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2014/01/24 18:38:40
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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gorgon wrote:MasterOfGaunts wrote: Niiai wrote:The more points you use in a game the worse regeneration is. If you played a 1000 point game regeneration would be ace.
I think it depends. I am planning to test a Hive Tyrant with regeneration and 3 Guards. first 3 wounds go to the Tyrant so he has something to regenerate. All other wounds would be spread equally around the Guard until everyone has just 1 HP.
That's probably the best use of Regen...in situations where you can play some wound allocation games.
I think I'm going to try some Raveners this weekend. No one's really been talking about them, but they look interesting in a list with plenty of MCs. Beast movement is just plain sexy.
Do Red Terror! I ate Draigo in a very risky but obviously worthwhile ploy. It also gives the unit some autonomy with LD8
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2014/01/24 19:11:18
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids
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Regular Dakkanaut
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Played White Scars Khan grav spam today, and won, kinda surprised by it. My opponent admitted after the game that he grossly underestimated the return firepower Tyranids can dish out now.
Currently 5-1 with my Tyranids, they're hard to play and quite the finesse army imo. They're like a beautiful stack of cards, that can however come quickly crashing down once you remove key pieces.
But I enjoy it a lot as they play all aspects of the game, psychic, movement, shooting and assault while having fliers, MCs and many lil dudes.
The main problem I have been considering is Eldtau as they're going to be really hard to catch compared to Taudar, and dealing with opponent's Bastions: particularly bastions with centurions and tigurius-__-
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This message was edited 1 time. Last update was at 2014/01/24 19:12:01
for the emperor |
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2014/01/24 19:14:19
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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Zoanthropes
They wound you on 5s and you get a 3+ invuln...blast away.
Obviously you'll need other threats on the board as well, adrenal carnifexes seem solid.
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2014/01/24 19:19:58
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids
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Liche Priest Hierophant
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ductvader wrote:
Zoanthropes
They wound you on 5s and you get a 3+ invuln...blast away.
Obviously you'll need other threats on the board as well, adrenal carnifexes seem solid.
I asume a flying MC could do some smash attacks if they do not get shot down?
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2014/01/24 19:20:20
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids
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The Hive Mind
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So far my worst matchup was DE... so many poison shots.
I absolutely destroyed a sternguard list that was tailored to beat me.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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2014/01/24 19:21:10
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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Niiai wrote: ductvader wrote:
Zoanthropes
They wound you on 5s and you get a 3+ invuln...blast away.
Obviously you'll need other threats on the board as well, adrenal carnifexes seem solid.
I asume a flying MC could do some smash attacks if they do not get shot down?
True too...or crone missiles, or shock hive guard, or heck, put out the points for a rupture cannon tyranno and do it safely from a distance
Automatically Appended Next Post: rigeld2 wrote:So far my worst matchup was DE... so many poison shots.
I absolutely destroyed a sternguard list that was tailored to beat me.
Was that that 9 dakkafex list?
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This message was edited 1 time. Last update was at 2014/01/24 19:21:39
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2014/01/24 19:21:57
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids
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Liche Priest Hierophant
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De vs Nids is the hardest codex match up in the game, barring specific list like the French bakery.
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2014/01/24 19:24:36
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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Niiai wrote:De vs Nids is the hardest codex match up in the game, barring specific list like the French bakery.
Or Purifier Spam, that's a tough nugget for bugs.
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2014/01/24 19:27:39
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids
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Liche Priest Hierophant
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You are right, but if we are ralking speseific list it gets harder to rank. Archtype list vs Archtype list, or codex vs spesific list or much more nyansed then codex vs codex. Dark eldars and nids are both so far from the main rules in this game. (Marines.) Fringe elements of the rules are never balansed good against each other, although DE sertanly became an easier oponent after the new codex.
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2014/01/24 19:34:28
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids
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Sneaky Lictor
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Bastions are so so... .a glance or pen risks killing whats inside it right from the jump... fighting other bastions is about the same. I prefer the redoubt because of the range.. and I don't use mine for front line cover.. its just so I can not bring a second flyrant ( all our campaigns around here restrict flyer use)
Most of my other friends are highly competitive tourney players, so I have to put my nids up against Ovesa star, taudar, deer council, daemon Flying circus and biker spam... Sad thing for me is that even the non competitive people play DE so all my battles are uphill from the start... Haven't settled on a list I really like yet but Im narrowing it down.
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- 4500pts: Shinzon Dynasty
3000pts: Hive Fleet Empusa
- 3000pts Rampagers |
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2014/01/24 19:36:58
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids
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The Hive Mind
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ductvader wrote:rigeld2 wrote:So far my worst matchup was DE... so many poison shots.
I absolutely destroyed a sternguard list that was tailored to beat me.
Was that that 9 dakkafex list?
Only had 4 and a Tyrannofex (was on my motorcycle and that's what fit in my tailbag with the 2 flyrants and 6 warriors for a 1500 point game)
The Sternguard player had some target priority issues, but he fired 40 hellfire rounds at my Tyrannofex, 36 hit, 34 wounded and I took one wound. Which regenerated the next turn.
That alone demoralized him enough to almost concede.
edit to add: I had given the Tyranno FNP because my second Flyrant was out of range to get it.
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This message was edited 1 time. Last update was at 2014/01/24 19:40:25
My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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2014/01/24 19:39:17
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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Roci wrote:Most of my other friends are highly competitive tourney players, so I have to put my nids up against Ovesa star, taudar, deer council, daemon Flying circus and biker spam... Sad thing for me is that even the non competitive people play DE so all my battles are uphill from the start... Haven't settled on a list I really like yet but Im narrowing it down.
You need to jump on the Deathleaper formation...like tomorrow...should be perfect for your meta. Automatically Appended Next Post: rigeld2 wrote: ductvader wrote:rigeld2 wrote:So far my worst matchup was DE... so many poison shots.
I absolutely destroyed a sternguard list that was tailored to beat me.
Was that that 9 dakkafex list?
Only had 4 and a Tyrannofex (was on my motorcycle and that's what fit in my tailbag with the 2 flyrants and 6 warriors for a 1500 point game)
The Sternguard player had some target priority issues, but he fired 40 hellfire rounds at my Tyrannofex, 36 hit, 34 wounded and I took one wound. Which regenerated the next turn.
That alone demoralized him enough to almost concede.
edit to add: I had given the Tyranno FNP because my second Flyrant was out of range to get it.
Spunds like a good day to be a tyranno...you give him a second template/blast?
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This message was edited 1 time. Last update was at 2014/01/24 19:41:21
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2014/01/24 20:06:35
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids
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Pragmatic Primus Commanding Cult Forces
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ductvader wrote: gorgon wrote:MasterOfGaunts wrote: Niiai wrote:The more points you use in a game the worse regeneration is. If you played a 1000 point game regeneration would be ace.
I think it depends. I am planning to test a Hive Tyrant with regeneration and 3 Guards. first 3 wounds go to the Tyrant so he has something to regenerate. All other wounds would be spread equally around the Guard until everyone has just 1 HP.
That's probably the best use of Regen...in situations where you can play some wound allocation games.
I think I'm going to try some Raveners this weekend. No one's really been talking about them, but they look interesting in a list with plenty of MCs. Beast movement is just plain sexy.
Do Red Terror! I ate Draigo in a very risky but obviously worthwhile ploy. It also gives the unit some autonomy with LD8
I'll see if I can squeeze him in. He's pricey, but I like the Ld8 and the T5. And with WS6 and 6 attacks on the charge, Swallow Whole really has a decent shot of going off. Seems like Swallow needs the right target, but there are a lot of characters that wouldn't want to be in a challenge with it just because of the threat.
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2014/01/24 20:06:45
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids
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Infiltrating Broodlord
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tag8833 wrote: Hivefleet Oblivion wrote:We've tried harpy/crone and two crones... much prefer the latter but too early to say for definite. Crone easily made back the points both times, not sure the harpy did much.
We're running 19 Gargoyles at the mo - they always die but I reckon they're even more crucial at the moment, to draw fire from the flyrants. The lack of pods has forced us into more flyers. Maybe that was the evil GW plan.
What kind of lists are you facing that Crones are being effective against? Flyers? Mech?
First was space marines with lots of armour. We were running two, but it turned out we couldn't borrow the shop one were were promised, so we agreed it could come back on when killed - turned out it lasted the entire game. Amongst other damage, it took out that SM anti-air thing - the Whirlwind? Second, it was less effective for being doubled with the Harpy, in a much tougher battle, the HH Mechanicus, everything was toughness 7
. Are the Crones as effective as the flyrants? Almost certainly not; but four flyers plus gargoyles, which you know will arrive on time, plus the mawloc, go some way to delivering the "oh gak" moments that our pods used to achieve.
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This message was edited 1 time. Last update was at 2014/01/24 20:07:04
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2014/01/24 20:19:09
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids
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Liche Priest Hierophant
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A personal question: How much anti air would one need at 1500 points? I would like to make a 1500 all comers list. But I would also like to not spam the best unit in the codex.
Would I be suficient with a Crone and a flyrant at 1500? It seems mean to use 2 flyrants at 1500. (And a bit boring to play with to be honest.)
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2014/01/24 20:20:53
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids
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Sneaky Lictor
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ductvader wrote: Roci wrote:Most of my other friends are highly competitive tourney players, so I have to put my nids up against Ovesa star, taudar, deer council, daemon Flying circus and biker spam... Sad thing for me is that even the non competitive people play DE so all my battles are uphill from the start... Haven't settled on a list I really like yet but Im narrowing it down.
You need to jump on the Deathleaper formation...like tomorrow...should be perfect for your meta.
We tend to play based on tourney scenarios and most we attend don't allow formations. I tend to run necrons or white scars when I go to a tourney anyway.. but I'm taking up the challenge to beat these guys with my nids. I'm hoping we get a nifty GS rule or two I can use with the dataslate.
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- 4500pts: Shinzon Dynasty
3000pts: Hive Fleet Empusa
- 3000pts Rampagers |
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2014/01/24 20:46:05
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids
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Towering Hierophant Bio-Titan
UK
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The TyTyran Paradox All other armies allow for allies, giving access to a wide variety of options & synergies. Tyranids, currently, do not have access to any of that. Logic suggests that may get access to ally with themselves. So following this through to its conclusion, I strongly believe, in the near future, GW will provide some route to effectively provide Tyranids with additional FOC slots. Not sure how or what but they must. Its fundamentally not competitive in this regard and this is what I'm basing my logic around. I agree, this could be completely flawed. However, with this all in mind, lets say we all get +1 on all FOC slots, even if it is in a limited capacity (i..e additional Gargoyles and Flyrants but no carnifexes or Tfexes but no stealers), what do you all think is possible?
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This message was edited 2 times. Last update was at 2014/01/24 20:46:45
H.B.M.C. wrote:Friend of mine just sent me this:
"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ." Too be fair.. it's all worked out quite well!
Heh. |
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2014/01/24 20:51:07
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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Razerous wrote:The TyTyran Paradox
All other armies allow for allies, giving access to a wide variety of options & synergies.
Tyranids, currently, do not have access to any of that. Logic suggests that may get access to ally with themselves.
So following this through to its conclusion, I strongly believe, in the near future, GW will provide some route to effectively provide Tyranids with additional FOC slots. Not sure how or what but they must.
Its fundamentally not competitive in this regard and this is what I'm basing my logic around. I agree, this could be completely flawed.
However, with this all in mind, lets say we all get +1 on all FOC slots, even if it is in a limited capacity (i..e additional Gargoyles and Flyrants but no carnifexes or Tfexes but no stealers), what do you all think is possible?
Comes out tonight, and two more are planned.
You can get 1HQ and 5 Elite slots...sure, they're all lictors but still...and who knows what the stealers will do...and then we have more coming.
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2014/01/24 21:05:13
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids
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Sneaky Lictor
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ductvader wrote:Razerous wrote:The TyTyran Paradox
All other armies allow for allies, giving access to a wide variety of options & synergies.
Tyranids, currently, do not have access to any of that. Logic suggests that may get access to ally with themselves.
So following this through to its conclusion, I strongly believe, in the near future, GW will provide some route to effectively provide Tyranids with additional FOC slots. Not sure how or what but they must.
Its fundamentally not competitive in this regard and this is what I'm basing my logic around. I agree, this could be completely flawed.
However, with this all in mind, lets say we all get +1 on all FOC slots, even if it is in a limited capacity (i..e additional Gargoyles and Flyrants but no carnifexes or Tfexes but no stealers), what do you all think is possible?
Comes out tonight, and two more are planned.
You can get 1HQ and 5 Elite slots...sure, they're all lictors but still...and who knows what the stealers will do...and then we have more coming.
What are you guys talking about? Is this the "dataslate" we're supposed to be getting?
I haven't seen anything about it....
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2014/01/24 21:08:34
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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2014/01/24 21:10:47
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids
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Sneaky Lictor
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- 4500pts: Shinzon Dynasty
3000pts: Hive Fleet Empusa
- 3000pts Rampagers |
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2014/01/24 21:16:00
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids
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Tough Tyrant Guard
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It might be out already in some places. Someone claims to have it on the Hive. I would check if I could get the the e-store from work.
Here are the details they posted:
Manufactorum Genestealers
The formations allow your genestealers to set up in ruins or unoccupied building within 6" of your enemy, and have hit and run
5 Stealer broods, but may not include additional stealers
Lictor Forest Brood
Lictor Forest brood formation inside forests can infiltrate up to 6" from the enemy, and have the shrouded rule in forest.
This is 5 broods of a single model.
Deathleaper's Assassin Brood
The Deathleaper brood makes anyone within 12" of a model from the brood have -1 LD - this could be pretty massive combined with a few other rules (shadows, Its after me, the horror, Psychic Shriek ect..)
Deathleaper + 5 lictor broods of 1 model
Broodlord's Hunting Pack
Another Broodlord hunting pack formation when it comes from reserves can deploy into any unoccupied building. It can also be deployed in any ruin terrain during setup as long as its 6" away from the enemy.
They also have hunting pack, which when deployed, your formation has preferred enemy against any nominated enemy unit.
3 Stealer broods and 1 must have a brood lord. only a single broodlord allowed.
Gargoyle Bio-Bombs
The gargoyle bomb is 3 units of gargoyles and 3 units of spore mines, and allows the spore mines when ever they start a move action (move, run , charge) within 6" of a gargoyle to move at 6", or no longer half the distance when running or charging.
Read more: http://thetyranidhive.proboards.com/thread/45107/info-new-dataslate?page=7#ixzz2rLvfOjeV
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This message was edited 1 time. Last update was at 2014/01/24 21:16:20
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2014/01/24 21:18:43
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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@Gloomfang
You just made my day.
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2014/01/24 21:22:21
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids
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Tough Tyrant Guard
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Technically Talonis made your day
Personally I find these all to be a little "meh".
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2014/01/24 21:23:29
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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Gloomfang wrote:
Technically Talonis made your day
Personally I find these all to be a little "meh".
Well you just gave me a great reason to build a fortress of redemption.
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2014/01/24 21:33:53
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids
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Liche Priest Hierophant
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HOw does the data slates work? What are the restrictions? Do you pay exstra for having them?
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2014/01/24 21:34:42
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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Niiai wrote:HOw does the data slates work? What are the restrictions? Do you pay exstra for having them?
I believe they are simply the cost of the models contained within them, nothing extra and outside FoC.
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2014/01/24 21:40:47
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids
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Liche Priest Hierophant
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I do not understand the sugested rules for the broodlord hunting pack?
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2014/01/24 22:06:07
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids
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Tough Tyrant Guard
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Niiai wrote:I do not understand the sugested rules for the broodlord hunting pack?
Take 3 broods of genestealers. Add one (and only one) broodlord to one of the broods.
Those broods can infiltrate up to 6" away from an enemy unit (rather than the standard 12") as long as they are infiltrating an empty building or ruin.
Pick one enemy unit (tactical marines, dreadnaughts, riptide, wave serpent) and the 3 broods of genestealers in the formation get Prefered Enemy (tactical marines, dreadnaughts, riptide, wave serpent).
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2014/01/24 22:07:18
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids
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Sneaky Lictor
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I hope this is not it. Nothing around here or tournaments I've been to allow formations. Even our campaign bans them. Formations make me sad.
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- 4500pts: Shinzon Dynasty
3000pts: Hive Fleet Empusa
- 3000pts Rampagers |
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