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Jy2 Brings Necrons to the Las Vegas Open (LVO) GT - (Army Pics/Game Links on p.1, Doubles on p.9)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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How far can I go at the LVO?
LVO Champion!
Top 4. Necrons can't beat Eldar/Tau.
Top 8. This is all I am really asking for, to make it to Day #3 and the Elite 8.
Top 20. Necrons are good enough to make it here in a field of 190+ players.
Top 40. Respectable....but I am aiming for much higher.
Not even the Top 40. What a disappointment....but at least I had fun!

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Made in nl
Confessor Of Sins






No jumping the shark now..

Cratfworld Alaitoc (Gallery)
Order of the Red Mantle (Gallery)
Grand (little) Army of Chaos, now painting! (Blog
   
Made in fr
Regular Dakkanaut




Thanks for the first report and for the following ones

Just one question, after meganobz regroup why do you mention they can't charge ?
After unit regroup if i well remember, it can move only 3ps, snapshoot and it can charge.
   
Made in us
Human Auxiliary to the Empire





Port Orange FL

Great report, looking forward to the rest of the battles.

tetsuo666 wrote:

Just one question, after meganobz regroup why do you mention they can't charge ?
After unit regroup if i well remember, it can move only 3ps, snapshoot and it can charge.


Pg 31 of the rulebook..

Once a unit has regrouped, it cannot otherwise move (so cannot run in the shooting phase or charge in the assault phase).
   
Made in us
Jovial Plaguebearer of Nurgle






Who makes those boxed carrying cases a lot of players had?
I'm sure they are out of my budget but wow those looked nice.
   
Made in us
Longtime Dakkanaut




The ones with the clear display side? That's tablewar
   
Made in gb
Long-Range Land Speeder Pilot





Bristol

No armour on the Daemon Prince, that's pretty risky 5++ isn't exactly survivable...

Armies: Crimson Fists, Orks, Eldar 
   
Made in nl
Confessor Of Sins






Maybe it was against gravspam?

Cratfworld Alaitoc (Gallery)
Order of the Red Mantle (Gallery)
Grand (little) Army of Chaos, now painting! (Blog
   
Made in us
Fixture of Dakka





San Jose, CA

Sorry, but did not have time to work on report last night or today.

Will have time tonight though.


 y0disisray wrote:
Great win Jim I can't wait for the next batrep! As an Ork player I probably would have made the same mistake with the MSS. It's hard to remember all those special little tricks and rules unless you constantly expose yourself to them.

Thanks. MSS+challenge is largely a necron trick and most necron players should know about it. Then again, the best way to learn about a trick in most cases is by falling for it. Lol.


 Rotary wrote:
Who makes those boxed carrying cases a lot of players had?
I'm sure they are out of my budget but wow those looked nice.

It's by Tablewar.

Here's an interesting fact. The Mega-mats are actually produced by a joint-venture between Frontline Gaming and Tablewar.


 CaptainJay wrote:
No armour on the Daemon Prince, that's pretty risky 5++ isn't exactly survivable...

He's just a delivery vehicle for the Portaglyph. Make him too bloated and it would be hard to fit in so many Fast Attacks.

As a matter of fact, my Herald-hammer Daemons is essentially the same list, minus the DP but with 1 more Tzeentch Herald and more Fast Attacks.





Automatically Appended Next Post:
 Shandara wrote:
Maybe it was against gravspam?

No, it's probably to bulk up her Heralds and FA some more. The emphasis on this type of list is the Heralds + FA, not the DP itself.


This message was edited 1 time. Last update was at 2014/02/17 22:10:30



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Purposeful Hammerhead Pilot




Vior'la Sept

Sounds like it will be a great match!
   
Made in gb
Long-Range Land Speeder Pilot





Bristol

 jy2 wrote:
 CaptainJay wrote:
No armour on the Daemon Prince, that's pretty risky 5++ isn't exactly survivable...

He's just a delivery vehicle for the Portaglyph. Make him too bloated and it would be hard to fit in so many Fast Attacks.

As a matter of fact, my Herald-hammer Daemons is essentially the same list, minus the DP but with 1 more Tzeentch Herald and more Fast Attacks.

Automatically Appended Next Post:
 Shandara wrote:
Maybe it was against gravspam?

No, it's probably to bulk up her Heralds and FA some more. The emphasis on this type of list is the Heralds + FA, not the DP itself.




Hmm, I feel that in for a penny, in for a pound, I personally feel the extra mastery level and armour on the DP are near-mandatory, yes it pushes him up by 45pts but it makes him massively resisilant to small arms fire (and anything non-ap3) and gives potential for some awesome psychic combos (I generally take FF and either 2 biomancy/telepathy for some shooting prowess and the buffs). As it is I personally don't rate the portaglyph that highly and the DP only have 5++ means he won't survive much..

Armies: Crimson Fists, Orks, Eldar 
   
Made in us
Fixture of Dakka





San Jose, CA

 CaptainJay wrote:

Hmm, I feel that in for a penny, in for a pound, I personally feel the extra mastery level and armour on the DP are near-mandatory, yes it pushes him up by 45pts but it makes him massively resisilant to small arms fire (and anything non-ap3) and gives potential for some awesome psychic combos (I generally take FF and either 2 biomancy/telepathy for some shooting prowess and the buffs). As it is I personally don't rate the portaglyph that highly and the DP only have 5++ means he won't survive much..

It's not as bad as you'd think, especially when she's got 2++ flesh hounds right at your doorsteps or that nasty re-rollable 2++ screamer unit right up in your face. You just lag the DP behind (or better yet, hide him a turn) and he isn't really a priority at all.

What's worse, Fateweaver got Invisibility this game. To my army without any ways to ignore cover, that DP is still getting re-rollable 2+ cover to my shooting. Not saying that Invisibility will be consistent in any of her games, but in our game at least, the 5+ shouldn't really matter if she really wants to keep her DP alive.





6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in pl
Numberless Necron Warrior




Cracow

So fine reading, your batreps are one of the best Ive ever seen. Detailed photos, complete army lists gives very precise view in battle.

Much love from Poland. Im waiting for another part! Game with daemons was awesome I belive.

I think youre talented player, I also play crons at tournaments, so I appreciate your games, but only one think that bothers me- res orbs on d.lord? Are they truly nescessary? Dropping them might means that you would be able to get 2 additional wraiths, which can be thrown in front of enemy with lord behind them, so they would be able to take some shots on the chins which minimise shots on your d.lord, the same thing as res.orb do, but more elastic beacause wraiths can fight, orbs do not

This message was edited 2 times. Last update was at 2014/02/18 01:34:25


6000 
   
Made in us
Fixture of Dakka





San Jose, CA

Game #2 vs Daemons



1750 Pure Necrons (My list)

Destroyer Lord - 2+, Mindshackle Scarabs, ResOrb - Counter-attack
Destroyer Lord - 2+, Mindshackle Scarabs, ResOrb

5x Immortals - Gauss Blasters, Night Scythe
5x Immortals - Gauss Blasters, Night Scythe
5x Warriors - Night Scythe

6x Canoptek Wraiths
5x Canoptek Wraiths
5x Canoptek Wraiths

Annihilation Barge
Annihilation Barge
Annihilation Barge



1750 Daemons


My 2nd game and I get to go up against Lyzz and her Chaos Daemons. For those of you who haven't heard about Lyzz, she made headlines last year as the very first female player to ever win a major tournament. Yes, she went 8-0 at the Bay Area Open GT 2013 (also the only person to ever go undefeated at the BAO) with her Daemons and beat out Alan "Pajamapants" Bajramovich for the title. Now I've seen her at a few tournaments already, including the Golden Throne GT 2012 which I won, but we've never had the opportunity to play against each other. So you could say that I was pleasantly surprised (and happy) to finally get to play against her in this tournament. Life is full of surprises. Last year at the BAO, I was also pleasantly surprised to get to play another great Daemon player, Alex (aka whigwam) the winner of the Feast of Blades GT 2012. In any case, I was thrilled to be able to test my skills against another highly-skilled player.



Kairos Sharkweaver - Sunburst + Misfortune, Endurance + Invisibility
Herald of Khorne - Juggernaut, Lesser Reward (Axe of Khorne)
Herald of Slaanesh - Steed, Exalted Loci of Beguilement, Greater Reward (Greater Etherblade)
Herald of Tzeentch - Disc, Level 3 Psyker, Exalted Reward (The Grimoire) - Forewarning, Perfect Timing, Prescience

10x Daemonettes
10x Daemonettes
11x Pink Horrors

9x Flesh Hounds
7x Screamers of Tzeentch
14x Seeker of Slaanesh

Daemon Prince - Wings, Daemon of Tzeentch, Level 2 Psyker, Greater Reward (+1 Wound, It Will Not Die), Exalted Reward (Portaglyph, Template weapon) - Iron Arm, Warp Speed


-------------------------------------------------------------------


Mission: Bay Area Open

Primary - The Scouring, 4-pts

Secondary - Purge the Alien, 3-pts

Bonuses - First Blood, Linebreaker, Slay the Warlord, 1-pt each


Deployment: Hammer & Anvil

Initiative: Daemons


-------------------------------------------------------------------


PRE-GAME THOUGHTS:

I was actually somewhat concerned about this battle. I know that she is a very good Daemon player, not just because of the BAO but because she consistently wins at her local events. Also, Daemons are one of the armies that can beat my wraiths in assault. They've got the volume-of-attacks to do so and the psychic powers that will help tip the combat into their favor. Moreover, she's got some excellent psychic powers. You really couldn't ask for better. Forewarning + Grimoire means that she can give any of her units 2++ (which becomes 2++/4++ for Tzeentch units, LVO's version of the re-rollable 2++'s). Invisibility is another power that will give her Tzeentch units re-rollable 2++ as well (at least the ones with jink). Misfortune is a nightmare for my wraiths and lastly, her Daemon Prince got both Iron Arm and Warp Speed! I really don't want to be stuck in combat with any of her hordes followed by a counter-assault by her DP. Honestly, she doesn't even need to beat me in combat. If her screamers can multi-assault, with their re-rollable 2++, they can just tie down multiple wraith units for practically the entire game.

However, her army isn't without its challenges. My shooting is just deadly to her army and she doesn't have an answer for my flyers. More importantly, I believe I have a huge experience advantage over her. She has never played against wraithwing necrons before, especially one run by the likes of me. I, on the other hand, am intimately familiar with Daemons. As a matter of fact, I run a very similar Daemon army as hers - my Herald-hammer Daemons. Thus, I knew exactly how to play against them, just like I knew exactly how to play against Alex's Daemons last year at the BAO. I have a feeling this game will be more of a learning experience for her than it would be for me.


-------------------------------------------------------------------



Deployment:

Spoiler:
It is Night-fight.


Daemon deployment. Troops in reserves to deepstrike in.


My deployment.


Overview of our deployment after flesh hounds make their Scout moves.

I decline to seize.




-------------------------------------------------------------------


Daemons 1

Spoiler:

Daemon Prince (DP) drops off the Portaglyph.

Screamers with Herald become 2++ from Forewarning and the Grimoire. DP only gets +1 S/T from Iron Arm. Fatey casts Endurance I believe on the flesh hounds. If I don't mention it again, assume each turn Daemons successfully cast their powers (though the targets of those powers may be different each turn).


Daemons make their move.


They then run.


Screamers turbo-boost.

Currently, Lyzz is playing very cautiously. Basically, she is just shifting her positions and circling around my forces. I think she is slightly intimidated by my wraiths and is careful not to give me the charge. Instead, she is hoping that I play aggressive and go after her. Good, I can use that against her. Unlike her army, my army isn't primarily assault-based. I can actually do quite a bit of damage with my shooting, which she is going to find out soon enough.




Necrons 1

Spoiler:

I think I surprise my opponent by not playing aggressive. As a matter of fact, I use her strategy against her. I shift my units away from hers (and towards her deployment zone) so that we a "Mexican" stand-off (or whatever it's called).


I then fire at her, using the billboard to try to direct fire into her Khorne Herald (by focus-firing on the units "outside" of cover). I end up killing only 2 hounds and putting 1W on a 3rd (after Look-Out-Sirs from the Herald). Darn Endurance....it actually saved a lot of hounds.




Daemons 2

Spoiler:

Both daemonettes come in. However, 1 scatters off the table and kills itself, thus giving me First Blood and a VP. She also loses 1 daemonette to dangerous terrain.

VP's - Daemons: 0, Necrons: 1


Her units start to come towards me. After my last turn of shooting (I actually caused a lot of wounds), she's beginning to see that she won't be able to survive by playing the positioning game. She's got to act!


Her seekers head towards me as well.


Portaglyph produces 2 daemonettes, who then run towards an objective.


Shooting by Sharkweaver. I fail an extraordinary amount of saves (7 out of 8!), thus losing 3 wraiths.


Screamers then turbo and flesh hounds run.

My opponent is cunning. She offers up her flesh hounds (in terrain) as bait for my wraiths.


She then surprises me by also running with her seekers towards me. Hmmmm....

....surrounded by her fast attacks on all sides. Whatever am I supposed to do. Heh heh....I've got something evil planned for her army.




Necrons 2

Spoiler:

All 3 of my flyers come in and they go after Sharkweaver. I can see the "Oh crap" look on her face as she fails to account for my flyers as well as to protect Fateweaver with the Grimoire or Invisibility.

If I take out Fateweaver this turn, I can potentially table her in this game.


F*ck it. Let's have some fun. I take her bait and go after her 3 Fast Attacks with all 3 of my Fast Attacks.


However, I am extremely crafty. I surprise her with a move that she really didn't expect at all. All 3 barges focus-fire into her seekers out of cover. I did this for 2 reasons:

1. So that I wouldn't fail a charge by having the closest models removed.

2. Her Herald of Slaanesh is out of cover. Thus, I can actually get to her.

And indeed I do as I wipe out 8 seekers, including her Herald!

VP's - Daemons: 0, Necrons: 2


Sharkweaver....it was sharking that I didn't kill him! With only a 4++ save, he makes something like 11 out of 15 or so wounds, surviving with just 1W remaining!


I then launch my assaults.


This turn could be critical for my opponent.


Seekers....wiped out!

VP's - Daemons: 0, Necrons: 3


Screamers actually beat out my wraiths in combat, killing 2 thanks to Prescience and some good rolling.


Lastly, I wipe out all but 1 flesh hound and the Herald.

Things are looking bleak for my opponent, but at least Fatey is still alive....for now.




Daemons 3

Spoiler:

Fateweaver casts his powers and then fly off the table. The DP vector-strikes my night scythe and takes off 1 Hull Point. Screamers fail to get off Forewarning but they do have the Grimoire on them.

My opponent makes a mistake this turn. She casts Invisibility on the Khorne Herald's unit once again to try to lock up my wraiths in combat. I felt that she should have cast it on the DP instead. Oh well, next turn I'm going to make her pay for it.


Portaglyph spawns 6 plaguebearers.


Pink horrors shoot down 1 wraith.


Invisibility actually worked! Not only am I unable to kill off his flesh hounds, but his Khorne Herald passes Mindshackles and kills my Destroyer Lord....and he fails to get back up!

VP's - Daemons: 1, Necrons: 3


My wraiths are deteriorating rapidly. I've only got 1 more wraith with 1W left in combat with the screamers.




Necrons 3

Spoiler:

Night scythes go after her troops.


Barges go after her DP.


So long Joe. It was nice not knowing you. Muahahahaha.

VP's - Daemons: 1, Necrons: 4


Night scythes kill off 5 out of 6 plaguebearers and wipe out the unit of 2 daemonettes.

VP's - Daemons: 1, Necrons: 5


Wraiths assault the horrors....


....and then consolidates towards the Portaglyph.

VP's - Daemons: 1, Necrons: 6


Screamers finish off the lone wraith.

VP's - Daemons: 2, Necrons: 6


However, my wraiths finish off the last flesh hound and the Khorne Herald.

VP's - Daemons: 2, Necrons: 8




Daemons 4

Spoiler:

My opponent makes another mistake. When she flew Sharky off the table, she was thinking of Dawn of War deployment. When he comes back in, I remind her that it is actually Hammer & Anvil. So poor Sharkey has to go after my wraithstar.

Worse yet, I don't believe that she sees this, but she just set up Sharkey perfectly for my night scythes next turn (though maybe she felt like she didn't really have a choice).


Portaglyph produces 2 pink horrors.


Instead of going after my wraiths (on a 1-pt Scouring objective), she does the smart thing with her screamers....which was to go after the 3-pt objective instead. They turbo-boost.

Sharkey fires at my wraithstar....and gets denied!




Necrons 4

Spoiler:

I go after her daemonettes and screamers.


Forget about the 1-pt objective. My scoring wraiths go after her daemonettes on a 3-pt objective.


So long Sharkey. It was nice not knowing you as well.

Wraiths head for the same 3-pt objective that Lyzz's screamers are heading towards.


Sharkweaver feels the bite from my shark attack.


Wraiths multi-assault the unit of 2 horrors and 1 plaguebearer and wipe them both out.




Daemons 5

Spoiler:

Tzeentch Herald perils to Forewarning and dies (she already took 1W earlier to perils)! At least it goes off....but no Grimoire because the Herald died.


In a last-ditch effort, the Portaglyph spawns another unit of 2 daemonettes, who run and make it to a 2-pt objective.

Screamers turbo to the 3-pt objective.




Necrons 5

Spoiler:

I may be a nice guy....but I am looking for the table in this game.

I prepare for assault and start dropping troops on objectives.


Screamers are going down.


They survive my shooting and assault!


I assault/shoot at the daemonettes and wipe them out. I claim the objective here.


Immortals shoot down the unit of 2 daemonettes to grab another objective.


Lastly, I am unable to finish off the screamers so this objective is contested.


Game ends. All my opponent has left is a few screamers and the Portaglyph. I get max points this round, winning 10-0.




Total Domination for Jy2's Necrons!!!





This message was edited 2 times. Last update was at 2014/02/18 17:15:41



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Powerful Ushbati





Manhatten, KS

Its painful to watch when people don't realize they are facing an army that has 0 templates. You don't have to spread out. It just hurts you too in this case as you have shown twice.

It is only turn 2 and I have already counted two huge mistakes by her... hopefully she cleans it up but most likely to late at this moment.

TK - 2012 40K GT Record 18-5
4th in 2nd bracket Feast of Blades 2012 (IG/SoB); 4th Overall Midwest Massacre (IG/SW); 5th Overall Indy Open (IG); Final 16 Adepticon Open (IG)

TK - 2013 40K GT Record 24-4
Best General Indy Open (Crons/CSM)
Top 5! Bugeater GT (TauDar)
Final 4 Nova Invitational (Eldau)
Best Overall Midwest Massacre (Crons/CSM)

TK- 2014 to Date: http://www.torrentoffire.com/rankings 
   
Made in pl
Numberless Necron Warrior




Cracow

Yeah Tomb King, not spreading out is huge mistake and those horrors which died by ds-ing also mistake. She also played too defensive, she could use Kairos shooting more with his invisivility and use maybe screamers as bait to able devastating charge of her dogs next turn. Maybe she was intimidated

Jy2 wouldnt it be better idea to shot to Sharky with one barge rather than shooting seekers with all three? Statistically 3 Night Scythe dont always kill Kairos.

This message was edited 1 time. Last update was at 2014/02/18 11:37:42


6000 
   
Made in gb
Been Around the Block




Ah Jim! How could you leave us with the cliff hanger of turn 2!!!

Looking forward to the rest of the report! Not sure what lyzz could do to save her army at this stage, you've played it really well although "taking the bait" was a bit of a gamble.
   
Made in us
Longtime Dakkanaut




Your pictures dont represent that you lost 3 wraiths from a unit.
   
Made in us
Fixture of Dakka





San Jose, CA

Fragile wrote:
Your pictures dont represent that you lost 3 wraiths from a unit.

My bad. I'm trying to recall the game from the pictures so I apologize if there are a few minor discrepencies.

In that case, I must have taken 1 or 2W on my Lord after losing 2 wraiths from Sharky's shooting.

Then on my turn, my Lord "jumped ship" and joined the healthy wraith unit to assault the flesh hounds.


 Tomb King wrote:
Its painful to watch when people don't realize they are facing an army that has 0 templates. You don't have to spread out. It just hurts you too in this case as you have shown twice.

It is only turn 2 and I have already counted two huge mistakes by her... hopefully she cleans it up but most likely to late at this moment.

I've actually got 3 large blasts....when she blows up my night scythes.

The saying "know thy opponent" is so important, especially in high-level games against high-level opponents. She just wasn't very familiar with the capabilities of my army (and probably with my generalship as well). This led to her playing a lot more passively than she probably normally would have and I just took advantage of that. Of course it helped that I knew her army very well, but that's just how it goes. There's another saying that I believe strongly in: "knowledge is power". In this case, the general with more knowledge (in terms of the opponent's army) just had an advantage.


 SwistakCZC wrote:
So fine reading, your batreps are one of the best Ive ever seen. Detailed photos, complete army lists gives very precise view in battle.

Much love from Poland. Im waiting for another part! Game with daemons was awesome I belive.

I think youre talented player, I also play crons at tournaments, so I appreciate your games, but only one think that bothers me- res orbs on d.lord? Are they truly nescessary? Dropping them might means that you would be able to get 2 additional wraiths, which can be thrown in front of enemy with lord behind them, so they would be able to take some shots on the chins which minimise shots on your d.lord, the same thing as res.orb do, but more elastic beacause wraiths can fight, orbs do not

Res Orbs are a force-multiplication wargear. More wraiths is just more extra bodies. In my experiences, force multiplication > 1 more 2W body. They are not truly necessary....but they are a much better investment than adding 1 single wraith.

Believe me, orbs can fight. As a matter of fact, they can give you another 3-4 S7 AP1 armourbane warscythe attacks when your lord gets back up.


 SwistakCZC wrote:
Yeah Tomb King, not spreading out is huge mistake and those horrors which died by ds-ing also mistake. She also played too defensive, she could use Kairos shooting more with his invisivility and use maybe screamers as bait to able devastating charge of her dogs next turn. Maybe she was intimidated

Jy2 wouldnt it be better idea to shot to Sharky with one barge rather than shooting seekers with all three? Statistically 3 Night Scythe dont always kill Kairos.

She was using Invisibility....just not on Kairos himself (she cast it on the flesh hounds). Of course that would be a mistake on T2 when my scythes come in....but I can attribute that to not knowing just how deadly my flyers can be against FMC's. Yeah, I think she may have been slightly intimidated. I don't blame her though. My army can be downright scary if you've never faced against it before.

Fatey was a nuisance, but the more immediate problem was the seekers. I needed them dead! Besides, I felt 3 night scythes should have done the job. She just rolled really well with her 4++ saves (and probably with 5+ FNP as well).

Jdredsox wrote:
Ah Jim! How could you leave us with the cliff hanger of turn 2!!!

Looking forward to the rest of the report! Not sure what lyzz could do to save her army at this stage, you've played it really well although "taking the bait" was a bit of a gamble.

Yeah, I really didn't want to assault her screamerstar with my wraiths. At the same time, I didn't want them running around loose either so I did what I thought was the lesser of 2 evils....I assaulted them to try to pin them down for a couple of turns.

This message was edited 4 times. Last update was at 2014/02/18 17:23:08



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in pl
Numberless Necron Warrior




Cracow

Thanks for answering as well as posting rest of second battle report.

In matter of resorb there is one more issue- there are a lot of situations when opponent is able to place models in such manner that d.lord cant return to play, beacause of 1" space between him and enemy model. But good point that orbs can fight

This message was edited 1 time. Last update was at 2014/02/18 17:23:45


6000 
   
Made in us
Fixture of Dakka





San Jose, CA

 SwistakCZC wrote:
Thanks for answering as well as posting rest of second battle report.

You're welcome.

There's so many games I've won because my D-lords kept getting back up. If not for my res orbs, I wouldn't be perfect against Tau and Eldar (haven't lost to them yet ). It's also demoralizing to my opponent when my lords get back up over and over again.




6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Quick-fingered Warlord Moderatus





That was an unfortunate game for her

3000
4000 
   
Made in pl
Numberless Necron Warrior




Cracow

 jy2 wrote:

There's so many games I've won because my D-lords kept getting back up. If not for my res orbs, I wouldn't be perfect against Tau and Eldar (haven't lost to them yet ). It's also demoralizing to my opponent when my lords get back up over and over again.


Youre right that psychological aspect is also imporant in this game. Maybe I will try your tactic to have those orbs on d.lords, it can be also helpful when at the end of game you want to tank warriors unit with d.lord, res orb increases their survivability when you went first, and troops need to survive on objecrive. Have you played against tau/eldar at LVO?


 WrentheFaceless wrote:
That was an unfortunate game for her


Yup but she made some mistakes, after reading the whole rep I think she used portal too early, it was kill point game and she just give some kp for Jy, it may landed later and elswhere, too spread out wraiths or be used as bait i think Its strange that she had beaten Alan B. (I know him, beacause USA team played with Polish team this year on ETC and one of my pal played against him and told me hes very good player).

This message was edited 1 time. Last update was at 2014/02/18 17:47:57


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Eye of Terror

Poor poor Sharkey !!

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Somewhere over the rainbow, way up high

Ooof. Ouch.Talk about thinking 3 steps ahead. It's impressive how you manage to make your opponents play your game like that, and dictate the way it all plays out.

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@Jy2

So, seeing that it was strategically unsound for the Daemons to begin play defensively, how would you have played against your army?

With the benefit of hindsight, this is what I was thinking:

Turn 1:
Maintain the aggressive scout move with the dogs, and continue forward with them towards the necron bubble. but should do so in a tight formation

Seekers should follow as closely behind as possible. And clump up.

This is where it gets a little dodgy but I think it might work: Cast nearly all available buffs on the Screamers (Invisibility, Prescience, Forewarning, Grimoire) and turboboost with them to spread out and screen for the Seekers and Hounds. This is obviously an expensive speed bump, but a mighty durable one.

Daemon Prince buffs up, and Fatey hangs back and shoots from his max range.

This way there's really no way you could take out the Screamers with shooting, and given careful positioning, there should be almost no way you can make an assault on the hounds or the seekers. If your necrons chose to take the bait, then the Hounds, Seekers, and Prince are in position for a fairly devastating counter charge. If you choose not to take the bait (and juicy bait it is), then you have just conceded considerable board control to the daemons who will continue to hunt you down.

Tactically sound or should I go back to school?

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Vior'la Sept

That was a painful loss for Daemons... I think that without the mistakes and a slightly better list (this is of course just IMO) then it could have been different. A flying circus might have done better.
   
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Man Jim that just shows a master tactician at work! I really enjoyed the moves you made in this game it really shows how well of a player you actually are.

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Kazakhstan

To be fair to her, defensive play is the right thing to do when you have no idea how powerful your opponents army is, but she should have stayed outside of your threat bobble and hide from your fliers when they came in. Pure aggressive play is more of a 5th ed. play style, 6th ed. is more about intelligent placement, patience and cohesion (which ive learnt from my 2 weeks playing 6th lol).
   
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Eye of Terror

It's interesting she doesn't have much experience vs Necrons and this list is pretty standard for competitive play. It's always tough facing a solid army you don't know well in a tournament... Lizzy was bound to make some mistakes and they were quite costly. I'm sure if there was a rematch she would give you a better game.

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OK

Wow this was a battle of pure skill. This is one of the best batreps I have read. You clearly outplayed her, there wasn't any luck involved here.

Anyways, with her seekers being that fragile they really couldn't afford being out of the fight for another turn.

I could nitpick on what I would have done but Monday Morning Quarterbacks annoy me so I won't be one!



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