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![[Post New]](/s/i/i.gif) 2012/05/17 18:20:04
Subject: Realistic Zombie Survival
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Humorless Arbite
Outside the DarkTower, amongst the roses.
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I am willing to bet that the reason they left out females as soldiers in the main game is the voice work.
If you dig a little deeper or have played arma for any amount of time you would know that there is in fact female soldier mods.
http://www.armaholic.com/page.php?id=12459
http://www.armaholic.com/page.php?id=12248
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This message was edited 1 time. Last update was at 2012/05/17 18:20:37
Every Dakkanaught gets a 4+ Pinch of Salt save.
When you suffer a Falling Sky hit, roll a D6 - on a 4+ the hit is ignored as per the Pinch of Salt save. On a 1-3 panic insues - you automatically fail common sense tests for the next 2 weeks and get +7 to your negativity stat. -Praxiss
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![[Post New]](/s/i/i.gif) 2012/05/17 18:29:33
Subject: Realistic Zombie Survival
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[MOD]
Solahma
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@All: Please stop accusing other people of trolling rather than offer actual counterarguments. The way it's being used in this thread is just a personal attack -- something that is against our rules and will get your account suspended.
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![[Post New]](/s/i/i.gif) 2012/05/17 18:30:31
Subject: Realistic Zombie Survival
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Humorless Arbite
Outside the DarkTower, amongst the roses.
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This message was edited 2 times. Last update was at 2012/05/17 18:40:03
Every Dakkanaught gets a 4+ Pinch of Salt save.
When you suffer a Falling Sky hit, roll a D6 - on a 4+ the hit is ignored as per the Pinch of Salt save. On a 1-3 panic insues - you automatically fail common sense tests for the next 2 weeks and get +7 to your negativity stat. -Praxiss
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![[Post New]](/s/i/i.gif) 2012/05/17 18:37:06
Subject: Realistic Zombie Survival
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Longtime Dakkanaut
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It's a shame they estimate 1 year after arma 3's release that this mod will happen on arma 3.
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![[Post New]](/s/i/i.gif) 2012/05/17 18:57:52
Subject: Realistic Zombie Survival
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Oberstleutnant
Back in the English morass
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DayZ isn't working for me properly :(
After several attempts to get everything installed correctly (not an easy task in itself) I can finally connect to a server and play. the problem is though that I have no sound and no starting equipment at all.
the nights are also ridiculously dark, far darker than they would be in reality.
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The prefect example of someone missing the point.
Do not underestimate the Squats. They survived for millenia cut off from the Imperium and assailed on all sides. Their determination and resilience is an example to us all.
-Leman Russ, Meditations on Imperial Command book XVI (AKA the RT era White Dwarf Commpendium).
Its just a shame that they couldn't fight off Andy Chambers.
Warzone Plog |
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![[Post New]](/s/i/i.gif) 2012/05/17 19:20:32
Subject: Realistic Zombie Survival
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Longtime Dakkanaut
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Have you ever been in a location with zero artificial light when it is a new moon?
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![[Post New]](/s/i/i.gif) 2012/05/17 19:53:04
Subject: Realistic Zombie Survival
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Pragmatic Primus Commanding Cult Forces
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There's a reason the phrase "country dark" exists.
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![[Post New]](/s/i/i.gif) 2012/05/17 20:11:59
Subject: Realistic Zombie Survival
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Oberstleutnant
Back in the English morass
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BlueDagger wrote:Have you ever been in a location with zero artificial light when it is a new moon?
Yes I have actually, I am from the 'country', the nearest town worth the name was 70 miles away
Even on the darkest, overcast night there is still just enough light to navigate (just). DayZ is completely black even though the night is clear. Its also no fun what so ever when you literally cant see where you are going in a game.
Realism is certainly important but then so is playability.
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This message was edited 1 time. Last update was at 2012/05/17 20:12:56
The prefect example of someone missing the point.
Do not underestimate the Squats. They survived for millenia cut off from the Imperium and assailed on all sides. Their determination and resilience is an example to us all.
-Leman Russ, Meditations on Imperial Command book XVI (AKA the RT era White Dwarf Commpendium).
Its just a shame that they couldn't fight off Andy Chambers.
Warzone Plog |
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![[Post New]](/s/i/i.gif) 2012/05/17 20:12:15
Subject: Realistic Zombie Survival
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Consigned to the Grim Darkness
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Can they be used with this mod, showing your character to everyone else as a female soldier?
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The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2012/05/17 21:01:57
Subject: Re:Realistic Zombie Survival
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Humorless Arbite
Outside the DarkTower, amongst the roses.
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yes I have actually, I am from the 'country', the nearest town worth the name was 70 miles away
Even on the darkest, overcast night there is still just enough light to navigate (just). DayZ is completely black even though the night is clear. Its also no fun what so ever when you literally cant see where you are going in a game.
Realism is certainly important but then so is playability.
Everyone turns their gammas up a bit, but if its an overcast night it is really dark. On nights with a moon it has some visibility to the map but still not much. You have flares and glow sticks to hold or throw, they work well.
At night I try to stick to building roofs, I usually have a CZ (deer hunting rifle) its good to snipe bandits with but loud as hell.
DayZ isn't working for me properly :(
After several attempts to get everything installed correctly (not an easy task in itself) I can finally connect to a server and play. the problem is though that I have no sound and no starting equipment at all.
As for the sound problems that sucks and I would be more then willing to help you get it working, I would just need some specific details on what you have done so far.
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This message was edited 1 time. Last update was at 2012/05/17 21:07:10
Every Dakkanaught gets a 4+ Pinch of Salt save.
When you suffer a Falling Sky hit, roll a D6 - on a 4+ the hit is ignored as per the Pinch of Salt save. On a 1-3 panic insues - you automatically fail common sense tests for the next 2 weeks and get +7 to your negativity stat. -Praxiss
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![[Post New]](/s/i/i.gif) 2012/05/17 21:14:15
Subject: Re:Realistic Zombie Survival
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Trazyn's Museum Curator
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Deathshead420 wrote:yes I have actually, I am from the 'country', the nearest town worth the name was 70 miles away
Even on the darkest, overcast night there is still just enough light to navigate (just). DayZ is completely black even though the night is clear. Its also no fun what so ever when you literally cant see where you are going in a game.
Realism is certainly important but then so is playability.
Everyone turns their gammas up a bit, but if its an overcast night it is really dark. On nights with a moon it has some visibility to the map but still not much. You have flares and glow sticks to hold or throw, they work well.
At night I try to stick to building roofs, I usually have a CZ (deer hunting rifle) its good to snipe bandits with but loud as hell.
You can build in this game?
And is ARMA 2 free? I heard it is.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2012/05/17 21:19:52
Subject: Realistic Zombie Survival
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Humorless Arbite
Outside the DarkTower, amongst the roses.
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They have a free version but you cant play Day Z on it, or use mods.
You need to buy operation arrowhead for 19$ and download the free arma 2 and the free lite versions of the dlc's then youcan patch it to be the combined arms lite, then you can play Dayz, but I warn you the free versions have really low textures and dayz uses the models from the PMC dlc. So it wont look very good, but you can still play.
As for the build part of it, you can build razor wire and sandbags in day z, but they say they are working on adding more stuff to make player bases with. In the normal Arma2 there is modes where you can build all kinds of stuff, they call it warfare mode.
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This message was edited 1 time. Last update was at 2012/05/17 21:25:39
Every Dakkanaught gets a 4+ Pinch of Salt save.
When you suffer a Falling Sky hit, roll a D6 - on a 4+ the hit is ignored as per the Pinch of Salt save. On a 1-3 panic insues - you automatically fail common sense tests for the next 2 weeks and get +7 to your negativity stat. -Praxiss
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![[Post New]](/s/i/i.gif) 2012/05/17 21:26:35
Subject: Realistic Zombie Survival
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Oberstleutnant
Back in the English morass
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Amazon apparently has it on sale at the moment.
I have downloaded and extracted the mod files to a my steam directory, altered the short cut to run the mod and basically followed the instruction to the letter. I still have sound in the menu screen but nothing at all in game. One complicating factor is that I used an installer originally and basically it didn't work resulting in corrupt files but as I have overwritten them all with a freshly download copies this shouldn't matter.
I haven't played long enough to see if I can pick up anything (it got dark 5 minutes after I finally got the mod running) but as it fighting of zombies is going to be interesting
You can build stuff like barricades I believe but not much else at the moment. You can also repair and drive/fly vehicles/helicopters.
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This message was edited 2 times. Last update was at 2012/05/17 21:29:54
The prefect example of someone missing the point.
Do not underestimate the Squats. They survived for millenia cut off from the Imperium and assailed on all sides. Their determination and resilience is an example to us all.
-Leman Russ, Meditations on Imperial Command book XVI (AKA the RT era White Dwarf Commpendium).
Its just a shame that they couldn't fight off Andy Chambers.
Warzone Plog |
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![[Post New]](/s/i/i.gif) 2012/05/18 02:56:00
Subject: Realistic Zombie Survival
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Decrepit Dakkanaut
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Karon wrote:KingCracker wrote:Melissia wrote:Palindrome wrote:Melissia wrote:I'm sure.
Well its currently second behind dear Esther, Max Payne 3 is 4th. Its amazing how these best seller lists change on a regular basis.
Not really (nevermind that I have never agreed that popularity is equal to quality; or do you want to say that WoW is the best game ever made?).
Just saying, at one point, WoW was arguably the best online game made. Just because its like 10 years old and showing age doesnt mean its a steaming pile of crap. Not to mention your just arguing with peoples OPINIONS on these things with your own OPINION. This is the side of you that annoys me
No it wasn't.
Just because a lot of people buy a game and it has a huge fanbase, doesn't mean it was the best game ever made.
WoW exploited the fact that they had an absolutely MASSIVE fanbase from the Warcraft RTS franchise, and funneled all of them into WoW.
It wasn't because it was a good game, or that it even looked good, it was Warcraft and people love that IP just like we love the Warhammer IP - the thing Warcraft is based on.
Riiiiiiiiiiiiiiiiiiiiiiiiiiight because thats how it always works. The Avengers isnt a great movie because ALL THOSE PEOPLE that went and seen it, saw it. Glad you cleared up that line of thinking for me
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![[Post New]](/s/i/i.gif) 2012/05/18 09:42:55
Subject: Re:Realistic Zombie Survival
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Trazyn's Museum Curator
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Well, a lot of people did go see Transformers 2...
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2012/05/18 10:42:00
Subject: Realistic Zombie Survival
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Oberstleutnant
Back in the English morass
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Well it magically decided to work this morning. Played for about 3 hours, died very quickly a couple of times (once to a bug) before I met up with a gaggle of surviors and wandered around cherno for a while before a huge pack of zombies spawned right on top of me. It wasn't pretty.
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The prefect example of someone missing the point.
Do not underestimate the Squats. They survived for millenia cut off from the Imperium and assailed on all sides. Their determination and resilience is an example to us all.
-Leman Russ, Meditations on Imperial Command book XVI (AKA the RT era White Dwarf Commpendium).
Its just a shame that they couldn't fight off Andy Chambers.
Warzone Plog |
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![[Post New]](/s/i/i.gif) 2012/05/18 19:02:42
Subject: Re:Realistic Zombie Survival
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Decrepit Dakkanaut
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CthuluIsSpy wrote:Well, a lot of people did go see Transformers 2...
Really though, I think that proves that either side of that argument, cannot use the numbers/sales for their proof. Sometimes many people buy/watch things because they are awesome. Yet other times many people buy/watch things that are terrible. So if they even each other out, kindda makes that a moot argument ya? Ill agree to that one anyways
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![[Post New]](/s/i/i.gif) 2012/05/18 22:11:39
Subject: Realistic Zombie Survival
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Posts with Authority
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Palindrome wrote:Amazon apparently has it on sale at the moment.
Good call mon frere, that was all I needed to tip me over the edge into picking it up.
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![[Post New]](/s/i/i.gif) 2012/05/18 23:59:27
Subject: Realistic Zombie Survival
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Norn Queen
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Can anyone who has played this comment on the engine?
I played Arma1 and it was tough at best, clunky at worst.
Obviously as a spiritual successor to Opflash that was expected but even simple things like squad ordering and getting into vehicles seemed "slow" and slightly counter intuitive.
Opflash was a leqarning curve of doom but once you got it, it was golden, Arma imho, tried to replicate it but just wasnt quite as a good.
I've seen comments on this "comparing" it to BF3/CoD4 and other engines. Opflash/Arma were NEVER built like that and were supposed to be " hyper-realistic".
Whether that worked or not is a matter of opinion  and thats not my question, I mainly want to know does the pure survival/hardcore angle work with the Arma2s engine since #1 was quite clunky and unforgiving?
Does it balance getting one shotted for your can of beans against being able to respond well with its engine?
Im intrigued by the game btw, its on the watch list depending on.
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Dman137 wrote:
goobs is all you guys will ever be
By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.
"Feelin' goods, good enough". |
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![[Post New]](/s/i/i.gif) 2012/05/19 07:55:59
Subject: Realistic Zombie Survival
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Oberstleutnant
Back in the English morass
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Its certainly possible to die from a single shot (as I found out last night) but its weapon dependant. Its fairly easy to play, the inventory system takes some getting used to though and it is buggy with items frequently getting deleted or dropped. As you are missing common GUI elements such as a map (until you find one) it can also be very hard to navigate to a specific location. It works perfectly well as a zombie sim, probably much better than a mod based on a more forgiving game would
I would say that the least polished aspect is the zombies themselves. They are fine when they roam but as soon as they become aggressive they start to teleport, clip through walls, lag and just be generally buggy. It actually makes fighting them very difficult at times simply becuase you can't shoot them with any accuracy. I am sure that they will be fixed in the near future though.
The most annoying bug for me is that I occationally fire a shot without any input from me. It has happened 5 times so far resulting in me alerting 2 hordes and accidentally shooting someone, 2 of these occations occured when my hand wasn't even on the mouse.
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This message was edited 3 times. Last update was at 2012/05/19 08:05:53
The prefect example of someone missing the point.
Do not underestimate the Squats. They survived for millenia cut off from the Imperium and assailed on all sides. Their determination and resilience is an example to us all.
-Leman Russ, Meditations on Imperial Command book XVI (AKA the RT era White Dwarf Commpendium).
Its just a shame that they couldn't fight off Andy Chambers.
Warzone Plog |
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![[Post New]](/s/i/i.gif) 2012/05/19 08:34:42
Subject: Realistic Zombie Survival
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Screaming Banshee
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BlueDagger wrote:Because ya know when they were making a realistic military warfare game involving soldiers they thought, huh, maybe we should make those female civilians be playable characters in case someone makes a zombie Apocalypse mod...
With an Eastern European setting.
Where are my female Chechen militants eh? EH?
BlueDagger wrote:It's a shame they estimate 1 year after arma 3's release that this mod will happen on arma 3.
Meh, who cares? Bohemia's track record shows that every game is just a re-release of that tired old Operation Flashpoint engine with the graphics spiced up. Other than a graphics improvement, there won't be anything that will affect Day Z too badly, I'd wager. Plus it probably is 'more easily' transferred over due to the similarities.
It does tick me off a little as, even when OFP first came out I found it to be a bit buggy and err... interesting... that ArmA 1 and 2 both are the same, and pretty much have the same functions and controls... well, I still buy them but I am not going to give Bohemia 10/10 for effort.#
TL;DR - ArmA 3 will be the same as ArmA 2 but prettier.
Palindrome wrote:Its certainly possible to die from a single shot (as I found out last night) but its weapon dependant
Aye, got my first player kills a couple of days ago... both went down from a single round from my Lee Enfield  Dunno if they were killed but I shot them both in the face when they were on the ground without checking pulse. For the record, I'm not a willing bandit; it's just that all players had their locations reset and there was a desperate scramble to escape the coast... I came upon a guy with a name in cyrillic and didn't think twice about dropping him given that our communication problems would've meant cooperation would have been impossible at any rate... unfortunately a bandit heard the shots and tried to take me out with a Makarov, a quick spin and a lucky hip-fire shot finished him off though :p
...I felt so badass, never have I felt so tense in a game... or the same adrenaline rush.
Palindrome wrote:I would say that the least polished aspect is the zombies themselves. They are fine when they roam but as soon as they become aggressive they start to teleport, clip through walls, lag and just be generally buggy. It actually makes fighting them very difficult at times simply becuase you can't shoot them with any accuracy. I am sure that they will be fixed in the near future though.
A little tip; when the zombies are near you, your PC is actually controlling them.. so any latency issues are irrelevant; if you hit a zombie, although he may be clipping and lagging about, he will die... even if there is a delay. So fortunately you are at least never shooting at phantoms.
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![[Post New]](/s/i/i.gif) 2012/05/19 08:53:58
Subject: Realistic Zombie Survival
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Oberstleutnant
Back in the English morass
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Henners91 wrote:
A little tip; when the zombies are near you, your PC is actually controlling them.. so any latency issues are irrelevant; if you hit a zombie, although he may be clipping and lagging about, he will die... even if there is a delay. So fortunately you are at least never shooting at phantoms.
Yes but when zombies teleport next to you or manage to clip through a wall behind you it can be hard to hit them, Its also hard to hit an erratically moving target while its really easy to shoot other players with teleporting zombies around  . I'm not sure how the zombies are controlled, does each player's machine control nearby zombies for that player or is a single machine nominated for all nearby zombies? The first sounds very unlikely in a multiplayer game and the second option would suffer from lag.
Bandity doesn't seem as prevelent as I first heard. I have been shot at once, probably by a professional bandit with NVGs and a sniper rifle of some kind who was apparently trying to kill someone else in my group, but aside from that I have only encountered friendlies or neutrals but I do tend to play in a medium to large group. Luckily for me my character hadn't been saved when I died so when I logged back in I still had all my gear
It is quite gamey but if you die or are in a really bad situation simply disconnect and rejoin the server (or a different server if you have bandit problems) and most of the time you will be fine.
Isn't one of the rules of DayZ "never fire the Lee Enfield"?
Something else that I noticed last night is that some servers are absolutely rammed with zombies while others have hardly any so if you are finding more zombies than you can handle (sometimes even small villages can have 30+) it may be worthwhile trying a different server although there may well be less loot around.
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This message was edited 4 times. Last update was at 2012/05/19 09:14:43
The prefect example of someone missing the point.
Do not underestimate the Squats. They survived for millenia cut off from the Imperium and assailed on all sides. Their determination and resilience is an example to us all.
-Leman Russ, Meditations on Imperial Command book XVI (AKA the RT era White Dwarf Commpendium).
Its just a shame that they couldn't fight off Andy Chambers.
Warzone Plog |
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![[Post New]](/s/i/i.gif) 2012/05/19 12:11:29
Subject: Realistic Zombie Survival
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Screaming Banshee
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I switched to a Winchester in the end since the ammo is more plentiful and the noise doesn't attract as many zeds... but the Enfield? I love it; it pretty much has no bullet drop and will stop most targets dead. It's a shame I didn't have the space for both guns. But yes, as I said; the gun attracted a bandit  It is indeed loud... I've aggro'd whole towns of zeds before.
I don't know the specifics, the dev was just describing that if zeds get close to you, your PC takes control... otherwise they operate more like a hive mind. The big tip he tends to give is to run indoors ofc since a zed can't run in there.
Honour dictates no player should simply alt-f4 raegquit
I don't know how spawning works, I think it's on a timetable... Apparently there weren't meant to be so many as the last patch added; he wanted more but it was a mistake. The link to the interview is earlier in this thread
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![[Post New]](/s/i/i.gif) 2012/05/19 13:41:54
Subject: Realistic Zombie Survival
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Consigned to the Grim Darkness
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KingCracker wrote:Riiiiiiiiiiiiiiiiiiiiiiiiiiight because thats how it always works. The Avengers isnt a great movie because ALL THOSE PEOPLE that went and seen it, saw it. Glad you cleared up that line of thinking for me
Popularity does not equate to quality. It equates to popularity.
A lot of people can like a really dumb thing. A game, or a movie, is good or bad independent of its popularity.
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The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2012/05/19 14:53:41
Subject: Realistic Zombie Survival
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Oberstleutnant
Back in the English morass
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Henners91 wrote:
Honour dictates no player should simply alt-f4 raegquit
You don't need to, I was going for 10 mins+ between saves last night, it wasn't as long today but still.
I logged on today to find that my Czech backpack (which held most of my food and ammo) had vanished.
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This message was edited 1 time. Last update was at 2012/05/19 14:55:27
The prefect example of someone missing the point.
Do not underestimate the Squats. They survived for millenia cut off from the Imperium and assailed on all sides. Their determination and resilience is an example to us all.
-Leman Russ, Meditations on Imperial Command book XVI (AKA the RT era White Dwarf Commpendium).
Its just a shame that they couldn't fight off Andy Chambers.
Warzone Plog |
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![[Post New]](/s/i/i.gif) 2012/05/19 15:25:25
Subject: Realistic Zombie Survival
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Screaming Banshee
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Items are generally crazy... you should try e-mailing the devs, though.
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![[Post New]](/s/i/i.gif) 2012/05/20 01:36:16
Subject: Realistic Zombie Survival
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Oberstleutnant
Back in the English morass
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I'm more concerned with the clipping clitches. I just took part in a 10 man raid on the airfield and half of us died from falling off ladders or getting stuck in stairs. Zombies finished off the rest.
I have died to zombies twice, another player once and glitches 3 times. I know that its a prealpha and that it is expected to be riddled with bugs but when you ahve spent 6 hours navigating your way across the map with no navigational aids aside from a compass (about 20km in real terms) and having just picked up some decent loot its slightly irritating to die by clipping through the top of a ladder (ironically it had a saftey cage as well).
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This message was edited 2 times. Last update was at 2012/05/20 07:53:50
The prefect example of someone missing the point.
Do not underestimate the Squats. They survived for millenia cut off from the Imperium and assailed on all sides. Their determination and resilience is an example to us all.
-Leman Russ, Meditations on Imperial Command book XVI (AKA the RT era White Dwarf Commpendium).
Its just a shame that they couldn't fight off Andy Chambers.
Warzone Plog |
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![[Post New]](/s/i/i.gif) 2012/05/27 23:03:48
Subject: Realistic Zombie Survival
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Humorless Arbite
Outside the DarkTower, amongst the roses.
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I thought i would post the newest change log up, has some good stuff in it.
Developer's Note:
* To collect firewood, you can either find it in loot piles, or go into a forest and use the hatchet (gear > Right Click). I will expand this mechanic but its enough for now.
* You get a ONE TIME OFFER to change your player gender!
* Only two types of new skins are available in this update, "Camo" and "Ghillie Suit" in addition to normal survivor
* Skins a player is wearing are NOT lootable.
* When you change skin (right click on clothing package in inventory) your old skin will appear in inventory
* If you want a players skin, you will need to make them take it off first
Changelog:
* [FIXED] Bodies being deleted immediately (now will stay around for 15 minutes)
* [FIXED] Player profiles sometimes corrupting and causing stuck in loading issues (error handling by engine)
* [FIXED] Temperature listed in percent and not degrees (now displayed in degrees)
* [FIXED] Loosing temperature inside vehicles (now will slowly gain or be static in vehicles)
* [FIXED] ItemPainkillers popup error (no longer happens: thanks Norbert!)
* [FIXED] Spawning in Ocean when switching models (player morphing optimized by TeeTime)
* [FIXED] Loosing gear when switching models (player morphing optimized by TeeTime)
* [FIXED] Wrong M107 is spawning on occasion (Correct one spawns)
* [FIXED] Crashed heli uber-loot not spawning (does now thanks to GhostBear!)
* [FIXED] Wire Fencing Kit caused graphical glitches (new model)
* [FIXED] Tank Trap Kit caused graphical glitches (new model)
* [FIXED] Invisible character models occuring (No longer invisible models)
* [FIXED] Panic not being activated (Your character will sometimes panic)
* [FIXED] Blood washout sometimes not being displayed (now will always wash out color depending on blood level)
* [NEW] Hatchet for chopping wood in forests
* [NEW] Wire Fencing kit model by Artyom Troshin
* [NEW] Tank Trap kit model by Artyom Troshin
* [NEW] Construction options moved to items in gear menu (right click wire fencing kit to use etc...)
* [NEW] Hospital Loot Spawn probabilities changed
* [NEW] Players can choose to be a female survivor (once only per CD-Key)
* [NEW] Heat packs for increasing temperature in an emergency
* [NEW] Bandit Skin transition for low humanity is removed
* [NEW] Players will receive an error message if the server they are on is running an incorrect HIVE version
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Every Dakkanaught gets a 4+ Pinch of Salt save.
When you suffer a Falling Sky hit, roll a D6 - on a 4+ the hit is ignored as per the Pinch of Salt save. On a 1-3 panic insues - you automatically fail common sense tests for the next 2 weeks and get +7 to your negativity stat. -Praxiss
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![[Post New]](/s/i/i.gif) 2012/05/27 23:59:04
Subject: Realistic Zombie Survival
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Consigned to the Grim Darkness
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Deathshead420 wrote:* [NEW] Players can choose to be a female survivor (once only per CD-Key)
Neat!
Might look in to it when I get the money.
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The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2012/05/28 10:57:28
Subject: Re:Realistic Zombie Survival
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Joined the Military for Authentic Experience
On an Express Elevator to Hell!!
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* [NEW] Bandit Skin transition for low humanity is removed
So this means people who murder no longer have their look changed? I can imagine that makes the game a bit harder to play, not being able to tell if someone has a track record.
Read a really interesting comment on this game that has finally persuaded me to get it. I wonder, why has it taken so long for a game like this to come along? We have had 1000 arcade-style games, yet in the age of the 'sandbox' and MMO not a single game that has come close to this kind of thing. Dead Island perhaps, but even that is really just a console game at heart.
Day Z is bloody impressive. It’s only in alpha right now, but it’s one of the most atmospheric survival experiences out there. A roguelike semi-MMO zombie survival sim, like a 3D version of Project Zomboid.
The thing is that each server can only support 50 players. That’s 50 humans at any given time spread across an entire country, as the main Arma 2 map is beyond enormous. You can go for hours without ever seeing another living player.
The other night I joined a server where it was already nighttime. I’d spawned nowhere near a beach, or a road, or any sign of civilization, so I picked a direction and began trudging through the forest. I got lost. Very lost. I ended up panicking and climbing a small hill, throwing my few flares all around in order to try and attract maybe a helping hand.
Well, someone came along. Someone also lost – we teamed up together and started marching off. And then the rain hit. Heaviest rain I’ve ever seen in a game, almost blinding. The fog that was rolling in reduced visibility further. I stopped for a moment to take a drink, and when I looked back up, I couldn’t see my buddy. The weather was just too oppressive.
It took me almost an hour before I found any sign of life. A barn! A barn surrounded by corpses. And a few of the walking kind. I ran in there and quickly scavenged up some supplies, but a couple Z’s started climbing up to the upper level with me, so I shot them. Which alerted more. I’ve now got some supplies, but limited ammo and a mess of angry zombies after me, so I bolt out of the barn and run down the road. I eventually come to a church, where I seek cover and more gear, but I have to fight my way out again.
More zombies. Too many. I take a bad wound and start bleeding out. I clear out the enemies, and bandage myself up. More zombies. I take them out, too. I… realize I have no bandages, my vision is blurring, and I’m going to keel over soon. And then it starts raining again, hard as ever.
I throw my last flare down. Hopefully whoever finds my corpse will do better.
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