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Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Powerguy wrote:
 wuestenfux wrote:
bit81 wrote:
not read the white dwarf battle report didnt think it was out yet

and armour woulnt make it easy to kill give it its super heeavy stats lets face it a knight would have a nice 2-3 structure points( 6-9 hullpoints)

so whats its toughness then got to be 8+ with at least 6-8 wounds and prob a 300-380pts prics tag

Here you go:
Wraithknight (heavy support 240 points)
-Strong Profile (s10 T8 W6 AS 3+, Jumppack
- 2 heavy phantom lasers (23" S10 AP 2 instant death on wound rolls of 6)
- alternative equipment possible - for example close combat weapons with a 5+ invul and blind special rule or a S6 5" Blast with ap 2. with 5+ invul and blind special rule.


Where did you get that info from? Since I know for a fact that the Suncannons (one of the two big primary weapon options it can take) are S6 AP2 Heavy 3 Small Blast, which makes the rest of that info somewhat unreliable.

Go a few pages down...
   
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 unmercifulconker wrote:
Apocalypse game, 10+ Wraith Knights, all I am gonna say.


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Nottinghamshire, UK

So the Wraith Knight is T8, but not immune to poison?

I probably ought to convert another squad of Sternguard...

Driven away from WH40K by rules bloat and the expense of keeping up, now interested in smaller model count games and anything with nifty mechanics. 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

 Fezman wrote:
So the Wraith Knight is T8, but not immune to poison?

I probably ought to convert another squad of Sternguard...

Well, DE will have a field day to take such a monstrosity down in a single round of shooting. It works against a Dreadknight, so why not versus a WR?
Sternguard with meltas or plasma guns? The latter should be more effective even if they wound on 5+.

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Norn Queen






 wuestenfux wrote:
 Fezman wrote:
So the Wraith Knight is T8, but not immune to poison?

I probably ought to convert another squad of Sternguard...

Well, DE will have a field day to take such a monstrosity down in a single round of shooting. It works against a Dreadknight, so why not versus a WR?
Sternguard with meltas or plasma guns? The latter should be more effective even if they wound on 5+.


Tyranids are going to have fun getting models with Implant Attacks into combat with it. 6 to wound? AP2 Instant Death. Better pass that Invulnerable save!

My friends Wraithlord went down to a Broodlord like this. He didn't find it as funny as I did.

This message was edited 1 time. Last update was at 2013/05/24 12:51:36


 
   
Made in gb
Ichor-Dripping Talos Monstrosity






 wuestenfux wrote:
 Fezman wrote:
So the Wraith Knight is T8, but not immune to poison?

I probably ought to convert another squad of Sternguard...

Well, DE will have a field day to take such a monstrosity down in a single round of shooting. It works against a Dreadknight, so why not versus a WR?
Sternguard with meltas or plasma guns? The latter should be more effective even if they wound on 5+.
As I said before:
60 Splinter Shots To reliably down a Wraithknight. (10 Splinter Cannons, or 5 Venoms)
or, 18 Dark Lance shots (18 Lances / Blasters, or 6 Ravagers / Blasterborn), or with a 5+ invun save, 27 Dark Lances (9 Ravagers)

If it's Fortuned it'll take 160 shots with Splinter Weapons to kill it. (or 14 Venoms.)

It's still going to take a fairly large amount of fire to down it - leaving the rest of the army to do as it pleases.

   
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As a lazy man, I for one welcome the addition of these insanely large/insanely costly new 40k units.

   
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http://voidhunters.blogspot.co.uk/2013/04/building-eldar-bright-stallion.html

Now to build one of those going to town on a rhino/greater daemon/dreadnought, if you know what I mean...

This message was edited 1 time. Last update was at 2013/05/24 13:29:37


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An Eldar, bizarrely dressed in a customised suit of power armour and standing on a shield borne by two servants, was carried forth out of the crowd. Raising his Daemon weapon, he shouted three abrupt words:
"Thin! YOUR! PAINTS!"
With that, every member of the warhost screamed out their own battlecry; only a few that I heard were "WOLVES FOR THE WOLF GOD, WOLVES FOR THE WOLF THRONE!", "METAL BAWKSES!", and, strangest of all, "CREEEEEEEEEEEEEEEED!". However, after a few seconds, all these shouts were replaced with a single, simultaneous battlecry:
"DAKKA DAKKA DAKKA! 'ERE WE GO, 'ERE WE GO, 'ERE WE GO!" Upon shouting this, the entire army charged down the hill, guns blazing." - extract from the report of Colonel Montague, Cadian 12th, on the "Gugalle Incident".
 
   
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 Fezman wrote:
So the Wraith Knight is T8, but not immune to poison?

I probably ought to convert another squad of Sternguard...


Why would it be immune to poison due to T8? Also seeing as it has a 5++, does it really need to sit in cover? I have to say that a 9" model should not be able to claim cover from hiding behind a couple of trees...
   
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Boom! Leman Russ Commander




Northampton

Whereas I can see the WK being a pain, has it got such a high dmg output to make it a priority target?

I don't think so.

Mr Mystery wrote:Suffice to say, if any of this is actually true, then clearly Elvis is hiding behind my left testicle, and Lord Lucan behind the right.
 
   
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Scotland

Nocturnus wrote:


Why would it be immune to poison due to T8? Also seeing as it has a 5++, does it really need to sit in cover? I have to say that a 9" model should not be able to claim cover from hiding behind a couple of trees...


That was a supposed rumour and/or wishlisting that wraith units would be immune to poison.

Well if it were behind a Bastion, for example, it could get a 3+ cover save. Or if it were night fighting, a tall ruin could give it a 2+ cover save.

Iranna.


Automatically Appended Next Post:
Puscifer wrote:
Whereas I can see the WK being a pain, has it got such a high dmg output to make it a priority target?

I don't think so.


A potential 6 S6 AP2 small blasts would make me think otherwise...

Iranna.

This message was edited 1 time. Last update was at 2013/05/24 13:39:31


 
   
Made in us
Morphing Obliterator






6 S6 AP2 Blasts? And shoulder mounted weaponry? Yeah, that should worry you if you don't have a reliable way to kill it quickly.

See, you're trying to use people logic. DM uses Mandelogic, which we've established has 2+2=quack. - Aerethan
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New Zealand

 Iranna wrote:
Powerguy wrote:


Where did you get that info from? Since I know for a fact that the Suncannons (one of the two big primary weapon options it can take) are S6 AP2 Heavy 3 Small Blast, which makes the rest of that info somewhat unreliable.


I'm surprised you know that for a fact, given the codex isn't even up for pre-order yet.

Iranna.


True, but I have seen that White Dwarf, and those stats are one of the few things that is pretty easy to make out. Go find my earlier post in this thread.
   
Made in nl
Jovial Plaguebearer of Nurgle






 Enigma wrote:
 Robbietobbie wrote:
str10 t8 makes all my tyranid MC's sad little panda's


Poison + boneswords? Shouldn't that do the trick?


Not saying there aren't any counters to a t8 MC, just saying it makes the str and t of the average tyranid MC even more annoyingly low
   
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Ruthless Interrogator





Ann Arbor, MI

 Robbietobbie wrote:
 Enigma wrote:
 Robbietobbie wrote:
str10 t8 makes all my tyranid MC's sad little panda's


Poison + boneswords? Shouldn't that do the trick?


Not saying there aren't any counters to a t8 MC, just saying it makes the str and t of the average tyranid MC even more annoyingly low
T5 Daemon Prince sheds a single tear.
   
Made in us
Regular Dakkanaut




Riptide is harder to kill on average that the WK with its built in 5+ invul (upgradeable to 3+). The WK can have a 5+ invul but has to sacrifice one of its main guns to do so. In an environment where missiles/poison weapons and tesla are so common, the 2+ save means so much more than the T8 and extra wound.

@Ovion, 5 Venoms to take down a WK, they cost less than the WK will (most likely) so it seems you have plenty of points left in your army to deal with the rest of the eldar army. If the WK is fortuned it gets more difficult, true, but also now the Eldar player is putting more points of his army into the WK.

I am not saying the WK is good or bad, I just think people are over reacting to the rumors. At its size, everything on the table is going to be able to see/shoot at it, at least the Riptide is smaller and able to actually get out of sight behind buildings or forests.
   
Made in se
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Lost in time and space...

 Robbietobbie wrote:
 Enigma wrote:
 Robbietobbie wrote:
str10 t8 makes all my tyranid MC's sad little panda's


Poison + boneswords? Shouldn't that do the trick?


Not saying there aren't any counters to a t8 MC, just saying it makes the str and t of the average tyranid MC even more annoyingly low


Sure, I can agree on that. But even then. A WL can't feel pain, cant suffer from shock, blood loss and there's no muscles or tendons to tear. I feel that the T8 in justified... but that doesn't mean I think some of the nastier 'nids should have it as well.
And believe me, my current WLs do NOT like rending

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Why does everyone seem to assume we are talking about only ONE Wraithknight? It could just be me, but I would definitely (If I were to play Eldar) take two even at 1500 points, for redundancy, and because I know that there would be little my opponent could do to them at that points level.

It probably is just me, I'll admit it.


Automatically Appended Next Post:
Why does everyone seem to assume we are talking about only ONE Wraithknight? It could just be me, but I would definitely (If I were to play Eldar) take two even at 1500 points, for redundancy, and because I know that there would be little my opponent could do to them at that points level.

It probably is just me, I'll admit it, although price might be a mitigating factor.

This message was edited 1 time. Last update was at 2013/05/24 14:11:13


See, you're trying to use people logic. DM uses Mandelogic, which we've established has 2+2=quack. - Aerethan
Putin.....would make a Vulcan Intelligence officer cry. - Jihadin
AFAIK, there is only one world, and it is the real world. - Iron_Captain
DakkaRank Comment: I sound like a Power Ranger.
TFOL and proud. Also a Forge World Fan.
I should really paint some of my models instead of browsing forums. 
   
Made in ca
Regular Dakkanaut





10 hours or so until preorders go up! I like the rumored stats/rules for the fighter but I am really wondering about the bomber as it seems, from a fluff point of view, would fit better with my Ulthwe force.

This message was edited 1 time. Last update was at 2013/05/24 14:16:35


 
   
Made in gr
Furious Fire Dragon





Athens Greece

The main advantage of the WK is that in fact it is a huge wraithlord. Until people get used to the fear factor it causes they will shoot the crap out of it and neglect the rest of the eldar army that will tear their army to shreds. Exactly the same thing that happened with wraithlords during 3rd and 4th edition.
Being mobile means that it will be much more annoying than a wraithlord or two. Remember eldar army is all about synergy, and not how strong single units are.

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If the Wraith Knight only has a 3+ save....even a lowly GKSS with halberds could walk up and Force Weapon it in 1 hit...You can only pass so many 5++. Force Weapons + hammerand = Wound on 6 with upto 30 attacks on the charge. A DK would eat it...Well going on what we know so far anyway.

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Scotland

 Messy0 wrote:
If the Wraith Knight only has a 3+ save....even a lowly GKSS with halberds could walk up and Force Weapon it in 1 hit...You can only pass so many 5++. Force Weapons + hammerand = Wound on 6 with upto 30 attacks on the charge. A DK would eat it...Well going on what we know so far anyway.


How is a GKSS using both Hammerhand and Force Weapons?

Iranna.

 
   
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Rick Priestley said it best:
Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! The modern studio isn’t a studio in the same way; it isn’t a collection of artists and creatives sharing ideas and driving each other on. It’s become the promotions department of a toy company – things move on!
 
   
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Purposeful Hammerhead Pilot





London

 Iranna wrote:
 Messy0 wrote:
If the Wraith Knight only has a 3+ save....even a lowly GKSS with halberds could walk up and Force Weapon it in 1 hit...You can only pass so many 5++. Force Weapons + hammerand = Wound on 6 with upto 30 attacks on the charge. A DK would eat it...Well going on what we know so far anyway.


How is a GKSS using both Hammerhand and Force Weapons?

Iranna.


Banner (unless its only Terminators/Paladins that can take banners IIRC GKSS can too) or IC with the squad. Mix in a GM some Rad 'Nades or even worse Draigo and your sorted.

This message was edited 2 times. Last update was at 2013/05/24 14:45:26


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Athens Greece

Regarding WYSIWYG do you think that assembling the eldar flyer as a bomber and magnetizing the weapons will allow me to use it either way I want?

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It should work unless the random wings have an in-game effect.

See, you're trying to use people logic. DM uses Mandelogic, which we've established has 2+2=quack. - Aerethan
Putin.....would make a Vulcan Intelligence officer cry. - Jihadin
AFAIK, there is only one world, and it is the real world. - Iron_Captain
DakkaRank Comment: I sound like a Power Ranger.
TFOL and proud. Also a Forge World Fan.
I should really paint some of my models instead of browsing forums. 
   
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Satellite of Love

Why does everyone seem to assume we are talking about only ONE Wraithknight? It could just be me, but I would definitely (If I were to play Eldar) take two even at 1500 points, for redundancy, and because I know that there would be little my opponent could do to them at that points level.
Two sounds great, but the price! Ouch.

It probably is just me, I'll admit it, although price might be a mitigating factor.
Yes, it certainly might be a factor that prevents some people from buying even one of these otherwise wonderful models. Still, I'm sure some people who can afford it will have more than one. Many Tau players are already fielding multiple Riptides in spite of the high price tag on that.

Frankly, I think the price on the Wraithknight is less disturbing (nasty though it is) than the roughly 88% price increase on the Dire Avengers. Since its first release the set has gone from $30 to $37.25, not too terrible, but effectively jumping to $70 for the same ten models all in one go will seem like highway robbery to anyone who knows they were $37.25 just days before.

I noticed yesterday that GW deliberately broke the link on their web store for ordering the current Dire Avengers at the $37.25 US price. And stores everywhere have already sold out of them since the news of the price increase hit the Internet.

I plan on buying at least one Wraithknight. The price as well as my already large hobby backlog will definitely factors in determining whether or not to buy two.

This message was edited 4 times. Last update was at 2013/05/24 14:32:29


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sturguard wrote:Riptide is harder to kill on average that the WK with its built in 5+ invul (upgradeable to 3+). The WK can have a 5+ invul but has to sacrifice one of its main guns to do so. In an environment where missiles/poison weapons and tesla are so common, the 2+ save means so much more than the T8 and extra wound.

@Ovion, 5 Venoms to take down a WK, they cost less than the WK will (most likely) so it seems you have plenty of points left in your army to deal with the rest of the eldar army. If the WK is fortuned it gets more difficult, true, but also now the Eldar player is putting more points of his army into the WK.

I am not saying the WK is good or bad, I just think people are over reacting to the rumors. At its size, everything on the table is going to be able to see/shoot at it, at least the Riptide is smaller and able to actually get out of sight behind buildings or forests.

5 Venoms is 325pts, so much the same I think.

-Shrike- wrote:Why does everyone seem to assume we are talking about only ONE Wraithknight? It could just be me, but I would definitely (If I were to play Eldar) take two even at 1500 points, for redundancy, and because I know that there would be little my opponent could do to them at that points level.

It probably is just me, I'll admit it.
You know that'll be almost half your points at 1500 right? xD
When I get round to my Eldar (in a year or 3 at this point) It'll prolly be 1 Wraithknight, and 2 Wraithlords, with 30 Wraithwarriors, with assorted support stuffs, and that's 2000pts I think.

The funniest part will be when a 35pt model with a Hex Rifle one-shots it


   
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Ovion, that will prob be my army as well, I normally run eldrad harlequins, 2 wraith guard units and 2 wraith lords and fill in the test with GJB and fire dragons where points permit...

Ultimately, wraith knight can DS due to jump pack for its own alpha strike while eldar S6 goes to town on DE venoms or other dangerous units to the WRaithknight...

Eldar is generally a hard counter to DE with all the s6 available...

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I think a lot of people are being distracted by the new shinys and not looking at the old dexs problems that needed attention.

Eldar are 3 things: Speed, Psychic powers, and specialized warriors. All things we are totally out classed and out pointed by imperial equivalents. One of the biggest problems currently is delivery of our fragile expensive troops, the wave serpent is too expensive for what it does, especially with the way tanks crumple like paper and cripple units inside from shooting.

What needs to happen is either a steep points drop (4pts for every aspect) or the addition of more rules that are built in (infiltrate on scorpions, tank hunter on dragons etc).

And now with the randomization of psychic powers that pretty much wrecks any solid battle plan you have, short of building a list around the primis powers.

Currently we are meh at speed, meh at specialization and the potential for meh with psykers. This book has a lot of expectations to meet, I for one hope its not a missed opportunity.

This message was edited 1 time. Last update was at 2013/05/24 15:13:16


Rick Priestley said it best:
Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! The modern studio isn’t a studio in the same way; it isn’t a collection of artists and creatives sharing ideas and driving each other on. It’s become the promotions department of a toy company – things move on!
 
   
 
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