
    Member of the Malleus



    Boston, MA

    Grey Therion wrote:
    ...The only reason it wasn't a draw was that he was dumb and...


    You certainly know how to be friendly with people. Thank you for rating my intelligence level based on a single battle report! Other than that I have learned my lesson, bubble wrap your commander for 1 turn if facing Crowe.


    Sorry, it hadn't really occurred to me the opponent in questions might be in the audience.

    1) Neat as the 3 Stormraven's are, it's probably better to have one of them be a Land Raider.


    100% agree. I played Daemonhunters for over a year and I simply wanted to take a break from using Land Raiders for a while
    .

    OK. I never get tired of LRs

    Also, in our venue Mission 3 was played without night fighting on turn 1


    Yes, ditto where I played. Same math either way. For what it's worth, had you gone second, seems like you might very well have won.

    3) But why, oh why, didn't those have the Teleporter packs?


    I played 20+ games with 240 point Dreadknights and it occurred to me to try out the 130 stock version for a few games. The first 7 games it worked PERFECTLY but then game 7&8... not so good. Still, its a very expensive upgrade and it should not be assumed that EVERY Dreadknight always has to have a personal teleporter. If you look at the report more closely, on Turn 2 to 5 the Dreadknights are fighting non-stop; they are not walking around aimlessly trying to find a target.


    Oh, I'm not of the opinion that the teleporters are necessary all the time. It just seemed like it would have great synergy in this list.

    4) I kinda feel a few assaulty dreads in the SRs might have served well here, would probably have to replace some DK for that. Might be too many eggs in one basket.


    A single venerable dreadnought with a BS5 Multi Melta and reinforced Aegias would have done miracles! It was my fault for not including one.


    Yeah...though I was thinking a ven dread, psycannon with psybolts. Storm bolter gets Str 5, everything hits on 2+, pretty sweet. Multi-melta is good too, but psycannon is more dependable, works against wider range of targets.

    5) He makes the same mistake you do, and takes too many psycannons in his purifiers.


    Agreed. My best purifier builds have been with no or reduced psycannons. It looks on paper like you get a psy-cannon for 10 points but you loose so much in the process!


    This, here, is the crux of my entire argument against jy2's Crowe lists. It's partly you don't have enough albative wounds per psycannon, but also that you're reducing CC capacity on a CC unit. In any case, what's true for him is double true for you, sicne you're charging from a transport.

    6) I know exactly where you are coming from as I have now used both for 8+ games. Xenos is better.


    Well, it's not like the daemonhunter never has a use. But for you, in this list, yes Xenos and crazynades.

    7) I'm assuming the teleport homer in the purgations squad is a typo? Otherwise, I like the 4 flamer thing.


    No it is not a typo, please read your codex. Purgation get the cheapest teleport homer in the army.


    Holy crap, so it is! Like 5 months now, and I never even noticed.


    Draigo --> Paladins as troops (remember, the new terminators do not have the old shrouding, are not fearless and have limited access to special weapons, so you want Draigo for a Terminator based army). Expensive, slow, has problems against vehicles.


    He's not slow if he's in a SR or LR. I find he does ok against vehicles, partly because he and his squad will likely get +2 str up to Str 7, but mostly because somebody around him should have a hammer.

    Going to the Feast of Blades Invitational! Check out my blog.

    http://prometheusatwar.com/

     
       
    Made in us
    Freaky Flayed One





    Hey what the hell happened to 'these boards are not a substitute for the rules'? If he wants the rules, he can go get the codex, legally or through whatever means are at his fingertips. Don't just GIVE him rules.
       
    Made in us
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    Boston, MA

    Huh?

    Going to the Feast of Blades Invitational! Check out my blog.

    http://prometheusatwar.com/

     
       
    Made in gb
    Regular Dakkanaut




    Sir_Prometheus wrote:Huh?


    I assume he's referring to someone else without providing any context.

    Okay, following inspiration from this thread I'm on my way out to buy draigo and start making some alternative lists without Crowe. For an additional 125 I can swap my elite paladin choices to troops and put my purifiers in elites, but crucially get grand strategy and my paladins receive protection from massed str 8 ap2 weaponry. The idea doesn't seem to have many downsides.

    Glad to see this thread got more civilised.

    This message was edited 1 time. Last update was at 2011/08/26 08:43:38


     
       
    Made in us
    Fixture of Dakka





    San Jose, CA

    Sir_Prometheus wrote:
    jy2 wrote:
    Sir_Prometheus wrote:I suppose I might see you there. I'm looking over your ard boys battle reports, and will have a response for you.

    How many people were at your ard boyz? Doesn't look to be that many.

    Last year, we had 24 because there was only 1 location in our area. This year, that got cut into about half because GW added another venue in our area. I think we had about 10-12 people only this time.


    We had 13. Somehow I got the impression yours was a bit smaller from the reports.

    So let's take a look at those batreps, shall we? I've decided this is a better thread for it rather than hijacking that other thread.

    First of all, I'd like to say I appreciate the service you provide in doing such detailed batreps. I'm pretty lazy about doing mine, and they aren't quite as detailed. http://prometheusatwar.com/2011/08/ard-boyz-battle-reports/

    A few observations, mostly about your list:
    .
    .
    .

    @Sir_Prometheus:

    First of all, I appreciate you putting in the time and effort to read, evaluate and critique my reports with your observations. Though we may disagree sharply in our views, by examining and analyzing the reports, I hope that both you and I may come to a better understanding of that which is the Crowe-purifier-dread build.

    Rather than respond here and further derail this thread, I've decided to respond to this in my Ard Boyz battle report thread.



    6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
    ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
    7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
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