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Made in us
Powerful Ushbati





Manhatten, KS

calypso2ts wrote:I always played hills as difficult to climb and then open terrain for the flat sections. I can see playing them either way, most people want them to be terrain to grab a 4+ save on them in my experience, but Writhing Worldscape definitely makes that annoying.


I do that on some boards but if we ruled that here then nearly 50% of the board would of been DT. So we came to an agreement that area's with the barriers were DT to go over and the middle area was difficult terrain.

jy2 wrote:Hans (or Norbu the Destroyer here on dakkadakka) has a very deceptive necron list. It doesn't appear to be strong in anything - hardly any shooting, not very scary assault units and only 15+3 very fragile troops, yet it is an example of a necron army based on synergy and, unfortunately, a lot of "tricks". Also, Hans is a very good player from what I can tell from his battle reports and tournament successes. What it will excel in is against mech-MSU lists like your IG here. It's all going to depend on his dice, especially for Immo's Lightning Storm, and how much you move on Turn 1. Although I already know the results, this game could be anyone's game.




lol, my army isnt exactly MSU(multiple small units) but it is mech so I will take it that it works against me. The biggest thing is the dam lightning hits side armor and my army is SA:10 nearly army wide and in the cases it isnt it wont matter. lol, you will see.


Smitty0305 wrote:ANTICIPATION


Hate to break it to you but with a 15-25 minute presentation due tomorrow that I haven't even finished yet... I will most likely not finish this til at the very earliest tomorrow night.

Kirika wrote:Great reports keep them coming. Good to see other IG players doing well.

How's the vets with demos and ccs in vendetta treating you? I been moving away from running squads in vendettas since they get shot first unless I get first turn for the alpha strike I give my squads a chimera and have them start in it.


Ya I manage to due pretty well with my IG. I have the tools to take them in just about any build. I like imperial guard for there versatility and finesse. I like having an army that can be all mech or all foot and still be competitive to an extent.

I didnt use to run demo vets. Personally they are amazing. In nearly every game they were key in the victory by either being one hell of a distraction or decimating the enemy force with shock raids. The CCS is Gold. It is a sacrificial unit that has 4 melta guns that can be given orders where you need them. That re-roll succesful cover saves or making your weapons twin linked can really be key in taking down those heavy hitters when you need to. Lets just say not many players field land raiders succesfully against me.

As for vendetta's getting shot first. That is why I have them in my army. I love when I move flat out and my opponent sends 70% of his fire-power at them and doesnt always bring them down. They are bullet magnets that demand attention. If you ignore them they shoot the hell out of you. If you shoot them I can still make my cover saves. If you bring them down it usually means your not shooting other more important targets. It is nothing but win with the vendetta's. If they drop off demo vets in your face you can either shoot the vendetta or kill those vets. If you do one without the other then your in for some hurt.

TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Longtime Dakkanaut





TombKing
What changes if any do you think you would make to your list after the tournament?

I run vets with 3 melta demo vets at 2k but not 1850. If your not going first, having meltas is a good idea but if your going first you want to alpha strike with meltabombs if your opponent doesn't all reserve spending extra points on melta guns is a liability. I'd have to try the vets with only demolitions at some point.

2nd CCS isn't something I really tried since I like having 6 scoring units with Alrahem's platoon for objective missions but I see how it works well for you.

Thinking I want to put a Psyker battle squad back in based on your results as well as what I been hearing from others. I run a 6 or 8 psyker unit usually to save points. Don't really see the point in 9.

This message was edited 1 time. Last update was at 2012/04/05 17:57:04


 
   
Made in us
Powerful Ushbati





Manhatten, KS

Kirika wrote:TombKing
What changes if any do you think you would make to your list after the tournament?

I run vets with 3 melta demo vets at 2k but not 1850. If your not going first, having meltas is a good idea but if your going first you want to alpha strike with meltabombs if your opponent doesn't all reserve spending extra points on melta guns is a liability. I'd have to try the vets with only demolitions at some point.

2nd CCS isn't something I really tried since I like having 6 scoring units with Alrahem's platoon for objective missions but I see how it works well for you.

Thinking I want to put a Psyker battle squad back in based on your results as well as what I been hearing from others. I run a 6 or 8 psyker unit usually to save points. Don't really see the point in 9.


I run them 8 sanctioned psykers with 1 overseer that is why it says 9. I run them 8 strong so they can ID some of those T4 models out there. In addition, i dont wanna see someone pass a leadership 3 or 4.

Interesting that you run melta with your demo vets. I would have to say if they fill the same roll as the ones in my army then your wasting points. Mine are designed to be sacrificial throw-away units that take atleast one enemy vehicle with them. If you drop yours off and melta something and blow it up the squad inside is likely to come kill you before you ever get to use the demo charge. The only reason I would run melta+demo is if I was hunting elite infantry like paladins, terminators, and thunderwolf cav. Other then that save the points for another unit. Either go all melta, or all demo. However, I have run demo with flamers before. It works if your throwing that charge at enemy infantry. It improves the chances of you killing them all off.

The 2nd CCS is 90 points of thats going to hurt. As you can see a company commander is hard to kill. They didnt kill him in a majority of the games or he locked the enemy up keeping them away from me. The unit always makes its points back and then some. Ide say besides the hydra's the CCS with 4 melta is the most cost efficient unit in the book.

Hey guys I am searching for a team for the adepticon Team tournament. Check it out here: http://www.dakkadakka.com/dakkaforum/posts/list/0/441167.page#4117658


As for this dam battle report I have some training here in a bit but after that I am done for the weekend. I will try and get it finished up for you all.

This message was edited 1 time. Last update was at 2012/04/05 18:07:33


TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Longtime Dakkanaut





Well if I don't get first turn I put the melta + demo vets in a chimera so they just drive around and shoot meltas out the top. Demo charge gets used vs marines or termies sometimes and occasionally they assault a vehicle but chimera mounted vets should have their meltas.

Have to try out the second CCS as well.

Unfortunately not going to Adepticon this year. Guard doesn't travel well on the plane and friend isn't driving the party van. Good luck finding a team.
   
Made in us
Powerful Ushbati





Manhatten, KS

I suppose I could post the final game. I am sure its what you all have been waiting for.



Imperial News Report!

Round 6 opponent: Hans Krueger

Whats at stake:

The victory mike and Ike's and of course $250 and a ticket to the nova open.

His army: Necrons

Imotekh the Stormlord
-Royal Court
--cryptek (Harbringer of eternity w/ aeonstave, chronometron)
--cryptek (Harbringer of Transmogrification w/ tremorstave, seimic crucible)
--cryptek (Harbringer of Transmogrification w/ tremorstave)
--Necron Lord (warscythe, resurrection orb, mind shackle scarabs)

Orikan the Diviner

Elite:
1 ctan (writhering worldscape, lore of fire)
7 x lychguard (hyperphase swords, dispersion shields

Troops:
5 warriors
5 warriors
5 immortals (gauss blasters)

Fast attack:
5 canoptek wraiths (1x particle caster, 2 x whip coils)
4 scarabs
5 scarabs

Heavy:
3 spyders (glood prism)
3 spyders

Deployment: Spearhead
MISSION:
Primary- Modified capture and control with 3 objectives (1 in the center and one in each deployment zone).
Secondary- Table Quarters - The player with the most victory points in each table quarter wins that table quarter. The player with the most table quarters wins.
Tertiary Objective- Kill points - Must win by 3 or more kill points

I Win the roll to go first but he can seize on a 4+.

Pre-game analysis: As you can see by the board above the table has a fair amount of terrain on it. Originally he tries to rule all hills as DT but this would make nearly the entire board DT which would grant him freedom of maneuvers and pretty much stop me from moving (period). We come to a better agreement on terrain and I set up most of my units on the board. My objective is to get imotekh to panic off the board as soon as possible. Though that itself would not stop the storm it would at least prevent him from getting his re-rolls to keep it going as well as get rid of one of the 3 troops he has. Another high priority target is his C'tan. If I can get rid of him I can get rid of the game changing 1 and 2 DT test. The army I am facing is my nightmare match-up. I was hoping such a list would ran into a dedicated assault army before it reached me. The ability to make the game night fight and then hit every unit in the opposing army can really win a game for some people. Its a shame that one character has the ability to nix an army. I just need to stay focused and worry about that primary mission of 3 objectives. I have the superior fire-power. When night fight ends I plan to unleash hell!.


Deployment:

I deploy all 3 vendetta's and plan scout moves. I keep the demolisher in reserve as well as 1 vet squad in a chimera. Everything else is fielded. The infantry platoon forms my center with the CCS in the chimera behind it. My psykers take the right flank with the hydra's. My manticore hides in the back like that makes it safe . One vet squad with melta sits on the right flank as well. I am taking a risk here. My opponent has a 50% to steal the iniative. I am gambling that he wont and I plan to move to each of the flanks and hopefully get to his back troops before he does something about it.


He surprises me by setting up his Ctan on his left my right. It is exposed and it would be a huge deal taking it down. He places the wraiths in the center followed up by the scarabs and the spyders. In the far corner is Orikan + Imotekh + harbringer of eternity + immortals. He places his lychguard on the very back board edge. I know immediately that they will have little if any effect on the outcome of the fight. Unless they can go 40+ inchs in 6 turns. I felt like I won the deployment phase.


Just as a precaution I take my scout moves and stay a good distance back from his lines. Since he deployed his ctan up some I cant exactely move two vendetta's that way in the scout move without uneeded risk. I scout all my vendetta's to protect from lightning and withering worldscape and orikan dont affect scout moves.

My opponent rolls to seize the inative and proves that he doesnt need imotekh as he silences my lines with a roll of a 6. Necrons seize.

...so it begins

Fluff: The 56th had finally reached the capital planet in the system. Shortly after making planet fall scouts reported an enemy force massing to the east. Cpt. Creed started barking orders and his men move methodically to their positions. He was proud of them they were finally starting to get in sync. They could take on any foe. So as a lone figure showed on the horizon they looked and saw an entire mechanized division ready for battle. Figure lifted its arms to the sky and the clouds began to darken. A sunny day was almost as dark as night. The lone figure disappeared into the darkness as the clouds started rumbling with the sounds of a storm. Cpt. Creed balked at the idea that his enemy thought a mere storm would turn them back. Just then the ground began to quake and great fissure's opened up some swallowing up the transport vessels. What was once clear terrain was now rocky and dis-configured. It was if the very planet had come to life to deny them. Cpt. Creed looked at his advisers with calming vigor but deep down he knew him and his men were in trouble.

Insert song lol:


Necron turn 1:

His Ctan advances towards my vendetta and gets a decent run. He raises 6 more scarabs and advances along the battle line. Then it happens. His first roll is against a vendetta and he gets a 6. Lightning strike the vendetta 5 times and explodes the ride killing some of the company command squad and they become pinned. Lightning hits the infantry platoon and kills 4 or 5 of them. Lightning also strikes my CCS and wrecks the chimera. He runs his wraiths up towards my other vendetta on the left flank. He is now in a position to possibly threaten them with the good run roll.

Tally of things lost to lightning : 185 pts + guardsman

IG turn 1:

With withering worldscape I have to carefully pick my movements. On my right flank I move the vendetta to get a better view of his ctan, either way he can assault me if I fail to kill it. On the left flank I have to move my vendetta back a little or the wraiths will reach it. Unfortunately one of the jets loses power and it immobilizes itself due to orikan. Now not only is it exposed but it is immobile. I search light his CTan with my vendetta and fire into it. I hit with all 3 vendetta shots and wound with all 3, only 1 makes it through as he saves two of them. I then proceed to fire 3 LC from the infantry platoon, both hydra's, the psyker chimera, and the psykers even though statisitically that should of done just over 4 wounds total I do no further damage. A mix between him making saves and me failing to hit or wound. I fire my manticore at his troops with imotekh and it scatters 3d6 off the board.

In this phase I killed nothing and pretty much lost 130pts to DT.

Necron turn 2: (night fight continues)

One of his reserve troops comes in from reserves.

As predicted his wraiths advance and charge my vendetta exploding it and forcing the PCS to flee. His new squad from reserves kills off my CCS and consolidates forward. He raises 6 more scarabs. His ctan charges my vendetta on the right flank and hits with nearly every attack and explodes the vendetta. The Vet squad inside becomes pinned. Now the lightning. He rolls for each unit. He hits the hydra's and does 5 more hits and manages to explode on and wreck the other. Another lightning strike hits the psyker battle squads chimera and wrecks it.

Tally of things lost to lightning : 390 pts + guardsman
Tally of things lost to DT: 130pts

IG Turn 2:

My psykers advance and drop a template on the scarabs killing 6 of the bases in on of the units knocking it down to one lone scarab (something finally going my way). My last functional chimera pops smoke as it starts to drive around my infantry platoon with aspirations of either swinging around to secure my objective further or taking out his infantry squad on the left flank. Shooting the infantry platoon at the wraiths but they fail to spot them. My manticore shoots at the same target but again it scatters off the board.

My vet Squad comes in from reserves and advances up the right flank hoping for a chance at imotekh and that back objective.

Mid-game analysis: I am getting my kicked. I am staying in there though because afterall this is an objective game and I am not out of the fight yet. However, if this night fighting continues I am done. As long as I can get to his objective and hold my own I am good. Keeping my mind on the prize(mike & ike's) despite the setbacks.

Necron turn 3: (night fight continues)


His scarabs advance and manage to get close enough to charge my psykers. They kill nearly all of them but then the unthinkable happens.... the psyker battle squad passed a 3 leadership and locks the combat. His ctan charges my squad that is now no-longer pinned. He whipes them out and consolidates 5" towards my chimera heading for his objective. Lightning doesnt do much but it strikes one of the dam things I wanted to keep alive. The last functional chimera on my left flank is hit but the smoke helps a little but not enough, he immobolizes the vehicle. His wraiths seeing the vehicle immobilized come in and finish the job exploding it.

Tally of things lost to lightning : 435 pts + guardsman
Tally of things lost to DT: 130pts

IG Turn 3:

Operation gak storm... engaged! My demolisher shows up and moves in on my far left flank. It pops a shot at the wraiths and takes one down. First rank fire and second rank fire brings another wraith. I advance my last functional chimera on the far left flank up 12" and pop smoke desperately trying to keep it alive. My CCS runs over to bubble wrap my manticore as it is still functional. Unfortunately with the scarabs still locked with the psykers it cant shoot them. It fires on imotekh and company this time with me placing it far away from the board edge. As if I was being mocked it scatters the 14" needed to go off the same board edge. There is little I can do at this point besides hope that something starts going my way. The psykers are wiped out and he consolidates.

Necron Turn 4: Night Fight still continues (His dice are hot he doesnt even use the re-roll ability besides turn 2 for orikan)

Same picture but it shows what is about to happen. Lightning begins to strike some more. It is cruel lightning. It strikes my newly arrived demolisher and immobolizes it. In addition, it strikes my last functional chimera. is this lightning out to get me? I fail the cover saves and it wrecks the vehicle. His ctan advances on the guys and runs towards them 4 or 5 inchs. He will be able to assault them next turn. His scarabs roll into my CCS and infantry platoon. I think maybe I kill 3 bases, at this point my dice have checked out. He takes out a large chunk of guys. The infantry platoon holds with the commissar refusing to let the men retreat. The CCS flee's. His wraiths charge my vets in the wreckage but they lock combat after losing a few.

Tally of things lost/damaged by lightning : 650 pts + guardsman
Tally of things lost/damaged by DT: 130pts

IG turn 4: With still a very slim chance I move up my vet squad on the right flank. I go to run them and they go 1". They are in assault range of the CTAN still. My manticore fires and this time the shot rolls a HIT, but it is only one blast. It hits 4 I wound 3. He saves 2 and the last one I think doesnt get back up. He passes his pinning check. My Demolisher attempts to see something but fails. He continues to slaughter my infantry platoon some more. After the smoke clear. 3 guardsman, 1 weapons team and the commissar are all thats left. I agree to concede as victory is impossible. We roll to see if night fighting would of continued on turn 5 and it did. There was no morning for the 56th mechanized division.

Dialogue: As bug like creatures swarmed into the ranks of the imperial lines men began to die in scores. One such creature lungs for Cpt. Creed and one of his men intercepts it at the cost of his life. Cpt. Creed quickly dispatches the creature but more replace it just as fast. They are numberless emerging from the darkness that is the storm. Commissar Bellick makes his appearance with Creed's adviser and they managed to turn back the current wave of creatures. The commissar grabbed Cpt Creed by the collar and pulled him close, "Your no good to us dead sir! Fall back the battle is lost. Me and the last of the men will hold them off before withdrawing!" Cpt. Creed knew better and began to shake his head. The fiercely loyal commissar shoved him backwards and stated to the adviser present, "Get him out here!" The man hesitated but quickly found a bolt pistol touching his forehead the barrel still hot from recent use. The adviser and the Cpt's body guard secured him by the arms pulling him from the field as he resisted. Cpt. Creed tried to free himself as he was dragged away. Lightning flashed revealing the endless number of creatures behind the commissar. None the less the commissar and the last remaining men of the 56th turned and charged headlong into the creatures las fire and bolt pistol cutting into their ranks. It wasn't long after that everything went silent.

Commissar Bellick opened his eyes to see that it was light again. He wondered if he was dead and if he was alive he wanted to know how or why. However, he quickly realized he wasn't dead as the same figure that had conjured the storm was now standing in front of him. The humanoid figure was tall and had a certain aura of leadership to him. He wielded a staff as long as his body. He appeared to be studying the old Commissar then turned and nodded to a nearby warrior. The warrior walked forward and dropped the commissars power sword at his feet. Commissar Bellick didn't need to be told twice. He grasped his sword and attacked the enemy lord rigorously. Although he had the speed advantage those attacks that slipped by or were allowed to slip by just went wide or failed to damage the enemy lord as he recovered from any blows that hit home. After a few minutes battle worn commissar began to tire. The enemy lord brought his staff around and severed the commissars sword hand and kicked him to the ground. Bellick grabbed at his severed hand and glared at the enemy lord refusing him the satisfaction of seeing him give in to the pain. The Lord spoke, "You are free to go. You shall live with your failure and suffer in your inadequacy. Prey you never agian have to cross blades with the Storm Lord!" Commissar Bellick fainted shortly thereafter and woke up in a imperial infirmary. Cpt Creed was asleep in the chair in the corner. Commissar Bellick looked at his right hand to see that it was indeed severed and that it was not a dream. He swore he would avenge the 56th. He would kill the one known, as the Storm Lord.

Game Results: Necrons win primary as I concede because victory is unattainable

Game analysis: In this game I felt like I was literally powerless to defeat my opponent. Between night fighting and DT plus me rolling horendous and my opponent rolling amazingly. Not to mention the fact that I was playing a very very good opponent I was literally powerless to compete. Remove me from play as I am not needed. lol. On a more serious note I should of just reserved most of my vehicles to begin with. Either way night fighting went to turn 5 but I might of been able to make some last minute moves to contest some objectives. In addition, I should of gave up on shooting the manticore at his troops in the back corner and just shot the scarabs when i could. Even though it scattered off the board 3 out of 4 shots I might of been able to get atleast one shot in with a search light. There were just too many things that went wrong for me to pull this one out. It seemed everytime I made a move lightning would strike me down. It was really a frustrating game. So after all the long hard fought games I fall to lightning, 5 wraiths, a ctan, and scarabs. That is really all my opponent needed to defeat me in this one. I look forward to a rematch with Hans. Hopefully I will get one at adepticon.

Final placings:

Tied 2nd overall best general
5th Overall with 62 points

After the game as promised I walked over and gave Hans the Mike & Ike's. I hope you enjoyed them man! lol
I did manage to win a random big prize. Got a stormraven and a drop pod. At least I didnt go home empty handed.

TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Decrepit Dakkanaut






Madison, WI

Hans is a very good player... but the dice are what really killed you. Funny, my son has necrons and we've played entire games with Imhotek where the lightning didn't do a damn thing. Then other games it racks up hundreds of points. I's a huge bonus but wildly inconsistent...

Congrats on your second place finish. Been a real pleasure reading your battle reports.

Anvildude: "Honestly, it's kinda refreshing to see an Ork vehicle that doesn't look like a rainbow threw up on it."

Gitsplitta's Unified Painting Theory
 
   
Made in us
Longtime Dakkanaut






Dallas Texas

Ouch. That necron list is hard, as mechanized Eldar im not sure what I would do.

Despite the last game you did VERY well at the tournament and I was very impressed with your gameplay and tactics.

Great batrep, enjoyed reading it.
If you go to alamo/Wargamescon make sure to send me a pm!

5000+ pts. Eldar 2500pts
"The only thing that match's the Eldar's firepower, is their arrogance".
8th General at Alamo GT 2011.
Tied 2nd General Alamo GT 2012
Top General Lower Bracket Railhead 2011
Top General Railhead 2012
# of Local Tournaments Won: 4
28-9-1 In Tournaments As Eldar.
Maintained a 75% Win Ratio As Eldar in 5th Edition GT's.



 
   
Made in us
Fixture of Dakka





San Jose, CA

Too bad about the last game. Honestly, Hans' list isn't very good. As a matter of fact, I would say his army is the underdog in this matchup. It's too reliant on good dice to really do anything and I am really surprised he was able to consistently win for 6 games. Of course it helps that he's a good player, but it's like taking Daemons to a GT and having almost everything go your way for all 6 games. I guess this was just his day. This game reminds me of my game with my Draigowing versus mechdar with 30 fire dragons. What should have been an easy eldar win turned out to be a GK victory. It was just my day that game as everything went right for me and wrong for my opponent.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Plaguelord Titan Princeps of Nurgle




Alabama

For Grey Knights to be some of the rarer marines in the galaxy, they sure are everywhere!

WH40K
Death Guard 5100 pts.
Daemons 3000 pts.

DT:70+S++G+M-B-I--Pw40K90-D++A++/eWD?R++T(D)DM+

28 successful trades in the Dakka Swap Shop! Check out my latest auction here!
 
   
Made in us
Frightening Flamer of Tzeentch





Thanks for all the batreps. They were awesome to read. I think you did very well. : )

Do not fear 
   
Made in us
Powerful Ushbati





Manhatten, KS

Gitsplitta wrote:Hans is a very good player... but the dice are what really killed you. Funny, my son has necrons and we've played entire games with Imhotek where the lightning didn't do a damn thing. Then other games it racks up hundreds of points. I's a huge bonus but wildly inconsistent...

Congrats on your second place finish. Been a real pleasure reading your battle reports.


Yea, sadly enough that is just how the cookie crumbled this time. It wasnt necessarily that it hit. It was that it always hit the right targets on me.

Smitty0305 wrote:Ouch. That necron list is hard, as mechanized Eldar im not sure what I would do.

Despite the last game you did VERY well at the tournament and I was very impressed with your gameplay and tactics.

Great batrep, enjoyed reading it.
If you go to alamo/Wargamescon make sure to send me a pm!


Thanks, I like throwing the dialogue in there because it adds more fluff and background for the army. As for the tactics and such can you believe I have only been playing 40k for a little over a year? I played fantasy for 7 years though and learned a lot from that and it transfers over. If you played Empire back when you had to guess cannon distances etc... you learn distances needed for shooting and charging pretty well to.

jy2 wrote:Too bad about the last game. Honestly, Hans' list isn't very good. As a matter of fact, I would say his army is the underdog in this matchup. It's too reliant on good dice to really do anything and I am really surprised he was able to consistently win for 6 games. Of course it helps that he's a good player, but it's like taking Daemons to a GT and having almost everything go your way for all 6 games. I guess this was just his day. This game reminds me of my game with my Draigowing versus mechdar with 30 fire dragons. What should have been an easy eldar win turned out to be a GK victory. It was just my day that game as everything went right for me and wrong for my opponent.



To be honest I thought I had the list build advantage as well for this match-up especially with 3 objectives as the primary. If night fighting goest away even on turn 3 then I can start bringing down the hammer. Had I killed his ctan when I fired everything into it this game might of gone my way. Its just everything that needed to happen for him did and everything that needed to happen for me didnt. lol. Nearly wanted to smash my manticore with a hammer or atleast that pesky scatter dice. lol

puma713 wrote:For Grey Knights to be some of the rarer marines in the galaxy, they sure are everywhere!


Yea, there were a good number at this tournament. I would of gladly played them over Imotekh necron's though. There were also a substantial amount of IG players at the tournament.

-666- wrote:Thanks for all the batreps. They were awesome to read. I think you did very well. : )


Thanks man, I appreciate it. I am going to adepticon later this month I plan to do full reports for that event as well. I just need to figure out a way to drop 150 points in my current list. That or just scrap it and make a new list.


On a side note: I need 1 more player for the Warhammer 40k Adepticon Team tournament. If anyone is interested send me a pm.

TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Tail-spinning Tomb Blade Pilot




Yeah that 6th game Imotekh really did most of the heavy lifting. In the entire tourney to that point he had wrecked 3 vehicles in 5 games. I guess he was saving it up for the top table. I was pleasantly surprised by the amount of lightning strikes. As Gitsplitta said....its very random when that lightning works....but when it does.......it can really cause some havoc.

As for the Mike and Ikes.......my brother and I had a game late on Monday after the tourney and we split the box and I enjoyed watching his Tyranids destroy my Blood Angels. (Actually I didnt enjoy that part....I hate losing to my little brother.)

As for deployment. I figured with your scout moves......The Vendetta was going to be able to get close enough to the Ctan no matter where I put him....and once he was lit........the Hydras would open up. I figured since he would be a primary target (with the worldscape) I couldnt hide him, so I mine as well put him forward to threaten your Vendetta in case he survived. I got lucky and survived and he was able to knock out the Vendetta. The Lychguard could be feared away, and they arent the best at chasing down vehicles, so I left them hidden in case the psyker tank was destroyed, or in case objectives was tied, they would be important for the 2ndry which was VP in table quarters.

There wasnt much you could do as the match up was bad enough, but the bad dice didnt help. I play deamons a lot and DE do the same thing for me. They point and shoot whatever unit they want off the table. If I have bad dice on top of it, I barely last 4 turns. Thats roughly what happened to you in that last game, bad dice in a bad match-up....pretty tough to overcome.

JY2----As for the list. Dont let it fool you. I looks underwhelming on paper, but it usually gets the job done. Orikan+ Ctan + Imotekh is a lot of randomness, you just have to change up your game plan on the fly as random things start happening in your favor. I never really have one plan in mind while deploying, I just try to get squishy units in whatever cover I can, then decide to deploy aggressive or passive with my other units. Then depending on lightning, and Orikan shenanigans, I move scarabs, wraiths, lychguard and Ctan accordingly. Even the dedicated assault armies have a hard time with this list.

That weekend I fought a mech guard player (fairly new to the game so it really didnt matter what he took)

Mech Guard that negated almost all my special rules (dozer blades, went all reserve and had +1 to reserves.....note I didnt kill a single vehicle to night fight and it ended after turn 3.) (One of the 11th COmpany gentlemen ran this list)

A dark eldar list with venoms and ravangers but he had a 20man helion unit, and a LARGE beast pack.
Vehicle heavy Necrons with 15 wraiths (Probably my worst match up all weekend) (Kitzz here form Dakka ran this list)

Grey Knight Henchman list (Auto Dreads, 2 Stormravens stuffed full of Assassins, crusaders, and phsychogrenades) (Dustin ran this list and he knocked out Hulksmash)

This final game that was a favorable matchup- and this was the game where everything worked.


Brett the Battle reports were awesome and I enjoyed reading them. Maybe you'll get that rematch at Adepticon....championships or team tourney.
   
Made in us
Unhealthy Competition With Other Legions





CT

Great batreps TK, rough last game for you. But sadly that is the game we play, dice and matchups play a role as they always will. Norbu good to hear your input, nice to see both sides of it. Congrats on going undefeated with your crons man.

Fortune Favors the Bold
 
   
Made in us
Powerful Ushbati





Manhatten, KS

Norbu the Destroyer wrote:
As for the Mike and Ikes.......my brother and I had a game late on Monday after the tourney and we split the box and I enjoyed watching his Tyranids destroy my Blood Angels. (Actually I didnt enjoy that part....I hate losing to my little brother.)



Good to hear. I will be bringing more Mike & Ike's to Adepticon. Hopefully I will get to eat them this time. haha!

Norbu the Destroyer wrote:
As for deployment. I figured with your scout moves......The Vendetta was going to be able to get close enough to the Ctan no matter where I put him....and once he was lit........the Hydras would open up. I figured since he would be a primary target (with the worldscape) I couldnt hide him, so I mine as well put him forward to threaten your Vendetta in case he survived. I got lucky and survived and he was able to knock out the Vendetta. The Lychguard could be feared away, and they arent the best at chasing down vehicles, so I left them hidden in case the psyker tank was destroyed, or in case objectives was tied, they would be important for the 2ndry which was VP in table quarters.

There wasnt much you could do as the match up was bad enough, but the bad dice didnt help. I play deamons a lot and DE do the same thing for me. They point and shoot whatever unit they want off the table. If I have bad dice on top of it, I barely last 4 turns. Thats roughly what happened to you in that last game, bad dice in a bad match-up....pretty tough to overcome.

Brett the Battle reports were awesome and I enjoyed reading them. Maybe you'll get that rematch at Adepticon....championships or team tourney.


Maybe on the rematch. I am still on that bubble to get in and the team tournament I still need to find one more player to fill the team. If I make it in you can count on me hunting you down for that rematch . My keep imotekh hidden. My commissar will be out for blood. I am thinking of using the following model now because his hand was severed. It has been replaced with a fist.


One of the two commissars above.

This message was edited 1 time. Last update was at 2012/04/06 17:39:02


TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in us
Fixture of Dakka





San Jose, CA

Norbu the Destroyer wrote:
JY2----As for the list. Dont let it fool you. I looks underwhelming on paper, but it usually gets the job done. Orikan+ Ctan + Imotekh is a lot of randomness, you just have to change up your game plan on the fly as random things start happening in your favor. I never really have one plan in mind while deploying, I just try to get squishy units in whatever cover I can, then decide to deploy aggressive or passive with my other units. Then depending on lightning, and Orikan shenanigans, I move scarabs, wraiths, lychguard and Ctan accordingly. Even the dedicated assault armies have a hard time with this list.

@Norbu:

First off, I'd like to say congratulations on a job well done. It is no small feat to be able to win at a GT and against all those great armies and players, especially with a "tweener" army (I'll get to that later). And to top it off, you went 6-0 against some very good competition as well. You did an excellent job with what you had. Also, I very much enjoyed your battle report (a few pages back now).

Ok, now let me tell you why I don't think it is a particularly great army.

First of all, it isn't a very balanced army. This is what I mean when I say "tweener" army. It doesn't really have good mobility. It's shooting is piss-poor, and it's assault isn't particularly terrifying. As a matter of fact, you actually don't really want to get into combat against a more assaulty army, but that's the reason why you have tremorstaves and other movement-impeding abilities.

Despite all that, however, you actually have the tools to win games. Necron "gimmicks" are actually very strong and, as this last game showed, can be quite dangerous. One of the strongest things about the necrons is that they are what I call "Masters of the Movement Phase". This is how they make up for their lack of shooting and assault - by controlling the movement phase. Orikan, WW C'tan and tremorstaves to impede/control the opponent's movement and wraiths, scarabs, command barges, scythes and veil-teks to get your own units into advantageous positions (another term I like to call "Positional Dominance") and then Solar Pulses and Immotekh to give you protection and screw with the opponent. Basically against most opponents, you can pick-and-choose where and when to fight. That is an advantage that is often under-estimated and over-looked.

However, all these tricks rely too much on a randomness factor that you really don't have any control over. When does the sun rise for Immotekh? It could be only 1 turn or 5 (it'll be more like 3 or 4 with the chrono-tek). Also, how often will lightning strike. You may get lucky and kill a lot of vehicles like you did this game....and then you may have games in which it doesn't really do anything at all (and I'm sure all of us who have used Immotekh have had that experience). Basically, he is either a 225pt stud or deadweight. Of course you could do well in a few games, but over a longer period of time (i.e. 6 games in a GT), you should also have bad games in which they perform poorly. That's the main problem I see with this type of build - its consistency.

And then savvy opponents can bypass some of the necron "tricks". Against Orikan, you can just stay still for 1 turn. You can also reserve, though I wouldn't do so unless you have a ways to manipulate reserves. And then you can do what most veteran tournament players are now doing....get dozer blades and searchlights for all of their vehicles. Then you have those matchups who really don't care all that much for dangerous terrain - necron wraithwing (like one of your opponents), horde armies, battlewagon orks and foot armies.

Against Immotekh, most opponents are just going to take their lumps. For those who really care, they can also reserve their army (though once again, I'm not a big fan of this tactic without some means of getting those reserves in earlier). The lightning is mainly only scary against certain armies (i.e. MSU-mech). Other armies not as reliant on transports just laugh it off.

I see this type of list more like that of a strong Chaos Daemon army. Sure, they have the tools to win, but can you expect to get your preferred wave in all 6 games of a GT? Can you get in favorable reserves in most of those games? Can you avoid mishaps over the long haul? Can you win by chasing around vehicles to try to kill them since you are lacking in shooting? If 90% of the things go right for them, daemons can probably win a GT as well. However, they just have an inherent randomness factor that Immotekh/tremorcron necrons also share and that just makes them less likely to win in a prolonged tournament setting such as a GT.

It also makes the fact that your necrons were able to win it all all the more spectacular.





6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Frightening Flamer of Tzeentch





With that many players and that many games whoever the star align the best probably will win from within the ranks of the top players. You can't beat the dice.

Do not fear 
   
Made in us
Powerful Ushbati





Manhatten, KS

-666- wrote:With that many players and that many games whoever the star align the best probably will win from within the ranks of the top players. You can't beat the dice.


Atleast there is less randomness in 40k then there is in fantasy.

I finally got confirmation back that I got a spot in the team tournament at adepticon. We still have 1 opening left on the team if anyone is interested in playing on team shoot me a pm. It is first come first serve.

TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
 
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