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2016/04/12 14:51:15
Subject: Space Marines 30th Anniversary - page#13 new marine rules & powers
Crazyterran wrote: It's a combi bolter, so it's better than a stormbolter at 12".
And worse at +12”
Do we know if they are keeping them? Or replacing them with stormbolters? Will GW add another weapon not normally seen on loyalists for a minor WYSWYG difference?
Will also be interesting to see if the dread keeps the older, superior, kheris assault cannon.
Looking forward to full leaks, and probably picking this book up. As much as I hate shelling out for more rules.
Slayer-Fan123 wrote: Losing Overwatch is NOT a big deal for Terminators whatsoever. It only matters if you take a Heavy Flamer (which nobody does).
Absolutely agree. But it does become a problem if the thing you are doing is attaching a Cataphractii Captain to a squad of Grav Devastators, thus giving them pseudo-relentless. Then losing overwatch is a big deal.
...Except Grav Centurions do that. What would be the point? It REALLY isn't much cheaper.
CaptainStabby wrote: If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote: BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote: Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote: ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
2016/04/12 15:52:45
Subject: Space Marines 30th Anniversary - page#13 new marine rules & powers
Crazyterran wrote: It's a combi bolter, so it's better than a stormbolter at 12".
And worse at +12”
Do we know if they are keeping them? Or replacing them with stormbolters? Will GW add another weapon not normally seen on loyalists for a minor WYSWYG difference?
Will also be interesting to see if the dread keeps the older, superior, kheris assault cannon.
Looking forward to full leaks, and probably picking this book up. As much as I hate shelling out for more rules.
Leaks of the page have shown "Kheres" assault cannon not "Assault cannon," so yes its different. As to whether CTDA will get Combibolters or Stormbolters remains to be seen. Personally I am not bothers as mine are all built with Chainfists anyway and are primarily vehicle and building hunters.
I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures! DR:90+S++G+++M+B+IPw40k08#-D+++A+++/cwd363R+++T(Ot)DM+ Check out my Deathwatch story, Aftermath in the fiction section!
Credit to Castiel for banner. Thanks Cas!
2016/04/12 15:55:12
Subject: Space Marines 30th Anniversary - page#13 new marine rules & powers
Combi-weapon, can only choose 1 secondary mode per game
Bolter
Range 24
Str4
AP 5
Rapid Fire, Ignores Cover, Master Crafted
Flames of Flamey Death
Rg Template
Str 4
AP 4
Assault 1, Master Crafted
Firey Fire of Righteousness
Rg 12"
Str 8
AP 1
Assault 1, Melta, Master Crafted
The Blacksmithing Hammer of Vulkan's Firey Fire
Rg -
Str X2
AP1
Melee, Concussive, Armourbane, Soul Blaze, Unwieldy, Two Handed
The Armour of Flaming Holiness
This provides a 2+, 4++, +1 to FNP rolls vs Flamer weapons, and the following rules; Bulky, Deep Strike, Relentless, It Will Not Die!, May not sweeping advance. Models wearing this armour may reroll Dangerous terrain tests vs Lava and other fire based terrain.
Probably going to be a relic flamer/melta weapon, a suit of armour, thunder hammer, a cloak.
Missing a bolter type weapon that nobody will ever use.
Got that covered, it'll be a combi-melta-flamer-bolter all rolled into 1, with Master Crafted
This message was edited 1 time. Last update was at 2016/04/12 16:10:50
I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures! DR:90+S++G+++M+B+IPw40k08#-D+++A+++/cwd363R+++T(Ot)DM+ Check out my Deathwatch story, Aftermath in the fiction section!
Credit to Castiel for banner. Thanks Cas!
2016/04/12 16:12:55
Subject: Space Marines 30th Anniversary - page#13 new marine rules & powers
Crazyterran wrote: It's a combi bolter, so it's better than a stormbolter at 12".
And worse at +12”
Do we know if they are keeping them? Or replacing them with stormbolters? Will GW add another weapon not normally seen on loyalists for a minor WYSWYG difference?
Will also be interesting to see if the dread keeps the older, superior, kheris assault cannon.
Looking forward to full leaks, and probably picking this book up. As much as I hate shelling out for more rules.
Cataphractii and Contemptors all come with Combi-Bolters, not Storm Bolters per images that have been released of both. I will look for them and post them.
Slayer-Fan123 wrote: Losing Overwatch is NOT a big deal for Terminators whatsoever. It only matters if you take a Heavy Flamer (which nobody does).
Absolutely agree. But it does become a problem if the thing you are doing is attaching a Cataphractii Captain to a squad of Grav Devastators, thus giving them pseudo-relentless. Then losing overwatch is a big deal.
...Except Grav Centurions do that. What would be the point? It REALLY isn't much cheaper.
For an equal number of Grav Shots, Devastators cost 110 pts fewer than a squad of Centurions. Not a humongous savings, but it does add some versatility too.
This message was edited 1 time. Last update was at 2016/04/12 17:48:24
A master crafted PF that can trade all attacks for one at Strength D. A flamer S4AP4 that can torrent (not on characters, replace a special weapon) A mantle that gives EW A book that give +1S to pyromancy powers and give Molten Beam from that discipline. A crozius that gives once per game +1 A to the chaplain unit A 30" master crafted rending bolter;
I'm gonna jump start this! What are the command benefits and any restrictions for the Fist of Medusa Strike Force?
-Two warlord traits, second must be rolled on Tactical or Strategic
-12" around any IHIC : +1 to FNP and Vehicules of the force have POTMS. Split fire with predators !
Sternhammer , the gladius for Imperial Fists
-all models are Stubborn while the warlord is alive,
-you reroll all missed shot while firing bolter, not 1 (including special ammo smile.png)
-+1 to building penetration (yay)
4 new disciplines : Librarius, Technomancy, Fulmination and Geokinesis.
Librarius:
Primaris is a witchfire
1 - WC2, reroll armor save (psyker and his unit)
2 - WC1 beam, 20"
3 - WC1 blessing, targets the psyker. Gives fearless, AW. Give a 4+ invulnerable bubble of 12"........ against witchfire power only.
4 - WC1 targets the psyker. +2 S, T, I and A.
5 - WC1 roll 2D6+ level against enemy psyker 1D6+level. On a draw or better, enemy lose 1W (no save), if you rolled way more than him he loses a power.
6 - WC2 1 enemy unit, 24". -2 to invul saves (min 6+). This is the new nullzone.
Technomancy
Primaris is a malediction, enemy vehicule at 18". Basically takes control of one of the vehicule weapon for that turn. (roll 1D6 against your opponent)
1- WC1 friendly vehicule at 24". ignore crew shaken, stunned and gives POTMS, or +1 BS if the vehicule already has it.
2- WC1 focused WF at 18". D3 S1 AP- hits withhaywire
3- WC1 blessing at 24". Gives back 1HP, or repairs immobilisation or weapon. Gives IWND.
4- WC2 blessing at 24", vehicule unit. +1 AV to all sides OR non vehicule unit +1T.
5 - WC1 beam 18" haywaire, S1.
6 - WC2 focused WF, 18". Target loses D3 HP. For each HP lost, inflicts D6 S4AP6 rending hits to a nearby enemy unit. Nice !
Fulmination, because librarians FULMINATE! Erm...
Primaris: WC1 WF, S5AP5 Assault SIX
-1 WC1 blessing for the psyker. 3++ save.
-2 WC1 nova, 9", S1 haywire
-3 WC2 WF, S5AP4 assault D6. Jumps to enemy units at 6" of the promary target on a 4+. Same effect.
-4 WC1 blessing. Psyker only, +1S and A. For every hit the psyker lands in close combat (not wound, hits), enemy units suffer 2 additional S5AP- hits.
-5 WC2 blessing, 18". Move target unit by 18".
-6 WC2 blessing, 24". Swap target unit with the psyker's unit. Can work on allies and enemies alike.
What's the Cataphractii Captain like, and the rules for The armour in general?
Is there anything new for the Ultramarines? Is the Skyhammer formation in there? :-D
Hey brother in blue
Basically costs the same price as the "normal" TDA, but with a 4++. Is free for the captain since he has a Iron Halo, and he gets to reroll 1's of its invulnerable save. Gives the S&P special rule :(
The unit has not access to assault canons nor cyclone missile launchers, but can take a grenade harness and other very minor tweaks. Overall pretty disappointing.
Nothing new for specifically for the Ultra, but the new formations and units can be taken by anyone. (not detachment, which are, of course, chapter specific)
And YES the Skyhammer Annihilation Force is here, and as broken as ever (DS turn 1, relentless and charge for reserve, suppressing fusillade and jump packs used both in movement and assault, + rerolls on to hit and wound an unit that has been suppressed.)
Any chance of the salamanders detachment rules, salamander warlord traits and their relics?
Two warlord traits, second is rolled on the personnal table.
+1 to flamer's strength
If a unit remains stationnary, gains fearless for one turn (crap).
Relics :
A master crafted PF that can trade all attacks for one at S.
A flamer S4AP4 that can torrent (not on characters, replace a special weapon)
A mantle that gives EW A book that give +1S to pyromancy powers and give Molten Beam from that discipline.
A crozius that gives once per game +1 A to the chaplain unit
A 30" master crafted rending bolter;
Very good of him , he's off for food now, but he'll be back soon enough no doubt.
The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
Looks like the Sternhammer makes all bolt weapons Twin-linked. It even works on Sternguard ammo! Vengeance Ammo, here I come! Yay for Stubborn and +1 to Pen in Buildings, I guess.
Kinda lackluster (compared to the Iron Hands, who get +1 FNP and POTMS on vehicles within "12 of an IC).
Black Templars appear to have been left completely out in the rain. :(
2016/04/12 18:22:47
Subject: Space Marines 30th Anniversary - page#13 new marine rules & powers
Crazyterran wrote: It's a combi bolter, so it's better than a stormbolter at 12".
And worse at +12”
Do we know if they are keeping them? Or replacing them with stormbolters? Will GW add another weapon not normally seen on loyalists for a minor WYSWYG difference?
Will also be interesting to see if the dread keeps the older, superior, kheris assault cannon.
Looking forward to full leaks, and probably picking this book up. As much as I hate shelling out for more rules.
Cataphractii and Contemptors all come with Combi-Bolters, not Storm Bolters per images that have been released of both. I will look for them and post them.
Slayer-Fan123 wrote: Losing Overwatch is NOT a big deal for Terminators whatsoever. It only matters if you take a Heavy Flamer (which nobody does).
Absolutely agree. But it does become a problem if the thing you are doing is attaching a Cataphractii Captain to a squad of Grav Devastators, thus giving them pseudo-relentless. Then losing overwatch is a big deal.
...Except Grav Centurions do that. What would be the point? It REALLY isn't much cheaper.
For an equal number of Grav Shots, Devastators cost 110 pts fewer than a squad of Centurions. Not a humongous savings, but it does add some versatility too.
How would that be more versatile?
Centurions don't need help to be on the move and are much more durable.
It is just a bad idea. You want mobile Devastators? Just run Skyhammer and get Relentless for a turn. Now you'll be in range for most important targets.
CaptainStabby wrote: If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote: BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote: Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote: ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
2016/04/12 18:24:20
Subject: Space Marines 30th Anniversary - page#13 new marine rules & powers
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2016/04/12 18:27:16
Subject: Space Marines 30th Anniversary - page#13 new marine rules & powers
Oh good. A Demi company with a bike command squad will have a Chapter Master/Captain win a 2+ FNP without having to roll the warlord trait.
Librarius and Fulmination seem like the two winners, depending on your opponent. Librarius giving out -2 to enemy invulnerable saves is magical, and Fulmination giving you an 18" jump or switching with another friendly unit within 24" is nice, too.
Technomancy seems like it could be a one man wrecking shop against Knights.
warboss wrote: Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
2016/04/12 18:32:33
Subject: Space Marines 30th Anniversary - page#13 new marine rules & powers
Oh good. A Demi company with a bike command squad will have a Chapter Master/Captain win a 2+ FNP without having to roll the warlord trait.
Librarius and Fulmination seem like the two winners, depending on your opponent. Librarius giving out -2 to enemy invulnerable saves is magical, and Fulmination giving you an 18" jump or switching with another friendly unit within 24" is nice, too.
Technomancy seems like it could be a one man wrecking shop against Knights.
Now, keep in mind, with Gorgon's Chain and Warlord Traits, it can be 1+ FNP.
Primaris is a witchfire
1 - WC2, reroll armor save (psyker and his unit)
2 - WC1 beam, 20"
3 - WC1 blessing, targets the psyker. Gives fearless, AW. Give a 4+ invulnerable bubble of 12"........ against witchfire power only.
4 - WC1 targets the psyker. +2 S, T, I and A.
5 - WC1 roll 2D6+ level against enemy psyker 1D6+level. On a draw or better, enemy lose 1W (no save), if you rolled way more than him he loses a power.
6 - WC2 1 enemy unit, 24". -2 to invul saves (min 6+). This is the new nullzone
So really, what we have here is;
1. Eldar power because, god forbid someone has a toy Marines don't get access to...
2. Skip!
3. Talk about a giant Feth-You to poor Tzeentch.
4. So, super Biomancy combo-power is a go?! Because apparently every single Librarian should be capable of *****-slaping down Greater Daemons. 5. A super-sized, mother of all 'Feth-You' to poor Daemons. (and Eldar, and Tyranids, because gods those guy are so OP right now!)
6. And yet again, good thing we have yet ANOTHER giant kick in the 'nads to Daemons, because Marines had no way of beating them before this.
And Chaos gets... a single new power, (of which Marines also get a similar version of, which also doesn't shoehorn you into paying the Black Legion 'tax'), and a bunch of crappy formations that don't hold a candle to anything close to what the good 'ol Mary Stu's get.
Bitterness & Hate levels now approaching over 9000!
2016/04/12 18:47:36
Subject: Space Marines 30th Anniversary - page#13 new marine rules & powers
Oh wow thats soo cool. Though i wana see how long it takes for people to want to try and put it on a bike or jump pack or whatever. it seems it can replace ANY space marine in the army.
Desubot wrote: Oh wow thats soo cool. Though i wana see how long it takes for people to want to try and put it on a bike or jump pack or whatever. it seems it can replace ANY space marine in the army.
He doesn't get the bike or the jump pack, so if you want to slow the squad down, go for it.
Unless you are seeing a bike or jump pack in his war gear...
warboss wrote: Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
So it looks like the Imperial Fist relics are just the Sentinels of Terra relics. I suppose I am mostly okay with that. I am pretty salty over the fact that the line Power Fist relic is a Salamanders relic (just change our frickin' name to the Imperial Bolters since that is what we do). I wonder if Close Range Bolter Drill is still an option and that the Sternhammer increases it out to full range, if the Sternhammer just gives Close Range Bolter Drill and the Leaked forgot to mention half range, or if it is literally Twin-Linked in all Bolt weapons and Special Ammo regardless of range.
Even if CRBD was subsumed by the Sternhammer and I can't take it in a regular CAD, I still am looking forward to putting the Bones of Osrak (+1 WC, reroll failed psychic tests) on my Librarian. Added insurance that my powers go off is well worth the 25 pts.
Iron Hands definitely got a huge boost here. I imagine their relics are the same as Clan Raukhaan.
Desubot wrote: Oh wow thats soo cool. Though i wana see how long it takes for people to want to try and put it on a bike or jump pack or whatever. it seems it can replace ANY space marine in the army.
He doesn't get the bike or the jump pack, so if you want to slow the squad down, go for it.
Unless you are seeing a bike or jump pack in his war gear...
I dont see war gear for a apothecary ether but it doesn't stop people from trying forever.
edit: im not saying I want to do it. im saying its going to be fun watching people try to argue for it.
This message was edited 1 time. Last update was at 2016/04/12 19:14:59
I got more excited when i realized you could stick him in a Skyhammer and give five of the bolter scrubs some teeth, or use him to gun down a few multi wound models.
warboss wrote: Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
2016/04/12 19:19:09
Subject: Space Marines 30th Anniversary - page#13 new marine rules & powers