Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2019/05/23 20:13:40
Subject: Ur-Ghul vs Ur-Ghul
|
 |
Fresh-Faced New User
|
I finished up my Ur-Ghuls but I wanted to get some feedback on them if possible please  . The Ur-Ghul on the left was painted with my normal routine (base, shade,layer) and the Ur-Ghul on the right was basically dry brush (base, shade, dry brush). After I finished my first one on the left I wanted something more dark/natural to the Ur-Ghul lighting feel so I went with some dry brushing. While I enjoy the darkness of the dry brush Ur-Ghul, the left one pops so much more which is great too. What do you guys think?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2019/05/23 21:05:48
Subject: Ur-Ghul vs Ur-Ghul
|
 |
Leader of the Sept
|
I think they both look good. The one on the left looks more armoured and harder than the right one. Could you combine the body on the right one and the head of the left to create the best of all worlds?
|
Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!
Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2019/05/23 22:10:15
Subject: Ur-Ghul vs Ur-Ghul
|
 |
Blood-Drenched Death Company Marine
|
Prefer the more naturalistic one on the right.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2019/05/23 23:10:16
Subject: Ur-Ghul vs Ur-Ghul
|
 |
Junior Officer with Laspistol
|
The right looks like natural flesh. The right looks like it has carapace or plates where the muscle bulges are.
Edge highlighting, or what looks like edge highlighting, creates sharp definition of a shape, and muscles aren’t like that. If you wanted them to have a carapace-like exterior, that would work.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2019/05/23 23:42:04
Subject: Re:Ur-Ghul vs Ur-Ghul
|
 |
Fresh-Faced New User
|
I agree with the left one looking like it has more of a armored skin/carapace look. While I don't want it to be armored, the model itself "pops" more from the edge highlighting but also makes the model look odd imo. So, I went for the drybrush to paint the other Ur-Ghuls more of a natural lighting. Thanks for all the feedback so far everyone, I appreciate it!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2019/05/24 10:57:12
Subject: Ur-Ghul vs Ur-Ghul
|
 |
Longtime Dakkanaut
|
I like the one with the obvious highlights showing, but they both look good. Its the one on the left im talking about.
|
This message was edited 3 times. Last update was at 2019/05/24 10:58:15
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2019/05/24 11:15:08
Subject: Ur-Ghul vs Ur-Ghul
|
 |
[DCM]
Procrastinator extraordinaire
|
I personally prefer the drybrushed Ur-Ghul as it makes the skin softer and makes the flesh more natural compared to the edge highlighted model.
Both are good and effective however.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2019/05/24 11:35:24
Subject: Ur-Ghul vs Ur-Ghul
|
 |
Pulsating Possessed Space Marine of Slaanesh
|
Flinty wrote:I think they both look good. The one on the left looks more armoured and harder than the right one. Could you combine the body on the right one and the head of the left to create the best of all worlds? 
Agree with this.
But if I had to choose... I go with the left. Always liked more exaggerated and pop. That's just my taste.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2019/05/24 14:34:49
Subject: Ur-Ghul vs Ur-Ghul
|
 |
Junior Officer with Laspistol
|
Yeah, if you like a little more pop, you might consider a *faint* drybrush on the right Ghul. It would help to softly raise the appearance of the muscles without having an "edge" to them.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2019/05/24 17:57:12
Subject: Re:Ur-Ghul vs Ur-Ghul
|
 |
Fresh-Faced New User
|
The idea of switching the body and head of the two puts a big smile on my face, something I'll remember for the future  The feedback has been great, thank you everybody. I thought about doing another drybrush on the right one to highlight more spots but didn't want to go too far, especially with the first one having more highlights than intended.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2019/05/24 18:28:24
Subject: Ur-Ghul vs Ur-Ghul
|
 |
Leader of the Sept
|
I think hard edging the face I the way that you have done on the left would help the while.mini pop, even with just the dry brushing from the right on the rest of the body. I think people are pretty hardwired to go looking for.faces anyway.
|
Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!
Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 |
|
 |
 |
|