These guys were originally going to be Dark Angels successors but I'm now leaning towards Raven Guard as i really like their fluff, Shrike and Korvydae especially. The chapter tactics i use vary depending on my list but i mainly play Raven Guard (for jump pack buffs), White Scars (for bike buffs) and Imperial Fists (for bolter buffs)
I've developed a simple colour scheme with a couple of spot colours to tie units together. I've also used colours as designation so that my marines can be multi purpose, eg: all Devastators have a yellow knee pad and devastator sgts have a yellow shoulder pad, special weapons have blue, Fast Attack have green helmets, vets have light grey and captains have red. this makes certain models stand out but the army still has a cohesive feel to it. I've also painted some Sternguard similar to Vetsgts so that they can stand in as Bolter sgts for tactical squads when i decide to use Imperial Fists tactics.
FLUFF.
Originating, along with my Imperial Guard, from the Cordaen System the Fellwing Chapter prefer lightning assaults, favouring jump packs and bikes and tactical squads mounted in rhinos. The chapter has suffered a recent split which saw nearly a third of its number converted to chaos (which is where my
CSM come in). this means i can switch between loyalist and heretics without worrying about changing models. I've modelled my
CSM to look like they've only recently turned so things like a lot of regular marine heads and mostly regular marine backpacks, bolters etc. this gives them quite a
raw stripped down chaos look, i think some of the chaos models a bit too gothic and baroque for my taste.
this means my Fellwing have some repentance to achieve and some revenging to do, meaning they throw themselves into the fray, seeking the Emperor's forgiveness with every kill.
My opponents are Undivided/Khorne
CSM and Necrons and I'm currently writing a campaign for all 3 armies to take part in, dealing with the invasion of the Cordaen System from within by Chaos cults Necron tomb awakenings etc. hoping to do Zone Mortalis openers, plus we like the idea of Necromunda style games to do with Chaos cults in the underhives with reults from those 'mini-games' having conseqeunces for the main campaign story arc, such as sabotage, new recruits, demon summoning etc.
The possibilities are endless which is why I'm trying to get some thoughts out of my head and into the collective Dakka head.
Any thoughts, ideas, feedback, campaign help etc would be most welcome.
Here are a few pictures of my army so far. Im aiming to get it all to tabletop standard then go back and touch up details later. (I'm sick of gaming with unpainted stuff

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