Switch Theme:

July White Dwarf New Apocalypse Edition rumour /pics added pg 34, 41& 42  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Ancient Chaos Terminator






Surfing the Tervigon Wave...on a baby.

 CaptKaruthors wrote:
Any word on what the Wraithknight formation does?


Bleeds your wallet dry.


Now only a CSM player. 
   
Made in us
Badass "Sister Sin"






Camas, WA

Engrimm wrote:Apocalypse Fortifications
The aquila strongpoint can be armed with macro cannon or vortex missile (it isnt remove everything it touches anymore although still powerful). They cost quite a bit, AV15 all sides. Macro cannon can fire in 2 way, 1st is 2 D shots large blast, 2nd apocalyptic megablast at S10/7/5 Ap1/4/6 (1st number for the 5" at the centre, 5-10" 2nd, 10-15" 3rd). this shot also has a sonic boom rule, which affects flying stuff in the patch of the shell, not going to go into more detail as the mods will kick me out soon

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Decrepit Dakkanaut






New Orleans, LA

 pretre wrote:
Engrimm wrote:They cost quite a bit, AV15 all sides.


Sounds like a typo to me. AV14 is most likely correct. AV15 just opens up all kinds of ass-hattery and butt-hurt if they go that route...

This message was edited 1 time. Last update was at 2013/07/08 18:43:09


DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
 
   
Made in us
Badass "Sister Sin"






Camas, WA

Yeah, I suspected that as well.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Fireknife Shas'el





United States

 pretre wrote:
Engrimm wrote:Apocalypse Fortifications
The aquila strongpoint can be armed with macro cannon or vortex missile (it isnt remove everything it touches anymore although still powerful). They cost quite a bit, AV15 all sides. Macro cannon can fire in 2 way, 1st is 2 D shots large blast, 2nd apocalyptic megablast at S10/7/5 Ap1/4/6 (1st number for the 5" at the centre, 5-10" 2nd, 10-15" 3rd). this shot also has a sonic boom rule, which affects flying stuff in the patch of the shell, not going to go into more detail as the mods will kick me out soon
Interesting, so the Macro-cannon profile in the BRB is only part of the profile... why would they include an Apoc-only weapon in the main rulebook?
   
Made in gb
Regular Dakkanaut




 McNinja wrote:
 pretre wrote:
Engrimm wrote:Apocalypse Fortifications
The aquila strongpoint can be armed with macro cannon or vortex missile (it isnt remove everything it touches anymore although still powerful). They cost quite a bit, AV15 all sides. Macro cannon can fire in 2 way, 1st is 2 D shots large blast, 2nd apocalyptic megablast at S10/7/5 Ap1/4/6 (1st number for the 5" at the centre, 5-10" 2nd, 10-15" 3rd). this shot also has a sonic boom rule, which affects flying stuff in the patch of the shell, not going to go into more detail as the mods will kick me out soon
Interesting, so the Macro-cannon profile in the BRB is only part of the profile... why would they include an Apoc-only weapon in the main rulebook?


It's not Apoc-only; there're rules in the box for normal 40K play.
   
Made in us
Fireknife Shas'el





United States

Mythal wrote:
 McNinja wrote:
 pretre wrote:
Engrimm wrote:Apocalypse Fortifications
The aquila strongpoint can be armed with macro cannon or vortex missile (it isnt remove everything it touches anymore although still powerful). They cost quite a bit, AV15 all sides. Macro cannon can fire in 2 way, 1st is 2 D shots large blast, 2nd apocalyptic megablast at S10/7/5 Ap1/4/6 (1st number for the 5" at the centre, 5-10" 2nd, 10-15" 3rd). this shot also has a sonic boom rule, which affects flying stuff in the patch of the shell, not going to go into more detail as the mods will kick me out soon
Interesting, so the Macro-cannon profile in the BRB is only part of the profile... why would they include an Apoc-only weapon in the main rulebook?


It's not Apoc-only; there're rules in the box for normal 40K play.
Ah true I forgot about that.
   
Made in nl
Blood-Drenched Death Company Marine





The Netherlands

 kronk wrote:
 pretre wrote:
Engrimm wrote:They cost quite a bit, AV15 all sides.


Sounds like a typo to me. AV14 is most likely correct. AV15 just opens up all kinds of ass-hattery and butt-hurt if they go that route...

Like what? Plenty of D/S9+/Melta/Lance weaponry to go around in an apocalypse games I'd assume.

   
Made in us
Fireknife Shas'el





United States

 Redemption wrote:
 kronk wrote:
 pretre wrote:
Engrimm wrote:They cost quite a bit, AV15 all sides.


Sounds like a typo to me. AV14 is most likely correct. AV15 just opens up all kinds of ass-hattery and butt-hurt if they go that route...

Like what? Plenty of D/S9+/Melta/Lance weaponry to go around in an apocalypse games I'd assume.
That's true. Lance weapons don't care, and it's only marginally better against Melta weapons. Weapons like the DE Heat Lance care even less, since they're both Lance and Melta AND AP1. Though S6 isn't awesome, combined with those other properties, it doesn't really matter.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

So if the Eagle Cannon is a massive structure, does that mean they'll reclassify the (bigger) Fortress or Redemption?

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Badass "Sister Sin"






Camas, WA

FoR probably has Apoc rules now.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Longtime Dakkanaut





Whorelando, FL

Don't give them ideas!

I assume, though, that this means there aren't any Apocalypse Formations for Sisters of Battle in the new edition. Doubly irksome, since even the 6th Ed BRB recognises they were present at Armageddon...


You'll just have to savor the 2 they gave you previously. LOL.

   
Made in us
Long-Range Land Speeder Pilot






D weapons are beyond insane now.
   
Made in us
Longtime Dakkanaut



Las Vegas

Sisters are part of a Grey Knight datasheet, but not a one click scam due to high prices of SoB models.

You have to deploy the SoB directly in front of the GK, and on your first turn, remove them as casualties. GK then get +1 to their invulnerable saves.










Yes, it's a joke. But I could almost see them make such a datasheet.
   
Made in us
Sword-Bearing Inquisitorial Crusader





Cleveland, Ohio

Bleh, D weapons are even worse (better?) now. Honestly D weapons are what made me stop playing Apoc months after it was first released, guess this will probably just keep me away. It was always a 'he who plays imperial, wins' situation as imperial superheavies/titans would outnumber us xenos at least 3:1 all the time. Never really got any joy out of Apoc, just not my thing apparently.

Sometimes, you just gotta take something cause the model is freakin cool... 
   
Made in au
Frenzied Berserker Terminator






Disappointed that they haven't added a points cost to D weapons. Our only hope is that they have smaller blasts and/or other titan weapons become more worthwhile.
   
Made in us
Dakka Veteran





College Park, MD

This thread is doing wonderful things to help me resist the urge to go stupid building apoc formations. That and the fact that I can't think of how to combine imperials, orks, and tyranids into a single team and have it be anything even remotely fluffy... but mostly the stories of pain and woe. (Never mind that I've played a grand total of 2 games of Apocalypse... if not playing stopped me from buying crap, I'd have a lot less plastic.)

 
   
Made in au
Norn Queen






Whats the deal with D strength now?
   
Made in us
Douglas Bader






 -Loki- wrote:
Whats the deal with D strength now?


Now ignores all saves (including invulnerable saves) and save-like abilities (FNP, reanimation protocols, etc) and against non-superheavy vehicles auto-kills on a 2+ instead of just inflicting a penetrating hit. They also strip multiple HP from superheavy vehicles, but the standard competitive apocalypse strategy is still going to be deep striking mass melta to kill superheavies while D-weapon titans erase entire armies of smaller stuff from the table.

Needless to say, anyone who plays apocalypse regularly is going to house rule a D-weapon nerf.

This message was edited 1 time. Last update was at 2013/07/09 00:35:56


There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in au
Norn Queen






That's... kind of excessive.

Luckily, out of my friends, none of them have anything that uses D strength weapons.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

I still maintain that the problem with Strength D weapons wasn't what they did but more what could mount them. They set the ceiling too low, so things like Tubo-Lasers and Pulsars were Strength D when they should not have been.

Strength D would be reserved for things that are beyond the scope of the game - like the Volcano Cannon, Quake Cannons, Plasma Annihilators, and so on.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in fi
Courageous Space Marine Captain






Instakilling land raiders seems a tad excessive to me.

   
Made in jp
Longtime Dakkanaut



Aizuwakamatsu, Fukushima, Japan

 Peregrine wrote:
 -Loki- wrote:
Whats the deal with D strength now?


Now ignores all saves (including invulnerable saves) and save-like abilities (FNP, reanimation protocols, etc) and against non-superheavy vehicles auto-kills on a 2+ instead of just inflicting a penetrating hit. They also strip multiple HP from superheavy vehicles, but the standard competitive apocalypse strategy is still going to be deep striking mass melta to kill superheavies while D-weapon titans erase entire armies of smaller stuff from the table.

Needless to say, anyone who plays apocalypse regularly is going to house rule a D-weapon nerf.


It's possible that they've toned down the weapons that are actually Strength D. Buff Strength D to make it even more impressive, but heavily restrict it's availability and actual impact.

Not optimistic though.
   
Made in ca
Veteran Inquisitorial Tyranid Xenokiller




Anyone saw those formations they're selling (without many bundle price reductions)?

I am just wondering what people think of that...I mean it's one thing to have bought models during a period of time and then bring'em all in for a game..this is, I believe, the point of Apocalypse...it's another to spend 600$ to get that tank company or that infantry/heavy weapon company just to play a game right off the bat...and without any discount as well, seems almost..cheap.
   
Made in us
Fresh-Faced New User





 Peregrine wrote:
 -Loki- wrote:
Whats the deal with D strength now?


Now ignores all saves (including invulnerable saves) and save-like abilities (FNP, reanimation protocols, etc) and against non-superheavy vehicles auto-kills on a 2+ instead of just inflicting a penetrating hit. They also strip multiple HP from superheavy vehicles, but the standard competitive apocalypse strategy is still going to be deep striking mass melta to kill superheavies while D-weapon titans erase entire armies of smaller stuff from the table.

Needless to say, anyone who plays apocalypse regularly is going to house rule a D-weapon nerf.


If I understood correctly, even if you're a regular single-wound model who gets hit by a D weapon, you're ok if the firer rolls a one and the other results only matter for multiwound units.

This message was edited 1 time. Last update was at 2013/07/09 01:33:01


 
   
Made in us
Death-Dealing Devastator




Springfield Va.

Didn't turbolasers and such remove D3 structure points in Imperial Armor? ...way before Apoc?

This message was edited 1 time. Last update was at 2013/07/09 01:39:06


 
   
Made in fi
Courageous Space Marine Captain






Those D-weapon tables seem completely crazy. The vehicle table is ridiculously more lethal than the non-vehicle one. An ogryn has a much better chance of surviving than a land raider does.

   
Made in us
Decrepit Dakkanaut





The Battle Barge Buffet Line

Inquisitor Jex wrote:
Anyone saw those formations they're selling (without many bundle price reductions)?

I am just wondering what people think of that...I mean it's one thing to have bought models during a period of time and then bring'em all in for a game..this is, I believe, the point of Apocalypse...it's another to spend 600$ to get that tank company or that infantry/heavy weapon company just to play a game right off the bat...and without any discount as well, seems almost..cheap.


You're a few days late to that party. Check 5-10 pages back to find the talk about that particular issue.

We Munch for Macragge! FOR THE EMPRUH! Cheesesticks and Humus!
 
   
Made in ca
Veteran Inquisitorial Tyranid Xenokiller




Oh ok. Thanks for the head's up
   
Made in us
Longtime Dakkanaut





Whorelando, FL

D-Weapons aren't really that different than before other than the fact that gargantuan creatures can be hurt more effectively by them now. I like that as those weapons should be the ones taking out those things. Additionally, it is actually possible now to survive a D-weapon hit as it doesn't cause ID anymore. Lastly, it looks like more formations are gaining access to d-weapons which means a more even distribution of them which balances out their use a bit. Thankfully, with this level of mayhem...APOC games may be finished in a reasonable time now and not be an all day (and sometimes tiring) affair. I'm okay with D-Weapons being the way they are.

This message was edited 1 time. Last update was at 2013/07/09 02:13:48


   
 
Forum Index » News & Rumors
Go to: