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Made in us
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OK

Your opponent played this game terribly. I'm still trying to figure out why his blob squad just sat by and let the overlord go on a rampage.
His T1 DP tactic makes me want to cry.



Argel Tal and Cyrene: Still a better love story than Twilight 
   
Made in us
Fixture of Dakka





San Jose, CA

 Janthkin wrote:
 jy2 wrote:
 Shandara wrote:
Very nice game, but I still can't get around him charging his DP just straight ahead. I wonder what he was trying to accomplish.

Maybe it was psychological? Sometimes, you make a move that is so counter-intuitive that it may throw off your opponent.

I just don't fall for that type of stuff, however, assuming he was playing mind-games.

Nah, don't know why he did it, other than to say that he took a gamble which had some potential but it just didn't work out for him.
I did the same thing with a Flyrant in our practice game; worked out pretty well for me, actually. Of course, I had waves & waves of Tyranids about to assault you as well; he...didn't.

Yeah, that was exactly what I was thinking when he pulled that move. In the case of our game, I failed to ground your flyrant but I'm glad that was only practice and this was the real deal.

 Janthkin wrote:

 Red Corsair wrote:
He also popped his fliers into hover mode right in front of units that could wreck him, at best to trade kill points when he should have saved them for scoring or contesting given the horrid ATC house rule.
This was a "Big Guns"-like mission; none of the CSM/IG flyers were scoring.

Actually, what he did in the end was a very crafty move. He was trying to bait me into assaulting his vendetta. This, of course, would have taken me off my objectives in the attempt to kill a unit that was rather inconsequential (i.e. non-scoring).

As for going into hovering mode to shoot down my Overlord, he had a 2/3 chance of making that play look like genius.


herpguy wrote:
Your opponent played this game terribly. I'm still trying to figure out why his blob squad just sat by and let the overlord go on a rampage.
His T1 DP tactic makes me want to cry.

They didn't just sit there, though they were on an objective. They were actually firing every turn and ususally with FRF!SRF! from the PCS. However, it's not easy to kill my Overlord when you are wounding on 6's (thanks to T5) and I have a 2+ save. My Overlord was already contesting his EW objective. Assaulting him would not guarantee that he could kill off my Overlord on the objective. However, it would have pulled him off of his Crusade objective by doing so.

This message was edited 1 time. Last update was at 2013/08/28 18:31:35



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Longtime Dakkanaut




I am impressed with the utility and efficiently of the Overlord as a bunker buster bomb.
   
Made in us
Cackling Chaos Conscript





Chicago

Second the Bunker Buster Overlord. Reminds me how I used to use my Mega armored warboss. Like a bowling ball dropping out of a Truckk.

Do you think Justicar Thawn and 4 tem nubs out of a storm raven would also work? Unlike the overlord, they can score and contest + Thawn keeps getting back up.

The handsome face of 2T1C 
   
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Long-Range Land Speeder Pilot





Bristol

The overlord can contest + get back up as well...

Armies: Crimson Fists, Orks, Eldar 
   
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Longtime Dakkanaut




Yah I was VERY surprised a how well his overlord did. In fact I think I'm gonna take that trick and out it to use this weekend haha.

But then again to anyone who's followed JY2's batreps they'd know what he's capable of haha.
   
Made in us
Fixture of Dakka





San Jose, CA

DarthDiggler wrote:
I am impressed with the utility and efficiently of the Overlord as a bunker buster bomb.

Yeah, he is my main solution to those MSU units hiding away on some far, hidden objective as well as my Linebreaker guy.

Would get a Destroyer Lord if I could afford it. He's even better.


 Chubs wrote:
Second the Bunker Buster Overlord. Reminds me how I used to use my Mega armored warboss. Like a bowling ball dropping out of a Truckk.

Do you think Justicar Thawn and 4 tem nubs out of a storm raven would also work? Unlike the overlord, they can score and contest + Thawn keeps getting back up.

Thawn + terminators out of a stormraven is expensive. Bringing in the Overlord with 2 necron flyers is more cost-effective and also more flexible IMO (they can split up into 3 different locations).

Though I just may have to revisit Thawn. It's been ages since I last used him.


Game #4 coming up later today.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Fixture of Dakka





San Jose, CA

Game #4 vs Endless Gaming

After 3 rounds, we are currently enjoying 1st with a comfortable lead (at 366 BP's). Our 2nd place opponents, Endless Gaming out of North Carolina, are coming in at 323 BP's. However, they did manage to beat the defending champions, Wrecking BOLS, last round so they are quite dangerous. We can't let our guards down, but as long as we don' screw up too badly, I think we can maintain our lead for 1st. This round, I am the Attacker. We decided that I would matchup well against their Chaos player so when our opponents put him out as the Defender, I seized the opportunity.


The rest of the matchups looked like this:

Kevin: Grey Knights + Tau (Coteaz, Grandmaster, Purifers, mix of units, Tau Commander, Riptide, Broadsides)

Bill: Tyranids (Dual flyrants, 3x2 Hive Guards, 2x Tervigons, Gargoyles, 3x Trygons)

Brandon: Mike Walsh's (Team Captain) Necrons (Immotekh, Ghost Ark, 3x Night Scythes, 3x5 Wraiths, 3x Annihilation Barges)

Mike: Taudar (Shadowsun, Commander, 2x Riptides, Crisis Suits, 2x2 Broadsides, Jetseer, Warp Spiders)



2000 Mike's Chaos Space Marines + Necrons



Primary:

Typhus

30x Zombies
30x Zombies

Heldrake
Heldrake

3x Nurgle Oblits

Aegis Defense Lines - Comms Relay

Allies:

Destroyer Lord - 2+, Mindshackle Scarabs

10x Deathmarks - Night Scythe

5x Warriors - Night Scythe
5x Warriors - Night Scythe

Annihilation Barge



2000 Jy2's "Draicronic Measures" Grey Knights + Necrons

Primary:

Coteaz
Draigo

10x Paladins - 4x Psycannons, Apothecary, Brotherhood Banner, Warding Stave, 5x Hammers
1x Soladin - Hammer

"Psyfleman" Dreadnought - 2x TL-Autocannons, Psybolt Ammo
"Psyfleman" Dreadnought - 2x TL-Autocannons, Psybolt Ammo

Allies:

Necron Overlord - 2+, Mindshackle Scarabs, Warscythe

5x Warriors - Night Scythe
5x Warriors - Night Scythe

Annihilation Barge


---------------------------------------------------------------------


PRE-GAME THOUGHTS:

I think I matchup well against this list. He doesn't have much shooting that can really hurt my paladins other than his oblits. I'm also not very concerned about his assault as well, though I do have to be careful not to get tarpitted by his zombies. 60 zombies can tie up even my paladinstar for quite a while, though he probably would have to leave his objective if he wanted to assault me. I'm also not too concerned about his deathmarks nor his heldrakes. As for the rest of the army, it is almost a mirror-match - disruption lord, 2 troops in flyers and 1 annihilation barge each. His Destroyer Lord does have a slight advantage over mine. The question is, does he know how to use him as effectively? We shall see.

I do have 1 major advantage over my Chaos opponent and that is I am going 2nd.


---------------------------------------------------------------------


Mission: Purge the Alien, Emperor's Will & Crusade (5 Objectives)


Deployment: Dawn of War


Initiative: Chaos + Necrons


---------------------------------------------------------------------


Deployment:

Spoiler:
It is Night-fight.

Typhus gets some powers that he never uses.

Coteaz gets Prescience and Precognition.

Both Warlord traits are useless.

Grand Strategy gives me 1 scoring dreadnought only.


Chaos deployment. He reserves his oblits (will be deepstriking) and Destroyer Lord (with unit of deathmarks in their flying transport).


My deployment. I reserve my scoring dreadnought (walking on), soladin (deepstriking) and Necron Overlord (in flyer with warriors).




---------------------------------------------------------------------


Chaos Necrons 1

Spoiler:

Zombies advance.




NecroKnights 1

Spoiler:

I advance as well. Paladins then run and AB goes flat-out.

I make a mistake here. I know that his oblits are deepstriking, yet I expose the rear of my AB for them to shoot at if they come in. That is due to my lack of practice with this army.

BTW, we are playing Mysterious Objectives. My blue Emperor's Will objective is Targeting Relay whereas the orange Crusade objective is Scatterfield.




Chaos Necrons 2

Spoiler:

As I expected, his oblits come on in. They are also within the rear arc of my AB.


Deathmarks with Destroyer Lord comes in as well.


Another night scythe comes in, as does his heldrake (actually, they both come in, though one of his converted "drakes" broke off of its base).


Zombies shamble forwards once again.


Oblits get through my 4+ flat-out cover and wrecks my AB for First Blood.

VP's - CSM: 1, NecroKnights: 0

Deathmarks get some rends and Precision shoots my apothecary, putting 1W on him.




NecroKnights 2

Spoiler:

1 scythe comes in (with my Necron Overlord).


My scoring dread comes in as well.

Coteaz casts his powers.


Knights go after the night scythe.


Dreads line up for the perfect kill shot and to get cover.


I shoot down the warrior's night scythe.

VP's - CSM: 1, NecroKnights: 1


I believe my paladins almost shoot down his other night scythe (2 HP's of damage).




Chaos Necrons 3

Spoiler:

His warriors come back in.


His last night scythe goes after mine. I believe the damaged scythe flies off the table.


Heldrake moves. 1 of them vector-strikes my paladins. The other my night scythe.

The combination of shooting from his night scythe and vector-strike from his heldrake takes off 2 HP's from my night scythe.


Typhus' zombies actually go after my paladins.


The Destroyer Lord splits off from the deathmarks.


I'm not sure how, but his oblits can see through the ruins to deny me my cover? They blow away my scoring dread.

VP's - CSM: 2, NecroKnights: 1


Deathmarks shoot at my paladins. I try to hide by Apothecary/Banner but apparently, my opponent could still see him. He prescision shoots him to death.

Damn those deathmarks and their Precision shots. They actually turn out to be quite effective, although the Apothecary is all they end up killing.


They also put 1W on my paladin.

Lastly, zombies attempt the charge through difficult terrain but fail.




NecroKnights 3

Spoiler:

Paladins prepare for the multi-charge.


Dread moves forwards. He is actually on the lower level of the ruins. He would then shoot at something but probably did no damage.


I opt not to shoot because I didn't want to take my own paladins out of assault range. I then multi-assault both deathmarks and zombies.


I kill a bunch of deathmarks and zombies. Would have been more had my Banner survived. Draigo kills his cultist champion in a challenge.

Typhus, on the other hand, is a boss. He wounds 3 of my paladins. I then fail all 3 Invuln's and he force weapons them to death!

However, his deathmarks break from combat.




Chaos Necrons 4

Spoiler:

Here we make a mistake. We miscalculated and thought his deathmarks needed Insane Courage to regroup. In any case, they continue falling back and would run off the table next turn.

VP's - CSM: 2, NecroKnights: 2


His other unit of zombies go to help out.

Crap. This is just what I feared. Without the banner, I'm going to have problems killing all those zombies.

At least his Emperor's Will and Crusade objective is going to be available to my warriors to claim.


His Destroyer Lord and AB advance.


Zombies make the assault.


As do his oblits (actually, I think I made the charge last turn, though we both whiffed in combat). They do 1 HP of damage to my dread this turn.


This turn, Draigo kills his other cultist champion in a challenge. Fortunately, my warding stave is there to absorb hits from Typhus (though he does die to Typhus). Unfortunately, I roll really bad in combat and kill just a few zombies.




NecroKnights 4

Spoiler:

Night scythe comes in and goes after his Destroyer Lord.


My other night scythe goes and drops off my Overlord to threaten his troops claiming both his EW and Crusade objective.


My night scythe then shoots down 4 warriors.


3 then gets back up.


We then go into combat. Draigo challenges Typhus (or perhaps it is the other way around). They whiff against each other. Paladins continue killing zombies.

Dread and oblits whiff against each other in combat once again.




Chaos Necrons 5

Spoiler:

Chaos movement. He disembarks his last unit of warriors and makes it to claiming range of my EW objective.


Along the way, his helturkey vector-strikes and takes down my night scythe.

Good, that is precisely what I was counting on....

VP's - CSM: 3, NecroKnights: 2


Shooting takes off 1 HP from my night scythe (after jinking).


His warriors run but he rolls low and can't make it to my Crusade objective as well. Remember, at the ATC, 1 unit of troops can claim both the EW's and Crusade objective at the same time, though they can't claim more than 1 Crusade objective at a time.


Oblits finally take out my dread.

VP's - CSM: 4, NecroKnights: 2

The paladin-zombie slapfight continues with boring results.




NecroKnights 5

Spoiler:
So currently, he's got me on VP's. He's also got 1 EW objective and 1 Crusade objective. However, that's all going to change this turn, or so I hope.


My other scythe goes and drops off my warriors onto his EW objective. My Overlord goes after his warriors.

Due to time, or rather, the lack of, I stopped taking picures at this point.

My other unit of warriors who were in the night scythe just walks on to claim my Crusade objective. They then run to contest my EW objective while claiming my Crusade objective as well.

Shooting by my night scythe takes his warriors out of claiming range of his Crusade objective. My Overlord then assaults them and wipes them out.

VP's - CSM: 4, NecroKnights: 3

My warriors then run to claim both his EW and Crusade objective.

Paladins finally finish off the zombies from the 1st unit.

VP's - CSM: 4, NecroKnights: 4

Currently, I've got EW 1-0. I've also got Crusade 2-0. He is actually beating me on VP's because somewhere in the game, he kills my soladin (5-4 for Chaos on VP's).

I desperately need for the game to end. If it does, I take it. If it doesn't, he can easily kill off my 5-man warrior unit and take the game.

We roll....and the game continues!




Chaos Necrons 6

Spoiler:
We are actually out of time, so we just speed-play through this turn.

He kills off my warriors with 2 heldrake vector strikes. His warriors then move to claim both my EW and Crusade objectives (we are now both tied in EW and Crusade with 1 objective each).

VP's - CSM: 6, NecroKnights: 4




NecroKnights 6

Spoiler:
Draigo finally insta-kills Typhus with his S10 sword. I get Slay the Warlord.

VP's - CSM: 6, NecroKnights: 5


---------------------------------------------------------------------


So we tie on both Emperor's Will and Crusade with 1 objective each (we both have 1 unit of warriors on both objectives). However, Mike takes Purge the Alien 6-5.

He got First Blood (annihilation barge). I've got Warlord. We've both got Linebreaker with our troops and more.

Chaos wins 19-11, though we miscalculated and reported it as 21-9 for Chaos.




Minor Victory by Mike's Chaos Necrons!!!





---------------------------------------------------------------------


POST-GAME THOUGHTS/RESULTS:

Spoiler:
My opponent played a very smart game. It seemed as if he knew exactly how to play against Draigowing. He inundated me with threats from all sides - deathmarks to my left, zombies + Typhus in the center and oblits to the right. That is exactly how you should play against certain armies like my slow deathstar army. Basically, he forced me to choose which units to go after. Go after his oblits and his zombies would claim the middle while his deathmarks keep pelting my paladins. Go after his deathmarks and his zombies would once again claim the middle while his oblits go and destroy all my tanks. I decided to go after his deathmarks because then I would be able to multi-charge both his deathmarks and his zombies and I would also be able to hold the middle.

However, several factors went against me:

1. Precision shots by his deathmarks to take out my Apothecary/banner. They rended (so he rolled 4 6's!) and I failed both 5++ invuln's and 5+ FNP's. Had he lived, I am pretty sure I could have wiped out his zombies and perhaps Typhus much earlier and maybe even get out of combat before his 2nd unit of zombies could charge in.

2. My rolling for my paladins were poor. I rolled way below average in combat against his zombies. More importantly, I was rolling poorly for their saves. Typhus killed 5-6 paladins because I didn't make a single 5++/4++ invuln against his attacks. Only my warding stave did, but he still died in 1 turn of combat against Typhus. Typhus, on the other hand, survived 3-4 turns of combat against a Prescienced S10 Draigo where I did 3-4 Wounds each turn! It was because of my poor offense and Typhus' uncanny ability to kill my paladins why I couldn't break free from his zombies.

3. I played my annihilation barge poorly. I knew he was going to deep-strike his oblits and probably go after my AB. Yet I still kept it on the peripheral of Coteaz' I've Been Expecting You's bubble of deepstrike protection. Moreover, I stuck out its ass for my opponent to shoot down. Had I been thinking clearly (this is, after all, our 4th game of the day), I should have kept it much closer to Coteaz and without its rear exposed. Anyways, not only did I give up First Blood, but more importantly, I gave up a unit that was supposed to help me bring down his flyers.

4. His zombies were too far. Charging them actually pulled my paladins off of my central objectives. Of course I was aware of this, but I also was anticipating killing them and then consolidating back onto my objectives. That never happened as I was never able to get out of combat.

Despite those factors, I almost won the game. If the game had ended on Turn 5, I would have had both Emperor's Will and Crusade due to a huge mistake by my opponent. I needed for Mike to shoot down my night scythe so that my troops could just walk on in from my board edge onto my Crusade and Emperor's Will objective....and that was exactly what he did. Sigh, I suppose I can't be lucky all the time.


Congrats to Mike for playing so well. Mike ended the tournament taking the award for Best Chaos Space Marines player.


---------------------------------------------------------------------


As for how our team did overall, Kevin was still kicking butt. He scored the highest this turn with 28-pts. Bill did well also with 22-pts, however, Mike, Brandon and I all lost this round. Fortunately for us, individual win-loss records doesn't matter in the team format, only overall Battle Points do. Even though our opponents out-played us, we actually edged them out in Battle Points, winning 78-72 in a tight contest. So unless if the 3rd or 4th place teams won by a landslide, I think we should still be on top going into Round 5.

BTW, Endless Game would end their tournament run with a 4th place finish.

Coming up next.....Team Fluffy Bunnies go up against the 2-time defending champions, Team Wrecking BOLS! Stay tuned....





This message was edited 14 times. Last update was at 2013/09/01 07:11:08



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
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bummer. 9-(
   
Made in us
Badass "Sister Sin"






Camas, WA

That guy looks serious.

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Now, that was a game of some serious play. Looks very well played from both sides. Sorry to hear about the loss, especially against a Defender army. But, I have a feeling it all works out in the end.

40k is 100% Skill +/- 50% Luck

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Seems to me like he took advantage of you with the shooting through ruins with no cover and seeing your apothecary. I can't tell if you are being passive aggressive, or made a mistake with movement and later found out while at the game that he was correct. The way you wrote it made it seem like you took his word for it.

"Use the Force, Harry." -Gandalf

 
   
Made in us
Ship's Officer






Wow, these have been some interesting games. Lots of neat tactical plays by both sides (except for a couple of foolhardy moves by some of your opponents).

I'm a little curious about your choice of formation for the paladins. In the first three games you opted for a sort of "arrow" formation, hiding Coteaz and the apothecary in the rear-middle. It seemed like a fantastic formation for controlling the damage distribution against the paladins and for avoiding hits from Blast and Template weapons, though I'm not sure if there were other advantages you were going for as well.

In any case, you switched up formations for game 4, and I was wondering why you opted for the triangular block instead (was it just the CSM lack of shooting, or was there another reason?). Either way, you always seem to play them very carefully and it looks like it usually pays off really well - I was hoping you might provide some rules of thumb to use when deploying paladins or similar death-star units.

Great read overall, and fantastic reports!

This message was edited 1 time. Last update was at 2013/08/30 20:51:47


Ask Not, Fear Not - (Gallery), ,

 H.B.M.C. wrote:

Yeah! Who needs balanced rules when everyone can take giant stompy robots! Balanced rules are just for TFG WAAC players, and everyone hates them.

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Please note, this suggestion probably wouldn't had have ANY impact on the game whatsoever, but...

In the close combat, I would have either A) accepted the Zombie challenge with Coteaz or B) refused the challenge altogether. This way, Draigo would be available to take wounds from Typhus with his 3++ and EW. It only works if the placement is appropriate though, which may not have been the case.

As someone who has used Typhus against a Draigo army, I am very, very happy when the opponent accepts a Zombie/Cultist/CSM challenge with Draigo.
   
Made in be
Deranged Necron Destroyer






Tbh, that guy played the game tactically to perfection, the only thing i' missing is what he did with the destroyer lord...

Tarpitting those pallies was huge, Typhus oh well guess it was just waiting untill Draigo killed him, he would never match 4 wounds ...

his helldrakes where doing what they needed also, some people really dismiss the vector strikes, they can suprise lone chars or small units, not mentioning the baleflamer though!!

You have ruled this galaxy for ten thousand years
Yet have little of account to show for your efforts
Order. Unity. Obedience.
We taught the galaxy these things

And we shall do so again.

4500 pts


 
   
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Fort Campbell

 Valek wrote:
Tbh, that guy played the game tactically to perfection, the only thing i' missing is what he did with the destroyer lord...

Tarpitting those pallies was huge, Typhus oh well guess it was just waiting untill Draigo killed him, he would never match 4 wounds ...

his helldrakes where doing what they needed also, some people really dismiss the vector strikes, they can suprise lone chars or small units, not mentioning the baleflamer though!!


Vector Strikes on those things are ridiculous. I don't know why GW can let aircraft Jink lasers that move at the speed of light, but they can't get jink saves from giant flying dragons.

Full Frontal Nerdity 
   
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 djones520 wrote:
 Valek wrote:
Tbh, that guy played the game tactically to perfection, the only thing i' missing is what he did with the destroyer lord...

Tarpitting those pallies was huge, Typhus oh well guess it was just waiting untill Draigo killed him, he would never match 4 wounds ...

his helldrakes where doing what they needed also, some people really dismiss the vector strikes, they can suprise lone chars or small units, not mentioning the baleflamer though!!


Vector Strikes on those things are ridiculous. I don't know why GW can let aircraft Jink lasers that move at the speed of light, but they can't get jink saves from giant flying dragons.


Try dodging something that moves in a straight line along a barrel, and then try dodging something moving straight towards you that is just as maneuverable as you, if not more so.
   
Made in nl
Confessor Of Sins






 djones520 wrote:
 Valek wrote:
Tbh, that guy played the game tactically to perfection, the only thing i' missing is what he did with the destroyer lord...

Tarpitting those pallies was huge, Typhus oh well guess it was just waiting untill Draigo killed him, he would never match 4 wounds ...

his helldrakes where doing what they needed also, some people really dismiss the vector strikes, they can suprise lone chars or small units, not mentioning the baleflamer though!!


Vector Strikes on those things are ridiculous. I don't know why GW can let aircraft Jink lasers that move at the speed of light, but they can't get jink saves from giant flying dragons.


Vector strikes are huge on any FMC. I've taken down Flyrants with a double team in one go no problem. The AP3 is what's the killer. Still find it strange it strikes at S7 where every other FMC is S6. It's stronger than a Bloodthirster?

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OK

Unfortunately it was just a matter of time for typhus to eat it. That's one thing typhus suffers from, no EW while having initiative 1.



Argel Tal and Cyrene: Still a better love story than Twilight 
   
Made in be
Deranged Necron Destroyer






herpguy wrote:
Unfortunately it was just a matter of time for typhus to eat it. That's one thing typhus suffers from, no EW while having initiative 1.


True, but he still donkey punches a lot of chars or elite troops

You have ruled this galaxy for ten thousand years
Yet have little of account to show for your efforts
Order. Unity. Obedience.
We taught the galaxy these things

And we shall do so again.

4500 pts


 
   
Made in us
Major




Fortress of Solitude

From what I have seen, the AB has contributed very little to your army. It seems to me to be nothing more than first-blood as it and your pallies are the only real targets turn 1. Even your the game against myself, the AB bit the dust right out of the gate.

Nevertheless, this looks like a really fun tourney and a great close game.

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Sydney August 2014 Warhammer 40k Tournament-Best General 
   
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Fort Campbell

 ImotekhTheStormlord wrote:
From what I have seen, the AB has contributed very little to your army. It seems to me to be nothing more than first-blood as it and your pallies are the only real targets turn 1. Even your the game against myself, the AB bit the dust right out of the gate.

Nevertheless, this looks like a really fun tourney and a great close game.


It's a victim of it's own brokenness. Everyone knows how nasty they are, so they are going to be the #1 target.

Full Frontal Nerdity 
   
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Fortress of Solitude

 djones520 wrote:
 ImotekhTheStormlord wrote:
From what I have seen, the AB has contributed very little to your army. It seems to me to be nothing more than first-blood as it and your pallies are the only real targets turn 1. Even your the game against myself, the AB bit the dust right out of the gate.

Nevertheless, this looks like a really fun tourney and a great close game.


It's a victim of it's own brokenness. Everyone knows how nasty they are, so they are going to be the #1 target.


True, the AB is horrendously underpriced, but look at it from the opponents perspective. Which of the two units starting on the board are they going to dump their ML, lascannon, autocannon shots into? It becomes, in essence, a soft target in an army with only hard targets.

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 ImotekhTheStormlord wrote:
 djones520 wrote:
 ImotekhTheStormlord wrote:
From what I have seen, the AB has contributed very little to your army. It seems to me to be nothing more than first-blood as it and your pallies are the only real targets turn 1. Even your the game against myself, the AB bit the dust right out of the gate.

Nevertheless, this looks like a really fun tourney and a great close game.


It's a victim of it's own brokenness. Everyone knows how nasty they are, so they are going to be the #1 target.


True, the AB is horrendously underpriced, but look at it from the opponents perspective. Which of the two units starting on the board are they going to dump their ML, lascannon, autocannon shots into? It becomes, in essence, a soft target in an army with only hard targets.


Indeed. I imagine that finding a more effective use of those points would be hard though, i'm not 100% on those armies. JY is normally a lot smarter of a player in giving up free kills like that, I think this last game was probably showing a bit of fatigue from a long day.

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Fortress of Solitude


The AB is one of the most point efficient units in the game, but I think that it is very out of place in this list. I think those point would be better served giving the suicide overlord an invulnerable save and perhaps another soloadin

This message was edited 1 time. Last update was at 2013/09/01 03:56:22


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San Jose, CA

Hey, guys....just got back from out-of-town.

POST-GAME THOUGHTS/RESULTS updated above.

I'll get to responding to the comments tomorrow. Thanks for your patience!




Automatically Appended Next Post:
BTW, here's a preview of my next game....against Wrecking BOLS' Paul Murphy and his beautifully converted IG/SW army:



Overall army pics.


Manticores. He's got some bad-a$$ conversions.


Flight of the Valkyries....or vendettas.


Closeup of his vendetta.


The Main Event - my paladinstar against his nicely converted Space Wolves. Draigo versus Logan. Paladins versus Arjac and Wolfguard terminators with stormshields. Can you believe I failed a 3" charge against his wolfstar!!!


All coming up tomorrow!


This message was edited 3 times. Last update was at 2013/09/01 07:02:41



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Looking forward to the next batrep... Looks like a tight match.

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In game #3 you said Marbo scattered away slightly?
Marbo doesn't deep strike / scatter, he is just placed anywhere more than 1" away from any enemies.

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Tactical_Genius wrote:
In game #3 you said Marbo scattered away slightly?
Marbo doesn't deep strike / scatter, he is just placed anywhere more than 1" away from any enemies.

If that's the case, then my bad. I could have been mistaken (or my opponent could have been mistaken as well) since I was recalling the battle from 3 weeks ago.

In any case, it was my bad....that I didn't blow him out of the ground with Coteaz's I've Been Expecting You.


 pretre wrote:
That guy looks serious.

He's got his game face on....though I suppose I've never seen how his normal face looks like.

Why so serious.....


 Stormcrow wrote:
Seems to me like he took advantage of you with the shooting through ruins with no cover and seeing your apothecary. I can't tell if you are being passive aggressive, or made a mistake with movement and later found out while at the game that he was correct. The way you wrote it made it seem like you took his word for it.

I was skeptical, but he was adamant that all 3 oblits could see more than 25% of my dread through the ruin windows so I just gave it to him. I tend to give my opponent(s) the benefit of the doubt unless his(their) actions warrant otherwise.

As for seeing my Apothecary, those things happen. You think you've hidden him well enough but if the opponent can see even his toes, then they can kill him.


 Xca|iber wrote:
Wow, these have been some interesting games. Lots of neat tactical plays by both sides (except for a couple of foolhardy moves by some of your opponents).

I'm a little curious about your choice of formation for the paladins. In the first three games you opted for a sort of "arrow" formation, hiding Coteaz and the apothecary in the rear-middle. It seemed like a fantastic formation for controlling the damage distribution against the paladins and for avoiding hits from Blast and Template weapons, though I'm not sure if there were other advantages you were going for as well.

In any case, you switched up formations for game 4, and I was wondering why you opted for the triangular block instead (was it just the CSM lack of shooting, or was there another reason?). Either way, you always seem to play them very carefully and it looks like it usually pays off really well - I was hoping you might provide some rules of thumb to use when deploying paladins or similar death-star units.

Great read overall, and fantastic reports!

I think I can write a tactica on the positioning of the paladins. Some may think Draigowing is blunt-force army that just plays itself. The truth is, Draigowing is more of a finesse army where you've got very limited resources and the devil is in the details with them. In a Draigowing force, even the positioning of the paladins is of paramount importance. In the series, mainly because of manticores (and plasma cannon oblits, IA riptides and mindstrike missiles), I've had to space out my paladins almost to their maximum coherency. This has the benefit of also widening their threat range but also the side effect of them being slower to react to positional threats.

In any case, normally I put Draigo in the front from where I think his main AP 1/2 firepower will be coming from. Then put the normal wargear paladins up front as well (but slightly behind Driago). 2nd wave of paladins will normally include the psycannons so that they are both protected but have more range to their shooting than if I were to put them in the rear. Finally, in the rear, I put the special equipment guys like the warding stave and Apothecary/banner along with my Warlord Coteaz.

How you position them will also depend on what types of army you face. If you face an army that isn't very shooty, you can place the psycannons in the front to maximize their range. If you play against an assaulty army with lots of AP2 in assault (i.e. monstrous creature spam), you'd want your Warding Stave near the front for his MC's to charge. Just be careful that you don't put him all the way in the front if your opponent has got decent shooting or insta-killing shots.

For my 1st game, I spread out my paladins in a line because of 1) his riptide and 2) his army was spread out as well. Games #2 & #3 I was forced to spread out due to his mindstrike missiles and manticores. When playing against these types of units, it is better to spread out in a line formation so that his large blast would only even hit at most 3 models even when it scatters. As for game #4, I wasn't as concerned about his shooting so kept my units more together in order to be able to better react to his threats no matter which direction they came in from.

One final note: when playing against barrage sniping (i.e. manticore IG), DO NOT place your Apothecary next to Coteaz. Thus, when your opponent tries to snipe out Coteaz, if you do a Look-Out-Sir, you're just going to kill your Apothecary!



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 jy2 wrote:

I think I can write a tactica on the positioning of the paladins. Some may think Draigowing is blunt-force army that just plays itself. The truth is, Draigowing is more of a finesse army where you've got very limited resources and the devil is in the details with them. In a Draigowing force, even the positioning of the paladins is of paramount importance. In the series, mainly because of manticores (and plasma cannon oblits, IA riptides and mindstrike missiles), I've had to space out my paladins almost to their maximum coherency. This has the benefit of also widening their threat range but also the side effect of them being slower to react to positional threats.

In any case, normally I put Draigo in the front from where I think his main AP 1/2 firepower will be coming from. Then put the normal wargear paladins up front as well (but slightly behind Driago). 2nd wave of paladins will normally include the psycannons so that they are both protected but have more range to their shooting than if I were to put them in the rear. Finally, in the rear, I put the special equipment guys like the warding stave and Apothecary/banner along with my Warlord Coteaz.

How you position them will also depend on what types of army you face. If you face an army that isn't very shooty, you can place the psycannons in the front to maximize their range. If you play against an assaulty army with lots of AP2 in assault (i.e. monstrous creature spam), you'd want your Warding Stave near the front for his MC's to charge. Just be careful that you don't put him all the way in the front if your opponent has got decent shooting or insta-killing shots.

For my 1st game, I spread out my paladins in a line because of 1) his riptide and 2) his army was spread out as well. Games #2 & #3 I was forced to spread out due to his mindstrike missiles and manticores. When playing against these types of units, it is better to spread out in a line formation so that his large blast would only even hit at most 3 models even when it scatters. As for game #4, I wasn't as concerned about his shooting so kept my units more together in order to be able to better react to his threats no matter which direction they came in from.

One final note: when playing against barrage sniping (i.e. manticore IG), DO NOT place your Apothecary next to Coteaz. Thus, when your opponent tries to snipe out Coteaz, if you do a Look-Out-Sir, you're just going to kill your Apothecary!



I'd be interested in reading that tactica! In any case, thanks for the feedback. It's sometimes difficult to see exactly what a person is thinking from just batrep pictures, but you do such a good job of explaining each step. I've been hoping to get some paladins back into my lists and I think your advice is going to come in really handy for keeping them useful. Back when I started I had a tendency to just rush them forward but now hopefully I can use them a bit more intelligently. Thanks!

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