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Unhealthy Competition With Other Legions






My favorite is how they don't address the sisters of twilight for the woodelves :(

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Looky Likey

I'd love to know how the pick the questions to cover in the FAQ. I'm also surprised that resource is that tight they can't put somebody aside for a week to go through and answer the most common questions.
   
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I know right. I even emailed them asking about psychic powers and rolling to hit, and they didn't put it in there!

Guys, for those who don't know, the email is: gamefaqs@gwplc.com

 
   
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 yakface wrote:
 angelofvengeance wrote:
Can anyone download the Dark Eldar FAQs? Doesn't seem to work when I download it :(. I wanna know what they've changed in iBooks


Just add .pdf to the end of the URL for the DE link and it works.

It is very, very minimal though (just two minor errata).


So that's what I wasted my bandwidth downloading the iBooks update on.. WOW.

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-

A thought has just struck me: GW has made Warhammer value for money again.

Think about it. If you can spend 50% of your points on Lords, then for a 2000 point game, all you need is Nagash, and a few cheap boxes of undead infantry from Mantic, all of which I can get for under £100, which is VERY competitive compared to everything else on the market. Ok, it may not be the most competitive army, but you'll get a game.

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Scotland, but nowhere near my rulebook

Y'know, WAAAAY back when I started playing it was pretty common to scratch together what troops you could and then upgrade the characters as high as they would go until you hit your point limit (Unit champion? You mean my LVL 20 Orc Big Boss with the Frostblade and his bodyguard of 9 Orcs?) because you were broke and couldn't afford any more models.

This made for hideously top-heavy armies, which actually weren't very good. Full on Herohammer editions made them too good, of course, but reducing the necessary model count to get a game at all isn't NECESSARILY a bad thing.
   
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Steelcity

These FAQs arent supposed to address any issues.. They're being used purely to increase sales. Such a disaster..

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 Kavish wrote:
I know right. I even emailed them asking about psychic powers and rolling to hit, and they didn't put it in there!

Guys, for those who don't know, the email is: gamefaqs@gwplc.com


I have emailed that address numerous times only to get feth all back other than thanks for the email! It's like a comments box with a paper shredder inside lol.

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 chiefbigredman wrote:
 streamdragon wrote:
 chiefbigredman wrote:
 Maelstrom808 wrote:
Too bad all official non-iDevice sources of the Lore of Undeath are out of print already.


Can you buy just the lore of undeath spells for iPad? Because it said find it on the gw website and I see it not lol you can probably find someone online who posted the spells just typed out (I remember reading them somewhere)

As for the 50% lords and 50% heroes I garuntee that my hobby store won't use it. At least not for a while until he informs everyone of the update.

Reading comprehension fail.


Uh sorry but how is that a fail?
I asked if you can buy it for iPad because it doesn't show that I can from the Canadian gw website on my iPad. I think that it was a valid question as to where to get it.


Ah, I misunderstood your question then. Maelstrom was lamenting that non iDevice users can't get it anymore, then you asked about getting it on iPad. I misunderstood, and thought you were telling him to get it on iPad, which would go against his wanting it on a non-iDevice.

So... my bad. And yes, you should be able to get it on iPad from Black Library.
   
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Devon, UK

Trasvi wrote:
Mavnas wrote:
Trasvi wrote:
Ugh. The 40k FAQs are more insulting than they are useful.
Was anyone actually asking that 'frequently asked question' about Tau? No - because the rules are actually quite clear, and now they've changed it to make it less clear! Yet they still haven't answered the question plaguing Tau since they day of their release - can you fire 2 or more weapons on overwatch?


Why wouldn't they be able to? I'm not seeing the single weapon fired restriction in the 7th ed. version of Overwatch.


There was never a single weapon restriction in overwatch.
The language of overwatch is "An Overwatch attack is resolved like a normal shooting attack (albeit one resolved in the enemy’s Assault phase) and uses all the normal rules for range, line of sight, cover saves and so on"

The language of Monstrous Creatures, and Tau Multi-trackers, is "A model with a multi-tracker can fire an additional weapon in each Shooting phase." ie, not Assault Phase. But does a 'normal shooting attack' include all of the things that you would get when shooting normally in the shooting phase? What really is a 'normal' shooting attack? s a shooting attack made in the assault phase resolved like a shooting attack in the shooting phase? Does 'and so on' Why on earth is there a 'and so on' phrase in a rulebook??

I don't want to get in to a debate about it here - it has been hashed out many times in YMDC. But it has been a frequently asked question for two years and we're no closer to getting an actual answer, while the FAQ team does useless stuff like adding special rules to models no-one will use.


*raises hand*

I use the Skull Cannon - a BS5 S8 Ignores Cover pie plate on an AV12 platform for a little over 100 points is a long way from useless against a wide variety of targets. It's a shame it can't explode vehicles anymore, but it seldom misses a target entirely and is a superb anti-horde platform.

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Do_I_Not_Like_That wrote:A thought has just struck me: GW has made Warhammer value for money again.

Think about it. If you can spend 50% of your points on Lords, then for a 2000 point game, all you need is Nagash, and a few cheap boxes of undead infantry from Mantic, all of which I can get for under £100, which is VERY competitive compared to everything else on the market. Ok, it may not be the most competitive army, but you'll get a game.

Tom Kirby, you're a genius
Fun Fact: you actually have to have all the models you summon, unless the plan was just to ravage the enemy army with the Clown and his 1000 points of minions. I think it was HawaiiMatt who broke down what Nagash's summoning spells mean in $$$ terms, rather than points.
Graphite wrote:Y'know, WAAAAY back when I started playing it was pretty common to scratch together what troops you could and then upgrade the characters as high as they would go until you hit your point limit (Unit champion? You mean my LVL 20 Orc Big Boss with the Frostblade and his bodyguard of 9 Orcs?) because you were broke and couldn't afford any more models.

This made for hideously top-heavy armies, which actually weren't very good. Full on Herohammer editions made them too good, of course, but reducing the necessary model count to get a game at all isn't NECESSARILY a bad thing.
Oh man! You're bringing me back: when I started playing Warhams in 4th Edition, I only ever played my brothers, and we basically took everything we had. This meant every other game I got to face Nagash + 2x skull catapults + 10 black knights + as many wraiths as he had. Horrifically enough, this list is almost a thing again (just replace the black knights with chariots)

- Salvage

This message was edited 1 time. Last update was at 2014/10/23 13:50:50


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Biloxi, MS USA

 Boss Salvage wrote:
 Platuan4th wrote:
It may be your preference, but the Nagash book has the campaign rules and the Undead Legion rules as very clearly separate sections.
Sooooo I gather you're saying there's more rules support for Undead Legion being an 'official' playable army, rather than the reverse?


From how the book is organized, yes. There's nothing that I see in the Army List section that intimates it being anything other.

This message was edited 1 time. Last update was at 2014/10/23 15:04:30


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So in a 1000 point game i can have a lord or sorcerer on a black dragon for dark elves?
   
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 chiefbigredman wrote:
AllSeeingSkink wrote:
I can't help but feel this is the start of ruining WHFB like they did 40k, "WHFB: 9th edition, the one where we feth it up to sell more models!".


How would increasing lord choices to 50% and hero choices to 50% make them sell more models?
Wouldn't they sell less models because people would be using less core and special choices? bigger more expensive lord models maybe...but not more models lol
Yeah I was mainly thinking of 40k where they made big kits usable in smaller games to remove the obstacle of "I can't actually use this in a game" from people who might buy it. But given how expensive infantry in WHFB is at the moment maybe it won't help them at all Though when it comes to Nagash, it is both a big expensive model AND you have to have a ton of infantry to account for the summoning.

I think GW's idea is that their customers will just buy the big expensive things in addition to the other stuff.

But it's not half obvious the rule change is to account for new models they want to sell that are over 500pts... which I don't think is good for the game.

This message was edited 2 times. Last update was at 2014/10/23 17:57:23


 
   
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Trasvi wrote:
Mavnas wrote:
Trasvi wrote:
Ugh. The 40k FAQs are more insulting than they are useful.
Was anyone actually asking that 'frequently asked question' about Tau? No - because the rules are actually quite clear, and now they've changed it to make it less clear! Yet they still haven't answered the question plaguing Tau since they day of their release - can you fire 2 or more weapons on overwatch?


Why wouldn't they be able to? I'm not seeing the single weapon fired restriction in the 7th ed. version of Overwatch.


There was never a single weapon restriction in overwatch.
The language of overwatch is "An Overwatch attack is resolved like a normal shooting attack (albeit one resolved in the enemy’s Assault phase) and uses all the normal rules for range, line of sight, cover saves and so on"

The language of Monstrous Creatures, and Tau Multi-trackers, is "A model with a multi-tracker can fire an additional weapon in each Shooting phase." ie, not Assault Phase. But does a 'normal shooting attack' include all of the things that you would get when shooting normally in the shooting phase? What really is a 'normal' shooting attack? s a shooting attack made in the assault phase resolved like a shooting attack in the shooting phase? Does 'and so on' Why on earth is there a 'and so on' phrase in a rulebook??

I don't want to get in to a debate about it here - it has been hashed out many times in YMDC. But it has been a frequently asked question for two years and we're no closer to getting an actual answer, while the FAQ team does useless stuff like adding special rules to models no-one will use.

Overwatch and the ability to fire multiple weapons is a great example of a cascading rules breakdown that shows that GW doesn't want or feel like proof reading or addressing rules questions.
   
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Southern New Hampshire

 mondo80 wrote:
So in a 1000 point game i can have a lord or sorcerer on a black dragon for dark elves?


CAN you? Yes. Is it a good idea? Probably not, as the sorceress would only have 15 points to spend on stuff and can't be L4, and a Dreadlord only has 60 points to spend on gear.

SHOULD you? Only your local gaming buddies can answer that one.

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 BrookM wrote:
About time they fixed the Dangerous Terrain tests for super-heavy walkers!


Super-Heavy Walkers have Move Through Cover, so ignore dangerous terrain tests. They fixed the difficult terrain thing (roll 3D6, Double the highest, incidentally exactly what Miniwargaming have done all along as a house rule), so I'm not sure what you mean?

   
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I cant find the note on how to use Flicker Fire properly.
I know its in there because as written, its obviously unplayable in many ways, so they have surely made it clear somewhere in that faq.
Right?

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 Do_I_Not_Like_That wrote:
RoninXiC wrote:
That's not an FAQ, that's a MASSIVE change in one of the fundamental rules of 8th edition...


Agreed. This rule is sending the game back to the days of Herohammer.


Sweeet - I missed out on that! All the money I won't be spending on mahoosive units... LOVELY STUFF.

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I think the change to super heavy walkers in difficult terrain makes a lot of sense.

Some more changes would have been nice, but it is still something.
   
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 Fayric wrote:
I cant find the note on how to use Flicker Fire properly.
I know its in there because as written, its obviously unplayable in many ways, so they have surely made it clear somewhere in that faq.
Right?

I don't see how it's 'obviously unplayable in many ways'. It's fairly simple, you pick how many charges you're aiming for, roll your dice to cast, if successful then roll a number of dice to see how many shots you get depending on how many WC you were aiming for.

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 undertow wrote:
 Fayric wrote:
I cant find the note on how to use Flicker Fire properly.
I know its in there because as written, its obviously unplayable in many ways, so they have surely made it clear somewhere in that faq.
Right?

I don't see how it's 'obviously unplayable in many ways'. It's fairly simple, you pick how many charges you're aiming for, roll your dice to cast, if successful then roll a number of dice to see how many shots you get depending on how many WC you were aiming for.


That's HIWPI too (and have) but it is only one way of interpreting how it should work - suggest you trawl YMDC if you're interested, to avoid turning this thread into a rules discussion.

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