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Made in us
[MOD]
Solahma






RVA

 Yodhrin wrote:
Me no think same as you.
Close but not quite. Actually, you are invoking a different concept altogether:
 Yodhrin wrote:
RPG rules should require interpretation when the characters are in an extraordinary situation, not when they're doing something completely ordinary within the setting and which the rules are supposedly written to handle.
Incorrect. Every RPG mechanic requires narrative interpretation for the simple reason that they are used to tell stories. You're getting interpretation confused with house rules. A house rule is where a group changes a published mechanic based on "local" preference. The flaming head scenario doesn't need house ruling; it just needs a GM who can do more than read directly from the rule book.

This message was edited 2 times. Last update was at 2013/08/01 07:56:43


   
Made in au
Unstoppable Bloodthirster of Khorne





Melbourne .au

 ph34r wrote:
Do you think that is an unintentional difference in rules language? Or is it meant that a man with a severely crippled leg will head explode if pistol whipped?


If it's a beta, isn't the whole point to be bringing these things to light? Or are FFG ignoring feedback or something?

As for that BS argument, it's hit or not. While I have shot living, moving targets in the past, I'll say that sometimes I've been going for a certain body part, but mostly just to hit the animal. I've never shot at humans beyond paintball, but in those firefight encounters you're really trying to hit the person more than their left arm, right bollock, etc. Degrees of success and heroic damage (or whatever it's called) would have provided you with the "you really hit him right in the nut" aspect which appears to have possibly been replaced with the new hit tables.

It seems to me that a "called shot" is in fact a subset of an aimed shot. It's aiming at a single body part, the head, for the most part. The head which is far smaller than the centre of mass, and lacks arms, legs, the head and bollocks on the outliers of it. With a higher BS you're more likely to hit the target, or the called part of the body that you've chosen to aim at.

I haven't played the beta because buying into a beta test isn't my kind of thing, and probably won't buy into DH2.0 once published because I prefer to have most of these books much more compatible with one another.

No RPG is ever going to be perfect. While this doesn't mean that the rules shouldn't be as tight as possible, any good GM will houserule, handwave or just arbitrarily decide to ignore RAW as needed for a good fun play experience. RPGs aren't the same as competitive wargames.

BTW, Baron, I've enjoyed reading your posts in this thing, but I'm genuinely curious about some of the stuff that you wrote earlier...

 BaronIveagh wrote:

And that makes me angry.

Because I look around and I see just how many of you are willing to just accept whatever they give you like it's manna from heaven.

You sit here and get gak on by GW, and FFG, and whoever else gets a WHFB/40k License and never DO anything about it, no matter how many Gotos and Wards and Finecasts they spew. Some idiots will even get up and try and defend it, even if all they can say it's 'Well, it's 40k!' like it explains every idiotic design decision, legal abuse, ultra price hike, and gak product they choose to inflict on you, because they know you'll buy it regardless of how gak it is, and insist that anyone who tries to stop you or point out the faults with this is just a 'hater'.

So you can call me 'hater', because I've had enough. I've had enough of gak products. I've had enough of absurd price hikes. I've had enough of pay 'beta' products being released by companies looking to give players the illusion of involvement without it's substance, all while padding their wallets. I'm tired of companies declaring they own the copyright on little plastic men and armor throughout history, because they think they can be that arrogant and get away with it.

And until more players start looking critically at GW, FFG, and their products, and not just buying every piece of crap that comes along, there never will be improvement.



Seriously? What do you expect people to "do"? It's a pretty binary option. Buy or Don't Buy. I guess "torrent" is a third option, along with "buy proxy models" but that's really the same as "don't buy" when you're talking about the core product. I'm under no obligation to buy everything or anything they put out. And much like Eric Cartman, "I do what I want." Which means sometimes I buy their stuff and other times I don't. I'm not sure what else you're expecting here, really? Storm the bastion? Go postal at GWHQ for "revenge"? Boycott GW and FGG?

   
Made in us
Lord of the Fleet





Seneca Nation of Indians

 Azazelx wrote:

Seriously? What do you expect people to "do"? It's a pretty binary option. Buy or Don't Buy. I guess "torrent" is a third option, along with "buy proxy models" but that's really the same as "don't buy" when you're talking about the core product. I'm under no obligation to buy everything or anything they put out. And much like Eric Cartman, "I do what I want." Which means sometimes I buy their stuff and other times I don't. I'm not sure what else you're expecting here, really? Storm the bastion? Go postal at GWHQ for "revenge"? Boycott GW and FGG?


My point was they buy it anyway, even though they know it's crap, when they should just Not Buy it. Until people stop buying crap products just because 'It's Warhammer/40k!' they're just going to keep producing crap products. The sort of willful blindness to this fact has become almost endemic in the 40k fanbase because they've been gak on so much for so long that they just accept it, and even try to defend it with all sorts of mental gymnastics, like they're suffering from Stockholm Syndrome, and attack anyone who doesn't as a 'hater' or 'Not a *REAL* fan.'

Until players realize that they have the power to STOP this, simply by not buying crap products, the Gotos and Wards and Finecasts will keep right on coming,

This message was edited 1 time. Last update was at 2013/08/01 10:21:33



Fate is in heaven, armor is on the chest, accomplishment is in the feet. - Nagao Kagetora
 
   
Made in gb
Stone Bonkers Fabricator General




We'll find out soon enough eh.

 Manchu wrote:
 Yodhrin wrote:
Me no think same as you.
Close but not quite. Actually, you are invoking a different concept altogether:
 Yodhrin wrote:
RPG rules should require interpretation when the characters are in an extraordinary situation, not when they're doing something completely ordinary within the setting and which the rules are supposedly written to handle.
Incorrect. Every RPG mechanic requires narrative interpretation for the simple reason that they are used to tell stories. You're getting interpretation confused with house rules. A house rule is where a group changes a published mechanic based on "local" preference. The flaming head scenario doesn't need house ruling; it just needs a GM who can do more than read directly from the rule book.


Out of interest, is there a way to report a mod, or do I just have to sit here and keep having my intelligence insulted without being able to properly respond?

I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.

"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
-----
"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal 
   
Made in us
Lord of the Fleet





Seneca Nation of Indians

 Yodhrin wrote:

Out of interest, is there a way to report a mod, or do I just have to sit here and keep having my intelligence insulted without being able to properly respond?


How do you think he's still a mod?


In all seriousness, Alpharius poking his head in every now and then shows that the other mods ARE watching this, and likely WILL step in if things get out of hand. Manchu, while being rather... thick, has not yet crossed the line, so to speak.

This message was edited 2 times. Last update was at 2013/08/01 16:02:30



Fate is in heaven, armor is on the chest, accomplishment is in the feet. - Nagao Kagetora
 
   
Made in gb
Stone Bonkers Fabricator General




We'll find out soon enough eh.

Ach forget it, it's not worth the bother. You evidently have a much thicker skin than me Baron.

I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.

"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
-----
"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal 
   
Made in us
[DCM]
-






-

Since apparently it needs to be said...

Rule #1 applies for everyone, all the time.

It probably should also be noted that continually accusing others of one thing or another is something to be avoided as well. Many times this is a problem when people accuse someone of 'trolling', but there are plenty of other ways this can cause trouble too.

The yellow "Mod Alert" button works fine for any instance of rule breaking that anyone feels has happened at anytime by anyone.

   
Made in us
[MOD]
Solahma






RVA

 BaronIveagh wrote:
Manchu, while being rather... thick
"Thick" must mean to you when someone reads the rules before reviewing them and/or reads them for some reason besides justifying a pre-existing review. By that definition, I gladly admit to being rather thick. But to me, "thick" means the opposite: when someone insists on reading the rules in the least sensible manner imaginable.

This message was edited 1 time. Last update was at 2013/08/01 19:11:41


   
Made in us
Lord of the Fleet





Seneca Nation of Indians

 Manchu wrote:
...when someone insists on reading the rules in the least sensible manner imaginable.


You mean 'as written'?

Manchu, you've tried several times now to get me to break the rules I operate under here on Dakka, rules requested by various admins. It's not happening, give it up, because all you're doing is insulting people who don't agree with you's intelligence and capability as GMs.

The purpose of a beta is to study RAW, and it RAW requires constant revision or resorting to 'what they intended' house-rules, then RAW is broken. Implying that people who criticize this are bad GMs is grasping at straws. I'll point out that HBMC doesn't appear too happy about it either, based on what little he can post at all on the subject without getting in hot water. I think it safe to say he played it more than any of us.

This message was edited 2 times. Last update was at 2013/08/01 22:06:17



Fate is in heaven, armor is on the chest, accomplishment is in the feet. - Nagao Kagetora
 
   
Made in au
Unstoppable Bloodthirster of Khorne





Melbourne .au

 BaronIveagh wrote:

My point was they buy it anyway, even though they know it's crap, when they should just Not Buy it. Until people stop buying crap products just because 'It's Warhammer/40k!' they're just going to keep producing crap products. The sort of willful blindness to this fact has become almost endemic in the 40k fanbase because they've been gak on so much for so long that they just accept it, and even try to defend it with all sorts of mental gymnastics, like they're suffering from Stockholm Syndrome, and attack anyone who doesn't as a 'hater' or 'Not a *REAL* fan.'

Until players realize that they have the power to STOP this, simply by not buying crap products, the Gotos and Wards and Finecasts will keep right on coming,


It's all getting a bit high horse, elitist and subjective here. I might think Britney Spears is crap, but she sure has a lot of fans. While I've only got a few finecast models and basically don't buy them, I'm alright with buying books I'd like to own, read or use. 1st Edition DH has a lot of issues, IMO as do most RPG systems.

However you're getting into "It's all crap, people know it's crap, or they should know it's crap. I know better than everyone, and everyone should like what I like and do as I say." rant-tastic territory here. While I'll reiterate that I have little to no interest in DH2.0 at this stage, I do have to remind you that you get to be the decider of what other people buy when you pay for their stuff.


   
Made in us
Lord of the Fleet





Seneca Nation of Indians

 Azazelx wrote:

It's all getting a bit high horse, elitist and subjective here. I might think Britney Spears is crap, but she sure has a lot of fans. While I've only got a few finecast models and basically don't buy them, I'm alright with buying books I'd like to own, read or use. 1st Edition DH has a lot of issues, IMO as do most RPG systems.

However you're getting into "It's all crap, people know it's crap, or they should know it's crap. I know better than everyone, and everyone should like what I like and do as I say." rant-tastic territory here. While I'll reiterate that I have little to no interest in DH2.0 at this stage, I do have to remind you that you get to be the decider of what other people buy when you pay for their stuff.


Hm.... the music comparison jumps between subjective (music taste) and objective (finecast). I'm talking about we can objectively say are crap. Broken rules systems, total disregard for continuity, poorly cast minis (Seriously, when one of the ways to spot re-casters is the absence of flaws and crisp, clean casts with lots of detail compared to the original, something is wrong) and a PR department that flip flops between blaming rules being bad on GW being a minis company and minis being bad because GW is a game company.

And to counter riposte, the rest of us are paying for what people buy when they buy crap products. Because then they don't fix the things that are wrong and keep producing crap products. The idea that 'what's good for Me is more important than what's good for Everyone' is why GW hasn't changed yet and we get a yearly price hike and minis full of air holes and no real continuity. I can't say I know whats good for you, personally, but I don't think it egocentric to suggest that we're all getting hosed by this and will continue to do so until the majority of the fanbase says 'Stop, enough is enough.'. Yes, there have been good products, but they feel more like they were produced by accident or because someone at FFG/GW cared enough to put the extra effort in, rather than as a matter of high standards of quality being maintained by the company (granted, this is more a problem with GW than FFG, but still).


Fate is in heaven, armor is on the chest, accomplishment is in the feet. - Nagao Kagetora
 
   
Made in us
[MOD]
Solahma






RVA

Again, we're talking about one entry out of ~20 on each of 9 tables. The entry in question works fine except in the case of being triggered by the burning condition, in which it could still work fine if the GM did more than read straight off the table. This is hardly a case of FFG being idiotic, lazy, out to get you, etc, etc, etc.

   
Made in au
Unstoppable Bloodthirster of Khorne





Melbourne .au

 BaronIveagh wrote:

Hm.... the music comparison jumps between subjective (music taste) and objective (finecast). I'm talking about we can objectively say are crap. Broken rules systems, total disregard for continuity, poorly cast minis (Seriously, when one of the ways to spot re-casters is the absence of flaws and crisp, clean casts with lots of detail compared to the original, something is wrong) and a PR department that flip flops between blaming rules being bad on GW being a minis company and minis being bad because GW is a game company.

And to counter riposte, the rest of us are paying for what people buy when they buy crap products. Because then they don't fix the things that are wrong and keep producing crap products. The idea that 'what's good for Me is more important than what's good for Everyone' is why GW hasn't changed yet and we get a yearly price hike and minis full of air holes and no real continuity. I can't say I know whats good for you, personally, but I don't think it egocentric to suggest that we're all getting hosed by this and will continue to do so until the majority of the fanbase says 'Stop, enough is enough.'. Yes, there have been good products, but they feel more like they were produced by accident or because someone at FFG/GW cared enough to put the extra effort in, rather than as a matter of high standards of quality being maintained by the company (granted, this is more a problem with GW than FFG, but still).


Well, it comes down to the fact that while you and I might both agree that finecast is crap, there are apparently people out there who think it's great. My main issues with it (and I'd guess yours as well) would be poor quality control and price. I'm sure we'd be in agreement on the quality of Britney's music as well - but there are those lucky ones out there who have gotten a good run of finecast product, and also those who enjoy Britney's dulcet tones.

I don't think the design studio at GW deliberately try to put out bad products, nor do I think Mat (Matt?) Ward consideres himself a bad writer, nor do I think he's deliberately trying to destroy 40k. The same applies to the FFG writers - and it comes down to an argument of of "I'm right" between those in the positions of power (Ward, FFG, etc) and those of us who might disagree. I personally think Trish Carden (Morrison) and Bob Olley are both by and large awful sculptors who occasionally luck into making a good model, but I don't think either of them tries to produce awful work - I think it's just their particular aesthetic.


   
Made in ca
Posts with Authority




I'm from the future. The future of space

My thinking has always been that the second you admit that the GM has to step in to make something work, you're admitting that it doesn't work.

The GM should be making judgement calls and interpreting results into the fiction, not setting aside rules because they don't work. The designer and developers should be the ones catching the rules that just don't work.

In this case, how hard is it to add a note for the crit tables that explosions don't apply to fire based crits?

Balance in pick up games? Two people, each with their own goals for the game, design half a board game on their own without knowing the layout of the board and hope it all works out. Good luck with that. The faster you can find like minded individuals who want the same things from the game as you, the better. 
   
Made in us
[MOD]
Solahma






RVA

Not hard at all; but it's arguably unnecessary: the issues seems to be the flavor text rather than the mechanic. If anything, there should be a note that applies to every entry on every table -- "the flavor text is a suggestion; GMs are free to substitute other narrative if they like." Then again, that note really applies to RPG rule sets always and everywhere.

   
Made in gb
Soul Token




West Yorkshire, England

 Manchu wrote:
Not hard at all; but it's arguably unnecessary: the issues seems to be the flavor text rather than the mechanic. If anything, there should be a note that applies to every entry on every table -- "the flavor text is a suggestion; GMs are free to substitute other narrative if they like." Then again, that note really applies to RPG rule sets always and everywhere.


I understand what you're saying, but at a certain point the question arises; why am I spending quite a big lump of cash on a rules set, so I can then ignore the rules and make up my own? I could do that for free.

I'm having flashbacks to Exalted threads back on RPG.net now.

"The 75mm gun is firing. The 37mm gun is firing, but is traversed round the wrong way. The Browning is jammed. I am saying "Driver, advance." and the driver, who can't hear me, is reversing. And as I look over the top of the turret and see twelve enemy tanks fifty yards away, someone hands me a cheese sandwich." 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 frozenwastes wrote:
The GM should be making judgement calls and interpreting results into the fiction, not setting aside rules because they don't work.


Pretty much this. The solution to a functionally broken rule shouldn't be "just house rule it". Rules that do not work should be amended.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Lord of the Fleet





Seneca Nation of Indians

 frozenwastes wrote:

The GM should be making judgement calls and interpreting results into the fiction, not setting aside rules because they don't work. The designer and developers should be the ones catching the rules that just don't work.


THIS.

And Manchu, while I'm sure the 'skull exploding' part could be waived as 'flavor text', the 'everyone for 1d10 meters must evade or gain the burning condition and make a Fear check' is pretty damn 'crunchy'. That's not open to a whole lot of interpretation there. As GM, I most certainly can ignore it, but that does not equate that it is not SERIOUSLY flawed, and since the entire point of a beta is 'Does RAW have flaws?' the answer in this case is most definitely YES.


Fate is in heaven, armor is on the chest, accomplishment is in the feet. - Nagao Kagetora
 
   
Made in us
[MOD]
Solahma






RVA

 Elemental wrote:
why am I spending quite a big lump of cash on a rules set, so I can then ignore the rules and make up my own? I could do that for free
 H.B.M.C. wrote:
The solution to a functionally broken rule shouldn't be "just house rule it". Rules that do not work should be amended.
 BaronIveagh wrote:
As GM, I most certainly can ignore it, but that does not equate that it is not SERIOUSLY flawed
I completely agree that the ability to house rule a game is not an excuse for publishing poor rules. But I don't think that point is applicable in this case. As I explained to Yodhrin above, there is a difference between a house rule (where a GM changes a published rule because the particular group favors a different mechanic) on the one hand and the GM's constant duty to interpret mechanics into story on the other. Entry 30+ on Table 7-6 is not broken mechanically; the splash damage feature is supposed to be bad news for bystanders. The only issue with the entry is the flavor text: when people's heads are on fire, they do not necessarily explode. Ignoring the flavor text but keeping the mechanic is not house ruling; it's a matter of the usual task of the GM, weaving a narrative out of the rules. There is more than one way to narrate the mechanic at play; the published flavor text is simply an example.

This message was edited 1 time. Last update was at 2013/08/03 19:10:48


   
Made in us
Longtime Dakkanaut




 BaronIveagh wrote:
 frozenwastes wrote:

The GM should be making judgement calls and interpreting results into the fiction, not setting aside rules because they don't work. The designer and developers should be the ones catching the rules that just don't work.


THIS.

And Manchu, while I'm sure the 'skull exploding' part could be waived as 'flavor text', the 'everyone for 1d10 meters must evade or gain the burning condition and make a Fear check' is pretty damn 'crunchy'. That's not open to a whole lot of interpretation there. As GM, I most certainly can ignore it, but that does not equate that it is not SERIOUSLY flawed, and since the entire point of a beta is 'Does RAW have flaws?' the answer in this case is most definitely YES.


Fire is the sacred element of Khorne. The universe has come into such a state that Khorne's immense power causes anyone who dies from fire to spread the slaughter one final time. As the last breath of life leaves the flaming victim's lips, a cry of "BLOOD FOR THE BLOOD GOD!" resonates within the minds of everyone nearby, and they too sometimes burst into flame as a result of Khorne's wrath. Again, this is universal and guaranteed, such is Khorne's power.

BLOOD!
   
Made in us
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Seneca Nation of Indians

TiamatRoar wrote:

Fire is the sacred element of Khorne. The universe has come into such a state that Khorne's immense power causes anyone who dies from fire to spread the slaughter one final time. As the last breath of life leaves the flaming victim's lips, a cry of "BLOOD FOR THE BLOOD GOD!" resonates within the minds of everyone nearby, and they too sometimes burst into flame as a result of Khorne's wrath. Again, this is universal and guaranteed, such is Khorne's power.

BLOOD!


.... but if it is instead Slaanesh who is ascendent wouldn't they explode in a shower of ****** and make everyone hit horny? Throne alone knows what would happen if Tzeench is the one who's power dominates...


Fate is in heaven, armor is on the chest, accomplishment is in the feet. - Nagao Kagetora
 
   
Made in us
[MOD]
Solahma






RVA

 BaronIveagh wrote:
but if it is instead Slaanesh who is ascendent wouldn't they explode in a shower of ****** and make everyone hit horny?
Now you're thinking F.A.T.A.L.

   
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Versteckt in den Schatten deines Geistes.

A new release for Deathwatch!

FFG wrote:The Long Watch
The Emperor's Chosen, A Deathwatch Supplement, Is Now On Sale




"Do not go to the Emperor’s side mourning the passing of your life. Die with pride, for you did so with honour in the name of the Emperor and the Primarchs. Sing your death song, write the final lines of your saga, discharge your death oath. Do all these things not as if you take your leave of this life, but as if you are returning home."
-Deathwatch Chaplain Titus Strome

The will of the Emperor sends the Deathwatch through the most deadly regions of space, including the Jericho Reach, where the Deathwatch currently guards the universe as a sword against the darkness. The service of the Emperor is grim and dangerous, and only a few attain the honor of becoming a veteran of the Deathwatch. Those who survive are truly chosen by the Emperor.

The Emperor’s Chosen, a new supplement for Deathwatch, is now available at your local retailer and through our webstore! With it, you and your Battle-Brothers can experience the full weight of glory and responsibility laid upon the shoulders of those who have become Deathwatch veterans.

As we examined in a past preview, Deathwatch veterans can become figures of myths and legends. The Emperor’s Chosen reveals the details of the lives and deaths of many of those honored ancestors. In addition to the memories of ancient heroes, this supplement also provides options for establishing a Heroic Legacy for your own Kill-team. By collectively spending experience points, a Kill-team can ascend together to the status of veterans, unlocking a series of new offensive and defensive roles that all members of the Kill-team can use. These roles are often vital in combat, including the vigilant Shepherd of Battle, who herds the enemy to the optimum position, or the Denier of Witches, dedicated to throwing off the Warp-craft of enemy psykers.



Purchasing a Heroic Legacy Package with experience points also allows a Kill-team to access new Manoeuvres and strategic options. These tactics allow a team to perform all-new offensive, defensive, and tactical Manoeuvres. Whether laying down Enfilading Fire, making a Feigned Flight, or Reinforcing other Battle-Brothers, these new Manoeuvres can tip the balance of the battle in favor of the Deathwatch.

In addition, The Emperor’s Chosen invites you to take part in a new adventure of terrifying proportions. Your team of Battle-Brothers must attempt to complete a mission begun by some of the Deathwatch’s greatest martyrs, and reclaim a relic for the Omega Vault. The journey is fraught with peril, as the Kill-team must defeat both evil monstrosities and the dark servants of the Ruinous Powers in order to stop an unholy ritual invoking the fearsome powers of Chaos!


A Word From the Developer

For more on The Emperor’s Chosen, here’s a word from developer Tim Flanders:

It is hard to define the greatest strength of the Battle-Brothers of the Adeptus Astartes. Each Battle-Brother is the Emperor’s wrath made manifest, bringing to bear the might of entire armies and possessing an adamantine will. However, I’ve always felt that the true strength of the Space Marines is the bond of brotherhood formed from decades of service in the name of the Emperor. In the Deathwatch this bond is possibly even more important than it is among other Space Marine Chapters, as a Kill-team must overcome the inherent differences between the individual Battle-Brothers to become a highly effective fighting force unto itself.



It was this notion of history and brotherhood that informed the development of The Emperor’s Chosen. The newest supplement for Deathwatch presents players with the opportunity to play Deathwatch Space Marines at their finest, with the experience of history guiding their actions and their trust in the Battle-Brother next to them driving them onward. This book provides players and GMs with the opportunity to follow in the footsteps of those legendary Kill-teams whose names are recorded in the histories of Watch Fortress Erioch, and it offers them the tools to take their place beside the most famous Space Marines of the Jericho Reach.


Are you prepared to advance in the Deathwatch, and walk in the footsteps of legends? Continue your watch, prepare for deadly action, and test your resolve against the perils of the darkness! Head to your local retailer, or our webstore and pick up a copy of The Emperor’s Chosen today!



I don't want to unfairly judge this book. I've only read half of it, and while we weren't the biggest fans of that half there's still the other half of the book and that may be pure gold. Who knows?

Either way we found that Heroic Legacies were an immensely over-complex system of "Not-Squad Modes" that cost XP to gain and generally didn't do anything the Marines either couldn't do already or didn't need to have in the first place. But, again, that could have changed since play-testing. Plus the adventure that's in the book was quite frustrating as it just wasn't challenging (and that's not a dig at the writer, a man I've worked with on other FFG projects - he's a good guy!). Fun story which I really enjoyed, but as a GM it difficult to run.

But again, this was during play-testing. I have no idea how much this book has changed since then and we've only seen half of it, so I cannot judge the whole book on those two chapters alone. Artwork at least looks amazing, as always.

I'll still be purchasing it.

This message was edited 2 times. Last update was at 2013/08/10 04:22:11


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
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We'll find out soon enough eh.

 H.B.M.C. wrote:
Artwork at least looks amazing, as always.

I'll still be purchasing it.


Has FFG ever considered doing a "Collected Visions"-style compilation artbook, do you know? I have some poor quality low-res versions of some of the images on my computer cribbed from the artists' Deviantart pages, but I'd pay though the nose to have a book of high-quality prints to reference as I can with Emperor's Will and Visions.

I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.

"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
-----
"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal 
   
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Hyderabad, India

 Yodhrin wrote:
 H.B.M.C. wrote:
Artwork at least looks amazing, as always.

I'll still be purchasing it.


Has FFG ever considered doing a "Collected Visions"-style compilation artbook, do you know? I have some poor quality low-res versions of some of the images on my computer cribbed from the artists' Deviantart pages, but I'd pay though the nose to have a book of high-quality prints to reference as I can with Emperor's Will and Visions.


i think GE ultimately owns all art. Hasn't some of the FFG art shown up in BL books?

 
   
Made in nl
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Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight

It has, or at least some Deathwatch art has shown up in the Emperor's Might artbook.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
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RVA

FFG Announced No Surrender For Only War



“We have come to retake what belongs to the Emperor from those who dared to turn against him. Know that you serve a just and divine cause. Your faith in Him shall shield you from any attack.”
–Preacher Wyatt Dreeble

Reclaim Lycurgos For the Emperor!

The courageous men and women of the Imperial Guard stand tall against the threats to mankind. In No Surrender, an adventure supplement for Only War, guardsmen serving in the Spinward Front must face the secessionist traitors, the Severan Dominate, whose forces have taken over the Lycurgos star fort, and are using it as a base for their treacherous deeds. In No Surrender, an expanded, three part adventure, you and your unit of guardsmen must work to reclaim this star fort for the Emperor! Lead Developer Tim Flanders previews the dangers that await in No Surrender!

A Word From the Developer

No Surrender is the first Only War supplement I have had the pleasure of working on and it was quite a blast. It was fun getting into the headspace of the Imperial Guard, getting my mental boots on the ground and standing imaginary shoulder to imaginary shoulder with the men and women of the Imperial Guard. But No Surrender is not your typical engagement for the Imperial Guard.

The setting for this campaign is the Lycurgos star fort, a massive orbital battle station controlled by the Severan Dominate that hangs in the void above a planet of vital importance to the traitor’s war effort. In order to take the planet below, the Imperial Guard must first eliminate the threat of the star fort. A station of such ancient power is far too valuable to the war effort to simply be obliterated by naval bombardment. As such, it falls to the Imperial Guard to assault the station itself, to take it back from the inside out.

This, of course, is no easy task, especially for the men and women fighting and dying to secure a landing zone for the bulk of the Imperial Guard forces; the players will know, first hand just how difficult a task this really is, as they are on the first waves! Once the landing is secure, the Imperial Guard must root out the entrenched forces of the Severan Dominate.

As they push deeper into the star fort, they face dangers in every form and on every front and they may just find something they never expected.

No Surrender contains all the elements of siege, assault, landing, and guerrilla warfare that characterizes the great war epics of film and literature, but all set firmly in the grim, brutal warfare of the 41st millennium! Fans of Only War are sure to love No Surrender, and should their characters survive, they just might become heroes of the Spinward Front!

Thanks, Tim!

Keep checking back for previews of No Surrender! Then, prepare to assault the Lycurgos star fort in the name of the Emperor in the fourth quarter of 2013!


http://www.fantasyflightgames.com/edge_news.asp?eidn=4294

   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Imperial Knight

Pity that the artist didn't get the Vostroyan lasguns right.



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Fiat justitia ruat caelum

 
   
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Death-Dealing Dark Angels Devastator





The Village Hidden in Bureaucracy

Announcer: "We've secretly replaced the Vostroyans' family-heirloom lasguns with rich Folgers-Crystal-pattern Hellguns. Let's see if they notice!"

Vostroyan rifleman: "Bah! These are not Hellguns! These are regular lasguns with 'Hellgun' written on them in grease pencil!"

Announcer: "Whoops! They noticed."

veho sicut tu furabar 
   
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Seneca Nation of Indians

I also notice the 'lasguns' are actually autoguns from the muzzle flash. Mind you, they're all fethed right now, because this is a space station. A closed, sealed structure. That they're using flamers in. With that much fire around.... they'd run out of air in a few min, even in a area that big.

This message was edited 1 time. Last update was at 2013/08/13 14:02:15



Fate is in heaven, armor is on the chest, accomplishment is in the feet. - Nagao Kagetora
 
   
 
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