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2500pts Ard Boyz - Grey Knights (8/13/11, Ard Boyz Game #3 Finished on p.6)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Poll
Which army should I take to the Ard Boyz?
List #1 - Purifier-dreads 67% [ 115 ]
List #2 - Interceptor-foot-knights 33% [ 57 ]
Total Votes : 172
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Made in cn
Blackclad Wayfarer





From England. Living in Shanghai

Nope...the wording for the warding stave is "against wounds caused in close combat". Since you are in close combat when you take the perils you may take the save. For clarification it's also different to the nemesis force sword which only increases your invulnerable save by +1 "against close combat attacks". Wording is slightly different but the ramifications are big.


Automatically Appended Next Post:
And regarding the game vs Tau...Well played by jy2. By focussing on the suits you were able to stop him from eliminating your scoring units so effectively. A tough game considering the amount oif firepower he had on the table, but by thinking well ahead to the objectives you scraped the win.

That said it does look like the game was very one sided. With slightly different dice rolls that could have been a very unpleasant match.

Regardless, great game and good luck to both of you at the next round.

This message was edited 1 time. Last update was at 2011/08/17 00:12:07


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Fixture of Dakka





San Jose, CA

Droofus wrote:Haha, objectives games against SAFH lists are so easy once you realize that it doesn't matter how many guys you lose as long as you have one dude on an objective at the end of the game. The trick is not to get demoralized, right? Good call eliminating what little mobility he had early on. You played the mission and not the opponent and got the win.

Excellent reports! I'm waiting anxiously for number 3.

Thanks. Spoken like a true strategist.


Gus Indo wrote:
Bring it on! I also want to test my Footdar against Grey Knights sometime. I think Purifiers will be the bane of my army.

Looking forward to it. I have yet to play footdar. Seems like a fun and challenging army to play against.

And Eldrad is the bane of my army.


SabrX wrote:Yeah, jump infantry is the bane of Tau, especially ones with Force Weapons and Str5 storm bolters. You may want to field a lot more Kroots, Gus.

Only in numbers. Tau can handle 1 or 2 units easily enough, but if the entire army is fast, that's when Tau has problems.

But I'm slowly getting there. My 30 interceptors will be done soon enough.


Gus Indo wrote:
I was thinking that purifiers were the bane of my footdar. I've faced interceptors a few times, in the early weeks after the GK codex came out and always come out on top.

More kroot? I may include another unit in my main list, but I don't want to draw down on any firepower.

Wait til you face 30 interceptors commandeered by me. It'll be quite different from my purifier build.


Just Dave wrote:
Can hardly wait man!

Great report as ever against the Tau; really close game. Despite their weaknesses they clearly do give your Knights a run for their money; lucky or not. Really entertaining game though and went right to the wire; great tactics from both you and Gus. Tau always suffer in objective games anyways. Really looking forward to your next report!

Gus' Tau has been an absolute terror to most of the MEQ players he has faced, including both mine and my next opponent, Bobby's grey knights. With the exception of my army, he absolutely destroyed his other 2 MEQ opponents at the Ard Boyz, and he also did quite a number on mine.


Gus Indo wrote:
If the firewarriors had gotten their movement next turn I would have taken the win, but I'm overall very happy with the results of the tourney. If I had won, my 3rd round match would have been much harder, and despite having such a close match, we both made it to the top 3, so I couldn't be happier.

Its also true that my list wasted the opponent's anti-tank, and because there were no objectives for most of the tourney, I had a great chance with games 1 and 3. In fact, both games without objectives I either wiped out my opponent or left him with a squad of death company chasing drones around his deployment zone.

Yeah, it turned out quite well for all of us. Janthkin's nids would have been a tough battle for you next round had you beaten me.

Depending on the scenarios for the Semi's, you may have to change up your Tau list somewhat.

And Death company BA is such a silly build. What was it? 25-30 death companies running after a couple of gun drones? Absolute hilarity.


Artemo wrote:
Never give in. Never give in. Never, never, never, never ... Never yield to force. Never yield to the apparently overwhelming might of the enemy

And that actually sums up game #3 as well. But more on that when Game #3 comes out.


Bodacious2182 wrote:I thought the warding staff could only be used for wounds caused by close combat and not perils as you did?

It's been FAQ'd in the GK FAQ's to include all wounds in combat and not just those caused by close combat attacks. Link found here.


Lukus83 wrote:
And regarding the game vs Tau...Well played by jy2. By focussing on the suits you were able to stop him from eliminating your scoring units so effectively. A tough game considering the amount oif firepower he had on the table, but by thinking well ahead to the objectives you scraped the win.

That said it does look like the game was very one sided. With slightly different dice rolls that could have been a very unpleasant match.

Regardless, great game and good luck to both of you at the next round.

Thanks.

Foot-lists are one of the matchups that give my purifiers the most problems, especially if they have enough AT to take out my transports. They just neuter my dreads, especially when Gus gives each of his crisis/broadside team 2 ablative wounds in the form of gun/shield drones to stop me from insta-killing his important units. Imagine broadsides with 2 ablative 2+ drones. Ughh.

Basically, his army is the paper to my hammer knights. I knew it would be an uphill battle for me. Luckily, I didn't need to kill him in order to win the game.


This message was edited 2 times. Last update was at 2011/08/17 01:48:15



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I'm actually quite surprised the Tau game ended up so close, but objective games can be funny that way.

I'm rather unconvinced by the idea of an 'interceptor force', Though I think interceptors are useful units, the fact they're not scoring means they're a rather pricey 30 models. But if anyone can make 'em work I'm sure it's jv2

This message was edited 1 time. Last update was at 2011/08/17 04:01:42


Choose an army you can love, even when it loses - Phil Barker
 
   
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Fixture of Dakka






San Jose, CA

Artemo wrote:I'm rather unconvinced by the idea of an 'interceptor force', Though I think interceptors are useful units, the fact they're not scoring means they're a rather pricey 30 models. But if anyone can make 'em work I'm sure it's jv2
That's why there's a Grand Master in his Interceptor list. "Grand Strategy" makes up for a lot of shortcomings.

Quis Custodiet Ipsos Custodes? 
   
Made in us
Fixture of Dakka





San Jose, CA

Ard Boyz Game #3 vs Grey Knights - Stormravens


I was hoping to play against Janthkin's nids in the final match, but with only 1 major victory and 1 minor victory, I wasn't going to be playing in the top table against him. I believe there were 2-3 players who scored a little higher or about the same as me. Janthkin was ahead by a large margin, getting 2 massacres in a row and ended up playing against mech-BA with razors and 2 hammer units of assault terminators in land raiders.

Instead, I get paired with Bobby's stormraven grey knights. So far, I've played against Bobby twice, with each of us splitting 1 game apiece. Each of the games we played were close, with his stormraven knights coming back from behind to beat my nids in our last game. Now I don't think I will have too hard of a time against his army. What's 3 stormravens when I can consistently dismantle mech armies with 10-12 vehicles, right? However, if I don't disable his ravens early, I'm going to be in for the fight of my purifier lives with Draigo, paladins, 2 big squad of purifiers, 2 dreadknights and his purgation unit. He will definitely overpower me if he can get into assault with me.

But what may worry me the most are his 12 mindstrike missiles. Believe me, I don't want any part of them. If they hit, then my warding staves and hammers are gone first without any kind of saves. Then my other guys. I can't afford to lose my warding staves against the likes of Bobby's army. They just have too many power weapons.

Without further ado....


-------------------------------------------------------------------


2500 Grey Knights - Purifier-Dreads (My list)

Crowe

Psyfleman Vendread - 2x TL-Autocannons, Psybolt Ammo
Psyfleman Vendread - 2x TL-Autocannons, Psybolt Ammo
Vindicare

5x Purifiers - 2x Psycannons, 2x Halberds, 1x Hammer, Rhino w/Dozers + Searchlights
5x Purifiers - 2x Psycannons, 2x Halberds, 1x Hammer, Rhino w/Dozers + Searchlights
5x Purifiers - 2x Psycannons, 2x Halberds, 1x Hammer, Rhino w/Dozers + Searchlights
5x Purifiers - 2x Psycannons, 2x Halberds, 1x Warding Stave, Rhino w/Dozers + Searchlights
5x Purifiers - 2x Psycannons, 2x Halberds, 1x Warding Stave, Rhino w/Dozers + Searchlights
5x Purifiers - 2x Psycannons, 2x Halberds, 1x Warding Stave, Rhino w/Dozers + Searchlights

5x Interceptors - 1x Psycannon, 2x Sword, 1x MC-Hammer, 1x Warding Stave

Psyfleman Dread - 2x TL-Autocannons, Psybolt Ammo
Psyfleman Dread - 2x TL-Autocannons, Psybolt Ammo
Psyfleman Dread - 2x TL-Autocannons, Psybolt Ammo


-------------------------------------------------------------------


2500 Grey Knights - Stormravens

Draigo
Inquisitor - Daemonhammer, Terminator Armor, Psycannon, Psychic Communion, 3x Servo-skulls

10x Purifiers - 5x Halberds, 1x MC-Hammer, 4x Psycannons
10x Purifiers - 5x Halberds, 1x MC-Hammer, 4x Psycannons

5x Paladins - Brotherhood Banner, 1x Daemonhammer, 3x Halberds, 2x Psycannons
1x Paladin - MC-Hammer
1x Paladin - MC-Hammer

Stormraven
Stormraven - Teleport Homer
Stormraven - Teleport Homer, Searchlights

Dreadknight
Dreadknight
6x Purgations - Daemonhammer, MC-Hammer, 4x Incinertors, Teleport Homer


-----------------------------------------------------------------


Scenario #3 - Head of Da Snake!

Mission: Victory Points

Each player nominates 1 HQ. He is worth 2x VP's.

My HQ: Crowe

Bobby's HQ: Draigo

Massacre = 1126+ VP's. Major victory = 751-1125VP's. Minor victory = 376-750 VP's.

Deployment: Dawn of War.

Initiative: Paladin Grey Knights (Bobby)

Special Rules: No Infiltrating.


-------------------------------------------------------------------


Deployment:

Map of the terrain (and also Bobby's deployment):

He deploys nothing. Ravens will be coming in 1st turn. Dreadknights, paladins and soladins (solo paladins) will be deepstriking.

I deploy Crowe only and hide him in the ruins and out of LOS.

I don't bother to seize.


-------------------------------------------------------------------


Paladin Grey Knights 1

All 3 ravens move flat-out 24".


Purifier Grey Knights 1

I go ultra-aggressive, disembarking all my guys after moving my rhinos 12". Crowe hops onto 1 rhino. 2 rhinos pop smoke. I need to make sure I kill his ravens.


My shooting blows up 2 ravens and wreck 1. Draigo takes a wound in the explosion.

Not a bad start for me.


Paladin Grey Knights 2

Paladins, both dreadknights and 1 soladin come in off his purgation's teleport homer. Both Draigo and his inquisitor had cast Psychic Communion for the +2 to reserves.


His army then advances.


Shooting kills a total of 4 purifiers as well as blow up 1 rhino.


Dreadknights then run.

Uh oh. I didn't realize how close he got so quickly. Now that is what I call Maximum Threat Overload. Quickly swamp your opponent with more threats than they can handle all at once. Truly intimidating.


Purifier Grey Knights 2

Purifiers go after dreadknights.


The rest of my purifiers move forwards and line up for shots against his purifiers with Draigo.


I tank shock his unit of 5 pallies.


They then fail morale and fall back. Why can't the Tau be more like this? I also insta-gib 2 pallies with my psyfleman dreads.


Combined stormbolter-fire and psycannons kill off all 4 of his psycannons.

Vindicare fires at a dreadknight with his 2W turbo-penetrator round but he makes his 5++ invuln.


I assault his 2 dreadknights. Oops! I forget to charge in my interceptors as well. I opted to cast Hammerhand instead of using my force weapons. I believe the right squad fails though. I take off 2W from both dreadknights. In return, he wipes out all 4 of my hammer purifiers on the left and 3 out of 4 purifiers on the right! 1 more purifier on the left then dies to No Retreat. Wow, not what I was expecting at all!


Crowe and 1 unit of purifiers charge Draigo's unit. We both cast Hammerhand.


We both whiff in combat. Both Crowe and Draigo fail to wound each other. I only kill 1 of his purifiers despite striking 1st thanks to psyk-out grenades, and he fails to kill any of mine.


Paladin Grey Knights 3

Overview of the beginning of Turn 3 (Bobby's turn).


Paladins regroup as there are no units within 6" of them. The rest of his knights move. Looking back at the photo, I guess Crowe did cause 1W to Draigo last turn.

He doesn't have much shooting so it's off to assault we go.


Purifiers with Inquisitor assault the rhino. He fails to cast Hammerhand. Paladins assault the purifier-purifier combat.


His purifiers fail to hit the rhino, but the Inquisitor hits it twice and wrecks it. His paladins then wipe out my purifiers and Crowe causes another 1W to Draigo (only 1W left). Crowe then takes 1W to No Retreat. Because his paladins cannot pile into the assault with Crowe, they just break off.

In the combat with the dreadknights, I fail to wound either dreads. One dreadknight whiffs and fails to hit my lone halberd purifier. The other kills a halberd purifier but cannot get through the 2++ warding stave of my Keeper (purifier sergeant).

So far, combat is just as I expected...fail for me. Though Crowe surviving is kind of a surprise.


Purifier Grey Knights 3

Interceptors jump 12".


Dreads do the locomotion. Choo choo!!!


The rest of my purifiers advance. I want so badly to kill his paladins....


....but my purifiers opt to blow away his purgation instead. Only 2 incinerators survive my shooting.

Also, the vindicare, not have too many targets in his sights, shoots down 1 purifier, and his Inquisitor takes 1W to my interceptors.


Interceptors charge his purifiers (I make sure to get the hammer into base with his Inquisitor) and my purifiers multi-charge his purgation and paladins. Everyone casts (or try to cast) Hammerhand.


This is my attack rolls for my interceptors.


At least the hammer crushes his Inquisitor's skull. In turn, he kills 2 of my interceptors. Also, 1 dreadknight kills my lone halberd purifier, but the other is still being held up by my warding stave keeper.


In other combat, my purifiers kill both of his purgation guys but fail to harm his paladins. His paladins then kill 2 of my purifiers for a wash.

Draigo once again fails to kill Crowe. His purifiers, however, finishes the job for him. However, before Crowe dies, he casts Heroic Sacrifice and takes Draigo with him. Bobby is dumbfounded by what had just happened. Just when he thought he was coming back, I just metaphorically punched him in the gut and knocked the wind out of him, taking 550 VP's along the way.


Paladin Grey Knights 4

Overview of the beginning of Turn 4.


His last soladin comes in. His purifiers setup for a massive multi-assault and his dreadknight prepares to assault my dread. Uh, oh. Despite losing Draigo, he is still in a position to do a lot of damage.


His soladin joins into the interceptor-purifier melee.


Only my warding stave justicar survives. Luckily, I pass morale.


His dreadknight assaults my regular dread and blows him up.


His paladins wipe out my purifiers. I fail to do any wounds back.


Lastly, his purifiers then charge my vindicare, lone warding stave (in combat with his dreadknight) and 2 dreads. He casts Hammerhand. I, on the other hand, cast Cleansing Flame with my purifier. It turns out to be a good move as he fails 2 saves against it.


He then fails to kill any of my guys. My vindicare, dread and purifier each kill 1 of his purifiers and wipe out the squad.

Wow...that was amazing. My assaults have been full of fail up until this point. And to top it off, his dreadknight fails morale (with, of course, -5 on his LD) and falls back, and I consolidate my dread to within 6" of him.


Purifier Grey Knights 4

My movement phase. The vendread immobilises himself while climbing atop the wreck. Warding stave purifier go after his dreadknight.


In shooting, my dreads insta-gib both of his paladins (not the soladins). The vindicare, having no one else to shoot, puts another wound on his dreadknight falling back. I miss those days when the vindicare could shoot into combat. Sigh.


Purifier assaults his dreadknight, and they remain locked.


Finally, his purifiers and soladin finish off my last interceptor.


Paladin Grey Knights 5

Bobby's movement. Purifiers head towards his dreadknight to provide some help. Soladins go towards my dreads.


One paladin attempts to cast Holocaust on my last purifier squad and succeeds on a 4! (He was testing on LD5 due to Improved Aegis from my dreads nearby). The blast kills 1 of my purifiers.


His purifiers rush my lone purifier....


....and wipe him out. His soladin assaults and fails to harm my dread.


Purifier Grey Knights 5

I decide to tankshock his dreadknight and purifiers just for kicks. His dreadknight fails morale and breaks! Wow. Why can't kroots be more like this?


Other rhino moves 12" to make sure his dreadknight keeps falling back. I then assault my 4-purifier unit with warding stave into his soladin....and he wipes them out after No Retreat saves! WTH?!?


We roll to see if the game continues and it does not.

He's only got 2 single paladins (1 at half strength) and a unit of 3-purifiers (half VP's) left. His dreadknights, because they are both fleeing counts as destroyed.

All my infantry are dead except for the vindicare. I've got my vindicare, 4 dreads left including 2 venerables (though 1 is immobilised so he will get half VP's for him) and 4 rhinos.

He also got 300 VP's for killing Crowe, and I got 550 VP's for killing Draigo. Overall, I win with 777 VP's. I also get +1 bonus point for killing all of my opponent's Fast Attack choices for a total of 18 points.


Majory Victory to My Grey Knights!!!



Janthkin only managed a draw with his tyranids in the last game against a mech-BA list, but because of his 2 previous massacres, that was good enough to keep him in 1st. Gus, my 2nd round Tau opponent massacred his last opponent, another Grey Knight player, to jump up to 3rd place with 2 massacres (I think) and a minor loss (to me). Finally, with 2 major wins and 1 minor win, that was good enough to propel me to 2nd place and onto the Semi-finals next turn.



From left to right - Gus (Gus Indo), Jim (jy2) and Kevin (Janthkin). Wow....I look so short.


With my winnings (and a little extra cash on top of that), I proceeded to get my next GK project:



See you guys in the Semi's...


This message was edited 3 times. Last update was at 2011/08/17 19:37:36



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
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Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
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Blackclad Wayfarer





From England. Living in Shanghai

Not meaning to sound picky but I hope you remembered Draigo wounds Crowe on a 2+ thanks to him being a Psyker.

Sounding good so far though. How did Bobby's GK's do overall? It looks like a scary list the potential to just throw down a ton of rock hard units really fast and trample anything they hit.

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Shunting Grey Knight Interceptor





In front of my computer

Lukus83 wrote:Not meaning to sound picky but I hope you remembered Draigo wounds Crowe on a 2+ thanks to him being a Psyker.


Since they both casted Hammerhand, Draigo has a strength of 6, thus wounding Crowe on a 2+ since he has a toughness of 4.
Don't get me wrong, you are absolutely right about the rule, it's just that it doesn't change anything in the end.

Can't wait to see how this report ends!

Thank you Jy2 for taking the time to put up all these detailed reports!

"this is a first in naval history, a torpedo sunk a truck!" McHale's Navy

"In confusion there is profit."

 
   
Made in cn
Blackclad Wayfarer





From England. Living in Shanghai

Draigo didn't need to roll for Hammerhand. He is S10 vs Psykers. But nevermind...1's happen.


Automatically Appended Next Post:
Oh hold on...Draigo was attached to some guys. Yes he needed to cast Hammerhand. My bad.

This message was edited 1 time. Last update was at 2011/08/17 09:05:06


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Lincolnshire, UK

Wow. That picture at the top of turn two is freakin' intimidating; I don't think I'll look at Stormraven lists in the same way again. That's a real psychological threat IMHO.
You seem to be doing as good a job as one could expect at dealing with it though and not letting yourself get downhearted. Nice to see the vindicare not doing much again...
Really looking forward to the rest of the reports, although half the pictures have me wondering whose Grey Knights are which!

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Unhealthy Competition With Other Legions






Ashburnham, Massachusetts

Great photos!

It appears that your opponent had 4 psycannons per purifer squad in the photos & in the list, but I think he can only take 2 per squad.


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Fresh-Faced New User





Clash of the Titans. This is like non-positional chess play...

Ultra-chaotic with hardly predictable results. I really enjoyed seeing you go nuts with shooting to kill entire mobile airforce and retaliation... as you said... Overloard...

Looking forward to seeing the outcome.

   
Made in gb
Dakka Veteran





I think he should have opted to go second. That way he could have come on and fired with his 'ravens rather than hoping his 4+ saves would ... well ... save him.

Good start.

Choose an army you can love, even when it loses - Phil Barker
 
   
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Shunting Grey Knight Interceptor




Newcastle

InquisitorMack wrote:

It appears that your opponent had 4 psycannons per purifer squad in the photos & in the list, but I think he can only take 2 per squad.



Purifiers can take 2 special weapons per 5 men, so a squad of 10 can get 4 psycannons.

Strike squads and interceptors can only take 1 per 5 and therefore 2 per 10.



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Artemo wrote:I think he should have opted to go second. That way he could have come on and fired with his 'ravens rather than hoping his 4+ saves would ... well ... save him.

Good start.


He could shoot due to PoMS even after moving 24" directly towards enemy with 3+ Cover... It is feasible. Though he would know enemy's location and wouldn't be hindered by Night Fight. He doesn't actually have that much shooting while moving to engage jy's forces seemed crucial.

   
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Dakka Veteran





Also he could have taken the somewhat risky (but in this case possibly worthwhile) step of deploying via Shadow Skies, thus allowing those models that survive the Dangerous Terrain tests to fire.

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Made in be
Deranged Necron Destroyer






he should have had a libby in with shrouding when the ravens go on one flank close to each other and 24" they would have a 2+ coversave..., now that woudl be mean and the libby can still cast psychic communion...

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And we shall do so again.

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Flat Out cover save is 4+, is it not (p. 71 of the rules)?

Also, Librarians don't get psychic communion.

This message was edited 1 time. Last update was at 2011/08/17 16:07:25


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Devastating Dark Reaper






Only Bobby would consistently fail a LD 10 morale check on Paladins! And it only happens to his most expensive units.
   
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Sarasota, FL

Paladins are LD 9, Librarians can't do Communion, and a Flat-out save is 4+ modified to 3+ by Shrouding. Just had to chime in on those points while I'm waiting for the finale of the report.

Edit: Shrouding Ravens helps, but not by much against 5 psyflmans.

This message was edited 1 time. Last update was at 2011/08/17 17:48:47


7K Points of Black Legion and Daemons
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San Jose, CA

Lukus83 wrote:Not meaning to sound picky but I hope you remembered Draigo wounds Crowe on a 2+ thanks to him being a Psyker.

Sounding good so far though. How did Bobby's GK's do overall? It looks like a scary list the potential to just throw down a ton of rock hard units really fast and trample anything they hit.

Actually, let me correct myself. Draigo failed to cause an unsaved wound on Crowe. Yeah, he was hitting Crowe with S10 hits, but Crowe made both of his 4++ Iron Halo saves.

Bobby did great on round #1, getting a 21pt massacre. He then faced Janthkin's nids on round #2 and got massacred. I heard nothing went right for him that game.


M'Kachen's Nemesis wrote:
Since they both casted Hammerhand, Draigo has a strength of 6, thus wounding Crowe on a 2+ since he has a toughness of 4.
Don't get me wrong, you are absolutely right about the rule, it's just that it doesn't change anything in the end.

Can't wait to see how this report ends!

Thank you Jy2 for taking the time to put up all these detailed reports!

Yeah, the Cleansing Flame was more for the squad than for Draigo. Draigo was hitting at S10.

And you're very welcome. It's been my pleasure as well.


Just Dave wrote:Wow. That picture at the top of turn two is freakin' intimidating; I don't think I'll look at Stormraven lists in the same way again. That's a real psychological threat IMHO.
You seem to be doing as good a job as one could expect at dealing with it though and not letting yourself get downhearted. Nice to see the vindicare not doing much again...
Really looking forward to the rest of the reports, although half the pictures have me wondering whose Grey Knights are which!

This is kind of like my Tyranid 2500 All-reserves army. I take both the Swarmlord and a Hive Commander flyrant. Then on turn 2....BAM! 3 trygons, flyrant, Doom, zoans, ymgarls, raveners and outflanking genestealers are all up in the opponent's face thanks to the +2 on reserves. It is truly a difficult task to face all those threats all at once. Well, Bobby just duplicated my strategy for his grey knights.

As for the vindicare, at least he did manage to survive in both games (against Tau and the grey knights), but that is because both Bobby and Gus ignored him for the most part.


InquisitorMack wrote:Great photos!

It appears that your opponent had 4 psycannons per purifer squad in the photos & in the list, but I think he can only take 2 per squad.

Purifiers (and paladins) can take 2 psycannons for every 5-man in the unit. It's strikers, terminators and interceptors who can only take 1 per 5 man.


the weird one wrote:Clash of the Titans. This is like non-positional chess play...

Ultra-chaotic with hardly predictable results. I really enjoyed seeing you go nuts with shooting to kill entire mobile airforce and retaliation... as you said... Overloard...

Looking forward to seeing the outcome.

I could have played the keep-away game and just avoided his scary units....but I wanted to try to table him or at least go for a massacre. Who'd knew I would fail so badly in close combat (yes, the fail would continue for me).


Artemo wrote:I think he should have opted to go second. That way he could have come on and fired with his 'ravens rather than hoping his 4+ saves would ... well ... save him.

Good start.

That may not have been such a good idea. If he had gone second, I would have just kept all my guys in their rhinos. Then next turn I would've shot down his ravens anyways. Really, his AT is dreadful and those mindstrikes wouldn't have done much to my vehicles.

Then he's got the added disadvantage that he's only moved 12" when I shoot him down instead. No, he needed to get to my lines as quickly as possible. I would've sacrificed my shooting in order to do so.


the weird one wrote:
He could shoot due to PoMS even after moving 24" directly towards enemy with 3+ Cover... It is feasible. Though he would know enemy's location and wouldn't be hindered by Night Fight. He doesn't actually have that much shooting while moving to engage jy's forces seemed crucial.

Right. Whether going 1st or 2nd, he needed to move 24". Moving only 12" in order to fire all his guns would have been a huge mistake.


Artemo wrote:Also he could have taken the somewhat risky (but in this case possibly worthwhile) step of deploying via Shadow Skies, thus allowing those models that survive the Dangerous Terrain tests to fire.

That would have been interesting. I hadn't really considered that, but I am of the opinion that it's better to stay in the ravens. If any should have survived, it would have been a guaranteed assault next turn.


Valek wrote:he should have had a libby in with shrouding when the ravens go on one flank close to each other and 24" they would have a 2+ coversave..., now that woudl be mean and the libby can still cast psychic communion...

He used to run a librarian, but lately he's been experimenting with the Inquisitor and Draigo and have had success with them (undefeated so far until the Ard Boyz). It was with this build that he was finally able to beat Gus' Tau for the very 1st time (and he's tried almost everything against Gus' Tau). Thus, that's why he took this build to the Ard Boyz.

BTW, moving flat-out and then casting Shrouding gives you a 3+ cover. You're probably thinking about turbo-boosting bikes, who would get 2+ cover if they were within range of Shrouding.


Gus Indo wrote:Only Bobby would consistently fail a LD 10 morale check on Paladins! And it only happens to his most expensive units.

Actually, paladins are LD9 only, unless you have Draigo or a librarian in the unit.


BladeWalker wrote:Paladins are LD 9, Librarians can't do Communion, and a Flat-out save is 4+ modified to 3+ by Shrouding. Just had to chime in on those points while I'm waiting for the finale of the report.

Edit: Shrouding Ravens helps, but not by much against 5 psyflmans.

Ah, ninja'd....


And the finale should be coming out very soon.

This message was edited 1 time. Last update was at 2011/08/17 18:11:34


 
   
Made in gb
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In meant in my first post flat outing whilst going second, that wan't clear, sorry. I think there are distinct advantages to going second though in Dawn of War, you in effect get a free turn of shooting and also get the last 'say' on the final turn (as it were).

I'm not sure I would have targetted your rhinos, rather your non-venerable dreadnoughts. I'm also not sure I would have deployed via Skies either, as that's the sort of thing one would want to have tested before a tournament game, but depending where they landed, it might not be an assault next turn , they'd have to be within 14" (ignoring terrain).

But as ever, it's easy to criticise reading the reports. Less easy to come up with ideas on the spot.

Choose an army you can love, even when it loses - Phil Barker
 
   
Made in us
Unhealthy Competition With Other Legions






Ashburnham, Massachusetts

InquisitorMack wrote:


It appears that your opponent had 4 psycannons per purifer squad in the photos & in the list, but I think he can only take 2 per squad.



Purifiers can take 2 special weapons per 5 men, so a squad of 10 can get 4 psycannons.


OOps - my apologizes for being TFG. I always thought it was 2, but my list will be changing!!

random painting projects:


http://www.dakkadakka.com/dakkaforum/posts/list/300614.page
 
   
Made in gb
Dakka Veteran





Fantastic reports, as always.Thanks for posting them.

And fantastic games too, full of incident and Drama. It strikes me that Crowe is the perfect Draigo-killer (though he must die in the attempt...). Rather ironic that, really.

Choose an army you can love, even when it loses - Phil Barker
 
   
Made in pl
Fresh-Faced New User





Congratulations on earning a place, right-deserved! Fought for it with the teeth of your skin... or other way round...

And most importantly, thanks for the entire unthankful labour put into incredibly written, photoregistered and delivered battle reports that allowed us all to share your moments of glory, joy, pissworthy bad luck, intense yet friendly competing and some top WTF moments of battle-reported 40k.

Good times I suppose. And yet, good times ahead... Just don't making reports now.

   
Made in us
Unhealthy Competition With Other Legions





Washington

Nicely done!!! Great reports, It will be fun seeing what happens in the semi's. You sir are an inspiration to the rest of us Crowe//Purifiers! Best of luck to you in the rest of Ard Boyz.
   
Made in gb
Fixture of Dakka






Lincolnshire, UK

Well done you tiny man you!
Seriously well played in all your games man, good luck in the semis; may your incredibly good quality bat-reps continue! Seriously, I've said it before and I'll say it again, but I really believe yours are the best bat-reps on Dakka; great photos, well painted miniatures, very few counts-as, great detail, humour, generalship, it's all there - thanks man, it's a pleasure to read!
I think all 3 of your deserve your semi-final places and I look forward to more action; sounds like you should be lucky you didn't end up against Janthkin (again!)...

Congrats.

Any changes for the list before the semis?

Enlist as a virtual Ultramarine! Click here for my Chaos Gate (PC) thread.

"It is the great irony of the Legiones Astartes: engineered to kill to achieve a victory of peace that they can then be no part of."
- Roboute Guilliman

"As I recall, your face was tortured. Imagine that - the Master of the Wolves, his ferocity twisted into grief. And yet you still carried out your duty. You always did what was asked of you. So loyal. So tenacious. Truly you were the attack dog of the Emperor. You took no pleasure in what you did. I knew that then, and I know it now. But all things change, my brother. I'm not the same as I was, and you're... well, let us not mention where you are now."
- Magnus the Red, to a statue of Leman Russ
 
   
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Bay Area

Wow, that was a bloody final match. Lot's of melee with almost both sides losing all their infantry.

It's funny how the Crowe gets the last laugh after taking out his own GK Supreme Grand Master. Mutiny is fun!

Congrats beating Bobby and winning 2nd place! Also, congrats to Gus for winning 3rd and Janthkin for winning 1st. I look forward to reading future battle report of the Semifinals.

Thanks for sharing, jy2.

This message was edited 2 times. Last update was at 2011/08/17 22:07:10


   
Made in fi
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SabrX wrote:
It's funny how the Crowe gets the last laugh after taking out his own GK Supreme Grand Master. Mutiny is fun!


What mutiny? Standard precaution, more like. The guy had been in the Warp, no telling under what kind of influence he was acting...

Mr Vetock, give back my Multi-tracker! 
   
Made in fr
Helpful Sophotect






Three great reports !
Thank you for sharing. That was very interesting and pleasant to read.
I never really liked GK, but I must admit now that they seems highly entertaining to play with. And Crowe seems to be the man to annoy people out there

Above all, congratulations for your 2nd place ! Good luck for the semi !
   
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San Jose, CA

Artemo wrote:I'm actually quite surprised the Tau game ended up so close, but objective games can be funny that way.

I'm rather unconvinced by the idea of an 'interceptor force', Though I think interceptors are useful units, the fact they're not scoring means they're a rather pricey 30 models. But if anyone can make 'em work I'm sure it's jv2

Regarding Tau was mech-MEQ, don't be too surprised. They specialize in killing MEQ's if the Tau general knows what he's doing. From what Gus has told me, he usually doesn't have any problems against mech-marines.

Or are you surprised that I made it close even though my army was getting dominated?

Interceptors are a viable build, but like all foot-lists, they do suffer from the same weaknesses - mech-MSU and pie plate-heavy armies will give them problems. However, they're more likely to give a lot of lists problems as well, especially if those builds are more geared towards stopping the current meta of mechanization. And S5 stormbolters with psycannons will just tear up most infantry, terminators included.

While I don't think they are as balanced as my purifiers, I think they still are a good build. They're just not as balanced because they're more prone to matchup issues, whereas my purifiers can truly take on all-comers.


Janthkin wrote:
Artemo wrote:I'm rather unconvinced by the idea of an 'interceptor force', Though I think interceptors are useful units, the fact they're not scoring means they're a rather pricey 30 models. But if anyone can make 'em work I'm sure it's jv2
That's why there's a Grand Master in his Interceptor list. "Grand Strategy" makes up for a lot of shortcomings.

Yeah, in a true Interceptor-GK list, you need the GKGM (or similar) for the objective's games. He also gives your interceptors the added flexibility of starting off in reserves and shunting in at +1 on the reserves roll.


Artemo wrote:In meant in my first post flat outing whilst going second, that wan't clear, sorry. I think there are distinct advantages to going second though in Dawn of War, you in effect get a free turn of shooting and also get the last 'say' on the final turn (as it were).

I'm not sure I would have targetted your rhinos, rather your non-venerable dreadnoughts. I'm also not sure I would have deployed via Skies either, as that's the sort of thing one would want to have tested before a tournament game, but depending where they landed, it might not be an assault next turn , they'd have to be within 14" (ignoring terrain).

But as ever, it's easy to criticise reading the reports. Less easy to come up with ideas on the spot.

That's true. You get to examine your opponent's deployment and react to it.

However, there is one more advantage to going 1st in DoW which my opponent did not exploit. When he came in, he could've moved flat-out but stay within his 12" deployment zone (or maybe even a little less). Then on my turn when I come in, I need to roll a minimum of 24" to spot him (30" for my dreads as they can only come in 6"). Heck my psycannon may even be out of range and I wouldn't risk disembarking them only to find that they are out of range/fail night-fight and have to take his mindstrikes next turn in retaliation.

Then next turn, he could advance 12" and fire his mindstrikes if I had disembarked or go 24" flat-out. Now he's at the 36" line when I shoot him down instead of at the 24" line.

How effective is this strategy? Guess someone's just going to have to play-test it.


Artemo wrote:Fantastic reports, as always.Thanks for posting them.

And fantastic games too, full of incident and Drama. It strikes me that Crowe is the perfect Draigo-killer (though he must die in the attempt...). Rather ironic that, really.

Crowe is the perfect uber-killer. Best not to let him get too close to your expensive HQ's/units.

My Crowe has an impressive head-count already. Now, he's just added 2 more.


the weird one wrote:Congratulations on earning a place, right-deserved! Fought for it with the teeth of your skin... or other way round...

And most importantly, thanks for the entire unthankful labour put into incredibly written, photoregistered and delivered battle reports that allowed us all to share your moments of glory, joy, pissworthy bad luck, intense yet friendly competing and some top WTF moments of battle-reported 40k.

Good times I suppose. And yet, good times ahead... Just don't making reports now.

You're welcome!

I had almost as much fun writing up the reports as I did playing them.


primalexile wrote:Nicely done!!! Great reports, It will be fun seeing what happens in the semi's. You sir are an inspiration to the rest of us Crowe//Purifiers! Best of luck to you in the rest of Ard Boyz.

Thanks! I can't wait for the next round. The preliminaries were tough and it's not going to get any easier in the Semi's. Then again, there you're playing for a 2500pt army (not that I need it, but it would be nice).

I look forwards to the challenge ahead, and I'm still looking for my first massacre.


Just Dave wrote:Well done you tiny man you!
Seriously well played in all your games man, good luck in the semis; may your incredibly good quality bat-reps continue! Seriously, I've said it before and I'll say it again, but I really believe yours are the best bat-reps on Dakka; great photos, well painted miniatures, very few counts-as, great detail, humour, generalship, it's all there - thanks man, it's a pleasure to read!
I think all 3 of your deserve your semi-final places and I look forward to more action; sounds like you should be lucky you didn't end up against Janthkin (again!)...

Congrats.

Any changes for the list before the semis?

Thanks. That means a lot. But more importantly, I'm glad my reports could be of service to the readers - whether it by to help you with your game, maybe so that you can get a look at what the "enemy" can do, get ideas for competitive builds or even for just a few laughs.

I actually wanted to face Janthkin at the end and avenge my loss to him, but it just wasn't meant to be....yet.

I will probably change my list, but won't be finalizing it until I see the Scenarios for the Semi-finals. One thing though, I'll most likely (90%) drop the vindicare.




This message was edited 2 times. Last update was at 2011/08/18 00:45:13



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