Switch Theme:

[40K RPG] Combined news thread (UPDATE 30/01/16 Enemies Beyond is out!!!)  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

And now out in PDF...

FFG wrote:Incoming Orders
Final Testament, an Only War Adventure, Is on Sale via Download






“In the end, only the Emperor can judge you. Only He is qualified to weigh acts of righteousness against deeds of vile treachery and find a verdict for your soul. It is merely my humble task to commend you to His final justice.”
–Lord Commissar Salieri

Final Testament, a complete adventure for Only War, is now available for download from drivethrurpg.com and rpgnow.com! This action-packed three-part campaign takes players to the war-ravaged mining world of Hervara, where they must do battle at one of the Imperium’s most brutal fronts.



Throughout the course of Final Testament, the Guardsmen will experience the tragedy of war and the harsh consequences of their own actions. While fighting savagely against a variety of enemies, they will navigate social and tactical encounters that require them to tread carefully amidst powers beyond their reckoning. In Final Testament, the players will constantly be challenged to innovate and overcome unusual obstacles, even as they strive to uphold the honor of the Imperial Guard—and perhaps even survive!

The mining world of Hervara is beset by war, ravaged by the conflict between the Severan Dominate and the Imperium of Mankind. Final Testament draws players in, pitting them against new challenges in each of its three chapters:

  • Planetfall—The squad’s arrival on Hervara is not a quiet one. However, the havoc of their landing uncovers an ancient secret capable of changing the fate of the war against the secessionists.

  • The Night Path—Separated from their own regiment, the squad must learn to work alongside new allies as they execute a number of critical strikes for control of key assets on Hervara.

  • The Horn of Mars—Beset on all sides by their foes, the squad’s only path to survival leads them to one of the grandest and most powerful Imperial weapons ever constructed: The Ordinatus.



  • A Deadly Secret Awaits

    Developer Max Brooke took a moment to share his thoughts on Final Testament:

    Final Testament is the first book-length adventure supplement for Only War. It drops the players into the action (literally) on the world of Hervara, where the men and women of the Imperial Guard struggle to retake this key mining world from the traitorous forces of the Severan Dominate and their separatist allies.

    The course of the war in the Spinward Front hangs on wresting worlds like Hervara away from the Severan Dominate. However, even greater forces are at play here, and a deadly secret sleeps beneath the ash-choked wastes of Hervara's surface. Deep in the dark and rock heart of Hervara rests a cursed weapon of without peer: an Imperial Ordinatus. An ancient miracle of a forgotten age, this vast weapons platform is capable of scouring entire armies from the field and deciding the fate of the war on Hervara. If the Guardsmen can find a way to end up on the right end of the barrel, they can tip the outcome of the conflict in their favor—and they might even survive to tell of it!



    I won't go into any more detail about the plot now, but I'm looking forward to hear how players handle the trials and dilemmas that their characters must face in this exciting adventure across a war-torn world in the Spinward Front!


    Head to our Only War website to read our previews, then download Final Testament from drivethrurpg.com or rpgnow.com today!


    C'mon Ark of Lost Souls...

    This message was edited 1 time. Last update was at 2013/02/01 02:41:11


    Industrial Insanity - My Terrain Blog
    "GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

     
       
    Made in us
    Lord of the Fleet





    Seneca Nation of Indians

     PrimarchX wrote:
    You've got some valid criticism there, Baron. I'm a big fan of Stars of Iniquity and while I could of used another 10 pages of detail on colonies, I'm happy with what's there.

    Your opinion on Final Testament is similar to my overall feeling about Only War so far. Creating small-scale action and making an IG squad relevant in a large-scale war seems tough to pull off for an RPG.


    It's not hard to pull off. It just takes a much different approach than FFG tends to use in their adventure books. I use the if/and/or/not approach myself. The party is given an objective (take the town, hold the hill, recon to this point on the map and return, search and destroy, etc) and I draw up a half dozen events and a timeline of events going on the party may or may not be aware of, each one happening or not based on the party's actions. This gives me, as a GM, a lot of flexibility. It also means that the adventure is not on rails, and I can really mess with the party based on their actions.

    Unfortunately, FFG's adventures, other than Lure of the Expanse, have been fairly On Rails, and even that had a certain amount of linearity to it.


    Fate is in heaven, armor is on the chest, accomplishment is in the feet. - Nagao Kagetora
     
       
    Made in ca
    Heroic Senior Officer





    Krieg! What a hole...

    We have a free adventure with guardsmen coming from 3 different world (Valhalla, Cadia and Krieg), all from different regiment, well all met up (including the Krieg stormtrooper and the Valhallan tank, as well as a Cadian version of Harker) when our pod crashed, while the tank found us, as he dropped from a tank cargo, so far we're in the Ork held territory, and we know there's a big war going on, but right now, we're stuck in the middle of nowhere.

    Member of 40k Montreal There is only war in Montreal
    Primarchs are a mistake
    DKoK Blog:http://www.dakkadakka.com/dakkaforum/posts/list/419263.page Have a look, I guarantee you will not see greyer armies, EVER! Now with at least 4 shades of grey

    Savageconvoy wrote:
    Snookie gives birth to Heavy Gun drone squad. Someone says they are overpowered. World ends.

     
       
    Made in au
    Owns Whole Set of Skullz Techpriests






    Versteckt in den Schatten deines Geistes.

    And it's finally out!

    And Miniature Market has shipped my order!

    FFG wrote:Board the Space Hulk
    Ark of Lost Souls, a Deathwatch Supplement, Is Now on Sale




    “Though it has been lifetimes since I last knew true fear, no undertaking inspires such disquiet, such potent unease of the spirit as to venture onto a Space Hulk. To be alone within the carcasses of the lost, it is the truest test of one’s mettle, and even amongst the mighty Astartes there are those who have not the stomach for it.”
    – Venerable Tiamach, Deathwatch Dreadnought, formerly Keeper of the Solemn Archive

    The Space Hulk Mortis Thule drifts silently through the void of the Jericho Reach, and with it comes devastation, ruin, and woe. Do you dare breach its hull and uncover its sanity-shattering secrets?

    Ark of Lost Souls, a supplement for Deathwatch, is now on sale at your local retailer and on our webstore! This unique tome is both a three-part adventure set onboard an infamous Space Hulk, and a Game Master’s guide to Space Hulks in general.



    Told over thee gripping chapters, Ark of Lost Souls’ included adventure will take your Kill-team to the brink of both sanity and survival. In Peril on the Horizon, the Kill-team is waylaid and met with a terrible fate while en route to break a siege at a newly-founded Watch Station.Then, Survival sees the Kill-team stranded and alone; they must find their way to salvation, locating unexpected allies along the way. Finally, in Darkness at the Core, the Kill-team must overcome the horrors of the Mortis Thule and make their escape, but it may cost more than they are willing to sacrifice.

    What’s more, GMs can use the included Space Hulk Generator to create unique adventures set in the forlorn corridors of their own cursed Space Hulks!


    Omens of Doom

    For more on Ark of Lost Souls, here’s a brief word from developer Tim Flanders:

    Across the galaxy, from the Ultima Segmentum to the Halo Stars, few events stand as such stark omens of doom and disaster as the appearance of a Space Hulk. Each bloated mass of debris, voidship wreckage, and lifeless star-stuff meandering through the galaxy spreads a pall of misery and terror in its wake like a ghost ship of ancient Terran legend. Still, the passing of a Space Hulk is met with wild rumors of the archeotech treasures and priceless relics that may lie deep within its twisting corridors and forgotten holds. The chance to uncover such wonders is irresistible to many a treasure-hunter and seeker of secrets, and many have braved the xenos infestations and Warp-born horrors that stalk each Space Hulk for a chance to acquire some lost bit of technology or uncover some invaluable artifact of ages long past.

    Grand adventure and supernatural terror await within the labyrinthine depths of each Space Hulk, and that feeling of excitement and tension is what we have captured in Ark of Lost Souls, the latest adventure supplement for Deathwatch. For many players and GMs, the draw of a Space Hulk adventure lies in delving into what is essentially a dungeon crawl in the depths of space. Even a single Space Hulk can provide a near-infinite wealth of possibilities for GM ingenuity and player creativity. Whether you’re moving from room to room through cramped corridors, fighting off stalking predators and hordes of mindless killing machines, or forging a path from the entrance to the dark heart of the cursed vessel while surrounded by darkness and maddening Warp-phenomena, the Space Hulk presents a setting in which GM and player imaginations can go wild.



    And Ark of Lost Souls players are in for quite a ride aboard the Mortis Thule! They will face all manner of threats and uncover secrets from ages past as they delve its haunted corridors and cursed catacombs. Ark of Lost Souls offers Game Masters more than just a narrative adventure, too; it provides them with all the tools they might need to create adventures of their own aboard a Space Hulk. Needless to say, I think Game Masters and players, both, will enjoy the missions provided within Ark of Lost Souls, so long as their Battle-Brothers have the resolve to make it out of Mortis Thule with their sanity...


    Thanks, Tim! A Warp Rift has opened at your friendly local game store. Claim your copy of Ark of Lost Souls today!


    Soooooon!!!!!!

    Industrial Insanity - My Terrain Blog
    "GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

     
       
    Made in us
    Lord of the Fleet





    Seneca Nation of Indians

    Run For Your Lives!

    Caution: Language


    This message was edited 1 time. Last update was at 2013/02/02 04:26:27



    Fate is in heaven, armor is on the chest, accomplishment is in the feet. - Nagao Kagetora
     
       
    Made in us
    Regular Dakkanaut





    With the release of Deathwatch: Ark of Lost Souls, FFG is down to one projected release for the 40K RPG - Only War: Hammer of the Emperor. I wonder what the future is bringing for this line? A second edition? A slow tapering off? Hmmm....
       
    Made in au
    Owns Whole Set of Skullz Techpriests






    Versteckt in den Schatten deines Geistes.

    FFG wrote:Profit Awaits
    Stars of Inequity, a Rogue Trader Supplement, Is on Sale via Download






    “Ever on forward I race, to the unknown edge of reality. There, in the eternal horizon, lies our glory and our gain!"
    –Rogue Trader Alexei Magn

    Stars of Inequity, a supplement for Rogue Trader that presents tempting new opportunities for those brave few who make their livings in the Koronus Expanse, is now available for download through drivethrurpg.com and rpgnow.com!

    Stars of Inequity is a detailed resource that focuses on the perilous worlds of the Koronus Expanse. Game Masters can create their own new realms with the World Generator, a system designed to craft unique planets filled with terrible risks and unmatched potential for profit. Players can brave the dangers of planetside missions, crossing the surface of shadowy worlds to explore deadly jungles, ancient ruins, crashed voidships, and more. And with the Colony Creation rules, your group can construct, expand, and control its own outposts on the lost and forgotten worlds of the Expanse!


    Beyond the Emperor’s Light

    For more on Stars of Inequity, here’s a word from lead developer Max Brooke:

    The most miraculous part of a Rogue Trader's lot in life stems from the ability to travel freely—not just within the bounds of the Imperium of Mankind, but beyond the Emperor's Light as well. The Navis Primer covers the journey through the spiraling delirium of the Warp, and Stars of Inequity is about the destination: the countless worlds of the Koronus Expanse.

    Stars of Inequity is a guide to crafting encounters and experiences within the vast realm of the Koronus Expanse. It features the World Generator, a system that allows for the rapid generation new regions of space and the individual worlds within them, as well as rules and inspiration for challenges in unique locales on these worlds. These rules are designed to help Game Masters and players journey together off of the beaten path, and into the unknown.



    Another major feature of Stars of Inequity is Colony Creation, a set of rules for Explorers who wish to establish their own colonies in the Expanse, all in the name of vast financial gain and, of course, the God-Emperor. The Colony Creation rules allow Explorers to personally manage the infrastructure of their ventures or leave them in the hands of trusted Representatives while they journey on to new stars, new worlds, and new dangers in the 41st Millennium.



    Stars of Inequity is full of possibility, peril, and, of course, profit. I'm very excited to hear about the new worlds, adventures, and stories that people use it to create.


    Delve into the the unknown to discover the shrouded corners of the Koronus Expanse. Head to drivethrurpg.com or rpgnow.com! to download Stars of Inequity today!


     PrimarchX wrote:
    With the release of Deathwatch: Ark of Lost Souls, FFG is down to one projected release for the 40K RPG - Only War: Hammer of the Emperor.


    The future is bright.

    I just can't tell you about it...

    Industrial Insanity - My Terrain Blog
    "GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

     
       
    Made in au
    Owns Whole Set of Skullz Techpriests






    Versteckt in den Schatten deines Geistes.

    The next Black Crusade book has finally been announced!

    FFG wrote:Surrender to Temptation
    Announcing The Tome of Excess, a Supplement for Black Crusade




    “You believe there are limits to existence. My god shows me otherwise, and in his service I have known realms where indescribable pleasure and pain become as one. Come, let me show you...”
    –Lascivoux the Devourer, Sensati Extremis of the Barbed League

    All beings require sensation to know their surroundings, but the truly aware realize that life without sensation is worse than death. For those who exist for sensation, the normal limits of life become meaningless in the pursuit of greater and greater stimuli. As excesses are breached, nothing can sate these heavier appetites for long, however, and soon nothing exists except the quest for further sensation. Lives such as these are bound, either knowingly or unknowingly, in the service of the Chaos God Slaanesh. He offers the limitless bliss of endless passions and insatiable appetites to his legions of depraved followers. Will you give in to your desires and swear allegiance to him?

    Fantasy Flight is pleased to announce the upcoming release of The Tome of Excess, a sinfully indulgent supplement for Black Crusade! This powerful tribute to Slaanesh introduces four new Heretic Archetypes, along with cruel weapons, rules for empowering minions, new Daemon Engines, and more to amplify the rapacious hordes of the Dark Prince.

    Rules for expanded interactions and social combat allow players of all alignments to seduce their foes into becoming devoted lackeys. Players also gain new ways to use their growing Infamy, plus new dark rituals to curse and entrap enemies. Discover secrets of the Screaming Vortex, such as the Demons of Contrition, the xenos guardians of the Forbidden Portal, Malignia’s deadly jungles, and more. And in the included adventure, Heretics must best a Pirate Prince of the Ragged Helix in their bid to launch their own Black Crusade!


    Beauty and Desire



    Slaanesh is the personification of excess. In his name, hosts degrade entire worlds with unspeakable rites and warlords seduce systems with honeyed promises of unimaginable essences. His own appearance is beyond limits, existing as both male and female, always the epitome of impossible beauty and desire no matter who gazes upon his form. His followers exist only to seek out new perfections of sensation, and to make themselves perfect to better achieve such sensations. The more perfect the artist, the better he can fully admire unnatural colors that cause eyes to boil and shrivel.

    Only the finest of assassins can appreciate the tortured gasps of a betrayed noble as the knife slowly twists. None but a devoted master of the blade knows the bliss as flesh slices apart under his exquisite riposte. All these and more are mere steps along a path that requires more and more with each sensory attainment. To know ultimates is to realize there are no ultimates, only increasing tiers of perception and the search of perfection to fully appreciate them. Their frantic journeys can have no end except for that which lays waiting them within the Warp: Slaanesh.


    A Word from the Developer

    Lead Developer Tim Huckelbery took a moment to share his insights on The Tome of Excess:

    This Tome, our third tome devoted to the Chaos powers, was one we’ve been looking forward to for some time, as Slaanesh offers such wonderfully twisted opportunities for roleplaying. He is the god of pleasure, to be sure, but he is really the god of extremes in all things. As such, this book is devoted to wild excesses in behavior, addictive personalities, obsessive natures, and more. His followers are always dialed to 11 (as Nigel would say) though most also tear off the volume knob as well. Here personal desires are paramount and so we introduce many new paths to selfish power. There are no limits, and even the weapons are wonderfully warped.



    As mere violence is so passé, however, many Heretics of Slaanesh prefer cutting with words instead; to that end, the new rules for Social Combat allows players to use their wits as weapons. Words have power, especially using the new Curses you’ll find here. Rules for Seduction can also sway enemies to your side—including fellow players!—to ensure their acquiescence. The new Glorifying Acts are also great fun as players can release their selfish desires for power, ignoring possible consequences to the rest of the group in order to gain greater Infamy!

    The art has surpassed expectations in illuminating the words into wonderfully disturbing images filled with disconcerting beauty. Inside you’ll find such excessive insanities such as void bridges made from flayed faces, flesh shaping in action, the spider-ships of Samech, and the degradations of the Hall of Gluttony and the Den of Surrender.

    In all, both the writers and artists (especially the art director, Andy Christensen) really came through to create something that I think is as enjoyable to read and look at as it is to use in game play. After all, as Slaanesh would say, satisfaction is everything!


    Thanks, Tim! Check back in the coming weeks for previews, and look for The Tome of Excess on store shelves in the second quarter of 2013.


    Lot of very cool stuff in this book. Y'all should like it!

    Industrial Insanity - My Terrain Blog
    "GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

     
       
    Made in gb
    Fleshound of Khorne





    Wits as weapons, anyone else thinking Monkey Island?
       
    Made in us
    Lord of the Fleet





    Seneca Nation of Indians

    I assume, as usual, the sexual aspects of the prince of excess will be glossed over like a triple coat of Thompson's Waterseal?


    Fate is in heaven, armor is on the chest, accomplishment is in the feet. - Nagao Kagetora
     
       
    Made in au
    Owns Whole Set of Skullz Techpriests






    Versteckt in den Schatten deines Geistes.

    A new Deathwatch supplement has been announced!

    FFG wrote:Tempered by Battle, Bound by Brotherhood
    Announcing The Emperor's Chosen, an Upcoming Supplement for Deathwatch




    “Remain ever stalwart and let none escape judgment. A single man’s failings may wreak havoc on the galaxy.”
    –Inquisitor Ghent

    Only the most exceptional Battle-Brothers are seconded to the Deathwatch. Of those, only a rare few earn the right to be called Deathwatch veterans. Are you worthy enough to take your place among them?

    Fantasy Flight Games is pleased to announce the upcoming release of The Emperor’s Chosen, a supplement for Deathwatch! A veritable who’s who of the Deathwatch’s most legendary heroes, The Emperor’s Chosen is dedicated to those rare Deathwatch Space Marines who ascend to the status of veteran.

    This detailed tome lets players delve into the history of the Jericho Deathwatch and honor the heroic veteran Battle Brothers that have come before them. As part of a veteran Kill-team, Player Characters can assume a Heroic Legacy and combat their foes with tactical precision and martial excellence. Then, the included adventure invites Kill-teams to follow in the footsteps of their predecessors and complete the mission that laid them low!


    Veterans of a Thousand Conflicts

    The length and breadth of the galaxy, the Imperium of Man stands on the brink of devastation. Facing threats from within, without, and beyond, the men and women of the Imperium toil tirelessly and without end to safeguard the million worlds they call home. Towering over these soldiers of Mankind are the Space Marines of the Adeptus Astartes, their gene-enhanced bodies making evident to the eye the superiority that their warrior spirits make manifest on the battlefield.

    The Space Marines, the Emperor’s Angels of Death, are the finest soldiers the Imperium of Man has ever created. But among them are those who stand above their brethren, those whose resolve marks them out as survivors of battles and campaigns the likes of which would shatter the very sanity of mere mortals. Veterans of a thousand conflicts, these Battle-Brothers are paragons of their Chapters’ ideals and traditions, and they stand as exemplars for their brethren.




    A Word from the Developer

    For more on The Emperor’s Chosen, here’s a word from developer Tim Flanders:

    It is hard to define the greatest strength of the Battle-Brothers of the Adeptus Astartes. Each Battle-Brother is the Emperor’s wrath made manifest, bringing to bear the might of entire armies and possessing an adamantine will. However, I’ve always felt that the true strength of the Space Marines is the bond of brotherhood formed from decades of service in the name of the Emperor. In the Deathwatch this bond is possibly even more important than it is among other Space Marine Chapters, as a Kill-team must overcome the inherent differences between the individual Battle-Brothers to become a highly effective fighting force unto itself.

    It was this notion of history and brotherhood that informed the development of The Emperor’s Chosen. The newest supplement for Deathwatch presents players with the opportunity to play Deathwatch Space Marines at their finest, with the experience of history guiding their actions and their trust in the Battle-Brother next to them driving them onward. This book provides players and GM’s with the opportunity to follow in the footsteps of those legendary Kill-teams whose names are recorded in the histories of Watch Fortress Erioch and with the tools to take their place beside the most famous Space Marines of the Jericho Reach.


    Thanks Tim! Check back for more on The Emperor’s Chosen in the coming weeks, then look for it on store shelves late in the second quarter of 2013. Prepare to pen your name in the history of the Jericho Reach!


    We play-tested this book, and that's all I'm going to say on the subject until I see the finished book.

    This message was edited 2 times. Last update was at 2013/03/06 08:11:17


    Industrial Insanity - My Terrain Blog
    "GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

     
       
    Made in nl
    [MOD]
    Decrepit Dakkanaut






    Cozy cockpit of an Imperial Knight

    What a sad, sad spear he's got..




    Fatum Iustum Stultorum



    Fiat justitia ruat caelum

     
       
    Made in au
    Hacking Proxy Mk.1





    Australia

     BrookM wrote:
    What a sad, sad spear he's got..



    Hey!
    It's clearly a very cold planet.

     Fafnir wrote:
    Oh, I certainly vote with my dollar, but the problem is that that is not enough. The problem with the 'vote with your dollar' response is that it doesn't take into account why we're not buying the product. I want to enjoy 40k enough to buy back in. It was my introduction to traditional games, and there was a time when I enjoyed it very much. I want to buy 40k, but Gamesworkshop is doing their very best to push me away, and simply not buying their product won't tell them that.
     
       
    Made in au
    Owns Whole Set of Skullz Techpriests






    Versteckt in den Schatten deines Geistes.

    It happens to everyone!

    Industrial Insanity - My Terrain Blog
    "GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

     
       
    Made in us
    Veteran Inquisitor with Xenos Alliances






    It's not small, he's just big...he's one of those abnormally tall space marines.
       
    Made in gb
    Decrepit Dakkanaut




    UK

    A big space marine with a teeny tiny head

    (smaller than his boot)

     
       
    Made in au
    Owns Whole Set of Skullz Techpriests






    Versteckt in den Schatten deines Geistes.

    Uh! You're right. His head is tiny. I can't unsee it!!!

    Industrial Insanity - My Terrain Blog
    "GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

     
       
    Made in us
    Longtime Dakkanaut






     BrookM wrote:
    What a sad, sad spear he's got..



    "We've got knives (on) sharp sticks!"

    It may be foreshortening, but his left arm looks far shorter than his right arm as well.

    This message was edited 1 time. Last update was at 2013/03/07 14:40:35


     
       
    Made in gb
    Brainless Zombie




    Dorking, Surrey, UK

    Has anyone noticed that FFG is going to produce LCG sleeves with 40K art on them?

    I realise that they could potentially be used with Relic and Horus Heresy, but given that they are described LCG sleeves, I can't help but wondering if they're a clue that something else is on the way...
       
    Made in us
    Decrepit Dakkanaut





    The Battle Barge Buffet Line

    I don't know what the L in LCG is but I assume the rest is for card game. While I have zero knowledge about any upcoming FFG rumors, I would add that there is already an existing 40k card game that they produce based on Space Hulk.

    We Munch for Macragge! FOR THE EMPRUH! Cheesesticks and Humus!
     
       
    Made in au
    Owns Whole Set of Skullz Techpriests






    Versteckt in den Schatten deines Geistes.

    Living Card Game, as opposed to a CCG, which is a Collectable Card Game.

    Industrial Insanity - My Terrain Blog
    "GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

     
       
    Made in us
    Decrepit Dakkanaut





    The Battle Barge Buffet Line

    Thanks. So the living cards tap themselves over to the side then? Or is there some sort of overall story progression to the card game that is affected by community play like in the old RPGA living campaigns?

    We Munch for Macragge! FOR THE EMPRUH! Cheesesticks and Humus!
     
       
    Made in gb
    Brainless Zombie




    Dorking, Surrey, UK

    LCG (Living Card Games) are collectible card games in which you collect expansion packs with non-random cards in them, as opposed to the traditional Magic: The Gathering model in which expansions are released, each with a large set of cards and you buy booster packs which contain a random selection of cards from that expansion. That's a bit of a simplification as MTG Boosters contain one rare and three uncommon cards, with the rest being common.
       
    Made in us
    Lord of the Fleet





    Seneca Nation of Indians

    This is because WotC own the idea of a 'collectible' card game. (At one point they tried to file for ownership of the ability to play cards using those new fangled 'computers' as well.)

    Granted, I view it in much the same light as Games Workshop claiming to own the term 'space marine'.

    This message was edited 1 time. Last update was at 2013/03/09 04:56:57



    Fate is in heaven, armor is on the chest, accomplishment is in the feet. - Nagao Kagetora
     
       
    Made in nl
    [MOD]
    Decrepit Dakkanaut






    Cozy cockpit of an Imperial Knight

    Final Testament handouts are finally released.. http://new.fantasyflightgames.com/edge_news.asp?eidn=4021

    Preparation isn’t everything on the battlefield. You can’t account for every scenario. On the other hand, having your best-laid plans spoiled is better than walking in with no plan at all.”
    –Private Mercito Grant

    Final Testament, the first complete adventure for Only War, is an action-packed three-part campaign that takes players to the war-ravaged mining world of Hervara, where they must do battle at one of the Imperium’s most brutal fronts.

    Top Secret Documents Enclosed!

    Today, we’re pleased to present Notes from Hervara, a set of downloadable reference materials now available on the Only War support page! This supplement contains a number of the inserts and handouts found within Final Testament. These documents have been organized for convenience of printing and distribution, so that Game Masters can easily provide them to their players over the course of their adventure.

    Please note that many of these handouts contain plot-sensitive information for Final Testament. Players intending to participate in a campaign based around Final Testament should avoid reading them, so as not to have various possible twists and turns in the story revealed to them in before the proper time!



    Fatum Iustum Stultorum



    Fiat justitia ruat caelum

     
       
    Made in us
    Lord of the Fleet





    Seneca Nation of Indians

     BrookM wrote:
    Final Testament handouts are finally released..


    At long last we know now that the redacted poisonous animal in the handout was the 'fanged spinetooth'.


    Fate is in heaven, armor is on the chest, accomplishment is in the feet. - Nagao Kagetora
     
       
    Made in au
    Owns Whole Set of Skullz Techpriests






    Versteckt in den Schatten deines Geistes.

    Hey look – actual news! The first in over a month.

    FFG wrote:The Fight of Your Life
    Announcing Enemies of the Imperium, an Upcoming Supplement for Only War




    “Everything out there is trying to kill you, soldier. If you figure that out quickly enough, you might live long enough to pass it on to the next batch of fresh casualties-to-be.”
    –Private Mercito Grant

    Across the Spinward Front, Imperial Guard troopers contend with deadly adversaries, from the fanatical rebels of the Severan Dominate to the vicious Orks of Waaagh! Grimtoof, and from the insidious forces of the Dark Eldar to the profane minions of Chaos. Your mission may place you toe-to-toe with the worst the galaxy has to offer. Will you be prepared?

    Fantasy Flight Games is pleased to announce the upcoming release of Enemies of the Imperium, an upcoming supplement for Only War! This comprehensive volume gives deeper insight into the deadly foes of the Imperial Guard who lurk in the Spinward Front. Enemies of the Imperium not only contains NPC profiles and guidance on how to deploy them in battle, but it also provides considerable information on how these factions make war on the Imperium and each other. Further, Enemies of the Imperium provides rules for managing Formations to facilitate squad-level combat and new resources for Guardsmen and Support Specialist characters who have cut their teeth against these deadly foes, surviving the worst that the Spinward Front can throw at them.



    While new foes like brutal Ork Meganobz, lethal Archons, and dreaded Chaos Space Marines arm Game Masters with a host of options, new information on the factions, politics, and battlefields of the Spinward Front provides details and ideas to enhance Only War campaigns. Rules for Formations offer help running streamlined combats on a squad scale, and Veteran Talents, Kill Markers, and new Medals allow grizzled characters to earn new bonuses and abilities for their heroic battlefield endeavors.


    A Word from the Developer

    For more on Enemies of the Imperium, here’s a word from lead developer Max Brooke:

    The Imperial Guard is defined by both the stalwart valor of its soldiers and the terrible odds these troopers face whenever they take the field. From xenos monstrosities to the horrors that humans make of themselves to things more chilling still, the Spinward Front is filled savage enemies who can test the bodies and wills of even the most renowned and stubborn soldiers of the Imperial Guard.

    Enemies of the Imperium is a primer for Game Masters that covers the brutal foes Imperial Guardsmen struggle against in the Spinward Front. This volume contains deadly enemies ranging from scornful Dark Eldar Incubi to fearsome Ork Squiggoths to Chaos Space Marines, the forsaken champions of the Dark Gods. In addition to the profiles for these and many other dreadful foes, Enemies of the Imperium includes tactics for deploying each of these threats against your Player Characters to create challenging and memorable combat encounters.



    Beyond these tactical matters, Enemies of the Imperium also focuses on the strategic position of each faction of foes in the Spinward Front. The Severan Dominate struggles desperately to maintain its position even as the Orks of Waaagh! Grimtoof barrel heedlessly down upon it (and anyone else they happen to encounter). Meanwhile, the Children of Thorns Kabal pursues its secretive agendas while stoking the fires of conflict for reasons unknown. Other factions have also flocked to the fertile war-ground that is the Spinward Front. Kroot mercenaries stalk the worlds of this realm, taking their pay from anyone who offers it or hunting worthy prey, and Chaos warbands carry out their vile depredations upon targets left vulnerable by the turmoil, seeking plunder, corrupted relics, or merely to venerate their Dark Gods through bloodshed. Each of these groups has its own objectives, strategies, and methods, and Enemies of the Imperium sheds light upon their actions in the Spinward Front and the violent battles they fight—with the Imperial Guard and with each other.

    Enemies of the Imperium is full of resources to help Game Masters tell new stories and wage new wars in the Spinward Front, and I'm looking forward to hearing about the desperate ingenuity and bitter victories of Player Characters standing against the foes and challenges this volume provides.


    Keep checking back for more in the coming weeks, and look for Enemies of the Imperium on store shelves in the third quarter of 2013. Stand firm and prepare for the fight of your life!


    I don’t want to alarm anyone, but there is a Guard vehicle in this book that I didn’t write. Shocking I know, but together we can make it through such trauma.

    Industrial Insanity - My Terrain Blog
    "GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

     
       
    Made in au
    Revving Ravenwing Biker






    Sydney, Australia

     H.B.M.C. wrote:
    I don’t want to alarm anyone, but there is a Guard vehicle in this book that I didn’t write. Shocking I know, but together we can make it through such trauma.


    I am unsure if I can live through this sort of travesty... need chocolate at times like these
       
    Made in nl
    [MOD]
    Decrepit Dakkanaut






    Cozy cockpit of an Imperial Knight

    Any word on when Hammer might hit?



    Fatum Iustum Stultorum



    Fiat justitia ruat caelum

     
       
    Made in us
    Consigned to the Grim Darkness





    USA

     H.B.M.C. wrote:
    Hey look – actual news! The first in over a month.

    Spoiler:
    FFG wrote:The Fight of Your Life
    Announcing Enemies of the Imperium, an Upcoming Supplement for Only War




    “Everything out there is trying to kill you, soldier. If you figure that out quickly enough, you might live long enough to pass it on to the next batch of fresh casualties-to-be.”
    –Private Mercito Grant

    Across the Spinward Front, Imperial Guard troopers contend with deadly adversaries, from the fanatical rebels of the Severan Dominate to the vicious Orks of Waaagh! Grimtoof, and from the insidious forces of the Dark Eldar to the profane minions of Chaos. Your mission may place you toe-to-toe with the worst the galaxy has to offer. Will you be prepared?

    Fantasy Flight Games is pleased to announce the upcoming release of Enemies of the Imperium, an upcoming supplement for Only War! This comprehensive volume gives deeper insight into the deadly foes of the Imperial Guard who lurk in the Spinward Front. Enemies of the Imperium not only contains NPC profiles and guidance on how to deploy them in battle, but it also provides considerable information on how these factions make war on the Imperium and each other. Further, Enemies of the Imperium provides rules for managing Formations to facilitate squad-level combat and new resources for Guardsmen and Support Specialist characters who have cut their teeth against these deadly foes, surviving the worst that the Spinward Front can throw at them.



    While new foes like brutal Ork Meganobz, lethal Archons, and dreaded Chaos Space Marines arm Game Masters with a host of options, new information on the factions, politics, and battlefields of the Spinward Front provides details and ideas to enhance Only War campaigns. Rules for Formations offer help running streamlined combats on a squad scale, and Veteran Talents, Kill Markers, and new Medals allow grizzled characters to earn new bonuses and abilities for their heroic battlefield endeavors.


    A Word from the Developer

    For more on Enemies of the Imperium, here’s a word from lead developer Max Brooke:

    The Imperial Guard is defined by both the stalwart valor of its soldiers and the terrible odds these troopers face whenever they take the field. From xenos monstrosities to the horrors that humans make of themselves to things more chilling still, the Spinward Front is filled savage enemies who can test the bodies and wills of even the most renowned and stubborn soldiers of the Imperial Guard.

    Enemies of the Imperium is a primer for Game Masters that covers the brutal foes Imperial Guardsmen struggle against in the Spinward Front. This volume contains deadly enemies ranging from scornful Dark Eldar Incubi to fearsome Ork Squiggoths to Chaos Space Marines, the forsaken champions of the Dark Gods. In addition to the profiles for these and many other dreadful foes, Enemies of the Imperium includes tactics for deploying each of these threats against your Player Characters to create challenging and memorable combat encounters.



    Beyond these tactical matters, Enemies of the Imperium also focuses on the strategic position of each faction of foes in the Spinward Front. The Severan Dominate struggles desperately to maintain its position even as the Orks of Waaagh! Grimtoof barrel heedlessly down upon it (and anyone else they happen to encounter). Meanwhile, the Children of Thorns Kabal pursues its secretive agendas while stoking the fires of conflict for reasons unknown. Other factions have also flocked to the fertile war-ground that is the Spinward Front. Kroot mercenaries stalk the worlds of this realm, taking their pay from anyone who offers it or hunting worthy prey, and Chaos warbands carry out their vile depredations upon targets left vulnerable by the turmoil, seeking plunder, corrupted relics, or merely to venerate their Dark Gods through bloodshed. Each of these groups has its own objectives, strategies, and methods, and Enemies of the Imperium sheds light upon their actions in the Spinward Front and the violent battles they fight—with the Imperial Guard and with each other.

    Enemies of the Imperium is full of resources to help Game Masters tell new stories and wage new wars in the Spinward Front, and I'm looking forward to hearing about the desperate ingenuity and bitter victories of Player Characters standing against the foes and challenges this volume provides.


    Keep checking back for more in the coming weeks, and look for Enemies of the Imperium on store shelves in the third quarter of 2013. Stand firm and prepare for the fight of your life!


    I don’t want to alarm anyone, but there is a Guard vehicle in this book that I didn’t write. Shocking I know, but together we can make it through such trauma.
    Must... have... book...

    I love books like this. Reminds me of the awesomeness that is Creatures Anathema.

    The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
    -- Adam Serwer
    My blog
     
       
     
    Forum Index » News & Rumors
    Go to: