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Made in gb
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Chief Deputy Sub Assistant Trainee Squig Handling Intern






em_en_oh_pee wrote:
H.B.M.C. wrote:Umm... what the hell?

Sorry if this has been posted already, but umm... measuring set? Magic cards? Special dice? WTF?


I like it. All the cards mean, most likely, is easier spell referencing. All the other stuff just looks cool, too.

One thing I am curious about, and I admit I hadn't delved into the whole thread, is what info has cropped up on the new box-set for the release. I heard it was Skaven vs. High Elves, but do we have more than that? Contents, etc? Cost?


Not convinced on the box contents myself, mainly given this years UK Games Day artwork, which is very much another Empire Vs Orcs ding dong, with lots going on. I know it's not much to go on, and hardly firmly puts down the rumoured contents, but usually the big release for that year features on the Games Day paraphenalia.

Could well be wrong of course!

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Oberleutnant





Devon, UK

Hey Doc, are you paid by GW to go onto different forums just to try and discredit all the rumours about their big releases? You always seem to be doing it.

Your saying its unlikely the rumours on here are true, be interesting to see how many are and what you have to say about it once its released... (Mind you it could be that if you do work in a store your bosses don't have 100% trust in you re information leaking hence not letting you see the new book etc)

Mick

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Afraid not skip.

Seriously, I know absolutely nothing about the new stuff coming out, other than those pics in the other thread. Tremendous tightlippedness these days.

Not trying to discredit rumours, just trying to calm people down a little. No point crying over spilt milk, and even less point doing so when the milk is still in the bottle.

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Dankhold Troggoth






Shadeglass Maze

The local GW redshirts confirmed it's skaven vs. high elves this past weekend... I think that rumor is pretty much widely accepted (again, not to say it's 100%- no rumor is- but it seems very, very likely).
   
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Snord




NC, USA

Am I the only one who thinks that folks will think "Oh boy I can turn my Lvl 4 wizard into a dragon", fly out and get ready to charge another unit, then only to have the remains in play spell dispelled and be very, very vulnerable all by himself.

Another thing I was thinking about - with casualties being taken from the back, how are Lvl 1/2 wizards in the front ranks going to survive? 2 wound heirophant in the front rank, unit get in combat. Sure kill some of the guys - I'm going to target everything I have at him, since I'm guaranteed to get the attacks back on him. I just think that it'll make wizards without any armor very vulnerable in combat.
   
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Stoic Grail Knight



Houston, Texas

Wizards are already very vulnerable in combat.... When i have my wixard on foot i put it in a cheep unit mostly for shooting protection. I dont want that unit in combat in 7th, same will be true in 8th.

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Courageous Skink Brave




Toronto, Ontario Canada

Hey guys I have actually read the rule book and held it. Here are some things I got out of it with the 15 minutes I could read it. The rules are very sparse and random because I was looking for rules that would help my Lizardmen army build. So here is what I have got. You guys can take this however you want it, I know these are official rules. Hope you guys enjoy.

Heavens magic is just awesome.

Heavens perk is any flyer hit by heavens magic is damaged and then takes an additional D6 strength 4 hit.

1: 1st: Blizzard Spell cast on a 6

The spell acts like if weapons got wet in last edition. But anything with a BS and needs a roll to hit is -1 to hit. Anything with no BS needs a 4 plus to shoot. I believe there is more to the spell but that is the short and sweet description.

2ortent of Far is back but it is called something different

It casts on a 6 any friendly unit within 24 can re roll all 1s to hit wound and armour save. Or the buffed one casts on a 12 and any unit within the 12 inch radius gets the benefit.

3:Is a Wind spell:

This spell casts on a 7

It pushes a enemy unit back D3+1 inch directly away from the wizard if the unit hits any terrain it takes D6 S 3 hits. If the unit hits another unit both units take D6 S 3 hits. The stronger version casts on a 14 but pushes units back D6+2 Inchs away.

4: This spell is like portent of far but is a curse.

Can be cast on a enemy unit within 24 the unit must re roll any 6's to hit, wound, or armour save. This spell can be beefed up to effect any enemy unit within 12 inch radius.

5: Urions Thunderbolt is still there it is D6 strength 6 hits.

6: Is Comet which casts on a 12

The comet hasnt changed much. Once cast it cannot be dispelled. The Range is 2D6" plus an additional inch for every counter on it. The Damage caused by it is 2D6 strength is 4 but is plus 1 stronger for every counter on it. It comes down on a 4+. If it does not come down place a marker.

The Stronger Version is cast on 24+ Same as before but it automatically starts with 2 markers on it. And everyturn it does not come down an additional 2 markers are put on it.

7: Chain Lightening

It casts on a 15+ does D6 strength 6 hits on a unit within 24 of the mage. After you determine the results roll a dice on a 3+ you may choose a unit within 12 of the previous unit hit and then that unit is hit by D6 strength 6 hits. This continues until you roll a 1 or 2.

Random Rules:

Skinks can move and shoot blow pipes without taking a penalty of -1 due to they have quick shot.

Stegadons are awesome now. They have the Chariot rule as well as Thunderous Stomp. So they get impact hits for being a chariot. Then the Stegadons attacks. Then Thunderous Stomp which is always strike last but automatically hitting D6 attacks at the monsters strength. This can only be done to infantry sized creatures.

Kroxigors can use the ability Stomp which is the same as Thunderous stomp but only 1 auto hit instead of D6.

Magic levels only determine how many spells you can use thats it. Everyone generates the same amount of dice no matter what level.

Javilines and blow pipes can always stand and shoot.

Parrying can only be used against other Infantry Type models.



You may not parry Impact Hits, Stomped, Thunderous Stomp.

Oh and there is no blow pipe entry in the book I really dont know why. They have every other weapon in the book but no blow pipes.

Skirmishers do not see 360 anymore but have to face the direction they want to shoot. The easiest way for this is to put a small arrow beside the unit portraying which way they are all looking. So you dont have to individually turn each model to face the proper direction.

Magic Items:

Bane Blade 5 Points

- Any monster or character that takes an unsaved wound from this weapon perminantly loses 1 attack to a minimum of 1

I cant remember the names

- 60 point sword gives you plus 3 attacks

- 70 point sword gives you plus 3 strength it does not count as a great weapon.

There are now paired magic items. I got a glance but nothing concrete. This allow you the benefit of two hand weapons but count as magical.

Everyone knows this magic item already.

It is a 100 point magical Enchanted item. WatchTower

It is a actual watch tower that must be constructed by the player using it. If the player does not have an adequate Tower or Building the item may not be used. After deploying terrain and armies. The Player may activate the magic item and may place the watch tower anywhere in his deployment zone. It counts as a Defended building.

And again you dont have to believe me I really dont care. But I have read and touch the book. My buddy does have it. He will not put it online because he does work for the company.

Thanks for reading it and I will sned you more as soon as I read more.

This message was edited 1 time. Last update was at 2010/06/04 15:53:17


 
   
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Stoic Grail Knight



Houston, Texas

That magic actually looks legit, not overpowered bs...

I find the two casting values VERY interesting. Higher risk for higher reward.

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Some of the changes I don't like but I think will eventually work themselves out. However the one thing I think is a serious problem are the skirmisher changes. They sound needlessly clunky and look like they will seriously slow the game down. I'm curious what the intent on using them will be. It sounds like they are intended to be a ranked unit that you don't have a movement tray for which would take FOREVER to move around.
   
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Stoic Grail Knight



Houston, Texas

Oh yeah, so i talked to a shop owner who has the book (he let me see the cover) and has read it.

He basically said I just look at the posted crap and laugh, its absolutely hillarious how outlandish some of the rumored changes are.

This message was edited 1 time. Last update was at 2010/06/04 16:55:07


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Courageous Skink Brave




Toronto, Ontario Canada

He laughed at what I posted. LOL if he did then he def did not read all of the rules and he is just trying to lead you on a different path. That is what all GW employees are told to do.

I know these rules are the closest to what I could remember so I might have missed a few details but I know they are pretty accurate.

Have a good one guys.
   
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Unbalanced Fanatic





Jacksonville, NC

has anyone been to bell of lost souls today? Apparently they have photos of the 8th edition starter set (minis and all). Anyone able to post them? I cant access the site at work....sshhhh...nor can i access the google images from there. So someone, somewhere get the photos and post post post.

 
   
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Stoic Grail Knight



Houston, Texas

X1Scotch1X wrote:He laughed at what I posted. LOL if he did then he def did not read all of the rules and he is just trying to lead you on a different path. That is what all GW employees are told to do.

I know these rules are the closest to what I could remember so I might have missed a few details but I know they are pretty accurate.

Have a good one guys.


No this was a few days ago. I dont know if he even looks at dakka, but i know he looked at the 8th edition rumor thread on warseer

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Biloxi, MS USA

Father Gabe wrote:has anyone been to bell of lost souls today? Apparently they have photos of the 8th edition starter set (minis and all). Anyone able to post them? I cant access the site at work....sshhhh...nor can i access the google images from there. So someone, somewhere get the photos and post post post.


I don't see any post about the starter set, only a post about the same pamphlet with books and gadgets a couple pages back.

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Battleship Captain





Perth

Father Gabe wrote:has anyone been to bell of lost souls today? Apparently they have photos of the 8th edition starter set (minis and all). Anyone able to post them? I cant access the site at work....sshhhh...nor can i access the google images from there. So someone, somewhere get the photos and post post post.


You mean, the same pictures that we've had here on Dakka in this thread (http://www.dakkadakka.com/dakkaforum/posts/list/297740.page) since yesterday? No minis to see. Just the rulebook, dice, and accoutrements.

This message was edited 1 time. Last update was at 2010/06/04 17:07:34


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Jacksonville, NC

Yes to that...(didnt see it) and no. Here is the link I had...I also google imaged the thread and found several sprue sets but once again, government computers wont allow access.

http://www.belloflostsouls.net/2010/06/wfb-sneak-peek-8th-edition-launch.html

EDIT:
Oh hell...just ignore me. I got a little more look at what I was seeing and in my excitement, the images on google were those of beastmen.

This message was edited 2 times. Last update was at 2010/06/04 17:12:38


 
   
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Longtime Dakkanaut




ShivanAngel wrote:That magic actually looks legit, not overpowered bs...

I find the two casting values VERY interesting. Higher risk for higher reward.
That was actually a staple thing earlier in WHFB, that they seemingly removed just to bring back.

And I did find the Portent Spell overkill, as "reroll all 1's" is a big thing in WHFB. Perhaps next edition it won't be as bad (because you're already killing a lot) but this edition it'd be nasty.
   
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Fixture of Dakka





Steelcity

wow lore of heavens seems perfect for lizards now instead of.. half of the spells being fairly lame

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X1Scotch1X wrote:He laughed at what I posted. LOL if he did then he def did not read all of the rules and he is just trying to lead you on a different path. That is what all GW employees are told to do.

I know these rules are the closest to what I could remember so I might have missed a few details but I know they are pretty accurate.

Have a good one guys.


Dude, to be fair I doubt anyone really knows anything. I know when I can expect to get my grubby mitts on it....

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Fixture of Dakka





Steelcity

Oh Im sure some people know quite a lot.. Id bet atleast half of these rumors are true, we just dont know which ones

The rumors for the past 4 years have been fairly accurate

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Ancient Chaos Terminator





Satellite of Love

Id bet atleast half of these rumors are true
More than.

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H.B.M.C. wrote:Of course.
Makes perfect sense to have a separate thread about the same topic.

What do the new dice, markers, measures and cards have to do with the rules discussion in this thread?

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England.

Kroothawk wrote:
H.B.M.C. wrote:Of course.
Makes perfect sense to have a separate thread about the same topic.

What do the new dice, markers, measures and cards have to do with the rules discussion in this thread?


They'll all be new to 8th edition...

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And it's an 8th roundup thread.

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30 skink cohort in 2 ranks. move forward, throw 30 javelins, get charged, stand and shoot 30 javelins.

15 wide so stubborn 6 on 3d6.
Thanks to HW&Shield have parry

Awesome.

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H.B.M.C. wrote:And it's an 8th roundup thread.

Then I misread the topic: My computer shows me "8th Edition Rulebook Roundup", and dice, markers and rulers are not a rulebook.
Okay, from now on I will post all news of 8th edition army books in this thread as well

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Kroothawk's Malifaux Blog http://www.dakkadakka.com/dakkaforum/posts/list/455759.page
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Stoic Grail Knight



Houston, Texas

Soo hung out in the GW today, Blackshirt said two things.

First after 06/15 anyone is allowed to come into the store and read the copy of 8th edition.

Second i could ask questions about the rumors and he would give me a yes or no.

2d6 power dice and highest roll is dispell-yes

Variable charge-Yes

He got pretty busy at this point and i couldnt ask any more.

He also said (cause i was buying an O&G codex) that daemons are going to be hurt pretty bad by the changes, making them even ground with everyone else. The kicker was he said it really looks like orcs and goblins are going to be the new daemons...


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Savage Minotaur




Chicago

Impossible with animosity, Shivan. Unless the eratta makes some VERY large changes.
   
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Stoic Grail Knight



Houston, Texas

Karon wrote:Impossible with animosity, Shivan. Unless the eratta makes some VERY large changes.


Yeah it might of been cause i was buying the OG codex...

He just said cause of the new rules, we wont be seeing a new OG codex for a long time, it will make them that good.

Just repeating what i heard!

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Chicago

He was probably hoping for you to have a seizure and think he's smarter than the average balding male and buy a battallion.

   
 
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